FRED Entertainment

March 6, 2008

Win NO COUNTRY FOR OLD MEN on DVD!

Filed under: Contests — UncaScroogeMcD @ 12:14 am

We’re giving away, in conjunction with Walt Disney Home Video, three (3) copies of NO COUNTRY FOR OLD MEN on DVD.

A pair of award-winning filmmakers and an acclaimed cast propel a riveting crime saga to its unforgettable conclusion in one of the most honored films of the year, No Country for Old Men, coming to DVD and Blu-ray Disc on March 11, 2008 from Miramax Films. Joel and Ethan Cohen deliver their most gripping and ambitious film yet in this sizzling and supercharged action-thriller. This gritty game of cat and mouse will take you to the edge of your seat and beyond. A collection of behind-the-scenes bonus features including a look at the Coen Brothers filmmaking process makes the No Country for Old Men DVD and Blu-ray Disc an experience you don’t want to miss.

Contest ends at midnight EST on Thursday, March 13th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

One entry per day, per person.

All submitted entries must be received by 11:59pm EST on Thursday, March 13th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 3/6/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Never Mind The Buzzcocks episode 21×03, Part 1… (Thingamabob)

March 5, 2008

Win MY FRIENDS TIGGER & POOH on DVD!

Filed under: Contests — UncaScroogeMcD @ 4:47 am

We’re giving away, in conjunction with Walt Disney Home Video, two (2) copies of MY FRIENDS TIGGER & POOH: FRIENDLY TALES on DVD.

Contest ends at midnight EST on Wednesday, March 12th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

One entry per day, per person.

All submitted entries must be received by 11:59pm EST on Wednesday, March 12th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 3/5/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:09 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Smothers Brothers on What’s My Line… (Thingamabob)

March 4, 2008

Toy Box: Halo 3 Action Figures

Filed under: Columns,Toy Box — admin @ 2:29 am

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If you’ve already checked out the other half of my Halo 3 review at my regular site, you might want to skip down to the actual review. I’m stealing liberally here.

Halo 3 holds quite an impressive record. It’s had the highest opening day gross of ANY form of entertainment EVER. The game took in 170 million dollars on it’s opening day. Do the beautiful people need any more proof that us geeks have taken over the world?
I don’t play Halo, but I get the general premise. You’d have to be pretty out of touch not too, let’s face it. The good guys are Master Chief and the other Spartans, cyborg supersoldiers. They battle the Covenant, a diverse race of aliens driven by religious fervor to wipe out humanity.

Mcfarlane Toys picked up the Halo 3 license to produce action figures, and have just released their first wave. There are a TON of figures to pick up, and I’m reviewing three here today (EVA Spartan, Brute Chieftain and Cortana) and I’m reviewing for more over at my site (Master Chief, Grunt, Jackal Sniper and the Mark VI Spartan). There are several exclusives, including a blue Mark VI exclusive to Wal-mart, a white Mark VI Previews (specialty store) exclusive, a blue CQB exclusive to Wal-mart, a steel CQB exclusive to GameStop, and an active camo EVA exclusive through Mcfarlane’s webstore. I believe there’s also a green version of the Grunt, but I haven’t seen one yet. That’s a ton of figures!

If you have any questions or comments, feel free to drop me a line at mwc@mwctoys.com. On to the review!

Halo 3 – Cortana, Spartan Soldier (red EVA), and Brute Chieftain

These figures are hitting regular retailers now including Toys R Us, and you can expect to pay around $10 – $14 each. I have some online suggestions at the end of the review as well.

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Packaging – ***
I personally hate the term ‘green’ – I feel bad for the poor environmentalists who were poo-pooed for years, but now that companies see a chance to make a buck, they’re all over the ‘green’ concept – but I have to point out that my biggest issue with these particular clamshells is the amount of waste. All of them (including the Brute) could stand to be in smaller clamshells, since I don’t really need to buy Chinese air.

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However, there’s a huge plus here that I feel keeps these from dipping any lower in score – personalization. I’m a big proponent of packages that discuss the specific character held within, rather than using the same generic insert or cardback for the entire series. Here we get specific info on each game persona, as well as info on accessories and other variants. Hey, if I can get this kind of info on ever series, I’m more willing to kill the planet.

Sculpting – Brute Chieftain ****; EVA ***1/2; Cortana ***
One thing that Mcfarlane rarely has trouble with is sculpting – this set is a fine example of their best work. There’s plenty of small detail work, much finer and cleaner than you normally see on a 5″ scale. In fact, the scale is probably going to be the biggest issue most folks have with this line.

The Brute Chieftain is the brute his name implies, standing about 6 1/2″ tall. He towers over the 5″ EVA, and looks both menacing and evil. I love the skin detail work, which contrasts nicely against the smooth texture of the armor plates. Nothing is just painted on, as every line, design and bauble is carved into his flesh or armor.

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The EVA version of the Spartan soldier sports a similar body to the others, with minor redeco changes to the armor. The helmet is the biggest change of course, with the EVA wearing a more ‘lunar mission’ style than the Mark VI. Either way, he looks terrific, and there’s enough difference between all the Spartans to make them stand out on the shelf.

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Cortana is the least interesting of the bunch. Her sculpt is very plain, due in large part to her A.I. characterization. I didn’t really expect a ton of detail, but she really is just a 4″ tall hunk of PVC. The hair sculpt has some nice detailing, and her face is quite pretty close up, but the consistent blue/black colors make it difficult to see these details with the nekkid eye.

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As I mentioned, the scale might be an issue for some folks. These are in a 5″ scale, making them look alright with the Spider-Man, Superman or Batman movie figures from the last couple years…and that’s about it. Since it’s unlikely you’ll be mixing and matching with those less than stellar movie lines, these guys are going to have to hang out on the shelf by themselves. The sheer number of them being released helps ease that a bit though, giving you plenty of characters to put together, and for the sixth scale fans, they are supposed to be doing a 12″ version of Master Chief later this year. And if you’re a Revoltech guy, there are some in this scale as well that should go together nicely.

Paint – EVA ****; Brute Chieftain ***1/2; Cortana ***
Another area that Mcfarlane tends to be strong in is paint quality, particularly with their non-cartoon lines. Here we see lots of well done paint details, a good use of wash to bring out the sculpts, and very clean details where appropriate.

Cortana doesn’t have much of a pallette range though, which causes what details there are to be hard to see without magnification. The paint work is generally clean, although some of the cut lines between the dark blue paint and clear plastic were a little sloppier here than I’d expect. The translucent blue plastic looks good though, and the added paint details complement this cool (temperature wise) appearance. The smaller circuitry work on her legs is outstanding, although you might not notice it at first glance.

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Like the other Spartans, the EVA version has a clean consistent visor color, with good detail work on the sculpted lines of his armor. They’ve used a glossier finish for the armor too, setting it apart nicely from the matte black areas of the suit. This difference in finish gives the impression of different materials, adding realism to the overall appearance, particularly at this small scale. I had some stray marks and damage on my Master Chief, but the EVA was very clean.

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Finally, there’s the Brute. He has the most small detail paint work of the three, and the majority of it looks terrific. I particularly like the work on the eyes, mouth and elaborate head armor. There’s a little slop with most of the silver highlights though, and I would have liked more contrast between the finishes of the armor and the skin, ala the EVA. The similarity between the finish causes the armor to blend in a little too much with the rhino like flesh, and I think the glossier look would have worked better here.

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Articulation – EVA ****; Brute Chieftain ***1/2; Cortana Bupkis
For small figures, these have a TON of articulation. Mcfarlane only claims 18 points or so for the Spartans, but because of the way the joints are designed, they have far more posing potential than most other similarly articulate figures.

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Except for Cortana, that is. She has no joints whatsoever. Zippo. Zilch. Bupkis. You better like her pose, because it’s what you get.

All the Spartans, including the EVA, have excellent ball jointed necks that give them tons of personality in every pose. They also have true ball jointed shoulders, hips, and ankles. All of these joints are articulated on both sides of the ball, giving them an excellent range of movement. You’ll have to work some of the balls free, particularly the ankles, but once you do, you’ll be able to do a ton of creative poses.

He also has ball joints at the wrists, elbows and knees, but these are jointed on just one side of the ball. Still, these joints work fantastic, much better than we’ve seen in other lines.

Finally, they have a half foot pin joint, and a rocker chest. The articulation is really, really impressive on the Spartans, and the more I played around with them the more I liked them.

The Brute Cheiftain has similar articulation, but the sculpt and armor does restrict it a bit more. He has the terrific ball jointed neck, shoulders, hips, ankles, wrists, elbows, knees, rocker waist…even a modified hip joint where the ball attaches to the torso that allows for additional movement. But his armor and bulk does restrict some of the posability, at least more than on the Spartans. It’s not a major issue, but pulls him down slightly.

Accessories – EVA, Chieftain **1/2; Cortana **
The one category with this series does poorly is Accessories. There aren’t nearly as many as you might expect considering the game and style of play.

The EVA version of a Spartan soldier has his gun, with a good sculpt and paint. All three of the Spartans that I have now exhibit drooping gun barrels, which sounds like an excellent idea for an ED commercial. Still, with a little hot water/cold water, you can have them straightened right out.

He also has a grenade, and two pegs to attach the grenade and gun to his body where there are convienently placed holes.

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The Brute Chieftain comes with his deadly weapon, and the small end pops off to allow you to more easily slide it into his right hand. He can hold it in a number of menacing ways, and the sculpt and paint are excellent. This is easily my favorite accessory out of the first series. He also comes with one of the little pegs to attach the weapon to his back.

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The only thing that Cortana comes with is her base. There are three LED lights in the front lip of the base, pointed back toward her like spotlights. Put a couple AAA batteries in the compartment on the bottom (they are NOT included), and with the flip of a switch you get the light up effect. I shot a photo of that effect below…it looks kind of cool in the shot, but keep in mind that I left the shutter open for about 20 seconds to get the effect. Yep, the lights are THAT dim. Get some seriously juiced up batteries and you might have a little more success, but don’t expect this thing to light her up like Britney on stage.

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Fun Factor – EVA ****; Chieftain ***1/2; Cortana **
These are actually great toys – not the usual Nerd Hummels that Mcfarlane has become known for over the last few years, but more of a return to their early days when they were trying to produce the coolest action figures on the market.

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Of course, the static Cortana isn’t nearly as much fun as the other figures, and most kids would find her pretty boring.

Value – EVA, Chieftain **; Cortana *
You can find these at some retailers at $10 each, and at that price you can easily add another half star, and maybe even a full one. They are light on accessories to be sure, but the articulation, sculpt and paint make up for it if you’re spending a ten spot.

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However, most places you find these will be charging $12 – $14. At that price, you really aren’t getting a great value, especially for the weakest of the bunch, Cortana.

Things to Watch Out For –
If you’re picking them out on the shelf, watch for the best paint jobs. In general, the ones I’ve seen are quite consistent, but occasionally there’s one with a scratch on the visor.

Also, the wrist pegs on the EVA could tear if they are painted tight. Take extra care freeing them up, and even use the freezer trick if necessary.

Overall – EVA ****; Brute Chieftain ***1/2; Cortana **1/2
For quite some time now, Mcfarlane Toys has gone the route of the plastic statue. Even with licenses like the Simpsons, 24 and Lost, they stuck with Nerd Hummels rather than providing any real articulation. Some folks were beginning to wonder if they could even do good articulation any more, let alone great.

This line proves they still can do it, and do it better than anyone else in this scale. The joints are useful, tight, and have a terrific range of movement. This was no easy feat either, because the Spartans aren’t superheros clad in skin tight spandex. If they were, the articulation could easily be added and the sculpt wouldn’t interfere with it. No, these are armor clad fighters, and generally figures wearing armor have poorer articulation, simply because people believe that it has to be that way. It’s just natural that the armor is going to interfere, isn’t it?

Mcfarlane proves that doesn’t have to be the case. Yea, the huge Brute still has a few constraints, but the Spartans are both armored AND articulated, and this useful articulation doesn’t hurt the appearance of the sculpt at all. This is one of the best overall lines Mcfarlane has produced in some time, and I’m hopeful that the smaller scale won’t turn folks off to giving them a try. Once you get them out of the package, you’re going to find that they are much better than you might have anticipated, and most of your concerns over their size are likely to vanish.

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Where to Buy –
If you’re looking for the regular figures, I’d suggest hitting Toys
R Us or your local GameStop. You can also find them at these great
online retailers:

– Urban-Collector has a case of 12 for $130. This might be your best bet to get a full set.

– CornerStoreComics has them for $13 – $14 each.

– Entertainment Earth has them in stock at $14 each.

– YouBuyNow has them at $15 each.

– or you can search ebay using My Auction Links.

Related Links –
Before Halo 3, and before
Mcfarlane got the license, Joyride Studios made larger action figures based on Halo 2. Here’s some guest reviews:

– here’s their version of the Grunt.

– there’s also a guest review of the Elite Guard.

– And you can’t forget their version of Master Chief!

– I’ve also reviewed four more of this first series over at Captain Toy/Michael’s Review of the Week – Master Chief, Mark VI Spartan, Jackal Sniper and Grunt.

Comics in Context #216: The Omega Enigma

Filed under: Columns,Comics in Context — admin @ 2:25 am

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cic200834-01.jpgMonths before comics writer Steve Gerber passed away, I had already been planning to write about him in “Comics in Context” this year. My subject was going to be the original Omega the Unknown comic book series, which Gerber and his collaborator Mary Skrenes jointly conceived and wrote for Marvel over three decades ago.

I first read Omega when it was originally published in 1976, but I didn’t particularly like or understand what Gerber and Skrenes were getting at. Still, I was a devoted follower of Gerber’s work and kept reading the series till its abrupt end with only its tenth issue. A few years later in 1979, after Gerber had left Marvel, writer Steven Grant devised an ending for Omega in the pages of The Defenders, whereupon the character sank into nearly total obscurity, remembered only in an entry in the 1980s version of The Official Handbook of the Marvel Universe‘s “Book of the Dead.” (Rereading that entry, I realized that I probably wrote it: the style seems like my own.)

Probably Omega would have remained forgotten had it not been for the highly acclaimed mainstream novelist Jonathan Lethem, whose past work, including a 2003 book titled The Fortress of Solitude, after Superman’s arctic headquarters, demonstrates his knowledge and love of superhero comics. Fortress also mentions Omega, whose series Lethem read as a boy, and when Marvel invited Lethem to write for the company, he chose to revive Omega. The project was announced in 2005, although the new series did not appear until late 2007. Marvel’s editor in chief explained that “winning the MacArthur Grant”–known as the “genius” grant–“put additional and unexpected demands on [Lethem’s] time”. Here’s yet another way the world of comics has changed in the 21st century: how often has winning a “genius” grant served as an excuse for a writer delaying a comics project?

But the fact that Lethem would be doing a high profile revival of the character provided sufficient impetus for Marvel to reprint the entire original series, and even the Defenders wrap-up and my Handbook entry, in a full color trade paperback titled Omega the Unknown Classic in 2005. Had it not been for Lethem’s interest, Marvel would not have awarded “Classic” status to Gerber and Skrenes’ original Omega stories. They would surely have remained neglected rarities in back issue bins, just as I expect that Marvel finally got around to reprinting Jack Kirby’s Eternals after three decades because Neil Gaiman was going to revive them.

Moreover, I notice that Gerber and Skrenes’ names don’t appear on the front cover or spine of the paperback. I presume Marvel’s rationale is that if it listed Gerber and Skrenes and Mooney, they’d have to list Scott Edelman and Roger Stern, who each wrote a fill-in issue, and Grant for the Defenders issues, and every artist who worked on any of these stories. I see the point, but Gerber, Skrenes and Mooney created the series and did the majority of work on the stories in this book. When Marvel has been trumpeting its association with mainstream novelists like Lethem and Stephen King, it seems unfortunate to me that the “Classic” Omega paperback’s front cover and spine treat the series creators as if they were anonymous.

I had decided to wait until Lethem’s ten-issue series ended later this year, and then write a “Comics in Context” installment comparing and contrasting Lethem’s series with Gerber and Skrenes’. But since Gerber died a few weeks ago, it makes more sense for me to write about the original Omega now, thereby concluding my trilogy about his groundbreaking comics work in the 1970s.

Rereading the original Omega after so many years was eye-opening: I had grossly underrated the series, and I can understand why Lethem found it so intriguing.

Perhaps what made Omega most challenging to the comics audience of the mid-1970s was that it depended upon mysteries that Gerber and Skrenes were in no hurry to resolve, and that, indeed, were left unsolved when the series met its untimely end.

The central enigma was the nature of the connection between Omega‘s two protagonists: the mysterious title character, an alien humanoid who rarely spoke and became a superhero on Earth, and a strange, precocious yet emotionally distant 12-year-old American boy, James-Michael Starling (named after comics writer/artist Jim Starlin). Gerber and Skrenes continually offered tantalizing hints and suggestions in their scripts but never an explanation.

Perhaps Gerber and Skrenes were attempting to draw their readers more fully into the stories and the characters through Omega‘s riddles, inducing the members of the audience to devise their own, personal readings of Omega‘s mysteries and metaphors. For years comics readers and even many comics pros have insisted on exposing secrets, even when the mystery is far more dramatically resonant than the rather prosaic eventual solution (as in Wolverine: Origin). Perhaps television series such as Twin Peaks, The X-Files and Lost have now made the popular culture more appreciative of works that draw dramatic and thematic power from their ongoing conceptual puzzles. This is one of the ways in which Gerber and Skrenes were ahead of their time in Omega. (On the other hand, Omega followed the television series The Prisoner, whose meaning continues to be debated four decades later.)

For the sake of argument, I’m going to ignore the Defenders‘ explanation of the Omega mysteries, which Gerber and Lethem both reportedly disliked. I prefer to speculate about other, more rewarding possible solutions, for which Gerber and Skrenes laid the groundwork.

The opening pages of the first issue (March 1976) show the costumed figure of Omega, on a clearly alien world, running towards the unseen source of destructive ray blasts. On the next page we will discover that Omega’s assailants are robots. Captions have fallen out of favor in today’s comics industry, but in Omega Gerber and Skrenes demonstrate one of the ways they can be used effectively. Omega‘s omniscient narrator provides a running commentary offering an interpretation of the characters and events we witness, thereby provoking us to raise further questions about them. The first caption tells us, “Some unforeseen factor interrupts the orderly flow of events, and without warning, a finely-tuned organism erupts in discord, violence.” In other words, Omega existed in a state of peace and order, which was suddenly disrupted by something–the robots’ attack–beyond his control. Not only do his enemies indulge in violence, but Omega must also turn violent in order to stop them. Although violence is a familiar, perhaps essential element of the superhero genre, Gerber and Skrenes nonetheless continually question the use of violence in their Omega series. In this opening scene, Omega may need to employ violence to defend himself, but the “finely tuned” is nonetheless thrown into “discord” by using it.

But why refer to Omega as an “organism,” rather than as a person? Gerber and Skrenes are distancing their narrator–and us–from both Omega and the action, encouraging us to adopt an analytic perspective–not unlike that of Omega and James-Michael, as we shall soon see.

Atop page two, as Omega hurtles at the robots, as the caption tells us, “The mind searches furiously for a key to it all: what is it? What went wrong? Why? How?” As noted, Gerber and Skrenes deny the readers such keys to the series, forcing them to hypothesize their own.

The narrator continues, “The body, meanwhile, does what it must, to survive!” as we see Omega smashing some of the robots with his superhuman strength. Notice that the narrator describes Omega’s body as if it operates independently of his mind.

That mind is portrayed as questioning and analyzing, while the body is driven by the primal need to survive, which animals share. That is an emotion, and, as we shall see, both Omega and James-Michael have analytical minds that usually seem disconnected from their capacities for emotion. One of Gerber’s recurring themes is that of the human being who distances himself or herself from certain emotions. Remember that in Gerber’s Man-Thing classic “Song-Cry of the Living Dead Man” (see “Comics in Context” #214: “The Essential Steve Gerber”), protagonist Brian Lazarus, despite the terrors that overwhelmed him, believed that he was becoming like a “computer,” unable to connect emotionally with others. The story’s female lead, Sybil Mills, made a habit of suppressing her own capacity for empathy and love. Are the attacking robots, with their inhumanly analytical, emotionless minds meant as metaphorical mirror images of Omega?

Next the narrator describes this black-haired, super-strong costumed alien as “this last of his superior breed.” Did Gerber intend Omega to be a variation on Superman, just as his earlier character Wundarr, from Adventure into Fear #17 (October 1973), more explicitly had been? Omega too will escape to Earth in a spacecraft, although as an adult, and live on his adopted planet as the sole survivor of his race.

Puzzlingly, the narrator then informs us that the “chaos” surrounding Omega is the result of “the pain and the passion and the fire“ (all terms indicating emotions) “to which he alone remains heir.” Do Gerber and Skrenes mean that Omega somehow induced the robots to attempt to destroy him? Or did they intend the robots to be externalized representations of the capacity for violence within Omega himself?

As Omega shoots energy blasts from his hands, the narrator continues, “The energy–the creative force–could be disciplined only so strictly, held seething in check only so long, before it burst forth–ravaging, mindless, uncontrollable.” Gerber and Skrenes seem to be saying that Omega only has a limited ability to discipline and even suppress his capacity for violence, which will inevitably “burst forth,” overwhelming his rational control.

What do Gerber and Skrenes mean by referring to Omega’s energy as “the creative force”? I confess I feel perplexed by this. Does Omega somehow represent the creative artist, whose abilities can either be used constructively or twisted to negative ends?

Omega realizes that there is a solution. He falls to his knees, rendering himself vulnerable to attack, as the omniscient narrator, apparently describing Omega’s thoughts, informs us that “An organism ceases to live when it ceases to grow.” In the next panel a robot blasts Omega with its ray gun. The narrator, unperturbed, goes on: “The element of change, which loomed so terrifying”–like a robot assassin, or death itself?–“was in fact the only hope of salvation.” So as the robot launches a attack on the hero, the narrator invokes a term that could refer to Omega’s fate in the hereafter. “To resist, to dam the flow, to go rigid“–as in repressing emotion?–“was to abandon all hope,” a phrase associated with Dante’s gateway to hell. This sequence closes with a close-up of Omega screaming in pain, as the narrator tells us that Omega must “wait for the ordeal to be over.”

What sort of “growth” and “change” is it that entails an “ordeal” that seems to entail submitting to possible death? Of course, the Joseph Campbell “hero’s journey” involves symbolic–or even real–deaths and resurrections. In submitting to the robot’s attack, Omega may be crossing a Campbellian threshold from his old life through actual or metaphorical death into a new sort of existence.

This sequence also reminds me of the climax of Neil Gaiman’s Sandman, a decade and a half later (and if you haven’t read it, skip the rest of this paragraph). Responsible for the death of his son, and incapable of change (in conventional terms, anyway), Morpheus allows himself to be slain in punishment. A new embodiment of Dream, a young boy, takes his place. Gaiman depicts the new Dream ambiguously: the new Dream is simultaneously Daniel, a human boy who has been elevated to this supernatural status, and is the old Dream reborn under what is termed another “aspect.” What coincidental relevance might this have to Omega?

Gerber, Skrenes and Mooney segue from the close-up of Omega screaming to the panel that introduces James-Michael Starling, in the exact same pose, wearing the exact same facial expression, “shouting,” as the narrator tells us that “the agony,” meaning Omega’s, “may span a universe.” James-Michael awakes, but cannot remember his dream apart from the “feeling” of “cold and “desolation.” But the implication is that through that dream James-Michael saw and perhaps somehow experienced what just happened to Omega. The series will explicitly confirm that James-Michael sees Omega in his dreams. So, at the very least, there is a psychic bond linking them.

But is there more than that? If James-Michael sees Omega in his dreams, is it possible that James-Michael somehow “dreamed” Omega into existence? Were Gerber and Skrenes commenting on the way that young boys imagine themselves to be the superheroes they read about in comics? Is Omega a projection of James-Michael’s fantasies of the ideal hero?

Certainly there are similarities between Omega and James-Michael. Omega is the last of his kind, and therefore has presumably been leading a solitary existence. James-Michael has been living in a home in the mountains with his parents, who have home schooled him. He says he has met other children, but they “bored” him. Hence, apart from his parents, James-Michael has likewise led a solitary life.

But now James-Michael’s parents are leaving the mountains and moving to New York, and they insist that he attend school there. His father tells him, “You must begin to interact with other children. . .meet other kinds of people. . . .” (With his black hair and glasses, James-Michael’s father looks something like Omega disguised as Clark Kent.) Later his mother asks him, “But the prospect of facing the unknown–learning, growing–don’t you find that exciting?” There’s that notion of growing, again. Omega and James-Michael each resists the idea of changing until outside factors abruptly alter his peaceful status quo.

James-Michael is precociously intelligent, and speaks in a formal, adult manner. As we shall see, like Omega he has an analytical intellect that is divorced from his capacity for emotion. In nearly her last words, James-Michael’s mother tells him, “The intellectual needn’t exist in scholarly isolation.” James-Michael may be only a boy, but Gerber and Skrenes seem to be signaling that he also represents the cerebral adult who cuts himself off from social interaction or experiences beyond his own, safe ivory tower. Remember that Brian Lazarus was a writer who lived alone.

James-Michael’s mother advises him, “Open up, James Michael. Your life is just beginning.” Gerber and Skrenes put that entire last sentence in bold lettering. I wonder if they might have intended it to be not just figuratively but literally true. There is no proof in the comics that James-Michael existed before that moment he woke up screaming like Omega. James-Michael may recall leading his life before that, but how can we be certain that those memories are real?

The narrator told us that the serene state in which Omega lived changed abruptly due to “some unforeseen factor.” You could describe what next happens to James-Michael the same way. A truck collides with the Starling family’s car. James-Michael revives to see the severed head of his mother, who turns out to be a robot. She warns him not to listen to “the voices,” and then her head melts into metal sludge before his eyes. The deaths of parental figures play a role in many superhero origin stories, but this is one of the weirdest and most horrifying.

Presumably James-Michael’s “father” was also a robot who met a similar fate, though, perhaps significantly, Gerber and Skrenes never show us the father’s remains. Is it possible that he was not a robot and survived? Is it possible that the mother who was in the car was human and survived, and left a robot duplicate of her head with her unconscious son. But why would they abandon James-Michael like this? And if James-Michael’s “parents” really were both robots, who were his real parents? Or didn’t he have any parents?

The newly orphaned James-Michael is understandably unable to cope mentally with the horror, and hs “body succumbs to its state of shock“; again, Gerber points to a disconnect between a character’s mind/logic and his body/emotions. “One reality recedes, another takes its place, equally grim, equally horrifying,” the narrator states, as the scene shifts from James-Michael to Omega. Is the narration implying that James-Michael and Omega share the same consciousness, which has just shifted from James-Michael’s world to Omega’s? (Think of Desmond in the February 28, 2008 episode of Lost, “The Constant,” in which his consciousness shifts between two different locations in time and space.)

James-Michael saw flames rise from the scene of his automobile accident. On Omega’s world “Here, too, columns of flame shoot skyward.” Throughout the original series, Omega and James-Michael’s lives repeatedly parallel each other in various ways. Forced to leave his homeworld, Omega has figuratively become an orphan like James-Michael. Both have unwillingly embarked on journeys to a strange new place, which, in both cases, turns out to be New York City.

The story again segues from a close-up of Omega to a close-up of James-Michael, as he awakens in he Barrow Clinic in New York City. Here he is attended by a nurse, Ruth Hart, whom attentive Marvel readers of the 1970s would recognize as the girlfriend of Gerber’s fictional surrogate, Richard Rory from Man-Thing. Although James-Michael was “thrashing” in his sleep, once he wakes up he is abnormally “calm” and “analytical.” Moreover, whereas a normal boy would be anguished over losing his parents, James-Michael seems to be almost indifferent to their deaths. He is capable of feeling emotion, as his dreams demonstrate, but in his waking life he seems cut off from his own feelings.

The solitary James-Michael also refuses to talk to Ruth, who confesses to clinic head Dr. Barrow that she has difficulty “relating” to people. Nonetheless, since Dr. Barrow is unable to keep James-Michael in the clinic as a charity case, Ruth agrees to let him live at the apartment she shares with her roommate Amber Grant.

Amber is a wonderful character: feisty, funny, liberated and sexy, she immediately hits it off with James-Michael and becomes his mentor in the ways of the world. (Is it a coincidence that Amber is originally depicted with the same color hair as James-Michael’s mother?) She’s such a good character that it’s surprising that, as far as I know, Marvel has not used her since the original Omega storyline, even though her job as a freelance photographer for The Daily Bugle could easily lead to appearances in Spider-Man and other series. In these dark and dismal times for the superhero genre, though, it may be a blessing in disguise for a character to remain safely in obscurity, lest one of today’s writers subject her to fates like rape, mutilation, madness, and murder.

When Amber first meets James-Michael, he is playing chess with himself. “I can’t play chess alone anymore,” Amber tells him. “I keep anticipating the other me’s next move before I turn the board around.”

James-Michael responds, “It’s easier. . .when you feel like two people all the time, anyway.” Aha. The divided self is one of the great themes of the superhero genre, with such famous examples as Clark Kent and Superman or Bruce Banner and the Hulk. You don’t have to have a literal secret identity to relate to the idea that there are different sides to your personality, as Amber indicates.

When James-Michael talks about feeling “like two people,” Amber replies, “Yeah, I can dig that. The voices get pretty loud sometimes, don’t they?” James-Michael becomes excited that she too hears the “voices.” James-Michael may indeed be “hearing” voices in his mind, as the story has previously indicated, whereas Amber is speaking figuratively. Presumably she is referring to the subconscious mind. Again Gerber and Skrenes are pointing out that the fact that certain characters in the superhuman genre literally have multiple selves is a metaphor for the multiple aspects of any person’s psyche.

So James-Michael and Amber have something in common, and they quickly bond. Not only that, but meeting Amber has aroused another sensation in the 12-year old James-Michael, on the verge of puberty: “Who is she?. . .Why does he feel. . .ever so slightly. . .aglow?”

His reverie is interrupted when one of the robots from his dreams invades his bedroom. In the manner of comic book robots, it talks aloud to itself: “Unmistakably the correct target. Yet it has altered its proportions. Smaller. . .more compact. . . .”

This is close as Gerber and Skrenes come in the series to explicitly defining the connection between Omega and James-Michael. The robots’ target, obviously, has been Omega. This robot identifies James-Michael as Omega, albeit in “smaller” form. In other words, James-Michael is Omega in a different form.

Yet the adult Omega immediately arrives and battles the robot, who notes, “Re-evaluation is called for.” The adult Omega and the child James-Michael exist simultaneously.

Yet they still seem to be, somehow, the same person in separate forms. There is another key passage in the next issue, in which Amber and James-Michael walk by Omega, who is wearing ordinary Earth clothing (and is unrecognized by the boy). “Grow up to look like that,” Amber tells James-Michael, “and I’ll forget my position on monogamy and marry you!” James-Michael is bewildered, asking, “Merely because I would resemble that man?” There we have it: Omega looks like an adult version of James-Michael.

Maybe the resemblance could be explained if James-Michael were Omega’s son, somehow displaced through time and space. But Gerber and Skrenes seem to be pointing in a different direction.

I wonder if Omega is Gerber and Skrenes’ variation on the original Captain Marvel. The child Billy Batson can magically transform into the super-powered adult hero Captain Marvel, who presumably looks like Billy all grown up. (In the original stories he cannot simultaneously exist in his Billy and Captain Marvel forms, although in Jeff Smith’s recent Shazam series, they can in certain circumstances.)

Gerber and Skrenes may supply another hint in issue 3 when they introduce Freddie, a crippled boy who heroically hits the supervillain Electro in the shin with his crutch, giving Omega the opportunity to defeat him. One of the original Captain Marvel’s allies is the crippled boy Freddy Freeman, who can magically transform into the superhero Captain Marvel Jr.

Let’s return to the final pages of issue 1. As Omega battles the robot, James-Michael, watching, “feels” a “cold, calculated loathing“ “as though it were his own“: “And yet, it is not his own. . .and yet, it is. . . .” James-Michael must be sharing Omega’s “loathing” of the robot, just as he feels the same pain that the robot inflicts on the costumed adult. (It’s like the title characters of Alexandre Dumas’ 1845 novella The Corsican Brothers, who share an empathic bond. Remember, too, how the Man-Thing’s empathic power enables him to feel the emotions of others.) James-Michael’s analytical mind is bewildered by this unexpected emotion. Finally, James-Michael unleashes energy blasts from his hands, just as Omega can, destroying the robot, and leaving burn marks on his hands resembling the Greek letter omega! If Omega and James-Michael are somehow the same person, these connections make more sense.

In the opening pages of issue 4 the narration makes clear that Omega does not know why he feels compelled to remain on Earth when he could leave in his spaceship at any time. (Indeed, of all the planets in the cosmos, why did Omega come to Earth if not for James-Michael’s presence there?) But the series repeatedly shows that Omega feels a responsibility to protect James-Michael. Why? Does Omega subconsciously sense a fatherly obligation to shield his younger counterpart from harm?

In the opening pages of issue 1, the narrator told us that “An organism ceases to live when it ceases to grow,” and that “the element of change” was “the only hope of salvation.” Had the adult Omega “ceased to grow” so he somehow triggered the creation of a new, younger self–James-Michael? It’s as if, instead of sending his son to Earth, Superman’s father Jor-El was himself reincarnated as a child on Earth. Was that the “change” that Omega found necessary?

In issue 2 James-Michael and Omega each finds a place to live in the dangerously downscale Manhattan neighborhood called Hell’s Kitchen. (This was years before Frank Miller turned Hell’s Kitchen into the main locale for Daredevil or its subsequent gentrification.) In general, in each story what happens to Omega somehow parallels what happens to James-Michael.

This hall of mirrors effect extends to other characters, as well. In the second issue James-Michael encounters Bruce Banner, who transforms into the Hulk and battles Omega. Banner/Hulk, of course, is a prime case of duality in the superhero genre, having two physical forms, one an emotionally repressed intellectual and the other embodying uncontrollable power. So it is very appropriate that the Hulk is the first guest star in the Omega series.

The original Omega series abruptly ended in issue 10 with a shocking cliffhanger (spoiler alert through the end of this paragraph), as Omega was gunned down by police. Steven Grant’s wrap-up of the Omega saga in Defenders cleverly connected the dots to solve the mysteries in a way that was true to the letter of the series but not its spirit. For example. he established that Omega and James-Michael were separate beings, artificially created by those alien robots. Omega really was dead (although he had easily survived a bullet to the head in issue 6!). James-Michael, unable to contain the “uncontrollable” Omega energies, went into an insane rage but finally incinerated himself rather than harm his friend Dian. (It’s rather like the later “Dark Phoenix Saga” ending, isn’t it?) For readers who cared about Gerber and Skrenes’ two protagonists, this was surely unsatisfactory and depressing.

In 2005, after Marvel announced that Lethem would be writing the new Omega series, Gerber wrote in his blog that “Omega was one of only two series from my early days at Marvel that I really did care about in a personal way. The other, of course, was Howard the Duck.” He explained that “Much of Omega‘s content was derived from personal experience, both mine and Mary’s. We drew heavily on our own childhoods for aspects of James-Michael’s story and on observation of our neighborhood – Hell’s Kitchen in New York, circa 1975 – for the setting of the book.”

Gerber was infuriated that Marvel planned to have someone other than himself and Skrenes revive Omega. His anger at Lethem subsided after he and Skrenes were put in contact with him. Gerber stated that “As best I can tell, Jonathan is a very nice guy who was acting with the best of intentions.” and that Lethem “claims he was unaware of my history with Marvel, including the lawsuit over Howard the Duck, until the present incident arose; I choose to believe him.”

But I find this disturbing. In the world of corporate comics, it seems that often it does not even occur to editors or writers that maybe the original writer of a property should get first crack at working on a revival. Or that it would be unwise for the company to alienate important creators from its past. Yet I know of case after case in which comics writers are slighted in this fashion. Didn’t Lethem ever wonder what Gerber and Skrenes would think of his writing the series they originated?

Despite making peace with Lethem, Gerber still contended “that writers and artists who claim to respect the work of creators past should demonstrate that respect by leaving the work alone — particularly if the original creator is still alive, still active in the industry, and, as is typically the case in comics, excluded from any financial participation in the use of the work.”

How workable would such a policy be? Should every Batman story have to receive the approval of Bob Kane’s widow? On the other hand, DC Comics doesn’t allow anyone to do new stories with Neil Gaiman’s Morpheus or commission sequels to Watchmen or V for Vendetta, even though Alan Moore is unlikely to work for DC ever again. (Sometimes, though, I wonder if some future DC administration will decide to do a Watchmen sequel or new Sandman series about Morpheus without the original creators. And I would bet that there would be writers lining up to work on them, while professing admiration for Gaiman and Moore.)

Gerber publicly proposed that Lethem “simply retitle the story and rename the characters”: “Make the book your own, and I’ll have nothing to complain about”. Lethem’s series is still titled Omega the Unknown, but whether because of Gerber’s request or not, he has renamed other characters: for example, the boy protagonist is called Alex, and his nurse is Edie. I would be unhappy if Lethem’s Omega is meant to supplant Gerber and Skrenes’ version in Marvel’s official continuity. But perhaps the use of different names means that Lethem intends these to be different characters than the original cast, and that history is now mysteriously repeating itself with variations.

I’ve only read the first four issues of the Lethem Omega so far, so it’s still too early to judge what he intends to do with the concept. So far, however, I am disappointed. The new version lacks the original’s rich subtext of metaphors, its psychological complexity, and its vivid characterizations and dialogue.

But I am grateful that Lethem’s revival of Omega redirected my attention to Steve Gerber and Mary Skrenes’ original version, which impresses me far more today than it did when I read it over thirty years ago. As Lethem described it at the 2007 New Yorker Festival, the original Omega does indeed seem like a potentially great work, left in a fragmented state. And “the Omega flap,” as Gerber called it, reminds me that Steve Gerber’s legacy to American comic books is not simply his collection of memorable characters and stories, but also his pioneering work throughout his career fighting for comics creators’ rights.

–Copyright 2008 Peter Sanderson

Quick Stop Thingamabobs: 3/4/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:47 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Harry Chapin Tuesday! Let’s kick it off with “Cat’s In The Cradle”… (Thingamabob)

March 3, 2008

Cabin Fever #14: Peck’s Curse

Filed under: Cabin Fever — UncaScroogeMcD @ 10:37 pm

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Oh no! Just when you thought it was safe to hang out at the Quick Stop…

cabin.jpgCabin Fever (hosted by the twisted souls Brian Fitzpatrick and Aaron Poole) is the result of having too much time on your hands and access to your local community radio station.

Over the course of an hour, they manage to trawl the depths of good taste, plus throw some music in. How much more could you want from a podcast?… Quality? Oh… we didn’t think of that.

Enjoy! And we hope our cross Atlantic friends can understand the Irish accent 😉

Hugs and Kisses,
Aaron P. + Rev. Fitzy

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CABIN FEVER #14: Peck’s Curse – This week, our intrepid heroes experience that most Irish of phenomenona – Murphy’s Law. What can go tits up, does this week – be it song intro rambling or an interruption from The Duck Upstairs. They discuss lurking pythons, vampiric tax men, and explain how homosexuality causes earthquakes”¦ all the while waiting for the sky to fall. If music doth sooth the savage beast, then”¦ er”¦ they have good music. Tim Cameron and “CJ” provide some awesome audio entertainment, and there’s a world exclusive of The Tastydactyls awesomesauce new single. Enjoy, and please refrain from breaking any mirrors.

[CONTENT WARNING]: Explicit contents! We say every naughty word you can think of. You have been warned!

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DOWNLOAD: (right click to save)
Episode #14 (MP3 format)

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SUBSCRIBE
Subscribe to this Podcast via iTunes

Got something to say? E-mail Aaron & Brian at the Cabin Fever mailbag.

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CLICK HERE FOR THE CABIN FEVER ARCHIVES

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Win 101 DALMATIANS on DVD!

Filed under: Contests — UncaScroogeMcD @ 3:55 am

We’re giving away, in conjunction with Walt Disney Home Video, three (3) copies of 101 DALMATIANS on DVD.

Available for the first time as a 2-disc special edition on March 4th, 2008, the 101 Dalmatians: Platinum Edition is brilliantly restored with enhanced picture and sound and includes all-new, never-before-seen bonus features that will have fans of all ages howling with delight: An all-new interactive “Virtual Dalmatian” game with over 101 possibilities to adopt, train and care for your very own virtual puppy, deleted songs, behind-the-scenes featurettes, an in-depth look at the personal correspondence between Walt Disney and Dodie Smith, (author of the book The Hundred and One Dalmatians), and much more.

You can view the trailer HERE.

Contest ends at midnight EST on Monday, March 10th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

One entry per day, per person.

All submitted entries must be received by 11:59pm EST on Monday, March 10th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 3/3/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 2:52 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

————————————————

  • Charlie Chaplin and the globe scene from The Great Dictator… (Thingamabob)

February 29, 2008

Trailer Park: Oscar Party C-Block

Filed under: Columns,Trailer Park — admin @ 3:04 pm

By Christopher Stipp

Archives? Right Here…

I’m awesome. I wrote a book. It’s got little to do with movies. Download and read “Thank You, Goodnight” right HERE for free.

Every year I try and believe that the Academy Awards are going to be different, that there’s going to be something new to finally love about this stroke-fest, but I should know better because there is nothing that I can ever see ever making this pomp and circumstantial production any more palatable. Apart from all the digs that one could make at Jon Stewart’s middle-of-the-road comedy, and it’s really not his fault that he has to keep the jokes in vanilla territory, it’s really just the fact that this show is essentially a political exercise that will prevent it from ever really evolving.

The one stand out moment has to be, without question, ONCE’s “Falling Slowly” winning an Academy Award; it was the best reason why you should believe in the Academy voting every now and then. It certainly filled me with the kind of armchair happiness for this film that I haven’t felt for a lot of films being entered into these contests in quite a while. And, to boot, Jon Stewart’s insistence to allow Marketa Irglova to give her speech after Bill Conti’s Gestapo Noise Brigade shuffled them the hell off the stage after Glen Hansard spoke so passionately about the experience. I had a sense of validation for being so vocal in this column for people to get out and see this little film that could and, most importantly, it represented the choice on my ballot that meant I tied the leader for the most number of correct guesses: my wife.

Now, I’m calling bullshit, throwing the yellow flag, falling on the floor and throwing a hissy fit because, really, I think that if you’re going to play the Oscar game the wild card choices of Best Editing, Best Sound, Best Costume (Sorry, I’m not a femme, and I always lose this one) shouldn’t be part of the overall picture. However, I can see that the inclusion of these are like handicaps for those of us who are hopeful that we can at least get one answer right out of the couple dozen choices.

I think I’m just Monday Morning Quarterbacking the fact that I could not shake my bride’s choke hold on this contest after getting those throwaways right out of the gate. Alas, my dominance was not meant to be this year, and Sherry deserves the annual shout-out as the co-winner, but I have every gun set on next year’s petition to keep Best Art Direction (I mean, really, who’s to say what is art? Why not just have a fucking Am I Hot Or Not contest thrown in there too?)

As well, now that we all can stop stroking the legend of stripper cum scribe, Brook Busey-Hunt (Diablo Cody. Seriously, every journalist can stuff their pieces about this being an inevitable backlash because of how edgy she was and how she is really “fringe” and you’re not supposed to be successful if you’re “edgy” can go suck a pickle.), can we all talk about other movies now that are a little more deserving of some attention? I would appreciate that greatly. JUNO’s backlash is only happening because JUNO’s patois is so incredibly painful to listen to as a viewer looking for something that isn’t contrived because that first 20 minutes is absolutely contrived in ways that people just are finally coming to understand. I’m happy she’s going to be flooded with offers to keep working and I hope she finds some really good material because I would be open to seeing something new from Brook. Something genuine. Something that doesn’t sound like it was put in an E-Z Bake Oven of Witticism.

In other, more important news, I took my 4 year-old to see U2-3D on Sunday afternoon.

I was curious to expose her to some of the most cutting edge technology being employed at IMAX and there was some delight on my part to try and give her a taste for the theatrics and pomp that Bono and company employ so well. One of the things that U2 understand well is how commerce and technology blend together.

As an aside, Chuck Klosterman wrote a piece on Bono which should be required reading for any person interested in what makes this band so prodigious. If you understand that U2 merely understands what it takes to be one of the biggest independent bands in the world and it’s what holds a lot of bands back: if you make the money men happy they will leave you the hell alone. It’s not a sellout if no one’s willing to buy it and U2 figured out that equation a long time ago.

And thankfully they have because they decided to put their band’s brand into the capable hands of Mark Pellington, a guy who could wow on the video screen, a little questionable for his full-length work, but the perfect choice for this blend of 3-D, concert footage and the little artistic touches he made to this beautiful movie.

I would dare anyone to not be moved by the song “Where The Streets Have No Name” where it’s not the band that does the moving, but the audience. The pogo-ing, the perspective we’re given from the audience, Mark eschewing the sterile “band only” shots some concert films suffer for having, the deft editing, it all factors nicely as to why this film needs to be seen and experienced.

My daughter, never seeing a full-length 3-D film, wasn’t wowed by Adam Clayton, Larry Mullen, Bono or the Edge doing their best to display their prowess as multi million dollar captains of the musical world but it was the fans being hoisted on their companion’s shoulders that promoted her to try and reach out with them. It was a strange but telling moment that what made this film so groundbreaking was its attention to the fans.

It was the fan at the beginning of “Streets” and you can’t miss him; he’s the one with curly black hair who looks very happy to be there. It’s seeing people like that peppered throughout the film that blends the 3-D uniqueness with the humanity of a documentary.

I know I don’t say it much but really, truly, get out to see this movie at the theater if you’re any kind of fan, casual or otherwise.

BABY MAMA (2008)

Director: Michael McCullers
Cast: Tina Fey, Amy Poehler, Greg Kinnear, Dax Shepard, Romany Malco, Maura Tierney, Holland Taylor, Sigourney Weaver
Release: April 25, 2008
Synopsis: Successful and single businesswoman Kate Holbrook (Tina Fey) has long put her career ahead of a personal life. Now 37, she’s finally determined to have a kid on her own. But her plan is thrown a curve ball after she discovers she has only a million-to-one chance of getting pregnant. Undaunted, the driven Kate allows South Philly working girl Angie Ostrowiski (Amy Poehler) to become her unlikely surrogate. Simple enough”¦ After learning from the steely head (Sigourney Weaver) of their surrogacy center that Angie is pregnant, Kate goes into precision nesting mode: reading childcare books, baby-proofing the apartment and researching top pre-schools. But the executive’s well-organized strategy is turned upside down when her Baby Mama shows up at her doorstep with no place to live.

An unstoppable force meets an immovable object as structured Kate tries to turn vibrant Angie into the perfect expectant mom. In a comic battle of wills, they will struggle their way through preparation for the baby’s arrival. And in the middle of this tug-of-war, they’ll discover two kinds of family: the one you’re born to and the one you make.

View Trailer:
* Large (QuickTime)

Prognosis: Negative. Want to see where the JUNO comparisons are going to begin?

Welcome to BABY MAMA, a miserably titled film which wants to have the cache of being a witty take on the many incarnations of Maury Povich rejects who are cattle called onto his show just to see which unemployment earner has sperminated a hapless welfare taker.

I could live with the title if it wasn’t such a hard movie to try and get over with regard to we all having seen this already. I’m not positive if this is trying to be like JUNO-lite, a more mainstream syrup for middle-America to swallow but I think this trailer does a disservice to itself on a number of levels.

First, Tina “I loved to laugh at all my own jokes on SNL” Fey sets this yarn up with the following idea: she’s 37 and in need of a child. I’m a little confused how this woman had an adoption attorney shake his head with regard to her being able to adopt a young one; was she homogenously a wreck of a person and, if so, shouldn’t this be the focus of the film?

The joke, as well, of her talking about inseminating herself, her adoption woes and everything else she’s trying to do to get a kid, all the while being on a first date (Ha Ha!) isn’t funny. It’s something I would expect from a badly produced sitcom but there’s obviously more going on here.

I will say that the bright spot of having Sigourney Weaver and Fey doing a tête-à-tête with regard to the price of having a surrogate versus having someone killed is funny, and gave me a bit of hope, was dashed by the introduction of the usually hilarious Amy Poehler and the never amusing Dax Sheppard; the two of them are stereotypes of the lowest common denominator and I can see why they’re easily employed to provide the easiest of all jokes, the low-brow finger pointing.

(By the way, the Tracey Morgan joke about “put a baby in you” is wretchedly employed and even if Tracey thought it would be great for them to use his oft-quoted line it’s pretty hard on the ears here.)

Romany Malco’s inclusion here should have been great but I’ve seen this character before in 40 YEAR-OLD VIRGIN. I guess it’s not a big deal for him to have collected a check when asked to do what made that movie great but it’s distracting when you know you’ve seen this before. Example: his thoughts on the surrogate baby listening to DMX and what will happen if the womb is exposed to it. Thanks, what a winner of a joke.

But even in this mess of pastiches there is one joke that succeeds to go beyond the usual mainstream fare. The baby proofing of the house in which Poehler and Fey share and what happens when Amy needs to take a leak. I know it’s not much to see Amy crouched in a sink as she urinates but it was one of those jokes that actually managed to make me like this film. It’s just unfortunate, though, that the trailer ends with a train wreck of a set-up with a gag involving water breaking and a moment where a clever quip regarding using Pam on the vagina is what we’re left with.

JUNO comparisons, without a question, will dog this turkey but I can say that even for all the problems I have with that film at least JUNO didn’t feel as plastic and false as this film does.
SMART PEOPLE (2008)

Director: Noam Murro
Cast: Dennis Quaid, Ellen Page, Thomas Haden Church, Sarah Jessica Parker
Release:
April 11, 2008
Synopsis: Into the life of a widowed professor comes a new love and an unexpected visit from his adopted brother.

View Trailer:
* Large (QuickTime)

Prognosis: Positive. Ever feel like you’ve stepped onto a branch that might not hold the weight?

It’s not often that I would whole heartedly say I would willingly see a movie with Dennis Quaid (If INNERSPACE would come back into theaters I would so be there) and Sarah Jessica Parker and an Ellen Page that seems less HARD CANDY and more like the acerbic JUNO which I still can’t stand. But I like this trailer and I like the feel of this film.

We’ve come to expect, and I’ve expected, my films to mean something, to be something more than they are, and it takes a film like this to recalibrate everything in way that will make me appreciate “slices of life” films that aren’t out to angle for anything more than to just be good.

I like the cheeky beginning, not so much for the Ellen Page bit about self-absorption and its place in the modern society, but it’s the simplicity of Dennis looking haggard and his inability to connect with others that feels endearing. This trailer eschews the voiceover, the spoon fed stills that shove information in our minds so we don’t have to think about the story, and it lets things just happen.

Again, Ellen Page pops in to add some of that JUNO-esque levity but what really made me take notice of this trailer is the introduction of Thomas Haden Church.

What once was just a run of the mill family drama turns into something more when the drama now shifts from father/daughter to smart brother/loser brother. Needing a chauffer because he suffers seizures and can’t drive himself this looks like a film, and it’s beautiful to look at, where it’s about the relationships between siblings that will dominate.

I like the inclusion of the words “socially retarded” and the shift from a melodrama to a fill-on UNCLE BUCK meets MY TWO DADS meets every story where it takes a down on his luck loser to shift everyone’s paradigm.

I have to give a legitimate high five to the trailer maker in the sky for including Paul Westerberg’s “Dyslexic Heart” into the mix of things. I love the song in ways that make me reflect on the reasons why SINGLES stands as the most excellent romantic comedy my generation has ever produced but it really is Thomas Haden that brings this kind of deadpan legitimacy to a movie that looks like it would die a February death if it didn’t have him in it.

I’m not keen on SJP, I can’t really remember anything that I’ve liked her in but I am hopeful that this trailer making it out to seem like she’s just window dressing on a larger story between brothers is actually true. Like I said, it’s not often when I’m enamored with a cream puff movie like this but it’s a good trailer that does everything right and even throws a little “edginess” (yeah, I hate that word too) to make it feel like a legitimate movie you could break even for if you’re having to go to the movies with the ol’ ball and chain link and she’s not into watching and exploring the peculiarities of how Javier Bardem is such a bad ass in NO COUNTRY FOR OLD MEN.

Comics & Comics: All The Leaves Are Brown

Filed under: Columns,Comics and Comics — admin @ 12:05 am

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Howdy Inter-webbers, Matt Cohen here, and welcome to the day after. I’m reporting from the new headquarters of “Comics & Comics” in sunny southern California. If you’re anything like me (if you are, please email me”¦ I need some friends) Wednesday is the biggest day of your week. Us few, us proud, us unashamed and loyal Wednesday Warriors make treks to our respective shops, brave the lines, try to select choice copies of our favorite books and snag all the variants that strike our collective fancy. It’s a tough gig, but someone’s got to do it. So if you’re a fellow diehard, here is the column to see if other fans vibe with your opinions. If you’re new to the world of funny books, Ill try and provide a bit of a primer to the good, the bad, and the ugly (Chris Claremont anyone?). So strap in, lock on, and get ready to rock and roll.

Oh, and spoiler warning.

Comics for the week of 2/26/08

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DC

Countdown # 9: 8 weeks away, and I cant wait! Not because I’m excited for the finale, but because I’m excited to stop buying this book. Somewhere around issue 30, Countdown became almost unbearably bad, but after that much of a committal, who would drop the series? Damn you D.C, you clever tricksters. And speaking of Tricksters, his and Pipers storyline will go down as being the only worthwhile thing Countdown had to offer. I really don’t even know what to say at this point, the story is so disjointed and confusing. All I know is, at some point, Karate Kid became the main character in the series, Brother Eye came back and Jason Todd became the Red Robin (which is actually kinda cool). Everyone somehow got to Apokolips, and its obvious the grand showdown is forthcoming, but I for one, don’t really care. The art is mediocre, the writing is pretty bad, all in all this series is pretty terrible. 8 weeks till I’m free (to start buying the next monthly, like the mark I am)

Allstar Batman and Robin # 9: Color me surprised, but I actually really enjoyed this issue! It’s such a shock, because the previous eight issues have been painfully horrible in my not so humble opinion. Not the art, mind you. Jim Lee is at the top of his form. Rather, Miller’s writing has been like a bad parody of his own work. Don’t even get me started on “I’m the Freaking Batman, you retard” or the excessive usage of the phrase “Little Snot”. Terrible. So imagine how pleased I was to find myself laughing and smiling from panel one. The entire issue is basically a stand off between Miller’s versions of Bats and Hal Jordan, with Robin providing hilarious quips in the background. Even the concept for the issue is great. Batman and Robin paint the Batcave yellow, thereby rendering Hal powerless. Batman and Robin proceed to basically bully Hal around for an entire issue, and honestly, its one of the more fun books I’ve read in a long time. Lee’s art is, as always, perfect, but the yellow tint to the entire issue makes this book take on almost an abstract art quality, something I found very cool. Yes, the rest of the series pretty much blows, but by some random play of fate, Issue 9 is freaking awesome… If you dropped the book, pick this one up, and if you never read it in the first place, this may be a good place to start. Lets hope this wasn’t a one-time fluke, and maybe this series will finally become worth reading.

JSA #13: The first issue in a new arc does not disappoint. In fact, JSA has surpassed Justice League, in my opinion, as being the best “big” team book at D.C. Yes; the roster is almost laughably large and each week is pretty much a crap shoot in regards to who will be starring in the books, but month after month this is one of the most consistently great reads at any company. The inclusion of the Kingdom Come Superman in particular is one of the more intriguing and exciting plot ideas I’ve read in a long while. Speaking of Kingdom Come, Mogo makes his triumphant return in this issue to cause havoc on Earth 3 like he did the K.C Earth. This issue is mostly told from Superman Come’s perspective, and personally, I find the character endearing and fresh, and in particular whenever he talks with our Supes, I get geek goose bumps. The crossover between the mainstay DCU and Kingdom Come could’ve been disastrous or even worse, gimmicky, rather the meeting of these characters seems organic and logical, and it makes for exciting storytelling. This issue is a solid introductory take to what seems to be shaping up to be a great arc. Check it out.

Teen Titans # 56: Since its conception, the Teen Titans, like any other big family, have had their squabbles (Terra, anyone?). The newest incarnation of the team is no different. Though they’ve been through a lot together, there is still a large amount of distrust running through the team’s ranks. This week, that dissension comes to a head, with a great issue that puts Kid Devil (the “outsider” Titan) in the spotlight. Eddie has never been the smartest or most skilled Titan, but what he lacks in experience he usually makes up for with heart. His lack of experience got the better of him this week, when he caused a villain to escape, creating a rift between him and his teammates. (You don’t want Robin pissed at you”¦). When things cant seem to get any worse for Eddie, he decides to invite a group of fans to Titans Island, for an impromptu party. (When the Titans are away, Kid Devil will play). Needless to say, stuff gets crazy pretty quick, and Eddie begins to question who he really is, hero or demon in waiting. Just when things seem to be at their most dire, it goes from bad to worse, with the introduction of the team’s newest foes, the cleverly named “Terror Titans”. After a quick battle, Eddie is down and Ravager is next up. Seems like its going to be a fun arc, with far reaching ramifications, so if you are a Titan fan, definitely consider picking this one up.

Notable: Blue Beetle V.7 #24, Batman #674, Action Comics #862

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Marvel

Captain America # 35: So, about four issues into the arc, and Bucky has quickly proved himself to be a worthy successor to Steve Rogers. I can’t help but get psyched when I see the new costume, complete with gun holster and utility packs. It’s like Captain America for the new generation. I know that sounds cliché, and I do miss Steve, but in my opinion the character grew stagnant long ago, which is a shame considering Cap’s pedigree. With Bucky’s ascension to the shield, new life has been breathed into the series and I find myself actually excited to read a Captain America book for the first time in a long time. Brubaker’s previous run was good and all, but it was still pretty tame compared to the other hero’s of the Marvel Universe. Now, Captain America is back at the top of the heap, as he very well should be. Red Skull and the Baron continue to make trouble for all involved, but Bucky’s getting closer, and you know the inevitable showdown will be forty-six kinds of awesome. There is also a last panel surprise that is too good to mention here, and quite frankly worth the price of admission alone. A new Captain for a new America”¦. I like.

Marvel Zombies 2 # 5: Robert Kirkman returns, with the sequel to the bestselling (and great) mini, Marvel Zombies. This time around, Kirkman can’t manage to pack the same punch he did with his first effort. I know the first run sold like hot cakes, and anything Zombie related is pretty much guaranteed to move product, but maybe Marvel should’ve waited until they had a unique story idea, as opposed to basically rehashing everything that happened in the first series. Still, you read these books for the horror and humor, and like its predecessor, Marvel Zombies 2 is full of both. The biggest disappointment to the series is the ending, or in particular, the last 2 pages or so. The series wasn’t great, but the ending was flat out terrible. A random deus ex machina does not make fans happy, as Marvel should’ve learned by now, and though well inevitably see Marvel Zombies 3, lets hope the guys over there put some thought into it first, this time around. (Also, Sydham’s covers are extremely missed).

Thor # 6: This book has been more about Asgard and its mid western neighbors, then the lightning god himself, and I for one am fine with that. JMS has hit upon a unique and intriguing approach to resurrecting the fallen of Ragnarok. For some reason, this book reminds me of a TV show, one of those high concept action/comedy/drama/epics that the networks have been pumping out the last few seasons. The pacing, the humor, the absurdist/sci fi storyline. It reads like a “big” comic, and that’s pretty impressive considering there hasn’t even been a battle yet. Donald Blake remains likable as always, and the new interaction he has with Thor himself makes for some pretty interesting comic reading. Sooner or later, you know lightning will fly and hammers will strike, but until then enjoy what may be the only time in the Thor books history where it could be described as “quirky”. I’m sure most Thor fans are already picking up this title, but I think people who haven’t read the adventures of the Blonde bombshell, or people who stopped reading them long ago should give the book a chance. It’s definitely a fun read.

Thunderbolts International Incident: In this one shot, the Thunderbolts team is called to deal with seminal Marvel baddie, Arnim Zola, but the real crux of the issue is Radioactive Man, and his status as a Thunderbolt. The book is a decent one-shot, but really nothing spectacular. It does read very much like an issue of Radioactive Man comics though, not enough Penance, too much talking and no Venom eating people to make it feel like a true Thunderbolts book. I’ve been reading the Thunderbolts one shots, because I like the characters, but this issue is unfortunately, not a must read. Consider for true fans only.

Notable: X-Men Legacy #208, DareDevil V.2 #105, X-Men First Class V.2 #9

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Indy

Freddy Vs. Jason Vs. Ash # 5: I’ll put it out there on Front Street, I’m not that big into horror comics. Sure, I read a few Zombie titles every now and again, and Ill pick up a random book if it looks interesting but for the most part it is a genre that goes largely ignored by yours truly. I am a huge horror novel buff, and love horror movies, but for some reason that don’t typically extend into comicdom. Being such a horror movie buff though, it was hard for me to ignore a series that featured three of my favorite all time horror characters (in the freaking title, none the less), and for the most part, I’m glad I decided to give it a chance. The most successful aspect of the mini is that Jeff Katz has managed to find a voice for Ash, the hero of the tale, which keeps very much in theme with the Ashley Williams we know and love from the Evil Dead trilogy. And though this issue doesn’t go much into the way of storyline progression, it’s a fun read that sets up what looks to be a pretty exciting finale, to be released soon in part 6 of the mini. If you are a fan of the flicks, check out the book. I think you’ll enjoy what you find.

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Check back soon for my angry missive entitled “One More Month: Or why Marvel has 30 days before I quit Spider-Man”. As always, Ill be back next week for a comedy report on all things live/stand up. Should be fun”¦ So much fun, your brain will fall out of your head, land on the floor and start dancing its little brain legs off! Catch ya on the Flip Wilson.
And as always,

“Keep ’em bagged and boarded”

–Matt Cohen is currently redecorating his new apartment as the Savage Land. His tiger is on back-order

Weekend Shopping Guide 2/29/08: Not The Messiah

Filed under: Shopping Guides — UncaScroogeMcD @ 12:03 am

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The weekend’s here. You’ve just been paid, and it’s burning a hole in your pocket. What’s a pop culture geek to do? In hopes of steering you in the right direction to blow some of that hard-earned cash, it’s time for the Quick Stop Weekend Shopping Guide – your spotlight on the things you didn’t even know you wanted…

Though a rather nice Criterion edition of the flick has been on shelves for quite awhile, the new Life Of Brian: Immaculate Edition (Sony, Rated R, DVD-$ SRP) is worth your hard-earned shekels for the extra-spiffy remastered, high definition picture and sound. The two commentary tracks, five deleted scenes, and radio ads are ported over from the Criterion edition (sadly, the 1979 BBC documentary “The Pythons” did not make the transition}, while new additions include an audio reading of the script done before shooting began and an all-new retrospective documentary, “The Story Of Brian”.

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A few years back, I reviewed the incredible limited edition release of Star Wars: Dressing A Galaxy, which featured a supplemental DVD, fabric swatches from the iconic costumes, and much more. Truly, I was impressed. Well, as much as that blew me away, I was gobsmacked by the limited edition of Sculpting A Galaxy: Inside Star Wars (Insight Editions, $395.00 SRP). Not only do you get the book itself – a comprehensive overview of the ILM model shop’s work on all 6 films, written by model and sculpture designer Lorne Peterson – but the limited set (only 3,000 produced) is also signed by Peterson. The true geek of it all, though, is the replica of the original Landspeeder model, Death Star pieces, and Millennium Falcon piece that are included in the set. Truly a nerdly delight, and an incredible set.

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The first “important” film I ever saw, The Last Emperor (Criterion, Rated R, DVD-$59.95 SRP) still holds a very special place in my cinema viewing heart. I’m delighted that Criterion has decided to dive into a beautifully remastered special edition of director Bernardo Bertolucci’s tale of China’s final monarch with a sumptuous 4-disc special edition, loaded to the brim with both the theatrical and television versions of the film (with a commentary on the theatrical version), multiple in-depth documentaries on Bertolucci and the making of the film, interviews, an analysis of the history presented in the film, and a essay and interview filled booklet.

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It’s not often that lightning strikes twice, but it certainly did for Bob Newhart. While the 70’s had him anchoring the legendary Bob Newhart Show, the 80’s found him with another hit on his hands, starring as the owner of a small Vermont Inn staffed by characters only slightly less eccentric than the local townspeople in Newhart (Fox, Not Rated, DVD-$39.98 SRP). The 3-disc first season set features all 22 episodes, but sadly not a single bonus feature. Come on, people, bring Bob in while you can…

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Oh, Robert Zemeckis… When did your ego become so goddamn infuriating? I know you’re desperate to prove… something or another… about your motion capture animation technique, and about how it allows you to, I dunno, achieve things you never could with live action. Well, if Beowulf (Paramount, Not Rated, DVD-$29.99 SRP) is your proof of concept after the creepy Polar Express, then I think you’re in serious need of a slap across the face. Neil Gaiman and Roger Avary’s script is enjoyable, and the actors are clearly engaged, but the animation is about on par with videogame cutscenes, and nothing within it could not have been handled much more believably by live actors and special effects. The unrated edition features behind-the-scenes featurettes, deleted scenes, and more.

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One of the more iconic filmmakers to ever ply his trade gets a nice set of his flicks courtesy of the Stanley Kramer Film Collection (Sony, No Rated, DVD-$59.95 SRP), which contains a 2-disc special edition of Guess Who’s Coming To Dinner, Ship Of Fools, The Member Of The Wedding, The Wild One, and The 5,000 Fingers Of Dr. T. All of the films sport bonus features, while the Dinner bonus disc features an introduction, retrospective featurettes, Kramer’s Thalberg Award acceptance speech at the 1962 Academy Awards, the 2007 Producers Guild “Stanley Kramer” Award presentation to Al Gore, and a photo gallery.

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I feel so bad for Frank Oz. Here he is, one of the finest comedy directors of our age (I’m ignoring Stepford Wives as the work of a pod-Oz), and his latest – Death At A Funeral (MGM, Rated R, DVD-$29.99 SRP) – is pretty much sent straight to DVD. It’s a shame, because this very British farce is a very funny flick. Bonus features include an audio commentary from Oz, a second screenwriter/actors commentary, and a gag reel.

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I still bear a great deal of resentment towards all of these new DC animated projects, since the insipid Sander Schwartz cancelled the wonderful Justice League Unlimited – slapping Bruce Timm across the face in the process – and brought these projects forward. The latest is Justice League: New Frontier (Warner Bros., Rated PG-13, DVD-$24.98 SRP), which is adapted from Darwyn Cooke’s graphic novels of the same name – a cold war version of the formation of the famous league. Packed with a subpar voice cast that makes me long for the perfectly cast versions of the DC icons from the old series, it’s an awkward flick that at least is better than the horrid Superman: Doomsday. The 2-disc special edition features a pair of audio commentaries, two behind-the-scenes documentaries, Justice League episodes, and more.

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Every bit as comprehensive as you’d hope it would be, the 14-disc America At War (History Channel, Not Rated, DVD-$199.95 SRP) is a massive documentary series that charts American warfare from the Revolution to the war in Iraq – including everything from the Alamo to Korea and more.

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Yes, I’ll admit to being one of those children of the late 70’s who spend the early 80’s watching The Smurfs (Warner Bros., Not Rated, DVD-$26.98 SRP) on Saturday mornings, and who begged their parents for the Smurf figurines the rest of the week, desperate to create their own Smurf village. The Hanna-Barbera adaptation of Peyo’s still-appealing characters makes its DVD debut with a 2-disc first volume from season one, featuring 19 episodes, The Smurfs’ Springtime Special, and a music video. Frighteningly Smurfy.

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As the aging criminal Des – who does no intend to go quietly into that good night – Sir David Jason is a still-spry, still funny guy in Rough Diamond (Acorn, Not Rated, DVD-$39.99 SRP). Still scheming and acting as a slightly selfish latter-day Robin Hood, Jason and Des is a real treat. The complete first series in now available, which features text interviews with the cast.

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I remember seeing 30 Days Of Night (Sony, Rated R, DVD-$28.95 SRP) in the theater and wondering – after the vampires have pretty much wiped out the Alaskan town during the titular winter period in their first night of feeding, leaving just a small handful of morons – that the 29 remaining days were terribly boring padding. On DVD viewing, my initial assessment holds true. Bonus materials include an audio commentary and behind-the-scenes featurettes.

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I’m usually not a fan of pop star forays into classical music, but I did find myself enjoying Paul McCartney’s Ecce Cor Meum (EMI, Not Rated, DVD-$30.98 SRP), a live performance at the Royal Albert Hall of which is featured on a new DVD. The set also features a behind-the-scenes documentary about the creation of the piece.

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It’s been a long while, but Comanche Moon (Sony, Not Rated, DVD-$29.95 SRP) picks up the Lonesome Dove saga with a brand new miniseries focusing on young Texas Rangers Augustus McRae (Steve Zahn) and Woodrow F. Call (Karl Urban) as they face off against the Comanches, who defiantly intend to preserve their fast-disappearing territory and way of life. Bonus features include a pair of behind-the-scenes featurettes, and featurette focusing on Comanche heritage.

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Long an importer of our trashy prime time soaps, the Brits have been growing their own in recent years, and Hotel Babylon (BBC, Not Rated, DVD-$39.98 SRP) certainly adheres to all of the common cliches of the form, this time revolving around the staff of a high class, high drama hotel. The 3-disc set features all 8 episodes, plus a commentary on the first episode and a making-of featurette.

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So there you have it… my humble suggestions for what to watch, listen to, play with, or waste money on this coming weekend. See ya next week…

-Ken Plume

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Keneteph’s Corner: Experiencing The Power of Mentorship

Filed under: Columns,Keneteph's Korner — UncaScroogeMcD @ 12:02 am

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Experiencing The Power of Mentorship

keneteph2008-02-29.jpgLast December I attended my first Hollywood movie premier. It was for the independent film, The Power of Mentorship. This phenomenal film, is about the importance of having a mentor in life, to help one get where they want to go. It is based on the life of the film’s producer, Don Boyer, how he became a self-made millionaire, by following certain steps his own mentor gave him. It stars many of the top people in the personal development industry, such as Bob Proctor, and Marie Diamond, from the hit movie, The Secret. The ideas presented in the film truly get ones thinking going in the direction of pursuing their goals, and fulfilling their dreams. What made my attendance even more special was that I wasn’t only going as a fan or one interested in the personal development industry, but as a fellow cast member. No, I don’t make a physical appearance in the film, but a song I wrote, A Matter of Choice, plays during the credits of the film.

Don, and his wife, Melinda, put in a lot of hard work to make the premier the success it was. The same dynamic time and energy they put into the movie premier, they put into the people they work with. They are authentic people that truly want to see the world succeed. Through their company Real Life Teachings, they give everyday people the chance to mentor others, and be published alongside the top names in the personal development industry. Overall, I was inspired by the feeling of increase for all that radiated throughout the event, and want to use this opportunity to thank Don Boyer personally for adding me to his team. I recently had the chance to pick Mr. Boyer’s brain, and ask him about his successes and future plans.

Thaahum: How did you get your start as an author?

keneteph2008-02-29-02.jpgDon Boyer: I had a desire to be a writer since I was 12 years old when I sent away for a course that I saw in a comic book called “how to become a writer”. Although it would not be for another 20 years I did see that dream come true in 1991. I wrote my first book called 7 keys to increase. I self published that book but it was soon picked up by a major Christian publishing company.

It was a good selling book and made its way into Christian book stores. For some strange reason I did not write or publish again until 2004 when I wrote a book called Legends of Thithers and Givers. Once again, I found that to be a great seller that sold around the world. In 2006 I got the idea to do a book on mentorship and wanted to have both local writers as well as some of the best speakers in the personal growth industry. That came out in February, 2006 and I only planned to publish that one. It sold 4000 copies in the first 90 days and people starting me to contacting me to do another one. Today we have 11 books in that Power of Mentorship series and have over 90,000 copies in the market place world wide.

Thaahum: How did you get your stat as a mentor?

Don Boyer: I think I evolved in to mentorship by first becoming a good follower and student. I had the good fortune to have great mentors in my life starting at the age of 19. Today I still have great mentors in my life, people like my good friend Bob Proctor and Vic Johnson. I started mentoring, which means I started my speaking and coaching career back in 1984. From that point until today I still make it my life calling to mentor people. In fact, we just opened up our new Power of Mentorship training center in So. California so that we have people come here to be mentored and trained.

Thaahum: When did you get the idea for the film?

Don Boyer: People laugh when they find out, but I got the idea to do the film at a restaurant in May 2007 and put it all together in 7 months and had our Premier on Dec. 6,2007 at the Land Mark Theatre in Los Angeles. We had the movie cast there including Bob Proctor. People ask me all the time how I did this? My answer is always the same, it never crossed my mind that I could not do it! The truth is, we can all do what we can’t do if we don’t know we can’t do it.

Thaahum: What is your goal with this film?

Don Boyer: My goal for the film is the same from the start-to bring freedom to billions! I feel the film has so much power and holds the answer for people all over the world to learn how to live a better life. To have more, be more and do more. What is your dream? Whatever it is you can have it.

Thaahum: How did you get the different teachers/mentors involved in the film?

Don Boyer: Law of attraction. There is no other way I could have brought these kind of individuals into a film project from someone who really was not known (speaking of myself of course} Big name people are booked years in advance and they have to be very careful to who they agree to work with. Once I set the intent to do the film and who was going to be in it, it was the job of the universe to make it happen not mine.

Thaahum: What do you like best about being in the personal development industry?

Don Boyer: Helping people. My life changed completely for the better because of mentorship. I was a young lost 19 year old boy when I first met my mentor who forever changed my life. Besides that, the personal growth industry is my passion, and my life calling.

Thaahum: What are your future goals and ambitions?

keneteph2008-02-29-03.jpgDon Boyer: The future holds more books, more movies and more trainings. I will be doing this as long as I live. .

Thaahum: Will you be making any more films?

Don Boyer: Yes we are now working on our next film project called The Network Marketing Entrepreneur. It will be a combination of personal growth and how mentorship plays are role in this great industry.

Thaahum: How can people find out more about you and your work?

Don Boyer: People can reach us at www.DonBoyerAuthor.com

–Copyright 2008 Keneteph Entertainment

Quick Stop Thingamabobs: 2/29/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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February 28, 2008

Game On! 2-27-2008: Gaming Plethora

Filed under: Game On! — admin @ 3:22 am

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Sometimes, publishers will release a large amount of games in a short amount of time, sometimes within the same week or within a week or two of their last release. For this week’s column, we’re taking a look at a few releases by one such company (and one of my favorites), Capcom, who in the past three weeks has released three stellar games. Also up for review are releases from Sega and Konami. Fun times indeed.

GIVING THE DEVIL HIS DUE

dmc4_1.jpgUp first is the release of DEVIL MAY CRY 4, out now on PS3 and Xbox 360. Taking place after DMC1 (but before the atrocious DMC2) we follow the exploits of NOT the demon hunter Dante that the series is known for, but a young upstart with a Devil Arm (literally) named Nero. This Dante wannabe slightly resembles the big D with his choice in hair color and general bad-assery, but the similarities end there. Nero has been “˜blessed” with a demon hand known as the Devil Bringer”¦an attack that pulls enemies close and slams them to the ground, tears them apart, or other fo0rms of kicking demonic butt.

Through weird events that apparently I’m not to spoil for you all (despite them happening within the first 5 seconds of booting the game) Nero must track down Dante for”¦crimes. This all gives way to the real plot at hand, but suffice to say, once you start whooping butt as Nero, you won’t miss ol’ Crimson Coat. Nero can certainly hold his own, and is an excellent fill-in for this game. Don’t despair either, all you hardcore Dante fans”¦just as you’re getting used to Nero’s kick ass combos, they pull a switcheroo on you and you take the reigns of Dante for 7 levels in the game”¦only to get Nero back once you’ve gotten used to him!

The visuals for this game are truly outstanding”¦the cutscenes in particular shine in Hi Def and the whole look is definitely one that benefits from the next gen tech. However, the gameplay mechanic is strictly old school. Slice and shoot (and slam) your way through hordes of enemies as you progress level by level to stop the unholy evils around town. Of course, if you’re a fan of the series, that’s all you WANT to do, right? In that case, DMC4 doesn’t disappoint, as you get all the button-mashing, combo spilling, smokin’ style fun you can handle.

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If there’s one complaint to be had with the game, it’s how it handles the character switch. After battling your way through 11 levels as Nero, you’re sent as Dante BACK THROUGH the majority of where you just came from. This kind of backtracking is needless and sloppy level design. Plus, you have to fight the same bosses again on your way through”¦and once AGAIN at the end all at once (in typical Capcom fashion). Still, when compared to the whole picture of the game, this is a minor gripe.

The two versions of the game are practically identical, graphically and control wise. As I’m sure you’ve heard by now, the PS3 version has an edge and a disadvantage all in the same breath with its 30-minute mandatory harddrive install. Sure, this decreases load times by a fraction of a few seconds in the long run, but it’s a bit of a hassle when on Xbox 360 you can just, oh, I don’t know, play the game RIGHT AWAY by putting the disc in. The install idea isn’t a bad one”¦I just wish it wasn’t mandatory. The Xbox 30 version ekes out the win for me”¦mainly because I’m an achievement whore.

For old school button thumping fun, it doesn’t get any greater than this. Good story, fun visuals and a whole lot of baddies and boobage. Good times all around.

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One Gamer’s Opinion:
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YOU’LL FND ME IN DA CLUB

club.jpgFor developer Bizarre Creations’ first new title outside of the PROJECT GOTHAM RACING series, they’ve brought us THE CLUB, a score based shooter”¦that oddly enough, is very reminiscent of old school arcade games”¦and racing titles too, and is available now on PS3 and Xbox 360

You take on the role of one of six characters (plus two unlockable), each with varying abilities in strength, speed and stamina and fight your way through several arenas, fulfilling score and kill quantities for an exit. In THE CLUB it’s not just how you kill, but how FAST”¦headshots are gravy, but running through an abandoned prison gunning down lackeys brings you combo multipliers. The better the kill, the higher your score. IF your “kill meter” is draining, shoot an icon around the level called a skullshot to extend your combo. Busting through doors, rolling on the ground, or leaping over railings add bonuses too. Get to the exit in the allotted time, or the micro explosives implanted in your body will detonate. Very arcade style.

When it comes down to it, it really is a race game with guns”¦and guys running instead of driving. There are actually a few levels where you have to COMPLETE LAPS around the arena, killing all the while. It’s ridiculous, but it’s a lot of fun.

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Well…for a short while, that is. After a few times through THE CLUB’s different levels, all the action will feel a bit “same-y”. Still there’s a good bit of online action to be had, and the variety of the characters is cool enough. There’s very little story though, and unless you’re the hardest of the hardcore, the scoring mechanic won’t drive you wild.

For the old school fans, this is a breath of fresh air for the stagnant shooter genre, while still offering up some familiar fun. For shooter fans of today, it may not be new enough. People are fickle like that. Go figure.

One Gamer’s Opinion:
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THE REVOLUTION IS BEING TELEVISED

krame1.jpgAs long time readers of this column will note, my girlfriend would rather sing than speak. So when they announced that KARAOKE REVOLUTION: AMERICAN IDOL ENCORE wasn’t just coming out for PS2 and the Wii, but that she could get achievements for singing on Xbox 360, she was thrilled. Unfortunately, it seems like she should have stuck with the PS2 version. This review is based on the Xbox 360″¦and also on HER comments of the title”¦as I honestly haven’t played it.

Now, visually, the Xbox 360 version is a mixed bag. Sure, it looks more “realistic” in the character model department, and we have great models of the three judges”¦but, there’s not as many customization options on the 360 version (something she spends most of her time doing”¦almost more than singing in the damn game). Also, while the game “supports” the Xbox Live vision camera, it’s only in the background of the venues”¦you can’t map your face like you can with the PS2 Eye Toy.

Speaking of venues, the selection here is pathetic. All are AMERICAN IDOL stage settings, save for two”¦a stadium and a recording studio. The PS2 version offers quite a few more (including many from the previous games in the series). While this holds no bearing to my playing it, she certainly thinks it’s important to note. Honestly, variety is good, so I agree with her.

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The song selection is good, with 40 songs available on the disc”¦but once again, the Xbox 360 version gets the short end of the stick on gameplay modes. The One Mic and Two Mic Party modes of the past versions (And PS2 version of this game) are missing from the 360, as well as the options to sing without lyrics or “note tubes” (the indicators on screen to show you where your pitch should be). Usually these are played multiplayer with friends with hilarious results”¦not so here.

Admittedly, the 360 DOES have some cool points. Despite not being developed by series developer Harmonix (who’ve gone on to do”¦um”¦something else) we have Blitz Games (known by me for”¦The Burger King games?) doing an admirable job copying the style and structure we’ve become familiar with in these titles. There IS online multiplayer as well, and for local, you can compete with friends in an AMERICAN IDOL style competition, with your friends getting voted out and such. Also, just this week, they’ve release 21 new downloadable songs for the game”¦at $2 bucks a pop. Granted, if you buy them all, that’s $42 bucks (or 3360 Microsoft points)”¦almost the price of a another game. But hey, if ROCK BAND can do it”¦

In the long run, she’s happy with the game, but there’s so many options that it feels like the 360 version got the short end of the stick, when it really should have all the features of the PS2 one (there really is no reason it shouldn’t have). Still, it does what it’s supposed to do, so I can’t fault it for that. And neither can she, apparently.

One Gamer’s Girlfriend’s Opinion:
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QUICKSHOTS OF THE WEEK

ajustice1.jpgThe last two games from Capcom that I mentioned at the beginning of this column may be familiar to some. First, there’s APOLLO JUSTICE: ACE ATTORNEY, out for DS. The fourth in the ACE ATTORNEY series, we leave behind Phoenix Wright and take up with a newer defense attorney, still a greenhorn, but with all the charm and luck of his predecessor. For the first in the series developed especially for the DS, it doesn’t change much of the series, and personally, I think that’s a good thing. The same structure of the cases is there, but there are cool new tweaks, such as 3D recreations of the crimes, evidence gathering and observation and such. Apollo even has a variation on Phoenix’s “psyche lock” to tell when witness’ testimony is phoney. A worthy entry into the series. Plus, even if you’ve never played one before, it makes a good jumping on point, as backstory from the other games isn’t necessary for enjoyment of this title(as it is with the past two sequels).

One Gamer’s Opinion:
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lostplanet1.jpgSecondly, LOST PLANET: EXTREME CONDITIONS has just been released for PS3 this week. Virtually identical to the Xbox 360 version released almost a year ago, this version does hold some cool extras worth mentioning. First and foremost, all the downloadable maps for multiplayer from the Xbox 360 version have been included for free on the disc. Also, there are a few extra characters as well, including Frank from DEAD RISING and, of course, MEGA MAN, to be used in the main story as well as online. Beyond that, it’s still the same amazing visuals, the same ho-hum cut scenes, and the same old school shooting fun with level by level objectives and enemy characters with visible weak points. If you enjoyed the 360 version, there’s little new here, but if you missed it the first time around, it’s worth picking up.

One Gamer’s Opinion:
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Another week down, and still more to come, including DRAGON QUEST SWORDS for the Wii, and FRONTLINES: FUEL OF WAR on Xbox 360. See you next time.

THE GAME ON! RATING SYSTEM

 

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Ratings From Greatest to Least:

Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

Opinion In A Haystack: 2008 – A Retrospective

Filed under: Columns,Opinion In A Haystack — admin @ 2:22 am

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This column, OPINION IN A HAYSTACK, will have a very lax format. In fact, one could say my format is that I have no single format. I shall review movies not on the basis of them being released, but on the basis of how much I feel I have something viable to say that needs to be said. Also, I have many ideas in mind for columns looking back at the films of yesteryears in different ways. I promise to always explain what I’m doing beforehand, or during hand, or post-hand”¦some form of hand-explanation will always take place. This first column will be called 2008: A Retrospective. I need to say a few things about some movies that came out before this chance to let out steam. Yes, I do realize that most of these movies came out in 2007 (thus negating the comedy of the title) but let’s run with it and be best friends, ok? The following reviews/rants are written with the assumption that you’ve seen the movies already, which you most likely have considering they’ve been out for a while. If you haven’t, please be aware of a ***SPOILER WARNING*** for the following movies: I Am Legend, Juno, Cloverfield, Diary of the Dead.

I didn’t hate 28 Days Later. Everything technical about it was beyond cool. The only reason it garnered ill will from the horror crowd was the “fast-moving zombies” stigma. However, once we all calmed down and realized that they weren’t zombies, just sick living people filled with uncontrollable rage, then the entire legacy we thought it was stepping on suddenly disappeared and it could be viewed as something more than an exercise in pissing on George Romero’s genius. The remake of Dawn of the Dead made by Zach “300“ Snyder had the gull to actually be good, while also introducing the world to reanimated corpses that could run, which showered blue piss all over Romero. Why blue piss? Because while it was sacrilege, it was still kind of fun to partake in and watch. If only they could have just changed the title to Mall of the Dead, or Zombiefest! A namesake that would disassociate it with the Dead Trilogy would have been nice.

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This leads me to I Am Legend. This movie introduces us to Hollywood’s next bat-shit crazy legion of zombie-esque-former-humans known as dark-seekers. You know why they’re called that: because no one knows what to call them. They are vampires, well maybe zombies, or they could be zompires, or perhaps vombies. How about we just name they after what they like? Darkness. They seek it. How does that sound, Board Room of Studio Heads? Anyway, I truly loved 75% of I Am Legend. I have never read Richard Matheson’s book mind you, nor seen either the Vincent Price or Chuck Heston versions of the movie, so my critiques are solely based on two viewings of the new Fresh Prince classic (I apologize, the joke of calling Will Smith the Fresh Prince is almost as worn as calling Keanu Reeves “Ted”).

The majority of the movie was completely awesome, namely the first hour and change. Will Smith’s castaway performance was a new step in the megastar’s career, coupled with the fact that he had a very psychological relationship with his sidekick, who happened to be a dog. Francis Lawrence, the director who brought us the “it could have been much worse” Constantine, really knew how play to play up Smith’s strengths, and build the tension. I am talking particularly about the scene in which Sam, the dog, runs into a building after a stray deer and, turns out, it’s filled with dark-seekers. In 2007, that is pretty much the best you’re going to get for an intense moment. I even loved the whole bit where Robert Neville, Smith’s character, was talking to mannequins he had set up in the video store. The movie even made my stone cold heart pump blood and forced me to hold back tears when Sam was dying in Neville’s arms. I even, somehow miraculously, didn’t feel the need to complain that the dark-seekers were all CGI-ed to hell, which for me is rare. Then they had to bring in the woman and the boy. I should have known that the movie was going to have a Sisyphus-dilemma in terms of quality, and the woman and her son were most certainly a thousand-ton boulder (look it up). Do people really need a happy convenient ending this badly these days?

Actually, that question can be answered with another 2007 film, this one more of a financial flop”¦Frank Darabont’s The Mist, which had an ending so gloriously depressing that people in my theater actually yelled out how much the movie sucked only because of that fact alone. Introducing the woman and her little “angelic” piss-ant sucked all of the unique marrow out of the great “last man on the planet” storyline that they were elegantly following. We didn’t need the human race to be saved. We didn’t need some convoluted message about God working His magic through butterflies, and we most certainly didn’t need to take away the true meaning of the title. Upon doing limited research on why exactly the book is called I Am Legend, I found out that Robert Neville is not a “legend” among the humans for being a savior. His self made title is in fact because he is a legend among the vampires (in the novel they are straight up vamps apparently) for being their destroyer, an evil menace that lurks in the daylight and hunts their kind. Since the dark-seeking-vampire-zombies are now the majority populace on the planet, they create a civilized society between them, and Neville is the enemy of their new way of life.

THAT IS BEYOND BAD ASS!

Why wasn’t that on the screen? How come the scene after Sam dies wasn’t Robert Neville suiting up Rambo-style and going out to become the legend that he truly, and foundationally, was meant to be. He should have become the hunter, the dark menace lurking in the daylight, all his hatred and loss poured into hunting down the seekers and making them pay for a lost world. Instead the exact opposite happens; he gets stupid, drives his car into a pole, and then conveniently gets saved by a 100 lb. chick during an attack of at least twenty of these extremely fast, extremely savage seekers and saves humanity and all the happy little babies of the world. The last fourth of this film proves to me that they really have forgotten what makes a classic, or an iconic hero, these days. At least Frank Darabont has the balls to try.

How do you go about becoming a filmmaker when everybody looks at you and says “Hey, didn’t your dad direct Ghostbusters?” The answer is simple: Make good movies. I really do think that Jason Reitman does exactly that, he makes goods movies that are completely different from the type his pop used to make. Thank You For Smoking was pretty genius, and Juno, while not nearly as biting, isn’t without its positives. I enjoyed it for what it was, not really understanding where all this Oscar business came from, and besides the teen dialogue being so unique it almost seems forced, I only really have one major problem with the movie. Before I tell you that problem, I want to make it clear I am not part of the Juno-backlash which I read about on several websites, or the Juno-backlash-backlash, which apparently can exist. I honestly don’t think the movie isn’t worth all this fuss. Severely hating it or unreasonably loving it seems like overkill either way.

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The main meat (or is it beef? Hmm?) I have with the film is who the true “villain” of the piece is. My significant other says it’s obviously Jason Bateman’s character, her reasons being that his character wanted to be with Juno sexually, thus making him a pedophile, and making all other arguments null and void. I can see where she is coming from, but don’t agree at all. I can honestly say that while watching the movie, I felt as though Jennifer Garner was the villain and Bateman was the victim, Juno’s story arc aside. I did not even really think that Bateman wanted to sleep with Juno entirely.

I’ll explain.

Garner’s character (I can’t remember their names) was a mentally distressed and misguided person. All her banal goals, personality traits, and home furnishing/cleaning habits were basically the enemy of creative thought and the very definition of denial. She wanted a baby simply because that was put into her mind as what it is she’s supposed to want, what it is she’s supposed to do. She had no unique thoughts of her own and frankly, the mere act of her talking disgusted me. The way I saw it, she was everything wrong with the planet, not to mention her husband’s life. He, on the other hand, was still a person free of mind who had the ability to venture outside the American suburban nightmare. He thought as an individual and admitted to himself that he didn’t want to live a cookie cutter life raising an annoying miniature human because Norman Rockwell said so.

Along came Juno, this new person in his completely boring cut-off-from-the-world existence with his bland wife, and she sparked the fight inside of him to remember all the reasons why he used to love life and how much his wife’s Clorox prison is the very enemy of all the creative things he used to make and absorb. Juno wasn’t a sexual conquest; she was a street lamp hovering over a once darkened road sign toward a life that didn’t involve living in a house adorned with Ikea’s best selections and Oprah ideology. Sure, some sexual thoughts will come to pass when your are dealing with someone that gets you as much as Juno obviously did, especially when she is your only escape from a nightmarish relationship with a cerebrally stunted automaton like Garner’s character. In my opinion, he was the hero by leaving the marriage and the house before things got any worse and a child was brought into the mix. People are flawed, we make mistakes, his mistake was getting married and he corrected it as best he could. As to whether or not he would have gotten intimate with Juno, I agree that he would have, but it wasn’t because he was cruising the streets for barley legal poon, it was because she just happened to be the only person in his life that he could talk to anymore without having to edit his thoughts or silence his dreams.

To be very clear, I’m not saying I am for him having sex with a teenager, I am just saying that his reasons for having the attraction are not the normal sick-minded variety we would usually be dealing with. He didn’t do it, he left like he should have, and it’s not illegal to think about it. I guess making the semi-offer for her to come to his new place might be pushing it, but still, it never happened. I didn’t want them to have sex. If you want a clearer picture of this type of story, check out Ted Demme’s Beautiful Girls, it covers almost the same territory, just replace Juno with a really young Queen Amidala.

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I missed out on the theatrical run of The Blair Witch Project. About a year later I borrowed the VHS (VHS”¦never forget) from a friend and watched it in the middle of the day when the sun was shining, bright and beautiful. I was scared absolutely shitless, like to the point of not wanting to move. The only explanation as to why I could have had this reaction, to a movie that most of my friends said they laughed at, was that back in the olden days (a.k.a. the 90s) I was a very avid camper and was used to hearing far off sounds in the woods during the wee morning hours. Take that and couple it with the fact that the only movies that truly scare the living piss out of me are the ones that allude to a far off danger that I can barely see, a la Jaws or those scenes in the Exorcist when they are downstairs just listening to the possessed girl screaming. Other then that, I’m pretty hard to scare with special effects and jump cuts, but make it cerebral and I will melt into a puddle of wussy stew. I still to this day don’t know if I like The Blair Witch Project. All I know is that three hippies getting lost in the woods with video cameras is apparently my vision of hell. Yeah, I was surprised too.

Two movies of recent theatrical run have proved to me that is was not the style of Blair Witch that scared me; it was the execution through and through. The two movies of which I speak are, of course, Cloverfield and George Romero’s Diary of the Dead. I just have a few things to say about Matt Reeves’s (or J.J. “why am I popular at all?” Abrams’s) Cloverfield. There was not a single character in the entirety of the “found footage” that I didn’t loathe. They were all WB rejects that looked as though Dawson’s Creek vomited into a loft apartment and reformed pretty faces from the chunks, and then dredged their personalities from the goopy-stomach-acid-residue in between said chunks. Rob, our main character and supposed hero, was like a shining bright beacon calling out to all college stereotypes to run to the theater and get a taste of what their successful post-college life of being trendy would be like if Godzilla suddenly interrupted their photo shoots and text-messages. Am I a bitter old man? Dam straight I am. Excuse me if I sit there and see an amazing concept, amazingly executed, with amazing effects only to have to deal with characters that deserved an apocalypse happening to them two decades or more ago when they were all traveling up the urethra with a cell-phone tightly hugged by their sperm tale.

I mean seriously, can we get a Kurt Russell, a Bruce Willis, or a Clint Eastwood type in there? Hell, I would even settle for a Steven Seagal type, just so long as I don’t have to deal with moronic trendy youngins that deserve death right off the bat. Look, I have nothing against new, young talent, it’s just I have a very difficult time digesting what passes for actors and especially leading men/leading characters in today’s Hollywood. Get a real hero, and please for the love of God, get one that gives at least two shits about his friends and companions and doesn’t act like those with him on his journey are meaningless hunks of monster-chow compared to his true love that is almost 98% certainly dead and not awaiting his daring rescue. Rob was almost indifferent to Hud’s (the camera guy) safety, and if he gave a shit about any of the others, I wouldn’t have noticed. The whole plot of the movie was an exercise in complete selfish stupidity and was more then I could handle. Everything else about it was fucking great, I didn’t even have a problem (as an amateur videographer myself) with the camera being almost unbreakable. My only complaint is with the awful characters that I hated, and the fact that they all died still didn’t convince me the movie had merit, their very existence being on the screen just made all the bitter hatred fly out. Next time get Kurt Russell to kick some monster ass, instead of Dawson slip-n-sliding down the streets over his tears of true love while generic bug monsters eat all his friends.

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It’s always good to see REAL zombies on the screen. Slow, deceased, re-animated zombies in the hands of the master himself George A. Romero is statistically a good thing. Now ironically enough, the first movie discussed in this column was I Am Legend, and I have heard several fans and critics alike, even Richard Matheson himself, claim that it’s possible Romero aped the whole idea of Night Of The Living Dead from the novel/Vincent Price film. I have no knowledge of whether or not that is true, especially considering that one is vampires and the other is zombies, but for our purposes here let’s consider Romero to be undisputed king and creator of our rotting brethren. Having seen the Dead Trilogy several times in my life, especially the original Dawn Of The Dead and the great Tom Savini (better known as Sex Machine) remake of Night Of The Living Dead, I have to say that I fear Romero may be losing his touch, or perhaps my expectations for a master are too high.

Diary Of The Dead, as stated above, is another in the new line of “found footage” movies. However, it was in development and in George’s mind way before Cloverfield was a twinkle in Abram’s eye. In the past week I have been describing Diary as “Cloverfield with zombies” which is a disservice that I apologize for, for in truth Cloverfield is “Diary Of The Dead with Godzilla.” In no way is this movie a case of Romero selling out, In fact, it is him doing what he has always done, which is use zombies to their full potential and give up some serious social satire, something that the Dawn remake was sorely lacking (sadly not for the general public). This time around, instead of targeting consumerism, Romero sets his sites heavily on the, what’s the word”¦Blogosphere? The new world of interconnectivity and the common person’s newfound ability to control and give information that would normally be fully handled and possibly twisted by the government.

There is also a strong message about camera worship and the walls put up between the cameraman and his “cast of characters” a.k.a. the real world. These are great topics to cover no doubt, I guess my only complaint is, and it’s a small one, is how heavy handed they are. The movie is “shot” by a film student. In fact, the zombie uprising takes place during the shooting of a B-horror movie about a mummy, which births a “dead things movie slow” conversation. The footage has music and is edited to be more compelling. This is because, unlike Cloverfield, we are seeing the found footage in post production made by the surviving students at the end of the movie who give their editing up as an excuse to make the actual movie (the one we’re watching) better. Once again, very heavy handed. The entirety of the movie feels like Romero rubbing ideas in your face, even the short, but funny, conversation I mentioned above on why dead things wouldn’t move fast seems like him saying “Hey, zombies are slow, I should know, I made the first movie!!!”

None of this makes the movie unwatchable or bad, mind you, just perhaps trying to hard. As for the zombies themselves, it’s simply another one of the exact same scenarios as featured in the Dead Trilogy, zombies wake up and all hell breaks loose. They only exist to drive the story and characters forward, which isn’t a bad thing at all. I would say that many a great film, book, or play use the villain or monster for that very purpose instead of cheap Transformers-esque thrills that insult an audience. All the cast here is comprised of unknowns, none of them are great, none of them are awful, mostly they are forgettable and sadly generic, sort of living zombies themselves, I guess. There were times that the movie kind of meanders, and the only real things I remember are the bouts of dialogue that critique the Blogosphere (I’ve used that twice now, is that even an official word?) and how it can change the world, especially in a time of crisis.

Those of you who want gore, Diary has got it. It even has a few new interesting zombie kills (the acid dissolving away the head stands out for me.) The one thing you can always count on is Romero delivering humor and inventive kills. My favorite part of the whole movie was the drunkard of a teacher that gets caught up with the cavalcade of college film students. He might be a painful, old, grizzled drunk cliché, but hell the guy knew how to make grizzled depression work. All in all, Romero has made a pretty sturdy movie with only one or two wobbly legs, but he gets full props for a scene involving an elderly mute Amish man. Sadly, he dies quickly, but his time on screen is more precious then David Letterman’s cameo in Cabin Boy. Yes, you read that last sentence right. That’s my opinion”¦ deal with it.

Quick Stop Thingamabobs: 2/28/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:47 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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February 27, 2008

Cabin Fever #13: Brian Loves Josh Peck

Filed under: Cabin Fever — UncaScroogeMcD @ 1:55 am

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Oh no! Just when you thought it was safe to hang out at the Quick Stop…

cabin.jpgCabin Fever (hosted by the twisted souls Brian Fitzpatrick and Aaron Poole) is the result of having too much time on your hands and access to your local community radio station.

Over the course of an hour, they manage to trawl the depths of good taste, plus throw some music in. How much more could you want from a podcast?… Quality? Oh… we didn’t think of that.

Enjoy! And we hope our cross Atlantic friends can understand the Irish accent 😉

Hugs and Kisses,
Aaron P. + Rev. Fitzy

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CABIN FEVER #13: Brian Loves Josh Peck – This week’s show is a little bit crazy. Aaron decides to take over musical duties, resulting in the rocking of the cheapest instrument ever. You can stop the madness by sending your songs or getting in touch on our myspace page (myspace.com/cabinfeverradio). Brian has to face his prejudices against the perfectly nice actor Josh Peck. This battle gets a little ugly. Needless to say, there may one day be a re-match. This one was recorded on the day of the Oscars so don’t laugh at us if we’re wrong about anything. Enjoy!

[CONTENT WARNING]: Explicit contents! We say every naughty word you can think of. You have been warned!

DOWNLOAD: (right click to save)
Episode #13 (MP3 format)

[audio:http://traffic.libsyn.com/cabinfever/cabin_fever_13.mp3]

SUBSCRIBE
Subscribe to this Podcast via iTunes

Got something to say? E-mail Aaron & Brian at the Cabin Fever mailbag.

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CLICK HERE FOR THE CABIN FEVER ARCHIVES

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Quick Stop Thingamabobs: 2/27/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:15 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • It’s the calls home to dad that are always the most awkward… (Thingamabob)
  • Bruce Forsyth hosting Have I Got News For You, Part 1… (Thingamabob)

February 26, 2008

Comics in Context #215: Wauugh and Remembrance

Filed under: Columns,Comics in Context — admin @ 4:46 am

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cic2008219-01.jpgInevitably when I write about the late Steve Gerber’s most celebrated comics series, I feel I have to make the following statement. Yes, most people only know Howard the Duck from the dreadful 1986 movie adaptation, which is one of the most notorious disasters in Hollywood history. Yet Steve Gerber’s Howard the Duck comics series was one of the most brilliant achievements in the medium of its time.

Introduced by writer Gerber and artist Val Mayerik in the Man-Thing story in Adventure into Fear #19 (December 1973), Howard immediately captured the imaginations of Marvel readers, and of Gerber, as well. The duck won his own backup series in Giant-Size Man-Thing, and soon graduated to his own comic book, which was a tremendous, if short-lived, hit.

Though he was a bad-tempered talking duck, like Donald and Daffy, Howard was also a cleverly conceived variation on the type of Marvel hero pioneered by Stan Lee. If Spider-Man felt alienated from society, Howard’s situation was even worse. Displaced from his otherdimensional world of talking waterfowl, Howard was marooned on the world of humans, or “˜hairless apes,” as he called them. According to his series’ catchphrase, Howard was “trapped in a world he never made.”

In his book Disguised as Clark Kent, Danny Fingeroth explores how Jewish-American comics writers’ sense of being outsiders informed the superhero series they wrote (see “Comics in Context” #200, 201, 202, 203, 204). Gerber shared this background and Howard is the ultimate outsider. Wherever he went, Howard encountered startled humans who disbelievingly exclaimed, “You–you’re a duck!” as if Howard was not already well aware of the fact. In other words, everyone he encounters reminds Howard that he is not like them. The principal exception is his companion Beverly Switzler, who accepts and loves Howard, despite the difference in their species.

Moreover, Howard is a talking duck, like those we see in animated cartoons and comics in our childhood, who has been transplanted into a world of adult humans. I suspect that Howard represents our inner child, thrust into the world of adulthood. As such, he had special relevance for Baby Boomers who continued reading comics as they grew into adults, shifting away from the innocence of children’s comics into material for more mature audiences.

Whereas so many humor comics produced by the mainstream comics companies for this maturing audience were second or third-rate imitations of Harvey Kurtzman’s MAD, Gerber’s Howard the Duck was a superb ongoing satire on various comics genres, American culture, politics, and even the human condition. Confronted by nonsense all about him, Howard vented his feelings through his favorite expletive, a quacking sound transcribed as “Wauugh!” which could express exasperation, dismay, anger, fury, and even despair. That last emotion might be surprising in a “funny animal” comic, but Howard was a funny animal comic aimed at discerning adults, and through comedy it dealt with many if the same themes that Gerber explored in his genre melodramas like Man-Thing and Omega the Unknown.

One test of great satire is its longevity. Will a satire on topical events and issues still be relevant, meaningful and funny years later to a new generation of readers? I decided to see for myself. In Howard’s most celebrated storyline, he ran for president in 1976 against real life candidates, incumbent president Gerald Ford and the eventual winner, Jimmy Carter. Marvel’s Essential Howard the Duck Vol. 1 paperback enables new audiences to read Gerber’s entire original run on the series, including the presidential campaign. Will the storyline hold up, over thirty years later?

The election story arc begins in Howard the Duck #7, cover-dated December 1976, although the issue came out months before the November election). But Gerber had to spend the first part of the issue wrapping up the story he began in the previous issue. So let’s start with the beginning of that storyline in Howard the Duck #6 (November 1976, the first monthly issue), “The Secret House of Forbidden Cookies!”

Part of Gerber’s modus operandi on Howard was to parody other genres in comics and popular fiction: hence, Howard the Duck #1 burlesqued sword and sorcery. This time the target is the Gothic romance, and so, of course, it begins in a dark and stormy night. Following the Joseph Campbell monomyth pattern, the story starts out with our protagonist, Howard, and his companion Beverly at a low point. Having embarked on that particularly American form of quest, the road trip, Howard and Beverly have been reduced to hitchhiking in a torrential rainstorm. The lone passing motorist on the road at that time of night might have given Beverly a ride, but he panicked upon seeing her companion, reacting as if he’d seen a monster out of, yes, a Gothic horror novel: “It–it’s hideous–inhuman–not a man at all.” In other words, it’s a duck. The driver would have killed Howard and Beverly had they not leapt inside–into the mud. Beverly, usually the more optimistic of the two, postulates that the driver “lost control” of the car. Howard, more cynical about human attitudes towards him, is sure that the driver intended to kill them. And this is far from the last attempt on his life in the course of these four issues.

But then Beverly understandably turns distraught, and she and Howard reverse roles. Now he is the optimist, assuring her that “somebody is bound to come along.” But right now their situation resembles a wetter version of Waiting for Godot. Furious at Howard for getting them into their plight (and giving him a good kick), Beverly turns to hyperbole (“Nobody’ll ever use this road again!”) and evokes a fate worse than death. “We’ll have to eat each other to survive!” she asserts, not explaining just how they could manage to simultaneously devour one another. “That’d be understandable in the Andes,” Beverly says, grappling with the ironically humdrum nature of their predicament, “but not in the Poconos!”

Their plight is ridiculous, yet suddenly Gerber and Colan succeed in making it affectingly real. Fed up with the turmoil of her life since she met Howard, Beverly leaves him. Her parting words are “I can’t tolerate your stubbornness or petty fits of rage anymore!” That could be a line from an entirely serious story about lovers breaking up. Howard’s reaction is both credible and nuanced. At first, emotionally devastated, he seeks to placate her by hesitatingly agreeing with her decision (“if that’s what ya really want“) and admitting his faults (“I can’t deny I’m hell to live with”), perhaps in the hope that his concessions will change her mind. But Howard is too brokenhearted to adhere to his strategy, and suddenly calls out after her. She answers, but this time her anger triggers Howard’s temper, and he literally turns his back on her.

Frank Brunner drew Howard’s initial solo stories, but to my mind Gene Colan is Howard’s foremost artist. From the first time I saw his work, I’ve admired Gene Colan’s handsomely realistic style, which surely owes a debt to the great American illustrators. Yet he also draws Howard with the proper cartooniness. What amazes me about his work on Howard the Duck is that he somehow seamlessly blends the cartooniness of the duck and the naturalism of the people and backgrounds into a credible whole, so that you can believe that Howard and Beverly exist in the same world.

Beyond that, Gerber’s Howard the Duck provided opportunities for Colan to demonstrate his ability to make the characters he drew “act.” In the aforementioned breakup sequence, Colan captures the shifts in Howard’s emotions from sympathy over Beverly’s despair to irritation to being stunned when she says she’s leaving him to a look of vulnerability with a hint of desperation, to his final angry resignation, captured in both the look in his eyes and his body language.

Wandering through the rain, Beverly eventually reaches the archetypal Gothic mansion in the middle of nowhere, where she is mistaken for the new governess, a role played by Gothic heroines from Jane Eyre to Dark Shadows‘ Victoria Winters. Having, in effect, walked into a Gothic novel, the exhausted Beverly accepts the role that is assigned to her (“Oh, heck–why not? Anything that’ll get me in the door!”).

The next morning Howard awakens to the latest variation on Gerber’s “You’re a duck!” trope. This time he is found by Reverend Joon Moon Yuc and his young followers, the “Yucchies,” who regard Howard as a “devil-duck,” a creature of Satan, and a sign that “the last days” are upon them. Reverend Yuc and his followers are parodies of Reverend Sun Myung Moon, who moved to the United States in 1971, and the members of his Unification Church, called the “Moonies.” Reverend Moon is no longer as prominent in the news as he was in the 1970s, but Reverend Yuc and the Yucchies still work as parodies of religious cultists and fanatics.

Professing to be “a servant of the Lord,” Reverend Yuc abandons his feigned humility a few panels later, asserting that he knows the will of God. “My word is as the Lord’s,” he declares, and he begins to lead his acolytes in praying to God “to strike this creature dead with a bolt from heaven!” Howard gulps nervously, doubtless fearing what will happen if lightning does not strike and the Reverend decides to take divine vengeance into his own hands.

Who would be the contemporary counterpart of Reverend Yuc? I am reminded of Jerry Falwell and Pat Robertson’s infamous agreement that the 9/11 terrorist attacks were God’s punishment on America for harboring feminists, gays, and pro-abortion activists.

In bringing Reverend Yuc onstage, Gerber has not diverged from this issue’s overall satiric theme. Reverend Yuc fills the role of the fanatical clergyman who leads the witch hunt (like the Reverend Trask in Dark Shadows), and the Yucchies are his congregation.

Luckily, the Yucchies are diverted from attempting to destroy Howard by the arrival of a bearded horseman in period dress, Heathcliff Rochester (whose names reference the brooding leading men of Wuthering Heights and Jane Eyre), who turns out to be a representative of the Seven Gables real estate company (in a shout out to Nathaniel Hawthorne). Having apparently been misinformed as to the name of his prospective client, Rochester addresses Howard as “Reverend Duck.” Like Beverly, Howard accepts the proffered role, which at least enables him to escape Reverend Yuc’s clutches.

Meanwhile, Beverly and her new pupil. Patsy, are having breakfast at opposite ends of the typical long table in the mansion’s typically immense dining room, forcing them to shout in order to hear each other. Patsy’s mad mother (another allusion to Jane Eyre, and other Gothic and romantic works) alerts her that the local villagers are charging up the hill to destroy her. (Rochester later explains that they regard Patsy as “some sort of witch.”) Beverly comments that it reminds her of Frankenstein “with a few contemporary touches”: the leader wears a hard hat, and they’ve brought a crane with a wrecking ball to demolish the mansion. To protect the house, Rochester unleashes the hounds, who proceed to trample Howard in pursuing the villagers.

Watching this, Beverly initially reacts with concern for Howard and rushes out to him, before remembering they had split up and striking an appropriately defiant pose. Mirroring her anger, Howard launches into an inner monologue in thought balloons: “Why should I care if I never see her again? What possible mutual attraction could rationally exist between a duck and–that? It defies every law of nature!” Howard continually faces bigotry from the humans he encounters; now he is giving in to anti-human prejudice against Beverly.

But then Beverly provides him with an opening (“I’m not inflexible. I might be persuaded. . .or charmed. . .”), and Howard immediately seizes it (“On the other hand, I’ve never felt constrained to follow convention”) and rushes into the equally overjoyed Beverly’s arms. Howard’s anger and even anti-human bigotry towards Beverly were merely defense mechanisms for coping with the pain of her rejection. As they hug, Howard thinks, “How could this be wrong–or insane–when it feels so good?” Absurd as the relationship between a woman and a talking duck may be on the surface, this scene is surprisingly moving. Through it Gerber has mounted a touching defense of any unconventional form of love. Readers may choose to interpret the bond between Howard and Beverly as a metaphor for whatever kind of relationship they like. As both Beverly and Howard weep with joy, he tells her, “I know how it goes. Love is strange, an’ all that!”

Howard and Beverly return to the mansion, where Reverend Yuc and his witch-hunting cultists soon arrive to “exorcise” the mansion. Patsy leads everyone to (where else?) the mansion’s tower room, which contains equipment out of a Frankenstein movie and an ominous, enormous figure concealed beneath a sheet. Patsy contends that she is “just baking cookies” and “this whole set-up is nothing more than a glorified Suzy Homemaker oven!” Gerber has hit upon a sharp satiric idea here, comparing the archetypal mad scientist creating his monster to a child baking cookies or playing with dolls. A little girl will pretend that her Barbie doll is real, and Dr. Frankenstein brings his own “plaything” to life. And so this issue concludes with Patsy, defying the “ignorant, unscientific rabble” in the best mad scientist tradition, pulling the archetypal lever, and bringing to life–her gigantic Gingerbread Man! (This, by the way, is eight years before the 1984 movie Ghostbusters and its colossal Stay-Puft Marshmallow Man.)

Gerber quickly winds up this storyline within the first five pages of the following issue. Howard has a knack for pursuing different strategies than you might expect from the conventional genre hero. Faced with the enormous walking Gingerbread Man, Howard reasons that “It can’t eat us—if we eat it first!” and begins “ruthlessly chomping” through the creature’s leg. Soon thereafter the Gothic mansion, like Rebecca‘s Manderlay and Dr. Frankenstein’s laboratory, has gone up in smoke, and Howard and Beverly resume their road trip to the Big Apple.

They get a ride from country western singer Dreyfuss Gultch, a country singer who has been invited to sing the National Anthem at the convention for a third political party, called (get this) the All-Night Party. Gerber had obviously noticed how presidential campaigns enlist popular singers to perform at rallies and conventions, using country singers to appeal to the South.

Beverly asks Gultch if he can get them jobs at the convention, and he complies, although not from a sense of charity: Gerber and Colan visually make it plain that when he offers to do a favor for “such an exceptional pair as you,” he’s not thinking of Howard and Beverly, but of Beverly’s decolletage.

Beyond Gultch’s leering, Gerber continues to make a point of the sexism underlying the male-dominated world of politics. He gets Beverly a job as “Bev, your hospitality girl,” complete with miniskirted costume. “How’s that sound?” she asks Howard, “Like a come-on,” he replied, and indeed, by evening she’s been pinched so much she can’t sit down. Gultch gets Howard a job as a security guard, but when he reports for duty, his superior has a female employee on his lap.

So here are Howard and Beverly in newly assigned roles once again, and Howard’s might seem an unlikely fit. “You know I’m uncomfortable as an authority figure,” he tells Beverly, who knows better: “That’s what they all say–till they put on the uniform! You revel in that sense of power–and you know it.” Howard mulls this over, reflecting, “Sure, even on my world folks costumed themselves to achieve or reinforce a sought-after self-image. . . !” That’s interesting phrasing Gerber used, describing a guard’s uniform as if it were a superhero costume. But that’s something that is important to understand about costumes in the superhero genre: they are like uniforms that people wear in real life to convey an impression of authority. You could say that policemen put on costumes in order to fight crime. Moreover, in general people create a “self-image” through the clothes they choose to wear.

Dismissing the idea that clothes make the duck, Howard tells himself, “ya don’t immediately internalize–“ presumably meaning the image projected by a uniform. Waterfowl, know thyself! Garbed as an authority figure, Howard starts acting the part, imposing common sense solutions on the quarreling politicians he encounters. He has “internalized” his new role, after all.

First Howard wanders into a committee meeting, where a conservative is insisting that “This is the real world–where the Russkies will kill their own people in the name of national security! Our intelligence agencies must have the same freedom to operate. . . .” What, to kill our own people in the name of national security, that all-purpose rationale? A liberal rebuts him, declaring that “our men in mufti deserve our support” (as if anticipating the standard early 21st century rhetorical boilerplate about “supporting the troops”) but contending that “we cannot stoop to condone assassination. . . .” That’s a strong stand that the liberal immediately undercuts by adding, “except in self-defense!”, another all-purpose excuse. Gerber was writing this scene in 1976 about the Cold War, but with just a few alterations it could be a 2008 debate about terrorism between a hard-line right-winger favoring torture “in the name of national security” and a liberal who blusters about human rights but still lets the administration violate them at will.

Exasperated, Howard asks the committee members, “Any of you turkeys know anything about intelligence?” “Not firsthand,” one admits, as if he were in 2008 talking about alleged weapons of mass destruction in Iraq.

Later, Howard breaks up an actual physical fight between delegates for presidential candidate Wauldrap (with two “a’s”) and delegates for the rival candidate Wauldrop (with one “a” and an “o”) over who will vote for whom on the third ballot. Gerber was writing about when ballots taken at the Democratic and Republican conventions determined who their presidential candidate would be. After the 1970s one candidate from each of the two parties had accumulated enough delegates in the primaries that his nomination was a foregone conclusion going into the convention. But Gerber’s sequence turns out not to be dated. after all, inasmuch as political commentators have lately been predicting that neither Barack Obama nor Hillary Clinton will have enough delegates before the convention to win on the first ballot. So the political horse-trading that Gerber mocks here will play a role in the 2008 Democratic convention. And, of course, there are few policy differences between Clinton and Obama: in that sense they are the Wauldrap and Wauldrop of the 21st century.

Despite his characteristic desire not to get involved, Howard heroically saves Wauldrop (the one with the “o”) from being killed by a bomb planted on the convention floor (“I can’t knowingly let even a politician die!”). Gerber was doubtlessly thinking of the political assassinations of the 1960s, but now this sequence will make readers think of the current threat of terrorist attacks. Wauldrop understandably resigns as the All-Night Party’s presidential candidate, and Gultch nominates their new hero Howard to take his place. And if some individuial singlehandedy thwarted a terrorist attack at a national poliical convention in real life, wouldn’t there be a move afoot to promote him for political office?

It’s interesting that, as much as Howard agonizes over making decisions, and as much as he wants to avoid getting involved in other people’s trouble, when someone presents him with a new role to fill in life, whether it’s a reverend or a guard or President of the United States–he passively, unenthusiastically goes along with it. It’s as if he’s drifting through life, taking whatever opportunities present themselves. “I guess I got nothin’ planned between now and November,” Howard says, “but–“ No buts. Howard didn’t say no, and he is nominated by acclamation. Thus a political legend is born.

Recall that in Gerber’s story about the life of Darrel Daniel in Man-Thing #5 and 6 (1974), Darrel reacted to the assassination of Robert Kennedy during the 1968 presidential campaign by deciding to become a clown, to try to make people laugh again. The assassinations of the 1960s must have haunted Gerber, as well, but in Howard the Duck #8 (January 1977) he blows the threat up to absurd propottions. Rival assassins kill one another for the chance to assassinate the duck, and a street in Greenwich Village turns into a sort of shooting gallery as Howard and Bev make their escape in Gultch’s bulletproof limousine.

Mind you, according to Howard’s campaign manager, G. Q. Studley (whose name denotes a preoccupation with fashionable images), the fact that “Howard’s assassination quotient” is higher than the Democratic and Republican candidates for president is a plus: “it means that people care!” There’s nothing dated about Gerber’s satire on professional political consultants like Studley, who insists that candidates recite “nice, safe, pre-tested bromidic bombasts,” which were “compiled by out expert equivocators.” Howard contemptuously bites Studley on the nose and walks out to conduct his campaign his own way.

Gerber and Colan segue to a newscast by a familiar-looking anchorman called “Walter Klondike,” who reports on the astonishing success of Howard’s presidential campaign. “According to Klondike, “his relentless candor set him apart at once. In the words of one astonished listener: “˜My God, he’s telling the truth! He’ll be dead in a week!'”

Howard has become a new incarnation of that archetypal American figure, the political outsider who hasn’t been corrupted by the system and who speaks the plain truth. This is a figure of such appeal to Americans that politicians from Eugene McCarthy to Ronald Reagan to Bill Clinton to George W. Bush to John McCain to Barack Obama have all presented themselves as this sort of candidate at some point during their careers. Howard is like a Frank Capra hero, only with feathers and without the naivete. And in bad times the American public fervently responds to a candidate who convincingly stands for change from a rotten status quo; Klondike reports that Howard has won “millions” of supporters.

Howard also proves to be a political performance artist who anticipates Michael Moore. (Gerber even has President Ford comment about Howard’s “theatrics.”) For example, to make his point against pollution, Howard “collected a steam-shovelful of non-returnable containers” and dumped them on their manufacturer’s property.

Klondike presents (fictional) comments on the HTD candidacy from the real life 1976 candidates: Jimmy Carter, depicted as a Democrat uncomfortably straddling both sides of the issue, and Gerard Ford, who seems a clueless Republican president. The names may have changed by 2008, but the character types that Gerber pinpoints here are still with us.

What makes Howard decidedly different from other candidates, apart from his species, is that he really isn’t motivated by the lust for power that drives other politicians. Again mixing his media, Gerber inserts a prose transcript of one of Howard’s press conferences, in which he explains that “I didn’t particularly wanna be president of this coast-to-coast funny farm you hairless apes have set up. When they asked me to run, I’d just been hit on the head an’ didn’t really understand what I was agreein’ to.” But as he tells a fat cat lobbyist, “Well, s’pose I toldja I don’t care if I’m elected? That I’d rather lose than sell out to you oily guys with steel brains and exhaust pipe mouths?” Free from personal ambition, Howard’s candidacy has a purity that other politicians don’t match.

In Howard’s press conference, Gerber continues to rework themes that we examined last week in his Man-Thing stories, but from a comedic perspective. Darrel the clown and Brian Lazarus both rejected the rat race of the business world and its goals of material success. Lazarus feared he had lost his capacity for emotion. Darrel found his true vocation in making people laugh in an unhappy world. Howard tells his audience, “you’ve fashioned an emotionally and intellectually sterile culture. . . .If an individual is unwilling to spend his life in the plodding pursuit of possessions, there’s nothing for “˜im to do! The United States is one big dateless Saturday night! If I’m elected, I’m gonna inject a little life back into you anesthetized Americans! For four years this country’s gonna get down an’ boogie, see?” Indeed, the campaign slogan on the real Howard the Duck campaign buttons that Gerber sold in 1976 was “Get down, America!” which also was a sly reference to the candidate’s downy feathers.

In the concluding pages of issue 8, Howard and Beverly run a “gauntlet” of assassination attempts by “special interest” groups. Whether Gerber thought that special interests would really resort to murdering a candidate they opposed, I do not know. I prefer to think of this sequence as employing hyperbole to satirize the lengths to which political “attack machines” will go to figuratively destroy a candidate.

What finally does in Howard’s candidacy is, beneath its comedic aspect, believable indeed, as politicians such as Gary Hart, Bill Clinton, and now maybe John McCain could attest: a sex scandal. The media publishes a (faked) photograph of Howard and Beverly taking a bath together.

Exactly why this is so scandalous is left up to the readers. Is it because Howard and Bev aren’t married? Here Gerber is puncturing the hypocrisy of the political world, since he took pains to depict the convention as a hotbed of covert sex. Or is Gerber suggesting that the general public is less open-minded than Howard and Beverly about the unconventional relationship between a human and a waterfowl?

Beneath the bathtub photo, Gerber ran a caption promoting the title of the next issue’s story: “The Bite of the Beaver! (Chomp!)” I confess that in 1976 this reference to vagina dentata went right over my head–and obviously, over the heads of Marvel editorial and the Comics Code as well!

In the next issue, Howard the Duck #9 (Feb. 1977), it turns out that the photo was faked by a hotel bellboy, a fanatical youth who is in the employ of Pierre Dentifris, an even more fanatical foreign mastermind from, of all places, Canada. So Howard and Beverly head up north, where they meet a square-jawed Mountie named Sergeant Preston Dudley, whose name alludes both to Jay Ward’s Dudley Do-Right and to the now nearly forgotten radio and television series, Sgt. Preston of the Yukon (which was–what a small world!–originally produced by George W. Trendle, who also presided over the creation of The Lone Ranger and The Green Hornet).

When Howard and company finally encounter Pierre Dentifris, “Canada’s only super-patriot,” he turns out to be a bearded recluse who rants against America and the “way you barbarians invaded and polluted us with your industry, your so-called culture–!” Surely Gerber was satirizing rabidly anti-American foreign critics. But in 2008, I think that Dentifris has a new relevance that Gerber could not have anticipated. Now to me Dentifris looks like a satiric foreshadowing of Osama bin Laden, raving from his isolated hideaway against American culture and employing fanatical youths to carry out his plots against the United States. Dentifris is conducting his own sort of secular jihad against America. Coincidentally, he even takes control of an airplane as part of his scheme; Sgt. Dudley comments that this is “his modus operandi. . .Pierre always uses bellboys and robot planes.”

Ultimately Dentifris, costumed as “Le Beaver,” has a showdown with Howard on a rope suspended over Niagara Falls. And yes, Gerber even makes an allusion (“Slowly he turns. . . .”) to the classic vaudeville routine about Niagara Falls, probably best known to Baby Boomers from the 1944 Three Stooges short Gents without Cents. Once again choosing a rational but unexpected alternative to standard heroic behavior, Howard decides that the fight is stupid and waddles off the rope back to safety, while Le Beaver falls to his apparent demise. (But considering that the Canadian dollar is now worth more than the American one, I’d say that Le Beaver has finally gotten his revenge.)

Howard’s harrowing experiences leave him on the brink of a nervous breakdown, and Howard the Duck #10 (March 1976) consists of an issue-long surrealistic dream sequence which Gerber titled “Song-Cry of the Living Dead Duck,” kidding his own Man-Thing classic. I could easily keep on going analyzing this brilliant series, but this week’s column is long enough, and this is a good place to stop.

So, yes, Gerber’s Howard the Duck not only stands the test of time, but its satire even proves unexpectedly relevant to current events.

In the 1950s and 1960s Walt Kelly’s Pogo ran for President every four years, and over the decades I hoped that Howard would likewise run–or waddle– again for the Presidency, but he never did, Mind you, this would only have worked if Steve Gerber had written the stories. Others have tried, but Howard is so personal a creation that no one but Gerber ever truly captured the character or the feel of his series. Some years back, Gerber wrote a new Howard the Duck miniseries for Marvel’s MAX line, and I worried that, after so many years, he would be unable to recapture the magic of the original. But he did, and the MAX series matched the standards Gerber set in his 1970s Howard stories. One of my only regrets was that Gene Colan didn’t draw the mini-series.

My other regret was that Gerber never did a follow-up Howard series, for reasons I do not know. And now it’s too late.

Its like the new Batman mini-series that Steve Englehart and Marshall Rogers were working on when Rogers passed away, and that now will never come to be. It’s disconcerting to think of the stories that could have been done by comics creators who died too early, if only they had been asked when they were still here.

Imagine if Steve Gerber had written about a new Howard presidential run during the Reagan years, or the Clinton administration, or during the regime of George W. Bush? But the point is that we can’t. No one else as yet has fully recreated Gerber’s unique satiric vision.

–Copyright 2008 Peter Sanderson

Win the LORD OF DARKNESS Premium Format Figure from Sideshow!

Filed under: Contests — UncaScroogeMcD @ 4:32 am

We’re giving away, in conjunction with Sideshow Collectibles, the exclusive edition of their LORD OF DARKNESS Premium Format Figure from the film LEGEND.

The Lord of Darkness Premium Format Figure utilizes a wide variety of materials to capture the costuming, make-up effects, and demonic menace of the classic character. The real fabric costuming is incredibly elaborate, combining more than ten different fabrics and other materials. The figure is hand cast in high-quality, heavy-weight polystone, then hand-finished and hand-painted to exacting standards. Each Lord of Darkness includes a high-quality display base, allowing the figure to stand at over 23-inches tall.

The Sideshow Exclusive version of Lord of Darkness Premium Format Figure includes an accessory available nowhere else, interchangeable components that will allow you to change Darkness’s sword for the unicorn horn!

Contest ends at midnight EST on Monday, March 3rd.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

One entry per day, per person.

All submitted entries must be received by 11:59pm EST on Tuesday, March 4th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 2/26/2008

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 4:21 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Mel’s Rock Pile Gives a Tribute to Punk Music, Part 1… (Thingamabob)

February 25, 2008

QUICK STOP EXCLUSIVE: I’m F***ing Seth Rogen

Filed under: Production Blogs,Quickcasts,Video,Zack And Miri — UncaScroogeMcD @ 8:43 pm

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Straight from the set of Kevin Smith’s Zack And Miri Make A Porno – starring Seth Rogen, Elizabeth Banks, Jason Mewes, Traci Lords, Craig Robinson, Jeff Anderson, Katie Morgan and Ricky Mabe – comes a decidedly NSFW cautionary tale about just what it takes to get ahead in Hollywood…

 

[flashvideo filename=http://www.smodcast.net/imfingsethrogen_stream.flv /]

Download “I’m F***ing Seth Rogen”:

  • Large (560 x 420 – QuickTime – 30.90 MB)
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    Win COMIC RELIEF: THE GREATEST & THE LATEST on DVD!

    Filed under: Contests — UncaScroogeMcD @ 5:42 am

    We’re giving away, in conjunction with Shout! Factory, a copy of COMIC RELIEF: THE GREATEST & THE LATEST on DVD.

    Contest ends at midnight EST on Monday, March 3rd.

    CLOSED! THANKS FOR ENTERING!

    Official Rules

    No member of Quick Stop Entertainment or their immediate families may enter.

    No Purchase necessary to win.

    Must be 18 years of age or older to enter.

    One entry per day, per person.

    All submitted entries must be received by 11:59pm EST on Monday, March 3rd.

    The winner must allow 4-6 weeks after notification of win to receive the product.

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