FRED Entertainment

December 19, 2007

Quick Stop Thingamabobs: 12/19/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Grandma got run over by a… Well, you know… (Thingamabob)

December 18, 2007

SModcast 41

Filed under: SModcast — UncaScroogeMcD @ 3:07 pm

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SModcast is the meandering palaver of a pair of dudes whose voices are so dull, they don’t deserve to be on the radio (and, hence, aren’t). Kevin Smith and Scott Mosier are SModcast.

The best thing about SModcast? It don’t cost nothing.

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SModcast 41: Honkey! –

In which our heroes get into a discussion of the white man’s lack of reclaimed cultural terms of endearment before launching into an even more in-depth exploration of cultural terminology, try to come up with words to hurt each other, turn their sights on sites that feature comments that aim to be mean for mean’s sake, read a very special piece of listener mail, debate the history of the Christmas Tree in relation to self-mutilation, and wrap up with another dip into the SModcast mailbag, the best Oscar’s ever, and a Bat-Quickie.

[CONTENT WARNING] SModcast features harsh language and even harsher notions of propriety. Listener discretion is advised.

DOWNLOAD: (right click to save)
SModcast 41 (MP3 format) – 48.25 MB

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SUBSCRIBE
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Wanna add your two cents? Spend it here, in the SModcast mailbag.

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CLICK HERE FOR THE SMODCAST ARCHIVES

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Toy Box: It’s beginning to look a lot like… zombies!

Filed under: Columns,Toy Box — admin @ 12:26 am

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If you have one of those hard to buy for pop culture addicts on your list, or maybe someone with a twisted appreciation for the undead, or just somebody that loves horror, then I have the perfect gift idea for you!

A few years ago, Sideshow Collectibles started a line of 12″ in house designed zombies called The Dead. Since then, they’ve released an ever increasing number of the undead into our lives, each one better than the last. They also have other items that proclaim your love of all things flesh eating, like t-shirts and sweat shirts with The Dead logo on the front.

But for Christmas, they decided to go all out and produce a very nifty The Dead zombie ornament. For just $10 plus shipping, you can bring home this delightful yuletide brain eater.

If you have any questions or comments, drop me a line at mwc@mwctoys.com. On to the review!

The Undead Christmas Ornament

I have this guy already on my tree. And he gets a lot more attention and comments than Winnie the Pooh!

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Packaging – **
Normally, Sideshow does amazing packaging. The Dead line tends to be very minimalist though, and that’s the route they went here. There’s actually a sticker on the back that has The Dead logo on it, but the front, sides and top are completely white. The window shows off the ornament well enough though, so I’m not bothered by the plain white container.

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What does bug the crap out of me is the styrofoam insert. This time they went with the cheaper, lighter stuff that falls apart in your hands, and I hate this stuff. By next Christmas, it’s going to be in several pieces, and useless for storing the ornament.

Sculpting – ****
Wow! This might just be an ornament, but this is my favorite zombie head sculpt they’ve produced!

The nice thing is that it’s done in sixth scale, so it actually fits in with the figures. The detail work on it is amazing, with some truly realistic rot around the exposed skull and nasal cavity. It’s not all the sculpt – the paint goes a long way too – but this head sculpt has some of the best detail we’ve seen in the line.

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The zombie is coming up over and out of the ornament itself. The right hand is reaching out menacingly, while the bared teeth show his true intent. And it’s to eat Carols, not sing them. The bulb itself is actually plastic, and not glass, but the seam along the side is fairly tight and difficult to see unless you inspect it closely.

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Now here’s the real beauty part – the head and hand can be removed from the bulb with a little effort! That means you can grab yourself a spare body, tear up some extra clothes, and put together ANOTHER zombie in your The Dead line! Sounds like you better buy two of these guys, one for the tree and one for a custom.

Paint – ****
Great sculpts can be ruined by mediocre paint. But great paint can take the sculpt to a whole new level, elevating the realism and life-like nature. And while this guy wouldn’t technically be ‘alive’, the paint does bring out the detail and the coloring in a way that’s truly life-like.

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The glassy right eye looks amazing. The subtle difference in color between the graying skin and exposed skull is remarkable. Even the work on the teeth and nose are above average, even for companies like Medicom or Hot Toys. If every sixth scale figure produced by Sideshow had paint that looked like this, they’d have no competition in the category.

Design – ***1/2
I have to admit that the plastic ball ends up pulling a half star off this category, along with the lack of anything particularly ‘Christmasy’ about it. On the one hand, I’m quite happy that he lacks a silly Santa hat (for example), because that makes it much easier to produce a nifty custom with the head and hand. OTOH, I really would like it to be more festive, and besides – if he was wearing a Santa hat, wouldn’t he make a terrific zombie Santa custom? In fact, I just might have to try that out anyway…

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Still, he’s going to look terrific on just about anyone’s tree.

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Value – ***
If you’ve been in a Hallmark store lately, you know how damn expensive good ornaments are. Most of the regular ones cost $12 – $15, and are rarely this large – or this detailed in sculpt and paint. At $10, he’s a solid value, even after you add in the extra shipping cost.

Things to Watch Out For –
Not a thing. Other than your wife freakin’ out when she see’s it hanging between her 2006 Barbie and the ‘Our First Christmas’ ornaments.

Overall – ****
This was one of the best surprises I’ve had in quite awhile, at least when it comes to pop culture collectibles. It really did turn out amazingly well, and is going to be a perennial addition to my tree. Unless my wife ‘accidently’ breaks it. I ordered two though, just in case.

If you do pick up one or two to make custom zombies, please drop me a photo. I’d love to see your creativity in action! And steal your ideas for myself, of course.

Where to Buy –
You can pick him up at Sideshow right now for $10!

Related Links –
I’ve reviewed only one of the previous The Dead figures, although I’ve bought the whole line. I covered Subject 5, the zombie security guard. If you’re a zombie fan in general, you should also check out:

– the Peril Unlimited 12″ zombie, the GITD Flesh Eating Zombies, and the recent Shaun of the Dead 2 pack.

– my review of Cult Classics 4 that included the plaid shirt zombie from Dawn of the Dead and the zombie fighter Shaun from Shaun of the Dead; and the Cult Classics 3 Flyboy Zombie from Night of the Living Dead.

– then there’s my review of Earl, from Mezco’s line Attack of the Living Dead.

– check out the Marvel Legends monster boxed set that included the zombie from Tales of the Zombie.

– SOTA recently released the Land of the Dead figures.

– and don’t forget the cool (but expensive) zombies from the sixth scale Dust series.

Win RUSH HOUR 3 on DVD!

Filed under: Contests — UncaScroogeMcD @ 12:17 am

Our holiday contest-a-palooza continues as we give away, in conjunction with New Line Home Video, five (5) copies of RUSH HOUR 3 on DVD.

Reunite with the hilarious duo of Jackie Chan and Chris Tucker as their unique, east-meets-west trademark style of crime-fighting and high-kicking antics continues in Rush Hour 3, arriving on DVD from New Line Home Entertainment on December 23, 2007.

Contest ends at midnight EST on Tuesday, December 25th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Tuesday, December 25th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/18/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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December 17, 2007

The Fred Hembeck Show: Episode 102 – Deck The Howls

Filed under: Holiday Havoc,The Fred Hembeck Show — UncaScroogeMcD @ 3:53 am

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THAT should silence the critics who’ve said The Fred Hembeck Show has lost its bite!Well, gang, until next full moon – or thereabouts – stop on over at my Fred Sez blog to keep up on my latest doin’s! Adios for now!

So, see you next time – WHENEVER that may be!!

Copyright 2007 Fred Hembeck

Win a Christmas Ornament From THE OFFICE and a HEROES comic!

Filed under: Contests — UncaScroogeMcD @ 3:01 am

Our holiday contest-a-palooza continues as we give away, in conjunction with NBC Rewind, an Christmas Ornament from THE OFFICE and a HEROES comic book.

Keep missing your favorite shows this holiday season? Is it because you have too many parties to attend? Or because your in-laws keep stealing your remote? Well, NBC.com has the perfect gift for you! You can catch up on your favorite NBC shows such as The Office, Chuck and 30 Rock on NBC Rewind! To catch-up, re-watch, or get to know a new show, just go to NBC.com (www.nbc.com/Video/) and watch full streaming episodes for free!

Contest ends at midnight EST on Monday, December 24th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Monday, December 24th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/17/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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  • Watch it while it lasts – A Charlie Brown Christmas, Part 1… (Thingamabob)

December 14, 2007

Weekend Shopping Guide 12/14/07: To The Moon, Gomer

Filed under: Shopping Guides — UncaScroogeMcD @ 1:39 am

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The weekend’s here. You’ve just been paid, and it’s burning a hole in your pocket. What’s a pop culture geek to do? In hopes of steering you in the right direction to blow some of that hard-earned cash, it’s time for the Quick Stop Weekend Shopping Guide – your spotlight on the things you didn’t even know you wanted…

Who’d have thought that, 3 flicks in, the Bourne franchise would be still be going strong – and, in some ways, even improving? The Bourne Ultimatum (Universal, Rated PG-13, DVD-$29.98 SRP) finds Jason Bourne (Matt Damon) in pursuit of the agents that stole his memory and true identity. The action is equal parts explosive and cerebral, and all the better for it. Bonus materials include an audio commentary with director Paul Greengrass, deleted scenes, and behind-the-scenes featurettes.

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Strike another one from the list, as the farcical escapades of the Dr. Crane and his family come to an end with the release of the 10th season of Frasier (Paramount, Not Rated, DVD-$38.99 SRP). Due to an odd release of the 11th and final season early on, this penultimate set is the last to hit shelves. The 4-disc set contains all 24 episodes.

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Space nerd that I am, I was geekily fascinated by The Lunar Exploration Scrapbook: A Pictorial History of Lunar Vehicles (Apogee Books, $36.95 SRP). As the title so directly relates, it’s a compendium of photos, diagrams, blueprints, and designs for the numerous vehicles that have landed on or traversed the landscape of our moon.

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Well gawwwwwlly, it’s time for another season of Jim Nabors as Gomer Pyle, U.S.M.C. (Paramount, Not Rated, DVD-$38.99 SRP). The 5-disc set features all 30 third season episodes, but its lack of episode makes me longing for a commentary track from Nabors.

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Years after the end of his much-missed Comedy Central series Insomniac, Dave Attell returns with a new HBO comedy special, Captain Miserable (HBO, Not Rated, DVD-$19.98 SRP). In his first special for the pay channel, Attell is the same loveable slob we remember and love, only this time he’s live on stage in Washington, DC. Bonus features include additional footage and a trio of featurettes.

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The High School Musical phenomenon has completely passed me by. From what little I know, it’s some kind of crazy cult that’s been systematically brainwashing the youth of America. It’s only natural, then, that there’s a High School Musical 2 (Walt Disney, Not Rated, DVD-$29.99 SRP) – which is needed to keep the brainwashing from lapsing. Bonus features include a rehearsal cam, music videos, karaoke, a sing-along feature, and an exclusive music scene.

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For many fans, the third season of Lost (Buena Vista, Not Rated, DVD-$59.99 SRP) is became the bridge too far. The first half of the season is generally considered to be a mess, and proof that the producers really didn’t know where they were going. To give them credit, though, they managed to mostly recover the ball in time for the mind-bending season finale. The 7-disc box set features all 23 episodes, plus audio commentaries, deleted scenes, behind-the-scenes featurettes, and more.

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After the revelation of their polygamist ways at the end of the first season, the second season of Big Love (HBO, Not Rated, DVD-$59.99 SRP) finds the extended Henrickson clan trying to weather the ensuing storm, as patriarch Bill (Bill Paxton) must deal with the evil scheming of father-in-law Roman Grant (Harry Dean Stanton), and third wife Margene’s pregnancy and attempts to bring a new wife into the family. The 4-disc set features all 12 episodes, plus a trio of prequels set before the beginning of the first season.

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By the third season of Beverly Hills 90210 (Paramount, Not Rated, DVD-$54.99 SRP), the show was fully aware that it was in control of the pop culture zeitgeist, and decided to ramp up the melodrama and glamour factors accordingly. Oh, and more sideburns. The 8-disc set features all 29 episodes, plus a trio of featurettes.

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It’s not a Wii, but if you want to get an easy-to-play Harry Potter game for the younger set, your best bet is the Harry Potter Interactive DVD Game: Hogwarts Challenge (Warner Bros., Not Rated, DVD-$24.98 SRP). The DVD-based game – playable by just about everyone with a DVD player – sports 14 different games for up to 4 players, all of which require nothing more than your DVD remote.

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Courtney Cox’s first post-Friends TV role finds her starring as Lucy Spiller, the editor-in-chief of Hollywood’s most influential gossip mag in Dirt (Buena Vista, Not Rated, DVD-$59.99 SRP). The 4-disc complete first season features all 13 episodes, plus deleted scenes, a trio of behind-the-scenes featurettes, outtakes, and more.

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So there you have it… my humble suggestions for what to watch, listen to, play with, or waste money on this coming weekend. See ya next week…

-Ken Plume

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Comics in Context #206: Blaze Of Glory

Filed under: Columns,Comics in Context — admin @ 1:23 am

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cic2007-12-14.jpgLike many of you, I used to visit my local comic book store every week, usually on the day that the new comics went on sale. Nowadays, though, my visits are more likely once a month. Part of the reason is that I work out of home, but even so, if I wanted to, I could make the effort to stop by a comics store on each of my weekend prowls about Manhattan. The real reason I go to comics stores infrequently (by comics culture standards) is that I long ago lost that fannish eagerness to see the latest issue of an ongoing series. Every once in awhile, I check in to a longrunning Marvel or DC series to find out what’s going on, or to judge the work of its current writer for myself. And in almost every instance I find myself disappointed and unmotivated to pick up the following issue.

But last month brought an exception to what has become the rule. On the day that Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen: Black Dossier went on sake, I made a special trip into Manhattan, with no other reason than to pick up a copy of the book. I started reading the Dossier on the subway trip home. Once back home I went into lockdown mode, as I hadn’t since the last Harry Potter book (see “Comics in Context #187: “All Hallows Eve”).

I read continuously to about the halfway point, when I abruptly wondered if Jess Nevins had already begun annotating the Black Dossier on his website. An authority on Victorian popular literature, Nevins has written two “unofficial” companion books to the League, published by MonkeyBrain Press: Heroes and Monsters, about the first volume of League (see “Comics in Context” #37: “High Noon for Mutants”), and A Blazing World, about the second volume (see “Comics in Context” #66: “A Christmas Potpourri”), each containing an enormous list of annotations plus essays about the source material for League, and interviews with Moore.

Checking Nevins’ website I discovered that, yes, he had: as it turned out, Nevins had been sent an advance copy of the Dossier. So then I began plowing through Nevins’ astonishingly lengthy list of annotations for the first half of Dossier, before finishing the second half and its annotations on the following day.

Not only that, but I spotted two gaps in the Dossier annotations. League heroine Mina Murray has a music hall poster that gives top billing to the team of Lewis and Clark (not the famous explorers of the same names). I fired off an e-mail to Jess Nevins, explaining that “Lewis and Clark” were the vaudeville team from Neil Simon’s play The Sunshine Boys. For the following two weeks I sent additional annotations to Nevins, most of which he accepted for use on his site. And I was far from alone: there was a veritable League of Extraordinary Annotators who sent in supplementary annotations to Nevins’ list, including artist Kevin O’Neill and even the legendary fantasy writer Michael Moorcock, some of whose own characters are alluded to by Moore in the Dossier. You can see the massive annotations list here, and Nevins will further expand it for his Black Dossier companion book, Impossible Territories, which MonkeyBrain Press will publish in July 2008. And good heavens, I just checked, and Nevins has updated the Dossier annotations yet again (as of December 10)!

Longtime readers of this column already know about my enthusiasm for Moore and O’Neill’s League of Extraordinary Gentlemen (see “Comics in Context” #22 : “Major League” and Comics in Context” #23: “An Extraordinary Trio”). For those who came in late, the League postulates an alternate history in which the characters of fiction–from both literary classics and popular culture–exist and interact. Every character with a speaking role in League is either a character from a preexisting work of fiction or a relative of such a character. In the original series, set in the 1890s, Moore and O’Neill introduced a “League of Extraordinary Gentlemen,” comprised of Mina Murray from Bram Stoker’s Dracula, Allan Quatermain from H. Rider Haggard’s King Solomon’s Mines and other works, Captain Nemo of Jules Verne’s Twenty Thousand Leagues under the Sea, Mr. Hyde from Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde, and the title character of H. G. Wells’ The Invisible Man, as a team of special operatives for the British government. In the first series the League intervened in a war between the criminal masterminds Professor Moriarty (from Conan Doyle’s Sherlock Holmes stories) and Dr. Fu Manchu (who went unnamed since he is still under copyright); in the second series followed the League’s role in combating the archetypal Martian invasion chronicled in H. G. Wells’ The War of the Worlds.

Moore’s original motive in co-creating the League was to explore the roots of the superhero genre. Hence, the 1890s League resembles a superhero team, and even includes a few members with super-powers (Hyde and the Invisible Man); even the series’ title seems to allude to the Justice League and the X-Men with their “extraordinary” abilities.

Moore realized that League provided him with the opportunity to explore the entire history of fiction. In the second League series, by means of a continuing text feature, “The New Traveller’s Almanac,” Moore laid out much of the history of this alternate Earth, incorporating fictional characters from works ranging as far back as ancient classical literature, and other characters from beyond the 1890s, well into the twentieth century.

The principal story in Black Dossier is set in the Britain of 1958. Founding League members Mina Murray and Allan Quatermain, who are lovers, have become eternally young immortals, thanks to their immersion in the Fires of Life from H. Rider Haggard’s “She” novels, as suggested in the Almanac in the second series. (And yes, getting Mina out of her previous Victorian costumes provides O’Neill with numerous occasions to demonstrate his skill at attractively drawing the female form.) Warned by Winston Churchill, Mina and Allan severed their ties with the British government following World War II and left for America. In the postwar years, Britain fell under the totalitarian dictatorship described by George Orwell in hs novel 1984: since 1984 was actually published in 1948, that’s when the events of the novel took place in League‘s world. By 1958 the 1984 regime has fallen, and Mina and Allan return to England to locate and steal British intelligence’s “Black Dossier,” its file of reports on the League’s history.

But British intelligence is now headed by Harry Lime, the amoral mastermind created by writer Graham Greene in the 1949 film The Third Man, and one of his foremost operatives is a ruthless, womanizing assassin who calls himself “Jimmy.” The latter is a thinly veiled version of James Bond, who teams up with a very young female operative who is skilled in martial arts named Emma Night. Dedicated fans of the 1960s television series The Avengers may know that the episode “The House that Jack Built” established that the maiden name of the series foremost heroine, Mrs. Emma Peel, is Knight (see “Comics in Context” #52: “Mod as a Hornet” and #53: “The A-Files”). One couple, “Jimmy” and Miss Knight, is out to stop their counterparts, Allan and Mina.

Though this storyline is the heart of Black Dossier, it also serves as a frame for excerpts from the “Black Dossier” itself. Black Dossier the graphic novel is an postmodern collage of different formats. Moore and O’Neill recount the 1958 exploits of Allan and Mina in familiar comics form, no different from that of League Volumes 1 and 2, save for the final pages..

But various documents from the Black-Dossier-within-the-Black-Dossier take the form of O’Neill’s recreations of earlier styles of comics and cartoon art, from a political cartoon in the style of the 18th century cartoonist James Gillray (see “Comics in Context” #72: “F. O. G.”) to a comics version of a sequence from Orwell’s 1984 presented in the style of a pornographic “Tijuana Bible.” Other visual experiments by Moore and O’Neill range from picture postcards to credits pages in the form of a parody of the London Underground map. The most spectacular visual tour de force in Dossier comes in its final pages, in which Mina and Allan’s visit to the fourth-dimensional “Blazing World” is depicted in a 3-D comics sequence, with 3-D glasses attached to the inside back cover.

Other Dossier documents are text pieces in which Moore utilizes different styles, formats, and narrative voices, presenting, for example, government reports on the League and an excerpt from the memoirs of Campion Bond, James’s grandfather, who was a character in League volumes 1 and 2. More significantly, Moore experiments with recreating the styles of other authors: William Shakespeare in two scenes from a “lost” play Faeries’ Fortunes Founded, part of a sequel to the 18th century erotic novel Fanny Hill, a P. G. Wodehouse pastiche in which Jeeves and Bertie Wooster encounter not only the League but also a supernatural menace out of the H. P. Lovecraft mythos, and The Crazy Wide Forever, an imitation of Jack Kerouac’s Beat novel On the Road, which marks its fiftieth anniversary this year.

Through such “documents” in the dossier-within-the-Dossier, Moore further explores and establishes the history of the League’s world, both before and after the stories of League‘s first two volumes. For example, Prospero, the sorcerer who is the protagonist of Shakespeare’s The Tempest, also appears in Faeries’ Fortunes Founded; in the Almanac Moore had already established that Prospero was the founder of the original League of Extraordinary Gentlemen in the 17th century. The second incarnation of the League, in the 18th century, was headed by Lemuel Gulliver of Jonathan Swift’s Gulliver’s Travels, and included Fanny Hill, who appears in another of the Dossier‘s pastiches.

Initially I found the pseudo-Kerouac style in which Moore wrote The Crazy Wide Forever nearly impenetrable, although once some of the Extraordinary Annotators supplied keys to its plot, the pastiche finally made sense to me on my third try at reading it.

I’ve never read Kerouac, but the stream of conscuousness style of The Crazy Wide Forever, and its profusion of puns, reminded me of James Joyce. This is no accident, since Kerouac was greatly influenced by Joyce’s work (see the excerpt from Kerouac: The Definitive Biography by Paul Maher). I see that there is even an academic essay, “”˜I Dig Joyce’: Jack Kerouac and Finnegans Wake“ by Michael H. Begnal, from the March 22, 1998 Philological Quarterly.
I wonder if Alan Moore is also consciously following the lead of Joyce in his Black Dossier. In his landmark novel Ulysses Joyce not only employs the stream of consciousness technique, most famously in Molly Bloom’s soliloquy in the concluding “Penelope” chapter, but employs a variety of formats and styles in other chapters. For example, the “Ithaca” chapter is modeled on a catechism. with questions and answers. The “Circe” chapter is written as a script for a play, which grows increasingly surreal. The “Cyclops” chapter is primarily narrated in the first person, but includes extended passages in over thirty different narrative styles which Joyce utilizes for satiric purposes.

Moreover, in Ulysses and even more so in Finnegans Wake, Joyce fills his work with allusions and references that academics have been busily tracking down for decades. Similarly, the League books seem like bottomless pits filled with literary and historical references that a good number of us have been striving to decode. Jess Nevins is to Alan Moore on League what Stuart Gilbert was to James Joyce on Ulysses: the first person to publish a key to the mysteries of a book, that was unofficial yet had the author’s approval.

It is evident that Moore is attempting to do Shakespeare pastiches in two sections of the book. Whereas, as far as I’m concerned, Moore does a perfect mimicry of P. G. Wodehouse in Dossier, imitating Shakespeare is a far harder task. To my mind, Moore skillfully copies the form of a Shakespeare play in Faeries’ Fortunes Founded, but it comes off as hollow; he does not, perhaps cannot, come close to matching the poetic heights one expects from actual Shakespeare. But I think Moore is much more successful in the speech he gives Prospero in the concluding pages of Black Dossier, perhaps because it fervently expresses what appear to be Moore’s own ideas on the importance of the imagination. Ironically, Prospero’s last speech in Dossier seems to contradict some of what Prospero says in Shakespeare’s The Tempest.

Towards the end of the Black Dossier, Mina and Allan journey to “the Blazing World,” which first appeared in a work published in 1666 as an archipelago of islands extending from the North Pole nearly down to the British Isles. Moore presents the Blazing World as a single island that, though accessible from three-dimensional Earth, apparently exists on another plane of reality share time is “a physical dimension, so it’s all happening at once” (Dossier p. 184, panel 1). The Blazing World therefore exists beyond conventional time, in what may be eternity. Within the Blazing World sequence Moore and O’Neill depict Prospero and Fanny Hill, both members of former incarnations of the League, and both alive and well. All sorts of other characters from literature and even comics make cameos in the Dossier‘s Blazing World sequence.

Moore’s version of the Blazing World is therefore like a heaven for the fictional characters of our world, who are real people in the world of League. Apparently they can exist there for eternity. This raises the question as to why Alan and Mina, or anyone else who is allowed entry to the Blazing World, would return to the mortal world, where they might die.

Inhabited by fictional characters, the Blazing World is metaphorically and perhaps literally a realm of the imagination. “I’m sure I used to dream about this place, when I was a little girl,” says Mina. Allan responds, “I think I caught a glimpse of the Blazing World in a vision once, during my opium years.” (Dossier, p. 178, panel 1). As I observe in Nevins’ Black Dossier annotations, O’Neill’s depiction of the Blazing World bears resemblances to the literal dream world of Winsor McCay’s Little Nemo in Slumberland. You could think of the Blazing World as a more joyous version of the Dreaming in Neil Gaiman’s Sandman.

The Black Dossier concludes with a speech by Prospero, the founder of the original League, who begins, “For truly is our cavalcade now done. . . “ (Dossier p. 190, panel 1). This evokes the first line of Prospero’s most famous speech in The Tempest, following a play-within-a-play, like the masques of the early Jacobean period, that was enacted by spirits he had conjured up:

“Our revels are now ended. These our actors
As I foretold you, were all spirits, and
Are melted into air, into thin air;
And. like the baseless fabric of this vision,
The cloud-capped towers, the gorgeous palaces,
The solemn temples, the great globe itself,
Yea, all which it inherit, shall dissolve,
And, like the insubstantial pageant faded,
Leave not a rack behind. We are such stuff
As dreams are made of, and our little life
Is rounded with a sleep.” (Act IV, Scene i, lines 162-172)

Prospero likes to refer to his prowess in magic as his “art.” In this speech Prospero (who admittedly is in a foul mood at this point) dismisses the creation of his “art,” the masque performed by the spirits, as an “insubstantial pageant,” a “vision” with a baseless fabric,” an illusion lacking in reality. Thus, perhaps, Shakespeare, if he is speaking his own mind through Prospero, perceives the creations of art, including his own as playwright, as transitory, perhaps even empty of lasting substance. Moreover, Prospero observes that the real world is not eternal, either, and that not only the “gorgeous “palaces”–man’s architectural works–but even “the great globe itself” will someday come to an end. (The “great globe” may have a double meaning, both to the earth and to the Globe Theatre, where most of Shakespeare’s plays were performed. Thus Shakespeare may be reiterating a belief that art does not last forever.)

Furthermore, Prospero points out that people are mortal, as well. The “sleep” that rounds each person’s “little”–meaning short–life is nonexistence, before his birth and after his death. “We are such stuff as dreams are made of” has multiple meanings. If nonexistence is sleep, then life is like a waking dream, an illusion that lasts but a brief time. The “dreams” that are “made” upon us might be a reference to art, such as The Tempest itself. One might also argue that our lives are “dreams” in the imagination of the ultimate creative artist, God.

The Tempest is the final play that Shakespeare composed without collaborators. Traditionally, it has been interpreted as bidding his farewell to the stage through the character of Prospero, who regards his magic as his “art,” and who acts as a sort of playwright and director in The Tempest, staging situations through which he manipulates the other characters. (It suddenly occurs to me that The Tempest is like a high art version of Survivor.) Just as Shakespeare was heading into retirement, so too Prospero decides to return from exile and give up the practice of his art, magic:

“But this rough magic
I here abjure, and, when I have required
Some heavenly music, which even now I do,
To work mine end upon their senses that
This airy charm is for, I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book.” (Act V Scene i, lines 54-58)

The book is his book of spells, and his staff is like his magic wand, like Gandalf’s staff in Lord of the Rings.

Christianity doesn’t approve of magic, so presumably Prospero would have to give up sorcery upon returning to society as Duke of Milan. If we interpret Prospero’s “art” as a metaphor for Shakespeare’s own, then Shakespeare appears to regard his art as a burden which he is relieved to surrender upon retirement.

Neil Gaiman’s Sandman series concluded with “The Tempest” in issue 75, in which Gaiman and artist Charles Vess not only depicted scenes from the play but told a story of Shakespeare himself meeting once more with Morpheus, the Sandman, who “opened a door” to Shakespeare’s imagination, enabling him to put the “great stories” in the form of enduring plays. Prospero’s speech in Shakespeare’s Tempest may suggest that even art fades away . In Gaiman’s “Tempest,” fellow playwright Ben Jonson predicts that Shakespeare’s plays will not last, but Morpheus truthfully declares that they will, that he endowed Shakespeare with “the power to give men dreams that would live on, after you were gone.”

Despite acknowledging the greatness if Shakespeare’s works, Gaiman’s “Tempest” also depicts art as a burden to its creators, a kind of servitude. Gaiman’s Shakespeare tells Morpheus, “For a goodly part of my life I have been in your service.” Shakespeare must repay Morpheus by writing two plays about dreams, A Midsummer Night’s Dream and The Tempest), from which Shakespeare, well into middle age, is satisfied to give up. Gaiman has Shakespeare refer to it as the “burden of words.”

Gaiman’s Shakespeare laments that his preoccupation with his art distanced him from normal life: “I’d fall in love, or fall in lust, and at the height of my passion, I would think, “˜So this is how it feels’ and I would tie it up in pretty words, I watched my life as if it were happening to someone else., My son died, and I was hurt, but I watched my hurt. and even relished it, a little, for now I could write a real death, a true loss.”

After Morpheus removes Shakespeare’s ability to access his full creative powers, Gaiman shows Shakespeare writing Prospero’s concluding speech in The Tempest, in which he asks the audience, “as you from crimes would pardoned be,” to “set me free” by applauding his efforts. (By comparing himself to an imprisoned criminal, Prospero–and perhaps Shakespeare–shows just how oppressive his service to his art has felt.)

In this issue Shakespeare’s longing for release from servitude to his own creativity parallels Morpheus’s dissatisfaction with his own existence and even his personality. Morpheus explicitly compares himself to a Prospero who was not set free from his island of exile: “Because I will never leave my island. . . I am. . .in my fashion. . .an island. . . .” He tells Shakespeare, “I do not [change]. I may not. I am Prince of Stories, Will, but I have no story of my own. Nor shall I ever.”

But, of course, Gaiman’s Sandman series is indeed Morpheus’s story. Moreover, describing Shakespeare’s Tempest, the Sandman says, “I wanted a tale of graceful ends. I wanted a play about a King who drowns his books, and breaks his staff, and leaves his kingdom. About a magician who becomes a man. About a man who turns his back on magic.” This is what Morpheus does: he learns humanity, he allows himself to be killed in expiation for his past, thereby surrendering his kingdom, to the new Dream Morpheus does indeed change, and, arguably, the new Dream can be seen as both a new Sandman and as Morpheus himself reborn.

Perhaps Gaiman himself regarded Sandman as both a work of lasting merit and one that had become a burden, so he brought it to an end. Of course, Gaiman has gone on to write many other things, but perhaps he anticipates that someday he too will tire of serving his muses.

Prospero’s concluding speech in Black Dossier does not just take a more positive attitude towards art than the Shakespeare and Gaiman versions of The Tempest; it is outright celebratory. As Peter Svensson notes in a contribution to Nevins’ annotations, “rather than rejecting his magic to return to a normal life, here Prospero praises the greatest magic of all. The Imagination” (Black Dossier Annotations, p. 192).

Moore’s Prospero calls the Blazing World “this shining soil beyond life’s mummied grip” (Dossier, p. 190, panel 1). Moore may have designed this phrase to echo John of Gaunt’s encomium to England in Shakespeare’s Richard II:

“This royal throne of kings, this scepter’d isle,
This earth of majesty, this seat of Mars,
This other Eden, demi-paradise,
This fortress built by Nature for herself
Against infection and the hand of war,
This happy breed of men, this little world,
This precious stone set in the silver sea,
Which serves it in the office of a wall,
Or as a moat defensive to a house,
Against the envy of less happier lands,
This blessed plot, this earth, this realm,
this England.” (Richard II, Act II, scene ii)

Moore’s Blazing World does seem like a modern Eden and “demi-paradise.” Prospero states that in the Blazing World “Our direst yearnings and our fondest fears [are] at sport, made safe from time’s iniquity” (Dossier, p. 190, panel 1). In other words, here art, and the emotions and aspirations that it expresses, last eternally, free from “time’s iniquity” and “life’s mummied grip.”

Next Prospero tells us, “We are the tales that soothed our infant brow, the roles you wore for childhood’s alley-play,” that supplied a “paper paramour” for “your youth,” and that provide “thy consolation, thy escape” when we are “grown to grey responsibility” (Dossier, p. 190, panel 2). This means that art fulfills our emotional and psychological needs throughout our lives. Here Moore is also echoing the famous “Seven Ages of Man” speech from Shakespeare’s As You Like It (Act II scene vii, lines 139-166), which includes the “infant,” the “school-boy,” the “lover,” and four “ages of adulthood, growing increasingly aged.

That speech starts with the lines:

“All the world’s a stage,
And all the men and women merely players;
They have their exits and their entrances,
And one man in his time plays many parts,
His acts being seven ages.” (As You Like It, Act II scene vii, lines 139-143)

This metaphor fits the theme of Prospero’s Black Dossier speech, which inextricably links the world of the imagination with “real” life.

As in his concluding speech to the audience in Shakespeare’s play, in Black Dossier Prospero breaks the fourth wall and addresses the readers directly. He makes this clear when he speaks of “the very personality that scrys this epilogue” (Dossier p. 190, panel 3), namely, you the reader.

Prospero points out that in forming our personalities as we grow up, we often model ourselves after inspirational fictional characters. “Did fictional examples not prevail? Holmes’ intellect? The might of Hercules? Our virtues, our intoxicating vice: while fashioning thyself, were these not clay?” (Dossier, p. 190, panel 3).

In Shakespeare’s Tempest Prospero likened people to the spirits in his art, all of whom are destined to “dissolve” into nothingness. In the Dossier Prospero likewise connects us real people to the fictional characters whom we imitate: “If we mere insubstantial fancies be, how more so thee, who from us substance stole?” (Dossier p. 190, panel 3). The phrase “insubstantial fancies” echoes Prospero’s “insubstantial pageant” from The Tempest.

But by stating that we stole “substance” from the characters of fiction, Moore’s Prospero indicates that fiction and its characters are not “insubstantial” at all, but possess a sort of “substance” and reality. Hence, Moore’s Prospero continues, “Your trustiest companions since the cave, we apparitions guided mankind’s tread, our planet, unseen counterpart to thine, as permanent, as ven’rable, as true.” (Dossier p. 191, panel 1). In referring to the characters of fiction as “apparitions,” Moore’s Prospero reminds the reader of the “spirits” of Shakespeare’s Prospero’s masque in The Tempest. Prospero’s statement works as a metaphor: that humanity’s body of stories over the length of human history make up a whole “planet” that is a “counterpart of thine.” Moore’s League of Extraordinary Gentlemen books present this metaphor as literal, depicting an alternate Earth in which, seemingly, virtually all fictional characters are real. In terms of the continuity of the League series, Moore’s Prospero may be establishing that the world of League is a parallel world to our own. (Perhaps we should call the League’s world “Earth-L.”)

But let’s leave considerations of story continuity aside. Moore, through Prospero, is contending that the world of fiction is “as permanent, as ven’rable, as true” as the real world in which we readers exist. As a metaphor, this means that art–even in the form of enduring popular fiction, such as the books from which he draws most of League’s characters–is not trivial or transitory, but has genuine importance in that it inspires us, molds our personalities, and expresses our ideas and our emotions.

It is even possible that Moore means the statement to be literally true in the following sense. Moore is not saying that, say, Mina Murray and Allan Quatermain actually exist. But he may be stating that the “virtues” and “vices” that we find in fiction, and that inspire us, these ideals, have a kind of reality, comparable to that of the universal ideas in Plato’s philosophy. When Moore’s Prospero says that fictional characters have been “your trustiest companions since the cave,” you may first think of our caveman ancestors. Aren’t the first known works of art the prehistoric paintings on cave walls? In the interview about Black Dossier that he gave to Comic Book Resources, Moore confirms this: “The planet of the imagination is as old as we are. It has been humanity’s constant companion with all of its fictional locations, like Mount Olympus and the gods, and since we first came down from the trees, basically. . .  Fiction is clearly one of the first things that we do when we stand upright as a species–we tell each other stories.”

But possibly Moore is also alluding to Plato’s allegory of the cave (here and here). According to the allegory, we are like prisoners in a cave, who perceive only shadows; similarly, the characters of fiction, which Moore’s Prospero calls “apparitions,” are like shadows representing the ideas they embody.

Moore’s Prospero continues, “On Dream’s foundation matter’s mudyards rest, two sketching hands, each one the other draws: the fantasies thou’ve fashioned fashion thee” (Dossier p. 191 panel 1). Here Prospero and Moore refer to the creative, storytelling imagination as “Dream,” thereby reinforcing the visual allusions to Little Nemo‘s Slumberland; again, Moore’s Blazing World is comparable to Gaiman’s Dreaming.

If “Dream” provides the “foundation” for “matter’s mudyards,” then stories must have a sort of reality, even if metaphorical, in order to support the weight of actual matter. the stuff that composes the real world. Notice the contrast between the ugly, concrete image that the word “mudyards” evokes and the ethereal connotation of the word “Dream.”

“Mudyards” may also suggest a place where material things are constructed from mud. People–artists, scientists, anyone who creates ideas–conceives of something in their imaginations and then attempt to implement those ideas in real life. For example, an architect must imagine a building before it is built.

The idea of creation underlies the following lines: “two sketching hands, each one the other draws: the fantasies thou’ve fashioned fashion thee.” Here Moore’s Prospero comes up with a poetic image to reiterate and elaborate upon an idea that he expressed earlier, that we model ourselves upon ideals that we find in fiction. In the aforementioned interview, Moore told Comic Book Resources, “A lot of the dreams that shape us and, presumably, our world leaders, are fictions. When we’re growing up, we perhaps base ourselves on an ideal, and even if that ideal is a real living person, there is every chance that living person may have based themselves on a fictional ideal.” Just as Moore refers to “us” and “we” in that quotation, his version of Prospero may be speaking of people in general when he says that we create fantasies–stories–which in turn influence what we become.

In this case I wonder of Moore may also be referring to the individual creative artist: that the fiction that a writer creates helps shape the personality of the writer himself. Therefore either to read or to write fiction is to open oneself to its influence.

The image of the two sketching hands drawing each other suggests that what each represents–the real world and the world of fiction–is equally important. Each shapes the other. In the interview Moore states that “This is actually ground that we do cover in the Black Dossier, and in the final soliloquy, which is delivered by Duke Prospero. We’re talking about this very thing: the interdependence between the world of fiction and the world of fact.”

(In the December 10 update of Jess Nevins’ Dossier annotations, Janes Morrison and Jon Balcerak each traces Moore’s image of two hands drawing each other to M. C. Escher’s lithograoh “Drawing Hands.”)

Remember that Moore’s Prospero has broken the fourth wall to address this speech directly to the reader. Therefore, it should not be surprising that he acknowledges himself and the rest of the Dossier cast to be fictional characters. He continues, “Intangible, we are life’s secret soul. its guiding lantern principle, its best, untarnished by all subterfuge or spies, unshackled from mundane authorities” (Dossier, p. 191 panel 2). Since the real world is matter, then the world of imagination, represented by fictional characters, is spirit, “life’s secret soul.”

In Dossier and, indeed, throughout the League series, Moore opposes the world of the imagination, representing freedom, to the world of “mundane authorities,” “subterfuge, and “spies,” representing the suppression of freedom. Hence, the British government, as represented by Campion Bond (James’s grandfather) proved to be untrustworthy and ruthless in the first two volumes of League, and why Allan and Mina increasingly distance themselves from their government superiors, until by Black Dossier they have become outlaws, This explains why the fallen dictatorship of Orwell’s 1984 remains such a presence in the background of Black Dossier, and why Dossier puts Mina and Allan in opposition to the British secret service, as represented by James Bond and Harry Lime. The development of totalitarianism in the twentieth century, as Orwell demonstrated, provides powerful means for crushing both liberty and the imagination. Note that Moore’s Prospero speaks of the imagination being “unshackled” by the authorities, implying that authorities are in the business of shackling it, and perhaps by extension literally imprisoning those who conceive of things beyond the status quo. It was Orwell in 1984 who coined the phrase “thought crimes.” The word “mundane” may allude to Hannah Arendt’s phrase for describing Nazi totalitarianism, “the banality of evil”.

The reference to a “guiding lantern” suggests that the works of the creative imagination can provide us with guidance of various sorts, probably including moral and political, since Moore contrasts the “lantern” with “authorities” who “shackle” the imagination. At the end of Prospero’s speech, Moore uses similar images of objects that cast light: “pyre” and “beacon” and, of course, the metaphorical “blaze” of the “Blazing World” itself.

Moore’s Prospero next tells us that “Life’s certainties erode, yet we endure. Whilst tyrants topple, yet Quixote rides with the companions of thy cradle nights in glorious pasture Coleridge never glimpsed.” (Dossier p. 191, panel 2) Thus Prospero points out that great works of fiction survive through the ages, whereas oppressive governments (which may seek to ban such works) rise and fall. Moore’s reference to “life’s certainties” may be ironic: the political certitudes under a tyrannical regime “erode” when that regime falls. Or perhaps Moore means how the “certainties” of age and death “erode” and destroy mortal beings, yet the classic characters of fiction go on and on.

Why mention Don Quixote, whom Dossier establishes as a member of an earlier incarnation of the League? Perhaps because Quixote’s attempts to be a heroic knight continually proved ineffectual. He literally “tilted at windmills,” believing then to be marauding giants, and his name inspired the English language word “quixotic,” meaning unreasonably, impracticably idealistic. Yet, Moore points out, Quixote ultimately has triumphed, since Cervantes’ book about him is still read centuries after its was written, and the character is still known by millions, while tyrannies have come and gone. Franco’s fascist Spanish government fell, but Don Quixote “lives” on.

By “companions of thy cradle” Moore specifically refers to the fictional characters of children’s bedtime stories, and, perhaps, to all fictional characters by extension, since each adult’s love of fiction began in his childhood. Moore ironically contrasts these “companions of thy cradle” to “tyrants”: the fictional “companions” of childhood outlast the oppressive governments formed by adults, and thus childhood innocence and idealism triumphs over adult evil.

The phrase “in glorious pasture Coleridge never glimpsed” is puzzling. “Coleridge” is surely the 19th century British poet Samuel Taylor Coleridge. Does Moore mean that Coleridge, author of The Rime of the Ancient Mariner (1798), had too bleak and pessimistic a vision of life to conceive of this metaphorical “glorious pasture”? Or that even the splendors of the “pleasure-dome” of Xanadu in Coleridge’s poem Kubla Khan (1816) cannot match the glories of this simple “pasture” in which Quixote and other fictional characters ride?

The word “pasture” turns up in various Coleridge works, but one that may be relevant is The Wanderings of Cain (1834), in which the ghost of Abel accuses his brother, ” I was feeding my flocks in green pastures by the side of quiet rivers, and thou killedst me; and now I am in misery”. These “pastures” have been tainted by murder, unlike Quixote’s “glorious pasture.” Quixote dies in Cervantes’ book, but he rides for eternity in the pasture of Prospero’s speech.

In other words, Quixote’s “pasture” is metaphorically the same as the Blazing World: an eternal paradise inhabited by the enduring characters of fiction.

Moore’s Prospero then launches into a summation of his speech (Dossier p. 191, panel 3), beginning with a single word, an exclamation, “Rejoice!” Rather than “drown his book,” representing his art and imagination, as Shakespeare’s Prospero did in The Tempest, Moore’s Prospero joyfully declares that “Imagination’s quenchless pyre burns on”: no water can “drown” this flame. Continuing the imagery of light from his reference to the “guiding lantern,” Moore’s Prospero thus speaks of a “pyre” that “burns,” “a beacon to eternity,” perhaps meaning both that it will remain a beacon into eternity and that it shows us the way to eternity.
He continues, “its triumphs culture’s proudest pinnacles when great wars are ingloriously forgot”; not only does great art outlasts tyrannies, but art is the “proudest pinnacle” of culture, rather than even a “great” war. (So there, simply put, is the difference between Black Dossier and 300.)

Prospero goes on, in metafictional mode, “Here is our narrative made paradise, brief tales made glorious continuity” (Dossier p. 191, panel 3). This seems to confirms that Moore intends the Blazing World to be a heaven for the characters of fiction. In the League series Moore links fictional works by numerous writers into a single, all-encompassing continuity. But his reference to “continuity” may also be metaphorical. If life is a “brief tale,” then the afterlife is a limitless, “glorious continuity.” Notice, too, how Moore repeats variations on “glorious” (even “inglorious”) in Prospero’s concluding speech, making it the key word in these concluding pages.

Prospero goes on, “Here champions and lovers are made safe from bowdlerizer’s quill, or fad, or fact” (Dossier p. 109, panel 3). Having disapproved of past movie adaptations of his work, Moore has a personal motivation for disapproving of those who tamper with someone else’s artistic creation. Anyone who studies the history of longrunning characters in pop culture, including Marvel and DC comics, will see how a passing “fad” can distort the treatment of characters and series. As for “fact,” perhaps Moore means that works of fiction are not bound by the rules of reality. Obviously, works of fantasy and science fiction depict worlds which differ from our own. But fiction generally depicts a world with a sense of order (since the author has constructed the plot) that the real world lacks. Or perhaps Moore means that in fictional characters are potentially immortal and thus need not succumb to the “facts” of aging and death as real people do.

Moore’s Prospero refers to both “champions and lovers.” This may serve to remind the readers that Allan and Mina are not just important as action-adventure heroes in Dossier, upholding the cause of liberty by contending against authoritarian agents like Moore’s version of James Bond. Allan and Mina are also idealized lovers, whose love may be as immortal as they have become. This is one reason for the emphasis on Allan and Mina’s sexuality, and for that matter, that of League members Fanny Hill and Orlando in Black Dossier. Allan and Mina contrast with the womanizing James Bond and Emma Night, who is oblivious to Bond’s true nature, as the traitorous killer if her father.

Moore’s Prospero ends both his speech and the book with a rhyming couplet, complete with alliteration and further examples of light imagery. It starts, “Here are brave banners of romance unfurled. . .” (p. 191, panel 3). Moore probably intends “romance” both in the sense of love, such as between Allan and Mina, and in the sense of heroic adventure, as in Northrup Frye’s Anatomy of Criticism.

And on the Dossier‘s final page, Prospero exultingly concludes the couplet, ” . . .to blaze forever in a Blazing World!” (Dossier p. 192). It is a triumphantly celebratory ending, and you can see that reading and exploring the Black Dossier made me happy indeed to be an independent scholar in the comics medium.

And then this week I received a book which made me even happier, and you will read about that in this column’s next installment.

Copyright 2007 Peter Sanderson

Trailer Park: Hilary Angelo

Filed under: Columns,Interviews,Trailer Park — admin @ 1:08 am

By Christopher Stipp

Archives? Right Here”¦

Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

I was never a fan of Tom Hanks’ catchphrase, “Life is like a box of chocolates…you never know what you’re going to get.”

Obviously, in order for this to be effective you’ve got to drawl it a little bit and affect the posture of a mild mannered southern man. Never believed the genuineness of it. Not once.

Not until I started doing interviews with people who I knew little about, or who I could find even less information about on the Internet, did I realize how apropos this sentiment is when you’re confronted with the prospect of sustaining a conversation with a complete stranger for twenty plus minutes. It genuinely gets into your head and you simply have to rely on your homework to get you through.

Hilary threw all that uncertainty out the proverbial window with her completely disarming personality and whip smart thoughts on subjects that range from middle eastern politics in the early 80’s to her quite alarming shoulder shrug attitude when it comes to realizing what kind of profession she’s chosen. What was really telling, and one of the more genuine moments she shared that I am thinking you won’t hear on Entertainment Tonight, was her relating of the scene she did with Tom Hanks in the upcoming CHARLIE WILSON’S WAR (in theaters December 21st) where she was sitting in a hot tub with the man, trying to complete the scene. Tom, essentially, commented on the sweetness of life and how life’s lottery dealt them the opportunity to be actors, to be there sitting in a hot tub and earning a living while doing it.

Hilary’s frankness about where’s she been, where she’s going and how the writer’s strike is hitting close to home (it has landed right inside it) brought life again, once more, to Tom’s quote. It’s never an easy thing to try and think about what a stranger is going to be like when the digital tape is rolling but it certainly is a blessing to be able and capture humanity as it relates to someone as they talk about a profession where it’s sometimes hard to get real perspective.

Being true to thine self is hard when you’re a working actor and you are faced with the prospect of not having a flood of work coming in during a strike like this but you would never know this is getting anywhere close to rattling Hilary’s psyche. She is persevering regardless and isn’t letting a simple slow period (this has to end sometime) deter her from keeping on, keeping on.

CHRISTOPHER STIPP: So, how are you doing?

HILARY ANGELO: Good. I’m very well.

CS: Am I just another in a series of interviews for you?

ANGELO: Well, you are the second in a series of four today. Not too many. We are just starting to do them because the movie is about five weeks away.

CS: Yes, it is and I finally got a chance to see the trailer last week.

ANGELO: Oh, good! I’m actually in the first frame of the trailer.

CS: Oh, you are?

ANGELO: Yeah, I’m the girl in the hot tub who’s laughing.

CS: I know exactly who you are talking about.

ANGELO: There are three of us ““ there are two blondes and I’m the brunette.

CS: That leads me to my first question for you ““ I don’t know, just by watching the trailer, if I get it still or if I understand what the movie is about.

ANGELO: It’s funny that you say that because my husband was concerned about the same thing after we saw the trailer. He knows what the movie is about but he said I just don’t know if people will understand ““ is the marketing right? Are people really going to go see this? Well, I’ll put the record straight.

I think it’s a very important movie to see. It’s really about this one man, Charlie Wilson, who is passionate about Afghanistan’s fight against the Russians in the early 80’s. And through secret meetings and his congressman’s connections, he funded the war. It is more or less the story of how he helped the mujahideen get weapons and the various twists and turns of how he had to do that. He was known as a playboy congressman who never took his job seriously and he became passionate about this one cause.

And I think it’s a relevant movie today because it really about a man who gets involved in other’s peoples struggle in a foreign country where he doesn’t know any thing about the world of fanaticism. And we are in a place right now that is very similar although it’s in the public eye and not a secret. I don’t want to give away the ending but it’s very relevant to what’s going on today. So, that’s what the movie is about and I play a showgirl/stripper who’s in Vegas with Charlie Wilson.

In real life, she actually existed. She’s partying with Tom Hanks (Charlie Wilson) and she’s trying to seduce him and he really doesn’t want to have anything to do with her. He’s much more interested in Dan Rather on 60 Minutes talk about the Afghan struggle. But then it just introduces the first 15 minutes of the character he was and going into the history of what he is going to become. He gets himself in trouble by being around girls who drink too much and do illicit drugs.

CS: What do you think? If all of a sudden ““ we’ve seen the remunerations of things like that today ““ congressmen who don’t live by any moral laws and certainly this seems like a guy who just keeps doing and doing”¦.what in your opinion changed that made him become consumed by all of this?

ANGELO: I think he just felt sorry for the Afghans who were literally trying to fight the Russians. And of course, this was 1981 when the cold war was the biggest thing we were fighting. You know, the big red curtain. And this was a war that was going on where America wasn’t stepping in and the Russians wanted to make the Afghans communists.

So I really think he was passionate about fighting off communisms for these Afghans and giving them democracy. I mean, literally fighting with dirt and rocks and the Russians were hitting them with missiles and bombs. So I think that’s where Charlie Wilson gets on the bandwagon and said we have to do something.

CS: Do you think he played a part in the Russians giving up? The Russians actually got beaten back.

ANGELO: Right.

CS: Did he play a part in that coming to fruition?

ANGELO: Yes, and that’s why it’s called Charlie Wilson’s War. If it wasn’t for him and Gust L. Avrakotos, a real CIA agent, it was him and two other guys working on this war. They had 1 million dollars to fight this war. And until Charlie Wilson came along there was just no way the Afghans were going to beat the Russians.

So yes, if it wasn’t for Charlie Wilson they would be Communist. So who knows where they would be today. Which is actually the twist.

CS: Yes”¦the twist being they gave rise to Osama Bin Laden.

ANGELO: Yes. I don’t know if you’ve read the book.CS: I did not.

ANGELO: It’s quite interesting and Aaron Sorkin did a great job making that book into a movie.

CS: I apologize that I am completely ignorant of this, but is Charlie Wilson still around today?

ANGELO: No, don’t apologize. Yes, he is. I met him at the wrap party. He wasn’t on the set the day that I was there but he was definitely there for consultation. Tom met him and I met him at the wrap party and asked him about my character and what she was like.

CS: I’m interested ““ what did he have to say about you ““ about your character?

ANGELO: He said in the book she was described as a showgirl, in the script she’s a stripper. He said she was a showgirl at Caesar’s Palace in the bar. It was just her and her friend and she were just so beautiful that he invited them up to a party with him. He doesn’t know what happened to them but they did have a wild night and the book doesn’t go into the truth of the wild night because I think it’s trying to protect Charlie Wilson, but you don’t really know what happened at that party and if Charlie partook of the drugs that was going on because it was the 80’s and he did get in trouble eventually. But he said they were lovely, fun girls.

(Laughs)

He said, “I had a good time with them!”, He’s a big Texas guy. I think he’s been married three times. I met his wife. He’s a character.

CS: Does he have anything to say regarding the periphery of what eventually was the fallout of this skrimish? It must be a hot button with this war eventually allowing Osama Bin Laden to come to where he is.

ANGELO: I didn’t ask him about that. I wished I had. But it was just the wrong place and wrong time because we were at a party celebrating.

CS: Of course.

ANGELO: You know, you have to sleep at night.

If I were him, he thought he was doing the right thing at the time. He didn’t know they were religious fanatics. They just really wasn’t a lot known. There wasn’t a Taliban at that time. There really wasn’t the religious extremism. We weren’t paying attention to them. I’m sure somebody knew about it but didn’t speak up.

CS: You said you were in a few scenes. How long were you on the set?

ANGELO: I was on the set for about two weeks. And we had to do rehearsals so I have a couple days of rehearsals. It was short in that it wasn’t the three months they were shooting but it certainly felt long to me because it was such a momentous work experience for me. I had never worked with the people I worked with and it was very gratifying to learn they are just regular people.

CS: What did you take away from working with Tom Hanks? At least, professionally speaking.

ANGELO: The most important thing I learned from him is that he respects everyone on set.

He knows everyone’s name from the key light’s assistant, the 2nd key light to of course the actors he’s working with in the scene with him. He just knows everyone’s name ““ he welcomes everyone in the morning. He’s just a real good person.

And the other thing he said to me, and I think about it everyday, is that “I am so lucky to have this job. I feel so blessed. Aren’t we blessed? Sitting in a hot tub, saying lines, pretending we are drinking martinis. Isn’t this the best job ever?” He just loves what he does. He knows he is lucky. Even though he is extremely talented, I think he deserves what he has. I think he feels like it’s undeserving. He said he’d be doing community theatre in Podunk, Iowa if he could. He’d still be acting, no matter what.

So, I think the perseverance that all actors need to get through the day ““ is you just have to do just go out and do what you do. He said it’s better than shoveling chicken heads. Yeah, OK, it is better than shoveling chicken heads. Some days it’s really hard when you are working very hard, tightening the belt, and working down the pipeline. For me, I’m not Tom Hanks. I have to still audition and fight the fight. But it was really inspiring.

CS: I looked over your resume and saw what you’ve been in ““ a lot of television, a lot of one episode, one episode, one episode. Going back to what you were talking about, how do you weigh the content of what you are given vs. the need for your to sustain yourself?

ANGELO: I wish I could say that I can pass on projects and say, “I don’t really need to do that,” But I do pass on certain things. I’m not going to do a student film or is barely paying me my pay wage which I feel I deserve. I don’t do things like that, but as far as TV, if I’m right for it, I audition for it. I gotta work.

And jobs like Charlie Wilson’s War ““ that’s a break for me. It’s a big movie. So hopefully with the success of that film my performance is deemed worthy that I will get other work because of it. You just never know. I will say that this part required nudity and I didn’t even think twice about it, where in the past I would definitely say, “No.”

But, because it was Mike Nichols, Aaron Sorkin, Tom Hanks, Phil Hoffman, Julia Roberts”¦I just couldn’t pass it up. So even going on the audition I said, OK, if I get it, I know I’ll have to be topless. So, that’s something I think about. If there’s nudity it has to be relevant to the story. It’s a very vulnerable place to put yourself in. It’s your body and you are an artist so you want to make sure it’s the right kind of project. So, in that sense, yes, I do have some standards”¦

(Laughs)

But I do have to work. I still do commercials and guest star. And I will continue to do it until my agent says, “You don’t have to do that anymore.” But I really do love the work. Even playing a guest star ““ I get to play different characters all the time when it’s a series ““ you do hear actors complain all the time (although I don’t know why they complain about having a series) that they get tired of playing the same character.

CS: I’ll do that.

ANGELO: Me too. I don’t mind playing the same character for four years. So, I just have to keep auditioning and get other people to see my work and that fame expands.

CS: When you do have to do your guest star to do your part, is there anything going on in your mind, like you are going to play the part as it is or is there something that is important to you that you bring to every performance?

ANGELO: Yes, for me it’s always just truth.

I have to find the truth of why and how they react, what’s going on in the scene, what about the other people in the scene ““ just always, always is the truth. I don’t like to fake it ““ I don’t want to fake it. I want to really find the experience of the scene. It’s not perfect. It’s a craft. You call on the techniques that you’ve learned and hopefully it works.

Because, when you are upset, it is very distracting to other people all of a sudden, there’s cameramen, there’s make-up people, there’s hair people, there’s directors. You work off the other actors using techniques and find the truth in the scene. It’s definitely a craft. It’s an art form. But I don’t like to wing it. I try to be as prepared as possible.

CS: On the subject of it being a craft…I saw that you spent a number of years doing ballet. What came first? Performance dance or performance art?

ANGELO: My mom said I used to dance in front of the television when I was two years old. I was always dancing. When I was four years old she put me in dancing school and I just fell in love with it. I loved, loved, loved it. There actually was a time when little girls got away from dance and were into soccer and softball.

But I was very stubborn and into ballet and was so passionate about it. I still am. It got to a point where it was 5 ““ 6 days a week in my early teens and it’s just a grueling art form. It’s hard on your body and you start to have injury to you body at 14 and going to orthopedic surgeons to find out what was wrong with me. Your feet, your hips, it’s just very difficult on your body, especially when you are growing. I stopped only because I was in high school and I wanted to do normal things, like go to football games, be a cheerleader, be in the school play, be class president. I just wanted to have extra curricular activities that weren’t ballet. If you want to be a serious ballet dancer you have to give up everything. Just like if you want to be a professional baseball player, you have to give up everything and just play baseball everyday after school. So I stopped and I think it was a really good decision because I got to do school plays and community theater.

And I just fell in love with the stage all over again but from a different perspective. I got an agent and started working right away.

CS: Really?

ANGELO: Granted…I grew up in Los Angeles so it was much easier for me than maybe other people who don’t live here. You have to come here after high school or college and you start a little bit later in life. I was fortunate to get a chance to start earlier in life, which is good because I think it made me stick around longer than I would have.

CS: And with this writer’s strike going on, are you being affected by that?

ANGELO: Yes, definitely because my husband is a screenwriter and he’s marching along somewhere over at Fox Studio today and he’s not working. But he sent things to Disney, November 1st and I’m crossing my fingers that the movies he has turned in will be green lighted, knock on wood. But as far as my career, I think TV is done. Not too much is going on.

Film-wise, things have to start production March 1st or it looks like the screen actors guild could walk. So, I have a good five months. I would love to get another job next year. I don’t know if we’re going to walk but if it doesn’t get resolved, then we probably will because my contract is up May 31st. It’s just not a good time and this town is really going to suffer. Yes, I guess I am directly affected, through my husband. Not good timing since my movie is coming out so soon.

CS: That’s what’s bizarre. You have this huge A-list movie and, right behind the scenes, you have this real-life thing happening.

ANGELO: Yes!

And I believe in the strike, I really do. It’s just the Wild West on the Internet and the writers need to be compensated and the actors will need to be compensated because we are not compensated either. So we’ll see how it goes. I understand both ends of the story and the producers are saying they just don’t know how the Internet is going to end up making money in the future. But I think they do. I think they have had some guys working on it for 10 years. I don’t know. I hope it gets solved in the next week.

CS: You’re actually the first real person I’ve talked to that has actually been directly affected.

ANGELO: Yes, it’s no fun. But what’s great is that the writers are really standing together and I’m really impressed by the guild itself and how they have really stood tall and how show runners are walking off shows. That to me is really impressive. That’s the only way things will get done with any speed is if they really stand firm.

CS: One last question: When you have things happen like this, when you have a strike going on and these horrible things are going on behind the scenes, is it making you feel that this is really what you are genuinely passionate about no matter what you need to do — dig in your heels, go work at Office Max?

ANGELO: Yes, it’s true. It’s not like I’m thinking I’ll just pack my bags and move to a different country. This is just a bump in the road. We had a commercial strike a few years ago and the actors survived however, the business did change for commercials after that. We are artists and we have to stick up for ourselves.

First of all, without the writers, there is nothing. I think it’s just telling the story of corporate America conglomerates and how they just don’t care. They are not taking care of their own people. But yes, my husband and I were trying to come up with a plan. He’s a wonderful skier so he said he would become a ski instructor and we’ll make it work. We’re coming up with ideas and we’ll make ends meet somehow.

Who knows, maybe we’ll come up with some great invention in the next month. Make a million dollars and then we can make our own movie”¦

(Laughs)

But, yes, it’s not making us say, that’s it for us. This is what we want to do and we love it.

CS: That’s all I have.

ANGELO: It was great to talk to you Christopher.

##

Win DOCTOR WHO SEASON 3 on DVD!

Filed under: Contests — UncaScroogeMcD @ 12:56 am

Our holiday contest-a-palooza continues as we give away, in conjunction with BBC Home Video, three (3) copies of DOCTOR WHO: SEASON 3 on DVD.

Contest ends at midnight EST on Friday, December 21st.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Friday, December 21st.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/14/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 12:01 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

————————————————

  • Bilko tries to convince the platoon to eat oats… (Thingamabob)
  • Bilko and the camp bet on how many times Mrs Whitney twitches during her Beethoven talk… (Thingamabob)

December 13, 2007

Win Bruce Willis in HUDSON HAWK on DVD!

Filed under: Contests — UncaScroogeMcD @ 2:46 am

Our holiday contest-a-palooza continues as we give away, in conjunction with Sony Pictures Home Entertainment, five (5) copies of Bruce Willis’s HUDSON HAWK on DVD.

Contest ends at midnight EST on Thursday, December 20th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Thursday, December 20th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/13/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:56 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

————————————————

  • The Indian definition of “homage”… (Thingamabob)

December 12, 2007

Holiday Havoc: Billy West

Filed under: Articles,Holiday Havoc,Quickcasts — UncaScroogeMcD @ 2:17 am

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Some people hang the holly, others decorate the tree, and a few even terrorize the neighborhood with off-key caroling.

Not us.

Here at Quick Stop Entertainment, we’re celebrating the holiday season by giving a little something back to you, our readers (you know who you are).

Every weekday leading up to the holiday break, we’ve got uber-exclusive gifts provided by a whole range of artists, actors, comedians, and studios. One a day, straight from them to you (and you can check out last year’s fun here).

Ain’t that cool?

Today we’ve got an exclusive holiday skit from the one, the only – voice actor extraordinaire – Billy West, the voice of Futurama‘s Fry, Farnsworth, Zoidberg, and Zap Brannigan, plus Ren & Stimpy, Popeye, Bugs Bunny”¦ cripes, this list could go on awhile”¦

Billy sent over a sketch that originally appeared on the long out-of-print CD Christmas Party With Eddie G. In this series of sketches, Billy plays all three of the latter-day Stooges – Moe, Larry, and Curly Joe DeRita – as they attempt to record the track “The Twelve Days Of Christmas” in a session from the late 50’s. You can find Billy on the web at www.BillyWest.com

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Download Billy West’s “3 Stooges Christmas Recording Session“:

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Check out the rest of this year’s “Holiday Havoc” HERE

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Win A Copy Of MEGO 8-INCH SUPERHEROES: WORLD’S GREATEST TOYS!

Filed under: Contests — UncaScroogeMcD @ 12:56 am

Our holiday contest-a-palooza continues as we give give away, in conjunction with Twomorrows Publishing, five (5) copies of MEGO 8-INCH SUPERHEROES: WORLD’S GREATEST TOYS to five lucky winners.

The 256 page full color hardcover – by Benjamin HOLCOMB – is lavishly illustrated with thousands of charts, checklists and color photographs. Mego 8′ Super-Heroes is an obsessive examination of legendary toy company Mego (pronounced “ME-go”), and the extraordinary line of super-hero action figures that dominated the toy industry throughout the 1970s. Featuring a chronological history of Mego, interviews with former employees and Mego vendors, fascinating discoveries never revealed elsewhere, and thorough coverage of each figure and packaging variant, this full-color hardcover is the definitive guide to Mego. Brad MELTZER, New York Times-bestselling author and writer of DC’s Justice League of America raves, “I’ve waited thirty years for this magical, beautiful book.” And Chip KIDD, internationally-recognized graphic designer and author of Batman Collected, deemed it “a stunning visual experience.”

Contest ends at midnight EST on Wednesday, December 19th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Wednesday, December 19th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/12/2007

Filed under: Columns,Comic Strips,Thingamabobs — UncaScroogeMcD @ 12:01 am

thingamabobs.jpg

The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

————————————————

  • Video from the Futurama cast’s live comic book readthrough… (Thingamabob)
  • Another Never Mind The Buzzcocks – episode 21×03 – featuring Phill Jupitus, Noel Fielding, Dappy, Keith Chegwin, Tahita Bulmer, & Rich Fulcher, Part 1… (Thingamabob)

December 11, 2007

Holiday Havoc: Rifftrax

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Some people hang the holly, others decorate the tree, and a few even terrorize the neighborhood with off-key caroling.

Not us.

Here at Quick Stop Entertainment, we’re celebrating the holiday season by giving a little something back to you, our readers (you know who you are).

Every weekday leading up to the holiday break, we’ve got uber-exclusive gifts provided by a whole range of artists, actors, comedians, and studios. One a day, straight from them to you (and you can check out last year’s fun here).

Ain’t that cool?

Today, we’ve got an exclusive Holiday Havoc gift from Michael J. Nelson, Kevin Murphy, Bill Corbett ““ formerly of the legendary Mystery Science Theater 3000 and authors of numerous best-selling & very funny books and plays ““ and the rest of the team at Rifftrax.

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If you’re unfamiliar with Rifftrax, they’re essentially downloadable audio commentaries that you can play back on your mp3 player of choice, which you then sync up to your very own DVDs of such classic (and not-so-classic) films as Lord of the Rings, The Phantom Menace, Roadhouse, The Fifth Element, and even Star Trek V. Even better, the commentaries feature that patented humor we’ve all been so desperately needing back in our lives.

You can purchase these commentaries and many more directly from Rifftrax.com for only a few dollars, and additional titles are being added to the library constantly.

Today, however, we have that special gift just for our Quick Stop readers ““ an exclusive holiday greeting from Mike, Kevin, & Bill!

Check out the rest of this year’s Holiday Havoc – and past Havoc – HERE

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Toy Box: Iorek and Ragnar – A Tale Of Two Ians

Filed under: Columns,Toy Box — admin @ 2:29 am

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I managed to make it out to the movies this weekend, catching the much anticipated (by me, anyway) film adaptation of The Golden Compass. I am a fan of the books, and was very pleased by the line of toys, which I reviewed last week. After seeing the film, I’ve come to a rather unique conclusion – I like the toys better than the movie.

That’s not to say the film is bad. I’d give it a B, if you forced me to do such a thing as grade it. The effects are fantastic, and there’s some great acting from Nicole Kidman, Sam Elliot (hey, he’s always great!), and the newcomer Dakota Blue Richards. The bear fight alone is worth the price of admission. Oh, I thought it felt rushed, there was too much exposition and explanation, and they veer from the book on some key points, but it was a decent film.

The toys are great though, at least the regular releases so far. Tonight I’m looking at the two bears, which are sold individually, Ragnar (King of the Bears) and Iorek (our hero). Ragnar is voice by Ian McShane in the film, while Ian McKellen does Iorek. I wasn’t thrilled with his version of Iorek, but you just have to see that damn bear fight.

If you have any questions or comments, drop me a line at mwc@mwctoys.com. On to the review!

Iorek and Ragnar – the Golden Compass from Popco

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These guys are hitting Toys R Us stores first, but I’d expect to see them at other retailers soon. The smaller figures are just $6 each, but the larger bears (with action features that the regular figures lack) are $10 each.

Packaging – ***1/2
The packages are decent, and don’t waste space, which is a big plus these days. The nice square shape also makes them easy for MOCers with storage. There is also some personalization too, which is a big plus for me.

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Sculpting – ***1/2
The sculpting work is actually quite good, and can be better appreciated after seeing the movie. Let’s face it – these are bears, and the general sculpt isn’t all that difficult to capture. The trick is getting some of the personality of the two specific bears into the face and body sculpts, and they actually managed to pull that off.

There were two things I was particularly happy to see. First, the scale here is pretty good. Place them with the human figures, and you’ll get a pretty accurate representation of how they appeared on film in terms of size. I say pretty accurate, because even in the movie their size in relation to the humans altered from time to time. Gotta blame that CGI.

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The other thing that impresses me is that their size in relation to each other is quite accurate. Ragnar is the bigger bear in the film, with a wider body and wider more grizzly like head. Iorek has a more traditional polar bear body and head, thinner and less square. They could have cheated – hey, these are mass market toys after all – and just used the same bear body for both with different head sculpts, but they didn’t.

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The front paw sculpts aren’t my favorite, particularly the right paws which are flat. The armor isn’t exactly screen accurate (for example, Ragnar lacks the chain mail on his belly), so they aren’t perfect. But they are surprisingly good considering the price and the intended audience.

Paint – ***
There’s nothing about the paint to get excited about, but it’s decent mass market quality. Unlike the small figures, the bears don’t have a whole lot of small detail work. They’re white, they have eyes, noses and some paw details, but that’s about it. Even the armor is a consistent color, but they did manage to make it pretty realistic in appearance. The work is fairly clean, with only a few spots or sloppy cuts.

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Articulation – **1/2
Unfortunately, the articulation is once again the weakest link. This was true with the regular figures, and it remains the case with the bears.

There are a couple high notes though. They have a ball jointed neck that works surprisingly well, and in combination with the jointed lower jaw, gives you a chance to add a lot of personality to the figure. Once you’ve seen the film, you might decide to customize your Ragnar too.

The four hips have regular cut joints, but the front hips are limited by the silly action feature. They aren’t designed to walk on all fours due to the front paws being sculpted in specific ways, once again for the silly action feature. That ends up hurting the number of poses you can actually do, outside of the upright fighting stance.

The front paws both have ball joints though, so you can exhibit at least a little creativity with the fighting pose.

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Accessories – ***
Both bears come with small stands, and their armor. The armor is completely removable, although both come wearing the major pieces in the package. Most of it pops together to stay in place, but there’s actually a clear plastic chin strap to hold Ragnar’s helmet in place (which isn’t really necessary), and his arm pieces snap in place. The armor sculpts are good, and the metallic apperance is relatively realistic.

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The bears are clearly more interesting wearing the armor, but making it removable adds to the fun. And since the bears aren’t always armored in the film, it matches the source material as well.

Action Feature – **
My feelings about 90% of the action features out there are pretty well known. I think action features on toys are to kids what a lot of options on cars are to adults. They might actually seem nifty, and they might actually make the sale – but the novelty wears off quickly.

For these two, you press a button on their back and they swipe with their arms. On it’s own, it’s harmless enough. It’s not particularly useful after you’ve tried it once or twice, and most kids will make their own version of a swatting action and just skip the button. But if it didn’t negatively effect the sculpt and articulation, it wouldn’t be a big deal.

Unfortunately it does effect both. Because of this action feature, the toy is actually less fun than had they just skipped it. And when the world is better without you than with you, that’s never a good thing.

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Fun Factor – ***
These two would actually be more fun without the action feature, which just gets in the way. Without it they would have been more posable, and kids could have supplied their own ‘slashing’ action.

Value – **1/2
The six dollar regular figures are an excellent value, but the larger bears are really pretty much in line with the usual mass market pricing these days. You won’t feel ripped, because they have some nice size to them and the armor is well done, but you’re not going to be amazed by the price either.

Things to Watch Out For –
There’s really no issues. You might find that once you take the armor off, it’s a tad tricky to get back on, so small kids may need your help.

Overall – ***
The sculpts, paint and armor on these guys is quite good, especially when you consider that it’s a mass market line aimed at kids. Had they skipped the silly action feature and given us a bit better articulation, I could have easily seen these guys getting the extra half star.

Even with the faults, they both look terrific posed together or with the other humans from the regular line up. Considering how important Ioker is to the story line, you really can’t skip him. And while he’s a cool bear, it’s Ragnar that gets the better looking set of armor. He is King of the Bears after all! Pick up both, pose them in battle, and they’ll add quite a bit to your Golden Compass display.

Where to Buy –
Toys R Us is your best bet right now, but I think you’ll see other major retailers stocking them soon.

Related Links –
I covered the rest of the first wave last week, and I’ll have a review of the flying machine coming soon as well.

Win a BLU-RAY High Definition DVD – PIRATES OF THE CARIBBEAN, RATATOUILLE, & PEARL HARBOR!

Filed under: Contests — UncaScroogeMcD @ 2:25 am

Our holiday contest-a-palooza continues as we give give away a BLU-RAY high definition DVD to three (3) lucky winners. The titles? PIRATES OF THE CARIBBEAN, RATATOUILLE, & PEARL HARBOR.

Blu-ray is a next generation disc format for 1080p high definition content. If you want to get the best in high definition for you Hi-def TV, you want to get Blu-ray. Here are the key benefits of Blu-ray:

– Up to 6x better resolution than DVD
– Progressive scanning delivers a smoother image than interlaced and stays sharper during motion
– High Definition sound, up to 7.1 channels of lossless high definition audio for a superior listening experience.
– Regular DVDs play on all existing Blu-ray Disc players
– Over 170 companies support Blu-ray, therefore more Hollywood movies and the top blockbusters are available on Blu-ray
– 5x more capacity than DVD and 66% more than HD DVD allowing for more space for higher quality audio, video and interactive content

For more information on Blu-Ray, visit www.bluraydisc.com

Contest ends at midnight EST on Tuesday, December 18th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Tuesday, December 18th.

The winner must allow 4-6 weeks after notification of win to receive the product.

Quick Stop Thingamabobs: 12/11/2007

Filed under: Columns,Thingamabobs — UncaScroogeMcD @ 1:54 am

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The web. It’s a big place, full of plenty of distractions ““ some funny, some informative, some ludicrous, some disturbing, some inane, some profound. Each and every weekday, we present links to a few of our favorite finds”¦

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December 10, 2007

Holiday Havoc: Jeff Smith

Filed under: Articles,Holiday Havoc,Interviews — UncaScroogeMcD @ 7:16 am

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by Ken Plume

jeffsmith-02.jpgNavigating the treacherous waters of launching an independent comic book series into the already crowded marketplace of the early 1990’s – one still dominated by the “Big Two” companies, Marvel & DC – could be seen as a foolhardy endeavor. That said comic would be a success in those circumstances – particularly when it was kid-friendly black & white book in the age of bloody antiheroes – seems even more insane.

But then came Jeff Smith’s Bone. And it was a success, entertaining kids and adults alike with its sweeping tale of the three Bone cousins – Fone, Phoney, & Smiley – who find themselves in the middle of “interesting” (and dangerous) times in a mysterious valley after being run out of their home town of Boneville. Over the course of 55 issues from 1991-2004, Smith told his epic tale from start to finish – a rarity in an industry with so much failure – and told it his way. After wrapping the run, the entire series was released in a massive omnibus edition, before Scholastic picked up the license and has been releasing the 9 “chapters” comprising the tale in beautifully colored volumes (by colorist Steve Hamaker) under their Graphix imprint.

Following Bone, Smith took on one of the cornerstone heroes of the DC Universe – Captain Marvel – for a mini-series titled Shazam: The Monster Society Of Evil… Which was a huge success, as well, and has been collected in a deluxe hardcover edition.

Next up is another creator-owned series, RASL, a stark sci-fi tale about a dimension-hopping art thief, which is due to begin in 2008.

You can visit Jeff and Cartoon Books on the web at www.Boneville.com.

Here now is our chat with the man himself…

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jeffsmith-03.jpgKEN PLUME: First off, I wanted to mention that I just saw the hard cover collection of Shazam: The Monster Society Of Evil, which is a beautiful presentation of a wonderful series..

JEFF SMITH: They just really went for it. It was all their idea, too. Just the beautiful… it’s oversized. They actually shot new film for every single page because they enlarged the interior artwork. It’s larger than the original comics. They just really put some care into it, and I was blown away.

KP: Just the idea of doing the dust jacket as a fold-out poster…

SMITH: Again, they came up with that. They kinda liked how I had made a puzzle out of the back covers. Because I was trying to do some old, kinda fun secret codes and puzzles and stuff. And they thought, “Well, how can we repeat that in the collection?” And that’s what they came up with, is that unfold the dust jacket and have it double sided and, oh man, they just really went to town.

KP: I think it’s one of the first trades that I’ve picked up that’s actually *fun* to pick up.

SMITH: Yeah…

KP: Above and beyond just the story.

SMITH: Yeah. Well, good. That’s what a trade should be. Because, of course, it had all the extra stuff in it, too, almost like a DVD behind the scenes extras and stuff. It had like 40 pages of that. That was unbelievable.

KP: The development stuff certainly was fascinating to see, the sort of permutations that it went through. Actually, how little permutation it went through from your original conception…

SMITH: In some ways, yeah. Well, actually, you’re the first person I’ve talked to since it came out. What did you think of all that? You said you liked the package in general…

KP: I liked the package, and it’s great to read the stories again straight through…

SMITH: Does it change it?

KP: The experience itself?

SMITH: Yeah. Bone, when I collected it – I’ve been serializing it for, like, 12 years, so I knew that when somebody sat down and read it all on one go it would be an entirely different experience. But I wondered if even something as short as this, if collecting it together would be the same kind of thing…

KP: Well, I think the difference is that it feels like such a complete package – it’s just these four issues for the whole run. Whereas with Bone, I remember buying the very first collection. That was the way I got into it… you just simply couldn’t find the original issues.

SMITH: Right.

KP: So I remember back in – it would be what, ’92, buying the first collection?

SMITH: Yeah, something like that. ’93.

KP: And knowing that the story was gonna continue for quite a bit after that meant that you really didn’t have a sense of closure.

SMITH: Yeah. So it didn’t change it that much to read it through…

KP: No, I think it was just fun to go straight through – and, obviously, the presentation itself… It’s nice to hold a single volume that’s got a heft to it. But no, I think the story was fun right off the bat.

SMITH: (laughs) Okay.

KP: It’s certainly more satisfaction to know that you’re not gonna have to wait.

SMITH: For 12 years, yeah, no doubt. I feel the same way. I’m very pleased I’m not gonna be working on it for 12 more years.

KP: (laughs) That you know of.

SMITH: That I know of, right.

KP: Well, I think you certainly left the door open for yourself.

SMITH: Yeah. And DC’s made it very clear that the door’s open for the return of the Monster Society of Evil.

KP: Did you enjoy the experience? How did it compare to Bone, since this is the project you did immediately after wrapping that up?

SMITH: I actually enjoyed the experience a lot. When they first approached me with it near the end of Bone, I was a little hesitant. But when I started to do some research into the old golden age comics and tried to figure out what was it about Captain Marvel that clicked with so many people back in the golden age, I got interested in the character and I got interested in kind of the simpler, more clean lines of not only the drawings, but just of how the stories were done. Everything was just much more pared down to, he’s a little boy, he has a magic word, and then he can fly and bullets bounce off of him and he can stop criminals. I mean, it’s just that… that’s they key. And I thought that was… that appealed to me. And as far as coming off of Bone to do something, I needed to do something in between Bone and whatever else I did. Because mentally it would be just very difficult to just stop something that I’ve worked on for 12 years and launch into a new one. Not just for me but, I think, for anybody reading it, because anything I did would be compared to Bone, favorably or unfavorably, and I felt like it would be a good break. It would be a little breather for me if I could do a shorter project. (laughs) A 200 page comic book – which is a shorter project to me, but probably to nobody else. But I felt like that would be a nice little palette cleanser, so to speak, for me. And I enjoyed it quite a bit. Working with DC was good. I had fun. Being a 9-year-old and drawing superheroes who could fly. It was great.

KP: It almost seemed like the equivalent of a band coming off their fantastic debut album and deciding to do an album of covers.

SMITH: Well, not really. It’d be more like just deciding to come out with just a single, a 45. I don’t know what you call them nowadays.

KP: I guess a CD single.

SMITH: Yeah, a CD single. Because, I mean, Captain Marvel compared to Bone is just a sliver. It’s a single compared to an album. That’s exactly what it was. That’s exactly… that’s a really good analogy. I just did my big debut album, and then I just did a little cover single just for fun because it was something I liked and I thought it would be fun.

KP: And less pressure, would you say?

SMITH: Oh yeah. Well, mentally, for me, there was pressure. There probably wasn’t less pressure. I think everybody was ready to pounce on me if I’d have screwed it up. (laughs)

KP: What kind of criticisms did you see as potential coming your way?

SMITH: Oh, I don’t know. Just whatever the criticism… you know, there’s always…

KP: The only thing that I’ve ever heard anyone every say is, “We wish the stuff would come out faster…”

SMITH: Yeah. Well, I can’t do anything about that.

KP: I’ve yet to run across someone criticize the work itself.

SMITH: Oh, that’s good. Let’s just keep it that way.

KP: I think it was good, as far as Monster Society was concerned, that it was planned that nothing would be solicited until it was ready to go.

SMITH: Yeah, and that ended up… I actually asked for that up front. Because I didn’t really know how long Bone would take to finish – and it wasn’t so much that Shazam took me a long time, it was that Bone took me a long time. Because finishing Bone, at the end, was extremely difficult. I wanted to make sure all the story thread – all the plot points – all worked and meshed together at the end but didn’t feel forced or like a Hollywood pat type of an ending. And it actually ended up being very, very difficult and took me about two years longer than I actually thought. One of the reasons I have that reputation for being slow is, especially the end of Bone, where I was… it took me two years to put out, like, five issues.

jeffsmith-04.jpgKP: Well, there was the sense that – almost from a story perspective – that the ending arc was almost like pulling teeth for you.

SMITH: It was, it was. I mean, I think a lot of people thought maybe I just really didn’t want to say goodbye to the characters and the world, but really it was just incredibly complicated to get everything to work out, and work out the way I really wanted it to.

KP: Was there ever a point where you thought that wouldn’t be the case?

SMITH: Yes. Oh yeah. That whole two year period where I was tearing my hair out. I was like… I would write the whole ending, two or three issues, and then… not actually draw it and ink it or anything, but I’d write it. And then I’d realize something very important had been left out, and I couldn’t weave it back in. I’d have to throw it away and start over again. And I would just write it over and over again.

KP: Is there a piece of the puzzle that was particularly difficult to try and get placed?

SMITH: Well, I can’t remember off the top of my head. Yeah, I don’t remember… it was usually Phoney Bone’s little story. Stories were difficult to weave in. But they all were. There were so many relationships that had to be fulfilled, and so many character stories to tie up. And some of them were more important than others. And some, frankly, I couldn’t actually figure out how to make them fit in, and so I just let them go. I actually think that adds to the book’s appeal at the end, because that’s more real. Not everything is resolved.

KP: Right. When you talk about an arc of such an epic length, I certainly didn’t feel that I was unsatisfied at the end. Do you have the same feeling when you reflect back on it, that you pretty much did what you wanted to do?

SMITH: Yeah, I feel pretty good about it. It almost killed me, but I did it as best I possibly could. And I feel a good sense of accomplishment when I can just hold that 1300 page black and white book and then put it on the shelf. Yeah, it was… I just look at it and think, “Damn, that was a lot of work.” (laughs)

KP: When did you get the sense that Bone was becoming a sort of evergreen tale?

SMITH: I actually never had that sense, really, while I was making it. It’s more as I just watched it continually go back to print, and just keep selling. I’m just kind of amazed and happy.

KP: I would assume happiness would be a part of it…

SMITH: Yeah, yeah. And we’re just going back to the 10th printing on the one volume edition – which I can’t remember how many that is, but it’s going to be another 10,000.

KP: One of my big regrets is not having the funds to buy that beautiful hardcover edition that you did.

SMITH: The limited edition, I know. We did the gilded edges with the cloth ribbon and the gold inlay. I don’t think that’s the right word… embossing. We did 2,000 copies of that.

KP: I remember staring at them at Comic-Con. Those wonderful stacks.

SMITH: I forget how much they were. They were like $125 bucks a pop. When we arrived in San Diego and unloaded however many we brought – I can’t remember, like 50 of them that we brought to the show out of the 2,000. And we stacked them up and couldn’t believe how big the pile was. Plus, we had all the paperbacks. And we thought, “Oh man, we’re gonna send all this back home. Nobody’s gonna buy this many books at this price, and it’s gonna cost us an arm and a leg to ship them home,” like, “Ah, man.” Now, of course, we sold them within 2 days, and the limited edition ones – when we put them in the catalogue – I think they sold out the first day. Now I wish we’d have done five thousand. But before, ahead of time, we were really nervous. We didn’t know if we were gonna get stuck with all these.

jeffsmith-05.jpgKP: Are there any thoughts of doing a second edition of the hard cover?

SMITH: No, that was a collector’s edition. And out of respect for the people who bought it, that’s it. That’s for them.

KP: Or maybe not gilded or deluxe to the extent that that edition was, but another hardcover edition of the collection?

SMITH: No. Maybe when we finish the color, we may try to do some kind of a color collection. But of the black & white one volume edition, that’s the baby.

KP: I’ll keep hoping for eBay. It must be nice to have that hefty a volume in existence, knowing you created that…

SMITH: Yeah. Well, that’s what I wanted in the first place. I honestly believed, from the time I was a kid, that comics could support that kind of a long, epic story. When I was a kid, I used to like pulpy adventure things like Conan and Doc Savage and Tarzan or Sherlock Holmes, or whatever, but still – compared to comic book stories, those were pretty long stories. And then as I got a little older, I got into bigger books like The Odyssey and King Arthur and even Lord of the Rings. And I knew that that long-formed story could be sustained in a comic book. But I just didn’t see it anywhere. And, of course, when I was at that age there was nothing in American comics like that. But boy, I wanted it. I wanted an Uncle Scrooge story that was really that big. I wanted it – and now, having done it, yeah, it was something that I felt needed to be done. (laughs) “Okay, check.” (laughs)

KP: And obviously you’ve done quite a few meet & greets and talks and conventions. It seems, from an outside perspective, that everyone was pretty well satisfied with the arc of the story, the conclusion, and it doesn’t seem to me that there’s as major a call of, “Are you going to bring them back, are you going to bring them back, are you going to bring them back?”

SMITH: Well, my experience is not quite that. (laughs) I get asked, “Are you going to do more,” almost on a daily basis. The two questions that I get asked every day almost are, “Are you gonna do more Bone books,” and “Is there gonna be a Bone animated movie?”

KP: That’s because there was that long tease years ago with the whole Nickelodeon thing.

SMITH: No no, I don’t begrudge anybody asking me either of those questions.

KP: That’s what you get for putting out a flip book years ago.

SMITH: Yeah, (laughs) Well, I would love for there to be an animated movie. It could happen. Eventually someone will come up to me who’s the filmmaker that can do it, and I’ll say, “Go.”

KP: That can do it on your terms.

SMITH: It doesn’t have to be on my terms, but it has to be someone who I think will do it justice.

KP: Do you perceive it as an arc of films?

SMITH: I assume so. I don’t see how you could do the whole thing in one movie. You’d have to pick a certain point to get to, and then – if it’s successful – do more.

KP: The film was in development, if I remember correctly, in the late 90s, and obviously the story wasn’t finished in published form yet. It was in your head, at least where you were going with it. What was going to be the arc of that original first film?

SMITH: I think it was going to be like get to the end of the cow race or try to get to the end of the third or fourth book. Something like that. With the idea that it would be a self-contained movie, open for sequels.

KP: Was that the intention on their end as well? Were they looking for a franchise out of it?

SMITH: Yeah, sure, of course they were. (laughs)

KP: At what point in that proceedings did the communications deteriorate as to what everyone’s goals were?

SMITH: Well, you know, everybody gets into it hoping to actually make a really great film. Nobody was trying to scuttle the whole process. You get into these meetings where there’s people with all sorts of interests involved, and you’re not always going in the same direction. It broke down pretty quick, and we just ran out.

KP: What were the warning signs?

SMITH: Well, there were many. I think a couple of big ones were, I started getting notes… I was writing scripts and turning them in and I was getting notes that came from out of the blue. “No character in a Nickelodeon movie will ever say ‘Shut up’ to another character.” And I just think, “Well, that’s a fairly random note.” They say “Shut up” in Disney comics. And then, of course, there was the whole infamous discussion of having pop music, like Britney Spears songs, in the movie. Which I don’t know if Britney Spears had anything to do with it. It was more like a record label talking to Paramount and suggesting such things. But that just wasn’t the kind of movie I wanted to have. So it was that kind of stuff.

KP: Was it an amicable split in the end?

SMITH: Kind of, yeah. They realized we had gone pretty much in different directions by the end. I think we started off kinda heading down the same path, but reality hits when you’ve got to justify millions and million of dollars and the record label offers you millions and millions of dollars towards the production if they can get some of their songs in it. And then the director won’t let you – or me… I wasn’t the director yet, but I was going to be. It just became what it became.

KP: How much work had been done, pre-production wise, on the film?

SMITH: Nothing. Two years just having meetings.

KP: Do you…

SMITH: Do I consider that a monumental waste of time? That’s why I took two years off. I took, like, a sabbatical on Bone. And I was going to take two years off, and I ended up only taking a year off because I thought, “Holy moly, this is a huge waste of time. I’ve got to get back to making comics. I hope I can come back to making comics.” Because a lot of people will get distracted like that, and then they can’t get going again. So I was very lucky to be able to pick up and get my readers back.

jeffsmith-06.jpgKP: So there was definitely concern that any time away might find people moving on?

SMITH: Yes, of course. I mean, why wouldn’t I be worried about that? The readership and the retailer support in this business is fragile and complicated, you know?

KP: Right.

SMITH: And a lot of it’s based on trust. And I don’t have the greatest reputation for timeliness, but I try to be respectful of my reputation of delivering a good comic book of some kind of quality level, and that the retailers will be able to sell it. And I just didn’t want to lose that.

KP: Was there any point, besides that time, that you ever felt that losing that reputation and quality was a possibility?

SMITH: You mean just in the 12 years I was doing Bone?

KP: Yes…

SMITH: Well, sure. I think every issue. I mean, you’re always looking at the sales charts and trying to figure out where you place and are you slipping or are you staying with the pack… That kind of thing. You’re always keeping track of that. I was, anyway.

KP: Was there any time that you seriously thought that things could go under? I mean, obviously Bone was one of the lucky titles that weathered the implosion of the mid 90s.

SMITH: Yeah. Well, there was a bad point in the mid 90s when all the stores were going out of business and the retailers were going out of business and distributors were going out of business. We were selling a lot of Bone comic books directly to individual stores. And as they went out of business, we got left holding a lot of invoices that weren’t going to get paid. So yeah, that was pretty worrisome. I mean, I survived it.

KP: The one good thing that you had going is that you moved very quickly into merchandising, very early on.

SMITH: Yeah.

KP: When the book really started to catch on. So I’m assuming that that was always a nice buffer to have.

SMITH: Yeah. The merchandising has never made tons and tons of money, so it’s never really driven any decisions that Vijaya and I have made. But it’s awful fun. I love having these little Bone statues and toys and lunchboxes. And usually someone will approach us who makes those kind of things and start that all off. And I view it as promotional items. Like, if somebody sees a Bone lunchbox in a comic book store, I think they’re a little more likely to notice it on the book shelves and pick it up.

KP: Is there any piece of merchandise that you still haven’t done that you’ve been wanting for years?

SMITH: We just, just made a Bone stuffed toy. Plush. It’s like 13 inches tall. And I can’t believe we never did that before. And we’re selling them like hotcakes!

KP: Now, was that just circumstantial that it never happened?

SMITH: I don’t know. I don’t remember saying, “Let’s not do it.” It just didn’t really come up. And we just finally thought, “Well, let’s do it.” We’ve got the Scholastic book, which is taking Bone and aiming it more towards kids. It sells not just in comic book stores, but in the children’s sections and the graphic novel sections in Borders and Barnes & Nobles. And, in fact, Borders picked up a huge amount of those stuffed animals and are selling them in their stores.

KP: Are there plans to do a Phony as well?

SMITH: Not yet. We’re still checking to see if that…

KP: That that’s viable?

SMITH: Yeah.

KP: Well, they certainly look nice, and it’s very hard to pull off rounded characters in stuffed form.

SMITH: Oh man, and every show I’ve been to and kids pick them up, I take pictures because the kids just squish ’em. I mean, just smash their faces into them. It’s amazing. I have lots of good pictures of them on my website of kids just clutching him right to their chin. It’s really nice.

KP: Then you have to remind them that they have to pay for them.

SMITH: Yeah! (laughs) Well, usually by the time I see them, mom and dad have already bought it for them and unwrapped it and hugged them and paid for it and everything.

KP: Do you foresee it being difficult to keep up with demand, as far as production, on those?

SMITH: Well, I don’t think it’s quite reached the Garfield suction cup to your car window stage, so I’m not too worried about it yet.

KP: So are you desperately waiting for those “Bone on Board” signs?

SMITH: Yeah, right!

KP: That could be the comeback of the craze. At what point did the convention schedules start being as crazy as they’ve become for you? Because you just completed your big world tour…

SMITH: Well, actually, it’s always been pretty crazy. In, like, ’92 I started going to just about every comic book show that there was. I didn’t go to the little Holiday Inn ones, the swap meet type, but I went to just about every one as much as I could possibly fit into my schedule and still do the comic book. And only recently, in the last five years or so, slowed down and have just gone to like three or four. But still, three or four big shows a year takes it out of you, and of course one or two over in Europe every year, as well. That’s one every other month, at least. You’re referring to the world tour I just went on that was for a whole year. That was exhausting. I went to 11 countries. Spain and France twice. Launched Bone simultaneously in, like, 15 languages in the new color edition. All while I was wrapping up the Shazam miniseries. So I’m beat! It was fun, though. I started the world tour at the Frankfurt book fair in Frankfurt, Germany. And that’s the largest book event on the planet. Every publisher’s there. It’s not just comic books – it’s all books.

KP: It’s literally acres of books and publishers, isn’t it?

SMITH: It’s literally acres of book stalls and publishers and buyers. It’s an amazing thing. In fact, Vijaya went there the year before the tour to meet with publishers in all the different languages and make deals and so she set the whole tour up like a year in advance. Then, when I finally went and launched it, a lot of the publishers were there, and it was really great. And then I ended the tour a year later, just two weeks ago, at SPX. So I went from the world’s largest book fair in Frankfurt to the Small Press Expo in Bethesda.

KP: Yeah, but what was the Karaoke like at Frankfurt?

SMITH: (laughs) They don’t get it.

KP: I can think of no better way to end it.

SMITH: Very good.

KP: So, reaction wise, is there anything that really surprised you on the trip?

SMITH: Well, I’ve slowly been amazed of the changing audience. I know when I let Bone go to Scholastic and colorize it, it would reach more children. But even before that, in the late 90s, there began this change. Neil Gaiman, with the Sandman books, started bringing, like, I remember more goth chicks started coming to conventions. But mostly it was just us guys, right?

KP: Right.

SMITH: I remember being on panels at comic book shows and just looking around and going, “Guys, wouldn’t it be more fun if there were, like, women here?” Because there were just none.

KP: At which point the audience just giggled nervously.

SMITH: Yeah, (laughs) Well, no, I don’t think so. They just kinda looked at me like, “Why? We’re talking comic books!” But something changed in the late 90s, and I just started seeing young couples, and even two girlfriends coming to spend the day getting their comics, and families. Parents bringing their kids. That did not happen in the early 90s. I never saw that. Not even in San Diego. I mean, in San Diego you might see a kid who’s dressed like a Klingon with their dad who is dressed as a Klingon, but that was it. And especially, like, in the last three years it’s really changed. It’s remarkable how mainstream comics have become. A lot of that is because of graphic novels, which are a more familiar form of literature. A square spine with a single story with a beginning, a middle, and an end. That’s something people can pick up and relate to. The material is more diversified. It’s not all just angst ridden superheroes, it’s now all sorts of things.

KP: It’s always been a case with comics that if you build it, they’ll come. And there was nobody building anything for such a long time for a diverse audience.

SMITH: I think that’s true. I think Manga helped, too. Manga proved that kids wanted to read comic books.

KP: Despite what some people like Joe Quesada might say.

SMITH: What did Joe Quesada say?

KP: He made an infamous statement a few years back that he didn’t believe that 10 year olds read comics.

SMITH: Yeah, well, Manga proves that they do read them. And, in fact, with Bone – they’re reading Bone by the millions. It just has to be made for kids. You just have to think about them. But they want to. I don’t want to zero in on Joe. There definitely was a prevailing thought in comics.

KP: From a business perspective, the other stuff sold, and there was an audience for the limited range…

SMITH: Everybody thought that kids were being peeled off by MTV, by video games. And Manga and some of the new graphic novels have proved that’s not the case.

jeffsmith-07.jpgKP: And Bone.

SMITH: If you just give them something… well, yeah, Bone is one of the…

KP: You were, for a long time, a lone island in the sea.

SMITH: Yeah. But kids do like it. Kids just want entertainment, and they want smart entertainment. They don’t want just… well, actually… I don’t know where I was going with that.

KP: Have you ever thought, at any point, as sort of like an introductory thing, doing a pocket Bone?

SMITH: I’m not sure what that means.

KP: Smaller type stories.

SMITH: You mean like drawing some quickie Bone comics and then physically make them small?

KP: Yeah, exactly.

SMITH: No, I never thought of that. (laughs)

KP: I remember, as a kid, there was this period where Marvel did them. You actually had these almost pamphlet size, probably quarter size comic books that literally you could put in your pocket.

SMITH: Interesting. No, I never thought of that. Sounds like work to me.

KP: Or just repurposing of existing material.

SMITH: Yeah, I know what you’re saying. You’re saying, “Think about things kids would like.” I absolutely agree with that. For me, Bone is done. So I’m probably not going to do anything more with Bone beyond finishing coloring it, and that’s about it. But I agree with you; that is the trick. And we did that, in a way, taking the comic book Bone – which is black & white and underground – and colorizing it and shrinking it to, like, Harry Potter size. That is exactly what Scholastic did. They kind of not only redesigned and repackaged, but repurposed the comics with kids in mind. The covers we did on the new Scholastic books are not the way I would have done them at first. If you look at all the Bone collections, or even the comic books, Bone is usually pretty small. He’s usually a little character lost in a big world, a big background. Which is kinda how I think of the book. In even my one volume edition, which is out now, it has a little small guy next to these big giant trees and rocks and stuff. But with Scholastic, they convinced me that I should do it in a more kid-friendly way. “It’s called Bone – show us Bone. Put him big on the cover.” And I just went, “I don’t know what you’re talking about.” So I drew him, like, really big, and I said, “That’s it, thank you.” And these covers – I mean, if you look at the six Scholastic covers that are out and just sit them on the floor in front of you, they’re candy. They’re beautiful. So Scholastic did actually think, and kind of redirected the books towards the kids.

KP: Have you ever received any sort of Dylan going electric reaction to the colorization?

SMITH: I’ve received that all the time for everything I do. (laughs) When I went to Image, going to Scholastic, doing the Trilogy Tour – everything was, “You’re always selling out.” “You’re always doing the quickest, easiest thing,” or whatever. I’ve been catching that hell the whole time.

KP: Where would that generally come from?

SMITH: Just the crowd. Do I remember who said it to me?

KP: No, I mean is there a certain type?

SMITH: No, it was pretty 100% encompassing.

KP: What move generated the most sort of, “What are you doing?!?” reaction?

SMITH: I’d have to say the Image move was huge, because it was during that period when Image had created a certain kind of reputation for itself, and I had created an entirely different reputation for myself, and to me it was just, “There’s, like, six independent guys, I’m an independent guy, and we can work together and do something for each other.” And it was good, because that was that period when everybody was not paying anymore. So Image was able to help me out through that. But yeah, I got a lot of crap for that.

KP: Also, you got some criticism for being in Disney Adventures, which would have been the first time it was colorized.

SMITH: Yeah. It’s just anytime you step out of your box, people are going to go, “What’s he doing?”

KP: “How dare he try and make money.”

SMITH: I definitely never believed that an artist should be starving in the garrote.

KP: Which is what a certain segment of the audience expects from what they deem an independent comic.

SMITH: Well, the comic is the comic. The comic has never been drawn one way or the other or directed one way or the other in any effort to be successful or to make money. It was always only story driven. That’s what it was, and that’s what it was. If that worked, fine. And outside of the actual comic I would try different things… like plugging in my electric guitar, exactly. But, like Dylan, I don’t look back. Don’t look back. This is the direction. Go forward with it.

KP: Has anyone approached you about doing new material for the collections?

SMITH: Well, of course. Oh, you mean actually putting new material in the…

KP: Right.

SMITH: No, no. No, they were quite happy to do whatever I wanted to do, pretty much. They had hired Art Spegelman and Francois Mouly as their consultants on setting up this new children’s book line, Graphix. And, in fact, I was under the impression that Art and Francois were actually going to be the editors of this new group. Although somehow they didn’t work that out. They had a separate deal for me. But in the beginning, I was talking with Art and Francois about how to redo these books, and it was Art who felt that the books should be in color. Just take those original nine books and colorize them.

KP: You had been working with colorist Steve Hamaker before this…

SMITH: Yeah. Steve was a toy designer, though. And although we did do one color thing – the 10th anniversary of Bone #1, we did in color. Just to kinda see. And it was okay. People kinda liked it. But it wasn’t enough to convince me that we should re-launch the whole series in color. But…

KP: Am I correct that he was a designer for Resaurus?

SMITH: Yeah, which was a toy company based in Columbus, Ohio here, but really launched fast and big and got into the toy business almost overnight.

KP: Oh, I remember quite well.

SMITH: Yeah, it was really nice. But they crashed and burned just as quickly.

KP: In fact, Resaurus did the Iron Giant toys…

SMITH: I don’t remember. I think they did Godzilla.

KP: They also did the first wave of Bone toys…

SMITH: Yeah. But then the company went down as fast as it went up, and when that happened we just scooped Steve up. And one of the talents he had was he’s a computer whiz and he’s really good at color. It just all kinda came together.

KP: What was your reaction when you first saw one of his pieces?

SMITH: I liked it at first. I always thought it was good. But to be honest, when we first started coloring it, I kinda thought it was just that. Coloring it. “This is just putting a layer of color on it just because there are some people who just won’t look at a black & white comic.”

KP: Did you feel kinda Ted Turner-ish?

SMITH: Yeah… Well, not that bad. (laughs) Now, though – we’re coloring the eighth one now… even though only six are out, we work way ahead. And at this point, Steve has become so good at it, that I have a very different feeling about the color books. We work together with each scene. We started, in the second one, looking for ways to use the color to be part of the storytelling. To try to put in shadows and different times of day. Golden skies or purple skies. It started to change everything. I got very interested about halfway through the second book when we could suddenly show depth and direct people’s eyes to the right place with color. At this point, the books are… they’re actually better in color than they were in black & white. And I didn’t think I would ever really say that. But they’re a different animal and they’re better. I think the black & white one volume will always be my baby. That’s closest to my heart. But I think the color books are better comics.

KP: So it’s a wonderful addition to the family.

SMITH: Yeah.

KP: Not a replacement, in your eyes.

SMITH: No. That’s been one thing that was kind of unexpected, was being able to have both versions. There’s the black & white one volume for kind of the original Bone audience – the comic book store people or the graphic novel collector. And then there’s this kind of more mainstream mass market version for kids and new readers. And I like them both, and they both sell in the same stores. You can go to a Barnes & Noble and you can see it in the graphic novel section – the big fat one, black & white – and you can go back to the children’s section and find the color one. And the two audiences don’t seem to affect each other. Like, the sales of the one don’t suffer because of the other one. They’re just two different audiences for the same work.

KP: Do you see one or the other as being the definitive edition? If one had to go out of print…

SMITH: For me, it would be the black & white one volume. Because from the beginning, since from the time I was 9 years old, I wanted a big fat black & white comic just like that. Because I would read these collections of Peanuts and Pogo comic strip collections back in the late 60s. And I thought, “That’s what I want.” But I want it, like, three times as fat. So that’s it for me. I did it, and that’s it. That’s what I wanted and that’s it. That’s what it is. And so that, to me, is really the ultimate one. There’s plenty of 200 page color collections, graphic novel collections. But there’s only one 1300 page single story collection, and that’s Bone, the one volume edition.

KP: That could potentially give you a hernia.

SMITH: (laughs) Or you could strap one to each of your feet and you could dust the top shelf.

jeffsmith-08.jpgKP: One thing I do miss in the one volume edition, which was always a fun part of picking up each new issue of Bone, was the letter section.

SMITH: Yeah. To be honest, I miss that also. I mean, I don’t miss it in the collection. I don’t think it really had anything to do with the collection. But I miss it as a cartoonist. When I was working with Bone, it was serialized, and each comic book would come out, and then two or three months later the next one would come out, and I would get feedback and letters in between. So I knew what I was doing that was working – or conversely, if I did something that was not working, people would write me letters and tell me that, too. And I could adjust. I would work towards their expectations – or even to thwart them.

KP: Is there anything in particular you remember as being affected by the response?

SMITH: Oh, everything. I mean, everything was really that way. Bone wasn’t that tightly plotted. I knew what the big turning points were. Bartleby coming back, I think, was… Bartleby is the little Rat Creature cub that befriends Smiley Bone, and Fone Bone takes him up to the mountains to try to give him back to the Rat Creatures to take him home. And I think, in my original outline, they were going to let him go. That was it. Because that story was a whole big arc about meeting this giant mount lion Rock Jaw and learning more of the expository parts of the back story. But the reader reaction to Bartleby was so strong… people just wanted him. Plus, I would go to comic book shows, and people would always ask, “Draw me Fone Bone,” or, “Draw me Smiley Bone,” or, “Draw me Phoney Bone,” and all of a sudden people were like, “Draw me Bartleby.” That reaction, as I’m writing the story, as I’m making the comic pages – to have people react that strongly to a character, that changes it. And I started toying with the idea of, “How can we bring him back?” And he came back in and actually became a huge part of the story, I think. And became one of the strongest events in Smiley Bone’s life. In the book. That’s one example. There’s dozens and dozens of others.

KP: I think that was the first time you saw something beyond being just a sly comic relief out of Smiley.

SMITH: Yeah. Which I think was a really kind of an unexpected, fun thing to have happen. As opposed to that was my experience with Shazam. Where I wrote all four issues up front to show it to DC – to my editor there, Mike Carlin – so they could okay it. “This is your character, are you cool with all this?” And they were. So that’s four issues, the whole story, 200 pages. Written to the panel. And then I drew it. And was done with it. I was working on the last issue when we started publishing them. So it was done. I couldn’t get reactions from people. I had no feedback. Well, I mean, I got lots of feedback. I think, mostly, people liked it. Some people didn’t like it that Captain Marvel and Billy were a little more separate than they’ve usually been portrayed. But things like that – I mean, I didn’t get that feedback and couldn’t roll with it and fold it into the story in any way. It was just, like, “The story’s done. Here it is.” And you know what? Between the two ways of working, I would pick to get the feedback. It was much more fun and organic, and more enjoyable, for me.

KP: Is there anything – now that it’s completely finished and you’ve been hearing what people thought of it – that you would have gone back and adjusted if you’d had that feedback on Shazam?

SMITH: With Shazam? Well, yeah, probably that one thing. I got the idea that people didn’t like it that Billy and Captain Marvel were… I don’t even… how am I… see, it’s so complicated I can’t even explain it.

KP: They wanted the wish fulfillment of essentially Captain Marvel being an older Billy.

SMITH: Yeah. Which I think he is. I still think he is.

KP: There’s nothing in your story that says that he isn’t.

SMITH: You’re right. Exactly. I think people think, “Okay, he’s little Billy Batson. He says “Shazam”, and then he just grows into his older, adult, powerful self. What I didn’t like about that version was then he kept his little kid brain. Which I thought completely went against everything the Captain Marvel comics ever had been. So in my version I was just like, “Well, this power comes to Billy,” and I did think that it was still Billy Batson growing up into an adult. But I just thought that he had the spirit in him of this protector spirit Shazam that has gone through civilizations from the beginning of time. It was in the wizard. And so whoever had the power of the magic word, that would transform them. You know what I mean? I think that when Mary got the power, she didn’t turn into a man. She turned into her, with powers. But she just got a little branch of the lightning, so she didn’t transform into an adult. She just got some of the powers. So, by the same token, when… with the Black Adam character, it’s sort of like an earlier version. He doesn’t look like Captain Marvel. Because he looks like the person he’s in. So there’s something, had I gotten the feedback where people didn’t like the word “host”, I probably would have changed that and made it… I would probably have kept it the same way I have it, but I would have folded it into the story more so that you were aware that this is actually Billy as an adult. He just actually is smart as an adult.

KP: It struck me that as Billy gets older and has been Captain Marvel longer, there will be a merging of that “other”, older, consciousness.

SMITH: Oh yeah, if I kept doing the story… I mean, I was doing that. I thought I was making it very clear that their two personalities were merging. But I did think that the magic power had some personality. There was some…

KP: Some sentience of its own?

SMITH: Yeah, that was moving around. I didn’t think I made that up – I felt like I got that from the original comics. If you watch the old movie serials and stuff, it’s pretty clear that he’s a guardian from the realm of eternity.

KP: Right. This is obviously a preexisting power that’s been passed down and has obviously some kind of sentience of its own.

SMITH: Right, right.

KP: I thought you pulled it off. I can see where some people might have thought that you went in a different direction than you actually did.

SMITH: Right, right. But what we’re talking about is, like, had I been doing it the way I did Bone where I would have gotten letters after each one, I could have addressed it and made it clearer… because I actually agree that it should be Billy. That’s Billy as an adult. And I could have made that more clear.

jeffsmith-09.jpgKP: You talk about how tightly written this already was before you went in. Were there any happy surprises – like a Bartleby – that came in just within your own development of the story?

SMITH: Well, when I wrote it I had a lot of fun discovering things – like Mary being so young. I thought that was kind of exciting and fun. And, of course, then the idea of Tawkey Tawny. I discovered the old Persian myth of the Ifrit, who could just change back and forth. A shape changer from animal to human, human to animal. And those kinda things, I thought, were just fun. But no, there were no surprises, because I had the whole thing all written and just sat down one day and drew it for, like, a year.

KP: I think a lot of people – in the feedback that I’ve read personally – were interested just how political you made the story, as well.

SMITH: That’s a good point you bring up. I think people made too big of a deal out of that, to be honest.

KP: I never got the sense that I was being clubbed over the head with, “Oh no, there’s political overtones to this.”

SMITH: Yeah. No, I thought… part of my whole approach to this character, Captain Marvel – and Billy Batson – is that one’s a little kid, and he’s helpless, homeless… and the other is Captain Marvel. He’s the most powerful being in the world. He can fly, bullets fly off him. They’re complete opposites. So it was interesting from a story idea to put Billy in situations where he had to deal with the adult world. And sometimes it was like, on the business world and with the media – with the reporter and her boss – and then I had him deal with corrupt politicians. So there’s no question that I put in Heartland Security – I am taking some pretty easy shots at some of those things that are happening. And some people just don’t think you should even have that in it.

KP: But it’s one of those things… As with any children’s literature that’s written at a certain level – and I think you do write excellent children’s literature – is that it works on multiple levels. The kids are not going to see who exactly you were alluding to when you talked about how Sivana lost his seat to the widow of his opponent… (laughs)

SMITH: Right, right.

KP: A kid’s not going to know what that references, but an adult reading will go, “Oh, well, I appreciate the extra layer that was put in there.”

SMITH: For me, I just saw that story and I thought, “Now that’s the perfect example of government corruption. And I’ll just use that to set the story up.” I do think you have to talk about things that are going on. What else do you write about? But on the other hand, ten years from now, that is purely going to be a story about a little kid trying to deal with government corruption. It’s not going to be specific at all.

KP: Right. And, like I said, it’s going to be – for the ones who know what you’re alluding to – it’ll be like an extra, “Oh, that’s interesting you worked that in.” But it doesn’t affect the story one way or the other. So I was surprised by some of the criticism. I guess that with anything that deals with that, there are gonna be people that are gonna be touchy on it.

SMITH: Yeah, exactly. And that’s fine with me. I’d be more worried if I didn’t say anything about stuff going on in the world.

KP: Was anyone critical of – in what ostensibly was an all ages book – the use of the word asses?

SMITH: I heard one person tell me that their librarian wouldn’t let it in the school library because of the word ass. But that’s just anecdotal. I don’t know if that was true. That’s pretty lame, though, if it’s true. (laughs)

KP: Yeah, we all know how the occasional school library operates…

SMITH: “No character shall say ‘shut up’ to another character in a Nickelodeon movie.”

KP: Yeah, well, they dropped that rather quickly.

SMITH: Did they?

KP: I’m pretty sure there’s at least a couple of shut ups in Jimmy Neutron.

SMITH: I have no idea.

KP: And I’m pretty sure there’s some in the SpongeBob film. Certainly in the series. But you can never guess, in the roll of the dice, which executives you’ll get…

SMITH: Exactly.

KP: But, back to Shazam, are there ideas percolating as to, if you were to move it on, where it would go?

SMITH: I definitely could picture a return of the Monster Society. That would come back and do the story that’s more like the original serial which is, now that we know who Mr. Mind is, we don’t just chase and battle monsters. That would be fun. Whether or not I’ll really do it, I’m not quite sure. We’ll see.

KP: What aspects of it leave you on the fence? Other than just having the time to do it…

SMITH: (laughs) I have my own things I want to do. DC was very good to work for. I have no complaints. They were patient beyond belief. They were encouraging. They were just great. I had no problem with them at all, and I would do it again – except I want to do my own stuff. They offered me if I would do the series, if I wanted to draw covers or anything I wanted to do. I said what I wanted to say with Captain Marvel in that book, and I think I’m going to do something else now.

jeffsmith-10.jpgKP: And speaking of that something else, where did the initial conceptualization of RASL originate? How far back does that go?

SMITH: Around 2000 I started thinking up a science fiction story. And it was originally what I wanted to do right after Bone. My original idea was this guy who could move forward and backwards in time just a little bit, but between parallel worlds, and he would somehow end up in our world, and warn us that – this is in 2000, mind you – he was gonna meet someone, a woman, and they would fall in love and he was gonna say, “I know what happens in your future. There’s religious fanatics are going to blow up buildings in downtown Manhattan.” And then 9/11 happened, and suddenly I was like, that story was… I couldn’t do that story, obviously, and that kind of threw me off. However, since then, I’ve taken the same character, and sort of the same sci-fi premise, but I’ve completely changed it. It’s no longer about that. About religious fanatics and bombs, or anything like that. But it’s a new scenario that has developed, where he’s an art thief, and for enough money – I’m talking, like, stupid money… like Bill Gates money… you can pay him to go to another parallel world, steal the Mona Lisa, bring it back, and you can hang your own Mona Lisa up in the living room. But it’s expensive because it hurts a lot to go between the worlds. It tears him up to the point where it takes him days to recover. Days of drinking and smoking and womanizing and gambling. Then he can go about his business, make his grab. He can steal whatever he’s after. But then to get back, he has to completely clean his mind and his body and become almost Zen centered in order to come back. And, of course, coming back hurts like hell and he has to start the whole process over again of womanizing and pleasures of the flesh and all that.

KP: At the point that we pick him up, how long has he been doing that?

SMITH: He’s been doing it for about 10 years when we pick it up. But things are starting to go wrong… I’m going to change that…. I’m gonna say he’s been doing it about three years. He gets more time out of it because there’s a little time drift. So he can do some things longer than others. But it’s been really, in reality – if there is such a thing – he’s been doing it for about three years. But things are starting to go wrong.

KP: Wrong physically?

SMITH: He used to be able to go to different worlds and steal the same thing over and over again. Because he knew how to get around everything. He didn’t to like set up the whole gig over and over again. So he could just go to a different world, but he knew how to get past all the alarms and stuff.

KP: Almost like a Groundhog Day sort of thing…

SMITH: Yeah, yeah, but he liked it. That’s how he made his living. But things are starting to go wrong. He’s changing things by doing it. So this starts up, he’s been doing it for about three years, and something’s gone wrong. And it’s a big gone wrong, and that’s what starts the story.

KP: Now, do you have a full arc in mind, or is this just an ongoing series?

SMITH: It’s an ongoing, but like Bone it…

KP: You have an idea of where it’s going…

SMITH: Yes – there is a plan for a beginning, a middle, and an end.

KP: Visually, how different is it from what you tried to do with Bone?

SMITH: To me, it’s no different. I’m just drawing it as good as I can draw it. But I’m pretty sure – with how surprised everybody was at how Shazam – they’ll think this is very different. Do you know what I mean?

KP: For you, personally, how does it feel? Does it feel like it’s still the same wheelhouse?

SMITH: Yeah. I’m just drawing it as good as I can draw it. I can’t draw any better, I can’t draw any different. I’m just drawing it.

KP: Is RASL going out in black & white or color?

SMITH: It’ll start off in black & white. That’s the plan. It’ll come out, like, four times a year in a standard comic book size. It’ll be about 36 pages, and $3.50 is the price we’re gonna put on it. And then once a year we’ll collect it in a large size. Did you see the big… I can’t remember if I saw you in San Diego or not. Did you see the oversized preview of RASL we had?

KP: No. I heard about it, though.

SMITH: Well, it was big. It’s, like, 11×17. I think we’ll do some large black & white collections like that. And then, when the whole thing is done, if I think there’s a market for it, I think we’ll do a one volume in color. We’ll color the whole thing. And then that’ll be sort of like the mass market one we keep in print. But that’s a long ways from now. This is definitely self-published black & white.

KP: Is there anything that’s surprised you about the process so far?

SMITH: No.

jeffsmith-11.jpgKP: Or does it feel like what you’re used to?

SMITH: It’s fun. I’m having fun. Part of the story takes place in the desert, so I went to Arizona for a couple weeks, and I just went out into the desert where it’s just, like, really, really dead quiet, and hot as blazes.

KP: Deserts normally are.

SMITH: Yeah. Well, it didn’t surprise me. The quietness surprised me. I mean, it is quiet. Like, when a bird would fly over you, you hear it. It’s that quiet. Every now and then you’ll scare a grasshopper, and it flutters over and man! It’s so loud.

KP: Like a jackhammer?

SMITH: Yeah. But I was really able to think. So I was looking for… I mean, I had all the story worked out, but there’s always that little something you gotta figure out – “What’s this one little thing that’s gonna really make this story worth telling?” And I thought of something that would make it interesting for me, and I’m ready to go.

KP: And what was that thing?

SMITH: Well, I can’t tell you that.

KP: I was figuring you were setting it up not to tell me.

SMITH: (laughs) Yes, I’m setting it up for you to have to go get the book…

KP: And when’s the first issue out?

SMITH: February.

KP: So it’s going to be a quarterly.

SMITH: Yes. That’s the plan right now. Hopefully 36 pages of black & white story.

KP: Are you bringing back a letters column?

SMITH: Yes, we’ll have a letters column as soon as we get some letters. So if anybody’s reading this, write me.

KP: I guess they could even write in about the preview you put out.

SMITH: Yeah, they absolutely could. And, in some ways, the letters page has kind of gone onto the blogs and the websites and stuff. You can start up a MySpace page for RASL

KP: (laughs) Where people can request for art to be stolen?

SMITH: Yeah.

KP: If there was one piece of art that you could hire him for, what would it be?

SMITH: For me?

KP: For you.

SMITH: There’s a couple of Picassos that I really would love to have. But I think, if I had to, I would ask him to go to the Musee Orsay and get me one of the Monet series, where it’s just like a church steeple in different light. Have you ever seen that?

KP: Yes.

SMITH: That’s what I would want. RASL, go get me some, man.

KP: And where would you hang it?

SMITH: Oh, right in my studio. Right in front of my desk. Right above my Walt Kelly original. I have a Pogo daily strip hanging above my desk.

KP: If there’s a piece of comic strip art that you would hire him for, what would it be?

SMITH: Well, I’ve got a Walt Kelly daily. I guess I’d really love to have a Krazy Kat Sunday.

KP: A big, massive, full piece…

SMITH: Oh yeah.

KP: Sounds like you could keep him busy.

SMITH: Oh yeah. Yeah.

jeffsmith-12.jpgKP: And the complete Pogo collections you’re designing are coming up…

SMITH: Yeah, well, we’re working on that.

KP: Which certainly must be a bit of dream fulfillment for you.

SMITH: Oh, it is. I can’t wait. I’ve been wanting this book since I was a little kid. I always wanted to be able to read the entire run from the beginning. I can’t wait. And I have read the first book, and it holds up. In this first Pogo collection, it starts off with just the silly animal jokes, but it quickly becomes… it talks about suspicion and McCarthy era stuff, and there’s a trial of Albert who is blamed for the disappearance of a little pup dog just because he’s an alligator and everybody assumes that he would eat it. There’s sort of this leading to conclusions…

KP: Yeah, but none of that is relevant today!

SMITH: (laughs) Yeah, none of that. No, it’s absolutely beautiful and it holds up and I can’t wait. We’re behind now. We’re having trouble finding good source material because Kelly’s syndicate went out of business. Unlike Charles Schulz’s – United Features – which is still around. There’s gonna have to be an announcement soon about… because it’s obviously not gonna come out this year like it was originally supposed to. But we’re looking. We’re working on it and we’re not giving up.

KP: Well, it’s better to do it right than to rush it out.

SMITH: That’s exactly right.

KP: And so, I guess the last thing I’d have to ask is, how many ideas would you say you’re still percolating about beyond RASL?

SMITH: I’ve got a couple more. I’ve got a couple more.

jeffsmith-13.jpgKP: Oh, and when are we gonna see more Bone?

SMITH: (laughs)

KP: See, I had to at least throw it out.

SMITH: There’s still three more volumes coming out. If you’re a kid and you read it in color, you’re still waiting. You don’t know how it ends yet.

KP: That should be what, the next year and a half?

SMITH: The last one comes out in 2009, yep.

KP: And how are you going to mark that finale?

SMITH: Oh, I’ll probably do another tour. (laughs)

KP: You’re like a shark now.

SMITH: Yeah. I just swim, promote Bone, and make little sharks.

KP: Well, soon you’re gonna be swimming for RASL.

SMITH: Yeah, that’s right. I’ll have to start doing that very soon. Well, I’ll consider this the first, how about that?

KP: I feel honored. And I wanted to remind you that I’m one of the few people who were ever paid to work for Cartoon Books in flip books. I’m not sure if you remember that.

SMITH: No… What did you do?

KP: I worked your table in Charlotte.

SMITH: Oh, we paid you in flip books?

KP: Paid me in flip books.

SMITH: (laughs) You know what, I am always looking for people that I can pay in flip books.

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Win Signed BONE Comic Collections From Scholastic and Jeff Smith!

Filed under: Contests — UncaScroogeMcD @ 5:34 am

Our holiday contest-a-palooza continues as, in conjunction with Scholastic’s Graphix comic imprint and creator Jeff Smith, we’re giving away all six (6) of the currently available hardcover collections of BONE (Out From Boneville, The Great Cow Race, Eyes Of The Storm, The Dragonslayer, Rock Jaw, & Old Man’s Cave). Just to make things extra special, the first three volumes (Out From Boneville, The Great Cow Race, & Eyes Of The Storm) are signed by Jeff Smith himself.

Contest ends at midnight EST on Monday, December 17th.

CLOSED! THANKS FOR ENTERING!

Official Rules

No member of Quick Stop Entertainment or their immediate families may enter.

No Purchase necessary to win.

Must be 18 years of age or older to enter.

All submitted entries must be received by 11:59pm EST on Monday, December 17.

The winner must allow 4-6 weeks after notification of win to receive the product.

SModcast 40

Filed under: SModcast — UncaScroogeMcD @ 12:57 am

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SModcast is the meandering palaver of a pair of dudes whose voices are so dull, they don’t deserve to be on the radio (and, hence, aren’t). Kevin Smith and Scott Mosier are SModcast.

The best thing about SModcast? It don’t cost nothing.

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SModcast 40: Ned Smitty –

In which our heroes return in a role-playing adventure through porn by casting a late 80’s convenience store clerk named Kevin in an unlikely role of a lifetime, chat about the aging effects of time on late 80’s cinema goddesses, and debate the merits of size over foppishness.

[CONTENT WARNING] SModcast features harsh language and even harsher notions of propriety. Listener discretion is advised.

DOWNLOAD: (right click to save)
SModcast 40 (MP3 format) – 47.99 MB

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Wanna add your two cents? Spend it here, in the SModcast mailbag.

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CLICK HERE FOR THE SMODCAST ARCHIVES

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