FRED Entertainment

July 16, 2007

Nocturnal Admissions: DVD Review Going Under

Filed under: Columns,Nocturnal Admissions — UncaScroogeMcD @ 12:26 am

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With increasingly regularity S&M scenes have been working their way into mainstream movies, so it was inevitable that a whole movie would be made on the subject. Going Under isn’t the first, technically, but it is surely the most realistic.

Back in 1973 when Lindsay Anderson included a scene in O Lucky Man! which a hypocritical judge gets a beating from a dominatrix the audience laughed, but 32 years later in Mr. and Mrs. Smith, when assassin in disguise Angelina Jolie shows up for an assignation in dominatrix gear ready to turn her paying submissive into a corpse, the audience response is somewhat different, deeply appreciative and turned on. It’s OK to like ladies in leather these days, and OK to ogle a domineering woman in such a get up. The 1973 audience laughed because the idea of a masochist, especially one who paid a professional to administer a beating, was a failure and a weakling in all manner of ways, from his presumed nerdiness to his having a secret life at odds with the dignity of his social standing, such as being a judge, and in conflict with the presumed morality with which he is supposed to conduct his business – such as being a judge. Nowadays a woman in kinky fetish gear announces that she is liberated, is out of the ordinary and uncaring as to who knows it, and is sexually active and creative if not downright aggressive. The reality is probably much different. It is unlikely, for example, that a university librarian such as Jill (Heather Stephens) in Tomkats can afford to outfit her bedroom with a revolving wall hiding an expensively equipped dungeon. But in movies of this sort, the S&M encounter is roughly equated with unrestrained lust.

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The reality appears to be quite different, according to director Eric Werthman’s Going Under, which he is credited with co-writing with Jessica Gohlke. Werthman is a therapist, and so is his main character, Peter, played bravely by Roger Rees. Peter is married to a somewhat dowdy woman his own age, and they have a college age daughter. Peter also suffers from dyslexia, a condition he appears to hide and which plagues him because it prevents him from enjoying the prestige of publishing books. Peter is also secretly a masochist, and currently patronizes the sadomasochistic salon of Suzanne (Geno Lechner, from Schlindler’s List). Suzanne is, appropriately for the masochistic imagination, is German and has rather hard, square-ish and unsmiling features. Going Under is unusual in that it goes into quite a bit of detail about Suzanne’s background, rather than simply dwelling on Peter’s neuroses.

Like many a client of a working girl, Peter wants to see Suzanne in the “real world,” because he fancies he is in love with her. Suzanne’s background is a little bit complex however. Her mother is ill, her brother appears to have some kind of weird sexual fixation on her (there is an awkward scene out of Annie Hall when Peter accompanies Suzanne on a visit to the family manse). She is also apparently a lesbian (her Asian girlfriend breaks up with her in the course of the story), she is an aspiring artist, and, like Bree Daniels in Klute, she is trying to get out of the S&M biz, only to have her admiring ex-Madam come around to lure her back for one more high paying encounter.

Going Under team

Peter has about four dungeon encounters with Suzanne and one with someone else at a public fetish club; Suzanne has that lucrative encounter out of town. These scenes feel realistic enough, in that they are tentative, awkward, negotiated openly and silently at the same time. Suzanne’s out of town date seems the most realistic because her client is a crabby gentleman whose tastes are extremely specific (the red leather dress, not the black!). The film suggests that for Suzanne, her profession has less to do with sex and more to do with unleashing anger on malekind. Her intimate partners tend to be women and she can’t bring herself to kiss Peter on the mouth. What the movie really seems to be about is the unbearable sadness of deluding yourself into liking someone who really isn’t interested. Ultimately, for all his training, Peter doesn’t really understand Suzanne. And she can’t be bothered to try and understand him. It’s only when she is unhappy in her own troubled relationships that she seeks solace with Peter, leading him on in a strained, unpleasant, perhaps unintentional manner. It’s not the dungeon scenes that are painful in this film – it’s the hopeless chats they have sitting outside coffee houses.

Going Under was shot in guerilla fashion around New York City back around 2003, but apparently wasn’t released to the theaters until summer of 2006, when a New York Times review appears, and appeared on DVD from Blue Underground on June 26th, 2007 (Blue Underground is just one of about three DVD distributors starting to dive into various levels of S&M fare). It’s realistically but well-shot by Vladimir Subotic, who doesn’t bother to glamorize anything in the film, from Rees’s bony buttocks to the waiting room of the S&M parlor. The acting is good all around and the script exudes realism. As is typical with BL, the disc is packed with supplements. The main extra is an audio commentary track by Werthman and Rees. Both sing chorus like praises for Lechner’s Potente-style beauty, but Rees isn’t particularly clear about why he wanted to do the movie in the first place. Rees’s chat is mostly about motivation and how he felt doing various things, while Werthman specializes in discussing the psychological background. His remarks are supplemented by a essay attached to the disc in an eight-page Word document, “Reflections on Going Under” by Marta Helliesen, Ph.D. “As the film ends there are again polarities, this time represented by Peter being unfinished while Suzanne is finished. Within the unfinished is the implicit need to seek completion, which for Peter might lead to repeated experience(s) as a paying submissive with one or several new dominatrixes. By standing up for herself and telling Peter to go, Suzanne experienced a clear sense of self. She is feeling the loss of Peter and of the idea of them as a unit, but she is also feeling a sense of freedom. Instead of repeating her old patterns she has reached a place where she is ready to explore new avenues that can support her continued process of developing a reliable sense of self.”

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Rees goes into more detail about his interest in the film during a new video interview with him and Miss Lechner; both are engaging and enthusiastic about the project. There is also a very short feature about the New York City Black and Blue Ball, which needs to be watched with the pause button in hand if you want to see anything, and a selection of BL trailers. Going Under retails for $29.95.

Quick Stop Thingamabobs: 7/16/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Dancers that appear and disappear?!? Impossible!!!… (Thingamabob)
  • Dean Martin gives Don Rickles the spotlight… (Thingamabob)
  • Conan the Barbarian punching a panther. ‘Nuff said… (Thingamabob)
  • Or maybe you just want to see Devil Dinosaur kick some ass… (Thingamabob)

Have a THINGAMABOB? Send it in!

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July 15, 2007

SModcast 20

Filed under: SModcast — UncaScroogeMcD @ 11:10 pm

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SModcast is the meandering palaver of a pair of dudes whose voices are so dull, they don’t deserve to be on the radio (and, hence, aren’t). Kevin Smith and Scott Mosier are SModcast.

The best thing about SModcast? It don’t cost nothing.

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SModcast 20: Here Comes the Bride –

In which the sausage party is crashed by a sausage patty, the feminine touch is heavily felt throughout, a de facto marriage counseling session ensues, uncomfortable sexual revelations are made, and made, and made some more.

[CONTENT WARNING] SModcast features harsh language and even harsher notions of propriety. Listener discretion is advised.

DOWNLOAD: (right click to save)
SModcast 20 (MP3 format) – 35.69 MB

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SUBSCRIBE
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Wanna add your two cents? Spend it here, in the SModcast mailbag.

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CLICK HERE FOR THE SMODCAST ARCHIVES

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July 13, 2007

Ken P. D. Snyde-Cast #29: Just To Get A Rise

Filed under: Ken P.D. Snydecast — UncaScroogeMcD @ 3:33 am

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Adult Swim’s Dana Snyder and FRED’s Ken Plume set out to have a literate conversation between two pals, but inevitably devolve into a verbal, and funny, free-for-all full of bickering, infighting, and the special kind of male bonding that comes from conflict expressed through the podcast medium.

Actor/comedian/raconteur Dana Snyder, you’re certainly aware, is Aqua Teen Hunger Force’s Master Shake, Squidbillies‘ Granny, Minoriteam’s Dr. Wang, and The Venture Bros.‘ Alchemist. Available for weddings and bar mitzvahs (bat availability pending), you can keep tabs on him via his website, www.eyeofthesnyder.com.

Ken Plume is the editor-in-chief here at FRED. He is a friend of Dana’s, as well as his arch-nemesis.

VISIT THE SNYDECAST EXPERIENCE

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KEN P.D. SNYDECAST #29: Just To Get A Rise – [adult swim]’s Dana Snyder and Ken Plume’s weekly chat podcast returns, as Dana & Ken attempt to entertain their one fan, discuss Ken’s robot purchase, talk Big Apple college years, make Wikipedia pleas, and much more…

[CONTENT WARNING]: This podcast may contain some foul language and horribly off-color jokes. Don’t say we didn’t warn you.

DOWNLOAD: (right click to save)
Episode #29 (MP3 format)

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SUBSCRIBE
Subscribe to this Podcast via iTunes

Got something to say? E-mail Dana & Ken at the Snydecast mailbag.

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CLICK HERE FOR THE SNYDECAST ARCHIVES

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Weekend Shopping Guide 7/13/07: Film Crew Cometh

Filed under: Shopping Guides — UncaScroogeMcD @ 2:49 am

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The weekend’s here. You’ve just been paid, and it’s burning a hole in your pocket. What’s a pop culture geek to do? In hopes of steering you in the right direction to blow some of that hard-earned cash, it’s time for the Quick Stop Weekend Shopping Guide – your spotlight on the things you didn’t even know you wanted…

If you’ve been missing Mystery Science Theater 3000 and need more of MST3K-alums Mike Nelson, Kevin Murphy, and Bill Corbett, then you’re going to be giddy about their latest venture – The Film Crew. As three working schlubs tasked with providing audio commentaries for every obscure, not-terribly-good flick, you’ve essentially got, for all intents and purposes (and due to various issues), the closest thing to new MST that you’ll be able to lay your grubby little mitts on (heck, there are even host segments!… bust sadly, no ‘bots). The first film getting the Film Crew treatment is Hollywood After Dark (Shout! Factory, Not Rated, DVD-$19.99 SRP), a horrid, stagnant little gem from 1968 that features – I kid you not – a stripping Rue McClanahan. The only thing that makes it all tolerable is the on-target riffing from Mike, Kevin & Bill, who are still in the groove after all these years. Three more Film Crew discs are on track for release this year, and if you haven’t checked out Mike’s *other* venture, RiffTrax, you should head over there now.

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It wasn’t until about halfway through the first season that Ricky Gervais and Stephen Merchant’s sophomore effort, Extras (HBO, Not Rated, DVD-$29.98 SRP), finally clicked for me. Since then, I’ve enjoyed his look at working actor Andy Millman and his best friend and fellow “extra”, Maggie (Ashley Jensen) – not to mention his loveably useless agent, Darren Lamb (Merchant). The second season kicks things up a notch by making Andy a commercial success as the creator and star of a hit BBC series… But one that he completely sells his creative soul for, in a Bizarro-version of the events and process that gave the world The Office. The 2-disc set features all 6 episodes, plus a behind-the-scenes documentary, a featurette on Gervais’s abuse of his poor editor, a look at “corpsing”, deleted scenes, and outtakes.

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While I definitely less than enthused by what’s currently passing as comic book storytelling today, we are in a wonderful period of wonderful, overdue releases of classic material in high-quality form. The first of four hardcover volumes of Jack Kirby’s Fourth World Omnibus (DC Comics, $49.99 SRP) – collecting, in chronological order, The King’s classic world-building in Superman’s Pal, Jimmy Olsen, Mister Miracle, New Gods, and Forever People – certainly fits the bill, and it’s definitely a must-have addition to any comics fan’s library.

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One of the delights of the Harry Potter series, as we usher in the latest installment, has been to see the troupe of young actors find their sea legs as thespians, and branch out into non-wizarding projects. I’ve long predicted that Rupert Grint would be the Potter actor most likely to develop into a long-term, and interesting, career, and Driving Lessons (Sony, Rated PG-13, DVD-$24.96 SRP) is certainly a step in that direction. Grint stars as 17-year-old Ben, a shy teenager chafing under an oppressively conservative home life personified by his high-strung mother (Laura Linney). When he’s employed by a former actress naked Evie (Julie Walters), the family gets its Harold & Maude on (sans the whole love angle) as the eccentric and invigorating Evie shows Ben that there is a brighter, happier, more interesting future in store if he becomes his own man. Bonus features include a making-of featurette, deleted scenes, and outtakes.

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It is without a trace of hyberbole that I praise the beauty – in both visuals and storytelling – that is Jeff Smith’s comic book epic Bone. Massive in scale but intimate in character, the adventures of the Bone cousins – Fone, Phoney, and Smiley – in a mysterious valley soon under the sway of war, besieged by Rat Creatures and the machinations of an ancient evil, The Lord Of The Locusts. Originally self-published by in black & white by Smith’s own company, Cartoon Books, Scholastic has been re-releasing the 9-volume saga with beautiful coloring by Steve Hamaker. The latest release is Volume 6, Old Man’s Cave (Graphix, Hardcover-$19.99 SRP, Softcover-$9.99 SRP), and the action is hot and heavy as we barrel towards the final chapters. If you’ve never read Bone, snap these up as soon as possible. If you’re an old fan, these additions are well worth picking up.

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For all the fun of the fifth season of Bewitched (Sony, Not Rated, DVD-$39.95 SRP), it’s also a bittersweet batch of episodes, as it marks the final season featuring Dick York as Samantha’s put-upon husband Darrin. The 30 episodes also features guests like Jonathan Harris, Henry Gibson, Danny Bonaduce, and Isabel Sanford.

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Second only to endless documentaries about the Nazis and WWII, one of the most addictive shows to hit the History Channel has been the how-to/how-does explorations of Modern Marvels. Criminally absent from DVD shelves for years, that oversight has been rectified with another 8-disc Modern Marvels: Architectural Wonders box set (History Channel, Not Rated, DVD-$39.95 SRP). The set features all you could ever want to know about the pyramids, the Hoover Dam, the Empire State Building, the Eiffel Tower, the Golden Gate Bridge, the Great Wall of China, Mount Rushmore, and the St. Louis Arch.

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The Astronaut Farmer (Warner Bros., Rated PG, DVD-$27.95 SRP) is one of those quirky little flicks that come down the pike every so often, that are just charming enough to skirt by and avoid any real harsh criticism. Such is the case here, about a man (Billy Bob Thornton) who decides to build himself a rocket into space – in his back yard. Think of it as the astronaut version of Field of Dreams, and you’ve pretty much got the idea. Bonus materials include a behind-the-scenes featurette, a conversation with NASA astronaut David Scott, and bloopers.

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HBO’s late night revelations returns to its roots in Taxicab Confessions: New York, New York (HBO, Not Rated, DVD-$14.98 SRP), taking to the streets of the Big Apple for more awkward moments than you can shake a stick at.

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It whipped John McClane’s ass last week, and now you can own the soundtrack to Die Hard killer – and latest Pixar flick – Ratatouille (Walt Disney Records, $18.98 SRP), by composer Michael Giacchino. It’s bright, it’s peppy, and it’s a fun spin.

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Say goodbye to Crockett & Tubbs with the fifth and final season of Miami Vice (Universal, Not Rated, DVD-$59.98 SRP), a show nobody thought would ever get released with all the original music intact, but dammit if they didn’t find a way to do it. Pay your last respects with these last 21 episodes, featuring guest stars John Leguizamo, Pam Grier, Michael Chiklis, and Rita Moreno (of course, only Moreno and Grier had any real career at the time).

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For far too long, we’ve been taunted by the glaring lack of complete seasons of The Powerpuff Girls. No more! Now, you too can hold tightly your very own copy of The Powerpuff Girls: Season 1 (Warner Bros., Not Rated, DVD-$26.98 SRP), featuring all 13 episodes, plus animatics, promos, Craig McCracken’s original student film, and more! Get this! Now!

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Add Joan Collins to the list of stars with their own themed sets, as the 5-film Joan Collins Collection (Fox, Not Rated, DVD-$49.98 SRP) hits shelves with a career-spanning gathering of the catty siren’s big screen outings. Included in the set are The Girl In The Red Velvet Swing, Rally ‘Round The Flag, Boys!, Sea Wife, Seven Thieves, and Stopover Tokyo. Bonus features include audio commentaries, galleries, trailers, restoration featurettes, vintage pressbooks, and more.

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Filmation’s ersatz (and original) Ghostbusters returns with a second volume (BCI, Not Rated, DVD-$39.98 SRP) featuring the final 33 episodes of the ‘busters battle against the ghoulish Prime Evil, plus interviews, an audio commentary, rare footage, image galleries, and more.

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Wrap up the final episodes of the Black Sheep Squadron’s first season with the second volume of Baa Baa Black Sheep (Universal, Not Rated, DVD-$39.98 SRP), starring Robert Conrad as ace pilot Major Gregory “Pappy” Boyington, leader of the misfit squad of pilots tasked with some of the most difficult aerial combat missions of WWII.

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As insultingly awful as the second Fantastic Four film was, one of the only bright spots of Rise of the Silver Surfer was John Ottman’s score (Sony Classical, $18.98 SRP). It certainly deserved to be attached to a better movie.

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It may not be Disney’s tale as old as time, but the small screen love affair of Vincent and Catherine is a much more beloved cult version of Beauty and the Beast (Paramount, Not Rated, DVD-$50.99 SRP). The 6-disc second season features all 22 episodes, plus video introductions on select episodes by Linda Hamilton and Ron Perlman.

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And finally, we wrap this week with one of those gloriously geeky collectibles that come down the pike just to appeal to the geekiest of the geeks. This time, that barometer of geekdom is Gentle Giant’s limited edition statue of the mechanical owl Bubo from Ray Harryhausen’s Clash of the Titans ($60.00 SRP). With a metallic finish, beautiful sculpting, and standing approx. 5″ tall perched on a branch affixed to a wooden base, it’s a must have delight for fans of Harryhausen’s stop-motion swan song. With an edition size of only 500 pieces, you’d better act fast!

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So there you have it… my humble suggestions for what to watch, listen to, play with, or waste money on this coming weekend. See ya next week…

-Ken Plume

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Trailer Park: Adam De La Pena

Filed under: Columns,Interviews,Trailer Park — admin @ 12:03 am

By Christopher Stipp

Archives? Right Here…

I wasted a lot of my life playing video games.

I can tell you the simple joys of beating Castlevania or Metroid or the OG version of Mike Tyson’s Punch-Out and seeing the scroll of names, the designers and producers of the game itself, who I could thank for taking up every ounce of fresh free time I had. There is something rather strange about the time warp one goes through when you look at your watch after getting blasted, again, trying to make it past a level only to see hours evaporated like acetone.

I never thought what it must have been like for the men and women who were behind the keyboard, cranking out the 1’s and 0’s that made up engrossing hours of entertainment. Some of the people who were great went on to create corporations and empires based on the adolescent need to escape while some of the others who were, well, not so great would wind up driving their Ford into the side of their employer’s building in retaliation for them not recognizing their genius. More on that later.

Adam De La Pena, the man and myth behind Minoriteam and the whipping post of every whim that Gary Busey had in I’m With Busey, is back with Code Monkeys, an 8-bit show dedicated to sending up the lives of programmers and the things they have to endure at the hands of ignorant management while forging the path that so many would follow after the 80’s introduced home video gaming to young men everywhere.

Adam was nice enough to take some time out of his hectic schedule, in between his brief stints in taking bets on Super Mario Brothers (more on that, as well, later), to explain how he got Steve Wozniak to add his voice to the program and whether programmers operate on a beta level different from the rest of us.

CHRISTOPHER STIPP: So…Why the hell do I have to see the commercial every time some program on G4 goes to break? Is the show going to take over the network?

ADAM DE LA PENA: I’ll tell you why the commercial is on all the time…It’s the only damn show on that network.

[Laughs]

Like”¦they don’t tell you anything when you’re doing television. It’s, “Hey, how many times is the show going to run?”

The show is going to be running like 20 times! I think at point even I’m going to fucking hate it. But, really, they’re going to run the crap out of it. But at least there’s 13 of them and it’s not like it’s a 6 episode order. And the first episode”¦Did they send you a screener or anything like that?

STIPP: No, no. This was kind of a last minute interview but I did make my way to the G4 site and then to Break.com where I was able to see the offered clips.

DE LA PENA: Oh yeah, Break. The classiest site on the web?

STIPP: Yeah, where you can see clips of Code Monkeys and then catch the brutality of some idiot kid on a skateboard landing on their face after some failed jump.

DE LA PENA: Break”¦I was first like, “Uh”¦what’s this site?” And then I go on to learn that around 200,000 people have seen the whole thing. I was kind of shocked by that.

STIPP: Wow.

DE LA PENA: Yeah, it’s pretty high for people who’ve sat and watched the whole thing.

STIPP: I did and I honestly thought it was really amusing. It’s kinetic but funny at the same time which I thing fits well with the ADD addled youth this program is aimed at.

DE LA PENA: My biggest victory is that Neil Diamond is a character. My biggest victory. That and I’m able to tell the story of two guys, Dave and Jerry, where I play Dave. These guys work at a game company and they’re perfectly comfortable there, they like it, and then the company gets sold to a crazy Texas guy, Larry, who is based on this guy in the early days of the video game industry that didn’t know a thing about video games but then he goes on to own this code factory, his son told him to invest money in it, and it suddenly becomes Atari or ColecoVision.

STIPP: And the episodes have a distinctive look to them; It’s not unlike video games that a lot of us Gen Xers grew up playing”¦

DE LA PENA: Yes”¦ It’s a mixture of Photoshop After Effects and Final Cut. I wanted to do something without interference from anybody so I kind of did it by myself with my friends. We did it and we were going to just throw it up on the Web”¦and we had a 7 minute piece of animation that we were happy with and we showed it around. A bunch of people were actually interested in it but G4 made the best offer of like, “Look, we’re not the biggest network but your show will actually find a home here.” And that was the most important thing to me so we said, “Yeah, give us some money and we’ll do a bunch of episodes.”

The thing is, they gave us money for a pilot, a half-hour pilot, and they were really cool about it. Essentially they made it clear like, “Just don’t screw up the pilot and it’s pretty much a forgone conclusion we’ll pick up the show.” So, the pilot, which is not really the first episode, because they can’t air the pilot because it would get a TV-14, which is something they can’t air on their network, we just went, “Fine, we’ll do another pilot.” I’m sure it’ll end up on the DVD or on the Internet.

I think they had a problem with a scene where this monkey skull humps this girl”¦[I laugh]

Yeah, a lot of horrible things happen in these episodes. But the pilot that does air has Steve Wozniak in it.

STIPP: That must have been a big coup”¦How did you land him of all people?

DE LA PENA: Here’s how I landed it: G4 gave us this list of all these people of we know, tech people, who would want to do the show. I was kind of like, “Yeah, ok, alright. But what about Steve Wozniak?” And they said, “Oh, we don’t know about him. He’s the founder of Apple”¦” Whatever. I literally found his number through some crazy chain on the Internet.

STIPP: You’re kidding.

DE LA PENA: I called it”¦And he answers the phone. Coolest guy in the world. Like no bullshit guy in the world, says he’d do it, and it was like the easiest thing to set up. We basically went to the Sunnyvale area, booked the recording studio, and the whole time I’m thinking, “He’s not going to show up.” He shows up, couldn’t be nicer, does an interview, does everything we ask for, says it’s one of the best things he’s ever done, being animated”¦He said, “It’s like when they asked me to program for Atari.” I was like, “What?!” “Yeah,” he said, “Like when I was making Pong”¦” And luckily I got this all on tape so no one can call “Bullshit” on me.

It’s awesome because Steve is playing himself but, in the show, he wants to concentrate on Apple but Dave is convinced that computers are a passing fad, like MTV”¦And that Dave thinks Wozniak lacks vision.

STIPP: What made you want to render the show’s visual appeal to that 80’s era, Atari/Intellivision style?

DE LA PENA: Well, I spent the vast majority of my childhood, like I’m sure many of those same people who visit your site, watching TV”¦and a lot of people talk about the influences of TV and movies but I also spent a lot of time playing video games when I wasn’t directly watching TV. And I’ve only done 2 animated shows but I’ve always known that you’ve got to have a reason for how it looks, not the other way around. When you do an animated script you’ve to ask, “Why does this have to be animated?” But the reason for me why it was going to be in the style that it’s in is that the games that these guys make are reflective of the way the show progresses. It has a really strong look. For example, when I was doing Minoriteam it had this very strong, Jack Kirby influenced, limited animation style. And even Adult Swim, who was notorious for giving everyone their space was like, “Are you sure want to animate it this way?” The answer was, “Of course! We don’t want it to be Superfriends. This is it.” We stuck to it, we stuck to that animation style and I’m really happy we did because it gave the show the look that it did.

STIPP: It was distinctive! Not to bag on Cartoon Network but after a certain hour of the night you could easily see how a lot of their various Japanimation incarnations could all run together and you wouldn’t even know what’s what.

DE LA PENA: Yeah, and one of the things is that, on paper, if you just read it you would be like, “It’s crazy, I guess, but how is this different from any other office comedy?” And I think once the show comes out you’ll be able to see how the story ideas are really influenced by video games and pop culture more so than the standard sitcom crap that’s on TV.

STIPP: And this show transpires in the 80’s? Are you going to be breaking out all the culture from back then or are you planning on incorporating modern”¦

DE LA PENA: It takes place in the 80’s but it was really important to not be like really overt with it. For example, E.T. That was a huge moment but that game sucked and people were pissed that it sucked and developers made a lot of these kinds of games. It’s incorporating these kinds of things with original ideas like one of the running themes in the show is that Larry fires people who will become the best game programmers, designers, in the world. Like he fires Dave Jaffe, the God of War designer, when he’s a little kid. Dave Jaffe does his voice and says, “Larry, I have this great idea for a game called God of War.” And Larry says “I don’t need no war games” and literally kicks him in the head. So Larry goes on to fire some of the best designers in the world; Nolan Bushnell from Atari, Steve Wozniak, all of them, so that’s one of the running gags. But, also, we’re taking modern video games and putting them in an 80’s context. Like we’ve got the guys from Red vs. Blue and they’re in our prison episode, they play prison guards.

STIPP: How did you sell the people on doing the show? Was it hard for them to go along with the idea?

DE LA PENA: Not really. I hate going through agents or managers so I’ll try and call them up. Like, I called Nolan Bushnell’s number and talked to him and he was totally cool. Setting up the time was the only hard thing. Dave Jaffe couldn’t have been nicer. Dave literally said, “Oh, I think I have time on Saturday”¦I don’t know if I can do it Saturday”¦” The last e-mail he sent me was, “I think I’ll be in town on Saturday.” I was just working on Saturday with my friend and he just shows up and says, “Want to record now?” Uh, yeah, great, thanks for coming”¦Steve Wozniak was relatively easy, the Red Vs. Blue guys”¦they’ve been great. I mean, we’re going to have a lot of other guest stars but those are the real guest stars for us. We’re more about going after the video game designers than we are going after Molly Ringwald.

STIPP: Since you’ve spent so much time surrounded by it, and since you’re probably like me with the way you grew up in the midst of all the evolution in video games, is there any one thing designers or programmers say about what’s changed for them as things have become more complex?

DE LA PENA: Well, I’ve talked to a bunch of designers and they say, “Yeah, we really like the show because, back then, it really was one guy designing a game.” A lot of the guys who came through that are now managers of people who make these games. It used to be 1 or 2 guys putting out a Pitfall or a Castlevania.

So, we have talked to designers who are still in the business that used to be around back in the day. And there’s this one guy who told us a great story that we’re using in the show”¦There was this one designer who was developing this one engine for game. He kept designing and kept designing, working all by himself for like months on end. They kept asking, “When’s it going to be done? When’s it going to be done?” “Ah! It’ll be done when it’s done!” he said. He was really cranky kind of guy. But they couldn’t wait! So, they bought an engine from another company, shipped the game, and never told him. He came out one day and was like, “What’s going on? I’m done with it.” And they said, “Well, we already shipped it.”

The guy lost his mind.

He ran out of the company, literally, and those who were there said all they saw was his tiny little Ford car running into the side of the building. But he kept working there later on. He was just a crazy guy and they put up with it.

STIPP: Are programmers just a different breed of people?

DE LA PENA: I don’t think they’re so different. I come from a directing and writing background and I can relate to locking myself in a room to work.

Like, in Code Monkeys, we have lots of different types of programmers. There’s Todd who does nothing but Quest games; he has a horn helmet and works alone and he’s designed his room like a lair and he’s all about the future of video games. There’s Dave, who’s really the best programmer but who spends his time putting turds in microwaves and blowing them up. There’s Jerry who is always worried about the ship date, the video game industry is all about ship dates. I was told this one story about a bunch of game designers who went to Japan, they were all working like crazy to meet the ship date and once they did they all got hammered and drunk and crazy. Obliterated for like 2 days and then went back to work on the next game. It’s just like any other industry”¦crazy pressure.

STIPP: Is there any loyalty to particular companies”¦

DE LA PENA: What happened, and it’s really interesting, the companies that started out small and would eventually become the players like EA”¦the game designers wanted their names on the boxes like Steven Spielberg. They thought their work was that important and they were right. They did this and they were a one man show. They started wanting more and more and eventually realized they could go and start their own companies. So, I think what happened was that early video game companies didn’t treat them very well.

STIPP: Did any of these guys point to any one thing that changed the industry on the whole?

DE LA PENA: I would have to say that it would probably be the Atari system because it was the first mass distributed home system that everyone had to have. Before then, these guys were designing games for upright cabinets that kids were putting quarters in. Atari opened”¦made it possible for a lot of these guys to work on games in general”¦different types of games, different titles. After that it would probably be the NES. Things took a big leap.

There were also things that were huge but just didn’t sell well for whatever reason. Like, the Sega had the Dreamcast system”¦Everything was incredible on the system but it just didn’t do well. The games, everything. It was just one of those things.

So, I think that’s the kind of thing they would say, when games came into the home. Now I think it’s the ability to be connected with other game players. That’s huge.

STIPP: Yeah. I think I’ve missed the boat on that because I haven’t really had the urge to be connected with kids from Guam.

[Laughs]

DE LA PENA: And you’re yelling at some kid in Puerto Rico you just beat the shit out of in Halo. The Internet is all about community but there’s these game clans that exist within games like Halo…really serious gamers.

STIPP: Some of these people take these things way too seriously.

DE LA PENA: Oh yeah. My friend literally has to, when he works, when he’s on a television show, or if he’s designing, he literally has to take his X-Box or whatever system he’s using”¦put the system in a box, tape the box up and send it to somebody’s house so he doesn’t use it.

STIPP: Seriously?

DE LA PENA: Because he would be consumed with it. One time we’re working and someone brought one in, like a GameCube or something, and he said, “What the fuck is that? Get it out of here! I can’t have it in the office!”

STIPP: Do you still play?

DE LA PENA: I do. Have I played in the last couple of months? No. But what we have been playing is a lot of the old games. I’ve always had an older system but now we’re really getting into the old NES games: Castlevania, Super Mario Brothers. Now we’re taking things a step further and now we’re playing for things like fastest time on the 1st level with the flag. We’re betting money and paychecks, which is getting sad. But it’s keeping everybody sane here so it’s good.

QSE News: 7/13/2007

Filed under: Columns,News — UncaScroogeMcD @ 12:02 am

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Here are today’s top entertainment headlines:

  • qsnews.jpgA theater in New York is offering free tickets to the new off-Broadway show “My First Time” to virgins.  In order to prove whether or not the people are really virgins, the producers have hired Sebastian Black, a mind reader and hypnotist who bills himself as “The Human Lie Detector.”  In related news, the staff at QSE News will be out next week, seeing a new show in New York.
  • The fifth movie in the Harry Potter franchise, Harry Potter and the Order of the Phoenix, earned the biggest Wednesday opening ever after it took in nearly $45 million.  The movie, which continues to follow the young wizard and his classmates, beat the previous record holder, Spider-Man 2, by over 4 million.  While it has been successful in the first few days, insiders are counting on a sharp drop in profits this weekend as NBC rolls out new episodes of “To Catch a Predator.”
  • Sam Rockwell and Anjelica Huston have been cast in the movie Choke, based on the novel by Chuck Palahniuk.  The movie centers around a sex addict who pretends to choke then sponges off of the people who save him.  While the movie hasn’t even started filming yet, the marketing department is already hard at work trying to convince people that the movie is not a film biography of legendary porn star Ron Jeremy.

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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 7/13/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • The Jolly Green Giant will kill you in your sleep… (Thingamabob)
  • So visit with the mellow, good time Colonel instead… (Thingamabob)

Have a THINGAMABOB? Send it in!

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July 12, 2007

Party Favors: Frank Vincent

Filed under: Columns,Interviews,Joe Corey's Party Favors — UncaScroogeMcD @ 12:59 am

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vincent2007-07-12-01.jpgJERSEY CITY, NJ – After watching A Tale of Two Pizzas, I picked up the phone. In less than thirty minutes, star Frank Vincent delivered an interview to the “Party Favors”. The movie features Frank Vincent and Vincent Pastore as rival pizza parlor owners. Normally a film featuring two Sopranos veterans should climax with their enemies being turned into special sausage toppings. But amazingly enough, this is a date movie. No limbs are hacked off. There’s barely a beatdown.

Frank Vincent laughed when asked if this is one of those rare movies in his filmography that a woman can enjoy without having to hide her eyes to avoid the bloodshed.

“It’s a nice little escape from some of the insanity that they put in the movies these days,” Frank said. “The most violent thing was the fight with the paddles.” If your date can handle Frank and Pastore swatting each other with pizza paddles, you won’t have to worry about her squirming under the seat.

Frank has found himself becoming a bit of a sex symbol thanks to his role on The Sopranos. “Let me tell you something, Joe,” Frank said. “Phil Leotardo has got more women fans than anybody. I don’t understand it, but the women love Phil. Phil is a bad guy. But every woman I met says they love him. I say, ‘Why?’ They say, ‘Cause he’s bad and sexy.'”

But ladies, don’t think you can call up Frank Vincent and sweep him away for a romantic evening in Manhattan at Scott Sartiano’s Butter. He already has a date. “I go out with my wife,” the bad boy confessed.

You might spot Frank Vincent dining out with his wonderful wife. Feel free to give him a polite wave, but don’t be a pest. He’s not going to put up with it.

“If I go out socially with my wife someplace and I’m with people for dinner. somebody will come and say, ‘Can I take a picture with you?’ If I’m out socially, I don’t want to take a picture. Everyone in that room has a camera in their pocket (especially with most cellphones also being cameras). If I take a picture with you and somebody else asks me, and I deny them, then I’m not doing myself a service. If I take one. I got to take them all. If I’m out socially, I’d rather refuse than say yes and stand there for an hour and a half taking pictures. That’s not what I came out to do. I’m not working. If I go to a place that I’m there to sign autographs or whatever, then we take pictures. People don’t realize, but that’s what happens.”

He sounded pretty happy that he isn’t being hounded by the camera hordes that follow fellow sexy actor Brad Pitt. “I don’t have to worry about that level yet. I don’t know if I ever will get to that level. But I don’t particularly care to get to that level.”

For decades, Frank Vincent has been to crime movies what Strother Martin was to the western. Fans of the genre would spot him on the screen like a Where’s Waldo moment. He made his first major splash as a mobster in Raging Bull. He nabbed a quotable role in Goodfellas when, as Billy Bats, he said, “Hey, Tommy, if I was gonna break your balls, I’d tell you to go home and get your shine box.” He became part of Joe Pesci’s crew that terrorized Las Vegas in Casino. But when he assumed the role of hardcore mob boss Phil Leotardo on The Sopranos, Frank became a guest in America’s living room.

“It elevated my visibility a lot. I had some visibility with Raging Bull, Casino, Goodfellas and Spike Lee movies. But you can’t compare film visibility with television visibility,” Frank said. “Fifteen million would watch one episode. A movie couldn’t do that in 10 years.”

In a few weeks, Frank Vincent went from a cult star to a cultural icon. “People know my name now. Wherever I go. They know it’s Phil. They know it’s Frank Vincent. It’s raised my level of visibility a lot.”

vincent2007-07-12-02.jpgThe benefits of this visibility can be immediately seen in A Tale of Two Pizzas finally getting a DVD release after playing festivals a few years ago. For the longest time Frank Vincent made a living as a drummer, but has he ever worked in the world of slices and parmesan?

“No. I have not ever worked in pizza place,” Frank declared. “I was in the pizza place for two weeks making this movie.”

In the film, Frank’s character is trying to come up with a crust that matches his great sauce. He didn’t actually have to learn how to make pizzas to perfect the role of Frank Bianco, the pizzeria proprietor. “We weren’t making them from scratch. The pizza parlor owner was there. He would kneed the dough, lay it out and put it in the oven. During the shot, I had to take it out. I wasn’t actually making pizza dough.”

Did Director Vincent Sassone have him try to toss the pizza dough in the air and catch it like a scene from I Love Lucy?

“No. None of that stuff,” Frank said. “It would mess up my hair.”

A Tale of Two Pizzas has Pastore’s daughter (Robin Paul) and Frank’s son (Conor Dubin) having a Romeo and Juliet relationship. The fathers don’t completely disapprove since they expect their offspring to steal the trade secrets of their rival. While the movie now features two Sopranos legends, at the time of the shooting, only Pastore had the show on his résumé.

“He was in and out already,” Frank said. “I hadn’t gone in yet.”

Did Frank ever accidentally call Pastore by his old Sopranos name? Are there outtakes of him saying Big Pussy?

“No.” Frank said. “You call them by their real names sometimes when we’re shooting. If I’m doing a scene with Tony and I call him by his name, I might say, “Jim.” And they say, ‘Cut. It’s Tony; not Jim.’ When you’re friendly with people, occasionally that’s what happens.”

I proposed the idea that Tony Danza only plays characters named Tony so that his fellow actors don’t have that confusion on the set. Frank laughed. “Tony Danza is a good man,” he said.

While most of the people Frank Vincent went to High School with are pondering how to enjoy retirement, he’s going into career overdrive. “I’m busy. I’m busy. I have a couple of films that I’m waiting to hear about. I have my own cigars that just came out: The Frank Vincent Signature Series. They’re from the Dominican Republic. I sell my t-shirts on my website: Frankvincent.com. I sell Billy Bats “Go Home and Get Your Shinebox” t-shirts. We sell mugs, Phil Leotardo t-shirts and mousepads. We sell them all over the world. They buy them in Australia and Scotland. I’m a spokesman for a bank in Dublin, Ireland.”

Turns out the bank in Ireland uses him to promote their electronic services. Many characters played by Frank Vincent know how painful it can be when you’re late on a payment.

There had been a rumor that on the set of Nothing to Lose, Frank would occasionally juice newbie director Eric Bross by whispering, “That’s exactly what Marty would do” after a take. When confronted with this story, Frank Vincent admitted to doing this. “I would tease him,” Frank said.

Vincent still has a scene with a pre-Oscar Adrien Brody on his reel. But he rarely sends that tape out to casting agents. “I’m offer only. If you want to hire me, call my manager. Tell him what you want. Send the script. If we like the script, then make an offer,” Frank said.

Frank has a done voice work on the successful Grand Theft Auto video games. I asked if he’s ever done any voice over gigs in his pajamas.

“No. Why would I do that?” Frank asked. During every interview with a major star doing an animation voice, they talk about how they like the gig cause they could show up in their pajamas. “No. I do not wear pajamas in public like Vincent Gigante,” Frank said. Gigante was the mob boss who faked being nuts by wandering around Manhattan in his PJs.

Speaking of mobsters in pajamas, Frank almost had to wear pajamas for work.

“I was up for the pilot of The Sopranos. I didn’t get it because David didn’t want me in the show at that point because Billy Bats was too popular.” He almost became Tony’s uncle.

“We all read for the Uncle Junior role. I read it, Tony Sirico read it. And Dominic (Chianese) read it. Chase created the Paulie Walnuts role (for Tony) after it. A lot of times when you read, you don’t read for the role they want you for. You read a generic role. Directors just want to meet you and see what kind of style you have. David created Phil after the third or fourth season. He brought me in and said, ‘I want to find something for you.’ I said, ‘Whenever you’re ready, I’m ready.’ He called me in for season five for a recurring role. They bought me for three episodes. They just kept buying me and buying me. We did 12. The next season I was a regular. He had it planned all the while.”

The subject turns to how Phil proved to be Tony’s toughest rival on the series.

“You had Johnny Sack there before. Vincent Curatola did a nice role. He was respectable and believable in his character. Phil had a little more of an edge than Johnny,” Frank said. The other mobsters went weepy as they showed their human side. Phil might have backed down, but he never broke down. “I never went soft,” Frank said.

Phil kinda went soft when he met his fate in the final episode. Unlike many supporting actors who were taken out to dinner by David Chase prior to discovering their sad demise, Frank didn’t get a dinner with his funeral.

“That was the usual way,” Frank said. But instead he had to discover he’d be a human speed bump without an entree during the table read. “We sat down and read the script,” Frank said. Judging from the body count in the final episodes, they would have had to extend the shoot to squeeze in all the dinners.

Because he was wrapped long before the big finale, there was no need to ask Frank if he was part of any of the “other” final scenes or if the family eating at the restaurant was meant to end that way.

“You tell me what really what went on?” Frank asked. My theory is that the family sits around the table. AJ can’t get the ketchup out of the bottle. Tony grabs it and gives it couple hard slams. We see the onion rings covered in ketchup, blood and brains.

“Why do you think that?” Frank queried. My theory comes from the scene earlier in the episode with Tony forcing ketchup out of the bottle. It seemed like a moment to be replayed with gruesome results.

“You have a very vivid imagination, son,” Frank said. “Now your imagination of that and ten other people will have ten other endings. David (Chase) achieved what he wanted to achieve. He made everyone think what they wanted to think.”

In the past, Frank has acted on several Law and Order episodes. Will he be guesting on one of the CSI series in the near future? “No,” Frank said. “At this point, those shows might be out of reach for me because of the Phil character.”

Frank is in discussions about being part of a reality show. “It’s a question of what the reality show is. How the story is constructed.” He won’t allow a camera crew to live inside his house. “I don’t want none of that nonsense,” Frank said. He’s more up for the competitive reality show rather than challenge Gene Simmons and Hulk Hogan.

Bringing the conversation back to A Tale of Two Pizzas, I asked Frank what he thought of seeing himself turned into an animated character in parts of the film.

“I thought all the animation was great. I thought the music was great. They did a nice job for a little independent movie.”

QSE News: 7/12/2007

Filed under: Columns,News — UncaScroogeMcD @ 12:38 am

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Here are today’s top entertainment headlines:

  • qsnews.jpgNintendo Co. Ltd. Has issued a warning to future Wii consumers ““ get it now or don’t get it at all. Nintendo issued a statement saying that come this holiday season, the Wii will be harder to find than normal due to expected increase in demand and a launch of one hundred new games. We at QSE News are going to file this in the “No Shit” department.
  • A small town in Vermont has won the honor of hosting the preimer of The Simpsons Movie. Springfield, VT, competed with 13 other Springfields across the country to host the event. Producers of The Simpsons said Vermont was chosen because “Seriously… we have to give those people something to live for. What else do they have?”
  • Daredevil Evel Knieval and rapper Kanye West are going to a mediator to settle a pending lawsuit.  In December Knieval brought suit against the hip hop star, claiming West used his trademarks in the video for the song “Touch the Sky.”  According to those close to the case, West is willing to settle even though “(West) ain’s saying (Knieval)’s a gold digga, but he ain’t messing with no broke (Rapper).”

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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 7/12/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:14 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

————————————————

  • Allan Sherman sings “Crazy Downtown”… (Thingamabob)
  • A virtual tour of the sets from Ratatouille… (Thingamabob)

Have a THINGAMABOB? Send it in!

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July 11, 2007

Game On! 7-11-2007: Typing is Fun!

Filed under: Game On! — admin @ 4:06 am

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How long has it been since I’ve actually REVIEWED some games, huh? Geez”¦ I’m such a lazy fucking bastard. I’ll play them sure, but writing”¦ eh”¦ podcasting is easier. Well, when I can get to EDITING the damn thing anyway. In the meantime, here’s a bunch of printed words about some games I’ve played. No, seriously.

DEATH DOESN’T BECOME YOU

Death Jr DSI was a big fan of the two previous entries in the DEATH JR series on PSP, so when I heard it was coming over to Nintendo’s handheld for a third, I was excited. Sadly, after playing through DEATH JR AND THE SCIENCE FAIR OF DOOM, I can’t say the wait was worth it.

For starters, the graphics, obviously, just aren’t up to par with what the PSP can produce. Normally, this isn’t that much of sticking point: no one expects the DS to have the same kind of graphical output. However, the game looks REALLY blocky, more so than most DS titles, and it really hurts not only the look and feel of the game, but the hit and jump detection as well. Because of the game’s need to compensate visually for the graphics with a changing camera angle (often side scrolling, but switching to slightly overhead in some scenes) you’ll find yourself falling to your doom more times than you can count on your bony fingers.

Death Jr DS screen

Also, the dynamic of switching between Pandora (in ghost form) and DJ doesn’t quite work as well as one would hope either. The first time I began the game, I didn’t realize quite how Pandora was to keep the magic orbs gained by defeating foes (but touching them with the stylus). At first, I tried dragging them to Pandora, but that only served to launch them across the screen AWAY from her”¦a feat you need to do ONCE you’ve obtained them.Still, the game has its moments. The story, while nothing fantastic by DJ standards, does have some truly funny moments, and still looks like a Tim Burton wet dream. The audio leaves a bit to be desired however, as it’s just as poor as the graphics. When it comes right down to it, this is one best left alone, in the hopes that DJ’s eventual console debut has a bit of these types of problems fixed.

One Gamer’s Opinion:

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BOLL WII-VIL, GET RIGHT OUT OF YOUR HOME

RE 4 WiiI’m not going to delve into the story again on this, the third iteration of RESIDENT EVIL 4(now the WII EDITION”¦or would that be RESIDENT WII-VIL?) but suffice to say, this is probably the best version of the game released yet. Two years later, however, it’s also now easier to see some faults.

Wen the game debuted two years ago on the Gamecube, its graphics were some of the best we’ve seen on a home console system. While it still looks good, it’s finally starting to show it’s age. Not only that, but the fact that you can’t run and aim at the same time is REALLY more of an inconvenience than one would think. Or maybe we’ve just become to accustomed with GEARS OF WAR.

This time around, the Wii Version is a combination of both the Cube and PS2 version, featuring the graphics of the former, and the extras of the latter. Ada’s bonus missions are included, as well as a trailer for the upcoming UMBRELLA CHRONICLES. Nice additions, but it would have been even nicer if you didn’t have to beat the game (again, for many) to unlock the Ada missions.

RE 4 Wii Screen

The new Wii version features what are both the best and worst aiming systems, all at the same time. You have a bit more of precision with aiming with the Wii-mote, but sadly, your view remains boxed in to just what you can see on screen. For example, if your foe is just off camera, moving the targeting reticule to the edge of the screen doesn’t slide it over to face your foe. You must move the camera with the analog stick AND aim with the Wii-mote”¦taking a bit more precision than necessary. Still, once they are in your sights, it’s a welcome addition to aim LIGHT GUN-style.Still, at thirty dollars, it’s nice to see that you won’t be paying too much more for the newly waggle controlled version of a game that’s still available for other systems at $20. A bit more improvement would have been nice, but honestly, let’s just move on to a NEW entry in the series.

One Gamer’s Opinion:

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FINALLY

Final fantasy PSPOk, so as it has been said before”¦I’ve never really played any of the FINAL FANTASY games before the recently released XII. Thankfully, due to the series 20th anniversary, the opportunity to go back with the series’ classic beginnings has arisen again with the release of the first FINAL FANTASY on PSP.

Strangely, however, this isn’t the first time the game has been re-released. Twice before now it was available (with the second game as well), once on PSOne, and once on GBA. Apparently, this version is the best of both of those, with the CG-I cut scenes of the PSOne version, and the slightly easier difficulty of the GBA. What this means is that you’ll get the same classically old school style sprites, simplistic turned based combat, and six character types to choose from for your four man party. What this also means, however, is that you’re also getting the same amount of fun as before.

Honestly, as many RPGs that I’ve played over the years, I think I prefer the old school sprites and side view turned based battles to the overly complicated three dimensional games of the day. There’s just something so satisfying about heading to town, picking up an adventure, heading out across the land, exploring a dungeon, fighting a boss, then heading back to town with the spoils of your adventure. Thankfully, the PSP version’s widescreen handles the graphics with a shine and clarity that makes every moment worth watching, and it’s “save anywhere” system works perfectly for the portable players.

Final fantasy PSP screen

If you’ve played the game before, you’re not going to find anything new with this adventure, save for one extra dungeon, but for those of you more familiar with the games later on in the series, it’s nice to see how far they’ve come, and how it all began. And while it’s curious that this version doesn’t include the second game as the two previous re-releases have, it will be available separately at the end of July. We’ll see how that one fairs once it’s released.

One Gamer’s Opinion:

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CRAPTACULAR GAME OF THE WEEK

Vampire Rain boxGoodness me. I didn’t think they made games that sucked as bad as VAMPIRE RAIN anymore. Especially considering how “next gen” is supposed to mean high quality, not just in terms of graphics and control, but gameplay and story as well. It begins with some promise, with a cool little CG-i cut scene at the opening of a woman walking the streets, stalked by a bloodthirsty “nightwalker”. Once you start playing the game, however, all that potential vanishes down the drain with the rest of the rainfall. In a game that looks like SYPHON FILTER meets BLADE, it’s amazing that your tasks are so menial and bland. Wow, you can avoid being spotted by a Vampire by simply walking behind a car, rather than just past the alley it’s in? The cut scenes take the biggest drag out of the coolness factor, as the voice acting is so horribly bad that I’m not sure whether it’s the translation, the writing, or BOTH that should take the blame. The in game graphics are the worst, however. While the cinemas are nice, the gameplay looks like first gen Xbox”¦and BAD first gen Xbox at that. Shame on Microsoft for charging a full $60 this obviously budget game.

One Gamer’s Opinion:

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And that wraps up another bit of reviews. That summer blockbuster podcast I’ve been promising should be along soon”¦ work has been a bit of a bitch lately, so my time to edit has been limited. Soon though. In the meantime”¦ yeah, looks like I’ll be typing. Ah well”¦

 

THE GAME ON! RATING SYSTEM

 

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Ratings From Greatest to Least:

Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

QSE News: 7/11/2007

Filed under: Columns,News — UncaScroogeMcD @ 3:58 am

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Here are today’s top entertainment headlines:

  • qsnews.jpgCable Network TNT has purchased the broadcast rights for the movie 300 for $17 million.  The move gives TNT the rights to broadcast the movie beginning in September of 2009.  TNT is excited about the move as they have been looking to fill the homo-erotic void that was left when the station lost professional wrestling.
  • It has been announced that Kevin Spacey will be reprising his role as Lex Luthor in the upcoming sequel to Superman Returns.  While plot details have not been released, it is expected that in the film Luthor will almost kill Superman only to have the Man of Steel come back at the last minute for a victory.
  • The goth gods The Cure will be releasing a new, double album, this October. The album will be the band’s thirteenth studio release. The band will continue to release the album despite being faced with the fact that the world stopped listening after Mood Swings.

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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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July 10, 2007

SModcast 19

Filed under: SModcast — UncaScroogeMcD @ 1:05 am

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SModcast is the meandering palaver of a pair of dudes whose voices are so dull, they don’t deserve to be on the radio (and, hence, aren’t). Kevin Smith and Scott Mosier are SModcast.

The best thing about SModcast? It don’t cost nothing.

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SModcast 19: We Owe It All to Nook-Nook –

In which our heroes broadcast from a talking house, get their Trek on, briefly interrupt the proceedings to do some work, suss out why they never abused the casting couch, debate an indecent proposal, brag about oral proficiencies gone to waste, marvel over the frigid, define love, and hail the first cro-magnon sexual astronaut.

[CONTENT WARNING] SModcast features harsh language and even harsher notions of propriety. Listener discretion is advised.

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SModcast 19 (MP3 format) – 36.10 MB

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Toy Box: A Few Words with Edward Wires

Filed under: Columns,Toy Box — admin @ 12:42 am

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There are lots and lots of aspects to any one action figure that contribute to it’s overall appeal, or it’s overall unappeal. Week after week I harp on the aesthetics of the sculpt, the usefulness of the articulation, or the play value of the accessories. But the single factor that can make or break even the best work in every other category (or on the flipside, carry some pretty weak work in every other category) is the paint.

Now obviously, the figure you get is painted by a machine or person working like a machine, doing the same few strokes over and over again. They use masks and forms and templates to get straight cuts and clean lines, and the final version may have fewer paint operations than expected. That’s often because cutting the paint is the quickest way to cut the unit cost at the last minute. But at the start of all this, at the very beginning, is a hand painted pre-production figure(s) that sets the stage for what they company HOPES the final product will look like. And when they want it to look it’s very best, they call in the man we’re talking with today.

One of the finest artists in this field is Edward Wires. He has worked for just about every toy company past and present, including Hasbro, Mattel, Toybiz, Diamond Select, Palisades, DC Direct and Art Asylum. If you’ve ever marveled at a Marvel Legends prototype, then you’ve been marveling at Ed’s work. I sat down with EW to ask him a few questions:

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MWC: So Eddie, how did this all happen? Painting houses, painting cars, painting nudes – these are all things the common world understands. But how does a man end up painting toys for a living?

WIRES: I grew up as the penultimate nerd (the term “fanboy” wouldn’t exist for at least another 10 or 15 years). Reading comics, collecting action figures, watching cartoons, jumping off my deck with a towel tied around my neck, and blowing up Star Wars vehicles. I also built model kits. Cars, planes, tanks, soldiers, knights, and then resin and vinyl character kits. It’s something I’ve been doing all my life. As I got older (and stopped blowing up everything I built), I really got into the rendering. Especially on monsters and creatures. And it’s one hobby I’ve always stuck to. Even now.

MWC: What do your family and friends think of your work?

WIRES: They all pretty much think it’s interesting and unique. And you have to understand, I was destined to be in construction, a plumber or a bartender (and there is absolutely nothing wrong with those professions. Did them all for years), so my family is especially surprised and excited. But of course, the hardest part is explaining to them exactly what I do. I guess they can’t wrap their heads around the fact that I don’t actually “play” with toys for a living.

MWC: There are lots of talented people in the world, but your work stands out every time I see it. What is it that gives you that edge?

WIRES: Thank you for that. Sincerely. I think though, it is because I am the epitome of the uber-nerd fanboy. I am completely immersed in the characters and comics, but at the same time I know this is a business and you are only as good as your latest project. I have a passion to do this, even after nine years, because it is not something I ever even dreamed existed as a profession, let alone as something I could make a career out of. And I have this obsessive compulsive personality (with a little bi-polar mixed in; ask anyone). And because of my love of toys, I want every piece I do (no matter what it is) to look like something I want to display in my collection.

MWC: You’re good friends with sculptor Bill Mancuso. How has that influenced you? And do you get the chance to collaborate a lot?

WIRES: We’ve been friends since first grade. He’s the one that encouraged me to put a portfolio together and do the comic-con thing. And after a whole summer of “No”, he encouraged me to go back the following summer and do it all over again. We’ve collaborated quite a bit on Palisades and Diamond projects.

MWC: Are there types of work or styles of figures that you prefer working with?

WIRES: I want to get my hands on everything. From flesh eating Trolls to Pokémon. In plastic, vinyl, or resin. Anime to portraiture. I want to work on everything for everyone. Like I said, I love this business and everything it has given me over the years. Of course, I like to work on the heavily rendered stuff the best, but that’s just icing on the cake.

MWC: You’ve worked on hundreds of figures in dozens of lines – any favorites that stand out?

WIRES: Believe it or not, I think I’ve actually past the thousands mark, and that to me is the greatest testament for my love of the industry. I mean sure, some projects are more challenging than others, but I’ve painted everything from fully rendered realistic to plastic coconut book danglers.

I say it all the time, but Marvel Legends is my favorite. It is the be-all-end all of mass market action figures. And growing up a Marvel Zombie, I got to work on a line of toys, which for decades only existed in my head. And then when it became a reality, all of my, “if this ever happens I’m gonna do this”¦” got to be applied. I got to work on some of my favorite characters of all time, and make them look like they existed in the real world, while staying faithful to their comic incarnations. And that’s what I was asked to do. And after the first few series, the push went harder and further against the envelope to outdo the series before it. And I think everyone involved accomplished just that. Even with the splinter lines (“Classics”). Years from now, people will still be excited about these. And I got to be a part of that magic collaboration.

One of the other things that stands out is the people I get to work with. I work with (and among) some of the most amazingly gifted and artistic people on the planet. Every single one of them adds something wonderful to my career.

MWC: Everyone likes to talk about their favorite work, but what about the stuff you weren’t happy with? Any figures that just didn’t turn out the way you envisioned them, or didn’t live up to your own expectations of your work?

WIRES: I can’t really think of anything. I mean yes, there are a few properties I wasn’t “in to”, or was indifferent to, but I approached them with the same excitement and enthusiasm as I would anything. I am just one cog in the gears that turn the wheel. And if someone is going to pay me money to paint something to look like their vision, I have to approach everything that way. After all, it is the toy “business”.

As far as product not turning out the way I did it, I can’t control that. I used to get upset that I put all of this work into something, and then the product came out very flat, but I got paid for the job, and then costs had to be cut somewhere. Paint application is always the first to get “cut” because it is the easiest way to wrangle your production costs back in. Ultimately, I do my part of the process, and whatever happens after that isn’t up to me.

MWC: What’s a day in the life of Eddie Wires really like?

WIRES: It’s like a day of sunshine filled with marshmallow clouds and fruit roll-up rainbows. Shattered by the deafening chatter of machine gun fire and the screams of those maimed and wounded and”¦

Sorry”¦

It’s actually a lot less exciting than most people would think. I know there is this illusion that toy people live and work like rock stars and set their own hours and “hang out and play” all the time, and that is furthest from the truth.
My day usually goes like this:

Get up around 7am. After getting the whole wake up, coffee, etc, out of the way, it’s a true work day. Phone calls, emails, more phone calls, lots of painting (yes, I’ll admit it, that is exciting no matter how you slice it), phone, paint, phone, paint, take pictures, more email, then FedEx. Ahh yes. The sweet sweet delivery system with by whose clock we live and die.

The actual breakdown of phase one could be pretty boring so I didn’t give a hit by hit account of it, but it is done pretty much every day. The only thing that really changes is what we’re actually working on.

So, now the FedEx drop-off has passed. Get a cup of coffee and drive home in rush hour traffic (but this is great for getting back in touch with west coast clients). No time to relax though. There’s a short bit of a break here for about an hour or so. I have to spend some time with the wife Y’know? I’m glad she is so understanding on those nights when I can’t though.

Then around 8 or 9pm after all of the phone calls and emails are done, this is when the real digging in honest to goodness no interruptions work gets done. Usually lasts til about till one or two in the morning. Another round of emails and voicemails and then it’s off to bed where I put something on the TV to fall asleep to.

I generally work around 60 to 70 hours a week, and as much as 100 hours or more a week before a big show (toy fair, comic con, etc). During those last few days before the shows it generally goes; work six hours, sleep two, work six hours, and sleep 2. But I wouldn’t change it for anything in the world.

MWC: Your experience has obviously taught you a great many tips and tricks to producing the best work. There are tons of customizers out there, and for many of them, getting the paint just right is the biggest battle. Any tips you can provide, or corrections to common mistakes that you see?

WIRES: I am absolutely blown away and amazed at some of the customized work I see (and I am always checking this stuff out), but the best advice I can give to anyone is; Always challenge yourself to find what works for you. Experiment with different paints (brands), different brushes, different techniques. Be your own worst critic. Don’t be afraid to redo something, even if it means starting completely over. Don’t ever look at something sloppy and say, “Well, that’s the best I can do.” Redo it. And redo it again, until it looks flawless. Straight lines, logos, cut lines (where one color meets another) should all look flawless. Push yourself to get there. You’re having fun along the way anyway. Take critique and advice when it is given. Then apply that to what you’re doing. Then do that over and over again.

“How do you get to Carnegie Hall?” Practice, practice, practice”¦

MWC: No action figure message board is complete without at least one thread on dream lines. C’mon, admit it – you’ve posted in those threads before. What’s your dream line?

WIRES: My absolute dream line would be a six inch Marvel Legends style line of”¦

I love that format and scale, and it can be applied to anything; Indiana Jones, Star Wars, G.I.Joe. I would love to see (and get to work on) that.

If I had answered this a year ago I would have said, “”¦style line of Conan, or Judge Dredd.” Someone in the heavens was listening to my wishes on that one. Wow. Now if I can just figure out how to get the other ones rolling.

MWC: What’s the hardest aspect of your job?

WIRES: The hardest part is the juggling. Work, life, work, marriage, work, yardwork, and all that jazz. I have so many interests outside of toys, and I just don’t have time to get to them. I used to play my guitar all the time, and now it actually has a layer of dust on it. I used to customize toys like crazy, now I have 3 filing cabinets full of “some day when I get around to it” projects. I love movies. I don’t get to really sit and watch them straight through anymore. It’s usually watching them for 30 or 40 minutes at a time over the course of several nights (sometimes I’ll buy a dvd, and before I even get a chance to watch it it is on broadcast cable), and in that time I have to spend time with my wife.

And I’m not complaining, mind you. I’ve chosen this life. I can turn work down if I want a little more free time. But why would I do that? Everything tends to work out how it should anyway. Sorry to ramble there on that one”¦

MWC: How does most of your work come in these days? Is it due to referrals within the industry, or do you still have to get out there and beat the bushes?

WIRES: It’s about 50/50. I find myself on the phone a lot. I try to keep in touch with people (in the industry), even if I am not working with them. You never know when they’re going to get a job they don’t have time for, and they need to subcontract it out. Better to be fresh in their minds. And then other times I’ll get a call out of the blue from someone I’ve never talked to who got a referral from someone I haven’t talked to in a year to do a project. It’s all a big part of this roller coaster ride of the toy industry. But this is where you as an individual comes into play, and you get to put your best foot forward.

MWC: I’m not a big fan of the personality test on Inside the Actor’s Studio, but there are two questions that are actually relevant here – what’s your favorite and least favorite color?

WIRES: Favorite color is black, because it generally goes on in one coat. Least favorite color is black because if you make a mistake with it, any other color is going to take several coats to cover it up.

MWC: You’re living the geek dream life. Any words of wisdom for those looking for that special place in the world?

WIRES: You have to keep the fanboy locked up inside you. All of your knowledge of specific issues and character appearances will come in handy, but no one will want to hear it unless they specifically ask for it. You have to read up on what everybody is doing. You have to remember that this is not about you and unless it is asked for, you should keep your opinion to yourself. You are doing work for hire.

In a nutshell, you have to be a well rounded person. You have to know more than just toys. You have to be able to hold your own in a conversation about anything and everything and be able to sell yourself at the same time. You have to be willing to take criticism and disappointment. You have to be able to network, and be willing to travel and spend money and cater to the needs of the company you are trying to get the work from. You have to be able to get the work done quickly, and efficiently at an affordable price. You have to be willing to learn all kinds of things you may not have an interest in. But, ultimately, you have to deliver. Against any and all odds. And you have to consistently deliver, so that the company or person who sends you the project has every confidence and assurance that you will get it done time and time again.

MWC: What do you do when you’re not working?

WIRES: I have rediscovered the joys of lifting weights and target shooting. I love reading and watching TV (thank gods for DVR) I play my guitar when I get the chance, but at the end of the day, as long as I get some time to spend each day with my wife, I’m happy.

MWC: Any final thoughts, political rants, social commentaries, or general ramblings you’d like to get off your chest?

WIRES: Oh I could on for hours about all of the above, but I’m not going to (but if you catch me in a bar after a few drinks; I just might).

I just want to thank you for letting me share my little piece of the pie in this wacky world we call the toy industry. And I want to thank all of the kids (young and old) who buy the toys. Keep buying them, so we can keep making them.

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Thanks to Eddie for taking the time to talk with me. If you’d like to see more of Ed’s work, hit his website, or hit the San Diego Comic Con in two weeks, where there will be lots and lots of new prototypes on display sporting a coat from Mr. Wires!

Party Favors: 100 Years – 100 Beers… Beer Run For The Missing 12 Pack

Filed under: Columns,Joe Corey's Party Favors — UncaScroogeMcD @ 12:06 am

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As the buzz of making “100 Years – 100 Beers” died down, our eyes adjusted to the light and we realized that a few titles were on various lists that became stuffed between the sofa cushions. We’re not going to be a bunch of AFI wusses and claim that these lost nominees and votes will get factored in a decade from now. We’re not going to sneak in and rewrite the list and have Tony Snow claim that you misread the list. We’re going to do what every good party requires – A Beer Run for one more 12 Pack of Cinematic Joy.

Don’t ask where these titles rank with the 100 list. I’m not willing to bounce 12 titles from the first list. When you’re wasted and lying in bed during an orgy, you don’t get kick out that extra potential lover. Unless they’re whiney and keep pointing and going “that’s not good.” But none of these 112 titles are prudes. Here’s a 12 pack that rivals a dozen chilled bottles of Yuengling:

12. Mystery of the Leaping Fish (1916) – Douglas Fairbanks plays Coke Ennyday, a detective who can’t solve a crime until he gets wasted on dope. This sounds like the basis of a Showtime series.

11. Fifth Element (1997) – Anytime you’re trashed and you turn on the TV set, TBS has this in marathon mode. Milla Jovovich with orange hair still makes me drool although that might just be from being on the verge of passing out. Am I wrong in thinking that if I had Bruce Willis’ cellphone number and called him at 3 a.m. and said, “Bruce!” He’d say, “Do you need more booze? I’m coming over to party!”

10. Akira (1988) if I could figure out this Japanese anime flick, I would have been able to pass organic chemistry.

9. Half Baked (1998) – Have you ever looked at the back of the DVD box? Jon Stewart is in the bushes. Look at it!

8. The Care Bears Movie (1985) – It’s not good to fall asleep with so much booze in your body. By watching five minutes of the Care Bears, you’re guaranteed to puke up all the demon booze in your belly. The best hangover cure is to not have one.

7. The Jerk (1979) – If you watch this on TV, you’ll never know Steve Martin’s dog’s name. We were wasted one night and it struck us that since Steve merely sold his invention to the company, he should have been able to not be sued since the company was liable for the safety of the product.

6. The 5,000 Fingers of Dr. T (1953) – Dr. Seuss shows us the evils of piano lessons. If you get the DVD, there’s the uncut Horton Hatches An Egg cartoon complete with Peter Lorre fish blowing his brains out.

5. Reefer Madness (2005) – Until White Trash Wins Lotto comes out at the cineplex, this is the best damn musical. You might also want to watch the original anti-drug flick.

4. Evil Dead 2 (1987) – This is the one where Bruce Campbell has the chainsaw arm? Or is the knights? Or the tree sexually attacks the woman? I can’t remember. Best to just play all three flicks. We call Army of Darkness, Evil Dead at my house cause were too lazy to remember the rebranding.

3. The Warriors (1979) – See it now before the lame remake ruins your memory.

2. Porky’s (1982) has the greatest movie trailer ever made. Remember kids that putting your dork through a hole in a girl’s shower can be hazardous to your health.

1. Cheech and Chong’s Up In Smoke (1978) is the gold standard of wasted cinema. Do not attempt to match the on screen intake. The DVD has amazing deleted scenes including how a guard played by Harry Dean Stanton doped up the boys before they went before the judge.

QSE News: 7/10/2007

Filed under: Columns,News — UncaScroogeMcD @ 12:04 am

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Here are today’s top entertainment headlines:

  • qsnews.jpgIt appears the upcoming Harry Potter and the Deathly Hallows may not be author J.K. Rowling’s last novel about the little wizard that could. Rowling’s responded to the question of future Potter books by saying “never say never.” The author continued saying that in a couple years she’d like to revisit the popular series and add extra Dewbacks and scenes with Jabba the Hutt.
  • Actress Toni Collette, famous for her role as the mother in The Sixth Sense, is expecting“¦ a baby! The child will be Collette’s first with husband slash rocker Dave Galafassi. It’s unclear if the child will be able to see dead Bruce Willis.
  • And finally in video game news, gamers will have the opportunity to play as and against Slash in the upcoming Guitar Hero III. Slash will be a boss character that players will have to defeat in the course of the game. Sony said that every Guitar Hero III will come with a syringe and a bottle of Whiskey to “heighten the experience.”

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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 7/10/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:02 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Today we’ve got a special birthday theme, which will kick off with a song about how you celebrate the other 364 days a year – The Unbirthday… (Thingamabob)
  • Macca sings about your birthday (it’s my birthday too, yeah)… (Thingamabob)
  • Jack Black with an alternative birthday song… (Thingamabob)
  • And finally, the Queen calls on the teen wizards of Hogwarts for a birthday request… (Thingamabob)

Have a THINGAMABOB? Send it in!

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July 9, 2007

Contest: Win MST3K and Film Crew Swag!

Filed under: Contests — widge @ 3:41 am


In conjunction with Shout! Factory and Rhino, we’re celebrating the DVD releases of both the 11th collection of classic MYSTERY SCIENCE THEATER 3000 episodes and the first entry in the new venture featuring MST3K-alums Mike Nelson, Kevin Murphy, and Bill Corbett – THE FILM CREW – by giving away 4 combo-packs of MST3K: VOLUME 11 and THE FILM CREW: HOLLYWOOD AFTER DARK.

All you have to do is fill out the entry form below”¦

Contest ends at midnight EST on Monday, July 23rd.

Enter the contest!
Email:
First name:
Last name:
Street Address:
Address Line 2 (if needed):
City:
State/Province/Whatever:
Zip Code/Postal Code:
Country:
Birth Month:
Birth Day:
Birth Year:

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Monday, July 23rd.

The winner must allow 4-6 weeks after announcement of win to receive the product.

Monkey Talk with Paul Dini: Stuffed Animal Stand-Up with Rashy #3

Filed under: Monkey Talk,Quickcasts,Video — UncaScroogeMcD @ 12:12 am

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-By Paul Dini & Rashy

Paul Dini’s “Monkey Talk” (co-hosted by his irrepressible sock monkey son, Rashy) returns with Rashy’s continued attempts to break into the dog-eat-dog world of Stuffed Animal Stand-Up. Be sure to check out Rashy’s official site at LittleRashy.com…

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Comics in Context #184: Clobbered Again

Filed under: Columns,Comics in Context — admin @ 12:10 am

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cic2007-07-09-01.jpgI really wanted to like the new movie Fantastic Four: Rise of the Silver Surfer. After watching the trailer, with its spectacular sequence of the Human Torch pursuing the Silver Surfer over the Manhattan skyline, I had hopes that this movie might be superior to the disappointingly humdrum previous FF film (see “Comics in Context” #93). Though I still cannot long look at the movies’ version of the Thing without thinking, “This looks like a guy in a monster suit,” the CGI Silver Surfer looks better, more convincing, and more eerily alien than I would have imagined.

The early part of the new movie gave me further reason to hope. The depiction of the F. F. as hot new celebrities fit the team’s co-creators Stan Lee and Jack Kirby’s early work on the Fantastic Four comics. In the opening of Fantastic Four Vol. 1 #1 (1961) the general public does not recognize various team members, but by the start of the second issue the people of New York City treat their new superheroes as stars. The movie F.F.’s misadventures on a commercial air flight weren’t as funny as the filmmakers doubtless had hoped, but again they fit the style of Lee and Kirby’s early issues. In the 1960s Stan Lee, with or without Kirby, loved to bring his new superheroes down to Earth by having them cope with the mundane frustrations of every day life. In Fantastic Four Vol. 1 #9, Lee and Kirby had the FF, suffering from financial trouble, hitchhike cross-country; traveling coach in the new movie is a step up for them! I did wonder why the movie FF didn’t just take the Fantasti-Car, but it turned out that team leader Reed Richards hadn’t finished inventing it yet, and its debut onscreen is one of Rise‘s brighter moments. Similarly, there is a running plot device in which Johnny Storm accidentally and temporarily switches powers with his teammates, usually to comedic effect. That’s a clever idea, with some good funny payoffs, that Lee and Kirby could well have done in the comics had they thought of it first.

But as I continued watching Rise of the Silver Surfer, my hopes for the film faded. To judge from the reviews I’ve read, fewer film critics appear to have read any of Lee and Kirby’s Fantastic Four, including their monumental “Galactus trilogy,” than I would have thought. Indeed, the old argument that comics should know their place, which is to be stupid, has reared its head once more in some reviews of Rise. Justin Chang in Variety contends that “At a time when tortured superheroes like Spider-Man, Superman and Batman would benefit from some serious psychotherapy, it’s almost refreshing to see a comic book caper as blithe, weightless and cheerfully dumb as Fantastic Four: Rise of the Silver Surfer.” (June 14, 2007). Kevin Maher of Britain’s The Times Online doesn’t regard that dumbness as a virtue: “Fantastic Four: Rise of the Silver Surfer is everything you’d expect from a movie that began in the pages of a 1960s comic book ““ garish, giddy, emotionally simplistic, boldly idiotic and mercifully short”. Here is yet another reason to doubt the idea that the classics of the comic book medium have become part of mainstream English-speaking culture.

One critic who has read and appreciated Lee and Kirby’s “Galactus trilogy” is online reviewer James Berardinelli, who wrote that “For non comic book fans over the age of 13, Fantastic Four: Rise of the Silver Surfer is a tedious, incoherent bore. For comic book fans of any age, it is an atrocity – the cinematic desecration of one of the most storied and beloved of Marvel comic book epics”.

Exactly, except for one thing: Rise actually poorly adapts three of the greatest Lee-Kirby stories, not one.

The film does the least damage to the lead story of Fantastic Four Annual #3 (1965), “Bedlam at the Baxter Building,” better known as the wedding of FF teammates Reed Richards and Sue Storm. It is impossible to adapt this story into a live action FF film for legal reasons. Lee and Kirby’s “Bedlam” story is an unusual sort of wedding party; it is actually a celebration of the imaginative richness of the Marvel Universe that they, along with others such as Steve Ditko, had jointly created within (at that point) only four years. Seeking vengeance on his longtime rival Reed Richards, Doctor Doom uses a machine to compel what amounts to an army of super-villains to attack the Fantastic Four on Reed and Sue’s wedding day; almost all of New York City’s superheroes turn out to resist the invasion. Hence the story turns into a fast-paced series of battle scenes, with surprises for the readers every few panels, as yet another hero or villain from a different Marvel series makes his appearance. Even “girls’ comics” heroines Patsy Walker and Hedy Wolfe turn up as FF fans. In a time when “universe-wide” crossovers involving DC or Marvel’s major heroes and villains have become constant events, it may be difficult for readers to appreciate the impact that “Bedlam” would have had on comics fans in the 1960s, when a company’s characters had never appeared en masse before. Indeed, part of that impact came from the fact that “Bedlam” really was a special, one-time-only event: it wasn’t a multi-part story, and Lee and Kirby did not repeat this stunt of cramming every hero and villain into a single tale.

The Marvel Universe–the interconnectiveness of its various series–is one of Marvel’s strengths. But Marvel has licensed the movie rights to different characters to different Hollywood studios, making it impossible to portray “the Marvel Universe” onscreen. Maybe now that Marvel is producing its own movies, there can be crossovers between the series for which it currently controls the film rights, like Iron Man and Avengers. But right now, you can’t expect Spider-Man, who works for Sony Pictures, to appear in one of Fox’s Fantastic Four movies.

Of course, even apart from the expense, one couldn’t put all the characters from “Bedlam” into a single movie: moviegoers who weren’t staunch Marvel Comics fans wouldn’t know who they were. Moreover, if any other superheroes were in the wedding scene at the beginning of Rise, the film would have to explain why they didn’t help the FF combat the Silver Surfer. Still, wouldn’t it have been great if Fox had persuaded a few of the actors from the X-Men movies and Daredevil film (which were also from Fox) to make cameo appearances at the second wedding scene at the film’s end, even if their characters’ superhero identities were not acknowledged onscreen?

Rise‘s only special guest cameo is by Stan Lee, who once again gets thrown out of Reed and Sue’s wedding, just as he and Jack Kirby were at the end of he wedding story in Fantastic Four Annual #3. This is a wonderful touch by the filmmakers. Stan Lee is such an entertaining showman on stage at conventions (see “Comics in Context” #168, 170–171) that it has been a shame that most of his Hitchcockian cameos in Marvel-based movies have been silent. But they’re getting better. I liked Stan’s cameo in Spider-Man 3, talking to Peter Parker, and his cameos in the FF movies (including playing his own character, Willie Lumpkin, in the first) are by far the cleverest of his cameo roles.

That final page from “Bedlam,” with Reed and Sue being pronounced man and wife, and Stan and Jack getting the boot, is on display “Stan Lee: A Retrospective,” the show I co-curated at the Museum of Comic and Cartoon Art (www.moccany.org). At the exhibit’s opening reception, Stan Lee, delighted to see this page again, told the guests that his cameo in Rise recreated that concluding scene, but swore us to secrecy in order to keep the gag secret until the movie opened. Indeed, for comics aficionados, that may be the high point of an otherwise disappointing film. James Berardinelli pointedly asked, “What does it say about a major motion picture when the Stan Lee cameo is the highlight? (That was the only time when I smiled.)”

So, no, Rise doesn’t do FF Annual #3 right, but I understand why the filmmakers can’t. They incorporate the idea that a menace interrupts the wedding, and Stan Lee’s cameo, as nods to comics aficionados who know the original story. I can easily cut the filmmakers some slack on this.

But not on their evisceration of Lee and Kirby’s “Galactus trilogy” (Fantastic Four Vol. 1 #48-50), the greatest multi-issue story in their entire body of work as collaborators with each other, and therefore one of the greatest storylines in the history of comics. (Their greatest single issue story was “This Man, This Monster” in the very next issue, Fantastic Four Vol. 1 #51).

First, the Galactus trilogy is a story about the end of the world. Of course, there seems to be no end of mediocre superhero or spy or science fiction tales about a threat to all humanity or even to the existence of the planet. But so often these threats are what Alfred Hitchcock called MacGuffins, merely plot devices designed to send the hero into action. In contrast, the Galactus trilogy makes the end of the world a thematic focus.

It starts with the people of New York City panicking at what they perceive as omens in the sky: flames and gigantic boulders. Lee and Kirby concoct science-fictional excuses for these apparitions, but they are obviously meant to evoke Biblical signs of an approaching apocalypse. I went to a Catholic grade school, and I can recall the nuns warning us naive students that the end of the world could come at any time, and that it would be preceded by signs in the heavens. (As a result, sighting unusual meteorological phenomena would shake me up back then.) The early Christians likewise believed that the end of the world could come at any time, quite possibly within their lifetimes, and today there are still those who believe that the “Rapture” may be imminent. In the Galactus trilogy Lee and Kirby depict the end of the world, not at some distant point in the future, but suddenly, unexpectedly, in the here and now.

The end of the world is a recurring theme in Kirby’s work. Consider Lee and Kirby’s forecast of Ragnarok, the twilight of the Norse gods, which can be postponed but not permanently, in Tales of Asgard in Thor #127 (1966). Possibly alluding to Ragnarok, Kirby’s The New Gods begins with the apocalypse that destroyed the “old gods,” and gave rise to the “new gods” and their two worlds, one of which is named Apokolips; in the course of his “Fourth World” series Kirby predicts that his hero Orion will have his final confrontation with his evil father Darkseid on the “plain of Armagetto,” a reference to Armageddon. In Kirby’s Eternals, the Celestials, called the “space gods” descend to Earth, where one of them, Arishem the Judge, is to spend the next fifty years weighing whether or not to destroy humanity. Kirby’s Kamandi, the Last Boy on Earth, is postapocalyptic fiction, set in a future in which human civilization has been destroyed, and most humans have reverted to the condition of animals, having lost the use of language.

For that matter the theme of the world’s end has been part of the superhero genre since Jerry Siegel and Joe Shuster presented the destruction of Krypton in Superman’s origin.

The final book of the Bible is the Book of Revelation, also known as Apocalypse, the saga of the end of the world, filled with fantastical events, supernatural beings (such as the Four Horsemen) and monsters. Works of fantasy, science fiction and the superhero genre dealing with the world’s end are thus following in the tradition of the Bible’s own book of fantastic literature.

I see that The Last Man (1826), by Mary Shelley, author of Frankenstein, is considered one of the earliest works of “apocalyptic fiction”: in it a plague wipes out all of humanity except for the title character, who proves to be immune.

H. G. Wells’s The War of the Worlds (1898) conjures a vision of the near destruction of human civilization by extraterrestrial invaders. This apocalypse is averted only by the Martins’ susceptibility to microscopic disease germs, whose presence Wells’s narrator attributes to God’s providence. (Compare this to how Lee and Kirby’s Godlike Watcher guides the Human Torch to the “Ultimate Nullifier” device that, despite its tiny size, proves powerful enough to threaten the mighty Galactus.)

Wells’s novel is considered to be an example of “invasion literature,” in which a nation is invaded by another. Such conquests happen in real life, but Wells’ War ups the ante by depicting events that could lead to the extinction of the entire human race.

Once the atomic bomb gave humanity the capacity to render itself extinct, it is no wonder that apocalyptic fiction took on new relevance; thus, for example, the Cold War produced films in which the world verges towards nuclear war, as in Fail-Safe and Doctor Strangelove (both 1964).

Similarly, in the current period of terrorist threats, in which we are all too aware that someday someone might set off an atomic weapon in New York City or another major city, it makes sense that people would turn to apocalyptic fiction to voice their fears.

It strikes me that even Al Gore’s documentary An Inconvenient Truth (2006), with its warnings of “tipping points” past which ecological damage cannot be reversed or stopped, and its nightmarish forecasts of major cities being submerged beneath rising seas, is an example of what one might term apocalyptic nonfiction.

But in those films the human race is responsible for its own potential destruction. The Galactus trilogy, like War of the Worlds, removes the responsibility for apocalypse from humanity. They instead posit more frightening scenarios: forces from outside will destroy the human race, and there is nothing that we can do to stop them. In the realm of supernatural fantasy, H P. Lovecraft creates a similar effect with his monstrous “gods” lurking in another reality, waiting to burst through the dimensional barriers to overwhelm our world.

Fantastic Four: Rise of the Silver Surfer gets some of the sense of approaching apocalypse. Reed Richards and the U. S. government learn that
each planet that the Silver Surfer has visited has been obliterated. (Just how they know this is a mystery, assuming that the Surfer and Galactus can travel faster than light through hyperspace, as in the comics. We cannot see planets in other solar systems as they are now, since light takes years to travel from there to Earth.) I was especially impressed by the gaping hole that the movie Surfer creates in London’s Thames River bank, an ominous sign of approaching Armageddon, indeed. (And how odd, considering that the FF are based in New York City, that London has a much stronger presence in their new film than New York.)

However, Lee and Kirby made a point of repeatedly showing the general public’s reaction to the growing signs of approaching doom in the Galactus trilogy. This is very important for conveying a sense of the planet in what are potentially its final hours. Now when I think of the panel of Fantastic Four Vol. 1 #49 in which ordinary citizens look up in bewildered fear at Galactus building his doomsday machine atop the Baxter Building, I remember how I and many New Yorkers looked up at the smoking towers on September 11, 2001, wondering what disaster might come next.

In Rise of the Silver Surfer we don’t see enough of the general population’s reaction to the approaching apocalypse; even the Fantastic Four seem to take it no more or less seriously than they would any other threat. The movie does not sufficiently dramatize the notion that this time the FF are really up against the ultimate threat, Doomsday itself.

Another example of apocalyptic invasion fiction is the hugely popular movie Independence Day, a sort of update of The War of the Worlds in which aliens lay waste to much of civilization, but are finally bested by a computer virus, rather than a disease-carrying virus, narrowly avoiding the end of humankind. This movie came out in 1996, long afer the Cold War and before the 9/11 attacks. It was a time when Americans felt safe from war, so why wwere so many moviegoers eager to fantasize about the annihilation of human civilization?

I suspect that the end of the world subconsciously servbes as a metaphor for one’s own death. After all, when you die, as far as you’re concerned, the world comes to an end. And this is a fate you are helpless to prevent.

This brings us to the being who is responsible for bringing about what threatens to be the end of the world in the Galactus trilogy: Galactus himself. It has been frequenly reported that Galactus resulted from Stan Lee’s direction to Jack Kirby to have the Fantastic Four “fight God” (for example, here & here).

The perennials question faced by the religious are, if God exists, why does He permit us to suffer? Beneath his science fiction trappings, Galactus is Lee and Kirby’s possible answer to the question: Galactus represents God as utterly insensitive to the fate of human beings. As Galactus tells the Fantastic Four, to a superior being like himself, they and other humans are comparable to ants. Galactus rhetorically asks, would you hesitate to step on an anthill? Galactus has decreed that all life on Earth, including humankind, must be destroyed, just as God has decreed that all human beings must inevitably die.

Lee and Kirby make Galactus more grotesquely horrifying by making him into a god that actually feeds on humanity. Galactus does so indirectly, by draining the “life energies” of a planet, but the effect is the same: we must perish to satisfy his never-ending hunger. Galactus is a god who demands human sacrifices.

A brilliant creation, Galactus has many aspects. You can regard him as an image of God as mankind’s enemy. But he is also like a fairy tale giant or ogre, who towers above the humans that he devours for his dinner (just as we tower above the ants). Children surely subconsciously associate giants with adults, who tower over them. Thus Galactus is also God as the ultimate cruel parent. Notice that in Fantastic Four Vol. 1 #50, Galactus tells the Watcher that allowing a human to possess the Ultimate Nullifier is like giving a dangerous weapon to a child, whereupon the Watcher observes that this world belongs to these “children.”

Galactus is also Lee and Kirby’s greatest portrayal of the dark side of Friedrich Nietzche’s ubermensch, the superior being who considers himself above human morality, and “beyond good and evil.” Galactus repeatedly and explicitly states in the trilogy that he is not bound by concepts of good and evil.

The superhero archetype represents a taming of the ubermensch figure: the superhero utilizes his superior abilities on behalf of his fellow man. The superhero typically risks his life to save the masses; Galactus will destroy the masses rather than risk his own death.

The ubermensch connection suggests that Galactus might also be a authoritarian ruler blown up to cosmic proportions. Uncaring about the lives or wishes or morality of “lesser” beings, Galactus follows only his own will. He simultaneously regards himself as a superior being far worthier of existence than these human “ants,” and as a victim of his own physical needs, rationalizing genocide in order to temporarily satisfy his endless hunger. It’s appropriate that Lee and Kirby later pitted Galactus against another of their creations, Ego the Living Planet (in Thor #160-162,1969), whose name indicates that, like Galactus, he represents the dangers of egocentrism linked to absolute power. They are two of a kind. The fact that Jack Kirby felt that Galactus should have a “herald,” namely the Silver Surfer, suggests that Kirby thought of Galactus as a kind of monarch.

Though I doubt that Lee and Kirby consciously intended it, you could also regard Galactus as the ultimate ecological threat, laying waste to planets, destroying their biospheres; or as a cosmic imperialist, caring nothing for the “natives” of the worlds he exploits for their resources. He is even like a cosmic vampire, driven by “hunger” to drain the life forces of entire biospheres, addicted to their energies.

But if Galactus regards himself as so superior in kind to the mere mortals of Earth, why does he bother talking to the Fantastic Four? Why does he bother justifying his actions to them? To use Galactus’s own analogy, do we talk to the ants? Methinks the Devourer of Worlds doth protest too much. Whether or not Lee and Kirby intended it, I get the feeling from Galactus’s dialogue in the trilogy that he is a conscious or unconscious hypocrite. He seems to feel obliged to justify his behavior to the Fantastic Four, and perhaps to himself.

The key sign of Galactus’s hypocrisy comes at the end of the trilogy in Fantastic Four Vol. 1 #50, in which he is thwarted for the first time in his long existence. Galactus declares that he bears no malice towards his opponents, but then literally strikes down the Silver Surfer, his herald who betrayed him, with energy beams from his eyes, stripping him of his ability to travel through outer space. Despite Galactus’s denial, this comes across as a brutal act of vengeance.

It makes sense that when Lee and Kirby eventually gave Galactus an origin story (Thor #168-169, 1969), they revealed that he was once a humanoid mortal himself, who “died” in the (what else?) apocalyptic destruction of a previous universe, to be “reborn” in our own as the godlike Devourer of Worlds, a figure of death on a cosmic scale. It is then no wonder that Galactus had to devise rationalizations for his mass slaughters of beings who resemble what he once was.

What an extraordinary creation Galactus is! But Lee and Kirby were able to depict the many sides of Galactus by portraying him as a being who could communicate with the Fantastic Four and the Slver Surfer. Through the dialogue that Stan Lee gave him, Galactus showed the readers his personality and philosophy, his views of himself, of his servant, the Silver Surfer, and of his potential human victims. But as film critic James Berardinelli points out, Fantastic Four: Rise of the Silver Surfer “turns one of the most ominous and dangerous of all villains into an interplanetary storm cloud.”

That might still have worked, if, say, a stentorian voice had issued from the cloud (like the God of the Old Testament speaking from the burning bush), giving the Surfer orders and threatening the world. The Beat suggests that “the image of a vast purple glove coming out of the cloud would have been 10 to the 12th power times cooler than anything else in the movie. But that would also have taken imagination, and there is very little of that on display here”. Nope, this is just a humongous cloud, with no voice, no sign of intelligence (despite the Surfer claiming that it threatened to destroy his homeworld), and no apparent personality. It’s as if the big, dark cloud you see just before a thunderstorm had an agent and got itself a movie deal. Claypool Comics editor/writer/editor Richard Howell suggested to me that the movie Galactus is actually a big puff of smoke from Jack Kirby’s cigar. More likely it’s just a lot of hot air. Maybe the next Fantastic Four movie will depict the Frightful Four as a rock, a table lamp, a #2 pencil, and a turnip.

One of the Beat’s readers e-mailed a comment that stated that the filmmakers intend to reveal what their Galactus really looks like in the projected Silver Surfer spinoff film. If that’s true, then, sorry, it’s still too late. I have no sympathy for doing the Galactus trilogy without giving Galactus a speaking part.

There are actually three “gods” in the Galactus trilogy. The second is Uatu the Watcher, who represents a much more benign vision of God, as well as a different answer to the question of why there is suffering. Uatu is fond of the Fantastic Four and of the people of Earth, but he is bound by an oath of non-interference in human affairs, and merely observes from his post on the moon.

In the Galactus trilogy Uatu intervenes in indirect ways to defend humankind from the threat of Galactus and the end of their world. Uatu never challenges Galactus directly, but initially attempts to hide Earth from Galactus’s herald, the Silver Surfer (through creating the aforementioned “omens” in the sky), and later guides the Human Torch to the key to defeating Galactus, the Ultimate Nullifier.

Uatu is like a God who cares about the human race and watches over them, but for his own reasons does not intervene in their lives Uatu’s aid is confined to helping those who help themselves: he guides the Torch to the Ultimate Nullifier, but it is Johnny who must bring it back to Earth and Reed who must determine how to use it against Galactus. (Similarly, in the comics story of Reed and Sue’s wedding, the Watcher enables Reed to find the machine that ends the threat posed by the army of super-villains, but it is Reed who must figure out how to use it.) Significantly, in Stan Lee and Larry Lieber’s story of the origin of the alien race of Watchers (Tales of Suspense #53, 1964), when the Watchers directly participated in the development of one world’s civilization, they inadvertently brought about the planet’s devastation by nuclear war (another apocalypse). Uatu thus is a Godlike being who does not interfere in human affairs because he is well aware that he is not infallible. That is an intriguing answer to the question of why God does not make His presence more clearly felt in the world.

On the second page of Fantastic Four Vol. 1 #49 Uatu and Galactus confront each other atop the FF’s headquarters, the Baxter Building. It is as if Uatu and Galactus each represent a different aspect of God, one benign and the other destructive, each looking at the other as if in a mirror. Like a futuristic war god, Galactus is garbed in armor and wears an immense helmet which conceals most of his humanoid features. (John Byrne would later establish that every race sees Galactus in its own image, and that he is not truly humanoid.) Uatu, whose garb resembles a Roman toga, does not seem warlike whatsoever, and his features are unmasked and open. Uatu is like a benevolent, paternal God, who informs Galactus that these “children”–the human race–have earned the right to life on their world. Uatu’s non-interference in the world of humans also means that he allows them freedom to govern their own lives.

Uatu’s importance to the Galactus trilogy is generally underrated, but he plays an essential role in it. Uatu does not turn up in Fantastic Four: Rise of the Silver Surfer at all. Perhaps the filmmakers felt that putting three godlike beings in the movie would overshadow the Fantastic Four themselves.
But the FF certainly hold their own as major players in the Galactus trilogy comics.

Moreover, the concept of humans–even super-powered humans–finding themselves in the middle of a conflict between good and evil “gods” is a recurring motif in Jack Kirby’s body of work, whether those “gods” are Thor and Loki, or Uatu and Galactus, or the New Gods of New Genesis and the gods of Apokolips, or the Eternals and the Deviants.

The third “god” in the Galactus trilogy is the Silver Surfer himself. He enters as a science-fictional version of an angel: a shining, literally unearthly figure, who flies through the air, not on wings but on the cosmic “surfboard” that Kirby gave him, which some film reviewers found laughable but which is nonetheless a powerful, iconic image. Like an angel, he is the servant of his God, who in this case is Galactus. At the trilogy’s beginning the Surfer is also an angel of death: he locates a world for his master to consume, and then signals him to come to destroy it. The movie gets this right, masking clear that the Surfer is a harbinger of the end of the world.

By the end of the Galactus trilogy, the Surfer has evolved from angel of death into a Christ figure, seeking to bring salvation to humanity, opposing Galactus, a “god” of wrath. In the comics as the Surfer and Galactus duel with bolts of cosmic energies, they also battle with words, making their clash of philosophies clear. Fantastic Four: Rise of the Silver Surfer cannot come close to tapping the dramatic power of this confrontation in the comics. In the Lee-Kirby trilogy the Surfer passionately argues on behalf of humanity’s worthiness to survive as he wages battle against his former master. How can the movie Surfer inspire and even move us with speeches about his newfound love of the human race when he has no adversary to debate–only a cloud?

Furthermore, the movie stumbles into a dangerous trap: Stan Lee’s and Jack Kirby’s differing interpretations of the Silver Surfer as a character, as we shall investigate next week.

–Copyright 2007 Peter Sanderson

Nocturnal Admissions: DVD Review – Ace in the Hole

Filed under: Columns,Nocturnal Admissions — UncaScroogeMcD @ 12:06 am

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Ace title

Billy Wilder’s Ace in the Hole is one of the greatest films ever made, and for a simple reason: it contains multitudes. The film constitutes one of the first critiques of modern mass media; it’s cynicism (or realism) runs counter to most Hollywood films of its time; it’s a forum for some great performances; biographically, it represented Wilder’s final break with his partner Charles Brackett, with whom he had written numerous earlier films; and, not least of all, it is one of the earliest examples of film soleil.

Probably one of the top 10 films people have been waiting to own on DVD since the commercial appearance of the format in 1997, the Criterion Collection’s new two-disc DVD (spine No. 396) of the film, which finally marks its first appearance on home video, doesn’t really go into all these matters within its supplements, but then, that’s what DVD reviewers are for. It’s a terrific set anyway, and a must-have for both admirers of Wilder and collectors of top notch American cinema.

Ace Kirk and cop

The story is simple enough and familiar in its broad strokes to Wilderians. Chuck Tatum (Kirk Douglas) arrives in Albuquerque, New Mexico, on the outs. He’s a journalist without portfolio, having been kicked off 16 other newspapers from New York to Chicago. After talking his way into a job, Tatum soon finds himself missing the ethnic delights of Manhattan, its food, lights, action, noise. All he needs is a story, that one big story that will make the New York editions come crawling to him. He stumbles upon that story while on a routinely dull assignment. At a lone trading post, he finds that its operator, Leo Minosa (Richard Benedict) has become trapped in a cave looking for Indian artifacts. Over the course of a week, Tatum manages to turn Minosa’s entrapment into a circus, his coverage luring journalists, ghoulish sightseers, and an actual circus to Minosa’s humble outpost. But at the height of his clever scheme’s success, Tatum finds that he has sickened himself. Paradoxically, no one wants to publish the real story of how he exploited Minosa’s plight.

Ace the scene

Minosa isn’t the only one trapped. Entrapment is the key visual metaphor of the movie, from Minosa’s dwarfed head poking out of dusk covered boulders to the rattlesnake that the corrupt Sheriff Kretzer (Ray Teal) keeps in a box. But the main prisoners are Mimosa’s wife Lorraine (Jan Stirling) and Tatum himself, who is metaphorically buried alive in the dull sand of the New Mexico desert. Tatum is mirrored by Lorraine, who feels she was luring falsely into a marriage. She’s about to abandon Minosa to the mine but Tatum manages to maker he see the profit in staying (and though there are no visual clues to this, one assumes that Tatum also cuckolds his new “friend” Minosa with her). Tatum is himself the ace reporter in the hole, trapped by his own excesses in a drink-water town, his least favorite beverage. As others have pointed out, Tatum refashions himself in a version of Cecil B. DeMille, Wilder’s fellow Paramount director and cameo actor in Sunset Boulevard.

Ace Jan Stirling

Kirk Douglas is amazingly adept, in his only outing in a Wilder film. All juts and points and arrows, he’s like a cubist painting of himself. Like Lancaster, George C. Scott and a few other actors the big screen isn’t big enough to contain his literally raging ego and his self-regard, and Douglas treads a fine line between chewing the scenery or merely sampling it to see if it’s worth the effort. Though William Holden seems to have been Wilder’s actor of choice for this kind of role, Douglas proves perfect at embodying The Wilder Character. This is the central personage in most Wilder films. A hustler, often a writer or newspaperman, he’s a guy with a knack for seeing the main chance. He has little hesitation in stepping over others to promote himself. Sunset Boulevard and Stalag 17 are the main texts of the Wilder Man philosophy but the character pops up in virtually every Wilder film. The director’s enthusiasm for the character is no doubt in part based on the fact that it’s based on Wilder himself. As a journalist himself in Germany before becoming a filmmaker Wilder must have seen, and occasionally been, the kind of hustler he is so adept at painting. The main knock against Wilder has always been that he doesn’t have the courage of his cynicism, always finding an “out” for him to show reform. But as Ace shows, the reform is inscribed in the very texture of the tale, this movies are really unimaginable with the character’s change of heart. It’s not the movie code that made Wilder make way for their reformation but his own desire to play that variation on the character in order to create a better story. Sterling, who has something of an older Sue Lyon quality to her features.

Because of its cynicism, its bleak outlook on life, its echoes of Postman Always Rings Twice and other films and mystery novels, Ace is widely categorized as a film noir. But in fact it is one of the earliest examples of a subtle shift in noir that was to reach its apotheosis in the 1990s. In her essay attached to the disc, Molly Haskell attempts to chart this shift, apparently unaware that someone else has already done so as she struggles to label it. Hey, lady, it’s already got a name, film soleil and the genre has been thoroughly gone over in the critical study of the same title. As Haskell reiterates redundantly, film soleil movies are otherwise noir-like takes of crime, greed, and seduction sat instead under the bright heat of the sun, usually in desert settings. But it’s not just a visual shift; it’s a moral change as well. From Chinatown to Confidence, film soleil examines crime with a more sympathetic eye, likely to make heroes of what would normally be villains and let them get away with their deeds, an option unimaginable in the days of the Production Code.

The lead off supplement on the first disc is a helpful audio commentary track by Neil Sinyard, author of Journey Down Sunset Boulevard: The Films of Wilder, a very good 1979 book on the director that gives equal attention to the films he wrote but didn’t direct. I sometimes get the feeling that Criterion prefers the dulcet tones of British film critics to the harsh, argumentative rasp of Americans. In this they resemble the Academy of Motion Picture Arts and Sciences, which so often passes out its coveted Oscars to prestige-emitting Brits. Sinyard’s yak track is in the spirit of Peter Cowie, Ian Christie, and Laura Mulvey, among other British commentators: poised, spoken rather than read, and seamlessly keyed to the events on the screen. With all due apologies to Mr. Sinyard, he is arguably the least known of Wilder’s celebrators. The disc could easily have carried instead of or in addition to him tracks by Wilder biographer Ed Sikov, collegial idolater Cameron Crowe, or early pioneering critic Leland Pogue. But in the end, Mr. Sinyard’s is fine, and a good introduction to Wilder’s concerns in this film. Disc one also has the theatrical trailer.

Ace Wilder

Disc two kicks off with “Portrait of a ‘60% Perfect Man’: Billy Wilder, is a 1980 documentary profile of Wilder that mostly follows his career arc, with added interviews featuring Walter Matthau, Jack Lemmon, and I. A. L. Diamond (00:58:26). It gives you a view of the inside of his art-filled apartment and his fabled office. Next are some excerpts from a 1986 appearance by Wilder at the American Film Institute (00:23:37), which touches on similar ground. This is followed by a 1984 interview with Kirk Douglas, conducted by Michael Thomas (00:14:14), in which he touches on Ace, and gives some acting tips. Next is an audio only chat with one of Ace‘s co-writers, ex-radio writer Walter Newman, talking to Rui Nogueira in 1970 (00:10:07). Lastly, there is a video after word by Spike Lee (00:05:37), who claims a special interest in the film (he borrowed its last shot for one of his movies), but in which nothing new is said, and in which there appears to be no connection between film and its extoller, the segment also padded out with clips from the movie. Finally there are about 24 black and white on set shots and pics from the premiere of the film.

Also included in the set is a cute four-page insert in the shape of a tabloid sized newspaper, with cast and crew, chapter titles, transfer specs, and essays by film critic Molly Haskell, discussed above, and by filmmaker Guy Maddin, who brings his usual collection of delirium and exclamation points to a consideration of Douglas as screen icon, in the course of which he reveals that a major character in his film Saddest Music in the World was based on Tatum.

Ace box

The Criterion Collection’s DVD of Ace in the Hole hits the streets Tuesday, July 17th, and retails for $39.95.

QSE News: 7/9/2007

Filed under: Columns,News — UncaScroogeMcD @ 12:04 am

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Here are today’s top entertainment headlines:

  • qsnews.jpgA Nebraskan micro-brewery is naming a beer in honor of Larry the Cable Guy. The beer will be named Git-R-Done. According to the micro-brew’s owner, the beer will taste like racism and stupidity.
  • The little movie that could, Transformers, was number one at the box office again this past week. According to Paramount, Transformers has scored the biggest nonsequel-opening of all time, beating out Spider-Man and The Passion of the Christ. Well… we guess that solves that age-old question: Optimus Prime totally kicks Jesus’s ass.
  • For the two of you in the world that actually care, actress Eva Longoria and basketball star Tony Parker were finally married over the weekend.  We at QSE News would like to congratulate the happy couple but would also like to warn Mr. Parker to watch out for Longoria sticking her [EXPLETIVE DELETED] into his [EXPLETIVE DELETED].
  • It is being reported that singer and former American Idol contestant Clay Aiken was involved in an altercation on airplane over the weekend.  According to reports, “a shoving match occurred between an unnamed woman and an unnamed man who was a former American Idol contestant.”  Publicists for Aiken neither confirmed nor denied the singer’s role in the fight, but insisted that if Aiken were involved, it certainly wasn’t a “lover’s spat.”  Yeah… about that. we’re pretty sure no one is going to think that it’s a lover’s spat because that dude is totally ga… This just in! Britney offers an apology!

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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 7/9/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:02 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Bert Lahr, the Cowardly Lion in The Wizard of Oz, shills for Lay’s Potato Chips… (Thingamabob)
  • “It’s the Super Mario Bros. Sup-ah Show!”… (Thingamabob)

Have a THINGAMABOB? Send it in!

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July 6, 2007

Keneteph’s Corner: An Interview With Cree Summer

Filed under: Columns,Interviews,Keneteph's Korner — UncaScroogeMcD @ 2:26 am

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The Beauty Right in Front of Us

cree2007-07-06-01.jpgIt has been told to me many times that “the jewels you are looking for are always right in front of your face, you just have to know where to look.” For instance, if one looks closely, they will see an arrow in the Fed Ex symbol. Actress Cree Summer is one of those jewels who have always been in the entertainment business, with viewers bearing witness to this beauty’s talent and not even knowing it. She’s a triple threat, displaying her talents as an actress, singer/songwriter, and most of her entertainment career as a voice actress. In a recent interview I realized her mind and spirit are as free as the characters she’s portrayed.

She got her start into voice acting at the age of 11 as the voice of Penny on the popular show Inspector Gadget, and continued to do cartoon voiceovers even during her stay on the show A Different World as the character Freddie Brooks. As a matter of fact, she brought the voices of Elmyra from Tiny Toons and Susie Carmicheal from Rugrats to life during the last few years A Different World was on the air. In her early career, she was a part of such cartoon classics such as The Real Ghostbusters, The Care Bears Movie, Strawberry Shortcake, and The Ewok Adventures. For a more complete list of her works, just check out her IMDB page, and see that this is one hard working woman!

cree2007-07-06-02.jpgIn comparison to live acting, she said voiceover work has its benefits, but she still enjoys all aspects of the acting craft. “I love doing both voiceovers and on camera acting, but I really like the freedom I get in voice acting,” she explained. “I really get into a character, and use its traits, age, and even jaw and teeth type to determine how I should do its voice.” Another positive aspect of voiceovers, she told me, was the closeness of everyone in the whole community. “It’s like being a part of a unique club, where everyone respects one another. It’s not like the music business, or live acting, where certain people will see others as competition. I am blown away and humbled when I walk in the studio and see a woman who can do eight character voices and none of them sound the same! Another reason there’s no uptight attitude about competition is because all of us are silly people and love our job.”

cree2007-07-06-03.jpgDespite the competitive attitude in the music business, this doesn’t stop her from writing poems and songs, and creating musically. Since her 1999 album Street Faerie – produced by friend Lenny Kravitz – was released, she’s continued to stay inspired. “I get inspired to write songs from many things – fantasy or poetry books I’ve read, or even live performances where there is dancing and other visual art involved.” Musically she has very diverse, colorful taste, as she grew up on a reservation listening to Native American music. In her own collection one will find music from Frank Zappa, Diana Washington, or even music from independent hip hop crews like Freestyle Fellowship. Her own style has changed since her last album as she says she’s not as “angry” as she used to be. “I was such a zealot back then and was raging against the world. I now realize that there is a much softer way to transform the world for the better. I also realized that the more I know, the more I know I don’t know anything!”

cree2007-07-06-04.jpgEven with the diverse amount of roles she’s played, Summer still has things she would like to see and accomplish in the business. “One character I’d like to voice that I haven’t played yet is a fairy, and I’d really love to do that. As far as African-American roles, we’ve come a long way, but I’d still like to see more diverse roles for African Americans and other ethnicities being created in the cartoon world. I’m really excited about the remake of The Swan Prince that Disney is making, in which about half of the cast is black.”

With all the work she does, she is so talented that she can do her job quickly and effectively. A session may only last a couple of hours. Staying humble with her gift, she said that she feels very blessed to be able to do what she does and still have time to herself and her own personal creations.

If you want to know a little more about Cree, check out our recorded interview in the podcast edition of “Keneteph’s Korner”, with some questions asked by people from a Cree Summer myspace fan group…

DOWNLOAD: (right click to save)
Keneteph’s Corner: An Interview With Cree Summer (MP3 format) ““ 11.24 MB

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–Copyright 2007 Keneteph Entertainment

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