FRED Entertainment

December 5, 2006

QSE News: 12/5/2006

Filed under: Columns,News — UncaScroogeMcD @ 1:32 am
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Here are today’s top entertainment headlines:

  • qsnews.jpgFamously abrasive Brit-Rocker Noel Gallagher, of Oasis, recently performed some of his band’s greatest hits in a fan’s living room. All in attendance left confused, some even doubting it was the real Noel performing, as he wasn’t piss-drunk, made no sarcastic comments directed at audience members and didn’t start a single fight with his equally sympathetic brother Liam.
  • Sir Paul McCartney has admitted that he has been seeing a psychiatrist ever since his split with actress/model/gold digger, Heather Mills.  Sources close to Macca have revealed that the majority of the sessions are dealing with McCartney’s “separation anxiety” over the potential loss of half his fortune and his depression over the “drastic life changes” he’ll be faced with once he is a billionaire, as opposed to a multi-billionaire.
  • Ironically, one of the “stars” of Fox’s hit show, Prison Break, may be headed to the “big house””¦ for real.  Police are investigating Lane Garrison’s involvement in a car-crash over the weekend that left a 17-year-old boy dead and two 15-year-old girls injured.  If convicted of any “wrong-doing” in this case, Garrison will be able to prove, to himself at least, if his portrayal on the show is “authentic” and if the old prison adage, “Sleep on your back, not on yo’ belly or you might wake up with a butt full of jelly,” is actually true.
  • Former lead singer of Stone Temple Pilots and current lead singer of Velvet Revolver, Scott Weiland, is set to release his second solo album at the end of next year. The new disc will feature a number of “collaborations,” including a 12 minute, “loosely coherent” song penned by Weiland and his long-time collaborator and frequent companion, heroin.
  • In comic book news, film director John Woo is joining forces with comic writer Garth Ennis and several others to create Virgin Comics.  The new imprint will publish comics from Woo and Ennis as well as a new book from former Eurythmics front man Dave Stewart.  When asked about how they settled on the name for the new publishing house, Woo claimed that it is in no way a reference to the fact that comic book readers are, in fact, all virgins.
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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 12/5/2006

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:24 am
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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Kaspar Hauser pitch their must-have holiday catalog, Skymaul(Thingamabob)
  • Chirs Rock give Nostrodamus a run for his money… (Thingamabob)
  • I can think of no more disturbing way to teach bicycle safety than this… (Thingamabob)
  • Simon Amstell eviscerating Britney Spears… (Thingamabob)

Have a THINGAMABOB? Send it in!

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Holiday Havoc Day 3: Howard Shore

Filed under: Articles,Holiday Havoc,Interviews — UncaScroogeMcD @ 12:46 am

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howardshore2006-12-5-01.jpgThirty years ago, Howard Shore was a recently transplanted Canadian brought to New York City – 30 Rockefeller Center, to be exact – to be the bandleader for a soon-to-premiere, upstart late night comedy show called Saturday Night Live. Within five years, he done over a hundred live broadcasts, helped Dan Aykroyd and John Belushi put together the original Blues Brothers Band, and much more.

During the 80’s, however, Howard made the full-time transition to film composing, becoming an important collaborator with David Cronenberg, and eventually hooking up with Peter Jackson for his epic adaptation of The Lord of The Rings. While abridged soundtrack albums have available for years, the rather rare and exciting step of releasing the full, unedited scores for the films began last year with the debut of Fellowship of The Ring: The Complete Recordings, and this Fall has seen the release of The Two Towers (with Return of the King on tap for next year).

We got a chance to chat with Howard about the Rings scores, as well as SNL

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KEN PLUME: My first question, to dive right in – do you see any distinction between being a film composer and a composer outside of film?

HOWARD SHORE: Well, they are different in sense of collaboration. To work in film is a very collaborative art. It’s like theater, and so you have to have a good sense of working well with other people. If you’re writing for a concert hall, it’s a less collaborative approach.

KEN PLUME: Do you find that film takes you in directions that you wouldn’t otherwise normally go, creatively?

SHORE: Yes. That’s what’s interesting about it. It does do that, and it takes you into places you may never have gone, and I love that about it.

KEN PLUME: If you were to choose a particular film score that was completely shocking to you as far as that sense of discovery, what’s the furthest you’ve ever gone into a territory that is just alien to you?

SHORE: (laughing) Well, I don’t know. A lot of projects that I’ve done, some of them have been very challenging. I think some of the work with David Cronenberg has taken us on some interesting paths. Films like Crash and Naked Lunch. But also Middle Earth was an interesting, challenging world to go to and to create music for.

KEN PLUME: In what respect?

SHORE: Just to create a world in music, that was a Tolkien book. Because really that’s what you’re doing. You’re trying to do a piece that mirrors the world that he created.

KEN PLUME: Would you say that, comparatively, the amount of music required for something like Lord of the Rings is much more than the standard film you would score? Not just in terms of running time, but as far as how the music is used within the piece?

SHORE: I think it’s used in a very specific way in Lord of the Rings. An older style, really, like a film from the 40’s. And the music is written in a mid-19th century style. It was really trying to capture a sense of history to this world, long ago. And we wanted the films to stand up to the test of time. The music for those films, for Lord of the Rings, took close to four years to create. Film music for other films might not necessarily take that long… Although I have worked on some films, single films, for a year.

KEN PLUME: Is that usually just a matter of you and a director reaching the point that you want to get to?

SHORE: I think sometimes you just… the process is… it is what it is. Some films require a certain focus, and working together with the editor and the director to arrive at the film. Some projects just take time to do that.

KEN PLUME: Is there any film that, during the process, you reached an impasse for a period of time that just left you stymied?

SHORE: I think that when you have good collaborators, they help you when you need help, and you do the same thing for them. They might be struggling on something and you can offer help to them. I think that’s the good process of making a film, is that camaraderie with filmmakers in working toward a common goal.

KEN PLUME: How difficult is it for you when the collaboration is not so good?

SHORE: You can’t achieve greatness if it’s not good. You can only do something great if you have the collaboration. Because as I say, filmmaking is collaborative. So there has to be a sense of collaboration to create something really great. And if you look at the history of film, you’ll see incredible collaborations with actors and directors. With cinematographers and directors. With writers and directors. With composers and directors. With editors and composers. You see that all through the history of film.

KEN PLUME: Do you find that your method of approaching a film has changed any in the past 30 years?

SHORE: Yes, it has. More, you want to delve deeper, and you’re interested in the tale and in the complexity – where you might not have known when you started how to really work with all of those factors of the story. I like to read, so I’m interested in working on literary adaptations, and I find that process really interesting.

KEN PLUME: It’s rather unique as a film composer, with these box sets, to have the complete score released to the audience.

SHORE: Yes.

KEN PLUME: How do you view making that complete work available to the public?

howardshore2006-12-5-02.jpgSHORE: Well, I think it was just a way for your work to come out as to what you had created for the film. And the complete recordings really have their own art to them, and they can be listened to in a way that’s never really been experienced, I think, in the films. I think that they have a way… that you can listen in a way you’ve never heard before. And I think that was really part of the reason for bringing them out – and part of it was to allow the complete work to come out so that the relationships and how the piece was created could be understood. Because I don’t know if it was quite well understood in its shorter form. The original CDs that came out were only, at the very most, a third of the entire piece. So nobody had ever really heard the entire piece except in the film. But in the film, you’re also playing against dialogue and other effects, and not always the best place to listen to music.

KEN PLUME: Do you feel, as presented in their entirety, that they tell a complete story in themselves, outside of the film?

SHORE: Yes, they do. And Doug Adams, he’s been chronicling the entire process. Doug Adams writes the liner notes for each release, and he does 50 pages for Fellowship and 50 for Two Towers and he’s now working on Return of the King. And when Return of the King is released next year, Doug Adams book notes will be a standalone book. He writes about the relationship of the piece to the thematic material, the orchestration, the choral music. He writes about it in a sway that’s very readable and accurate to the relationship of Tolkien’s story to the music, to Peter’s film.

KEN PLUME: Is there anything, in sitting down and assembling the material for this presentation, that surprised you? That came out of listening to it as a whole?

SHORE: Well, it does. I think when you put it together… you know, in actual fact, nobody’s ever listened to this music in that way. Because it was always done in smaller pieces and scenes at a time. So this is a way to really listen. The Two Towers complete recording’s a three hour piece, and when you listen to it as a three hour piece, it has its own inherent logic, music logic, to it. Having written it, I didn’t really sit down and listen to the hours of music I was creating. I think I was too busy trying to keep ahead of Peter’s film, and trying to just complete my work in each film, and each scene by scene. So I think I was like that little Hobbit, where I was carefully working at small pieces, and then of course you were creating this entire tapestry which I never really had a chance to really sit down and review. And that’s really what the recordings show you. It shows you all the complete work, and the relationship of how it all works. Which was… I guess I sowed into it, but I didn’t really have the chance to, as I say, review everything as I was doing it.

KEN PLUME: And, stepping back, knowing that next year’s going to see the release of Return of the King, do you see it as a nine hour epic?

SHORE: It’s eleven hours.

KEN PLUME: It’s going to be eleven hours total. So when are you going to perform that live?

SHORE: It’s eleven hours with good architecture. I think you can listen to it, and you’ll have a way of taking you through the story. It’s a very narrative piece. But it really has good bones, as they say.

KEN PLUME: If someone were to sit down and listen straight through to that 11 hour piece, how would you describe the journey?

SHORE: I think it would just… you know, I’ve conducted the symphony many times in different parts of the world. The symphony, Lord of the Rings Symphony, is two hours and ten minutes. And you feel like you’ve gone on a journey. It takes you through the stories in a shorter fashion. But I think you could play this long version of it, and it would have to be done over several nights to do it. But it’s a different piece, it holds a different kind of key, a different kind of knowledge to the story than the edited version.

KEN PLUME: For the three films, are there any lost pieces?

SHORE: I don’t think so. We were really diligent in reviewing everything and making sure we didn’t leave anything out. I think we may have. And if we have, we’ll put it in Doug’s book as rarities. We really tried not to miss anything. There was a lot of recording that took place over all of those years, but we’ve kept good logs and it’s just a matter of going back and archiving and retrieving everything and just making sure that everything was in the best condition.

KEN PLUME: And should, in the future… let’s say The Hobbit finally gets made – do you have a good sense, thematically, of where you would take it?

SHORE: I don’t know, but I would love to have that opportunity. We’d love to make that film. Peter & I have talked about it, and I hope it becomes a reality. I’d love to return to Middle Earth.

KEN PLUME: But knowing that story, do you feel that it would be something you would aim to make cohesive?

SHORE: I absolutely would. I think that’s the fourth part of it. That would be a wonderful way to create a new piece of this work. I think I would really relish the idea.

KEN PLUME: Is there anything at this point, any realm that you’ve left unexplored that you’d like to go into?

SHORE: I’d love to play the music to the film. I did it with Naked Lunch, with Ornette Coleman, where we did live to projection in Belfast, Ireland, with the Ulster Symphony. And then we also did it live to projection at the Barbican in London – the BBC concert orchestra – and that’s a wonderful experience.

KEN PLUME: What kind of thrill is it for you, still, to get in front of an audience and perform?

SHORE: The last conducting I did with a symphony was with the Cleveland Orchestra, and the Cleveland Orchestra is one of the great orchestras in the world. The choir is phenomenal. The concert hall in Cleveland is beautiful sounding. It’s just a thrill, really. It’s still a great thrill. I love to do it.

KEN PLUME: Let’s look back 30 years to the Howard Shore who was on Saturday Night Live

SHORE: Well, Lorne Michaels is still a very good friend of mine. I was with him last week. He just received the Governor General’s Award in Ottawa. And so I think just being so close to Lorne always still keeps me in touch with that world. And that Howard Shore from Saturday Night Live is not far away.

KEN PLUME: How would you describe the main differences between that Howard and the Howard you are today?

SHORE: (laughing) Well, I’m a little more experienced now. My interest has always been in music, so I think just… the things that I’ve learned about music I apply to my compositions. In a way, it took 40 years to write the music to Lord of the Rings, and Saturday Night Live was part of it. It was part of the training, it was part of the learning about how to write and orchestrate and conduct and record all part of it. How to work with writers and actors and directors. Saturday Night Live, you have to remember, is really live theater. Yes, it’s on television, but it’s theater. And films are very much of that world.

KEN PLUME: What would be the shortest amount of time you’ve ever had to come up with a piece?

SHORE: (laughing) Very quickly. Very quickly. I did 110 live broadcasts, and those 90 minute shows were created in a few days. Three or four days. And that was it.

KEN PLUME: It’s a stunning accomplishment.

SHORE: You have to remember, when we started doing the show in 1975, there was no show. There was no “Weekend Update.” There was no form. So it was just a group of us, sitting in a room, wondering how we fit, what we could do for 90 minutes of live television on Saturdays. Sitting there on Monday night kind of thinking, and that was kinda the process. But it was creative and it was by the seat of your pants and you learned to trust certain instincts and you seized it.

KEN PLUME: And even then you knew how to put together a band.

SHORE: (laughing)

KEN PLUME: If there anything you would tell that Howard, or anything that past-Howard would tell you or remind you of?

SHORE: Yeah. “The show must go on.”

KEN PLUME: Do you ever envision yourself doing anything like that again, or something on a smaller scale?

SHORE: Well, I’m interested in opera, and that’s taking me back to my theater roots.

KEN PLUME: Opera as far as composing something yourself?

SHORE: Yes, I’m writing a piece now for next year based on the Cronenberg movie The Fly.

KEN PLUME: Oh really?

SHORE: Yes.

KEN PLUME: Where were you looking to perform that, or perform it with?

SHORE: It’s a joint commission with L.A. Opera and the Châtelet in Paris.

KEN PLUME: I can only imagine what the piece will be like. How much of it is finished at this point?

SHORE: It’s finished now.

KEN PLUME: What point next year are you looking to perform it?

SHORE: In the Fall.

KEN PLUME: Well we’ll have to get the word out about it when it hits.

SHORE: Terrific.

KEN PLUME: I appreciate your time.

SHORE: Great talking to you…

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December 4, 2006

Widge Goes Off #19: Lift Using Both Hands!

Filed under: Widge Goes Off — widge @ 10:41 am
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widgepic.jpg[CONTENT WARNING] This podcast contains foul language and a complete and utter lack of references to 18th Century Russian literature.

DOWNLOAD: mp3 Format (35.4 MB)

All the box office nonsense I could tolerate is in the podcast. For more, check out Box Office Mojo.

The MPAA Hates You. Yes. They do.

Special thanks to Exit Mindbomb for letting me use “Godzilla Will Rule You” from their album Happy Accident for my new WGO music. Check them out on MySpace here and I tried to link up as many songs as I could here.

Widgett Walls is the chief cook and bottle washer for Needcoffee.com. He’s also the author of Mystics on the Road to Vanishing Point and Magnificent Desolation. His personal blog is at OneTusk.com, which he updates when he feels like it. He lives and works in Atlanta, Georgia. He hardly ever sleeps.

Holiday Havoc Day 2: Challenge Club

Filed under: Articles,Holiday Havoc,Quickcasts — UncaScroogeMcD @ 3:37 am

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Some people hang the holly, others decorate the tree, and a few even terrorize the neighborhood with off-key caroling.

Not us.

Here at Quick Stop Entertainment, we’re celebrating the holiday season by giving a little something back to you, our readers (you know who you are).

Every weekday leading up to the holiday break, we’ve got uber-exclusive gifts provided by a whole range of artists, actors, comedians, and studios. One a day, straight from them to you.

Ain’t that cool?

Today, we’ve got a holiday track from the Baltimore-based rock band Challenge Club ““ “Let’s Get Rowdy This Christmas””¦ Give it a spin (or whatever it is those fancy MP3 players do), and check out Challenge Club on the web at Challenge-Club.com

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Download “Let’s Get Rowdy This Christmas“:

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Many thanks to Jesse Thorn at The Sound of Young America

Check out the rest of this year’s “Holiday Havoc” HERE

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Nocturnal Admissions: DVD Review Homicide: Life on the Series: The Complete Series

Filed under: Columns,Nocturnal Admissions — UncaScroogeMcD @ 1:08 am
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If The Wire were a book it would be the Great American Novel. The series, now coming to the end of its fourth season, has scope, depth, and breath. Like a Dickens novel, it mixes artistry and social protest, entertainment and essay. But because The Wire is an HBO show it’s not viewed as the great sweeping tale of America that it has turned out to be, and with luck will continue to be in its fifth and presumably final season.

But now, as The Wire comes to a close until sometime in 2007, there are those among us who hunger for more of the same: narrative complexity, multilayed, diverse characters, a general intelligence and respect for the audience’s ability to keep up.

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If so there is no better place to turn than Homicide: Life on the Street, the NBC crime drama that ran from January 1993 to May 1999. Produced by Barry Levinson, the show was based on the book of the same title by then Baltimore Sun reporter David Simon, who spent a year following the city’s homicide detectives. Though the credits tell us that Homicide was created by critic-turned-screenwriter Paul Attanasio, all accounts indicated that Tom Fontana was the real brains behind the show. Fontana also worked on St. Elsewhere and later HBO’s Oz. Fontana doesn’t have anything to do with The Wire, but after eventually beginning to write episodes of Homicide, Simon adapted first one of his other books, The Corner, into an HBO mini-series and then went on to create the complex multi-leveled universe of The Wire. Interested viewers or fans of the show can now dive into Homicide: Life on the Street, which has been re-released on DVD by A&E, all seven seasons plus the TV movie and numerous extras offered up together for $299, packaged as a homicide department file cabinet (this box hit the street on November 14).

Tom Fontana

Homicide begins with the arrival of Detective Tim Bayliss (Kyle Secor) to the homicide unit let by Lt. Al Giardello (Yaphet Kotto, who has the opposite of a widow’s peak, i.e., hair to grows so low on his forehead it looks like a cap). Through his eyes we meet the other members of the division and their frustrations. In the course of seven seasons, various of these people commit suicide, die or are at least shot, retire, have heart attacks, or just stay the course. In the timeline of the seven seasons, Bayliss flubs his first case (the murder of a little girl), his partner flubs another (a female serial killer of Catholic women who is institutionalized instead of indicted), and three cops get shot when serving an arrest warrant. Surprisingly, all three survive, though one of them is later killed off, and this multi-episode sequence provides a great part for Steve Buscemi. The biggest story arc of the series is the one that most mirrors or anticipates The Wire. That’s the long-term pursuit of crime king Luther Mahoney (Erik Todd Dellums) and later his sister, Georgia Rae. These campaigns cover the end of season four through the end of season six, and the characters are based on the same real life criminals who inspired the Barksdale clan and some of their satellites in The Wire. A lot of the actors overlap, too.

Beatty and Waters

Homicide fell into its stride in the third season and got better through the fourth to the sixth. Season one is only nine episodes long, and season two only four, so they are housed together in the set’s first box. The final season is widely viewed as the weakest of all, with by then numerous new cast members such as Michael Michele, and the introduction of Giardello’s estranged son, Mike (Giancarlo Esposito), an FBI agent who ends up working out of the unit. The show was a critics’ darling and continually underperformed in the ratings, despite several attempts to piggyback off of Law and Order. NBC held out as long as it could but eventually cancelled the show.

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Part of the reason the critics liked the show had to do with its quirky aspects. Reservoir Dogs had come out the year before Homicide made its debut and you can see a tinge of its influence, intentional or not, in the show’s opening dialogues, in which trivial matters are belabored by the irritable cops, such as the fixation by Crosetti (Jon Polito) on Lincoln’s assassination. Homicide was unique at the time for enlisting the aid of movie stars (Ned Beatty, for example) and comics (Richard Belzer) to shake up the casting. The show used hand held 16mm cameras, utilized jump cuts, and on occasion repeated the same second or so of a shot for emphasis. The opening credit music was scary, more appropriate for a horror show that a cop drama. And the show was one of modern pioneers in the use of dynamic music or unexpected rock songs over montage sequences. The most famous episode of the whole series is episode six of season seven (though it should have been broadcast fourth), “The Subway,” the one with Vincent D’Onofrio as John Lange (one of the show’s many in-jokes: Lange is one of Michael Crichton’s many pseudonyms), a businessman crushed under a subway car, who is going to die as soon as the car is removed, but whose girlfriend the team is trying to locate before he dies (the premise was later used by Shyamalan in Signs). The set also includes the terrific PBS documentary about the making of the episode.

Given all this, why do I remain unconvinced? It is intentional but the show is a little harsh and ungiving, which is alienating, but at the same time all too frequently relies on clichés of the prime time crime show. In addition, the two main characters, Bayliss and his partner Detective Frank Pembleton (Andre Braugher) are rather unpleasant. Bayliss is an idealist, naive do-gooder who intellectualizes his investigations (and is subtly ridiculed for doing so), and who as the show goes on becomes a Buddhist and a bisexual. His descendent is Dutch on The Shield. Pembleton is a vain, arrogant, egotistical character who views himself as the only good cop on the staff. It’s hard to get behind his various causes and battles. My resistance to theses characters may have something to do with the actors, who get better as the show goes along, but in the first three years give unconvincing line readings and bad yelling scenes.

The show is also occasionally inconsistent. Take the next-to-last episode of season three, the one in which Bayliss’s cousin (David Morse) shoots a Turkish youth trying to get into his house. Bayliss, naturally, takes a special interest in the progress of the case, but meets resistance from his unit members, even though different characters in different stories in the same season looked out for their peers. While interviewing the cousin, Pemberton says, “We’re not here to judge you,” which is simply not true, since in private conversations the cops are constantly judging suspects and criminals. But that is the fatal flaw of most cop shows. Both suspects and victims are usually viewed as somehow lacking or the cause of their own misfortune, while the cops are always privileged, with their problems and private lives highlighted and brooded over. It’s interesting to reflect back on shows such as Arrest and Trial and The FBI which had surprisingly sympathetic accounts of both victims and crooks. But these codicils aside, the show has some creative tales and many good supporting or guest cast turns. Across the 35 discs of the set the sound production is adequate, and the transfers improve as the shows become more recent.

Adrienne Shelley

If you have already been collecting the Homicide series as they were originally released, there may be little reason to buy this box for yourself, unless you really need the new extras, or the addition of the concluding Homicide TV movie. There are commentary tracks on the episodes “Gone For Goode,” “Gas Man,” “The Hat,” “The Documentary,” “The Subway,” and “Forgive Us Our Trespasses” along with video interviews with Levinson, Fontana, Simon, and writer James Yoshimura, among others and all related Homicide related shows, such as the “To Catch A Killer: Homicide Detectives” Episode of A&E’s American Justice, the Superbowl XXVII commercials for S1, song Listings, a text feature “The Board,” or the erasure board of solved and unsolved murders, “Inside Homicide” featuring David Somin and Yoshimura, the already mentioned “Anatomy of a Homicide,” plus video of various public events and speeches by show originators. On a final bonus disc are all the Law & Order crossover episodes (“Charm City,” “Baby It’s You,” “Sideshow”) and Homicide: The Movie.

If you got this far in the review you are one of the few to know that on Tuesday, I will be offering another DVD giveaway. Hint: it will be one of the bigger DVDs streeting that day.

QSE News: 12/4/2006

Filed under: Columns,News — UncaScroogeMcD @ 1:02 am
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Here are today’s top entertainment headlines:

  • qsnews.jpgFestival organizers have announced the official lineup for 2007’s Sundance Film Festival. Festival goers will be able to enjoy such films as Untitled Dakota Fanning Project and Four Sheets to the Wind, as well as the new picture from Harry Bawls, Anal Queens 26: In Through the Out Door.
  • Author Iain Hollingshead has won this years prestigious “Bad Sex in Fiction” award. Hollingshead said he was planning on celebrating the award by going home and taking his wife to “a pleasure land known only to those that have experienced the wonders of putting a giant, throbbing rod inside a warm, cozy, moist cavern.”
  • The Eagles of Death Metal have officially responded, live, on camera, about what happened on their ill fated Guns “˜N Roses tour. We here at QSE don’t believe this for a second. If there is one completely sane person on this planet, it’s Axl Rose. We stand with you Axl.
  • Loveable small-person Danny DeVito showed up on The View drunk last week. When asked to comment on the appearance, co-host Rosie O’Donnell said she would still eat him.
  • And finally today, Lindsay Lohan is said to have been attending Alcoholic Anonymous meetings. Lohan reportedly begun attending the AA meeting because she figured it would be a good way for her to get alcohol, anonymously.
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That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

(Compiled by J. Allen)

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Quick Stop Thingamabobs: 12/4/2006

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:49 am
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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Where has this Letterman been for the past 15 years? (Thingamabob)
  • The final minutes of the legendary Otto Preminger theatrical disaster, Skidoo, featuring tunes by the equally legendary (but in a good way) Harry Nilsson… (Thingamabob)
  • Meet the merry Marvel Comics staff of the 1960’s… (Thingamabob)
  • Vic Reeves & The Wonderstuff – “Dizzy”… (Thingamabob)

Have a THINGAMABOB? Send it in!

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December 2, 2006

Game On! 12-2-2006: My God That’s A Lot of Games! Part I

Filed under: Game On! — admin @ 2:22 am

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Wow. There have been SO many games released in the past few weeks that I, honestly, have been a little bit overwhelmed. So much to play, such little time to play them. Still, work is work, and I bring you the reviews in hopes you can make some educated choices for titles in this overpopulated gaming season. In addition to our regular reviews this week, we’re going to have a few comparison reviews as well; reviews of two similar games to showcase which is the better buy. This is a lot of gaming goodness for one week, folks. Settle in”¦

HEED THE CALL

cod3_1.jpgWho’s tired of WWII shooters yet? Obviously not Activision. They have good reason not to be, however, as their CALL OF DUTY series is the most popular and best selling series in the genre. So, it’s no surprise that once again they visit familiar ground with CALL OF DUTY 3, out now for PS2, PS3, Xbox, Xbox 360 (reviewed) and the Nintendo Wii. What is surprising is that PC developer Infinity Ward has stepped aside and allowed Treyarch to take the reins. What we’re left with is a mix of the best elements of the series past, with a few new tricks added to the mix, but an overall feeling of sameness.

Focusing primarily on the Normandy Breakout leading up to Paris’ liberation, players join the ranks as soldiers from America, Britain, Canada and Poland in 14 structured story missions. In much the same way as game past, the battles are intense and frenetic, and each storyline moves the game along well with expert voice acting and detailed cut scenes. Control is generally no different than past titles, but new to the title is the game’s direct action melee sequences. During surprise attacks, some German soldiers will get right up into your face and you’ll have to grapple with them over your rifle by alternating button presses on the trigger buttons, and finally defeat them with a on-screen prompt for a finishing move. The PS3 and Wii versions of the game incorporate those systems’ motion sensitive controllers for these sequences. It’s an added sense of tension for the series, but honestly, it’s not really used all that much, and can’t be done in multiplayer, which would have spiced up online matches a bit.

Also new is a heavy focus on the more detailed setting of bombs and mines. Rather than just plainly pressing and holding a button on a specific spot, you now rotate the analog sticks to twists the wires, set the detonators, etc. There’s also a great deal more usage of vehicles in the game, which thankfully spills over into the multiplayer modes. Tanks, jeeps, and motorcycles (with sidecars) all add to the rush of combat.

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The game has some strong voice work, but a lot of the opposing forces (you know, the Germans) sound like they were just lifted and recycled from the last game. Also, while the graphics are really top notch in most places, they seem to oddly falter in others. While playing a deathmatch online, I remarked at how detailed and unique the castle we were running around in looked, with it’s elaborate tapestries and suits of armor lining the halls. It was an odd feeling then to look down at my hand holding my rifle to see a mangled lump of clay. My hand looked like a foot; obviously I had been crippled in some form at birth, and I’m surprised they let me into the army at all. To say that the graphics aren’t uniform through out the game is an understatement. In some parts, you’ll be blown away by the smoke effects and realistic weaponry, in others you’ll wonder just how you managed that headshot, or why there’s now a levitating dead body on a staircase.

The multiplayer aspect has been greatly improved over the last game, which was the biggest concern for fans. The lobby system is great from the start, allowing to choose between game modes (something that was severely lacking from COD2 until a patch almost six months after release) such as deathmatch, team deathmatch, capture the flag, headquarters and the new War mode. In War, two teams have one section of a map to capture and defend for as long as possible. There are also variable classes for players to choose from, such as medics and scouts, each with special abilities. As a player gets more kills in an online session, his character class ranks up and his abilities grow. It’s a neat little system that will get COD3 to quickly many shooters online.

With a strong online presence, a decent if not shorter story mode and great graphics (for the most part) CALL OF DUTY 3 has a lot going for it. The WWII theme may be getting a little stale for some, however, and if you’re tired of taking down “Zee Germans” time and time again, this is still a good “last look”.

One Gamer’s Opinion:

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THUG LIFE VOL. 1

THE SOPRANOS: ROAD TO RESPECT vs SCARFACE: THE WORLD IS YOURS

Ah, drugs and guns, thugs and hooligans. Is there any more popular subject for gaming (well, obviously other than WWII)? As subject for our first face-off, we take two games with similar themes and compare them”¦and in this case we find they’re not as similar as we had first thought.

sopranos.jpgFirstly, THE SOPRANOS, out for PS2, takes place between the HBO series 5th and 6th seasons and puts the player in the shoes of Joey LaRocca, son of the late rat, Sal “Big Pussy” Bonpensiero. Joey’s you’re typical mook out for a buck by snatching purses, but Tony Soprano puts a stop to that in his neighborhood but quick, and decides to take the kid on in more “legitimate” business exploits.

What this means is that you essentially take missions from Paulie and Christopher until you get enough respect to be invited to sit with Tony and the rest as a member of the family. And what do these outrageous missions entail? Beating the crap out of people. Endlessly. And”¦ that’s it.

Yeah, from a stint as one of the top rated, best written shows on television to a one note beat “˜em up, the road to respect is apparently paved with one two punches. Sure, the story is kind of diverse, with Joey moving not just from pounding mooks, but also saving a high school sweetheart from the porn industry, uncovering a plot from a rival Don to mash in on Tony’s turf, to even saving AJ from rival businessmen. Still, despite the story, it’s all “walk over here, talk to this guy, beat up wave after wave of guys”. Lather, rinse, repeat. And while the combat offers a decent variety of moves, including environmental hot spots, it feels loose and clunky, and the targeting is way out of “whack”, to put it loosely.

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So we move to a different kind of gangster. This time, to the king of them all, Tony Montana. Acting a sequel to the movie (more like a “What If”) SCARFACE: THE WORLD IN YOURS, out for PS2 and Xbox, gives players the option of fighting through that final fateful battle of the film and living on as Tony as he rebuilds his empire and tries to take the streets back from his rival Sosa.

scarfacexbox.jpgWhat at first looked like a cheap GTA knock off (which, in all accounts, is a rip off of the movie SCARFACE, especially VICE CITY) is actually more of a shooter in an open world environment. There are cars and weapons, buildings to enter and enact with, but the main story is very structured, and there’s more combat than anything else. Tony has a decent lock-on system, which you can finely tune to concentrate on specific body parts to shoot. The more serious wound you inflict, the more “Balls” you have. You can even taunt foes as they die, giving you more “Balls” for your meter. Max this meter out, and you’re filled with Tony’s “Blind Rage”, which enters the player into first person mode with all foes automatically targeted, and lets you blow them all away, increasing your health. It’s a good way to save your ass in deep fire fights, and you’ll actually end up using it pretty often.

While both games feature fantastic voice casts (the SOPRANOS including everyone from the show’s main cast) SCARFACE has the larger of the two, including such Hollywood luminaries as Michael York, James Woods, Cheech Marin, Robert Loggia, Robert Davi, and even View Askew vets Jason Mewes and Michael Rooker. The visuals also are a stand out and while Tony isn’t actually voiced by Al Pacino, his likeness is immediately recognizable, and the voice actor (André Sogliuzzo) was hand picked by Pacino, and does a fantastic job.

And while the combat is decent, the driving does have its faults. The missions are set up in a very GTA similar style, and locations on the map are marked with an X. As you drive, directional arrows appear on screen to tell you when to turn. However, the system doesn’t work as well as hoped. Most of the time you’ll end up circling where ever the destination is, either by being on the freeway ABOVE the actual location, or just poor directions not appearing in some cases, like when to pull into a driveway if you’re not paying close enough attention. Also, most of the cars seem to handle the same. An exotic car and an armored truck should move the same, but they do here.

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As Tony rebuilds his empire, he can buy fronts to keep the Vice off his tail and his business, and you can outfit those fronts with thugs to protect your cash and goods from rival gangs. This adds a weird little micro-management angle with is refreshing, though not all to well executed here. Also, you can take all your ill-gotten gains, registered as “dirty money” to your friend at the bank to have it “cleaned”. Using a timed button press meter, you can “negotiate” how much percentage the bank takes off the top to launder your funds.

In much the same way, Tony can sell his drugs to street pushers. Time the button press when the meter fills, and you’ll convince them to join your team and sell your yayo. Most of the time, though, the mini game aspect of this feature doesn’t really deliver as well as it should. Still, it’s a nice diversion from driving and killing”¦sort of.

Between the two, SCARFACE seems to be the better choice. It has an open world environment, plenty to see and do, where as SOPRANOS has the “Bada Bing” hub, and transports you to the different locales automatically. The fisticuffs get a little stale after the first 2 hours of play in SOPRANOS, but there’s only two more hours left of gameplay after that, where as SCARFACE lasts a good 25 to 30. It’s surprising to note that I had higher expectations for the SOPRANOS game than I did SCARFACE. Where with one I was expecting a GTA rip off, I found a deeper centralization on combat with a decent amount of freedom and a large environment, and with the other while I expected more freedom, I found ONLY combat”¦and bad combat at that.

SCARFACE: THE WORLD IS YOURS:

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THE SORPRANOS: ROAD TO RESPECT:

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SUPERHERO SMACKDOWN VOL. 1

MARVEL ULTIMATE ALLIANCE vs JUSTICE LEAGUE HEROES

Those who read my column often know what a geek I am for comic games. When these two titles were announced, and were released within weeks of each other, I knew I had a smackdown lined up already. And while the games share a lot in common, there’s one clear victor. Between them, MARVEL ULTIMATE ALLIANCE (PC, PS2, PS3, Xbox, Xbox 360, PSP and GBA) and JUSTICE LEAGUE HEROES (PS2, Xbox, DS now, PSP next month) feature over 160 comic book characters”¦though the majority of those are in Marvel’s game.

marvelUA.jpgAfter a great deal of success with the X-MEN LEGENDS series, developer Raven Software turned it’s sights towards the entire Marvel Universe with a daunting idea: what if ALL the villains teamed up? Players take on the familiar four hero teams and beat down all that oppose them in the typical dungeon crawler fashion made popular in those X-MEN past games. Here, however, there’s more emphasis on team play, as well as team dynamics. Include heroes from already existing teams (such as the Fantastic Four or the New Avengers) and you’ll be given bonuses in health or other stat attributes.

The same multiplayer format is here too, allowing four players to play at the same time, with drop-in/drop-out on the fly, as well as online play. The next gen versions of the game look the best and receive some extras, five extra “˜comic” missions and two exclusive playable characters, Colossus and Moon Knight. The PSP version includes a few exclusives as well, such as Black Widow, Ronin, Hawkeye and Captain Marvel, and three exclusive difficulty modes. Uber Hero has you choosing ONE lone hero with which to take on the villains (though your levels automatically boost to 99 to even things out). Hardcore has the limitation of death (where if one hero is offed, he’s gone for the entire game) and Hardcore Squad, where you have but one four man team to compete with”¦again, with death bringing no more help. These modes are only selectable after the game has been beaten however.

Once again, alternate costumes make an appearance, but this time, they offer more than aesthetic pleasure or a chance to see your favorite hero in your favorite outfit from comic’s past. Each suit has different attributes, which boost various levels such as health regeneration, different powers and more. The best suits for each hero are only unlocked after beating their “very difficult” comic missions, which you must locate throughout the game by picking up special discs hidden in the levels.

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While this formula sounds familiar, it’s still works very well in the Marvel Universe, and with a selectable roster of over 25 heroes, with more than 140 Marvel characters making an appearance throughout the game (either as NPC or villains) this is the largest slugfest around for Marvel fans”¦who’d ever thought they’d see Fin Fang Foom and Tigershark in a game, and actually ENJOY fighting them?

JLH.jpgSadly, the same can’t fully be said for DC’s JUSTICE LEAGUE HEROES. While it too apes the dungeon crawling button mashing style of X-MEN LEGENDS, it’s pedigree is closer to the D&D side of things, as developer Snowblind Studios has it’s heritage with the BALDUR’S GATE series. In JLH, you can choose only TWO heroes to battle through the stages with, and in some cases, the choices aren’t even yours, the game makes them for you.

Still, limited as it may be, the roster is impressive. Superman, Batman, Wonder Woman, Green Lantern (the John Stewart version), Martian Manhunter, Flash and Zatanna (wha?) all make an appearance, with Green Arrow, Aquaman and Huntress as unlockables. The powers the heroes employ also feature the similar “level up” style of MARVEL, but the various costumes don’t offer anything but different duds for you to trot around in.

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The graphics here are decent, and offer a few better angles of the action than MARVEL’S game, but the villains you bash run into the repetitive. How many gorillas do I have to pound before PeTA arrests my Kryptonian butt? Thankfully, you can join in with a friend to battle the baddies, but only one, and no online features.

DC’s game seems to emulate MOST of the cool features MARVEL’S got a handle on, but doesn’t include the best ones, selection and online. Still, it’s an admirable mark, and one of the better DC licensed games (and definitely the best JUSTICE LEAGUE game). Still, ULTIMATE ALLIANCE is the best of the best, giving you more nerdgasms per mile. Now if each of these games had featured the words “Infinite”, “Civil”, “Crisis” or “War” in any combination”¦well, we might have a different story here.

MARVEL ULTIMATE ALLIANCE:

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JUSTICE LEAGUE HEROES:

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PLATFORMER’S PARADISE

LEGEND OF SPYRO: A NEW BEGINNING vs DEATH JR. II: ROOT OF EVIL

While platformers tend to be my favorite style of gameplay, the genre doesn’t have many great contenders these days, with Mario usually taking on sports games nowadays rather than hoping through the Mushroom Kingdom. Still, some series survive on and take their brand of jumping and combat to new systems, and even try to re-invent themselves. While our two opposing games here have little in common, the one thing they do share (other than being platformers) is their fantastic production values. Is it enough to make them worth playing?

LegSpyro.jpgFor the little purple dragon that could, his new game is all about how his story began. As a reboot for the series, Sierra has released THE LEGEND OF SPYRO: A NEW BEGINNING on PS2, Gamecube, Xbox, GBA and DS. Here, Spyro’s story is completely redone. After being rescued by Ingnitius, an elder dragon, he is left to wash away in the river, in the hopes of finding a safe place after Cinder lays waste to the dragon homeland. And he does, being raised by a family of fireflies, with his best bud and “brother” Sparx. One day, his dragon powers start to kick in, and so does his life’s destiny: of being the chosen purple dragon of legend to save the dragon’s once again.

The story is told quite well with newly rendered cut scenes and a surprising Hollywood cast. Elijah “Frodo” Wood provides the voice for our young hero and David Spade (SNL, “Just Shoot Me”) voices Sparx. Most surprising however is Gary Oldman as “Inignitus”, the wise old dragon who aids Spyro on his quest.

The graphics on the console version are bright and vibrant and really standout as one of the best parts of the game. The gameplay, however, is your typical SPYRO adventure. You bash them with your head, breath fire on them, and repeat until defeated. The game does offer up some variety by way of combos, and you get bonuses for varying your fighting styles with juggles and the like. Spyro’s fire breath is also upgradable, which helps out as you collect orbs to fill out your stats with.

And while the stage design is basic but fun, with puzzles located throughout to slow down the “beat “˜em up” pace, some are best left forgotten. The flying levels in particular are rather horrendous. You glide on rails and attempt to shoot down foes being flung or flying at you with barely any sense of a real targeting reticule, which causes many restarts and much swearing. Still, there’s aren’t as many of these, so it’s not a huge problem.

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The main trouble I had with SPYRO is that it all feels so”¦same-y. While it may be a reboot of the series, I’ve done it all before. Sure, there’s a bit less emphasis on collecting gems (thank god) so it’s not nearly as much of a fetch quest as past games, but there’s still the same repetitive style of the gameplay we’ve seen before. Thankfully, the boss battles mix things up a bit and the variety of foes is diverse enough that you won’t get too bored with things.

djII.jpgAs with DEATH JR II on the PSP, the production value is also high. The cut scenes, while not featuring as recognizable a voice cast, still tell the story quite well, and are some of the best looking scenes I’ve seen for a handheld game. While on a trip in the woods to hunt down a cocoon for a science project, DJ and Pandora accidentally unleash a hellish wood nymph on the land, which ends up capturing DJ’s father”¦Death. It’s up the kids to save pops”¦and everybody else on the planet, naturally.

Here, players can choose either DJ or Pandora to battle the baddies, and each have their own unique melee and ranged attacks. DJ has his scythe and Pandora has a bone chain, a whip like lathe that can cause some serious damage. There’s also the series trademark of wacky weapons, such as the C4 hamsters (now more lethal), a flaming toilet paper gun and more.

The level design is once again riding that ragged edge of the weird, looking like a cross between Tim Burton and Tim Schafer. From a graveyard for dead toys to”¦well a Waffle House, weird is the order of the day. The Camera controls have been slightly improved here, though lock-on is a bit twitchy at times with the ranged weapons. The melee attacks will serve you the best, and DJ’s platforming skills have improved overall, with the scythe getting you just about every place you need to go.

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While neither of these titles offer a whole lot that’s new, they still try a few tricks that should keep series fans interested. As platformers go, they’re fairly basic, but that’s not always a bad thing at all.

LEGEND OF SPYRO:

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DEATH JR II:

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ANIME SMACKDOWN

NARUTO UZIMAKI CHRONICLES vs DRAGON BALL Z BUDOKAI TENKAICHI 2

In the ongoing battle to see which Anime series has the most games made for it in a year, we have our two top contenders once again vying for the peak position. And while NARUTO and DRAGON BALL Z both feature their fair share of the karate and ninjitsu fisticuffs, both games actually have some fairly deep gameplay modes…albeit familiar ones.

narutozc.jpgNaruto wants to be the best ninja in the world. His first step should be a different outfit (orange? Yeah, that’s stealthy). But in his NARUTO UZIMAKI CHRONICLES on PS2, the young plucky ninja-to-be has quite the set of moves. Combat is flavorful and inventive, with plenty of earmarks and nods to the series, while keeping the style fresh and fun for those bored on the same old fighting games in the genre.

Rather than a simple one on one game, CHRONICLES has our boy battling it out in a semi-open environment. He’s given tasks by local merchants and villagers, and must complete them to progress. Granted, most of these aren’t hard by any stretch of the imagination, and some are downright repetitive (how many times must you guard someone’s cart?) but it’s a nice pace for an anime game to NOT feature one on one fighting.

The variety of moves is great, and you’ll be pulling off combos and fantastic finishers in no time. Sadly, the enemy AI doesn’t put up much of a fight for you to flex over. Most will barely block any attacks or even retaliate on their own, and when multiple foes appear, most just wait their turn to be wailed on rather than attacking you in force. A little Ai goes a long way”¦and this doesn’t even have a LITTLE. Still, what’s there makes for some fun, albeit monotonous fun.

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dbzbt2_1.jpgOn the DRAGON BALL Z side of things, however, the same format as before works just as well, and BUDOKAI TENKAICHI 2 (on PS2 and Wii) is the largest game yet in the series. Featuring over 100 fighters from the TV show’s three different series (Dragon Ball, Z and GT) and a storyline that spans the entire 160+ episode run of the Z series, this is definitely a lot of bang for your buck. There’s over 60 hours of gameplay in the main story!

Fighting has been honed and refined over the series, and counters play an integral part. Combos are in abundance as well, but now power-ups such as Super Sayian mode and Fusions are now incorporated directly into your move sets. The graphics are a real knockout here as well, with huge Earth shattering battles and environmental damage throughout. Fans will definitely find delight here.

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For anime fans, which game to choose depends on which series is your favorite. While they certainly churn out enough DBZ games per year, I don’t see how they can possibly top the size and scope if this one. As for Naruto, his series may have been out for a while in Japan, but American audiences are just only starting to get a taste of the Nine Tailed Fox. Goku has a serious contender on his case if Naruto’s games improve like this one. Believe it!

NARUTO UZIMAKI CHRONICLES:

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DRAGON BALL Z BUDOKAI TENKAICHI 2:

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THUG LIFE VOL. 2

GRAND THEFT AUTO: VICE CITY STORIES vs SCARFACE: MONEY. POWER. RESPECT.

Our next group of thuggish ruggish games takes place on the handheld PSP. And while the big brother versions of these titles owe a lot to each other for their success, their handheld counterparts don’t quite live up to big poppa’s dreams.

gtavcs.jpgFor GRAND THEFT AUTO: VICE CITY STORIES, the fault lies with the series itself. After 9 games of gangsters doing gangster shit, it’s starting to become stale. Still, this story has some legs to begin with. Vince Vance (brother of Lance Vance from the original VICE CITY) has been dishonorably discharged from the military after being caught with his superior officers’ contraband. Back on the streets of Vice City (two years before Tommy Vercetti’s tale) Vince is trying to stay on the straight and narrow”¦but it doesn’t quite work out that way for the big lug. After dealing with a drunken gunrunner and bootlegger, Lance hooks up with his brother and the local drug cartels, and Lance isn’t quite the cool cat yet we’ve come to know. Backstory shapes the characters we’ve been familiar with and every plays out in that familiar GTA style.

What stops this title from being great is just that: familiarity. How many thug things can we do before we grow tired of it? Plus, with VICE CITY being most fans’ favorite in the series, rising above the bar set by that and SAN ANDREAS is a tough mark to beat. Still, VCS does fairly well, especially considering the restraints of the PSP. Draw distance is typically a problem, but control is hurt most, once again by the series same old targeting system.

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Though, as far as familiarity goes, that’s not always a bad thing. While the story may have a more serious tone thanks to its “hero”, the series’ traditional humor can still be found throughout. Plus, the voice cast is top notch once again, forgoing the fact that it’s on the PSP, much of the Hollywood voices from the first VICE CITY return as their familiar characters, including Luis Guzman, Danny Trejo and Phillip Michael Thomas as Lance.

SCARFACE, however, is a totally different beast altogether. scarfacepsp.jpgWhile it’s console version takes place after the film and incorporates a similar GTA style, the PSP version actually takes place DURING the film, but it’s execution is a bizarre one. After viewing some lengthy movie scenes directly from the feature, you’re dropped inexplicably into a TURN BASED STRATEGY GAME. Yes. I’ll repeat that. SCARFACE on PSP is a TURN BASED STRATEGY GAME.

As Tony, you buy thugs, pushers, drug labs and storehouses for your territories, then battle it out against rival gangs and turfs to see who comes out with the most money and acreage of Miami. The game moves in rounds, with a series of goals for each “mission” to be completed over these rounds. Complete the main objective and the mission ends.

The problem with this is that you’ll end up doing the same thing over and over again each round. But some thugs to protect your fronts. Buy some labs to make the product. Buy some drugs to sell. Buy power moves to execute during buying process or battles. Protect or attack turfs. Repeat ad nauseum. And the whole attack scenarios are done in such a way that is supposed to incorporate real time integration, such as telling which opposing thugs to attack, or specific foes to target, but it all moves along so fast that you don’t even realize that once you press one button, the rest becomes automated.

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What is seriously lacking in newness in one, is only more lacking variety in the other. It would have been nice for Sierra to port over even a scaled down version of the console game for SCARFACE on PSP, but this just doesn’t make sense. GTA: VCS acts as the series last grasp at the same mold before they offer (hopefully) something brand new and exciting with the next gen GTA IV. All in all, it is what it is”¦GTA. Again.

GRAND THEFT AUTO: VICE CITY STORIES:

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SCARFACE: MONEY. POWER. RESPECT.:

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Alright. That’s it for this week. My hands are tired from typing and I don’t think my back can stand sitting at this computer anymore. More reviews and comparisons next week, and I think I may even have time to include my thoughts on the new Nintendo Wii, and it’s flagship title THE LEGEND OF ZELDA: TWILIGHT PRINCESS. See you in seven.

THE GAME ON! RATING SYSTEM

 

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Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

December 1, 2006

Lost Tales of the View Askewniverse #1 – “Final Meeting”

Filed under: Holiday Havoc,Lost Tales of the View Askewniverse — UncaScroogeMcD @ 10:00 pm

Even when you think you’ve seen it all, there are plenty of stories that fall through the cracks.

Well, consider this a means of plucking those anecdotes from out of the void and presenting them to you, our loyal audience of Kevin Smith aficionados, via a little feature we like to call “Lost Tales of the View Askewniverse.”

You’ll find Chop Shop Entertainment‘s feature length, in-depth documentary on the development and making of Clerks 2, Back to the Well, on the second disc of your 2-disc Clerks 2 DVD set, but Zak & Joey shot hours more footage than could ever fit in the doc… And believe you me, there’s plenty of cool shit that they were forced to excise due to constraints of time and narrative flow.

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LOST TALES #1: “Final Meeting” ““
Here’s our first formerly lost tale, detailing the last production meeting before the beginning of principal photography on Clerks 2, wherein the director, producers, and crew meet to go over the film and discuss all neccesary production matters before shooting commences “¦

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Download Lost Tales #1 – “Final Meeting”:

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    Scrubs Blog: My Guy Love

    Filed under: Production Blogs,Quickcasts,Scrubs Blog,Video — UncaScroogeMcD @ 6:48 pm
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    VIDEO BLOG #68: “My Guy Love” ““
    Scrubs is back on the air, Thursday nights at 9pm on NBC, and the countdown begins to the big musical episode – so watch as J.D. & Turk get their tune on with an ode to “Guy Love”…

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    Download Scrubs Video Blog #68:

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    Comics in Context #156: Canon Fodder

    Filed under: Columns,Comics in Context — admin @ 6:46 pm
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    cic2006-12-01-01.jpgSometimes when I spend weeks working on a certain topic for this column, there are moments of serendipity.

    For example, currently on Saturday mornings, Turner Classic Movies has been running the 1950 Columbia serial Atom Man vs. Superman, in the course of which Superman is projected into an extradimensional void called “the Empty Void.” Superman thereupon appears in ghostly form on Earth, unseen by the people there. Did this serial, I wondered, inspire the later creation of the Phantom Zone in the comics?

    But the serendipity occurred after last Saturday’s (Nov. 25) last episode of the serial concluded. Next TCM showed one of its “One Reel Wonders,” an episode of the MGM short subject series called The Passing Parade. This installment was titled People on Paper, and turned out to be about leading comic strip artists of the mid-20th century. So there, captured on film, were several of the men honored as “Masters of American Comics” by the museum exhibition of the same name: Milton Caniff (Terry and the Pirates), Chester Gould (Dick Tracy), and Frank King (Gasoline Alley), as they looked in their prime. There too on film were Dick Calkins (Buck Rogers), Al Capp (Li’l Abner), Hal Foster (Prince Valiant), Harold Gray (Little Orphan Annie), and Chic Young (Blondie). Had I not been taken by surprise, I would have taped this short. I had never before known this short subject existed, and I suspect neither do most comics historians.

    On the day before (Friday, Nov. 24), one of The New York Times‘s art critics, Holland Cotter reviewed the new exhibition “Africa Comics” at the Studio Museum in Harlem and remarked that “I guess there are people who still can’t fit the idea of “˜art’ and “˜comics’ into the same frame. But why? If handmade, graphically inventive, conceptually imaginative images – which describes practically everything in this show – aren’t art, what is?” Cotter refers to these “people” as if they are a handful of artistic reactionaries who have fallen behind the times and are out of step with contemporary thinking. Yet when I started “Comics in Context,” a little over three years ago, the Times neither reviewed nor reported on nor ran comics regularly. The Times ran an obituary for comics artist Dave Cockrum, the co-creator of The X-Men‘s Colossus, Nightcrawler and Storm, on Wednesday, Nov. 28, only two days after his death. Twelve years ago it took the Times several weeks before it noticed the passing of Jack Kirby. The cultural shift regarding comics has happened very quickly, though I suspect it is not as widespread as Cotter assumes.

    By the way, I heartily recommend Peter Gillis’s beautifully written tribute to Dave Cockrum. Here are the key lines: “In a better world, Dave, once he was in the place where the universe had intended he should be, should have just continued to do whatever he wanted, because whatever he wanted was just so right. But that’s not the way the Comics Industry works.”

    Cotter continues, “In any event, Pop Art and all that followed it long ago wiped out the notion that comics are one-liner sight gags good only for the “˜funny pages.'” As I’ve pointed out before, the conventional wisdom about Pop Art was that artists like Roy Lichtenstein and Andy Warhol had transformed supposedly trashy, banal imagery from the comics into true art. The 1960s Batman TV show remains Exhibit #1 in the case of mainstream culture’s attitude towards comics in the era of Pop Art. Now I am beginning to wonder if the growing artistic respectability of comics will lead to revisionist art history, with people contending that art critics and scholars have been taking comics seriously for decades.

    In passing Cotter comments that “”˜Masters of American Comics,’ the ambitious historical survey split between the Jewish Museum in Manhattan and the Newark Museum, is truly a masterpiece show.” Indeed it is, and it’s noteworthy that now two Times critics have highly praised the show. (The first was senior art critic Michael Kimmelman)

    It was through another serendipitous event that I found the key for writing about the last lap of the “Masters” show. On Monday, Nov. 20 cartoonist and comics theorist Scott McCloud, author of Understanding Comics and Reinventing Comics, gave a lecture at New York University as part of his year-long “50 State Making Comics Tour“ to promote his latest book, Making Comics (HarperCollins, $22.95).

    During his presentation McCloud expounded on one of the major ideas from his new book, that there are what he calls four basic “tribes” of comics artists. (See “Understanding Comics Culture” in Making Comics, pages 229-239).

    First there are the Classicists, whom he characterizes by “the devotion to beauty, craftsmanship and a tradition of excellence and mastery,” showing panels by Hal Foster, Colleen Doran, and P. Craig Russell in his book as examples.

    Next are the Animists, who are characterized by “the devotion to the content of a work, putting craft entirely in the service of its subject,” so that “the teller of the story all but vanishes in the telling.” In the book he presents as examples panels by Jack Kirby (from Fantastic Four), Lynn Johnston (from her comic strip For Better or for Worse) and Dan DeCarlo (of Betty and Veronica).

    Then there are the Formalists, who have a “devotion to comics itself, to figuring out what the form of comics is capable of,” and who experiment with that form. In this category McCloud includes Will Eisner (in his NYU presentation), Art Spiegelman (in the book), and himself.

    Finally, there are the Iconoclasts, who aim above all for “honesty, authenticity, and a connection to real life”; McCloud points to Robert Crumb’s and Harvey Kurtzman’s work as examples. That seems to describe the Iconoclasts’ philosophies more than their visual style. My take on what McCloud is getting at is this: the Iconoclasts are less concerned with conventional notions of beauty and craft, nor with formal innovation nor with working within conventional story genres. Hence their visual style may look rough or primitive, because they “see art primarily through life’s lens” in McCloud’s phrase: art becomes the means to their end of conveying their ideas about life.

    McCloud states that his “four tribes correspond roughly” to psychologist Carl Jung’s “four proposed functions of human thought.” Hence McCloud links Classicists to Sensation, Animists to Intuition, Formalists to Thinking, and Iconoclasts to Feeling.

    McCloud writes that “most comics creators” would like to achieve “goals from all four of these groups.” He also observes that a comics artist can display “a strong attraction to two of these ideals”: in the book he classifies Caniff as both an Animist (since he makes storytelling primary) and a Classicist (due to his “impeccable compositions”).

    With regard to these four sets of values, McCloud states that “usually, you can tell which one burns brightest for a given creator, and there’s almost always one of the four that burns rarely or not at all for them.”

    To McCloud’s great credit, he does not contend that one of the four “tribes” is superior to the others. After all, there are many supporters of Iconoclast and Formalist comics who take a condescending attitude towards the genre comics favored by Animists and Classicists, as any issue of The Comics Journal will demonstrate.

    McCloud’s theory of “tribes” should also serve to remind critics to be humble. If no “tribe’s” artistic philosophy is superior to the others, then no “tribe’s” point of view contains the whole truth about comics. To state that “one of the four. . .burns rarely or not at all” for someone suggests that he or she may have a blind spot. There are some comics that he or she does not “get,” but that may be true for everyone.

    But how does McCloud’s theory of tribes apply to people other than comics artists? For example, what about museum curators who delve into comics?

    The “Masters of American Comics” museum exhibition and its catalogue from Yale University Press are primarily Formalist. That explains why Hal Foster and Alex Raymond (Flash Gordon), both considered such titans of the artform, were not included in the show: they are first class Classicists. When co-curator Brian Walker stated that “storytellers” such as Carl Barks and Walt Kelly, who were not considered graphic innovators, were excluded, he was saying that they were primarily Animists. Nonetheless, some Animists made it in. Co-curator John Carlin confessed that E. C. Segar (Popeye) was not an innovator but was included because of his mastery of conveying character and comedy. In the catalogue, while Carlin describes “formal” aspects of Caniff’s work, his text primarily praises Caniff as a storyteller. But if Carlin is attracted to two of McCloud’s “ideals,” then they would be Formalism and Iconoclasm, which accounts for the inclusion of the last four Masters in the show: Robert Crumb, Art Spiegelman, Gary Panter, and Chris Ware. (Spiegelman dropped out of the exhibit’s New York engagement, so I won’t discuss him this week, but I have previously written about his work in “Comics in Context” #59, 60, 61 and 64.)

    I don’t entirely agree with McCloud’s classification of Eisner as a Formalist. True, in his role as comics theorist and teacher, Eisner pursued the formalist concern of studying the visual language of comics. In emphasizing Eisner’s innovative splash pages for The Spirit, the “Masters” show portrays him as a Formalist. But I recall hearing Eisner say, “I don’t want to be in the graphic novel section” of a bookstore (see “Comics in Context” #6). He wanted his books shelved alongside prose novels; this suggests that the story content was more important to Eisner than the visuals. Apart from Eisner’s experiments with splash pages and such, isn’t The Spirit really an Animist work, in which the dynamic visuals primarily serve to convey the story? Is the reason why Eisner’s graphic novels were mostly excluded from the show that they are so Animist?

    McCloud correctly classifies Kirby as an Animist, but the “Masters” show brings out other aspects of his work. In focusing on Kirby’s experimentation with “patterning,” the “Masters” show reveals his Formalist side. In writing about the sculptural, monumental look of the figures of Galactus, the Silver Surfer, and the Thing on display, I was viewing Kirby as, in part, a Classicist.

    How does McCloud’s theory of tribes apply to a critic like myself? Considering that I taught a course at NYU called “Comics as Literature” and that I argued a few weeks ago that the essence of comics is storytelling, it’s clear that I am primarily an Animist in my approach to the visual dimension of comics: the art serves the story. As someone who spends part of most Saturdays visiting art museums, I’m also a Classicist, who appreciates sheer beauty and craftsmanship. (My original title for “Comics in Context” #132, about the Dahesh Museum’s show of classic American illustration, was “Gallery of Glory.”) My training in the comics business is also Classicist. When I interviewed artists John Romita, Sr. and John Romita, Jr., both Marvel mainstays, at the recent Big Apple Con, they both emphasized storytelling above all. Looking at the formal aspects of comics artwork does not come automatically to me, but I can do it, I find it interesting, and I appreciate the Masters book for providing guidance to me in this approach. The flame that “burns rarely or not at all” for me is that of the Iconoclasts. There are major exceptions. I enjoy Harvey Pekar’s American Splendor, which tends to use Iconoclast artists (see “Comics in Context” #64, 73). I admire Crumb’s work, though I simply do not become as enthusiastic about it as I do about the work of most of the earlier Masters. But I am left cold by many alternative cartoonists who take an Iconoclastic approach, as with the work in the “Speak: Nine Cartoonists” gallery show earlier this year (see “Comics in Context” #122, which I originally, pointedly titled “Gallery of Gloom” before IGN changed it). When I visited the “Masters” show with Museum of Comic and Cartoon Art president Ken Wong, I surprised him by telling him I didn’t “get” Panter’s work. Now I know that it’s outside my tribe: I’m an Animist/Classicist.

    This is how I react to the visual side of comics, but how does McCloud’s theory of tribes apply to the writing side of the medium? McCloud says that Animists are intuitive. That applies to my first reading of a comic, when I’m just looking for its entertainment value. But as any reader of “Comics in Context” knows, I take a highly analytical approach to evaluating the writing of comics, delving into the mythic and literary archetypes underlying characters and plots. This makes me a Formalist, which McCloud associates with “thinking” in Jung’s “functions of human thought.” It’s clear that I’m also a Classicist, since I value the traditional genres in comics and cartoon art. So with regard to the writing side of comics, I’m a Classicist/Formalist.

    With regard to writing, too, the flame that “burns rarely” for me is that of Iconoclasm, but not because I’m averse to “honesty, authenticity, and a connection to real life,” as McCloud puts it. For one thing, I think that fantasy can comment honestly and seriously on real life; one of comics’ strengths is its ability to create and utilize metaphors for reality. My real aversion to much of Iconoclast comics is due to the attitude that many Iconoclast comics writers take towards reality. As I stated in my review of the “Speak” show, Crumb’s work stood out from the rest in the “Gallery of Gloom” because he leavened his observations with comedy rather than miring himself in depression and despair like the others. McCloud writes that the Iconoclasts look at life “warts and all”: in too many cases, I contend, they fixate on only the warts.

    So, as I moved through the “Masters” show, once I exited the Eisner and Kirby room, I was entering increasingly alien territory.

    Next came Harvey Kurtzman (1924-1993), the creator and original editor and writer of MAD, and the only one of the Masters whom I have not previously written about. This section had the most appalling case of mislabeling in the entire show: here was the cover to MAD #12, featuring a characteristically grotesque female face drawn by Basil Wolverton, that was even signed by Wolverton, and yet the accompanying label attributed it entirely to Kurtzman! A nearby vitrine held various stages in the creation of “Little Annie Fanny in Greenwich Village” for the September 1963 issue of Playboy, credited on the label to Kurtzman, Will Elder, and Russ Heath: there are pages drawn in pen and ink, then a version in colored pencils and watercolor, and finally the printed pages. But the labels don’t explain what the specific roles of each of the three artists were in crafting this strip. The Masters book makes the matter clearer (pgs. 116-118), but still does not sufficiently explain the collaborative process for the benefit of those who don’t know who did what. Another annoyance is the labeling for pages from the story “3-Dimensions!” from MAD #12 (June 1954). Both the show’s labeling and the book (p. 114) credit the pages to Kurtzman and Wally Wood, but again without explaining the nature of the collaboration. (Did Wood draw over Kurtzman’s layouts?) Considering that Wood is a major figure in comics history who could himself have been included as one of the Masters, it seems unjust that the show and book treat him as an unexplained footnote to Kurtzman’s saga.

    For me the highlight of the Kurtzman section were examples from his EC war comics. The “online slide show” accompanying Kimmelman’s Times review of “Masters” includes the opening page of “Air Burst!”, illustrated by Kurtzman, from Frontline Combat #4 (February 1952). (See here, or Masters pgs. 113 and 271.) In his essay in the Masters catalogue, Village Voice film critic J. Hoberman points out that “Kurtzman’s war comic books showcased his boldest, most abstract drawing. The thick line and copious use of black suggest gouged-out woodcuts. . .” (p. 272). These thick, dark outlines of the figures contribute to this “abstract” element by emphasizing them as simple shapes: the fleeing North Korean soldiers in the first panel are basically ovals with smaller ovals as heads. The emphatic outlines also focus the readers’ attention on the figures’ overall body language and movement. Those two soldiers in the top panel aren’t standing up straight: their backs curve forward, as if they are crouching while at the same time they run forward, as if trying to hide from the bombs bursting overhead.

    The “Masters” show and the book (pgs. 110-111) include the entire war story “Corpse on the Imjin!”, illustrated by Kurtzman, from Two-Fisted Tales #25 (February 1952), which Carlin analyzes in detail in the catalogue (p. 112). I was particularly impressed by the way in which an American soldier and a North Korean soldier, battling each other, combine into what becomes a single, united, heavily outlined shape, which could be regarded as semi-abstract, as the American forces his foe under the surface of the river to drown. The Korean’s blood escapes into the water, turning it not red but in Kurtzman’s rendition, black: it is as if the American were plunging his adversary into a black void. Kimmelman declared this combat sequence “turns hand-to-hand combat into pure visual poetry. It’s a model of economy and dark human truth and, above all, of how the best comic artists organize and pace drama and text across a page.” Despite stating elsewhere in his review that the essence of comics was abstraction, Kimmelman recognizes that comics is visual storytelling, too. McCloud may class Kurtzman as an Iconoclast, and he is the progenitor of that school, but Carlin, Hoberman, and Kimmelman perceive his Formalist aspect and salute him as a master visual storyteller as well. So I still felt at home looking over his war comics pages.

    Carlin writes that “One of Kurtzman’s most enduring attributes was his development of the self-reflexive, ironic aspect of modern comics. . . .” (p. 114). By this Carlin doesn’t just mean Kurtzman’s parodies of other comics in MAD, or even inserting characters representing the writer and artist into MAD stories, but also his satirical use of the conventions of the comics medium itself. Hence, the aforementioned “3-Dimensions” story ends with the characters toppling out of a panel into blank space on the page; the final page of the story is entirely blank. I am reminded of similar postmodernist stunts in Tex Avery’s animated cartoons (e. g., the Wolf running seemingly right off the frame of the film into a white void). At another point in “3-Dimensions!”, a “hole” is drawn onto a page, enabling characters to see and step through to a following page; whether he was aware Kurtzman had done it or not, John Byrne used a similar gag decades later in The Sensational She-Hulk.

    The next Master is Robert Crumb (born in 1943, and the first Master who is still alive), about whom Carlin asserts, “no one before Crumb made comics that were so directly about themselves and their own mental state” (p. 125); this made his work revolutionary, pioneering underground comix and spawning the alternative comics movement.

    A particularly interesting selection in the book is “The Many Faces of R. Crumb” from XYZ Comics in 1972 (pgs. 124-125), in which Crumb draws himself in many different guises, each representing a different side of his personality. Carlin writes that this illustrates Crumb’s “fractured sense of self” (p. 126). To me it also suggests, consciously or not, that the many different characters in Crumb’s work might all be based on aspects of himself, and that this by extension may be true for all writers.

    I was quite surprised upon seeing a Crumb sketchbook on display. Alternating with drawings of Fritz the Cat were pencil studies of women, which, unfortunately, are not reproduced in the catalogue. Though Crumb is well known for drawing large, massive, formidable females, who seem to simultaneously embody male lusts for and fears of the opposite sex, these sketchbook drawings, softly modulated in pencil, were surprisingly, appealingly beautiful. Here, unexpectedly, was Crumb the Classicist. But as Francoise Mouly points out in her essay in the catalogue, Crumb is a man of seeming contradictions.

    Next I advanced into the Gary Panter (born in 1950) section and found myself amidst nearly pure Iconoclasm. All of the Masters from McCay through Kurtzman were creating their work for a general audience, even if, in the cases of Kirby and Kurtzman (at EC), that audience was then considered to consist of children. With Crumb this began to change: originally his underground work was sold through head shops to a niche audience. Spiegelman and the alternative school that followed in his wake aimed at an even more elite audience. As Carlin puts it, “It was not until the contemporary era. notably in [Spiegelman’s] RAW magazine and the artists it helped to promote and nurture, that the graphic character of the comics overtly became as important as story and character. Comics became “˜art’ in a deliberate manner rather than sneaking in through the backdoor of popular culture.” (p. 140). Through its selection of Masters, the show seems to imply that this is the Formalist/Iconoclastic route that comics with claims to be museum-caliber art took after the 1960s. But as McCloud would surely argue, Formalism and Iconoclasm are merely two of the four value sets of comics. To dismiss post-1960s Classicist and Animist comics is a mistake.

    With Panter the Classicist ideal of beauty and mastery of traditional craft is abandoned. Carlin refers to Panter’s “scratchy line work” and writes about Panter’s Jimbo Meets Rat-Boy (1979) that “The lettering and line work are deliberately crude and filled with scribbles and seeming mistakes that take on an artful pattern in spite of themselves” (p. 140). You can see for yourself in a page from a later work, Jimbo Is Stepping Off the Edge of a Cliff! from Jimbo circa 1988 (Here, or Masters p. 149). Carlin contends that “The new jagged approach he pioneered created a sense of psychological expression in comics. . . “ (p. 140), and that Panter “expresses himself through the character of his line” (p. 158). It’s like the distortions of expressionism taken to the extreme limit, and the emotions being expressed range from angst into sheer horror.

    My Classicist sensibility finds no ground to stand within this ultimate Iconoclasm. But it’s not just the look of Panter’s comics that dissatisfy me, but also the worldview of his writing. Describing the “postapocalyptic world” of Panter’s tales, Carlin writes that “Panter took his stories out of this world into a future that is actually closer to the way we live now than we are willing to express. Jimbo wanders a wrecked zone where nuclear explosion is a metaphor for modern America” (p. 146). I’m not “willing to express” it because I don’t believe it. I simply do not share this utterly negative and nihilistic vision of modern America or contemporary life.

    Ironically, I very much like Panter’s work as art director for the 1980s television series Pee-Wee’s Playhouse. In part it’s because his work there on three-dimensional objects has solidity rather than this “scratchy” quality Carlin describes. It’s also because the Playhouse work is in the service of comedy, rather than the over the top apocalyptic despair of his comics work.

    The last of the Masters, Chris Ware, was born in 1967, making him a post-Boomer, the only Master younger than myself. With his elaborately, intricately designed division of his comics pages into panels, Ware is very much a Formalist. But in his catalogue essay, novelist Dave Eggers argues that Ware is, in effect, a Classicist as well: “I think it’s beautiful in the way that [novelist Vladimir] Nabokov’s work is beautiful. In both cases it’s clear that the creator believes in beauty for its own sake, and, more crucially, is capable of creating beauty anywhere and always” (p. 312). Moreover, Eggers believes that “Ware looks fondly back to a time before modernism crushed almost all of art’s flourishes, eccentricities, and organic forms. But instead of simply reappropriating old forms, he channels the past by sublimating it, creating a style that, in the end, is sui generis. . . . “ (p. 316).

    Carlin, however, emphasizes Ware’s Formalism. Animism has been left behind: Carlin maintains that Ware addresses his audience “in an ironic way that never lets us forget we are reading comics. We don’t get lost in the story the way we do in Spiegelman’s Maus or Crumb’s comics.” (p.158) I’d say that Ware achieves this Brechtian effect through his unusual methods of designing the page, leading the reader’s eye through the narrative by an unconventional route., forcing him to pay attention to the Formal aspects of the art.

    Carlin asserts that “Ware’s comics express emotional content through form and design more than just story and dialogue” (p. 154). He quotes Ware as explaining that King’s “Gasoline Alley changed a lot of my thinking about comics. It made me realize that the mood of a comic strip did not need to come from the drawing or the words. . . .The emotion came from the way the story itself was structured” (p. 158). Referring to Ware’s character Jimmy Corrigan, Carlin helpfully observes that “Ware and Jimmy were both abandoned by their fathers when they were very young and then met them briefly in later life without resolving anything before their fathers died. The sadness behind this disconnect is played out as much in the way that the form of the story breaks down time into discrete elements as in the psychology of the characters” (p. 158)

    But Carlin goes further and contends that “Ware uses form and design. . .to find new ways to tell stories and reveal human emotions that are appropriate to his generation. In other words, Ware’s abstractions, combinations of apparently ephemeral elements, and lapses in logical continuity are all part of how people now experience the world around them.” I don’t: I’m a believer in logic and tradition, and Ware seems not only to value tradition (as in his respect for King’s work) but also to prize order and structure, perhaps more than any of the other Masters. Eggers writes that “Ware’s work is the most elaborate and the most controlled example of the comics medium yet produced. . . “ (p. 312). As a Classicist I look for constants in the realm of literature and art: qualities which enable classic works to remain vital and relevant through time. The “Masters” show demonstrates that we can relate to the works and ideas of writer/artists from forty, fifty, or even a hundred years ago. I have my doubts that the Younger Generation is this mysterious mutant race that sees life entirely differently than their forebears, or that, even with the omnipresence of mass media that Carlin cites, that life has somehow radically changed in its essentials. Ware may have a new and unusual perspective on the world, but that doesn’t mean that everyone of his generation thinks the way he does. Just look at the rest of contemporary mass culture.

    Kimmelman writes that Ware has “a singular, melancholy vision.” Referring to King’s influence on Ware in his Rusty Brown strip, Carlin writes that “Ware brings out the sadness and emptiness of contemporary experience in a way that never came to the surface in King’s work” (p. 162). Here too I disagree. Why is “contemporary experience” characterized by “sadness and emptiness”? Most of King’s strips in the show date from the 1930s, the period of the Great Depression, when the world was moving towards war. That seems to me to be a sadder and emptier time for America than the early 21st century. There are always people who lead sad and empty lives, and always people who lead happy and fulfilling ones. My problem in relating to Ware’s work is that it seems mired in depression and despair. As Carlin says, Ware borrows formal devices from King’s work, but not King’s humor or optimism. Carlin points out that Jimmy Corrigan seems modeled on Charlie Brown, but that Schulz’s character is “caught between wonder and worry” (p. 158). Jimmy is left only with the worry, but that leaves out the other half of life.

    Eggers observes about Ware that “no amount of success or acclaim seems to diminish the self-flagellating with which he punishes himself” (p. 315). One of Ware’s pieces at the Jewish Museum ironically advised readers how to “Ruin Your Life: Draw Cartoons,” thereby dooming yourself to “decades of grinding isolation.” In this piece Ware broke the cartoonist’s career into four steps: “1. Get to work. 2. Realize Your Mistake. 3. Envy the Other Arts. 4. You Will Not Be Compensated.” Looking this over, I thought to myself: this guy’s work is hanging in a museum. Just how bad can his career be?

    In the Timesonline slideshow, Ware is represented by “Superman Suicide,” two panels from Jimmy Corrigan, the Smartest Kid on Earth (2002) in which a man costumed as a superhero, rather than flying, falls between two panels to his death on the street (p. 162). In two later panels (not in the slide show but on p. 163), Jimmy looks, perhaps disconsolately, at the spot on the street where the corpse had lain. Carlin calls the superhero in Corrigan a “signifier of lost illusions” (p. 162). The costumed man’s death is an iconic image of defeat, of humankind’s failure to rise above the “sadness and emptiness” of the world.

    But you may recall that a superhero falling from a great height to his death on a street below is how Alan Moore and Dave Gibbons started Watchmen, and then they went on from there, to depict a world in which disillusion and despair coexist with spiritual renewal and even the miraculous. Theirs is a more complex and rounded vision of “contemporary existence” than Ware’s.

    If you read the Masters of American Art book, don’t skip over the footnotes section. Both there and in the main text, Carlin discusses many cartoonists besides the fifteen Masters, including Alex Raymond, Carl Barks, Walt Kelly, Al Capp, Carmine Infantino, Steve Ditko, Daniel Clowes, Frank Miller, and more. It’s as if they were receiving honorary mentions. According to the “Masters” panel at the San Diego Con, Art Spiegelman has already suggested doing “Masters of American Comics II.” I hope that they will, and feature other important comics artists. Or perhaps the “Masters” show will inspire other museums to organize exhibits honoring other comics artists. With luck, this is only the beginning of comics in American museums.

    ADVERTISEMENTS FOR MYSELF
    If you want to read more about Scott McCloud’s talk at NYU, you can read my online report for the
    Nov. 28, 2006 edition of Publishers Weekly’s Comics Week. For the Nov. 14 Comics Week, I wrote about the Jewish Museum’s panel on the Golden Age of Comics, featuring Golden Age cartoonists Jules Feiffer, Irwin Hasen, and Jerry Robinson.

    I’ve written another, entirely different article about the late Mark Gruenwald in Michael Eury’s Back Issue #19, now on sale from TwoMorrows Publishing.

    My first lecture on Alan Moore and Dave Gibbons’ Watchmen for “1986: The Year That Changed Comics” at the Museum of Comic and Cartoon Art in New York City was the best attended of the series. (You can read about it here) I will conclude my analysis of Watchmen with another lecture at MoCCA on Monday, December 4 at 6:30 PM.

    -Copyright 2006 Peter Sanderson

    Trailer Park: Nerds! Nerds! Nerds!

    Filed under: Columns,Trailer Park — admin @ 2:11 am

    By Christopher Stipp

    Archives? Right Here…

    Timely couldn’t be a better word to describe the events of these past couple of weeks.

    First of all, 10 Quick Questions. What started out as being this big goof on the wall of silence that was erected around anyone who communicates by the written word has stared to take on a life all on its own. Corri English was nice enough to be, ostensibly, our first victim to see how an interview would work if it would be done in a style much like Entertainment Weekly’s Stupid Questions but with a little more weight. The people and things you’re going to see in the coming weeks will have a lot to with television, movie spokespersons, The Amazing Race, charitable organizations and the fashion industry. I promise, it will all make sense soon. I know it may take me away from trailer reviewing every once in a while but please, people, understand that I love you just as much as I do my fresh stack of comic books that I get every Friday afternoon so fear not. This column will be just as low-profile and non-noteworthy as ever but Stipp just needs to spread his wings a touch, ya dig? Thanks for understanding.

    Secondly, I was in Tucson over the weekend. Now, some of you know that I don’t care that much for organized sports, Chicago Cubs excluded as that’s something that exists in my DNA for being 1) born in Illinois and 2) having a predilection for consistently being last in everything.

    Now, I was part of a 4-person trek for a 2-hour drive southward to Tucson in order to be witness for the traditional post-Thanksgiving match-up of ASU and UofA. I could go on and on about rivalries but this one’s pretty deep around these parts, I could honestly give a fuck, and it’s all about football and heavy drinking. I was in for the latter, really, but there was something else I was on the hunt for that I heard existed. I don’t get much opportunity to come close to Hollywood history living in this state that seems to be more occupied with building 20 story fencing across our southern border with Mexico than it is with being concerned for those living within it but I heard about a house that exists in Tucson, Arizona that was of great interest to me.

    It was the Alpha Beta house.

    Yes, the REVENGE OF THE NERDS production used the University of Arizona campus for its exteriors in 1984 and one of the people I was heading down to Tucson with mentioned that he could take me to the house. He swore that the fraternity that currently has possession of the home have decided to treat it like an undergraduate co-ed who has pounded one too many Pabst Blue Ribbons on a Friday night and has mentioned to her Cro-Magnon date that she’s feeling randy.

    I didn’t think it could have been all that bad. I mean, if the school is allowing them to be on the campus isn’t there a HOA that establishes how well the property needs to be maintained?

    No, there’s not.

    On Sunday morning, after reeling from the many beers I chugged with the young’uns of the school’s student body, trying to convince myself that I can still roll with those who weren’t born until 1988, I can’t, I sauntered over to the house that stood to mean so much misery to Louis and Gilbert as they pulled a heavy trunk across the school grounds. After asking my guide twice if he was sure this was the right house, I had little idea of what the house REALLY looked like pre-Fireball in the movie, I stood on the sidewalk in front of the place that has been a watershed for so many of my comedic moments growing up as a young man. It depressed me to see the home was in a sad state of disrepair. The paint was splotchy, the landscape was just a slap-dash of grass that looked like it was on the verge of death, bushes that don’t look like they’ve been trimmed with anything more than a cigarette lighter by various drunken frat boys “for a laugh” and an overall aesthetic that this was a place where all should abandon hope ye who enter there.

    I took a picture of it and briefly pondered what this really meant to have such a cultural touchstone like the AB fraternity house just disrespected. It should be more than just a place where male students start their journey of pillaging and conniving with their other guy friends, thinly disguising their homosexuality by participating in acts like paddle spanking and elephant walking. I don’t know if I was just being sensitive, overly sensitive, because REVENGE OF THE NERDS was that first comedy which spoke to me on a level that went beyond naked chicks and Dudley Dawson. Shouldn’t there be more awareness of places that should at least be paid some sort of attention and care if for no other reason than to preserve a moment that has meant a lot to so many?

    I would have to say no. There really is no reason why the house should be any better maintained than any other fraternity house. It makes me sad, true, to see it but I can’t complain. I almost take some kind of delight in the recent news last week that the entire production of the new REVENGE OF THE NERDS has been indefinately shelved for the time being.

    I know there were some cackles raised in opposition for the newest incarnation of this film but where the hell were you all for Revenge of the Nerds III: The Next Generation or even the God awful, the truly heinous, Revenge of the Nerds IV: Nerds in Love? There couldn’t have been a better reason out there for the complete annihilation for this franchise than these two TV movies. What started out as a comedy that really gave us male Gen Xers a movie that we will all be proud of having seen with our dumb little buddies on any given Friday or Saturday night sleepover (Do kids still do these things or have they somehow been outlawed in this age of uncertainty?) and exposed most of us to our first true taste of…exposure of the female variety? I know I can be counted in that vote.

    There are just some films that mean more than just the stock they’re on. REVENGE OF THE NERDS has that kind of resonance that hasn’t ever diminished, in my estimation. Seeing the house that essentially just offered the real exterior for a faux college story on some backlot where the players themselves were well beyond the freshman felt invigorating in a way. I enjoyed the fanboy-ness of it all and it sure made me think of sliding that movie in again, delighting in the immutable truth that I have never used the word “bush” and not thought of Curtis Armstrong every damn time.

    Sometimes great movies can transcend our own lives in their own way, be it the ones that win awards or the ones that just mean more than any prize given to it.

    UNKNOWN (2006)

    Director: Simon Brand
    Cast:
    Jim Caviezel, Greg Kinnear, Joe Pantoliano, Barry Pepper, Jeremy Sistoe
    Release: Now Playing
    Synopsis:
    Five men wake up in a locked-down warehouse, none of them able to remember how they got there or even who they are. They soon realize that they were all part of a kidnapping – without having the slightest idea of which side they were on.

    View Trailer:
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    Prognosis: Negative; Maybe I’ll Leave It On If It Happens To Make It On TNT Some Night. Stop me if you’ve heard this one: Jesus wakes up in a warehouse without knowing who he is.

    I think I included this trailer if for no other reason than the premise seems completely absurd. I honestly had visions, not unlike having a peyote clambake inside a walk-in closet, of some guy, two guys because it would be funnier that way, explaining the idea for this movie to some guy in a $5,000 suit who is thinking about either having an endive salad with his sea bass or a romaine leaf that’s covered in mango pieces. These two monkeys would have their shirt sleeves pulled back over their elbows as they spooge their brilliant concept of this completely made-up premise only to have the suit break out his checkbook by the end of it all.

    I mean, really, would you buy a film based on the idea that any high school freshman could come up with for his creative writing class? I believe most of you would but that’s beside the point.

    What’s really remarkable here is that there isn’t anything to remark on when we open up on things. We have a wide shot of a building that seems to be in the middle of such a wretched industrial park that only rape and felonies seem like the only legitimate business practice.

    Next, somewhere far off, a phone rings. We travel down the corridors of this lonely building, the hum of fluorescent lighting the only real spooky thing about this place, as Jesus wakes up from his nap time.

    Hey-Soose doesn’t know who he is, where he is, what is going on or who he’s talking to on the phone but the dude on the other line gives us the great SAW-esque set-up that our Lord and Savior should a) not kill anyone b) look after the hostages c) sit tight and d) realize that since this movie is only a couple hours long he’s going to have to MacGyver his ass out of there tout de suite. But, oh noes!, he doesn’t know anything about anything so what’s the Son of God to do?

    Turn to Barry Pepper, that’s what.

    “And that makes some of us hostages and some of us kidnappers”¦”

    HomeSchool Barry breaks it all down for us like we’re drooling Neanderthals who need to have things explained to other people in the film while not addressing the audience directly; I mean, really, all that’s missing here is a wink to all of us in attendance that he did us a solid by explaining the plot. Thanks, Barry.

    Of course from here it’s all about the red herrings and the finger-pointing. I realize that some people dig trying to figure out what’s happening because they took Murder, She Wrote off the air some years ago and you’re jonsin’ for some good old-fashioned mystery but I guess as a one-off you could do a lot worse than this.

    Besides, the last ¼ of this trailer is just chock filled with accusatory “It’s you!” and “You’re the one!” When things devolve into being something that we’ve all seen before, without anything new to say within the parameters of the trailer, I just can’t help but shrug and move on to something fresh.

    8 FILMS TO DIE FOR (2006)

    Director: Various
    Cast: Various
    Release: November 17, 2006
    Synopsis: A revolutionary, nationwide theatrical release of eight films that are deemed too controversial, too graphic by the mainstream studios. HORROR FEST is an all-weekend horror event featuring celebrity appearances, signings, giveaways, and other special events.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positive. Who was lucky enough to catch any of these films last weekend and was it worth the effort to see any of them?

    Now:

    A) Those with epilepsy should not see this trailer; you’ve got enough flashing and blinking lights that could induce a few seizures that could rival Super Mario Bros.’ numbers.

    B) This trailer not only forgoes trying to sell this movie on its merit of filmmaking but, yet, pushes the “controversial” angle on us like it’s a badge of honor.

    C) This looks like one of the greatest entries into the horror genre since ON GOLDEN POND. Seriously, can anyone here they aren’t still haunted by Henry Fonda’s request to “suck face” with Katharine Hepburn? (Shudder)

    I honestly do have to give it up for this trailer for its complete packaging. I think that if I were the one responsible for this movie trailer I wouldn’t want to give short shrift to the varied voices contained in this flick, regardless of the label of “too controversial to be shown in theaters,” but I get that maybe a coalescing of voices in order to do the greatest good is what is in order.

    Don LaFontaine just comes right out of the gate with his throaty voiceover as he really plays up the idea that these movies on their own were just too much to be played nationwide at the local AMC but it’s the visuals that are of interesting note. You’ve first got a scared looking girl with a shaking flashlight, a close-up of a face that has a single bead of sweat running down it and then, even after you see a grotesque doll morph into something more hideous, we get a lady in her bra. And this what brings up an excellent topic in modern horror storytelling: the people behind a lot of genre fiction love tormenting women. There is some paper, some thesis, that I know could be made regarding the use of women and their effectiveness in amping up an already tense situation but we’re not left to linger very long on this notion.

    It’s the zombie sitting in the bed with the long salt and pepper hair on bloodied sheets that gets me. It’s fantastic. As is the image of a person, or something, that’s on a medical examiners’ steely slab underneath a very dirty sheet; you’ve really got to employ some pausing and rewinding to see it but it’s well worth the effort just try and make out whether it’s human in origin.

    How else to explain the Nosferatu looking creature that places its hand on his female victims’ breast than to say that even though there is no context given there really isn’t any needed as the females keep doing a man’s job better by screaming, shaking and, at one point, reaching out for help.

    The minimalist scoring of this trailer only segments its appeal to those who would best be served by this movie’s offerings. Discordant images in the middle of this trailer only help to establish the wretched settings, and reveals, that these movies are going to have. I am especially taken by the image that’s nearly dead center in this trailer’s length of a woman (surprise) who wields an ax above her head, her face all sorts of fucked up, in a flickering room.

    Even though I find myself pausing for a moment after seeing a lady (what is it with this device) having a coffin door slamming on top of her in fresh grave as she cries out I can’t help but quickly looking about when I can see this movie for myself.

    I don’t know where movies like THE TWILIGHT ZONE: THE MOVIE or CREEPSHOW went in the 80’s but I am delighted, over the moon, that horror still beats alive and well. This movie looks like it wants to be the kind of film that’s best enjoyed at night, a kind of function that’s been lost for a while. Disregard all that crap at the end of this trailer about this studio being the only one to have the balls to show these movies. This just looks like a good time, regardless of the hype behind it.

    SMOKIN’ ACES (2006)

    Director: Joe Carnahan
    Cast:
    Ben Affleck, Andy Garcia, Ryan Reynolds, Alicia Keys, David Proval, Chris Pine, Kevin Durand
    Release: January 26, 2007
    Synopsis: An incendiary array of stars – including Ben Affleck, Andy Garcia, Ray Liotta, Jeremy Piven, Ryan Reynolds, Peter Berg, Martin Henderson, Taraji Henson and, in their motion-picture debuts, Alicia Keys and Common – star in SMOKIN’ ACES, the new dark action comedy from Joe Carnahan, the acclaimed director of NARC. In these interlocking tales of high stakes and low lifes, Mob boss Primo Sparazza has taken out a hefty contract on Buddy “Aces” Israel (Piven) – a sleazy magician who has agreed to turn state’s evidence against the Vegas mob. The FBI, sensing a chance to use this small-time con to bring down big-target Sparazza, places Aces into protective custody-under the supervision of two agents (Reynolds and Liotta) dispatched to Aces’ Lake Tahoe hideout.

    When word of the price on Aces’ head spreads into the community of ex-cons and cons-to-be, it entices bounty hunters, thugs-for-hire, smokin’ hot vixens and double-crossing mobsters to join in the hunt. With all eyes on Tahoe, this togues’ gallery collides in a comic race to hit the jackpot and rub out Aces.

    View Trailer:
    * Large (QuickTime)

    Prognosis: On My Top 10 For 2006. I have a new girlfriend and this trailer is it.

    It’s hard to be passionate about big, bloated budgets and star-studded productions but I’ll be goddamned if this preview isn’t the hottest thing to surface in recent months.

    Now, to me, I enjoy answering other people’s questions about what music is playing a trailer; I remember growing up that one of the more frustrating parts of evolving as a young man, besides the sudden appearance of body hair below my natural equator, was to hear a tune on the radio and not know who sang it. The real mark, then, of laying down the competition with real force with regard to making people ignore the white noise emanating from other trailers is realizing that Cut N’ Pasting late 80’s hits isn’t acceptable and that ripping your ears off with a pimp track from DJ Shadow is just good business when trying to get your audience’s buy-in. I’d recommend you tune-in and turn it up.

    At first, though, you don’t really what to make of the story. There’s no voiceover, there’s no flashes of the high-powered actors who are in the movie to get your attention and there are no conventional set-ups to be found; there is only the presentation of a moment to set things in motion. And it works well.

    We get Jason Bateman, Peter Berg, Martin Henderson and Ben Affleck in a room; no, this isn’t the beginning of some ribald joke involving K-Y and a monkey but expediency is the order of business and everyone uses their time well in establishing all we need to know about this film.

    Bateman looks disheveled and while I don’t really find myself getting lost in whatever character he’s trying to inhabit I find his delivery delightful. We get the set-up and the reason why we are going to pay to see this flick: Jeremy “Poke My Person With An Emmy” Piven is going to testify against the mob and a whole lotta people want him dead. The idea, let’s face it, isn’t so original but Joe Carnahan’s style here rises above those who have come before, stealing a little bit of something from the Guy Ritchie playbook and the McG School of Flash Over Substance, straps you down on the examination table and goes to town on your synapses with the quick cutting.

    We get additional information that there’s a $1 million price tag on Piven’s head and, of course, naturally, there are all sorts of seedy elements out to get their fingers on the prize money. What’s also making this movie even more popcorn-y and is going to get me to the multiplex is that we get a slew of “characters” who are so over-the-top and outrageously out of the norm that I can feel the pulsing of wanton violence bumping like bass lines right underneath the veneer of things.

    Seeing Ben Affleck put out onto the pavement in an all too brief moment, his aggressor rocking a dirty wife-beater and couldn’t be more obnoxious looking even if put into Brett Ratner’s hands, I am reminded that while this may have given away too much there is the very palptable sense that everyone could be expendable; that would be a very nice thing, indeed, to realize and again would validate my suspicion that Carnahan has created something original out of the simple kill-the-informant plot line.

    It’s about a third of the way in when the real style of the trailer’s creativity comes into bloom and bleeds all over the screen. Ryan Reynolds, sporting the same scruffy/patchy facial hair that made his part in BLADE 3 oh so memorable, carries the tension of the moment when you can feel that we’re about to launch into hyperspace.

    Ah, but not yet.

    A jaunty Muzak song plays as we’re treated to a real close up of a guy, who the hell knows who he is, quietly taking a black marker to his face, creating a Hitler “˜stache which I am thinking is not an ironic statement. It’s very out of the norm but it’s all sorts of great.

    BOOM.

    Thrust back into the action, and I mean action with a capital A, the whole world is shredded around your eyes. More freaks than a circus, more guns than at an army supply depot and enough shattered glass to make DIE HARD look like a prissy warm-up, there is one moment I hope you turn your speakers up to listen to.

    As soon as you hear Ben Affleck say “These guys will go megaton” just feel the bass and listen to the way the sound dances around the field as bullets on the screen whiz in every which direction just before some wiggidy-wack white boy with a vision problem and in need of serious dental work pops in with his own bon mot. It’s gonzo, nuts and complete chaos all wrapped in a tasty package.

    Seriously, kids, this is one of the most intense action trailers this year. It’s perfection of mindless action at its greatest.

    QSE News: 12/1/2006

    Filed under: Columns,News — UncaScroogeMcD @ 2:09 am
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    Here are today’s top entertainment headlines:

    • qsnews.jpgBird’s of a feather flock together and so do… Hollywood racists.  Mel Gibson is throwing his support behind Michael Richards, the beleaguered “comedian” whose racially charged tirade at a comedy club recently all but ended his “career.”  When asked why he was supporting Richards, Gibson responded “Well, you know… since I found out he’s not really Jewish, I figured he was probably a pretty OK guy.”
    • In a case of life imitating art, the girl who plays Mary in the new the Nativity movie is pregnant. The 16-year-old actress, Keisha Castle-Hughes, is “pretty sure” she’s not carrying the son of God and that this is not a case of “immaculate conception”… unless, of course, “immaculate conception” means a night of rough, drunken sex in the back of a Camaro with her “boyfriend” Lloyd.  However, the actress has publicly stated that she IS planning on delivering the child in a barn somewhere in Iraq.
    • In television news, CBS has announced plans for a new reality show called Armed and Famous, where minor celebrities go through police training.  Featuring such F-List actors as Eric Estrada, LaToya Jackson and Jack Osborn as “the drug-sniffing” dog, the “celebrities” will eventually go on actual patrols and wield “real” guns.  CBS has already announced plans for a follow up series called How Ponch Got Capped In The Head During a Botched Drug Raid.
    • Hoping to lure and trick young people into the cut-throat world of Canadian politics, former Canadian Prime Ministers are appearing as judges in a new reality TV show called The Next Great Prime Minister.  And, of course, I’m sure I’m echoing most of Americas sentiments when I say, “Canadians have television??”
    • And finally, on a sad note, popular children’s group The Wiggles are losing their lead singer, the “Yellow Wiggle,” to an undisclosed illness.  According to the remaining members of the band, the short list for a replacement includes only one name:  Justin Hawkins, ex-lead singer of the band The Darkness.  When the Wiggles were asked “Why Hawkins?,” “Blue Wiggle” responded, “Are you [EXPLETIVE DELETED] kidding me?  Justin has a $2000 a week coke habit!  Hell, he’ll fit right in.  Oh yeah, and the [EXPLETIVE DELETED] kids are going to [EXPLETIVE DELETED] love him!!”
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    That’s all for today’s news, stay tuned to this channel for all the news that matters least but you still care about.

    (Compiled by M. Bell)

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    Quick Stop Thingamabobs: 12/1/2006

    Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:59 am
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    The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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    • Who needs Wii when you can get Blip for Christmas… (Thingamabob)

    Have a THINGAMABOB? Send it in!

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    Weekend Shopping Guide 12/1/06: Ooo-de-lally

    Filed under: Shopping Guides — UncaScroogeMcD @ 1:51 am

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    The weekend’s here. You’ve just been paid, and it’s burning a hole in your pocket. What’s a pop culture geek to do? In hopes of steering you in the right direction to blow some of that hard-earned cash, it’s time for the Quick Stop Weekend Shopping Guide – your spotlight on the things you didn’t even know you wanted…

    I’ve waited years for Fox to begin releasing St. Elsewhere (Fox, Not Rated, DVD-$39.98 SRP) on DVD, and the first season is finally here. In addition to all 22 episodes of the groundbreaking dramedy’s inaugural season, the 4-disc set features an audio commentary on the episode “Cora and Arnie” and a clutch of retrospective featurettes. My only beef? I wish Fox would stop releasing their TV shows on the damned double-sided discs that every other studio has abandoned.

    No one will say that this was the Man of Steel’s finest hour, – and after an hour, things tend to get a bit repetitive – but there’s an undeniable camp charm and enthusiasm in the fully restored Superman: The Theatrical Serials Collection (Warner Bros., Not Rated, DVD-$39.98 SRP), which features the original 15-part 1948 Superman, as well as 1950’s 15-part Atom Man Vs. Superman – both of which star Kirk Alyn as the last son of Krypton. Bonus materials include the retrospective featurette “Saturdays With Superman” (featuring historians and the original Lois Lane herself, Noel Neill), as well as an excerpt from the documentary Look, Up in the Sky! The Amazing Story of Superman (the full version of which is available via its own DVD).

    Maligned as an inferior post-Walt offering, I’ve always loved Disney’s Robin Hood (Walt Disney, Rated G, DVD-$29.99 SRP), and am thrilled that it’s finally gotten a much-needed remastering for DVD, featuring a brand-new 5.1 mix (the better to hear narrator Roger Miller’s tunes). It also contains an alternate ending, and the black & white Mickey Mouse short Ye Olden Days.

    I hold out hope that the actual film is as fun and funny as the tie in book Tenacious D in The Pick of Destiny (Titan Books, $14.95 SRP). From the history of the “D” to excerpts from the script for the film, this is your guide to Jack Black and Kyle Gass’s acoustic metal phenom.

    To some, the “singer/songwriter” appellation is a stigma (after John Mayer, I can sympathize), but Cat Stevens was a standout even at a time when his peers included Paul Simon, Harry Nilsson, James Taylor, and Joni Mitchell (just to name a very limited few). Introspective, questioning, but mostly upbeat (a rare commodity in the s/s set), Stevens’ music is there to be rediscovered, especially as Yusuf Islam (the name he took after converting to Islam) has just released a brand new pop album years after abandoning the music industry that had thoroughly burnt him out. Listen to the tunes that made him a star with the excellent 4-disc Cat Stevens box set (A&M, $59.98 SRP). If you don’t have the funds to pick up his complete catalogue (which has recently been fully remastered, with particular recommendation going to the Tea for the Tillerman album), this set provides a nice overview of his career.

    Kenny Vs. Spenny (VSC, Not Rated, DVD-$29.98 SRP) is a truly guilty pleasure, in that it unfortunately reveals – in stark reality – the sad, pathetic competitive nature that makes idiots of even the brightest men. In this series, best friends Kenny Hotz and Spencer Rice engage in the most inane of head-to-head competitions – from who can stay naked the longest to who can drink more beer. It’s madness, but so very accurate. The 2-disc set features all 15 second season episodes, plus audio commentary on a pair of episodes, deleted scenes, a season two promo, and a season three preview.

    Ever since its premature cancellation and the release of first season set a few years back, fans have been wondering wen the second (and final) season of Joan of Arcadia (Paramount, Not Rated, DVD-$49.99 SRP) would gets its release. Well, the wait is over, and the 6-disc set contains all 22 remaining episodes, plus audio commentaries on 4 episodes, a making-of, table read footage, a season 2 overview, and a tour of Joan’s high school.

    With digital downloads and piracy nipping at their heels, record companies are really beginning to go all out in making CD releases a real event, particularly with catalogue releases. Not only do the first two Pretenders albums – Pretenders & Pretenders II (Rhino, $24.98 SRP each) – get fully remastered, but they both feature a second disc loaded with demos, rarities, b-sides, and more… and by loaded, I mean the discs are packed to the gills.

    Kudos to David Boreanaz for finding another vehicle that has achieved the mainstream success that sadly eluded Angel during its entire 5-season run. In Bones (Fox, Not Rated, DVD-$49.98 SRP), Boreanaz is FBI agent Seeley Booth, who’s partnered with forensic anthropologist Dr. Temperance “Bones” Brennan (Emily Deschanel) to solve crimes that are the oddest of the odd. Think of it as a cross between CSI and The X-Files, with all of the charm and chemistry of the latter and the procedural of the former. The 4-disc set features all 22 first season episodes, plus audio commentary on the pilot, character profiles, interviews with the cast, a look at the real inspiration for “Bones,” and a guide to forensic terminology.

    Thundercats: Season Two Volume Two (Warner Bros., Not Rated, DVD-$64.98 SRP) brings the original adventures of Lion-O and the Thundercats to a close, as they finally vanquish Mumm-Ra and establish New Thundera. However, just when all seems won, Mumm-Ra returns for the expected final battle, with the fate of New Thundera and the Thundercats themselves in the balance. I admit… I cried a little to see it end.

    I’ve heard some incredible things about the film (and the play that spawned it), and if the movie itself is halfway as enjoyable as the soundtrack disc, I think the praise for The History Boys (Rhino, $18.98 SRP) is well-earned. Featuring tracks from Echo & The Bunnymen, The Clash, Rufus Wainwright, the Pretenders, and The Smiths, it’s like an alt-punk parade.

    Setting aside the soap opera his life has become, listening to the career-spanning 3-disc set David Crosby: Voyage (Rhino, $49.98 SRP) – from his time with The Byrds and Crosby, Stills, Nash & Young to his recent solo and group work with CPR – is to marvel and just what an incredible voice Crosby had, whether in group harmony or just his pipes alone. The set includes rarities and demos in addition to the remastered tracks themselves.

    I’m still not entirely sure why Van Wilder (Lionsgate, Not Rated, DVD-$19.98 SRP) has achieved such cult status by being Animal House-lite, but there you go – it is, and it’s now got a 2-disc unrated special edition, which just amounts to more boobies.

    I’m still trying to figure out who exactly thought Ant Bully (Warner Bros., Rated PG, DVD-$28.98 SRP) was a good idea. While the premise is interesting – a kid who tortures ants is shrunk down via a magic ant serum and learns empathy for the tiny natural world – the design and execution of the film is just atrocious. Besides ripping of the ant designs from Dreamworks’ Antz, it’s just a lackluster affair that proves the CG fad has become a glut. Bonus materials include a behind-the-scenes featurette, 7 animated shorts, and additional scenes.

    So there you have it… my humble suggestions for what to watch, listen to, play with, or waste money on this coming weekend. See ya next week…

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