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  • Trailer Park: Oded Fehr

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    You can’t help but see it as a duality.

    With Oded Fehr’s career in Hollywood working out in the exact opposite direction that most other actors build their resumes, his stints in THE MUMMY pictures thrusted him to the front of the line of big budget productions, Oded found himself being quickly established within the acting community. He took his notoriety and actually channeled it into smaller roles on television. This part is important to understand because from Presidio Med, Charmed and even UC: Undercover Oded two-stepped back into the thunderous actioneer, RESIDENT EVIL: APOCALYPSE without so much as missing a beat.

    Too many times in this business you talk to people who are vocal about being film actors and nothing but or television actors that only sees television as a way into film. Oded, I think, doesn’t see things that way. As evidenced by his turn in Sleeper Cell on Showtime you can see Oded deliver a tightly packed performance that is definitely an argument as to why film actors need to rethink their stance on the issue.

    I believe the other part of this duality about Oded, and this could be pure speculation, is when he’s going to break from playing characters with obviously “international” names like Prince Sadir, Kazim, Amahl Ali Akbar, Zankou, et al. Hopefully you can see where this is leading when you understand that, as Carlos Olivera in the newest RESIDENT EVIL installment, his newest role is yet another step forward for the actor who is constantly looking for roles that will allow him to be seen as an actor who can play roles of varying type.

    I talked with Oded regarding the choices he makes with regard to work, whether he’s had it up to here with productions set in the sand and what it’s like to be a working actor with small children.

    RESIDENT EVIL: EXTINCTION opens Friday.

    ODED FEHR: Hi…is this Christopher Stipp? This is Oded Fehr.

    CHRISTOPHER STIPP: How are you doing?

    FEHR: I’m very good, how are you?

    CS: I’m doing fine. I couldn’t wait to talk to you.

    FEHR: I appreciate that.

    CS: I know you’ve already been through rounds and rounds and rounds of press and all that…

    FEHR: Yeah, but it’s not so bad.

    CS: No?

    FEHR: I like to talking about movies and the work.

    CS: The only reason I bring that up is because I recently saw an interview with Kevin Bacon talking about doing press and junkets and what he thought of junkets. Being on the other side I’ve got to think that answering the same questions again and again and again”¦

    FEHR: The junket days are definitely hard. They are a little bit mind numbing because you literally do answer the same questions over and over and I think it gets to the point where the day you can sum up all the answers right off the bat from the first one.

    CS: I am absolutely fascinated by that only from your point of view. Obviously in the back of your head you want a memorable, a nice conversation”¦is there things you look for – hope that somebody brings up instead of the “What was it like to work with” kind of questions?

    FEHR: No, I was thinking about it myself; what would be the questions that would be most interesting? It’s one of those things that when you are on your side, you know your work really well and sometimes you are surprised by questions some people ask you as far as your work because it’s not the first thing you think of. It is the same with me. I don’t necessarily ““ I’m surprised by the questions or I’m not surprised by the questions. As far as I’m concerned I always afraid I’m boring people. Because I’m not really ““ I live a very simple life. I’m a father first, husband and so on so I’m not nearly as interesting as others might be.

    CS: Well, you are to me because I have two girls at home, one’s four and one’s one so when I saw that you had two children of your own.

    FEHR: Exactly the same ages.

    CS: I was utterly fascinated from the point of view that your world must have changed dramatically. You have a preconceived notion of what life will be like when you say “I am going to be a father and having to balance”…Obviously, at the end of the day, acting is work.

    FEHR: It is very much that. The thing about me I think is I was always very ready to have children and looked forward to having children and a family. My wife and I got married and really found a wonderful life with each other and we added it on with children and it never”¦.you know how people always warn you everything will be so different. Everything is upside down, life is completely different and shocking but for it me it always felt as though it was very much a natural progression of things. I love it. It’s the first and foremost most important thing in my life.

    And acting is definitely a job. It’s the most wonderful job. I’m the luckiest person on earth to have such a great job and to be able to sustain our life with it”¦ It’s definitely a job. It’s one of those things”¦no body can touch me. If somebody doesn’t want me for a certain role or if somebody doesn’t like the work I do it doesn’t really affect me as far as who I am ““ it just affects me as I just had a bad day at work. Do you know what I mean?

    CS: Absolutely. I looked at the shoot you did for the latest RESIDENT EVIL. I thought it said something about 55 days or something to that affect. Almost two months. Does that come into the picture now? All these years now of not having children and now you do”¦or is it “This is what I have to do to be a working father”?

    FEHR: You know what? The thing about RESIDENT EVIL was that it was a wonderful shoot for me because we shot most of it in Mexicali which is four hours away. It all definitely, definitely comes into play with my family and I like to bring my family with me whenever I can. I just shot a movie up in Vancouver and spent three and a half weeks away from the family which is extremely difficult but then they came up for the final two weeks. I always have them come join me whenever possible. But, as far as RESIDENT EVIL was concerned, it was great, I used to drive home. Any time I would have at least 24 hours, I would drive home four hours just to see them and drive four hours back. But it was totally worth it. My daughter was only a month and a half old. We went through quite a lot to have her in the sense that my wife was on bed rest for a few months and actually hospitalized for seven weeks. It was really hard.

    CS: Oh my…

    FEHR: But we have a beautiful baby girl. It was totally worth it. It was great. I had a wonderful time in all aspects of RESIDENT EVIL: EXTINCTION.

    CS: One of the first really big questions I have is after looking at the stuff you’ve done for the MUMMY and now RESIDENT EVIL”¦the kinds of shoots that they were, I’m just curious – are you just sick of filming in the sand?

    (Laughs)

    FEHR: Ha ha, no. I do love it. I’m naturally drawn more to heat than cold. I have a much better time being in 125 degrees than being in zero degrees. I really enjoy it. Personally I think it just looks so fantastic. It looks amazing, that kind of natural beauty you get with dunes, the rolling sand hills, it just the earth colors is extremely beautiful. Very sexy, very adventure like. I think Milla looks better than she ever looked in anything I’ve seen her in. It’s just very exciting and a lot more adventure like.

    CS: Right, in fact you are leading right into the second thing I was going to bring up. You mentioned the word adventure-like and these movies just lend themselves to feeling sort of epic and I’m just curious from your side of things if there were things you have to do as an actor sort of embody that largess, that bombast of an adventure movie that you need to do. This is not a tiny role. You really have to play it up as it is.

    FEHR: Yeah, I mean you try to do everything you can as far as building up the emotional depth of the character in these kinds of movies is not nearly as much work as you would do in a show like Sleeper Cell or Hamlet. But this movie is a lot more passion driven. I certainly spent three months or so working out, trying to build up more, trying to look like someone who is a hired killer, a fighter kind of thing, you know, soldier for hire. Definitely attempted at the same time to loose a lot of fat. Get that lean look ““ lean and hungry look of someone who is living in a post-apocalyptic world. You try to do a lot more physical stuff in these kinds of movies.

    CS: Does anything surprise you anymore as to what these writers are coming up with as far as premises for these movies? Does anything go “Oh God…” You say the words post-apocalyptic, a lot of snobs, for lack of a better word would turn up their nose”¦

    FEHR: I can’t see anybody turning up their nose or doing any of that with this kind of movie anyway in the sense that this is very much a genre of movie that snobs I don’t think would even look at. It’s the third installment in a genre of a move that was created from a video game and, truthfully, I think it was very well done.

    The only other ones that might come close even though I think this is more truthful to the game is Laura Croft. And the thing about this one I believe is that the script is better than the last two, definitely the location, the details. I other two were great it’s just a nice progression, a nice build up from one movie to the next and I definitely think this is the best of all three. It has a lot more of that adventure feel just because of where it’s shot and all the other characters that have been added to it. It has a MAD MAX kind of feel in the sense of what’s left of the world. I think it’s one of those things that’s in all our minds. Are we going to bring this world to an end one day and only a few of us will survive.

    CS: When you were reading the script for the third one ““ and I’m really curious to know – that when you are reading a script, even before one frame is shot, was it detailed enough that you could actually see how these individual parts evolve or have evolved since the last film or is there a lot of imagination you have to posses to try and envision if the movie is going to be schlocky?

    FEHR: I think one of the hardest things for any actor, actually, not in my case with this one, if an actor is reading a script and is going to read for a certain part ““ your interpretation of what it is and the director’s interpretation could be two totally different things. That being said, reading this one after shooting the second one and seeing the first one you kind of have an idea of what it is that we’re talking about. And it was very clear in the script the vision, the totally different style from the last ones in the sense of the location, where it’s taking place and what the world looks like now. The fact is that the movie happens mostly in daytime, outdoors. The other movies were very much in the dark and felt very closed. So all of that is very different. It read much bigger obviously, bigger sceneries, bigger everything.

    You can tell but you never have that 100% vision of the director. You don’t know where he’s going to take it or how he’s going to take it to shoot certain things. Even when you are shooting it you can’t 100% tell what it’s going to look like. You can see with your own eyes and every once in a while you look in a monitor but you still have no idea what it will look like after somebody adds the special effects to it. That’s where it takes me a few times to watch the movie and actually enjoy the story line because what I do the first few times is just go, “Oh my gosh, that is what it looks like, or wow they did that, the girls look fantastic, oh they added””¦..And that’s how you watch the whole thing and you go through it and what your remember is so different.

    CS: It’s funny you bring that up. Some people don’t like to ““ it’s an odd thing ““ I encounter some people like to watch what they do, some people say I’ve filmed it and move on and feel very uncomfortable looking at it. But it doesn’t seem like you have a problem with that.

    FEHR: I don’t particularly enjoy watching myself. It’s probably the same feeling you must have when you leave a message on your phone. You hear your voice and say oh my gosh, do I really sound like that? 10 times worse.

    CS: But you’re a nice looking guy, aesthetically speaking…

    FEHR: You’re part of a project ““ and I’m interested in directing one day and I am fascinated by seeing how the complete picture comes together.

    CS: Funny you bring that up that you wanted to direct. You mentioned that the MUMMY mostly made your career what it is but most people work in the opposite direction with actors eventually leading to the big time, big budget role. But right out the gate you’ve done the big budget movie. What have you done to try and get the kind of roles like Sleeper Cell to demonstrate your range and that you are not just a big action go-to guy?

    FEHR: I wish I could tell you that it’s as easy as oh this is what I want to do and this is what I’m going to do. It never is. The business has become very difficult out there. It’s much harder to get work. You can tell. Huge stars are doing TV shows and you never expect them doing. A very small percentage of actors are in a position that they can shoot exactly what they want to do and even they don’t get the opportunity unless they develop it themselves. So I can’t say that I just chose what I want. On the other hand, I do say no a lot. If there is something that I like, something that I read that I enjoy, for me, 99% of the time it’s the script. If it is something I enjoy – no matter what genre it is in. I’m happy to do it. I do try to do as many different things as I possibly can. DEUCE BIGALOW is a comedy and I’d love to do more comedy and always keep my eye out for a nice comedy to be a part of. Many times I’ll do tiny roles like in DREMER for the opportunity to work with people like Kurt Russell and Kris Kristofferson. So you just try to not do actual crap. (Laughs) But sometimes you just can’t help it for whatever reason. Most of the time you try to do things you enjoy reading.

    CS: I’d like to ask you ““ when I was going through your resume a lot of the roles that you played with the exception of the work you did with UC Undercover, your characters names have a very international, ethnic sort of ring to it, is there any sort of frustration on your part, maybe there wasn’t or isn’t…

    FEHR: There was a little bit in the beginning, obviously. The MUMMY was a wonderful thing on one hand ““ a double edge sword because it was difficult for anyone to see beyond the long hair, the beard, and the Arab accent. But that being said not being in the TV world there is no ““ I just did a pilot for Fox last season which I play a doctor…

    Truthfully, it’s one of those things, you have to, whenever you sell anything whether it’s a product or you as an actor you really have to stand with your feet on the ground and be aware of what it is the people perceive your product is to be. And if your biggest advertisement shows the product as an Arab character it’s going to be hard for anyone to see you as anything else. You have to think of yourself ““ when you see an actor do something that you really enjoy you immediately think of him doing another 15 roles which are exactly the same. Your natural inkling is not to put him in a completely different genre. It a natural thing and you try to keep in mind. I’ve turned down many, many Arab roles. When Sleeper Cell came first, I just read a description of being offered a role of the head terrorist of a terrorist cell the first thing I said was “No, I don’t want to do it” but my representative said “Just read the script” and when I read the script there was no way I could turn it down. It was absolutely wonderful.

    CS: I think it was one of your best work. I absolutely agree.

    FEHR: And I would have to agree with you. It’s the best thing I’ve ever done. It was an amazing experience all around ““ working the directors we worked with, the cast, the crew, the writers everything. It was almost a family working together to achieve the same goal. It was great.

    CS: And what did you bring away from that experience? Because it seemed that it was you, just you, just your acting – it wasn’t this bombastic ““ it wasn’t this large character we’ve come to know. What did it teach you about what you can do with a tiny role?

    FEHR: I think it is extremely difficult to say what exactly it is. You learn about the acting aspect about what you can take away for the next time. It’s an internal thing. All of a sudden when you are doing another character you just find it easier to be natural with it.

    All I know is that it was extremely important to me that this character be real ““ somebody that could be your neighbor. I felt that I definitely did not want to do some kind of Hollywood bad guy type of character. I wanted to do somebody who is just somebody that you almost, had it not been for the things he did or does, you’d really like the guy. And that’s what I was going for so therefore he had to be extremely natural just very much driven by his ideals and beliefs and he’s 100% convinced that he was doing the right correct thing. So basically, that’s what I was going for. I don’t think I’ve had the opportunity to play somebody for that length and depth that is so natural and I think I’ve learned a lot from it.

    CS: One more question ““ going forward where I didn’t see anything else coming up on your horizon but certainly as you are contemplating moving forward as a working actor what are some of the things you are hoping to do with your next project and the next one after that? Is there any career path that you want to try to build on going forward?

    FEHR: Well, I just shot a movie with Melissa George up in Vancouver, directed by Amanda Gusack. It’s a very small independent movie for MGM and that was a lot of fun. I’ve never done an independent before. I can’t tell you anything specific.

    I do know that one of my dreams after leaving drama school was to do Shakespeare on stage one day. I come from a very classical type of training and for me that was the biggest challenge as a student actor entering drama school because I knew practically nothing about Shakespeare any of that classical theatre and really learn the language and all that. It was a huge challenge for me and still would be a huge challenge. I would love to conquer that one day by doing some sort of a Shakespeare play. Obviously the problem with that is the commitment it so long that you have to be in a place in your career that you could be taken away for practically a year. But I’d like to do anything ““ anything that’s good. I really enjoy doing TV ““ great TV. I enjoy doing film. I don’t really have anything specific. I just hope for great scripts. They are so scarce.

    CS: I was just going to say, there are some people, some actors who say I’m just a film actor or look at television in a different way ““ not that it’s a lesser form but just something they do not want to do.

    FEHR: It’s rare today that actors do that. There is a very small percentage of actors who do film only. Television today ““ the quality of TV ““ the quality of the story line, writing, the filming, the directing, all of it is so advanced ““ is so close to film now. The challenge on TV nowadays, in my opinion, is as good if not better than film it’s just that you have 8 days to shoot an episode instead of five months to shoot an hour and a half which is a huge difference.

    CS: Oded, thank you so much for your time.

    Special thanks to MAS for the transcription assist.

  • Toy Box: Legendary Comic Book Heroes Series 2

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    I’m betting that some folks might take issue with the title ‘Legendary Comic Book Heroes’ and the actual figures being released under said title. This second series consists of Darkness, Star, Stryker, Anne O’Brien (with Monkeyman as the BAF), Judge Death and Marv from Sin City. Oh, I’m sure you recognize at least a couple of these characters…but legendary? I’m betting that the Marketing guys liked the name a lot better than “a bunch of characters you don’t know but really should check out when you have a few minutes”.

    Fans of these characters don’t care what you call the line, since this is really their first opportunity to get these guys (and girls and monkeys) in a highly articulated action figure. Hell, for some of them it’s the first time they’ve ever had a plastic version, articulated or not. And if anyone was going to be able to do these justice, it’s Marvel Toys (formally known as Toybiz). There isn’t another company around with the talent or intelligence to pull off a line like this.

    Unfortunately, they are having the exact problem you’d assume in getting these into stores…convincing the stores they should carry them. If seriously anal comic book fans such as yourself don’t even recognize all the characters, what do you think some middle aged doofus retail purchaser who thinks of Adam West whenever someone mentions Batman is going to think? In fact, I suspect the only reason that Marvel Toys managed to get a two pack of Panda and Clownface on the shelves is because the buyer had absolutely no idea who they were. I’m amazed we’ve gotten two full waves of figures, and I think that fans of the indie comic scene ought to thank their lucky stars for every one of these figures that they manage to get out there.

    I picked up all but one of the figures this last weekend. Marv still alludes me, but I’ll snag him soon I’m sure. I decided to break the wave up again this time in to two equal reviews of three figures each, so tonight I’m looking at Darkness, Stryker and Judge Death. These run around $10 at most retailers, although if you have a local Meijers, they’ve been a bit cheaper there. And you can find the two packs there as well.

    LCBH 2 – Darkness, Stryker and Judge Death

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    Technically, Judge Death was part of this second series, but Wal-mart had a deal where they got him shipped early with the wave 1 cases, so plenty of collectors have picked him up already. As with the previous wave, there’s a Build a Figure (BAF). This time it’s Monkeyman, and Anne O’Brien is one of the regular release figures to go with him. There’s two versions of Anne, with a slight difference in clothing color making one a variant. There’s also two versions of Judge Death, and this time the varient is made in all clear plastic.

    Packaging – ***1/2
    Once again, I’m giving Marvel Toys big props here for designing what is in essence collector friendly mass market bubble/cardback packaging. Simply slit the tape around the bubble in back at the base and sides, and you’ll be able to lift it off the cardback and remove the inner tray without any damage to the overall package. If you’d like to return them to the bubble, slide it right back in. You can even retape it if you feel the need.

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    There’s a few annoying twisties of course, but I can live with those considering the cool design of the card and bubble. The colors don’t knock me out, but I do like the simple style of the logo. BTW, the packaging photo I used shows the variant version of Death, done in clear plastic.

    Sculpting – Judge Death ****; Stryker, Darkness ***1/2
    While the first series of figures had some ups and downs (and remember, I’m only considering Darkness, Judge Death and Stryker here), the second series is pretty much terrific across the board. There’s real improvement here from one series to the next, which is always an excellent sign.

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    If you’re looking for some amazing detail work, look no further than Judge Death. Sometimes, great looking sculpts get worse the closer you get. Throw the eye of a macro lens on it, and the real issues appear. Not so with Death, who just looks better and better the more closely you inspect him. The detail is amazing, and extremely realistic. The teeth are particularly well done, but the skeletal body and sinewy hands and feet look terrific as well. Put him next to the series 1 Judge Dredd and they make quite a team.

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    Darkness is my next favorite in this particular category. Again, there’s plenty of small detail work here, and the proportions are reasonably comic book accurate, even with the uber articulation. The armor has a very metallic look, while the hair has just the right amount of detail to add realism without going overboard. His sculpt and articulation also worked the best together for me, allowing the joints to really do the most.

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    Finally, there’s Stryker. Again, he sports an excellent detailed sculpt, especially on the armor. And speaking of hair – his looks terrific, and the additon of some loose stray hairs on his forehead was extremely well executed. There’s some great detail work on the face, although I’m not particularly thrilled with the gritted teeth expression. He also has a body seam that runs along the top of his shoulders that hurts the sculpt score slightly, but in the end I was quite impressed with how he looked on the shelf.

    These are in the usual 6″ scale, and fit in nicely with the first series (as well as with Marvel Legends figures).

    Paint – Darkness, Death ***1/2; Stryker ***
    It’s important to keep in mind that these are mass market toys, not specialty market. Oh, I don’t think they’re selling in quantity like any regular mass market toy, but they are still being handling by that market and are subject to their expectations on price and quality. And considering the expectations of that market (that quality isn’t job 1, but they damn well better be cheap), I think Marvel Toys has done a pretty good job with the quality.

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    If something is going to take a hit at production time, it’s usually paint. It’s the fastest and easiest way to cut unit costs. Fortunately, there’s nothing lost on these three figures, and with the use of washes, dry brushing, different textures and finishes, and a nice use of color, they’ve managed to produce three terrific looking paint jobs.

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    Darkness and Death get a slightly better score than Stryker due largely to the wash on his metallic parts. The wash here is a bit heavier than I like, and this heavy handed application takes away some of the realism for me. Still, considering the markets and the constraints, the overall work is well above average.

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    Articulation – Stryker, Darkness ****; Judge Death ***1/2
    Occasionally we see some real innovations in this category. Stryker is one of those times. I was a bit concerned at how they’d pull off the bionic triple right arm, but they did it with imagination and style.

    But first let’s talk about the rest of his joints. There’s the usuall pin neck, but I was able to get a bit better range of movement out if it with him than with other characters. It still doesn’t tilt, but you can get a psuedo-tilt if you turn it just right. He has the clicky chest joint, cut waist, ball jointed hips (jointed on both sides), double jointed knees, cut calves, pin/rocker ankles, and pin half foot joint that this line is now known for. Almost all the joints work quite well, although I did have a little trouble with the hips. The balls are fairly small, and it was difficult to bring his legs together for a fully upright pose.

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    But now let’s discuss the arms, where the real beauty comes in. The left arm sports the usual articulation – ball jointed shoulder (jointed on both sides) with a double jointed elbow, cut and pin wrist, and a single pin joint for the fingers. This series of joints really gives you a tremendous amount of poses that are possible with the arm.

    He has three right arms of course, and the amazing thing here is that each of these three has that same articulation! There’s a single shoulder joint at the torso, and all three arms attach to that ball. Then each arm turns at the ball, and has the same double jointed elbow, cut and pin wrists, and even pin jointed fingers! That gives you an amazing number of possible poses for the triple arm, and really adds an amazing number of poses to this figure. This is a toy that even the most cynical collector will have a ton of fun posing.

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    Then there’s Darkness. If Stryker hadn’t come along, I would have been pretty impressed with Darkness’ articulation. He has the usual – pin/plate neck, ball jointed shoulders, double jointed elbows and knees, pin/rocker ankles, cut thighs and forearms, half foot, cut waist, clicky chest, and even individually articulated fingers. The fingers are particularly useful this time since the claw armor makes for some cool looking hand poses.

    I had the least amount of trouble getting and keeping poses with Darkness (out of these three, anyway), and I think folks will be very happy with the articulation in general.

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    Finally, there’s Judge Death. Again, he has all the usual articulation. Think Darkness, or just about any of the other figures in the line, but rather than having the individually articulated fingers, he has the single pin that allows them all to move as one. Because of the long, thin legs and arms, the articulation might seem a bit more difficult to work with, but you should have no trouble getting some great poses.

    Accessories – Stryker, Darkness ***1/2; Judge Death **
    One of the things that disappointed me slightly with wave 1 was the lack of accessories outside of the BAF. That’s less of an issue with this wave.

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    Stryker comes with the right arm of Monkeyman, but also has not one but TWo guns. These fit nicely in two of his three right arms, are well sculpted, and make great sense with the character.

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    Darkness has the torso for the big ape, but also comes with two ‘demons’. These little guys aren’t articulated, but they do make nice little pets for him, each with a very unique and distinct sculpt.

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    Judge Death has only the right leg of MM. While I love a good BAF (don’t we all?), I would have liked to see something else added in here.

    And speaking of the BAF, I’d normally do a separate section for him. However, I’m still missing Marv, so until I come up with that figure, the true beauty of Monkeyman will remain to be seen. When I do get the final figure, I’ll be reviewing Marv, Ann and Star over at my site.

    Fun Factor – ****
    These are toys first, collectibles second. That might seem odd for a line clearly destined for collectors, but let’s remember that action figures are SUPPOSED to be toys first. Take away the toy, and the action figure loses much of its heart.

    Value – **1/2
    Prices are going to soon kill the action figure market entirely. With concerns of lead paint creating a huge need for tighter quality control, manufacturing costs will rise, and you know that will be passed on to you. We can only hope that we’ll still be able to buy an action figure like these for ten bucks in another 6 months.

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    Things to Watch Out For –
    Not much. I didn’t see much variation in paint quality, and the joints are generally strong and tight.

    Overall – ***1/2
    Each of these figures had something that really made them stand out, and had a few minor issues of their own. They are all an improvement over wave 1 and I loved that set, so it’s no surprise I’m even happier this time out. Of course, until I find Marv I’m not sure if the BAF will live up to expectations, but I suspect it won’t take too long to track him down.

    If you’re a fan of these comics, you owe it to yourself to snag these. Even if you’re not – and believe me, I’m nothing more than a passing reader of any of the licenses represented in this second series – you should still check them out. They’re terrific figures that are extremely well designed, and considering that they are mass market toys, sport some terrific sculpts and decent paint.

    Where to Buy –
    The following online options are all very reliable:

    CornerStoreComics has the single figures for $10 – $15, depending on the character, or a set of 8 figures for $80.

    Amazing Toyz also has the singles for $10 – $15, along with the case of 8 for $80.

    Related Links –
    I’ve covered all of the line so far, including the other half of this line up. That review isn’t quite up yet though, since I have yet to find the elusive Marv. The other reviews are:

    – I did one half of series 1 here at QSE, and the other half at MROTW.

    – I’ve also reviewed both the Body Bags two pack, and the Conan/Wrarrl two pack.

  • Comics in Context #194: Eternal Verities

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    cic2007-09-17.jpgHaving spent the last several months covering this summer’s major movie and DVD releases associated with comics, animation, and megaheroes, and reviewing comics exhibits at two museums, I can at last turn to a subject that I’ve wanted to address for a long time: Neil Gaiman’s revival of Jack Kirby’s The Eternals, illustrated by John Romita, Jr., which was collected into a hardcover edition earlier this year. It’s been a long time since I’ve done one of my close readings of a comics series in this column, and Eternals affords me a perfect opportunity.

    Last year, to pave the way for the Gaiman revival, Marvel reissued Jack Kirby’s original Eternals series from 1976-1977, collected into a handsome hardcover edition. This was long overdue, and I suspect that it would not have happened when it did if Gaiman had not agreed to write an Eternals series. In the course of critiquing the Gaiman series, I will be referring to and critiquing the Kirby Eternals as well.

    One of Kirby’s inspirations for The Eternals was Erich von Daniken’s 1968 book Chariots of the Gods?: Unsolved Mysteries of the Past, which purported that extraterrestrials visited Earth in ancient times, that they became the “gods” of ancient religions, and that they were responsible for amazing achievements such as the construction of the Egyptian pyramids and Stonehenge. One of my friends in my school days was a staunch believer in von Daniken’s book, and I found his efforts to convert me tiresome and irritating. The book is scientific nonsense, but it provided Kirby with a fruitful basis for his fantasy epic.

    According to The Eternals, in prehistoric times the First Host of the Celestials, enigmatic aliens of colossal size and tremendous power, came to Earth and experimented on humanity’s apelike ancestors. Although the phrase did not exist in the 1970s, as far as I know, the Celestials were engaging in genetic engineering. As a result, the Celestials created three species of humanity. There were the Eternals, immortal, handsome beings who could not be killed, who lived upon mountaintops, and who developed superhuman abilities, enabling them, among other things, to fly through the air. There were the Deviants, grotesque creatures who lived beneath Earth’s surface, and who were genetically “unstable”: whereas a normal human child may resemble his or her father and mother, a Deviant child was radically different genetically from his parents. Finally, there were the “ordinary” human beings, like you and I, who lived on Earth’s surface, midway between the Eternals of the sky and the subterranean Deviants.

    Humans of ancient times thought of the Eternals as gods or superhuman heroes. Hence, the ancient Greeks thought that Zuras, ruler of the Eternals, and his daughter Thena, were Zeus, ruler of the gods, and his daughter Athena. The people of ancient Rome mispronounced the name of the Eternal called Makkari as “Mercury.” Ordinary humans thought of the grotesque Deviants as devils and demons.

    In The Eternals Kirby further developed certain concepts he had been developing since the 1960s. He previously demonstrated his interest in genetic engineering by co-creating the High Evolutionary, who debuted in Thor #134 (November, 1966). This master geneticist accelerated the evolution of animals, transforming them into his “New Men,” who had human intelligence, the power of speech, and semi-human physiques. In Thor #146-152 (1967-1968) Kirby and Stan Lee revealed that the Inhumans were the result of genetic experimentation by the extraterrestrial Kree. Later, in stories for DC’s Jimmy Olsen, Kirby created “The Project” (later dubbed Project Cadmus) and its sinister counterpart, the “Evil Factory,” both of which experimented in genetic engineering and cloning.

    More importantly, through the 1960s and 1970s, Kirby returned time and again to the concept of two warring races of “gods” or “superhumans,” with ordinary humanity caught in the middle. There were Thor and his Asgardian allies against Loki and the forces of evil. There was Professor Charles Xavier and his team of X-Men pitted against Magneto and his Brotherhood of Evil Mutants. There were the “good” Inhumans such as Black Bolt arrayed against Maximus the Mad and his Inhuman allies. There were the HIgh Evolutionary’s noble New Men, called the Knights of Wundagore, and his archfoe, the Man-Beast, an wolf that evolved superhuman powers, who would lead other renegade New Men. Most prominently, in his “Fourth World” comics, Kirby depicted the benign New Gods of New Genesis in conflict with the satanic Darkseid and his fellow gods of the planet Apokolips.

    In various respects the Eternals and Deviants are similar to the New Gods of New Genesis and Apokolips. Darkseid and his minions seek the Anti-Life Formula and conquest of the universe. In Kirby’s Eternals series the Eternals go to war with the Deviants to prevent them from conquering the Earth and attacking the Celestials.

    But if the focus of the Fourth World books was on thwarting Darkseid’s quest for ultimate domination, in The Eternals Kirby appeared less interested in the battles between the Eternals and Deviants than in a more challenging subject: the nature of God. In my columns about the second Fantastic Four movie (see “Comics in Context” #184185), I have investigated how in Lee and Kirby’s “Galactus trilogy,” the Watcher and Galactus represent different visions of God: a benevolent God who is unwilling to interfere directly in human affairs, and a God of wrath who has sentenced all of humanity to death. In the Fourth World books God is represented by “the Source,” who is unseen and mysterious. The gods of New Genesis consider the Source to be benevolent, and their leader, Highfather, who significantly resembles an Old Testament patriarch, can communicate with him. But those who attempt to breach the Wall in outer space which separates us from the realm of the Source are punished by being transformed into “Promethean giants,” imprisoned, immobile, on the wall.

    The Eternals represent the gods with a small “g” of ancient mythologies, who possessed human-like personalities and emotions, whose powers, though vast, were nonetheless limited. The Celestials represent God with a capital “G”: all-powerful and beyond human comprehension. The Source was mysterious, but was nevertheless clearly benevolent towards the New Gods of Apokolips. In contrast, the motivations and goals of the Celestials are almost wholly enigmatic. In the present day of Kirby’s Eternals series, the Fourth Host of the Celestials arrive on Earth, apparently to spend fifty years studying human civilization. At the end of that time, the leader of the Fourth Host, Arishem the Judge, is to deliver his verdict. If it is negative, humanity and the Earth will be destroyed. The odds do not look good: the series’ omniscient narrator tells us that over the ages the Celestials have performed genetic experiments on numerous worlds, and that not one world so far has received a favorable judgment.

    But what is the basis for Arishem’s judgment? What do the Celestials expect of us? In Kirby’s vision the Celestials created humanity for reasons that remain unknown and expect us to fulfill some purpose that likewise remains unknown. This is the human dilemma in real life. Why are we here? If God exists, what does He expect from us?

    Like the Galactus trilogy, Kirby’s Eternals is a tale about the possible end of the world. According to Christianity, the end of the world is the time of the Last Judgment; “Arishem’s” name looks as if it were a Hebrew word, but he too is to deliver a Last Judgment. Moreover, as I’ve suggested in the past, the end of the world can serve as a metaphor for one’s own mortality. Arishem’s “fifty-year judgment” fits the metaphor. One’s own death may seem a long way off–perhaps fifty years–but within a period of time that nonetheless seems uncomfortably short.

    Although Kirby is considered an icon today, and his Eternals remains a remarkable achievement, back in the mid-1970s it was a commercial flop.
    But why?

    One reason might be that, when it is read one issue at a time, the series seems to meander. As with the Fourth World, Kirby had created a vast tapestry, and would move from one set of characters in one issue to another set in the next issue. So, for example, the efforts of Ikaris, Thena, Sersi and Makkari of the Eternals to thwart Deviant Warlord Kro’s attack on Manhattan in issues 3-5 are followed by Ajak’s confrontation with three SHIELD agents in issues 6-7, and then Kro and Thena’s journey to undersea Lemuria in issues 8-10, which introduce two new significant characters, Karkas and the Reject. This series isn’t like, say, Spider-Man, which keeps its star, Spider-Man, in the spotlight in every issue.

    Nor do Kirby’s Eternals storylines always receive conventionally satisfactory conclusions. Kro’s invasion of Manhattan halts not because he was defeated, but because he meets his former lover Thena and, his feelings for her aroused, he agrees to a truce. In Kirby’s Eternals Annual #1 a super-strong being named Tutinax is transported through time to the present, where he begins a titanic battle with the Reject. But the fight abruptly ends when Tutinax simply fades back to the past, and possibly because the story had run out of pages. Though Kirby’s dynamic battle scenes in Eternals make fight scenes in contemporary superhero comics look tame, he understandably seems less interested in standard superhero combat than in unveiling the next set of wonders he has devised for the audience.

    It should be no surprise that the Kirby Eternals reads better collected into a single volume than it did as separate issues. I wouldn’t be surprised if Kirby thought of it as a serialized version of what we would now call a graphic novel, in the days before that format existed.

    There’s also the problem that Kirby was less adept at dialogue than Stan Lee, or Roy Thomas, or various other writers who were working at Marvel and DC in the 1970s. At times Kirby definitely shows a tin ear for dialogue: “That’s funky corn,” Makkari tells Sersi (Kirby Eternals collection, p. 73), as the rest of us go “Say what?” However, rereading the Kirby Eternals, I find the dialogue to be much better than I remember, sometimes producing truly well-turned phrases, as you shall see. It’s true that the dialogue may seem dated by today’s standards, but Kirby was working in the melodramatic style that was standard in superhero books at Marvel and DC at that time. (I recall one editor instructing me in the 1980s, “Write more purple.”)

    A particular problem with the Kirby Eternals may be that its heroes really did not conform to the Marvel mode. One thinks of a Marvel superhero as a seemingly ordinary human who lives a realistic daily life, but who assumes a costumed identity to go on fantastic adventures. Even Lee and Kirby’s Thor, a Norse god, transformed into the human surgeon Don Blake. The Marvel heroes’ everyday identities make it easier for the readers to identify with them. Kirby’s lead character in Eternals, Ikaris , may initially pose as a human called “Ike Harris,” but he drops this “secret identity” almost immediately. Kirby’s Eternals lack “normal” human identities and lives: they are full time “gods,” if you will. Normal humans, such as Margo Damian and Dr. Samuel Holden, may hang out with the Eternals, but very much remain subsidiary characters. Moreover, in classic Marvel series of the 1960s, the heroes had ongoing personal problems, which many have condescendingly referred to as “soap opera,” but that allowed for still further reader identification. Again to cite Thor, there was the thunder god’s doomed love for the mortal Jane Foster, forbidden by his father Odin. Kirby’s Eternals has no such subplots. Marvel introduced three-dimensional personalities to the superhero genre in the 1960s, but Kirby’s Ikaris, Makkari, Ajak, and Zuras, seem flat in comparison. This isn’t true of the entire Eternals cast: Thena, Sersi, Kro, the Reject, Karkas, and Sprite all develop multidimensional personae as the series goes along. But none of them is the central figure of the series. Indeed, Kirby’s Eternals really has no central figure, since not even Ikaris appears in each issue.

    Recently in his blog Mark Evanier pointed out that Steve Ditko, co-creator of Spider-Man and Doctor Strange, disagreed with what became the classic Marvel approach to portraying its superheroes: “The company dynamic had evolved into offering a diet of “˜heroes’ who were either flawed or uncertain of their own heroism and values. That’s not the way Ditko saw the world.” (http://www.newsfromme.com/archives/2007_09_11.html#014000). And indeed, Ditko characters like the Question definitely don’t go in for self-questioning.

    All of this suggests to me that it really was Stan Lee who was primarily responsible for something that is considered a quintessential Marvel concept–the flawed, self-doubting hero–since his principal collaborators in the 1960s, Jack Kirby and Steve Ditko, pursued a different direction when they subsequently wrote their own superhero comics.

    So The Eternals was canceled in 1977, apparently so fast that Kirby did not have the time to devise a satisfactory conclusion to the series, or perhaps he simply did not want to; the final issue, 19, simply wraps up the concluding three-parter about Ikaris’s attempt to stop his evil cousin Druig from finding and using a Celestial weapon. As far as loyal readers were concerned, Arishem was still standing in the Andes, contemplating the forthcoming fifty-year judgment.

    Marvel writer/editor Roy Thomas reintroduced the Eternals in Thor in the 1980s. In Thor #300 (for which I was a consultant on the plot) the gods of Earth’s pantheons, such as the Asgardians and Olympians, attempted in vain to defeat the Celestials, but Arishem delivered an early judgment in Earth’s favor, and the Fourth Host departed the planet. There was a twelve-issue Eternals series in 1985 and 1986, illustrated by Sal Buscema and initially written by Peter B. Gillis; editor in chief Jim Shooter disliked Gillis’s scripts, so Walter Simonson wrote the final four issues. Of all the attempts to portray the Eternals before the Gaiman revival, the Gillis-Simonson series was by far the most interesting and creative, but it has been grossly underrated and did not lead to an ongoing series. Subsequently Marvel demonstrated no interest in using the Eternals outside of one-shots and guest appearances, and certainly none in reprinting the original Kirby series. In 2003 Marvel even produced a ghastly mini-series called The Eternal, which utilized the names like “Eternal” and “Celestial” from Kirby’s series but otherwise had nothing to do with it. I expect that if Neil Gaiman had not accepted the offer to write a new Eternals series, the recent flurry of interest in the characters would not have occurred.

    Gaiman’s first issue opens with a medical student named Mark Curry, and perceptive readers who already know the Eternals will realize that if you pronounce that name fast, you will get “Makkari.”

    In interviews Gaiman has expressed amusement over the fact that in the Kirby Eternals series Ikaris used the transparent alias of “Ike Harris.” But “Ike” only uses that alias in the first issue, before he begins operating openly in the modern world as Ikaris. People are not about to suspect that “Ike Harris” is Ikaris, because at that time they don’t know that Ikaris exists.

    Gaiman’s alias for Makkari, “Mark Curry,” is in the tradition of Kirby’s “Ike Harris.” When Makkari appeared in Marvel’s Quasar series, the late Mark Gruenwald gave him the alias “Mike Kahry.” Gaiman’s alias is an improvement.

    And here’s an interesting coincidence–or is it? A while back I was watching a rerun of The Sopranos on A & E–the first episode of Season 3, “Mr. Ruggiero’s Neighborhood,” I think–and discovered that the nickname of a recurring character, FBI Agent Dwight Harris, is “Ike.” Well, that’s probably because President Dwight Eisenhower was nicknamed “Ike.” Then again, one of The Sopranos‘ writer/producers, Robin Green, used to work at Marvel and wrote the celebrated 1971 Rolling Stone cover story about the company (http://www.geocities.com/jonhulkholt/rs91.facefront.1.html). The first explanation is probably the correct one, but the second is certainly tempting.

    Back on page 1 of issue 1, Mark Curry is “trying to remember why I want to be a doctor.” This may be because the Roman god Mercury, known to the ancient Greeks as Hermes, carried the caduceus, a wand that had wings at the top and that was encircled by two serpents. The caduceus has been adopted as a symbol of medicine by various organizations. However, these groups have confused Hermes’ caduceus with the staff of Asclepius, the Greek god of medicine, which has only one serpent and no wings (http://drblayney.com/Asclepius.html). Most medical associations, it seems, use Asclepius’s staff as their symbol, not the caduceus.

    If Gaiman is aware of the difference between the caduceus and the staff of Asclepius, then perhaps that further explains why Mark Curry is questioning his decision to become a doctor. As we shall learn later in the series, another Eternal, Sprite, has removed Makkari’s memories and given him this new identity and role in life. But just as the caduceus is not supposed to be a symbol of medicine, Mark Curry/Makkari/Mercury is not meant to be a physician.

    Curry states that “I’d hoped that I’d dream of racing a Ferrari down an open track forever.” Hermes/Mercury was the swiftest of the Olympian gods, and Kirby gave Makkari a “mania for fast vehicles” (Kirby p. 74). That’s reminiscent of Johnny Storm’s fascination with hot rods, come to think of it. It’s a bit strange that Makkari is so interested in “fast vehicles” since he can move at superhuman speed, but perhaps it’s because at times he needs to transport others at superhuman speed (as in Kirby’s Eternals #5).

    Of course, Sandman readers should pay attention to Gaiman’s references to dreams, whether it is Curry’s dream or the Dreaming Celestial.

    Mercury/Hermes is also the messenger of the Olympian gods, and this fact may explain why later in the series Gaiman turns Makkari into the “messenger” of the Dreaming Celestial.

    The reader who realizes that Mark Curry is Kirby’s Makkari then faces an unexpected question. Why does Mark Curry have dark skin? Kirby made Makkari look Caucasian, which would be appropriate for someone who was mistaken for a Greco-Roman god, and all other artists who have portrayed Makkari have done the same, until now.

    The likely answer is that Gaiman wanted his Eternals to have a multiracial cast.

    In the interview in the back of the hardcover edition of this Eternals series, Gaiman states that he red the Kirby Eternals but acknowledges that he has not read all of the subsequent stories featuring the characters. It is possible then, that Gaiman is unaware that in the second series, Peter Gillis already supplied the Eternals with racial diversity.

    In a brief sequence set in the Eternals’ city of Olympia (Kirby pgs. 184-185), Kirby introduced Kingo Sunen, an Eternal who dresses in samurai armor, and who associated with actual Japanese samurai in centuries past. Ikaris’s companion Margo Damian recognizes him as “a famous Japanese movie star,” and we are informed that he stars in samurai movies. In other words, what if Toshiro Mifune were one of the Eternals? Gillis gave Kingo Sunen a much larger role in the second Eternals series, which made clear he had Asian features.

    Moreover, in the second series Gillis and artist Sal Buscema created a black Eternal, Phastos, who was based on Hephaestus, the blacksmith (get it?) of the Olympian gods.

    However, in this same interview Gaiman explains that he did not want his Eternals to have as large a cast as his previous Marvel series, 1602. So perhaps he knew about Phastos and Kingo Sunen but felt he did not have room for them. So he turned Makkari non-Caucasian instead.

    I would have preferred sticking with Kirby’s visual depiction of the character, but this change doesn’t bother me much, since I can explain it away.

    Sprite altered reality, transforming his fellow Eternals into seemingly ordinary humans, unaware of their true natures, by creating a “Uni-Mind” (a group mind) that drew power from the Dreaming Celestial. It’s possible that Sprite could thus have altered Makkari’s physical appearance, although then one must ask why he didn’t bother doing that to the other Eternals.

    Another possibility is that since Eternals have “absolute mental control” over their bodies (as established in The Official Handbook of the Marvel Universe), then each can alter his or her own physical appearance at will, at least within limits. So Makkari may have altered his own appearance at some point in the past. Later, Gaiman and Romita present a flashback showing Makkari in ancient Egypt, where he was believed to be the god Thoth (Gaiman issue 3 page 2, see also issue 4 page 8). Makkari has dark skin in this flashback, which would be appropriate for looklng Egyptian. So possibly Makkari has altered his physical appearance at various times in the past in order to match those of the people of the countries to which he travels.

    Instead of dreaming about a Ferrari, Curry instead has on of his “weird dreams,” in which he is wearing his Makkari costume, is rescued by Ikaris from captivity by Deviants, and finally sees three immense Celestials (including Arishem on the left) in an extraordinary double-page spread drawn by John Romita, Jr (Gaiman issue 1, pages 2-3).

    Far more successfully than any other visual sequence in the new series, this double-page spread captures the feeling of awe that the Kirby Eternals induces issue after issue. Perhaps the greatest difference between the two series is that the Gaiman-Romita Eternals tends to keep to a (comparatively) more human scale, since so many of the Eternals in Gaiman’s story have been reduced to living “ordinary” human lives. The epic grandeur of Kirby’s art and visual concepts for The Eternals is an essential part of that series. Perhaps Gaiman and Romita did not believe they could match Kirby in this regard for more than an occasional sequence like that double-page spread. But Gaiman takes a more psychological approach to his Eternals cast, making the relatively more human scale of his series more appropriate.

    By the double-page spread even readers who have no previous experience of the Eternals may recognize that Gaiman is working a variation on a familiar trope of fantastic storytelling. This is what may be the archetypal story of the person who is seemingly ordinary and who leads a normal life, but who discovers that he has another, truer identity with extraordinary potential.

    Gaiman’s novel Anansi Boys follows this pattern: the protagonist Charlie discovers that he is the son of the trickster spider god, and that he is the brother of another trickster deity, known as Spider, and Charlie ultimately wields the abilities of the spider god himself (see “Comics in Context” #105, 106, 107 and 108).

    This is a variation on the traditional story device of the protagonist who is unaware of his true parentage and hence of his true station on life. Similarly, in Gaiman’s Stardust, the young hero Tristran does not learn until the story’s end that he is not a simple villager but the heir to the throne of Stormhold in the realm of Faerie (see “Comics in Context” #191 and 192).

    According to Joseph Campbell’s monomyth of the hero’s journey, the protagonist starts out in a lowly position, perhaps having fallen from a higher one. So the protagonist may even be unaware of his rightful status. In the Star Wars films Luke Skywalker first appears as a farmboy, who does not know that his father was a Jedi Knight until Obi-Wan Kenobi tells him and, as herald in the monomyth, issues what Campbell terms the “call to adventure” for Luke to become a Jedi himself.

    In Anansi Boys Charlie learns about his true identity from other characters, including Spider, just as Ikaris will inform Mark Curry that he is actually Makkari. But in other variations of this story pattern, the protagonist senses or glimpses his true identity through dreams or visions, or through having thoughts or exhibiting abilities that surprise even himself. His normal, everyday life is therefore a lie, preventing him from achieving his real, greater destiny. Hence Curry dreams about himself as Makkari, about Ikaris, the Deviants, and the Celestials.

    It did not take me long to come up with an extensive list of other stories that follow this pattern. There’s Alan Moore’s Marvelman a. k. a. Miracleman, as well as Paul Jenkins’ The Sentry for Marvel: in both, middle-aged men have forgotten their past careers as superheroes, but reclaim their memories, powers, and heroic identities. There’s Moore and Dave Gibbons’ story “For the Man Who Has Everything” in Superman Annual #11 (1985), which was later adapted into an episode of the television series Justice League Unlimited: in the story, Superman is trapped in a fantasy of leading a “normal” life as a husband and father on Krypton that never exploded, from which he must wake to his real life as a superhero. Similarly, in the episode of Batman: The Animated Series titled “Perchance to Dream” (1992), in which the Mad Hatter captures Batman and gives him a dream in which his parents never died and Bruce Wayne never became a costumed avenger, and yet the dreaming Wayne comes to realize that this “life” isn’t real.

    In live action television there was the Star Trek: Deep Space Nine episode “Far beyond the Stars” (1998), in which Benjamin Sisko finds himself as a science fiction writer in the 1950s who may only be imagining his life as a starship captain, and the Buffy the Vampire Slayer episode significantly titled “Normal Again” (2002), in which Buffy is temporarily persuaded that she is an inmate in a mental institution who has only fantasized being a super-powered Slayer of vampires. This year there was the two-part Doctor Who story, “Human Nature” and “The Family of Blood,” in which the alien Doctor has transformed into a human being, and is living as a teacher in 1913 England, unaware of his true identity, but experiencing memories of his past through dreams. The Doctor’s companion Martha and ewven his enemies, the Family of Blood, attempt to convince him of his true identity, but he initially refuses to believe them and to give up his “normal” life.

    Then there’s Philip K. Dick’s 1966 science fiction novelette, “We Can Get It for You Wholesale,” and the 1990 film adaptation Total Recall.

    There’s even Nikos Kazantzakis’s novel The Last Temptation of Christ, adapted onto film by Martin Scorsese in 1988: these not only deal with a Christ who regards himself as human but struggles with the realization that he also has a divine nature, but also climax with the “last temptation”: a vision of a happy life as an ordinary human being, which proves to be merely a fantasy and a diversion from Christ’s true mission as Messiah.

    So Mark Curry finds himself dissatisfied with his “normal” life, wondering why he is trying to become a doctor, while being puzzled by his “weird dreams” of being a superhuman in a world of superhuman beings and gods. On page 4 Curry seems in a lowly position in life, all right: he is exhausted, his girlfriend has left him, and he just got a phone call from a student loan company that “wasn’t good news.”

    And then, the Campbellian herald arrives with the call to adventure: Ikaris, who tells Curry, “I’ve got some good news for you.” Curry replies, “Great. I need good news.” The word “gospel” means “good news,” and this religious allusion may be no accident.

    Ikaris has come to tell Curry his true identity: “that you were an immortal, indestructible being” who has “power you’ve never dreamed of.” But Curry refuses to believe Ikaris and rejects the call. Those who know Campbell’s work know that rejecting the call to adventure is never a good thing.

    Moreover, Curry tells Ikaris, “I’d say I don’t need a religion” (issue 1, page 5). Here Gaiman’s Eternals begins one of its major themes: the role of religion in a contemporary, rationalist world, as we will examine further next week.

    Copyright 2007 Peter Sanderson

  • Trailer Park: Ted Rall

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    It feels good to be in the presence of someone who makes you want to be a smarter person.

    All through college I appreciated the chance to learn and appreciate what the collegiate system, I thought, was supposed to be about: to sit amidst the free flowing of ideas from various peer groups, the chance to gain wisdom from those who were hardwired to espouse thoughts related to lectures or, ultimately and hopefully, have the possibility to have your knowledge base raised a notch or two after the sixteen weeks was over.

    For me, it was exactly like this. I learned and gleaned just as fast as I could. Unfortunately, I paid the social cost of turning my weekends into extended learning time but there’s something I was frustrated I couldn’t do after I was given my bachelor’s in English: tell you why the world has turned out the way it had. I don’t know why this was such a sticking point with me but, through divine intervention, as I crammed in 12 credit hours in one summer I had to take a sociology class entitled Social Problems. It was taught by Professor Pete Padilla at Arizona State University and it pushed my understanding of the underhanded things or government is capable of to its veritable limit. To understanding what Sea Lines of Communication means to our overall military strategy and how it will impact whether we’ll defend Taiwan in the case of a Chinese assault on that island to the blatant and glaring reality that as long as you have the control you can spin any story you want, even if it’s how the ATF and FBI had a hand with what ultimately happened in Waco, Texas some decade ago.

    The thing is, though, I had my eyes opened to a whole new world and when the class was finished I felt there wasn’t a way for me to keep the intravenous information flowing into me. I was tossed into the Working World and lost my sense of sifting through the messages I was spoon-fed on a daily basis through all forms of media.

    It was about 4 years later when I found Ted Rall.

    Ted was an instant touchstone for me from the standpoint that his cartoons, which somehow sounds awfully minute and insulting when I say it aloud as you compare his work to the other funnies out there for your base amusement, represented something more than just jokes. They were actionable in that they reached out and made you agree with what he was saying or it made you want to scribble down a death threat or two as evidenced by his “Terror Widows” comic which ran five months after September 11th:

    His thoughts almost always have a heft to them when he has something to say. His book, America Gone Wild, showcases some of his own hits and misses with commentary to tell why he’s more than happy to say when he thinks his point wasn’t a very clear one or when something was written too hastily. Ted’s writing some of the most profound commentary on our modern society, with a voice that is unequaled in its ability to attract thunderous protestations from those on both sides of the political arena but, and here’s the most important part, he’s been an active voice against a presidency, the Bush presidency, that knows no limits with how far it will go to lie, cheat or steal its way into your hearts.

    Rall’s disdain for the current administration is certainly out there for all to see in its Generalissimo El Busho glory but it’s also his essays that cut straight to the quick about what’s on his mind with the world or his books on what’s happening in the Mideast or Central Asia. And it’s the latter, entitled Silk Road to Ruin, that I read after picking up at the 2006 San Diego Comic-Con which not only kicked open my closed sensibilities with regard to caring for countries I couldn’t pronounce but it made me acutely and severely aware of what is coming on our political, military and, possibly, environmental horizon with things like Lake Sarez being poised to be our next great world disaster waiting to happen.

    I had the privilege to talk to Ted for a few minutes regarding Lake Sarez, politics, whether Bush is, indeed, the worst president ever, airport security and what it takes to develop an acute sense of reading between the lines we’re fed by an anxious media.

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    Download SDCC Ted Rall Interview:

    Large (560 x 420 – QuickTime – 187.88 MB)
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  • Toy Box: Star Trek The Original Series Mini-Mates

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    I’m a bit TOS fan. Oh, TNG is fine, and Enterprise, DSN and Voyager have all certainly had their moments. But for me, TOS will always be the one true Trek.

    I’m also a big minimates fan. Yes, I do like Mez-itz better in the land of mini figures, but that’s not to say I don’t like the uber-cute nature of these little blocky figures.

    So it was a no brainer that I’d be picking up the new Star Trek TOS minimates from Diamond Select. There are three regular two packs – Kirk and Vina, McCoy and Scotty, and Pike and Spock. There’s a fourth variant set that includes Scotty again, but a ‘dress uniform’ version of McCoy. These have hit online retailers over the last couple weeks.

    “Star Trek TOS mini-mates: Kirk, Spock, McCoy, Scotty, Pike and Vina”

    These guys might look familiar to you. That’s because Art Asylum did do a set of TOS figures back in the very early days of minimates, but they were in the 3″ scale, not this new 2″ scale. So yes, you have to buy them all over again, and these don’t fit in with the old versions size-wise.

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    Packaging – **1/2
    The packaging is the new basic card bubble stuff you’ve seen with the DC minimates line. I like it because it’s nice and small, but on the downside, it’s not particularly attractive. Still, it does job 1 (keeping the figures safe) relatively well.

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    Sculpting – ***
    Sculpting is not exactly the strong suit of minimates. The style is supposed to be fairly basic and consistent, with only minor sculpt additions and changes (like the hair), and unique paint work.

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    The Spock is perhaps the most distinctive and easily recognizable, although they did a better than expected job with Pike. I don’t know that Kirk looks all that much like Kirk, and Vina is fairly generic, but Scotty and McCoy benefit from fairly distinctive hair styles.

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    My only complaint with the sculpt is the goofy added flairs on the bottom of the pants. Yes, they had bells on those pants back then, but these are too over done and look odd. I pulled them off Kirk in some of the photos, and I think he looks far better without them.

    Paint – ***1/2
    The key to good minimates is great paint. The tampo style paint work on the eyes, lips, and various ‘wrinkles’ in the clothing make all the difference in recognizing and distinguishing the characters.

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    Vina’s paint job doesn’t make her all that less generic, although the green skin is pretty much the giveaway. Most of the characters have fairly distinct expressions, and Scotty is downright depressed. Again, Spock seems to do the best in this department, but overall the paint work is extremely clean and well done. That’s critical for the success of the design.

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    Articulation – ***
    Minimates have a ball jointed neck, shoulders and hips, along with pin elbows and knees, and cut wrists, waist and ankles. It’s pretty decent articulation in this scale and style.

    One of the cool features is that the body parts all come apart, allowing you to mix and match if you feel the desire. This usually includes hair pieces, so even Shatner can try on new looks…just like in real life.

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    Accessories – ***
    All the two packs come with three or four accessories, depending on the set.

    Spock and Pike come with four accessories – the tricorder and regular phaser, which come with a number of the other figures, along with the very specific old style phaser for Pike, and the very unique extra hand for Spock, posed in his well known greeting.

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    Kirk and Vina only have three accessories, all for Kirk. Again, there’s the commonly used phaser, and the communicator, but Kirk also has the very specific phaser rifle. It fits well in his hand (as do all the accessories), and looks great. Too bad Vina doesn’t have anything, but that would have been pretty tough.

    McCoy and Scotty have two of the common phasers, and the common tricorder and common communicator. Even with the reuse, these are pretty handy.

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    Fun Factor – ***1/2
    If there was a kid that had any idea who these characters were, they could actually have a great time with these guys. These are really toys first and foremost, which is what makes it tough to sell them to the adult collector market. Still, there’s enough big kids out there who like actual toys that the minimates market has been able to survive, particularly with the Marvel and DC lines. Whether they can pull that off with the many other licenses they have – like 24, Back to the Future, and these – remains to be seen.

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    Value – ***1/2
    You can get these basic six characters for around $18 at a lot of retailers. At just $3 each, that’s a great value. Most of the Marvel and DC stuff is running slightly higher, closer to $4 each even when you buy them in sets.

    Things to Watch Out For –
    Not much. Take some care with the tricorders, as they pop off the shoulder straps a tad easily, and once they do, they come off way, way too easy.

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    Overall – ***
    I’m a fan of TOS, and I’m a fan of minimates, so it’s no surprise I like these. Oh, they aren’t for everyone, especially of sculpt and accuracy is your game. If you like toys though – especially toys like Lego or Playmobil – then you’ll really enjoy these. It also helps that there is such a wide variety now of 2″ minimates, allowing you to put your TOS figures with Jack Bauer, Marty McFly, or Buffy Summers.

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    Where to Buy –
    There’s plenty of online options:

    Alter Ego has the set of 6 for $17.82, and they are in stock.

    CornerStoreComics has the two packs for $6 each, or the set of three two packs for just $16. They also have the full set of eight figures, including the ‘chase’ variant, for $30.

    Amazing Toyz has the same excellent prices, and they are also in stock.

    Related Links:
    You can check out a guest review of teh 3″ versions from a few years ago right here.

  • Comics in Context #193: Mystery In Montclair

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    comicsincontext2007-09-10-03.jpgBack in February at the New York Comic Con, during the panel about the forthcoming movie Will Eisner’s The Spirit, executive producer Michael Uslan recommended that we all go see the exhibit “Reflecting Culture: The Evolution of American Comic Book Superheroes,” that was opening at the Montclair Art Museum this summer (see “Comics in Context” #170). it turned out that Uslan lent a good number of comics and original comics artwork from his own extensive collection to the show. At the convention Uslan assured us that the museum, in Montclair, New Jersey, was merely “a half hour train ride” from Manhattan. Regular readers may recall that, as a result of my expedition to the Newark Museum to see the first section of “Masters of American Comics,” I was suspicious even then of Mr. Uslan’s assurance.

    And I was justified. I decided to head out to the Montclair Art Museum on the show’s bright, sunny and delightful opening day, Saturday, July 14, and discovered from website research that on weekends there is apparently no direct route via public transportation from Manhattan to the museum. Moreover, I ended up not arranging to stay overnight with a friend who lived in a nearby New Jersey town, so my journey to Montclair was going to be a day trip. Getting out to Newark, New Jersey by train was simple enough. Waiting a long time in a grungy area of Newark as the summer sun beat down for the bus heading to Montclair was less appealing. But I was pleased to discover that Montclair itself is a rather pretty, upscale town, and that the bus stopped directly across from the museum. I disembarked, notebook in hand, ready to gather information for my column.

    An introductory wall text, on “Definitions and Origins,” began promisingly by quoting a definition of the term “superhero” from Dr. Peter Coogan’s remarkable book Superhero: The Secret Origin of a Genre (see “Comics in Context” #162). The wall text goes on to state one of the themes of the exhibition: that superheroes are modern successors of the title hero of the Babylonian Epic of Gilgamesh, of the heroes of ancient Greek mythology, and of legendary figures like Robin Hood. Moreover, “comic book superheroes became manifestations of American history, culture, and folklore.” And so, the exhibition shows visitors, during World War II superheroes battled the Axis powers. Wonder Woman became a feminist icon. In the 1960s Stan Lee and his collaborators created superheroes with more complex personalities, who felt alienated from the rest of society. In the 1970s superhero comics tackled social issues like drug addiction. The 1960s and 1970s saw the rise of non-Caucasian superheroes like the Black Panther and the John Stewart version of Green Lantern. The “deconstruction” of superheroes got under way in the 1980s, and numerous superhero comics stories were done about the 9/11 attacks. And I suspect that most of my readers are surprised by none of this.

    Unfortunately, the Montclair show doesn’t move much beyond what one might term Superhero Comics 101, the most basic kind of course in the genre. Certainly there must be many visitors to the show who know little about the history of the superhero genre, to whom much of this information will be new. But walking around the exhibition, I was reminded of mainstream media articles about superhero comics circa 1970, marveling that they were dealing with social and political issues: comic books had suddenly become “relevant.” Over thirty-five years have passed, but the Montclair show delves little more deeply into the genre. “Masters of American Comics” raised the bar for museum shows about comics considerably. In co-curating a show dealing with Stan Lee’s superhero comics for MoCCA, the Museum of Comic and Cartoon Art (www.moccany.org), I was careful in writing the wall texts both to provide the basic information for people who knew little about the Marvel series of the 1960s, but also to provide insights that I hoped that even longtime Marvel aficionados would find illuminating and different.

    What was most rewarding about “Reflecting Culture” was looking at the original artwork and vintage comic books on display. I continue to be amazed that actual comic books that I bought as far back as the 1960s–and even some comics from the early 21st century–are now displayed as museum pieces. But I was pleased with the selection of vintage comic books on display here, ranging as far back as the Golden Age of the 1940s, and, unlike in Geppi’s Entertainment Museum (see “Comics in Context” #176), the accompanying texts provided satisfying explanations of each book’s significance. There was original comics artwork on display by Neal Adams (from a Batman story and Green Lantern), Dave Cockrum (from Uncanny X-Men), Gene Colan, Amanda Conner, Steve Ditko (from The Amazing Spider-Man), Will Eisner (from The Spirit), Carmine Infantino (from The Flash), Gil Kane, Jack Kirby (from Captain America’s Bicentennial Battles), Joe Kubert, Frank Miller (from Batman: The Dark Knight Returns), Jim Lee, H. G. Peter (an unpublished Wonder Woman splash page), and John Romita Sr. (from The Amazing Spider-Man). Certainly there were many major superhero artists whose work was not represented, but the examples of art by the artists I’ve just named was all worthy of close inspection. There was even Superman co-creator Joe Shuster’s own 1971 recreation of the cover of Action Comics #1, Superman’s first appearance.

    I was particularly delighted with Joe Kubert’s cover art for Batman #310 (1979), showing Batman battling the Gentleman Ghost atop a runaway horse-drawn carriage. Daringly, Kubert put the hero and villain in the background, while the horses powerfully hurtle into the foreground, as if to burst from the printed cover and trample the reader. The dynamic power of the galloping horses reinforces the sense of action conveyed by Batman’s fight with the Ghost. The accompanying label commends Kubert’s “powerful, naturalistic style” and “his masterful eye for realistic detail.” But the secret of Kubert’s artwork in “Reflecting Culture” is his ability to make his heroic figures, whether it is Batman, Hawkman, or Sgt. Rock, appear larger-than-life and iconic and simultaneously seem realistic and credible. In his own way, Alex Ross also achieves this same amazing alchemy. (During the run of “Reflecting Culture,” the Montclair Art Museum is also featuring a commendable exhibit, “Comic Book Legends: Joe, Adam, and Andy Kubert,” honoring these three New Jersey residents, just off the entrance lobby.)

    comicsincontext2007-09-10-02.jpgAnother of my favorites was the original artwork for Gil Kane and Murphy Anderson’s cover for Green Lantern #26 (1964), in which Star Sapphire, shooting an energy beam into Green Lantern’s power battery, triggers another beam which unmasks the superhero as Hal Jordan. (It is reproduced on the cover of the recent Showcase Presents Green Lantern Vol. 2 paperback. It was a pleasure to be able to study Kane’s elegant linework, as inked by Anderson, up close. This also gave me the opportunity to consider the composition of the cover drawing. Star Sapphire’s downward descent, at a slight angle, is roughly echoed by her power beam. Green Lantern’s stance exactly parallels the other power beam which snatches off his mask. While Star Sapphire’s figure is nearly vertical and exudes confidence, Green Lantern/Hal stands at a decided slant, as if he is literally taken aback by his sudden unmasking. She is triumphant; unmasked, he is vulnerable and seems defeated. The two figures form a classical triangular composition, mirrored by their respective power beams.

    The argument has been made that hanging pages of original comic book art on the wall of a museum distorts the experience of reading comics because each individual page is only a segment of a longer work. The “Masters of American Comics” exhibition displayed some entire Spirit stories by Will Eisner and an entire EC war story by Harvey Kurtzman, but only excerpts of one or a few pages from Marvel and DC stories drawn by Jack Kirby.

    On the other hand, by displaying a single page, or a two-page sequence, a museum focuses the viewer’s attention on that specific segment of the overall story. Whereas in reading the comics story, the reader will probably get caught up in the narrative, if he sees one or two individual pages on a museum wall, he may notice details and nuances that might otherwise have slipped his conscious notice.

    The pages in Montclair that most impressed me were pages 15 and 16 from issue 12 of Alan Moore and Dave Gibbons’ masterpiece Watchmen. In the Watchmen trade paperback, page 16 is the reverse side of page 15. Arguably, these two pages work better as a unit within the issue when they are seen side by side. This is how the Montclair Art Museum presents the original art for these pages.

    These two pages make up a short scene within a larger story sequence in the twelfth issue. Since Alan Moore notoriously writes extraordinarily lengthy and detailed scene descriptions in his plots, I do not know which visual aspects of this scene should be attributed to writer Moore and which to artist Gibbons. Together, however, they created a two-page sequence that is a masterpiece of comics storytelling, and which whets my interest in someday embarking on a panel-by-panel analysis of the entire Watchmen series.

    (And if you have not read Watchmen, I am about to give away one of the secrets of its plot, so you may wish to skip ahead twenty-seven paragraphs.)

    In the first panel Adrian Veidt, alias Ozymandias, stands inside his Antarctic headquarters, gazing into a doorway. Veidt has modeled himself after Alexander the Great, his costume evokes the garb of classical civilization, and he looks rather like an ancient Greek statue as he stands in profile. He wears a placid expression, looking perhaps as if he is lost in thought. If you have the book, then you know the context: he is looking into his “intrinsic field subtractor” chamber, which he just employed to (apparently) disintegrate the godlike Doctor Manhattan, and in the last panel on the previous page he was mulling over the scientific aspects of destroying the Doctor, apparently oblivious to the moral cost of murder.

    In the background of this first panel the alert reader will see the silhouetted figures of the superheroes Nite Owl and Rorschach, as if they embody Nemesis, out to avenge the murder of their colleague. They stand in another doorway, and perhaps are merely watching at this point, and not coming forward,

    But revenge will come sooner than they could reach him. A balloon, containing the word “Veidt,” hovers to the right of his head, its tail leading offpanel, towards the second panel in the page’s top tier.

    This second panel shows another of Watchmen‘s superheroes, Laurie, the Silk Spectre, who was once Doctor Manhattan’s lover, who has surely just witnessed Veidt’s seemingly successful attempt to murder him, and who knows (as do Nite Owl and Rorschach) that Veidt is the mastermind behind the massacre of half the population of New York City. (As I have pointed out in my “1986: The Year That Changed Comics” lectures at MoCCA, in the aftermath of the 9/11 attacks, issue 12 of Watchmen takes on new resonance.) Whereas Veidt was shown turned in profile, Laurie faces the reader, angrily aiming a gun and telling Veidt, “You’re an asshole” (a line which should confirm to the museumgoer who hasn’t read Watchmen that this isn’t a book for small children).

    Circular lines curve around Laurie: these are the walls of a circular tunnel (as shown two pages earlier), leading in from the Antarctic snows (accounting for the puddles marking Laurie’s footsteps). The circular lines also serve to emphasize Laurie visually, perhaps harkening back to the occasional circular panels used in comics of the 1930s and 1940s. (Look at an early Batman story, for example.) If Laurie is enacting the role of avenging angel here, the circular lines might even suggest a halo.

    Laurie is aiming her gun right at the reader. What this actually signifies is that in this one panel the reader has been given Veidt’s point of view as he, off-panel, turns his head and sees Laurie pointing the gun at him. Moore and Gibbons hardly encourage the reader to identify with Veidt in Watchmen, but by giving the reader Veidt’s literal viewpoint for this one panel, they encourage the reader to consider what it would feel like to see someone about to kill him or her.

    Subtly the top tier heightens the intensity of the drama by bringing the reader closer to these two characters, panel by panel. The initial panel on the top tier shows Veidt from his head down to his knees. The second panel gives a closer view of Laurie, from her head to the top of her thighs. The third panel brings us even closer to Veidt, starting from the middle of his forehead, as he raises his left leg, as if that is the only way it could be seen in this close-up.

    With the third panel the point of view shifts to Laurie’s. (The first panel was from an “objective” point of view, not that of any of the characters.) Veidt is in the process of turning from his profile position in the first panel to a position facing her. What is most notable about this panel, though, are the multiple images of his hand, held as if to administer a karate chop, and of his left leg, moving up as he is about to launch himself into the air. In contrast with the characters’ static poses in the first two panels, the third panel suggests that Veidt is moving to the attack so quickly that it his movement cannot be “caught” by the artist: it is the equivalent of a blurred movement in a photograph. It’s the kind of multiple image effect one might expect to see in The Flash, and presumably Moore and Gibbons are suggesting that Veidt, though he lacks super-powers, is somehow moving almost too quickly for the human eye to register fully. Even the transcription of Veidt’s battle cry (“Hhhhiiiiiii. . . .”) suggests movement.

    The second tier consists of a single, long panel. It unites all four characters in the same visual space and serves as an establishing shot, marking the location of each within this chamber. The characters are divided into groups of two. In the background Nite Owl and Rorschach have moved forward, enough so that Nite Owl’s figure is now partly in the light, whereas Rorschach remains mostly in silhouette. The positions of their legs shows that they are now walking. In the foreground Veidt and Laurie are united by the bright blast of her gun, which not only connects the two figures visually but illuminates them both amid the shadows that have swallowed up much of the chamber (as well as Nite Owl and Rorschach).

    The figures of Veidt and Laurie are sharply contrasted, and not simply because they are of different sexes. (This panel provides a clear view of Laurie’s microminiskirted legs, for example. Laurie becomes an archetypal female resisting Veidt’s personification of male aggression.) Veidt has no leapt into the air towards Laurie to attack her, thrusting forward his left leg (which he was raising in the previous panel), which looks as if it would have hit her in the lower abdomen (raising some nasty sexual implications). Veidt’s cape flows outward behind him. Hence Veidt is a basically horizontal figure here, whereas Laurie, firing her horizontal gunshot, stands vertically, in opposition to him.

    Yet though Veidt and Laurie are in opposition to each other, their figures also echo each other. Veidt continues to utter his battle cry from panel three as Laurie fires her shot, whereupon it continues in the second tier as a cry of pain (“Yaaa. . .”). Whereas in panel three Veidt was extending his left arm to deliver a karate-style blow, in the second tier he holds his arms closer to his body, bringing his hands together, seemingly to clasp them over a gunshot wound. This pose echoes Laurie’s as she holds her arms together, as her hands hold her gun. As Veidt’s left leg extends forward in attack position, his right leg bends, perhaps in reaction to the pain he feels. Laurie extends her right leg forward, anchoring herself to the floor as she fires the shot, but her left leg bends back, perhaps in response to the recoil effect of the gunshot.

    Moreover, whereas in the top tier Laurie and Veidt both wore facial expressions of anger, now their reactions are quite different. Veidt looks somber, as if reacting to the pain, while Laurie looks somewhat anguished, perhaps feeling some fear as she saw Veidt hurtling towards her, or perhaps distressed by the act of shooting at him, however much he deserves it.

    The bottom tier continues the visual opposition of Laurie (vertical) and Veidt (horizontal): Veidt lies on the floor, seemingly dead, with his left hand over his heart, with blood staining his costume over his heart, and with his right hand, partly clenched, resting in a small puddle of blood on the floor. Laurie stands upright, although not entirely confidently: her head looks down towards Veidt’s body, and her left knee is bent. The bright light from the gun has been supplanted by smoke which curls eerily upward from the barrel.

    In the background, Nite Owl and Rorschach continue their advance forward, both now mostly in the light. Shadow covers Nite Owl’s face, though, masking his reaction to what he’s seen; Rorschach, of course, wears a mask which conceals his facial expressions.

    The first panel of the bottom tier hides the facial expressions of Veidt and Laurie as well. The seemingly dead Veidt’s face is turned away from us. Laurie has moved, standing beside Veidt’s head, with her back to the reader. We cannot see her face, but her body language–her stance, the position of her head–suggests her uncertainty as she carefully studies the seeming corpse.

    Again, the “camera” is being moved subtly closer to the figures. Whereas the middle tier gave us a full figure shot of Laurie, in the third tier’s first panel we see her from the lower third of her head to just above her ankles. We still see the full length of Veidt’s body. In the second panel of the bottom tier, we draw still closer, seeing both Veidt and Laurie from the waist up. Now we can see Veidt’s face, which is once again in profile, but still not Laurie’s. This has the effect of focusing our attention more on Veidt. From the position of her head, Laurie is clearly looking at Veidt’s bloodied clenched hand, and we are being directed to do the same. The starlike points of the puddle of blood further emphasize Veidt’s hand, and oddly contrast with the rounder contours of the puddle of water marking Laurie’s path.

    In the Watchmen paperback, one must turn the page to see what comes next, creating more of a feeling of suspense. But in the museum, pages 15 and 16 hang side by side, so the movement of the “camera,” coming increasingly closer to Veidt’s hand, is unbroken (save for having to shift one’s eyes to the top of page 16).

    This pattern of slowly zooming in on something, or slowly pulling the “camera” back from it, is a characteristic Watchmen technique. Issue one begins, on the cover, with an extreme close-up of the Comedian’s trademark happy face button, with blood on it, as if from a head wound, and surrounded by a rivulet of blood, from the Comedian’s body. In each succeeding panel on page one the “camera” pulls further up and back, until it reaches the level of the window from which the Comedian fell to his death. Similarly, issue one closes with the “camera” pulling up and back from Laurie and Dan (Nite Owl) standing on a balcony.

    The sequence with Veidt’s hand here in issue 12 creates a reverse effect from the opening page of issue 1. In the first issue the “camera” pulled up and back from a small object, amid blood, that was the symbol of the killing of one superhero (the Comedian) by another (Ozymandias). In issue 12, the “camera” step by step moves closer to Veidt’s clenched hand, lying amid blood, giving us a close-up of the hand in the first panel of the top tier of page 16. In the next panel the “camera” moves in still further, as Veidt opens his hand and reveals the bullet, covered with blood, that Laurie shot at him. Earlier, on page 9, Veidt had implied in conversation with a disbelieving Nite Owl that he was capable of catching a bullet that had been fired at him; now we see the proof. The blood-covered bullet becomes not the symbol of death but the symbol of one superhero’s (Veidt’s) ability to survive a murder attempt by another superhero (Laurie).

    The third panel cuts to a closeup of Laurie, aghast at realizing what Veidt has done. Then the rhythm of three panels per tier is abruptly interrupted by the second tier, which consists of a single long panel, in which Veidt just as suddenly comes fully to life, raising himself on one hand and kicking Laurie in the abdomen with his left leg. Notice that this parallels the structure of the previous page, in which the top tier of three panels was followed by a second tier consisting of one panel, in which the figures of Veidt and Laurie were joined by the gunshot with which she attacked him. In the second tier of page 16 the figures of Laurie and Veidt are again joined, this time by Veidt’s leg connecting with her stomach. Thus Veidt succeeds in the kicking attack that Laurie thwarted on the previous page. Veidt still occupies a horizontal position and Laurie is in a vertical one, but Veidt is in the process of raising himself to a standing (vertical) position, and Laurie is toppling to a horizontal position, lying on the floor.

    Thus Veidt and Laurie exchange positions, both literally and figuratively: he stands up, triumphant, while she lies down, in pain and defeat. This sequence is also a sinister variation on the archetypal pattern of symbolic death and resurrection, as Veidt, who sees himself as a hero but actually fills the role of Watchmen‘s primary villain, rises from apparent death.

    In this second tier we see Veidt and Laurie from the same direction as Nite Owl and Rorschach do. This subliminally prepares us for the third tier of panels, in which Nite Owl confronts Veidt. With the violent assault over, the third tier returns to the steady three panel per tier pacing thatWatchmen usually employs.

    Veidt’s first line in this tier is “There. Something else I wasn’t sure would work,” presumably about his success in catching the bullet, and echoing his comment about his seeming murder of Doctor Manhattan on page 14. This suggests that Veidt cares as little about Laurie’s pain as he did about the moral horror of murdering his former teammate Doctor Manhattan. Veidt’s figure is cropped in this panel so that we do not see his head, but we can imagine his indifferent expression from his dialogue. Instead the “camera” turns our attention to Laurie’s facial expression, reflecting her intense pain, as she lies on the floor, her arms positioned so that her unseen hands clasp her abdomen, just as Veidt’s seemed to cover his seeming wound on the previous page.

    On rereading Watchmen the reader may observe that, despite Veidt’s confidence, he is as wrong in believing that he succeeded in killing Doctor Manhattan as Laurie was wrong in thinking she had shot Veidt.

    Nite Owl and Rorschach have come much further into the chamber, while the “camera” looked elsewhere in the previous five panels, and they now stand fully in the light. As Laurie did in the first panel of the previous page, Nite Owl demands Ozymandias’s attention by calling his name: “Veidt!” But Veidt will defeat Nite Owl’s attempt at confronting him much more easily than he survived Laurie’s.

    In the final tier’s second panel the “camera” radically changes position, so that we now seem to be standing behind Nite Owl and directly behind and to the immediate right of Rorschach. Whereas the previous page showed Nite Owl and Rorschach slowly advancing from the background, now we see Ozymandias advancing towards the foreground. This time the figure in the far background is Laurie, who begins to rise to her feet.

    Nite Owl insults Veidt (“Veidt, you bastard. . . .”) and begins to threaten him, but his insult and threat seem standard melodramatic clichés, and his voice trails off (“I’ll. . .”). As if wearily scolding a child, Veidt calls him by his first name over and over (“Oh, Daniel, Daniel, Daniel, Daniel. . . .”), thereby failing to acknowledge his costumed persona. Then, in the page’s final panel, Veidt walks right past Nite Owl and Rorschach and out of the panel: the panel crops most of Veidt’s figure, as if he has already mostly passed out of the scene. “Do grow up. . . .” Veidt tells Nite Owl, who turns, looking bewildered at him. Not only has Nite Owl utterly failed to stop him, but Ozymandias has verbally reduced his would-be opponent to the level of a small child. Rorschach’s cropped figure has slightly turned to watch Ozymandias as he passes, showing us part of his mask: Rorschach’s thoughts on the scene he has witnessed these last two pages remain characteristically enigmatic. In the background Laurie stands upright, but her head is bowed, presumably in pain and defeat.

    Nearby hung the original art for a page from another classic Alan Moore story, Batman: The Killing Joke (1988), illustrated by Brian Bolland. This page was from the sequence in which the Joker recounts his (possible) origin, based on the 1951 story “The Mystery of the Red Hood” from Detective Comics #168. In Moore’s version an unnamed comedian is forced by criminals to pose as their supposed masked leader, the Red Hood, but while they are robbing a chemical plant, they are confronted by the Batman. This page has numerous superb visual effects. In one panel we see double images of the Batman in the Red Hood’s goggles, magnifying the threat perceived by the frightened comedian. Bolland takes a surprising but effective minimal approach to the key moment when the Red Hood, desperate to escape Batman, falls into a vat of chemical wastes: the artist represents the two antagonists by only a glove and part of a cape. Best of all is the large panel in which the Red Hood, still masked, climbs out of the chemical wastes outside the factory. Bolland depicts the barbed wire and vegetation in highly detailed, naturalistic fashion, but what is most impressive are the concentric circles in the tainted water, marking when raindrops fall: the patterns are at once beautiful and eerie, thus setting the stage for what will happen on the next page, when the Red Hood unmasks to discover the wastes have given him the garishly colored hair and face of the Joker.

    My final favorite artwork in the show was Alex Ross’s gorgeous painted cover for a reprint edition of The History of the DC Universe. Strangely, the accompanying label at the museum claimed that the painting exemplified the influence of Surrealism on Ross’s work, offering Salvador Dali’s work as an example. No, no, no, Ross does not deal in distortions of reality but in endowing the fantastic figures and places of comic book universes with a persuasive semblance of reality. His History of the DC Universe cover really demonstrates the influence on Ross of both the great artists of the Golden Age of Illustration, such as his hero Norman Rockwell, and of cinematic montage.

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    There is so much in this painting to admire. My favorite section shows the head of the Batman; as usual, Ross makes him look like a real man, wearing a mask made of real fabric, his eyes visible through slits, and simultaneously like a formidable, iconic figure who is larger than life, rather than, say, a guy going to a costume party. Ross makes the bat “ears” on Batman’s cowl so long that they conjure the image of devil’s horns, for the Batman is a man who takes on the image of a fearsome bat–or a devil–to defend us from truly devilish menaces. Look how the tall, thin “horns” of Batman’s cowl are echoed by the tall, thin spires of Gotham City’s skyscrapers to the left of his head. Bats, his symbol, fly amid the skyscrapers, and simultaneously over a scene of the boy Bruce Wayne sitting in darkness behind the slain bodies of his parents. The bats hover over the scene, like omens of the boy’s eventual transformation into Batman. Ross’s positioning of this scene near the head of Batman may suggest that this is something that the adult Batman is constantly thinking about: it is his motivation for his endless war on crime. I am also struck by the pose of the kneeling young Bruce. His body language doesn’t suggest the initial shock and horror of witnessing the murders of his parents. Rather, this scene seems to be set moments later, when that initial shock has passed, and young Bruce has relaxed into a state of quiet mourning, and perhaps contemplation, which will eventually lead to the decision that will shape the rest of his life. The blue colors of the Batman section of the painting suggest both night, which is Batman’s realm, and the “blues”–his endless sorrow.

    Ross places Wonder Woman’s head against a background of classical architecture, suggesting both her home among the Amazons on Paradise Island and her series’ background in Greek and Roman mythology. Ross pursues the mythological theme with the section of the painting devoted to Captain Marvel. I like his depiction of the Captain shouting as lightning dances over his body. It is as if moments before, young Billy Batson shouted the magic word “Shazam,” and the enchanted lightning transformed him into his superhuman counterpart. Even better is the background: pyramids amidst the desert, reminding us that the Captain derives his powers from the wizard Shazam, who came from ancient Egypt. The orange palette of this area of the painting suggests the desert sands.

    For the section of the painting devoted to DC’s World War Ii heroes, including Sgt. Rock, the Haunted Tank (complete with the specter of the Civil War’s General Jeb Stuart), and the Blackhawks in their planes, Ross chooses the color red, perhaps as a reminder that war involved death and blood

    I love the visual parallels and echoes in this painting, such as the way that the large foreheads of the Guardians of the Universe, who protect the cosmos from injustice and danger, parallel the enormous brow of Darkseid, the DC’s Universe’s foremost embodiment of all that the Guardians oppose.

    I also greatly admire the way that Ross unifies the entire composition with circles: the twin planets New Genesis and Apokolips from Jack Kirby’s The New Gods, the time bubble holding three members of the Legion of Super-Heroes, the encircled swastika representing the foes of the World War II heroes, the circular body of the Guardians’ giant power battery, reflecting the images of their Green Lantern Corps. The right of the painting, which would have appeared on the front of this wraparound cover, is dominated by the face of Superman against what is really an exploding circle: the destruction of the planet Krypton. But shooting above the cataclysm is a small, nearly circular object: the tiny spacecraft bringing the future Superman to Earth.

    There was more than just comics art to see at the Montclair Art Museum, and I also explored its galleries of 19th and 20th century American art, its gallery devoted to the Hudson River School painter George Inness, and its collection of Native American artwork. Pleased with my visit, I exited the museum, had only a short wait at the bus stop just outside, and embarked on my expedition back home.

    But I got off the bus only about five minutes after I got on. Where was my notebook? It was not in my pockets or my bag or on the floor in front of me. I asked to get off the bus and trudged uphill back to the Museum (How did that bus cover so much ground in such a short time?). The notebook wasn’t at the bus stop, or along the path to the Museum, and although the Museum staff was very helpful, we couldn’t find it anywhere on the floors of the Museum either. So I ended up going back through the exhibit, reconstructing my notes on the pages of a magazine I’d brought. I left my phone number at the Museum, in case the notebook turned up, and checked with New Jersey Transit the next day, but the notebook had seemingly dematerialized.

    Could it be that some museumgoer spotted it and gratuitously decided to steal it? But why? One of the guards suggested, “Maybe you take good notes.” Hmm.

    To cheer myself up upon returning to Manhattan from Montclair, I went to see the movie Harry Potter and the Order of the Phoenix. In it Luna Lovegood tells Harry about nargles, creatures that she claims have stolen many of her belongings. Harry doesn’t believe in them, but he may be mistaken.

    I say that Montclair suffers from an infestation of nargles, who are even now attempting to use my notes to become celebrated Internet columnists on comics! Readers, feel free to visit “Reflecting Culture,” which remains at the Montclair Art Museum through January 13, 2008 but beware: the nargles of Montclair may exact a heavy price.

    Copyright 2007 Peter Sanderson

  • Trailer Park: Blair Butler

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    One of the nice things about actually going to Comic-Con is that you can sometimes get opinions about comics that don’t come from your average, pale, emaciated comic book shop employee.

    Blair Butler, of Fresh Ink on G4’s Attack of the Show, does readers for all genres of comics a great service by being an objective voice about what’s hype and what what’s hot within the illustrated world. Her thoughts are always interesting if for the reasons that they’re always well reasoned and come from a place of genuine affinity for the art form. The selections she chooses to champion and those that get her occasional barb help to sift through the wheat and chafe. Since there isn’t any one single platform where comics are given an objective arena to be talked about on television, and surely there could be the case that Blair could turn the segment into a full-length show with the amount of titles that are out and come out on a weekly basis, it’s her recommendations that hold the greatest weight with me; it’s due to her that I found DMZ, one of the best titles going today.

    Prior to the interview she was signing autographs with some of the other members of Attack of the Show and it was interesting to see the number of fans that were clamoring for just a few moments with her. She’s the latter day equivalent of a rock star within the context of the convention but couldn’t have been a more interesting and engaging person to talk to about the state of the comic universe. When I finally sat down with her we talked about what’s been good to read, conventions in general and the nature of the superhero genre.

    You can catch Blair with a varying degree of certainty on G4’s Attack of the Show which airs nightly or you can catch all her most recent installment of Fresh Ink over at G4’s website.

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    Download SDCC Blair Butler Interview:

    Large (560 x 420 – QuickTime – 83.27 MB)
    Small (320 x 240 – QuickTime – 36.27 MB)

    [display_podcast]

  • Game On! 9-4-2007: Love’s Labor Day Lost

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    Well, during the labor day weekend, I dove head first into a decent amount of games. Now, I actually have a decent sized column in who knows how long. Beta testing, a new review, news and more. It’s all here in this edition of Game On!

    First, I have to say that, even though it’s in the beta stages, the CALL OF DUTY 4 multiplayer is shaping up to be one of the best online gaming experiences coming out this holiday season. Not only does it run at a silky-smooth 60 frames per second (even in beta form!) but there’s a huge amount of improvements and features to keep fans coming back and playing more.

    cod4_1.jpgFirstly, there’re the new weapons. From modern AK 47s and Carbines, to the lovely RPG rocket launchers, there’s a load of destruction to go around. The graphics here look amazingly sharp, and kills come fast and with greater detail than in previous iterations. The main appeal, however, to the multiplayer game is the new perk system. As you make kills in a match, you earn XP, which moves you up in rank and allows for more features for your selected warrior, such as the ability to create you own class, customize weapons and more. Plus, for strings of uninterrupted (AKA, no dying yourself) kills, you get certain features you can use during a match. 3 kills gets you a UAV radar, to find where your foes are hiding, 5 kills sends in an air strike, and 7 kills lets loose a helicopter, blasting forth and racking up kills for you. Sadly, my kill as a player has only granted me ONE air strike in my two weeks in the beta, but man is it ever cool. If there’s one complaint I would have about the weapons, is that some of the sniper rifles don’t seem to be as accurate as they could be, or as powerful. I hit a guy with a good, solid headshot, and it took two more before he went down. Still, most of the other weapons perform accurately and are huge amount of fun to use.

    As I said, however, all this leads into the perk system. By gaining the XP and ranking up, you can customize your class to include some very cool options. Firstly, you can outfit your weapon with scopes, grips or camo (and unlock more by completing challenges, like 25 headshots with a certain weapon) as well as choose a side arm and special grenade (stun, flash or smoke). You also have three “perk slots”, which each have their own variety of features. Perk One allows you to choose to add C4 to your arsenal for remote detonation, three special grenades instead of one (unless it’s smoke), the afore mentioned RPG ad more as you progress. Also, if you choose to outfit your heavy assault rifle with a grenade launcher (otherwise known as the noob tube) this takes up Perk One. Perk Two is more for the conditioning of your character, such as extra health with “Juggernaut”, higher explosive damage, more stopping power with bullets and the like. Perk Three is my favorite, which features some awesome game enhancements like Steady Aim, Deep Impact (to allow shooting through walls), as well as the fan favorite “Last Stand”. When killed with last stand, you have a few brief moments (unless shot while in Last Stand) to take aim at your attacker using only your pistol to try to bring them down, or take the “coward’s way out” and derive them of their XP points for the kill.

    The three maps offered give players a great variety and fairly large locales in which to battle. Overgrown, which takes place in a farmland is ideal for snipers. Vacant, with its abandoned buildings and run down back alleys is a great run and gun area. Crash, the best of all, features a downed Black Hawk helicopter in the center of a village square, and features ample high and low ground in which to fight. There’s your typical Team Deathmatch and Deathmatch (Free for All) options, as well as Team Tactical (small Team Deathmatch and Search and Destroy missions with 2v2 or 3v3) and Team Objective, which offers either Domination (a capture the flag variation with respawns) or Search and Destroy (with no respawns).

    The perk system is definitely what will keep folks playing the game, just to see what more can be unlocked. The beta went up for the public last Monday (press got in a week before, but I suck so much at these type of games online, it took me this long to write this), but closed temporarily to allow the huge amount of folks who signed up to play. Sign up for another will be soon, according to Activision, and hopeful players can go to www.CharlieOscarDelta.com and sign up to get a token to the beta on Xbox Live. So far, here’s another game who’s experience (this time in online) is making me say “Halo Who?”

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    Speaking of maps, there’s a bunch of free ones out monday. The GEARS OF WAR “Hidden Fronts” pack, normally $10, is free starting today, and the first GHOST RECON ADVANCED WARFIGHTER 2 “Throwback Pack” dropped to free as well. Hell, “Throwback Pack 2″ just dropped, featuring maps from GHOST RECON SUMMIT STRIKE and the original GRAW, and is free as well”¦that’s like, $30 worth of maps for the sweet price of FREE! HAPPY LABOR DAY WEEKEND!

    WE CAN BE HEROES

    heroesofmana1.jpgThe once revered MANA series has had its share of troubles lately. With every subsequent sequel, prequel or whichever, they try to re-invent the style of gameplay. DAWN OF MANA didn’t work as an action RPG because it had a crazy level system where your max level was 4, and it reset with every subsequent stage you completed, and the camera REALLY sucked. Prior to that CHILDREN OF MANA attempted a traditional RPG style, but lost out, frankly, due to the game being far too boring. Now, HEROES OF MANA attempts an RTS style, and while it works for the most part, it too has it’s problems.

    For the most part, the traditional staples of an RTS are there. Bases to create different types of troops, scouts, gathers and the like. Assigning tasks with the stylus works well, as circling troops to move them as a unit it very user friendly. Attacks are automated, for the most part, all it takes is leading the troops to the battle, and letting them battle. Sadly, this is also where the game’s short coming come in. A lot of the time, if the path to battle (or rather, anywhere) isn’t a straight line, one or more of your troops will get lost along the way, and you’ll have to wrangle them in far too much. Also, certain enemy types are susceptible to opposing types of your troops, like a flying attacker can be brought down by a missile attacker, but can’t hurt a heavy unit, or the like. Unfortunately, you often can’t tell what kind of foe you’re fighting right away, so you may be wasting time attacking a foe who’s going to do double damage on you while you’re doing ½ of what you could to them, with no way to recognize this.

    Most of the frustration comes from the attacks themselves, however. While most of your battles are fairly matched, some of your troops won’t attack at all, just standing just outside of where a ranged attacker is, not fighting, but taking damage. Once you wrestle control to that troop and get them involved, their health is so depleted they die anyway, and you must restart the mission.

    Still, the game does keep it as basic as possible, so even neophytes to the RTS style will get the knack of controlling and ordering troops, making bases, and more. The graphic style is also quite nice, with a certain mix of old school sprites and nicely animated cut scenes between stages. The stylus control gives a certain amount of precision, but again, there’s a bit of frustration to be had AFTER it’s done, when the troops, despite you orders, take a mind of their own.

    It’s not broken, it’s just not a perfect mix. And while it does have some nice things going for it, sadly, the bad outweighs the good. It’s something to try if you have to have every chapter in the MANA universe, and it’s beginner style may appeal to those new to RTS’, but it’s far from perfect presentation and frustrations may keep most from playing too long.

    One Gamer’s Opinion:

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    THE GAME ON! RATING SYSTEM

     

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    Ratings From Greatest to Least:

    Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

     

  • Toy Box: Nightmare Before Christmas Series 6

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    There are only a few action figure lines that have been produced in the last decade that will stand the test of true time. Twenty years from now, The Muppets line from Palisades will be one of those, as is the World of Springfield line from Playmates. And joining them will be the Nightmare Before Christmas line from NECA.

    At this point we can say that, because at this point the line is (in all likelihood) done. Series 6 marks the end of the line, which is a disappointment to many of us. But that’s no reason to ignore the excellent figures we’ve been fortunate enough to get to this point.

    Series 6 includes four figures – ‘Experiment’ Jack Skellington, Mr. Hyde, Corpse Mom and Son, and Melting Guy with the Spider Hair Monster. I’ll be reviewing the last three tonight, skipping the Jack. He’s the same Jack we’ve gotten before, with some new (and nifty) accessories. If you’re a completist, or you missed Jack earlier, you should check him out. Otherwise, it’s the other three that will peak your interest.

    These are hitting stores like Hot Topic right now, and are available online as well. There’s plenty of suggestions of where to pick them up at the end of the review. Any questions, drop me an email!

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    You’ll have noticed in an earlier photo that Mr. Hyde has an extra ‘hat’, which is actually made up of a couple different mini-hydes holding a hat up in the air. The normal hat pops off his head, and a peg on the base of this extended hat can then be fitted into the top of his head. It works well, and looks terrific.

    Packaging – ***
    The packages have remained relatively consistent through out the series. The clamshells will require a knife to get them free, but they keep the figures quite safe, and show them off pretty well on the peg.

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    Sculpting – Mr Hyde, Melting Guy, Corpse Mom/Son ****; Spider-Hair Monster ***1/2
    The sculpting has been outstanding throughout the entire run. This is often due to the exceptional work of The Four Horsemen, the sculptors and fabricators who did most of the design work on this series. If a line has to end, it’s always good to end on a high note, and this set of figures is definitely that high note.

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    Everyone has a solid sculpt, although the Melting Guy and Mr. Hyde are my favorites. There’s some wonderful use of textures and small detail work here to give them real personality and pop. The Corpse Family look terrific as well, and make a terrific pair, while Spider-Hair Monster is solid work if not quite as interesting for me.

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    The scale is quite good across the line, although the Spider-Hair Monster seems a smidge small. But it’s a minor variation, and the figures look excellent together, and with other figures from the overall line.

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    Paint – ***1/2
    NECA has had their well known issues with paint ops in recent times. They seem to have gotten it under control in some of the other lines, but the NMBC line has never shown the same problems. Once again, all of these figures sport high quality paint jobs, with almost no slop or poor quality work.

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    That’s not to say there’s absolutely no problems. The lips on Corpse Mom are a bit more sloppy than even she paints them herself, and there’s a few slop spots here and there on the clothes of several of the figures. But in general, there’s very few issues, and most folks will be quite happy with the work.

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    Articulation – ***
    The designs on these figures don’t allow for a lot of articulation, but NECA has found a way to get in as much as they could and still keep them looking as good as possible.

    Mr. Hyde has a ball jointed neck which works pretty well, along with pin elbows and ball jointed shoulders (jointed only at the torso). There’s also cut wrists and a cut waist. The arm articulation works pretty well with the neck articulation to get some interesting poses, and you can turn the hat as well since it’s held to the top of the head on a post.

    Corpse Mom and Son both have ball jointed necks too, and again, they work as well as they can with the restriction of the clothing. Actually, almost nothing is restricting Mom’s neck, and she can look up, tilt to either side, and take on some very interesting poses. She and her son have the same NECA shoulders, and cut joints at the sleeves. That’s it for the Son, but Mom also has cut joints at the top of her fat stubby legs.

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    The Melting Guy has the best neck joint of the bunch, with a great range of movement. You’ll be able to add a ton of personality to this guy’s appearance with this joint, along with the shoulders, pin elbows, and cut joints at the top of the legs. The shoulders are more restricted than the other figures due to the style of the suit, and he lacks cut wrists (which surprised me), but the articulation does what it can considering the design.

    Interestingly enough, Spider-Hair Monster is the most articulated of the bunch. He has a ball jointed neck, ball jointed shoulders, ball jointed elbows, ball jointed wrists, and a ball jointed waist. That’s a lot more ball joints than we usually see!

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    Accessories – Mr. Hyde ****; Melting Guy/Spider-Hair Monster **1/2; Corpse Mom/Son **
    Mr. Hyde gets the best score here, but he should have the most accessories – the other sets are actually two packs of figures.

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    The Melting Guy and Spider-Hair Monster, who are both fairly large and well articulated figures, come with one accessory – the road kill turtle. He’s not articulated, but he’s a good size, and a great sculpt. He’s also a unique accessory, not re-used from any previous release.

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    The Corpse Mom and her Son, who are attached to each other with the leash, come with the large package, which we’ve seen before. They also both have small display bases so they can stand. While that’s not a ton of stuff, it won’t hurt their overall too much since you’re actually getting two well done figures for the price of one.

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    Mr Hyde comes with several extra goodies. First, there’s his small display base, necessary for him to stand. Then he has a medium sized pumpkin, with a hole drilled through the center. I’m not quite sure what I should do with this pumpkin, but it works great as a stand for the larger miniature Hyde that comes with him. That Hyde stands about 2″ tall, and is holding one of those Russian stacker things. EDIT: Thanks to reader Dan, there’s another good use for the pumpkin. You can place it over one of Hyde’s legs, so he looks like he’s stepped on it like in the “We’ve got to find Jack” scene. There’s a second, smaller Hyde that is holding a mallet, and actually stands fine on his own even with the itty bitty feet because of said mallet.

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    Fun Factor – ***1/2
    All of these figures are a lot of fun, although some of the joints are a little too weak for extreme play. Still, these are just as much toys as they are ‘collectibles’, the mark of any great action figure.

    Value – **1/2
    At most online stores, you’ll pay around $12 – $13 each, which is pretty normal on the current market. Hot Topic will rip you for quite a bit more, so I’d suggest avoiding that option if possible.

    Things to Watch Out For –
    Not much. Remember that the Mom and Son are attached with the leash, and try to work with them together carefully to avoid pulling one loose. Some of the small joints can be broken if you’re too rough, but that’s common with figures like this.

    Overall – Mr Hyde ****; Corpse Mom/Son, Melting Guy/Spider-Hair Monster ***1/2
    Mr Hyde is my easy favorite of the bunch, although the entire wave is extremely nice. I love how they engineered both looks for Hyde, and the swappable hats feature works great. He also works pretty well with the arm articulation, giving you more posing possibilities than I expected.

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    The Corpse Mom and her Son are my next favorites, with terrific sculpts and paint work. They make a great looking pair on the shelf, and really fill out the B characters in the line nicely.

    Finally, there’s the Spider-Hair Monster and Melting Guy. Of the two, I really like Melting Guy, but Spider-Hair Monster doesn’t do quite as much for me. It’s a bit more of an aesthetic thing though, and fans of the character will probably be quite happy with him.

    It’s a shame the line is ending, but what we’ve gotten has been a definitive line for the film. Hopefully you’ve picked up the entire series, because you’ll never see another one quite this good for this license.

    Where to Buy –
    Hot Topic has been getting these in, but charging quite a bit more. Online options include:

    Amazing Toyz has them in at $12 – $13 each depending on the character, or the set for $47. They also have quite a few of the earlier series still available, some at sale prices.

    CornerStoreComics has them in for around $13 each or the set of four for $47.

    Related Links –
    I’ve reviewed much of the previous releases:

    – that includes series 5, series 4,

    – and there’s a guest review of the Lock, Shock and Barrel set, and a Quick Stop review of the Jack/Snowmobile deluxe set

    – also check out series 3, Jack/Oogie Boogie boxed set, and the 14″
    Jack with multiple heads
    .

    – the second series of figures, with Santa Jack, the Witches, Harlequinn Demon and Dr. Finklestein was one of my favorites.

    – I also reviewed the first series of figures, with Jack, Sally, the Mayor and the Vampire.

  • Comics in Context #192: You’re So Yvaine

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    cic2007-08-27-01.jpgHere’s yet another marker of how much popular culture is changing. Sir Ian McKellen has a large repertory of roles that ranges from Richard III and King Lear to Gandalf and, of all people, Magneto in the X-Men movies. And now, as the narrator of the film adaptation of the fantasy novel Stardust, he has taken on the part of the voice of Neil Gaiman. Or, rather, the authorial voice that Gaiman adopted as the narrator of Stardust the novel.

    This week I am continuing my comparison between Stardust the novel and Stardust the motion picture, which I began in last week’s column. As usual, I alert those who have not experienced them to go no further if they don’t want to encounter spoilers.

    Before seeing the movie, I was wary about the reports at the 2006 San Diego Comic Con (see “Comics in Context” #144) and in the press about changes to the novel, notably the conversion of Gaiman’s Captain Alberic, a minor character who hunts and captures lightning from his flying ship, into Captain Shakespeare, a pirate captain with a fondness for dressing in drag. Upon seeing the movie, I rather enjoyed Robert DeNiro’s performance as the captain, with the comedic contrast between his threatening macho swagger when he is commanding his crew to his gentler, courteous manner talking with hero Tristan (Tristran in the book) and heroine Yvaine when they are alone in his cabin. In an August 5, 2007 article in The New York Times, Stardust director Matthew Vaughn compares the film to DeNiro’s 1988 comedy adventure film Midnight Run, so no wonder he cast DeNiro as the Captain.

    I found Captain Shakespeare amusing, but only mildly so. For me his entertainment value is outweighed by the problems his presence creates for the movie. Stardust presents a world in which supernatural elements like magic and witches and a fallen star in human form (Yvaine) exist, but the book aims at giving the characters psychological credibility. To my mind, Captain Shakespeare just doesn’t fit.

    If Captain Shakespeare is so thoroughly in the closet, why does he make Tristan and Yvaine his confidantes? I suppose that anyone who has kept a big secret for so long feels an urge to confess it to somebody. Moreover, the Captain just saved Tristan and Yvaine’s lives, so they owe him the obligation to keep his secret. But still, how can the Captain be sure that he can trust these two individuals whom he just met?

    The Captain Shakespeare storyline strikes me as an example of anachronistically projecting contemporary attitudes into the past. Stardust is set in Victorian times, a period not generally associated with tolerance towards homosexuality. Moreover, Tristan is a youth from a small town, not from London, so his openmindedness on the subject seems more surprising. As for Yvaine, she presumably would not share any cultural prejudices towards sexual orientation. Here I again recall Cloud, the nebula who took the form of a teenage girl in Marvel’s Defenders series, who later shifted into male form, to her teammates’ surprise.

    Later in the film Captain Shakespeare dances about in his cabin, wearing a tutu, while playing a recording of Jacques Offenbach’s music. I found myself wondering, if he’s trying to keep his sexual orientation secret from his macho pirate crew, why is he playing this music–the 19th century counterpart to Broadway show tunes–so loudly that the crew cannot help hearing it? Then I began wondering, if the Captain is unable to fulfill his wish of crossing over into the “real” world and visiting England, how did he get hold of a recording of French music? And why does the recording sound so good? Have you ever heard, say, the tinny sound of one of Enrico Caruso’s early recordings? Why does the Captain’s Offenbach recording sound as perfect as a 21st century CD? If this scene were actually as funny as it was surely intended to be, I wouldn’t be speculating about such matters while I was watching it.

    Soon afterwards, when the Captain’s crew of macho pirates finally find the Captain wearing a tutu, it turns out to be no big deal. One of them tells the Captain that they always knew he was a “whoopsie.” Here I recalled the outing of the gay mobster Vito Spatafore in the first half of the final season of The Sopranos. Although Tony Soprano considers taking a tolerant attitude, since Vito is his best “earner,” the other mobsters’ reactions range from disgust to intense hatred, Tony gives in, and Vito is ultimately brutally beaten to death by other gangsters. So is it credible that a crew of pirates, who were perfectly willing to make Tristan and Yvaine walk the plank, would accept a “whoopsie” as their leader?

    Besides, what is so funny in 2007 about a pirate captain in drag? For one thing, by the time the Stardust movie came out, there had already been three Pirates of the Caribbean movies centered on Johnny Depp’s sexually ambiguous pirate Captain Jack Sparrow. (In these films, furthermore, the suggestions of Jack’s bisexuality are less important than his ironic, antiheroic attitude towards the genre in which he finds himself.) Moreover, the basic joke of a figure of macho power and masculine authority turning out to be gay goes back at least thirty-eight years to the debut of Monty Python’s Flying Circus. The Pythons were continually revealing characters who were judges, policemen, or who held similar traditionally “masculine” roles as gay. Back in the 1970s, when Python arrived on American television, this sort of gag was groundbreaking in American popular culture. Now the joke seems predictable and tired. Instead of being subversive, Stardust‘s Captain Shakespeare seems all too conventional a comedic figure. In 2007 the idea of a gay pirate even seems rather old-fashioned as a comic conceit.

    Then there’s a character who was invented for the movie, Ferdy the Fence, who is played by Ricky Gervais, co-creator of the original BBC version of The Office and of the BBC series Extras, which is seen in the United States on HBO. I’m always glad to see–or hear–Gervais doing comedy; his vocal performance was what I liked best about the animated film Valiant (see “Comics in Context” #144). In Stardust Gervais performs a variation of his familiar comic persona, attempting to hold his own (in negotiations with Captain Shakespeare) but unable to conceal that he is in way over his head. This is entertaining.

    But I wish that the filmmakers had realized that just casting Gervais and having him play this sort of role already served as an allusion to The Office and Extras. Instead, they gild the lily by showing us a sign reading “Ferdy’s Office” (get it?), and having Gervais utter a variation on his “Are you having a laugh?” catchphrase from Extras. This blatant sort of winking to the audience seems to me to be inappropriate to Stardust. According to the August 8, 2007 article in The New York Times, the novel “Stardust is also written in a consciously old-fashioned manner. [Gaiman’s] aim was to evoke the manner of early-20th-century writers like Lord Dunsany and Hope Mirrlees, who wrote fantasy stories of a sort that was sometimes called “˜faerie’. Hence, Stardust the novel should convey the impression to the reader that it could have been written in the 19th century, and ideally the movie would seem to be adapted from a Victorian work. Explicit references to 21st century pop culture break the illusion.

    Ferdy eventually gets killed onscreen when the evil Prince Septimus thrusts his sword into his gut. This sequence was shown during the Stardust preview panel at the 2006 Comic-Con in San Diego (also in “Comics in Context” #144), and I still do not understand why. Why would seeing a popular comedy actor, playing a variation on his usual comedy persona, getting brutally slaughtered onscreen want to make us go see the movie? This scene was a downer when I saw it in San Diego, and it was a downer when I saw it in the complete movie. It’s a miscalculation on the filmmakers’ part.

    To digress for a moment, this reminds me of the promo on Warner Home Video’s great new Popeye DVD set for its forthcoming direct-to-video animated film Superman: Doomsday, based on the 1990s “Death of Superman” storyline in the comics. The promo tells us that in the story Superman will be beaten to death onscreen. Now, I expect that this is partly intended as a warning to parents that this film is not intended for small children. On the other hand, it also seems intended as a come-on: watch Superman get beaten to death! (And in animation, which will make it seem more real than it did in static panels on the comics page. The promo makes no mention of any triumphant resurrection for Superman; perhaps that is not considered a selling point.) So I ask myself, why would I want to see this? Why should I find the film’s logo–a Superman emblem dripping blood–appealing? I suppose I’m just not sadistic enough to be part of contemporary superhero comics’ intended demographic.

    What I find intriguing about Stardust the book is Neil Gaiman’s unusual approaches to familiar elements of fairy tales and fantasy stories. What bothers me about Stardust the movie is that although it is admirably faithful to the novel in many respects, it makes changes that make the story feel much more conventional and ordinary. Even such seemingly eccentric personalities as Captain Shakespeare and Ferdy the Fence really embody conventional comedy ideas–the macho figure in drag and the TV character doing a walk-on–that one might expect to see in any standard issue comedy movie nowadays.

    I can see why the fates of Stardust‘s two major villains, Septimus and the ancient witch, known as Lamia in the film, get changed in the movie. In the book Septimus sets fire to the witch’s hut and plans to beat her to death with a club; instead a small venomous snake bites Septimus’s heel, causing him to die in terrible pain. Since Septimus had posed such a formidable threat through the narrative, it is ironic that he should prove to have a proverbial Achilles’ heel and be brought down not by the sort of brute force he wields but by such a tiny foe.

    As for the witch, she was rejuvenated by magic, but every expenditure of magic by her ages her until by the book’s end she has become more ancient than she was at the start. Having cast Michelle Pfeiffer as Lamia, the filmmakers are understandably averse to having her spend most of the movie in old age makeup. At one point she creates an entire inn and transforms a goat into a human being, with seemingly little or no physical effect on herself.

    The witch is determined to find the star and cut out her heart in order to rejuvenate herself and her sisters. Towards the end of the book, the witch, having “shrunk by age and time to little bigger than a child” (p. 239), confronts Yvaine, who “realized that she felt nothing but pity for the creature who had wanted her dead” (p. 240). Yvaine explains to the witch that she cannot steal her heart because “I have given my heart to another” (p. 240), namely Tristran.

    This is solving a problem through the manipulation of language. The witch intended literally to take Yvaine’s heart, by killing her and physically carving it out of her corpse. Yvaine is pointing out that she has figuratively given her heart to the young man she loves. Metaphor is treated as reality: the witch reluctantly accepts the defeat of her scheme.

    I suppose there is a psychological subtext here. The witch may represent a Bad Mother figure, both for Yvaine and for Tristran. Recall that in Walt Disney’s Snow White and the Seven Dwarfs (1937), the Wicked Queen (who also ages into an ancient crone) initially not only orders the death of the younger Snow White but demands that her heart be removed from her body as proof that she has been slain. Stardust‘s old witch, as Bad Mother, proves unable to deprive Yvaine of her heart and thereby figuratively prevent Yvaine and Tristran from maturing and falling in love with each other.

    The ending of Stardust the novel uses the manipulation of language to bring about other resolutions. Victoria had promised Tristran that if he brought back the fallen star she would give him “whatever I [Tristran] desire.” For most of the book, Tristran interpreted this as meaning Victoria’s hand in marriage. But upon realizing that Victoria loves someone else, Robert Monday, Tristran chooses to interpret the phrase differently: “Then I desire that you should marry Mister Monday” (Harper Perennial edition p. 226). It’s as if Tristran was a lawyer (or a critic), who carefully examines statements for alternate interpretations, as if looking for loopholes.

    Similarly, Princess Una of Stormhold, Tristran’s mother, is bound to serve the old woman Madame Semele “until the day that the moon lost her daughter, if it occurred in a week when two Mondays came together” (p. 229). Yvaine is the lost daughter, and when Robert Monday marries Victoria, “there will be two Mondays together!” (p. 231). This is a typical fairy tale trope: the prophecy of a seemingly impossible event which nonetheless comes true. The key is to find the proper interpretation of the impossible-sounding prophecy. This is a lesson that Macbeth learns too late about the three witches’ prophecies about the seeming impossibility of his own downfall.

    These examples of manipulating language to resolve plotlines reminds me of the denouements of various Gilbert and Sullivan operettas. At the end of The Mikado, the Lord High Executioner Ko-Ko concocts a justification for claiming he had executed the young hero Nanki-Poo when he hadn’t: “It’s like this: when your Majesty says, “˜Let a thing be done,’ it’s as good as done–practically, it is done–because your Majesty’s will is law. Your Majesty says, “˜Kill a gentleman,’ and a gentleman is told off to be killed. Consequently, that gentleman is as good as dead–practically, he is dead–and if he is dead, why not say so?”. Once sentenced, Nanki-Poo is figuratively dead, and Ko-Ko argues that for legal purposes, that’s the same as being literally dead. This logic doesn’t seem that much different from claiming that a witch can’t physically steal Yvaine’s heart because she has figuratively given it to someone else.

    Moreover, Stardust the novel ends with a sense of forgiveness, even towards its principal villainess. The novel seems to argue that being reduced to a decrepit state of extreme old age is sufficient punishment for the old witch. It demonstrates how far Yvaine has evolved as a character that, although she was so consumed by ire against the comparatively inoffensive Tristran for much of the story, by the book’s end she feels only “pity” for the woman who sought to kill her, and even kisses her goodbye.

    This fits with the way that Tristran saves the unicorn from the lion earlier in the book not through intervening with physical force but by simply offering the lion the crown for which the two beasts were fighting. Stardust the book seems to advocate nonviolent means of coping with potential danger.

    This is an unusually merciful ending for the villain’s storyline in a fairy tale, and I don’t think it works. It’s a sweet idea that Yvaine has “given her heart” to Tristan, but I don’t find it psychologically credible that the witch would give up her quest so easily, when she was willing to murder to achieve her goal. I can certainly see how the witch’s simply abandoning her quest would seem anticlimactic in a dramatic medium like film.

    Moreover, in both the book and the film Tristran/Tristan spends the last portion of his journey back to the town of Wall in an unusually passive state for a hero of a tale of adventure: Madame Semele transforms him into a dormouse. (This is yet another example of the manipulation of language: Tristran did not realize that his agreement with Madame Semele to guarantee his safety left a large loophole enabling her to turn him into an animal, as long as she turned him back at the end of their trip.) This provides Yvaine with further opportunity to show her growing affection for Tristran, since she watches over him in his dormouse form.

    So it is no surprise that the filmmakers radically revised the ending of Stardust. In the movie Lamia captures Yvaine, a sword-wielding Tristan joins forces with Septimus to invade the witches’ lair, and there is a climactic battle in which Lamia hurls bolts of magical energy, Septimus and the other witches are killed, and Lamia even resurrects Septimus as a kind of zombie to do battle with Tristan the newly trained swordsman. Ultimately Yvaine defeats Lamia by embracing Tristan and glowing with bright starlight, which destroys the witch.

    Well, light is certainly a familiar ploy to use against evil: sunlight disintegrates vampires, bright light would defeat the DC Silver Age villain Eclipso, Doctor Strange uses the light of his Eye of Agamotto to overcome his enemy Nightmare, and then there’s the effect that dawn has on the gargantuan devil Chernobog in the “Night of Bald Mountain” sequence in Fantasia (1940). But it seems rather unfair to use light to destroy Lamia when it hadn’t been established as her vulnerability earlier in the movie. I preferred it when Tristan hurled lightning at Lamia during the battle. Captain Alberic/Shakespeare used his skyship to capture lightning (presumably by magic), so it was reasonable to have Tristan carrying lightning that he had acquired on the ship, and anyone, witch or not, would be vulnerable to a ball of lightning; that was playing fair with the audience.

    But Yvaine’s luminescence in the battle scene isn’t merely starlight: it is explicitly shown to be the expression of her love for Tristan. So it’s the power of love that destroys Lamia. But that strikes me as a sentimental notion, and the movie doesn’t come up with a sufficiently clever way of making it work for me. (Note that in the Harry Potter mythos, Harry’s mother’s love provides him with a measure of protection from Voldemort, but J. K. Rowling never contends that the power of love could utterly obliterate Voldemort or evil.)

    But my biggest problem with this climactic action scene is that it seems–again–so conventional. Here’s Tristan, finally wielding a sword, just like so many other fantasy heroes, and there’s the witch, shooting her FX bolts of magic, and look, it’s a walking corpse, as if we’ve never seen that in a movie before. The only moment in this scene that surprised me was when Lamia abruptly claimed that the battle wasn’t worth it and called it off. I momentarily found myself astonished, wondering if the movie was going to echo the novel in letting the witch go free, and whether that would work dramatically. And then Lamia said, in effect, she was just playing a mind game with her opponents, and enthusiastically reentered the fray. The key to making these obligatory climactic battle scenes work is to find ways of making the audience forget that they’ve seen variations on this scene in every other action-adventure movie. Stardust the book simply omits the climactic battle in order to focus instead on the way that various leading characters–Tristran, Yvaine, and even the witch and Victoria–have changed over the course of the story. Stardust the movie only finds that one moment in the final combat when I didn’t think: been there, done that.

    In the movie, before he embarks on his quest, Tristan knows that he has a rival for the affections of Victoria, the young woman he idolizes: a standard issue bully with a superior attitude. As soon as I saw this man appear onscreen, I sensed the presence of the all too familiar. So Tristan pledges to find the fallen star for Victoria in order to compete with this other man. In the novel Tristran is more naive and innocent, and makes grandiose offers to Victoria to perform extraordinary feats to win her love, out of an excess of romantic sensibility (which would fit the period in which the book is set, as well as the adolescent mindset). It comes as a surprise to both Tristran and the reader when towards the end of the book Victoria informs him that she had already fallen in love with his employer, Mr. Monday, when he offered to fetch her the fallen star. (Since Mr. Monday is a man in his forties, as well as an authority figure, I wonder if there is an Oedipal subtext here: Tristran could never marry Victoria because she is bonded to a father figure.) Is it possible that Tristran, had he been more emotionally and psychologically mature, might have figured this out before embarking on his romantic quest?

    Stardust is about a quest that takes its protagonist from one place to another geographically, but it is also about a quest of the spirit, whereby Tristran matures from callow youth to responsible adult. Part of that quest entails learning how to see other people (figuratively speaking) clearly, and Yvaine and Victoria make this quest as well.

    One aspect of the book that the movie entirely omits is the evolution of Victoria’s personality. During the months of Tristran’s absence, Victoria is tormented by guilt over “my foolishness, my idiocy, that sent you off on your journeyings,” in which she feared that he might lose his life (p. 223). Having developed a sense of obligation, Victoria pledges to keep her word and marry Tristran. This parallels Yvaine’s own sense of obligation to Tristran. After he saved her life, she is willing to journey with him out of Faerie into the normal world, even though she knows she will transform into an unliving meteorite in this world without magic. Although the film retains Yvaine’s decision to give up her life thus (though in neither book nor film does she have to go through with it), the movie never moves Victoria beyond her initial shallowness.

    Just as Tristran is initially blind to Victoria’s true feelings towards him, he is at first blind to Yvaine’s worth as an individual person. Having realized that she is the fallen star in human form, Tristran makes her his prisoner, against her will, and intends to present her to Victoria as a gift. In effect, in the book Tristran makes Yvaine his slave, treating her as property.

    In reading the book, I found it hard to sympathize with Tristran on this point. How could he treat someone who (apart from glowing) looked, talked and behaved like a human being like himself as if she were his pet or possession? I can understand why the filmmakers tweaked this plot point: in the movie Tristan tells Yvaine that he will use a magic candle to transport her back to the heavens once he has shown her to Victoria. (This doesn’t seem like a bad deal, making Yvaine’s initial resentment towards Tristan in the movie more difficult to understand.)

    But Tristran’s enslavement of Yvaine in the book is probably necessary to making the story work. It’s a metaphor for Tristran’s immature attitude towards women. He idealizes and virtually worships Victoria, blind to the evidence that we readers see, that she is merely toying with his emotions. Obsessed with Victoria, Tristran ignores the good qualities of other women, and, through a kind of metaphorical hyperbole, even ignores the personhood of Yvaine. (As noted last time, Tristran is not cruel, and begins to develop a growing sympathy for Yvaine soon after making her his captive.) Tristran regards Victoria as if she were a goddess, whereas Yvaine, as a living star, is a true “goddess” whom he initially treats as if she were merely his prize.

    In Stardust, Gaiman’s novel Anansi Boys (see “Comics in Context” #105, 106, 107 and 108) and his television series Neverwhere (see “Comics in Context” #18), the male protagonist starts out on the wrong part in life, having become involved with the wrong woman. A number of Gaiman’s protagonists find themselves confronting the choice of changing their life’s path or suffering death (like Morpheus in Sandman) or a kind of psychological stasis. Look at the contrast in Gaiman’s 1602 between Captain America, who remains set in his ways, and Nick Fury, who undergoes change and thus brings about redemption (see “Comics in Context” #35 and 36).

    Stardust the novel isn’t about Tristran becoming a warrior (although he does so in its Epilogue). It is about Tristran becoming more mature emotionally and psychologically, outgrowing naive romantic fantasies and developing empathy for others. Before visiting Victoria on his return, Tristran realizes that “he could no longer reconcile his old idea of giving the star to Victoria Forester with his current notion that the star was not a thing to be passed from hand to hand, but a true person in all respects and no kind of a thing at all. And yet, Victoria Forester was the woman he loved” (p. 208). Tristan does not prove his heroism through physical combat but through his generous, mature response when Victoria confesses her love for Mr. Monday but nonetheless offers Tristran her hand in marriage. Rising above what was once his ruling obsession, Tristran releases her from her obligation to him and gives his “blessing” to her marriage to Mr. Monday (thereby, without realizing it, bringing about his mother’s release from her own enslavement).
    Shortly thereafter, Tristran confesses to Yvaine that “Everything I ever thought about myself–who I was, what I am–was a lie, Or sort of. You have no idea how astonishingly liberating that feels” (p. 234).

    I find it appealing that the realization that he is in love with Yvaine seems to take Tristan by surprise once he has been disillusioned about Victoria’s true feelings towards him. Similarly, Yvaine’s growing love for Tristran seems to sneak up on her: she once again calls him “a ninny, a lackwit, and a. . .a clodpoll” (p. 233) just before they agree that they will not part again and walk “hand in hand.” Again, the movie takes a more conventional approach, and Tristran and Yvaine seem well aware of their love for each other before the climactic battle. The movie shows Tristran fall in love with Yvaine, but does not communicate the sense that he undergoes a complete change of perspective about “everything I ever thought about myself.”

    I also like that the book indicates that this is only the first major step in Tristran’s psychological development. The movie shows Tristan and Yvonne, crowned as rulers, before a vast audience that includes townspeople of Wall such as Victoria as well as Captain Shakespeare and his pirates. (So now it’s no big deal to cross the barrier separating Wall from the realm of Faerie? What happened?) Weren’t they acting like self-centered adolescents only a week earlier? But in the book’s Epilogue, Tristran postpones assuming the throne, and instead leaves his mother, Una, as ruler. He tells Yvaine, “there are still so many places we have not seen. So many people still to meet. Not to mention all the wrongs to right, villains to vanquish, sights to see, all that. You know” (p. 245). Not until five years later do Tristran and Yvaine ascend the thrones, whereupon he rules with wisdom and finally becomes more like the warrior hero of fantasy adventure, leading his people to victory over the Northern Goblins. The implication is that Tristran and Yvaine learned more about the world, and perhaps themselves, during those five years of travels, finally becoming worthy of ruling their land of Stormhold.

    Numerous critics and director Matthew Vaughn himself, in the Times article, have compared Stardust the movie to The Princess Bride, the novel and film written by William Goldman. Perhaps this accounts for some of the blatant comedy elements in the film, like Captain Shakespeare and the treatment of the ghosts of the sons of the Lord of Stormhold, who are a more somber presence in the Stardust book. The novel Stardust can be witty but it isn’t a comedy, except in the sense that it has a happy (though ultimately bittersweet) ending. Gaiman said in a July 26, 2007 article in Time magazine that “It’s not like a comedy like Shrek that’s making fun of the thing,” meaning the fantasy and fairy tale genres. “It’s the thing itself.” This is my main problem with the film’s comedy elements, even the more diva-ish moments in Michelle Pfeiffer’s performance: they come too close for my taste to subverting “the thing itself.”

    But that wouldn’t bother me if what should be the heart of the film–the character arcs and love story of Tristan and Yvaine–came across more powerfully in dramatic terms. The key to The Princess Bride lies in the movie’s metafictional framing sequence: the old man telling the storybook tale t his cynical young grandson, who stands in for all the adults in the audience who consider themselves too mature and sophisticated for such stuff. Goldman uses his postmodern satire of fairy tale tropes to disarm the contemporary viewer, and make it look as if he is mocking the genre. But beneath all these seemingly subversive trappings, the supposedly old-fashioned story of true love and true heroism comes through with palpable dramatic power, surprising and winning over the young boy just as it does the movie’s adult audience.

    I didn’t find the love story in Stardust the movie personally moving, and it should be. Whether because of the acting or writing or direction, It seemed to me too predictable, too conventional, too superficial to be truly affecting. And the theme of Tristan’s and Yvaine’s awakening to their true selves never truly registered. The love story doesn’t come across in the book as powerfully as I might like, either, but it is there, and I can imagine passages in the book, such as those I have quoted, being staged much more dramatically than in the current movie. Maybe one day Stardust will be dramatized again, on stage, or radio, or television, or movies, and more of its potential will be successfully tapped.

    Copyright 2007 Peter Sanderson

  • Trailer Park: BALLS OF FURY

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    Hijacked.

    Hijacked is the only way I can explain how the final moments of this interview went. Specifically speaking, and without looking at the tape to be sure, I remember talking to Ben and Thomas about BALLS OF FURY and then a wandering James “David Lo Pan” Hong comes right into the room and just devolves the moment into one big question mark about what just happened.

    The looks on both Thomas’ and Ben’s faces were priceless as I would say mine was with the exception that I was the guy working the camera. I know there was a lot of apologizing going around but it wasn’t necessary in the slightest; it was equal parts bizarre and hilarious.

    Much like BALLS OF FURY.

    The movie, which really seems like one complete extension of the idea of what would happen if you made a film about competitive table tennis, mixed in some classic Christopher Walken goodness and set the whole thing to a raging Def Leppard soundtrack. You can’t really go wrong with a comedy that takes itself so seriously when it comes to its premise and executes it with the subtle funny we’re used to getting out of the creative minds behind the production.

    BALLS OF FURY is currently at theaters everywhere.

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    Download SDCC Balls of Fury Interview:

    Large (560 x 420 – QuickTime – 83.27 MB)
    Small (320 x 240 – QuickTime – 36.27 MB)

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  • Toy Box: Batman Black and White – Alex Ross

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    DC Direct has had themselves a fair share of good ideas over the years, but none have been quite up my alley like the Batman Black and White statues. Being a huge Batman fan, it’s been a terrific pleasure to pick up and display all these various versions of the Caped Crusader, done by different artists and sculptors, yet unencombered by questions of color. Besides, the black and gray outfit has always been the best.

    The latest release is based on the artwork of Alex Ross, one of the best known comic artists of the last decade. And when I say ‘best known’, I’m not talking about within comic circles, but rather within the wider audience of the ‘regular folks’. His work is also fairly controversial within the comic book reading world, and his style certainly doesn’t speak to everyone.

    This statue based on his artwork shipped a couple weeks ago to your local comic shop, where you’ll pay around $50.

    Batman Black and White – Alex Ross

    While the style is based on the artwork of Alex Ross, the sculpt is by the talented Karen Palinko. This statue is a limited edition of 6000, which isn’t all that limited, so availability shouldn’t be an issue for quite some time to come.

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    Packaging – **1/2
    The box keeps the statue safe and sound, which is job 1. There’s no window, so you won’t be able to inspect the statue in store, and there’s no COA.

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    Sculpting – ***1/2
    Ms. Palinko has done a terrific job with the overall sculpt, and has managed to capture Ross’ style without caricaturizing it. This is a very classic appearance for Batman as well, without any over blown musculature or excessively dynamic pose.

    The proportions are very natural and realistic, at least in comic book superhero terms. Bats has a gritty and determined expression, but thankfully doesn’t appear to be suffering from any sort of gastrointestinal dsyfunction. There’s enough detail work here to give the statue life, including the very realistic folding and wrinkling of the cape, and the aging of the face.

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    The best results in bringing artist versions to three dimensions always occur when the sculptor’s and artist’s natural styles mesh. That seems to be the case here, where the sculptor brought in the right amount of detail and a clean, smooth style that matches well with Ross’ artwork.

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    Paint – **1/2
    Unfortunately, the sculpt is let down a bit by the paint ops this time around. Obviously, the figure is grayscale, so there aren’t a lot of issues with inconsistent colors or tones. Most of the cuts are fairly clean, with just a little slop around the cool huge bat symbol on his chest, and a few around the boots.

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    However, the eyes are an issue, and of all the areas on any bust, statue or figure that has to be right to get the overall look right, it’s the eyes. If they are the windows to our souls, they are the key to realism on any artistic representation of us.

    Here the eyes are a tad sloppy, and worse, quite flat in appearance. The iris and even the white of the eye itself are fairly large for the face, giving him a wide eyed appearance within the mask. They also lack any differentiating finish, so that the matte of the mask and the matte of the eyes blends in together. Human eyes are wet in appearance, and highly reflective in most light. This dull appearance hurts the overall apperance of the statue quite a bit for me, and is really not acceptable at this price point.

    Design – ***
    This is one of those weird designs, where I like the pose…but I’m not sure why.

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    I know that I like that it’s not overly dramatic, and there’s some restraint in the design shown here that I appreciate. But the actual pose is one of those where if you think about it too much, as I am oft want to do, you start to realize that you have no idea what it is he’s actually doing. He appears intimidating, but not in a traditional sense. It’s almost like he’s half way into doing a Bela Lugosi style Dracula pose, caught mid-move.

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    The more I study sculpture and portrait photograpy, the more I realize that some poses look as though they are truly a moment caught in time, more like photo-journalism. Others, while appearing cool, are more like posed portraits, where you asked the person to strike a particular pose and hold it, not because it looks particularly natural but because it simply looks cool in the end result. I think this design is more of the latter than the former, and how much you like it could depend on how much you prefer the one style to the other.

    I didn’t mention it in the Sculpt section, but these are in a 7″ scale, or a large 6″ scale. This statue fits in pretty well with the rest of the series in terms of size and proportion.

    Value – **
    These statues are generally a tad high considering the huge edition sizes and the size of the statue itself. If you can find it in the $40 – $45 range, you can add another half star.

    Things to Watch Out For –
    Beyond the obvious with any statue, there’s nothing here to worry about. It is too bad though that the package lacks a window – it would make the concerns of the paint less of an issue.

    Overall – ***
    While the statue isn’t perfect, it is a good addition to the full display. It’s not the kind I’d buy all by itself, but in conjunction with the rest of the series, it makes a lot of sense to own. With several more statues already scheduled to be released in this series, it’s definitely getting to be a crowded shelf!

    Where to Buy –
    If you’re local comic shop didn’t order, or they’re charging an arm and a leg, you have plenty of online options:

    Alter Ego has him available at $48.

    CornerStoreComics has him in stock at $47.

    Amazing Toyz has him at $47 as well.

    Related Links –
    I’ve checked out a number of the B&W statues, including the Mike Mignola version, the Matt Wagner version, and the Kelly Jones version.

  • Comics in Context #191: You Are My Lucky Star

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    cic2007-08-27-01.jpgHere’s an example of how fast the culture is changing. As regular readers know, I’ve given many talks at New York City’s Museum of Comic and Cartoon Art (www.moccany.org). Two years ago I decided to hold a discussion of Stardust, the novel written by Neil Gaiman and illustrated by Charles Vess, both luminaries of the comics world. Nobody showed up. A month and a half ago, I was sitting in a local restaurant, gazing out the window, and saw a bus go by, bearing a advertisement for the Stardust movie on its side.

    Last month I write about how the makers of the movie Fantastic Four: Rise of the Silver Surfer so disastrously failed in their attempt to translate classic stories by Stan Lee and Jack Kirby, notably their “Galactus trilogy,” to the screen. (See “Comics in Context” #184185, and Quick Stop contributor Paul Dini makes his own incisive attack on the film in his podcast “Dini Double Feature” #3.) In contrast, the Stardust movie is considerably more faithful to its source material. Neil Gaiman sold the movie rights to a director he trusted with the material, Matthew Vaughn, and persuaded him to hire Jane Goldman, who collaborated with Vaughn on the screenplay (see “Comics in Context”#144). In numerous recent interviews Gaiman, who is one of the movie’s producers, has made clear he is happy with the finished film.

    The movie still differs from the book in numerous respects. The changes range from the slight (the hero is named “Tristran Thorn” in the book, but “Tristan,” like the Wagnerian hero, in the movie) to major (a radically revamped final act, in which various characters meet different fates than they do in the book). A short episode in the book, in which Tristran is befriended by Johannes Alberic, captain of a flying “sky-ship,” becomes an extended sequence in the film which metamorphoses Captain Alberic into the pirate Captain Shakespeare, a considerably more flamboyant character.

    Sometimes changes were made for budgetary reasons. In the book there is a battle between a lion and a unicorn, but to save on the CGI budget, only the unicorn appears in the film. Some changes were made due to the demands of dramatizing a prose story onscreen. Hence, Stardust the book devotes its opening chapter to the story of Dunstan Thorn, leading up to his son Tristran’s birth; the movie greatly condenses this section in order to introduce Tristan more quickly. And sometimes it seems that Gaiman was simply overruled by Vaughn and Goldman, who wanted to take their own approach to an aspect of the story. (Gaiman entertainingly describes the process of adapting Stardust into film in an August 8, 2007 National Public Radio interview.)

    While I can understand the reasons why various changes were made in adapting the book, it is my role as a critic and independent scholar to show how even minor changes to a significant work of fiction can result in the loss of valuable nuances in the book. (And if you haven’t either read the book or seen the film, consider yourselves given spoiler warnings.)

    Take the lion and the unicorn episode, for example, from Chapter Five. It serves many purposes. For one thing, as Tristran realizes, the battle between the two creatures is a reenactment of a famous nursery rhyme (“The Lion and the Unicorn were fighting for the crown. . . .”). The book has already established that Tristran is journeying through the enchanted realm of Faerie: this episode further suggests that this is the world of fairy tales, in which children’s fantasy stories take on reality. The lion and the unicorn appear on the royal coat of arms of the United Kingdom, so their presence in Stardust marks its version of Faerie as a specifically British fantasy world. Moreover, Stardust‘s lion and unicorn may serve as an allusion to Lewis Carroll’s Through the Looking Glass, in which a battling lion and unicorn likewise appear. Alice and Tristran each recalls the nursery rhyme when he or she sees the battling lion and unicorn.

    Although these subtexts are all worth notice, they are less important than what the episode conveys about the characters of Tristran and the book’s leading lady, Yvaine, the star in human form who has literally fallen to Earth. So far Yvaine has been utterly contemptuous towards Tristran, throwing mud at him and insulting him as soon as they first met in Chapter Four. Tristran doesn’t have Yvaine’s problem with anger management, but he is wrapped up in his quest to find a fallen star and bring it back to Victoria, the young woman whom he believes he loves. He is so obsessed with Victoria and his quest that he is rather lacking in empathy towards other people.

    “”˜I broke my leg,” said the young lady [Yvaine].
    “˜I’m sorry, of course,’ said Tristran. “˜But the star.’”
    (Stardust, Harper Perennial edition, p. 103)

    Tristran isn’t so “sorry” that he offers to do anything to relieve Yvaine’s pain or to comfort her. Moreover, once he realizes that Yvaine is the fallen star he seeks, he takes her prisoner, binding her to himself with a magical chain. He intends to give her to Victoria, as if she were not a person but an animal or object. Although the book never uses the word, this naive, innocent young man is nonetheless treating her as a slave.

    But Tristran probably doesn’t realize the import of what he has done to Yvaine. Nor is he cruel: by the start of Chapter Five he makes a splint for her leg, offers to find her a doctor, and worries that she’ll starve. (Actually, according to the book, stars don’t eat.)

    When they encounter the battling lion and unicorn, Yvaine demonstrates her own deep capacity for compassion, even for these fearsome beasts. “‘Stop them,’ whispered the star. “˜They will kill each other.’” (p. 114). When it becomes clear that the lion will kill the unicorn, Yvaine pleads with Tristran to try to stop the battle. Although Tristran knows that he cannot possibly stop the battling creatures by force, and that they would probably kill him as well, he nonetheless advances till he is only “an arm’s length from the beasts” (p. 115). Recalling the nursery rhyme, Tristran picks up a crown lying in the nearby grass and places it on the lion’s head; with that, the fight is over. Despite her own broken leg, Yvaine makes her way over to the unicorn and comforts it; she insists that they stay with the wounded animal, “and Tristran had not the heart to refuse her” (p. 116).

    So through this episode the book first reveals Yvaine’s capacity for great empathy and kindness. It also depicts Tristran’s first important act of bravery in the story. Moreover, although at the end of Chapter Four, Tristran accepted Yvaine’s description of him as “a ninny, a numbskull, a lackwit and a coxcomb,” his solution for taming the lion is rather clever. (As with “The Tale of the Three Brothers” in Harry Potter and the Deathly Hallows, children’s stories and rhymes prove to contain genuine wisdom.) He may be naive, often unthinking and self-deluded, but Tristran can rise above these failings and display true intelligence. Further, why did he risk his life to save the unicorn? Was it simply his emerging capacity to care about other beings than himself and his idealized vision of Victoria? Or was Tristran also acting out of a growing unconscious affection for Yvaine? Tristran embarked on a quest to find the fallen star in order to please Victoria; Yvaine effectively asked him to go on a quest to save the unicorn, and he obeyed, even though his conscious mind warned him against it. Stardust is principally the story of Tristran’s development from callow boy to mature adult, and this episode presents a striking step in that development.

    The sequence concludes with Yvaine and Tristran lying on opposite sides of the unicorn, but still joined by the chain, on which Tristran focuses his attention just before falling asleep. Yvaine and Tristran are separate but linked, and his efforts to hear her quiet singing suggest he wishes he were figuratively closer to her. Even though Yvaine had earlier warned Tristran that she would do anything she could to obstruct her quest, in saving the unicorn’s life, they have acted in unison, foreshadowing the emotional bond that will grow between them.

    The chain reminds me of the handcuffs in Alfred Hitchcock’s 1935 film The Thirty-Nine Steps, which serve a similar thematic purpose: its hero on a cross-country quest is handcuffed to a woman who resents him and intends to thwart him, but they end up as both allies and lovers.

    But a CGI lion was judged to be too expensive for a single scene, and the scene really isn’t essential to the story. So in the film Tristan and Yvaine encounter the unicorn, who is needed for subsequent plot developments, under more peaceful circumstances. And yet look how much the lion-and-unicorn sequence in the book contributes to the careful reader’s understanding of the main characters, the setting in Faerie, and some of the book’s themes. I wonder if the lion’s fascination with the crown might even serve to parody the obsessions of other Stardust characters–the old witch (played by Michelle Pfeiffer in the film) and the murderous Septimus–with power.

    In order to find the fallen star for Victoria, Tristan/Tristran had to cross over from normal reality into a world of the supernatural.

    In Joseph Campbell’s The Hero of A Thousand Faces, he describes the various phases of the archetypal “hero’s journey” monomyth that underlies adventure stories. Among these is the protagonist’s “crossing of the threshold” which separates the normal, ordinary world from the realm of adventure, which is often enchanted. To get past the threshold, the protagonist must contend against a “threshold guardian.”

    Stardust the novel makes its threshold wonderfully explicit. Tristran lives in the British town of Wall, which is named after an actual wall, which separates the town from a literally enchanted realm, that of Faerie. There is only a single gap in the wall, which is guarded by the townspeople of Wall, who are determined not to allow any of Wall’s children or any visitors to the town pass through into Faerie; apparently, the adult townspeople of Wall have no intention of going there. The only exception to the prohibition comes once every nine years on May Day, when the townspeople of Wall cross through the gap to attend a fair that is held in the meadow immediately on the other side.

    The nature of the wall raises questions in my mind. Does the wall, which comes out of the woods and reenters them, have end points, enabling someone to walk around it? Is the wall presumably some kind of dimensional barrier, and Faerie actually located in another dimension? That would explain why Captain Alberic/Shakespeare couldn’t just sail his flying ship over the wall.) Probably wisely, Gaiman leaves the answers to these questions as mysteries: fairy tales do not conform to scientific principles. But his narrator does explain in the book that “Faerie is bigger than England, as it is bigger than the world (for, since the dawn of time, each land that has been forced off the map by explorers and the brave going out and proving it wasn’t there has taken refuge in Faerie. . . ) ” (p. 63). This suggests that while Faerie seems on the surface to be part of our world, just over that wall, it is actually an alternate reality, constructed over the ages by the imaginations of storytellers.

    The movie avoids referring to the enchanted realm as Faerie. Why? Was the name considered confusing because Tristan does not encounter any actual fairies in the film? Was it thought that movie audiences nowadays cannot separate the word “fairy” from its alternate meaning as a slur against gays? By using the term “Faerie” for the realm beyond the wall, the book suggests that this is a truly magical world which perhaps predates human civilization in Britain. Moreover, Stardust is set in the 19th century, and its use of the term “Faerie” connects the book with the tradition of depicting fairies in Victorian literature and art.

    Most importantly, Gaiman’s use of the name “Faerie” in the book makes it immediately clear to the reader that this is indeed an enchanted realm on the other side of the wall. One of my problems with the movie is that the world on the other side of the wall never seems like a truly magical land to me. It looks beautiful, certainly, but it looks and seems real. Referring to it as “Stormhold” makes it sound like another nation, not a supernatural domain.

    This may be a difficult distinction to make clear. Certainly the movie’s “Stormhold” has witches and ghosts and even a unicorn. But Macbeth has witches and ghosts, too, yet no one contends that Scotland is a literally enchanted realm comparable to the land of Faerie. The witches in Macbeth seem like anomalies in an otherwise normal world, or they represent supernatural forces that are normally hidden from mortal view. The Stardust movie makes Stormhold look so realistic that its witches and unicorn likewise seem like anomalies to me. At one point in the book (p. 63), Gaiman’s narrator recounts a legend that as mountain range in Faerie is actually the body of a sleeping giant. The reader can then imagine a mountain range with a vaguely humanoid form, adding to his sense of a magical world, but how could a film visually convey that?

    Other recent movies successfully make their distinctions between the normal and magical worlds. Take The Chronicles of Narnia: The Lion, the Witch and the Wardrobe: as soon as the kids step through the wardrobe, they are surrounded by snow (at the wrong time of year) and sight a faun and talking beavers. The sheer number of unusual, supernatural phenomena plays a role. It’s always clear in the Harry Potter movies that Hogwarts is a magical place, what with ghosts and paintings with moving, talking figures, and staircases swinging about with minds of their own.

    In Stardust the book Gaiman quickly establishes the supernatural feel of Faerie once Tristran crosses over there: he encounters a “hairy little man”–“if man he was,” notes the narrator-, as well as “tiny people” who emit a flickering light, who might be actual fairies. Later, memorably, there is a talking tree (acknowledged by Gaiman to be inspired by Tori Amos) and, much further on, a talking badger. None of them make it into the movie. As early as page 63, the book’s narrator assures us that “Here, truly, there be Dragons. Also gryphons, wyverns, hippogriffs, basilisks, and hydras.” But in the film’s Stormhold, the supernatural still seems to me to be the exception rather than the rule.

    In the film, when Tristan and Yvaine first find Captain Shakespeare’s flying pirate ship soaring unto view, it initially seemed out of place to me: I hadn’t seen anything so massively, spectacularly supernatural in the film up to that point. In the book I accepted Captain Alberic’s flying ship right away. Having read about so many other impossible things by that point, I accepted the ship as a reasonable addition.

    The most interesting aspect of the wall in the book for me is that the male townspeople of Wall take turns acting as guards–including Tristram himself and his father Dunstan, each of whom ends up violating his duty by crossing over into Faerie. In other words, this is the only case I can think of in which the protagonist is himself one of Campbell’s threshold guardians! In order to become a hero, he has to give up the role of threshold guardian and defy his former fellow threshold guardians.

    In the book this also means freeing oneself from the townspeople’s own version of groupthink. The townspeople of Wall are devoted to not letting anyone cross the barrier either way between their world and Faerie. But why? Neither Dunstan nor Tristran seem to know, nor does anyone else in Wall say why.

    The townspeople’s guardianship of the wall seems to me to be a metaphor for a mindset that fears and resents the unknown, that insists on conventional thinking and behavior, and that discourages all but the truly insistent on pursuing alternative paths through life. The only people whom the townspeople of Wall allow to pass through the gap have “a look in the eyes, and once seen it cannot be mistaken” (p. 4). Perhaps Tristran too developed this “look.” It’s as if Wall is a fairy tale version of an archetypal small town, whose citizens are crippled by provincial ways of thinking, and the land over the wall represents the archetypal big city, where those willing to embark on the quest can find “miracles and wonders” (p. 13).

    In the movie there only seems to be one threshold guardian for the wall: an ancient man who is nevertheless amusingly formidable in preventing people from crossing the gap. (Does he never sleep?) I think that the movie misses something important here. The book has presented us with a powerful image of an entire community that devotes itself to preventing individuals from leaving and making a different kind of life. (Suddenly I find myself thinking of television’s The Prisoner.) In the movie it may well be that the community doesn’t even know that there is an enchanted world on the opposite side of the wall, and there is only this one aged, lone eccentric who shoos (or bears) people away from the threshold.

    But what about that exception, on May Day every nine years, when the townspeople cross the threshold just far enough to attend the Faerie fair? This initially puzzled me, but I decided that these May Days are like Mardi Gras and Carnival, or Halloween or Saturnalia. There is a tradition of holidays when the normal rules of order and proper behavior are suspended. It is as if these holidays are outlets for emotions, for sides of our personalities, for activities, which are suppressed during the rest of the year in order that society may function in an orderly fashion. And so in Stardust the book, that outlet for the people of Wall comes once every nine years.

    In the movie, though, the enchanted realm’s meadow and its fair are permanently off limits to the people of Wall. Perhaps the filmmakers didn’t want to puzzle the audience as to why there was an exception to the rule about not crossing the threshold.

    As noted, Stardust‘s leading lady is Yvaine, a star in human form. who has fallen to Earth. The idea of a star in human form is not new. There is even a Marvel character, Cloud, a member of the Defenders in the 1980s, who was an entire nebula who took the form of a teenage girl (and sometimes a teenage boy) on Earth. I dealt with the concept in this column in my discussion of P.L. Travers’ first Mary Poppins book, in which one of the Pleiades appears as a young girl named Maia and even goes Christmas shopping in London (see “Comics in Context” #158).

    What I found most intriguing about the Maia episode, and another one in which Mary Poppins hangs paper stars in the sky, is that they imply that in the world of Mary Poppins, science is wrong. Similarly, after meeting Yvaine, Tristran tells her “that he had always supposed stars to be, as Mrs. Cherry had taught them, flaming balls of burning gas many hundreds of miles across, just like the sun only further away” (p. 111). Mary Poppins and Stardust postulate that science is merely illusion, a notion that is appealing although not to be taken seriously. Science tells us that our planet is a miniscule part of a cosmos too vast for us to comprehend, to which we mean nothing. It is a bleak vision of reality. Wouldn’t the universe seem to be more benign if it had a more human scale, if the stars turned out to be people like ourselves, or to be tiny lights that we could reach out and touch just by climbing Mary Poppins’ ladder?

    Still, one of the problems that I have with Stardust, both as a book and as a movie, is in accepting Yvaine as actually being a star. I don’t have trouble with Maia, because Mary Poppins is a more whimsical sort of book than Stardust, which takes a more dramatic tone. I feel that I should take Yvaine more seriously as a character than I do Maia. Are we to imagine that Yvaine and her fellow stars exist in humanoid form, albeit with the ability to shine, up in the heavens? Or do they exist in some other sort of form, and Yvaine took on human form when she fell into the realm of Faerie (just as the book and film tell us that she would transform into an unliving piece of rock–a meteorite–if she left Faerie and entered the “real” world)? Even if stars exist in the heavens in humanoid form, wouldn’t their native realm be very different from Earth’s? Yet Yvaine seems to have no trouble adjusting to Earth.

    Certainly, Yvaine gives off light, but she does not seem to me to be a different kind of being in essence from Tristran/Tristan and the other humans. I find myself thinking back to Lee and Kirby’s “Galactus trilogy,” in which another celestial being literally falls to Earth–the Silver Surfer–and encounters a human being–Alicia Masters. Lee and Kirby depict the Surfer as initially not comprehending the ways and nature of humanity, until Alicia opens his eyes not just to the value of the human race, but to the potential for humanity–qualities such as nobility and compassion–within himself. The Silver Surfer is metaphorically an angel or god who has fallen into the world of mortals. That’s the metaphorical role that Yvaine too is intended to fill. Yet neither in the movie nor in the book do I get the sense that there is anything truly unearthly about Yvaine. She seems not like a fallen goddess, but like a dethroned princess, forced to put up with someone–Tristran/Tristan–whom she considers her social inferior.

    I’ve thought of another parallel as well. In the book when Tristran and Yvaine first kiss, at last acknowledging their love for each other, the narration states, “He opened his eyes as he kissed the star. Her sky-blue eyes stared back into his, and in her eyes he could see no parting from her” (p. 234).

    That last clause seems familiar. Charles Dickens wrote two endings for Great Expectations, and the final version of his second ending concludes thus: “I took her hand in mine, and we went out of the ruined place; and, as the morning mists had risen long ago when I first left the forge, so, the evening mists were rising now, and in all the broad expanse of tranquil light they showed to me, I saw no shadow of another parting from her.”

    Is the similarity in phrasing only a coincidence? Tristran and Yvaine are like Dickens’ once naive Pip and the formerly disdainful Estella. In the Stardust book the narrator even points out to us in Chapter One that at the time of his story “Mr. Charles Dickens was serializing his novel Oliver Twist (p. 5), as if alerting the readers to be on the lookout for Dickensian parallels.

    Dickens’ concluding lines for Great Expectations may suggest a happy ending, with Pip and Estella united in love. But they are actually ambiguous. Just before Dickens’ final paragraph, Estella, who admitted to have been changed by her experiences, told Pip that they “will continue friends apart,” which is hardly an expression of undying love. Just because Pip “saw no shadow of another parting from her” does not mean that they will not part. Indeed, Pip, as narrator recounting his past, may be phrasing it this way to suggest that there was such a “shadow” that he ignored at the time.

    Moreover, in fine tuning this ending, Dickens had previously phrased the last line this way: “I saw the shadow of no parting from her but one.” It has been suggested that this “one” shadow would be that of the inevitable parting of lovers by death. (For more about Dickens’ ending, see here and here.)

    This interpretation is relevant to Stardust the book, because, in retrospect, Tristran’s failure to see his “parting” from Yvaine is ironic. As we learn in the Epilogue, “Tristran and Yvaine were happy together.” But “Not foreverafter”–as fairy tales traditionally claim at their conclusions–“for Time, the thief, eventually takes all things into his dusty storehouse,” and Tristran inevitably dies.

    Death is not such a bad thing in the world of Stardust. It’s instructive to be writing about Stardust so soon after doing a column about Harry Potter and the Deathly Hallows (see “Comics in Context” #187). (Spoiler alert through the end of this paragraph!) J. K. Rowling was insistent on the mystery and finality of death in her Harry Potter series until Harry makes his (apparent) journey to the borderline between the world of the living and the realm of the dead, where he (apparently) encounters Dumbledore’s spirit towards the end of Hallows. In Stardust the sons of the Lord of Stormhold, once they have been killed, immediately reappear as ghosts; in the movie, this is even treated as a running gag. At least for those in the realm of Faerie, death is not oblivion, so Tristran’s death in the book is not the end for him.

    But Yvaine is an immortal, and Gaiman ends the book on a bittersweet note, with the description of Yvaine, still alive and still young, but parted from her true love by his death, standing “for hour after hour” at the top of her palace: “She says nothing at all, but simply stares upward into the dark sky and watches, with sad eyes, the slow dance of the infinite stars.” (It’s an image something like the final, enigmatic shot of Rouben Mamoulian’s 1933 film Queen Christina, whose title character has also lost her lover and is staring out into the unknown.) She has been parted both from her true love and from the other stars. Possibly in death Tristan has become part of the infinite; Yvaine is condemned to be separate from it.

    But at the end of the movie the narrator informs us that Tristan did not die, but after he and Yvaine jointly ruled Stormhold for many years, they used a magic candle to transport themselves into the heavens, where they lived as stars, presumably for eternity. So, I wonder, did Tristan achieved immortality, did he remain a very old man? Or was he somehow rejuvenated? More importantly, what does it really mean for Tristan to become a star? Did he retain his human appearance, or was he transformed into a different, sort of being?

    Despite the transformation of the hero into a star, this is in essence the conventional ending of a fairy tale: the hero and heroine live happily ever after, in this case, literally forever. But the book has an unconventional ending for the genre. For one thing, the narrator cautiously implies that Tristran and Yvaine’s life together was not entirely blissful: “they were happy, as these things go, for a long while.” The narrator acknowledges that Tristran inevitably died, and that Yvaine faced a life (perhaps eternal?) of loneliness. All good things come to an end.

    This is a more realistic and thought-provoking ending, befitting a fairy tale for an adult audience. Indeed, I would say that what makes Stardust the book interesting is its unconventional approach to familiar tropes of fantasy and fairy tales, while many of the changes that the movie makes push the story in a more conventional direction. This is a subject I will explore further in next week’s column.

    Copyright 2007 Peter Sanderson

  • Trailer Park: DEATH SENTENCE

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    I’ll be upfront about it: it was a really nice breakfast.

    Atop a pavilion, overlooking San Diego’s convention center and the trickling of the faithful waiting to get an early jump on the festivities, the intimate breakfast that was hosted to introduce the day’s events for Fox Atomic’s DEATH SENTENCE held the kind of curiosity I could not resist.

    Here was a director, James Wan, known for his viscous visuals with the original that started a mega franchise, SAW, the likes of which no one was expecting to happen, and had continued on that trend with his other notable film, DEAD SILENCE before landing on a project that is slightly askew of what people would be expecting next.

    The film delves into the kind of revenge convention that spans generations and continents and it was, honestly, the first time I saw a trailer that got me excited about a Kevin Bacon movie since THE WOODSMAN and reinvigorated my belief that a balls-out action film can’t hold a candle to kinetic action if it’s done with a sense of purposeful film making. I could be wrong on all sorts of levels, of course, but from the footage that I saw prior to the interview I was struck by the way Wan has taken the action convention and twisted it just enough to have the sense that there is something at stake for all involved. It’s no longer just one person against the world but what happens when that one person just gives in for once into the restorative power of getting a little payback.

    The interviews themselves lend more credence to the idea that this is really a new interpretation of the trope which suggests the what if of a man taking things into his own hands and is really driven to take things to their ultimate end. James Wan couldn’t have been more open and eager to talk about the major things which drove him through the production of the film and Garrett Hedlund was equally engaging talking about what he did in order to find that space where he no longer was just the pretty faced love interest in GEORGIA RULE and had to be the guy that everyone loves to hate.

    DEATH SENTENCE opens August 31st. See it and experience the vengeful love.

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    Clip #1: James Wan talks about the evolution from horror to dramatic action and what he felt should be the essence of the picture.

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    Download SDCC Death Sentence Interview #1 – James Wan:

    Large (560 x 420 – QuickTime – 65.41 MB)
    Small (320 x 240 – QuickTime – 29.03 MB)

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    Clip #2: Garrett Hedlund spins a yarn about achieving a real sense of badass-ness in this film while reflecting on his experience in the picture.

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    Download SDCC Death Sentence Interview #2 – Garrett Hedlund:

    Large (560 x 420 – QuickTime – 83.27 MB)
    Small (320 x 240 – QuickTime – 36.27 MB)

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  • Game On! 8-21-2007: BIOSHOCK indeeed…

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    If there’s one thing I’ve learned in the last few weeks, it’s this: Never Promise Anything. Yes, I know, I was supposed to have a podcast (or two) by now. I was all set to do GAME ON! GOES TO THE MOVIES, when both I and my cameraman/editor Bob realized that, since those games had been out MONTHS ago, and were all mediocre (I won’t bore you with what they were specifically, but yes, they were) it wasn’t worth it to do the podcast unless I had stuff I really wanted to talk about. Hence, why there still hasn’t been one.

    HOWEVER (I say this in all caps) the fall game season is definitely shaping up to be a time where we may see me finally have passion about games again. Still, as you can see, you’re reading so”¦yeah, no moving pictures just yet.

    What we do have is a look at one of the best (and most anticipated) shooters of the season, out today on Xbox 360 and PC. Sure, it’s only one review for this column”¦but what a game it is”¦

    SHOCKING

    bioshockbox.jpgAs many of you know, I’m not a huge FPS fan. Yes, I’ll play the occasional shooter, but as a standard, they’re not my favorite genre. Well, if they’d all play like BIOSHOCK, I might just change my tune. Without a doubt, BIOSHOCK is this year’s most compelling, engaging, fully-immersive single player experience yet for the next generation. Actually, I’m sure you’ve read that by now”¦but here’s why”¦

    As the only survivor of a plane crash into the Atlantic, you manage to swim your way to a mysterious lighthouse, which transports you below the surface to Andrew Ryan’s utopia (or is that dystopia) of Rapture; a secret city beneath the sea. What was intended to bring about a second age of man, sadly, due to far too much genetic enhancements for the citizens, quickly becomes over run, run down, and scarred, a shambles of it’s former glory. Folks who’ve messed with their genetic code too much (known as Splicers) now roam the halls of Rapture, seeking out ADAM, the newly created stem cells found within a sea parasite that allows for genetic enhancement. ADAM is usually harvested from the dead by creatures known as Little Sisters; zombie like children protected by giants in dead sea gear known as Big Daddies. In order to progress, you must harvest the ADAM from the Little Sisters (or rescue them, if you can) and find your way out of Rapture before Andrew Ryan (or the city itself) kills you.

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    ADAM is the source of your new powers, such as Plasmids, biological modifications that allow you to augment your body with an array of powers. Fueled by EVE, a serum that fuels your forces, you can send electricity flying from your fingertips, burn folks from a distance with fire, levitate and pull objects towards you (or push them away) with telekinesis and more. As you progress, you gain new Plasmids, as well as the ability to modify them. From the power to enrage your foes into attacking each other instead of you, to sending swarms of hornets from your very veins, to even convincing a Big Daddy that you are no threat, you can do it all with just a little shot to the arm.

    But supernatural powers aren’t all your weapons. In fact, there are much more standard ways to fight. Pistols, shotguns, and more can be found below the surface with which to do battle with the denizens of the deep. As you continue on your journey, you can buy more ammo at vending machines (or hack into them to get a reduced price) or even invent your own brand of ammunition at U-Invent kiosks. Tonics enhance your other abilities too, such as how much health a certain item can give you, or how well you can hack into security cameras, safes and more.

    It’s not all guns blazing and powers flying, however. BIOSHOCK features one of gaming’s most compellingly deep narratives, that keeps the player going through Rapture, rather than just fighting endless streams of foes. The story motivates you, as you initially intend to save the family of the man who helped you through your first encounter in Rapture; a man named Atlas whom you only get radio transmissions from. As you watch the undersea world in it’s now shambled form, you realize there’s so much more of a big picture, and your quest isn’t so much about saving yourself and Atlas’ family, but everyone in Rapture. Or is it?

    BIOSHOCK would be nothing without it’s story pacing. With no cut scenes, all story elements are told in-game, such as with conversations with NPCs, or through found audio diaries lying around. The game’s graphics, however, really transport the player through this world. The art-deco style, trashed through years of genetic splicing, is beautiful and horrifying at the same time. What once was clearly a thriving community, now lies in ruin, and the game showcases that beautifully. From the leaking pipes overhead, water cascades down into your vision with some of the best water effects seen today. The Splicers themselves are a sight too”¦with horrid modifications and deep AI keeping you constantly on your toes. Set them on fire, they seek out water, shoot, and they seek cover. It’s truly the single player experience 360 owners have been waiting for.

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    Everything about this game SCREAMS “next-gen”, from its presentation and story to just how the game plays. Switching between Plasmids and weapons with ease, gaining health items (there is no item screen, just a few HUD items when needed), and selecting different ammo types on the fly couldn’t be simpler. This is the thinking man’s FPS, not quite a hybrid of FPS and RPG, but enough story elements to almost have you convinced otherwise.

    It will be tough to see how long the joy of playing BIOSHOCK will last once HALO 3 is released. The game’s box lists downloadable content, but 2K Games haven’t said what will be available yet. Still, as far as single player experiences, this one is not to be missed. HALO may have the multiplayer advantage, but nothing is a deep, as moving, as horrifying, as stunning, or simply as cool as BIOSHOCK. A Must Buy.

    One Gamer’s Opinion:
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    THE GAME ON! RATING SYSTEM

     

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    Ratings From Greatest to Least:

    Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

     

  • Toy Box: Legendary Comic Book Heroes – Series 1

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    Not too long ago, I reviewed 15 – yes, 15 – figures in a single review. That won’t be happening again any time soon. The first wave of LCBH figures from Marvel Toys includes 6 figures (along with 2 variants and a BAF), so I’ll be splitting them up tonight. I’ll be looking at 3 figures here: Savage Dragon, Ripclaw and Judge Dredd. Over at MROTW, I’ll be covering Witchblade, Super Patriot and Madman. And in both reviews I’ll talk about (and have photos of) Pitt, the BAF.

    These figures are currently hitting Wal-mart first, and come with two variants in the first wave. There’s a Savage Dragon with t-shirt, and a Super Patriot without the mask. While these are technically variants, they are NOT chase figures or short packs. They appear to be evenly packed with the regular version.

    Wal-mart is also getting a series 2 figure in their cases – Judge Death. The regular and variant (clear) version was a special pack out for them.

    Expect to pay around ten bucks a pop for these, so if you’re looking to be a completist, there’s $100 you’ll need to spend just on the single figures currently available. The full series 2 should be hitting shelves very soon (if it hasn’t already in some places!) and will include Marv, Star, Darkness, Stryker and Anne O’Brien, who goes with the BAF of Monkeyman. The Judge Death also comes with this wave along with his variant, and there’s a variant on Marv.

    Legendary Comic Book Heroes series 1 – Savage Dragon, Ripclaw and Judge Dredd

    I’ll state my bias up front – of these three characters, the Dragon is easily my favorite. But will that translate into my favorite in plastic form? You can almost cut the anticipation with a knife…

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    Packaging – ***1/2
    Most of us assumed we’d never see collector friendly bubble/cardback packaging. Why? It’s just not cost feasible for mass market toys, where the bubble/cardback tends to be most predominate.

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    But Marvel Toys has to be commended on coming up with a package design that IS collector friendly. The bubble is sealed to the cardback only around the top edges encircling the logo. The bottom square section has ‘lips’ that fold back around the cardback where they are taped. Cut the tape in back, and you can lift up the bubble and remove the interior tray without any real damage. If you want to put him back in the bubble, just slide it back in. You can even re-tape if you feel that strongly about it. It’s a nice design, and certainly a nod to the MOCers who would also like to take their figures out and stretch their legs.

    BTW, I used a shot of the variant Dragon here so you could see what he looked like in his t-shirt. The rest of the review will show the normal, t-shirtless version.

    Sculpting – Savage Dragon ****; Judge Dredd ***1/2; Ripclaw ***
    Several figures in this line re-use parts from old Marvel Legends figures, but they do it extremely well for the most part.

    You’ll notice some similarities between Judge Dredd and Longshot for example, and he actually has the hole in his back for the old ML clear display stand. But they’ve done such an exceptional job adding in the new armor pieces and additional sculpting that I’d bet if I didn’t tell you he had a re-used body under there, you wouldn’t realize it.

    And Dredd looks terrific, with some terrific detail work on the armor and boots. He’s not super meaty, but a young Dredd wasn’t as beefy as Stallone made him appear in the film. All the figures are in a six inch scale, and Dredd will fit in well with the Marvel Legends figures. His hands are sculpted to hold his weapons, although you’ll have the most luck with the one gun and the knife – the other gun doesn’t fit quite as well in either hand.

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    As good as he looks though, Savage Dragon has him beat. This is a great representation of Erik Larson’s artwork in 3-d form, and is easily my favorite of the wave. The head sculpt and expression are extremely well done right down to the overall size and shape of the fin, and the huge upper body is offset against the thin legs just like on the pages of the comic. The sculpt and articulation don’t work quite as well together as some of the other figures, but I can forgive him that flaw with such a terrific appearance. I liked the Mcfarlane version back in the day, but if i could only own one, I’d pick this one.

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    Of these three, Ripclaw is my least favorite. He never did a lot for me as a character, and his design and appearance always seemed much too busy. That is true for this version as well, and I suspect only the die hard fans (or those looking to complete Pitt) will be grabbing him. If I had to choose between this version and the one done by Mcfarlane several years ago, Mcfarlane’s would win.

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    As I mentioned earlier, these are a 6″ scale, and all three will fit in fine with most other 6″ lines including Marvel Legends. Dredd is 6 1/4 inches tall, Dragon is 7 1/2 inches tall (to the tip of the fin), and Ripclaw is 6″.

    Paint – Judge Dredd ***1/2; Ripclaw, Savage Dragon ***;
    The paint work on this series has generally been above average for the mass market, where it’s not uncommon to see some pretty serious slop.

    Dredd is the cleanest of the three, with a paint application that could easily rival most specialty market toys. The colors are clean and consistent, with good cut lines and very little slop. The skin tone is even with no gloppiness, and the visor looks terrific. They’ve went with a wash on the boots and gloves to bring out some of the detail, and while it’s a tad heavy, it’s not terrible.

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    Ripclaw isn’t quite as clean, particularly in the white piping on the boots. The black tends to show through and make it less white and more gray, unlike the face and body. It’s a fairly minor quibble though, and along with a few less than perfect cuts, is the only real issue.

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    Dragon’s body hair looks decent, which is always tough to pull off well. Even with wax. Thank God there’s plenty of it too, proving that Dragon isn’t a shaver. They went with a wash on the jeans which is a tad heavy for my tastes, and there’s a bit more slop around the eyes and eyebrows than I’d like to see. But my biggest issue comes from the slightly different green on the torso and arms. This is often due to the different plastics absorbing the paint at different rates and amounts, and is tough for them to allow for. Fortunately in this case, it’s not extremely noticable if you’re not looking for it, so it’s not a huge negative for me.

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    Articulation – Judge Dredd ***1/2; Savage Dragon, Ripclaw ***
    As with Marvel Legends, super articulation is one of the main selling points of the Legendary Comic Book Heroes. All of them have far more articulation than the usual action figure these days, and most of it works great as well.

    Savage Dragon has the usual pin/disk neck that allows forward and backward movement, along with turning. It can’t tilt to the side like a true ball joint, but it does tip back and forward quite a ways.

    He also had ball jointed shoulders and hips, jointed on both sides of the ball, along with pin elbows and double jointed knees. There’s the pin chest and cut waist, pin/rocker ankles, pin and cut wrists, and not one but two pin joints on the fingers! There’s even a pin joint in the middle of the thumb. Oh, and a half cut foot pin joint…I told you they were super articulated.

    Many of these joints are clicky style too, so that they hold poses quite well. The pins on all of them are quite solid and sturdy, and these joints seem to be using a better plastic for their pegs.

    Judge Dredd’s neck doesn’t quite have the poseability of Dragon’s, due to the helmet and armor. Like Dragon, he has double jointed shoulders and hips, and they have a very good range of movement even with the armor. The chest and waist are there as well, as is the pin/rocker ankles, and double jointed elbows and knees. He doesn’t have the articulated fingers, but does add cut joints at the calves and forearms.

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    Ripclaw has all the joints of Dredd, plus each finger has a pin joint. The joints don’t work quite as well on Rippy as they do on Dredd – they tended to be a tad sticky, and I had more trouble getting him to hold interesting poses – but he still blows away most other current action figures on the market in this category.

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    Accessories – Judge Dredd ***1/2; Savage Dragon, Ripclaw ***
    The main accessories with this wave are the six pieces to build the huge – and I’m talking HUGE – Pitt figure. He’s busted into two legs (with chains), two arms (with chains), a pelvis, and an upper torso. You’ll need six of the 8 figures (all unique figures) to complete Pitt.

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    Judge Dredd gets the high score here, because not only does he come with not only one leg (and corresponding chains) for Pitt, but two guns and a knife as well! The knife fits in a sheath on his left leg, while one gun fits in a holster on his right leg and the other fits in the holster on his back.

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    The plastic used on these accessories is a little soft, but the sculpt is still decent. The silver paint is a little inconsistent in coverage (as silver is often want to do), but considering these are a mass market item, I’m not too surprised.

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    Ripclaw only comes with his BAF piece, the right arm of Pitt. The chains come on the arm (unlike the legs), so it’s one complete piece in the package. I’m not sure what else Ripclaw could have had, but if you aren’t interested in Pitt, you might feel a tad ripped.

    I didn’t snap a shot of the Dragon with his BAF part (the other leg of Pitt), but that’s all he comes with. The chain and leg are actually separate, and the chains can be removed over the foot even after Pitt is assembled. Again, like Ripclaw, I appreciate just how cool this BAF is, but also realize that folks not particularly interested in the Pitt will find it fairly useless. Interestingly enough though, this is one of those cases where I expect more people to want the BAF parts than want each of the individual figures.

    Pitt – ****
    I decided to break Pitt out separately – there’s just too much about him that’s cool to not have his own section.

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    If you need a reason to buy this entire wave, then you’re looking at it right now. Pitt is fantastic, one of the best BAF’s any company has produced to date. Hey, I love my Sentinal too, but Pitt has a truly amazing sculpt, with tons of detail. The paint work compliments it well, although it is a smidge sloppy in spots. Still, once you have him completely assembled, you’ll be blown away by his overall size and overall quality.

    Many of the parts are rotocast of course, so he is a tad light. But if you’ve worked with other BAF’s (or even other superheroes in this scale), you won’t be put off by it. It takes a little work to get some of the pieces to snap together, particularly the pelvis and torso. But with enough ummpf, you can get them to pop into their proper position and hold tight. Once they’re actually together you’ll know it – they won’t come apart easily again.

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    I mentioned that Pitt is huge, but even when I tell you he stands 10 inches tall, you won’t be able to appreciate his bulk until you see him. I’m not even convinced he was this huge in the comics, which would be a true first. Never before have I thought a large sized figure was too big for the scale! I can live with that, and prefer him being too big to being too small.

    There’s some decent articulation here too, although the design of the figure makes some of the joints less useful than they might sound. The arms and hips are ball jointed with joints on both sides of the ball, and the neck is a cut joint. Oh, it might actually be a peg and pin joint like other ML and LCBH necks, but the design really only allows it the functionality of a cut joint.

    The elbows and knees are pin joints, as are the wrists and ankles. The ankles have the rocker joint as well. The pin chest and cut waist work well, and each of the fingers has not one pin joint but two, allowing them to move independently at the hand and at the first knuckle.

    Pitt isn’t going to take any extreme stances, but there’s plenty of articulation here to get him into some great poses and look great next to the other figures. Again, many of his joints are clicky joints, allowing them to stay in place over time.

    Fun Factor – ****
    Toy collectors are going to love these, and kids are going to love these. That’s the mark of a truly great toy – one that taps the imagination in the kid in everyone. To often companies skip on great sculpting and paint when it comes to a toy that’s ‘for kids’, because they believe either they won’t care or are too stupid to appreciate it. The fact is that kids love great looking figures too, and are certainly smart enough to weed out the crap from the treasure.

    Of course, the big question is will kids care at all about these particular characters? And if they don’t, is the adult fan market large enough to make them succeed?

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    Value – **1/2
    At ten bucks a pop though, these are a bit over the usual mass market price. I’m going to cut them some slack here on the sore though, because I realize that the BAF pieces are huge and expensive, and that the run size on these can’t be nearly that of most mass market figures. There is a much smaller market for these characters, and I have no doubt that this was taken in to consideration when the run sizes were set.

    Things to Watch Out For –
    I had a little trouble with a sticky shoulder joint on the Dragon, and Ripclaw’s articulation was a bit sticky overall, but both freed up with a little work. The joints feel tighter and stronger than the later ML figures too, making them great toys for the kids.

    Overall – Savage Dragon, Judge Dredd ***1/2; Ripclaw ***
    If the Dragon had no paint issues, he would have been a four star figure. Yes, the articulation isn’t quite as wildly uninhibited as some other figures, but it’s good enough to make me happy overall. Judge Dredd is a close second, with a great overall appearance. I know some folks would have liked a removable helmet, but I think that would have just created a bobble head situation with little extra appeal.

    Ripclaw ended up my least favorite of the bunch, although that’s partly due to my general apathy toward the character. While I wasn’t a huge fan of the over posed nature of the Mcfarlane version, I have to admit to prefering that sculpt. Still, if you’re looking for a version to bring him into the same universe as some of these other characters, this one will do just fine.

    Where to Buy –
    Wal-mart is the first local bricks and mortar store to get these in. Online options include:

    CornerStoreComics has the singles in stock at $10 – $13 (depending on the character) or the full set of 8 including the two variants for just $80.

    Amazing Toyz has them in at $10 – $13 as well, along with the 8 for $80 deal.

    Related Links –
    I’ve reviewed both of the twin packs, Conan/Wrarrl and Clownface/Panda, and I covered the rest of series 1 as well.

    And if you’re looking for other versions of some of these characters, check out the Mcfarlane version of Savage Dragon and Ripclaw.

  • Comics in Context #190: Pop Eye-Con

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    cic2007-08-20-01.jpgOne of the major event in cartoon art in 2007 is Warner Home Video’s release of Popeye the Sailor 1933-1938, a DVD set collecting the first sixty Popeye cartoons produced by the Max Fleischer Studios. This is everything that a DVD set of vintage animation should be.

    First there is the handsome artwork on the case, depicting Popeye in the style of the Fleischers’ 1930s cartoons, adapted from the design by the character’s creator, comic strip artist E. C. Segar. The artwork, and even the simple orange color of the box, impart a wonderful vintage feel to the collection, as if this is what a DVD set would be like if it was produced seventy years ago. Picking my set up at a local Best Buy, I received an exclusive bonus: the chain sells its Popeye sets in a tin case bearing Popeye’s likeness, further reinforcing the appealing retro look.

    Inside, the Popeye cartoons have been remastered, giving them sharp, clear image, enabling viewers to marvel at the beauty of their painted backgrounds, something to which I’d never paid attention when watching the shorts on television or even in theaters. Something I had noticed in the past was the Fleischers’ use of actual three-dimensional sets in some scenes, against which the animated characters would be filmed. Watching these DVDs I found myself thinking that these sets convey more of a sense of three-dimensional depth than even today’s computer animation can achieve (at least without making viewers wear 3-D glasses). After decades of seeing these cartoons start out with the logo of Associated Artists Productions (A.A.P.), which was their first television distributor, it is refreshing to see their original openings, with Paramount’s mountain logo, restored. Between the Paramount logos and the clarity of the restored prints, you can imagine that you are seeing these cartoons the way that they looked when they were first released during the Great Depression.

    cic2007-08-20-02.jpgThen there are all the special features! The producers of this DVD cover Popeye’s history, in the comics, in animation, and even in Robert Altman’s 1980 live action film: its screenwriter, Jules Feiffer, and actor Paul Dooley, who played Wimpy, turn up in the set’s mini-documentaries.

    What may be even more surprising is that the producers even feature material that has nothing to do with Popeye but which will be of interest to aficionados of early animation that led up to the Fleischers’ Popeye series. One of the documentary features on the set is “Forging the Frame: The Roots of Animation 1900-1920,” co-produced by Greg Ford, the curator of Lincoln Center’s retrospective of cartoon musicals, which I covered at such great length in this column starting with “Comics in Context” #100. This documentary goes all the way back to J. Stuart Blackton’s pioneering Humorous Phases of Funny Faces, made in 1906. (Hey, that means that last year was the hundredth anniversary of the animation medium. Shouldn’t there have been a major celebration in museums, revival film theaters, and comics conventions?) The documentary spotlights Winsor McCay, the first truly great creative figure in American comics and in animation, and offers excerpts from four of his landmark films, Little Nemo (1911); How a Mosquito Operates (1912), pointing out how it inaugurates animation that depicts a character’s personality; Gertie the Dinosaur (1914), in which McCay created the first great success in personality animation; and The Sinking of the Lusitania (1918), rightly characterizing it as a documentary in animated form. “Forging the Frame” provides excerpts from several other remarkable early cartoons, featuring such characters as Mutt and Jeff, Krazy Kat and Ignatz Mouse (adhering recognizably to George Herriman’s original versions), and the early Felix the Cat, and then you can watch the entire cartoons elsewhere in this amazing DVD set. My only complaint about these silent cartoons in the set is that, since silent films were originally shown with musical accompaniment, I wish that Warner Home Video had provided them with musical scores. Maybe there wasn’t enough money in the budget, but a simple piano accompaniment would do, and there are talented silent film pianists who regularly perform their own scores at New York’s Film Forum and Museum of Modern Art.

    Two weeks ago I was disparaging special features on DVDs that provide no more than the most basic information that the animation buffs who buy the collection will already know, or will figure out for themselves on watching the cartoons. The “Popeye Popumentaries” and commentary tracks on this Popeye set do their job right. There is a wide array of experts on comics and animation history represented, including historians Jerry Beck (who played a major role in producing this set), Greg Ford, Michael Barrier and Leonard Maltin; animation professionals including Ren and Stimpy creator John Kricfalusi, former Disney director Eric Goldberg, omnipresent cartoon and comics authority Mark Evanier, and Quick Stop contributor Paul Dini; comic strip giants Mort Walker, Jules Feiffer and Mutts creator Patrick McDonnell, who get to speak about Segar; and the current voice of Popeye, Billy West, who provides an amazing on-screen demonstration of the difference between Popeye’s usual gravelly low voice and the higher voice that the great voice actor Jack Mercer used for improvising Popeye’s asides to the audience.

    Throughout this four disc collection the commentators continually bring subjects to my attention that I hadn’t considered before: that the Fleischer Popeyes are mostly set in New York City, where their studio was located; the characters’ seedy apartments, reflecting Depression-era living conditions; the Fleischer studio’s skill at depicting the volume and solidity of their characters, and its prowess (which astonishes the present day animation pros) at animating characters in perspective, as in the great cartoon A Dream Walking (1934), in which Popeye, Olive and Bluto sleepwalk along the girders of a skyscraper under construction.

    One major surprise in the commentaries is the reaction of Mexican-born animators Jorge Gutierrez and Sandra Equihua to the early Popeye cartoon Blow Me Down! (1933). Whereas a cautious, politically correct sort like myself would think that the Mexican stereotypes in this cartoon are offensive, Gutierrez and Equihua think they’re funny and happily reminisce about their delight as children in seeing Popeye visit their homeland.

    Another big surprise comes in the featurette about “The Voices of Popeye,” which shows an excerpt from a wartime cartoon in which Mae Questel, the voice of Olive Oyl, substituted for Jack Mercer as Popeye. You have to hear it to believe it: it’s a good rendition of Popeye, yet it’s still believable that a woman managed to do it.

    There are many cartoons in this set that I must have seen as a child but simply do not remember. Daniel Goldmark, an authority on the use of music in classic cartoons, provides the commentary on The Spinach Overture (1935), a cartoon I only vaguely recall seeing before. But I’m sure glad it’s here, since it features Popeye and Bluto as rival conductors, and fits a theme I’ve explored in several past columns: the use of the conductor as a figure of power, and symbol of the creative artist, in animated cartoons, as in Walt Disney’s The Band Concert (1935) (see “Comics in Context” #110) and Chuck Jones’s Long-Haired Hare (1949) (see “Comics in Context” #101).

    I want to focus on two Popeye cartoons in this collection: the two-reel color featurettes Popeye the Sailor Meets Sindbad the Sailor (1936) and Popeye the Sailor Meets Ali Baba’s Forty Thieves (1937). I’ve been wanting to write about them since I saw them on the big screen during the aforementioned Film Society of Lincoln Center retrospective on cartoon musicals. I’m used to seeing these two cartoons in faded prints, but the restoration on these two-reelers in this set seems miraculous. Again, the familiar A. A. P. logos have been banished: Warner Home Video has located and restored the gorgeous original opening credits for both featurettes. The colors in the cartoons are now vividly bright. What is most astonishing is the way the 3-D sets now look, such as the intricately detailed outside of a cave in Sindbad and the seemingly infinite desert sands in Ali Baba. The interior of the Forty Thieves’ cave now has an extraordinary sense of reality, as does the solid-looking treasure chest, filled with gems, at the cartoon’s end. And as a commentator points out, somehow the colorful 3-D sets and the animated backgrounds blend together rather than looking entirely different!

    These two color two-reelers, each twice as long as a typical Popeye black and white short, are based on stories from The Book of One Thousand and One Nights, popularly known as The Arabian Nights. Later, the Fleischers did another color Popeye featurette based in an Arabian Nights tale: Aladdin and His Wonderful Lamp (1939).

    I wonder why the Fleischers decided on this Arabian theme. Did they decide to pit Popeye against another famous sailor, Sindbad, and since that was a success, continued with other famous Arabian Nights tales? Or were the Fleischers responding to the fact that Walt Disney was making an animated feature film of Snow White and the Seven Dwarfs? (Disney’s Snow White was released in 1937, but had began production three years earlier.) Since Disney had chosen a well known story from the Brothers Grimm’s collected fairy tales, did the Fleischers think that that they should build their Popeye featurettes around similarly famous tales, and picked The Arabian Nights?

    The Fleischers’ Popeye featurettes are comedic examples of Orientalism, in the sense of the Western perception of the cultures of the Near East to the Far East. Obviously, events such as the September 11 attacks have altered the popular American conception of the Muslim nations of the Near and Middle East, but American versions of Arabian Nights fantasies persisted long enough to serve as the basis for Disney’s own animated Aladdin (1992). The Woody Woodpecker and Friends DVD set contains two inventive Swing Symphonies cartoons set in this imaginary Arabian Nights world: director James Culhane’s Abu Ben Boogie and The Greatest Man in Siam (both 1944). (Siam is actually an old name for Thailand, yet The Greatest Man in Siam is clearly set in an Arab country. Perhaps this serves as an example of just how accurate Western fantasies about Arab culture can be.)

    Differing sharply from its two predecessors, the Fleischers’ Aladdin has a metafictional framing device in which Olive Oyl is writing a screenplay about Aladdin, and imagines Popeye playing the role: the main part of the two reeler is therefore the movie that Olive envisions. (This reminds me of Chuck Jones’ 1950 animated short The Scarlet Pumpernickle, which similarly has a framing device in which Daffy Duck has written a screenplay, and the rest of the cartoon is Daffy’s imagined movie, with himself in the title role.)

    In contrast, in the Fleischers’ Sindbad and Ali Baba’s Forty Thieves, Popeye actually meets these legendary characters. Then again, Sindbad has opening cast credits, as if Popeye, Olive and company were actors playing parts in a movie, and certainly we are expected to recognize Bluto as “playing” Sindbad and the leader of the Forty Thieves. There’s an ambiguity here, in keeping with the Fleischers’ characteristic reminders to the audience not to suspend disbelief entirely and that they are watching a cartoon.

    The main point is that Aladdin casts Popeye as an Arabian Nights character, whereas in Sindbad and Ali Baba, Popeye is presented as himself. One of the DVD commentators suggests that in Sindbad and Ali Baba Popeye has been displaced back to the time of the stories. I think not. Popeye, Olive and Wimpy wear their standard 1930s costumes in the two featurettes, and Ali Baba clearly establishes that Popeye sails a Coast Guard ship to Arabia. Somehow Popeye and friends, representing modern times, co-exist with the legendary Arabia of The One Thousand and One Nights.

    To my mind it is fitting that Popeye should meet Sindbad and the Forty Thieves, because, whether or not the Fleischers consciously realized it, by 1936 the super-strong Popeye had become a modern American counterpart of the mythic figures of The Arabian Nights. It’s become a commonplace that the superhero genre embodies a modern mythology, and that superheroes are modern pop culture counterparts to heroes like Hercules and Samson. Popeye isn’t technically a superhero, but he is an iconic hero with superhuman abilities who also qualifies as a contemporary mythic figure.

    On the commentary track for Sindbad, when the climactic battle between Popeye and Sindbad is about to begin, John Kricfalusi jokes that these cartoons represent what America is all about. The Fleischers did appear to regard Popeye as an iconic American figure. In Sindbad, as in many Fleischer Popeye cartoons, Popeye’s triumphant climactic battle is accompanied by the patriotic music of John Philip Sousa’s The Stars and Stripes Forever. The Fleischers obviously saw something particularly American in Popeye’s heroic battles against the bad guys.

    The Fleischers’ Sindbad and Ali Baba pit Popeye, as American iconic hero, against iconic figures from The Arabian Nights, who are cast as villains. (In The Arabian Nights, Sindbad, whose name is usually spelled “Sinbad,” is a hero.) These highly entertaining but decidedly chauvinistic featurettes assert that Popeye–the pop culture hero of a relatively new nation–is not only merely the equal of the mythic figures of older, alien cultures (as opposed to Europe), but their superior. Does this parallel a patriotic sentiment in America in its new role as a world power between the two World Wars: the idea that America is superior to foreign powers and can best them if need be? I leave it to you readers to judge what connection these two cartoons pitting Popeye against Arab foes may have to current American attitudes towards the Muslim nations of the Middle East.

    Whereas in these Fleischer featurettes Popeye conquers figures from mythic Arabic culture, Abu Ben Boogie and The Greatest Man in Siam take a different approach. These two cartoons anachronistically set 1940s swing music into an Arabian Nights-style setting, thereby recasting the Arabian fantasy world into a then-contemporary American mode. In these cartoons American culture doesn’t conquer traditional Arabian mythology, but coopts it.

    Walter Lantz’s Swing Symphonies series demonstrates how different pop culture was in the 1940s than it is now. Would any major cartoon studio today do a series of cartoons built around, say, hiphop music, for a general audience? And the Fleischer Popeye featurettes leave me with yet another question: why didn’t producer Max Fleischer and director Dave Fleischer adapt one of Segar’s own Popeye stories from the comics as a two-reeler?

    INTO THE INKWELL

    I am especially happy that this Popeye DVD set includes ten episodes of one of my favorite animated series, the Fleischers’ silent Out of the Inkwell, most of which I had never seen before.

    cic2007-08-20-03.jpgLike the Fleischers’ Popeye and Superman cartoons, the Inkwell shorts usually present variations on a basic formula. A cartoonist, who is almost always played by Max Fleischer himself in live action footage, uses pen and ink to draw a clown–who was eventually given the name Koko–who comes to life within the cartoon “world” on the paper on the drawing board. Hence, Koko has emerged “out of the inkwell.” (That an animator is more likely to draw a character in pencil goes unmentioned. As for Koko’s name, which some cartoons spell “Ko-Ko,” I wonder if it is a reference to Ko-Ko, the Lord High Executioner and principal comedy character in Gilbert and Sullivan’s most celebrated operetta, The Mikado.) After going through various escapades in the cartoon world, Koko emerges from the drawing board into the real world, often to get even with Max, who is both his creator and his tormentor. In the typical ending to these shorts, Koko enters the ink bottle, which Max then seals with its cap.

    Over the last few weeks I have referred to the traditional pairing of a “white clown,” who represents order and authority, with an “Auguste,” a clown who rebels against authority and rules. The Out of the Inkwell cartoons magnify to an extreme the gap in power between its counterparts to the white clown and Auguste. Koko is explicitly presented as a clown: he is the Auguste. Max takes the role of the white clown, or might better be compared to the ringmaster. Max is not only in charge, but he is literally the creator of Koko and his animated world. Koko, even when he escapes into the real world (with his animated figure juxtaposed atop live action film), ordinarily remains the same size as he is on the drawing board; hence, Max towers over him as if he were a giant–or as an adult does over a small child. Max is the artist who created Koko and who attempts to control his creation. Max is also like a father and Koko like his son, whom he attempts to dominate. Ultimately, Max is to Koko as God is to us. Max created both Koko and the world in the animated sections of the shorts. Max stands outside Koko’s “reality” and dominates both it and him.

    The usual formula of the Inkwell films has Max creating Koko out of nothingness with pen and ink. The films work different variations on Koko’s creation: in Modeling (1921), for example, Max draws a mass of small circles which, before our eyes, merge and form into Koko. In Trapped (1923) Koko emerges from Max’s hand, in a perfect image of the animator as godlike creator. (All of the Koko shorts that I mention in this week’s column can be found in the Popeye DVD set.)

    Normally at the end of an Inkwell short Koko seeks refuge within the ink bottle. This leads to the question of whether Koko continues to exist “alive” within the ink bottle or whether he returns to being merely ink. At the end of Modeling, when Koko hides in the ink bottle, the angry Max pours the ink out onto the table in a tiny puddle. This strikes me as a macabre image of Koko having entered oblivion. If human beings’ lives proverbially go from “ashes to ashes and dust to dust,” Koko’s life goes from ink in the ink bottle back to ink. Of course, since Inkwell is a series, the audience knows that Koko will return to life in the next short, so, whether or not the Fleischers realized it, the Inkwell series represents a repeating cycle of “death” and resurrection.

    The ending of Modeling, with Max pouring Koko’s inky “remains” onto the table, demonstrates that if Max is Koko’s “god,” he can be a cruel deity. In Invisible Ink (1921) no sooner has Max created Koko than he imprisons him by drawing chains and cuffs to bind him, as if he were in a dungeon. Then Max, like a bully teasing a child, forces Koko to hunt for his hat. (Koko seems to have a particular attachment to his hat, perhaps because his clothes are really his sole possessions.) In Jumping Beans (1922) Max unleashes Mexican jumping beans on Koko, initially frightening him. In Bed Time (1923) Max strands Koko on top of a cartoon mountain in order to get him out of the animator’s way. In Trapped Max draws a man-sized spider with a human head who pursues Koko, imprisons him in his webbing, and even tries to serve him as dinner to his family of similar creatures. (So would they be the first “spider-men” in cartoon art?) And in A Trip to Mars (1924) Max forces the unwilling Koko to ride a cartoon rocket to a cartoon version of the Red Planet.

    Not only does Max expose Koko to danger in Trapped, but he also sets a mousetrap to catch a live action mouse in the same short. Koko and the live action mouse are roughly the same size, and the short seems to be drawing a parallel between then: both are Max’s potential victims.

    Even though the shorts portray Max Fleischer himself as the animator, they are designed so that the audience will side with Koko against him. The payoff in the Inkwell shorts comes when Koko turns the tables on his creator, like a son striking back at his father, or a mortal taking revenge on God for his suffering in life. When Koko invades the real world in Modeling to play pranks, it seems to be merely out of a sense of mischief. But in other cartoons, such as Jumping Beans, Koko explicitly vows vengeance on Max.

    What I find especially interesting in the Inkwell shorts selected for this DVD is that Koko himself turns “artist” in order to fight back against Max. In Modeling Max shares a studio with a sculptor, who is making a bust of a rather ugly man with a big nose. Perhaps Koko, a creation of one form of art, cartooning, is jealous that Max and the other people in the studio are paying more attention to the bust, the creation in a more highly regarded form of art, sculpture. It’s a sort of sibling rivalry, with a subtext of popular art versus fine art, and the Fleischers stack the deck by making Koko far more appealing than the rather repellent sculpture of the equally repellent client. Or perhaps the real rivalry is between Koko and the real life artists.

    Max had outfitted Koko with skates and drawn a frozen pond for him to skate on. First Koko creates his own portrait of the sculptor’s grotesque subject by skating in such a way as to carve the impression of his face into the ice. Then Koko makes a gigantic snowball and molds it into a bust of the sculptor’s client, imitating what the sculptor did with clay. Max, the sculptor and his client are unimpressed, so Koko emerges from of the animated world–that is to say, the sheet of paper on which Max drew him and the frozen pond–and into the real world. Unnoticed, Koko crawls into the statue, causing it to move as if it were alive. This startles the three humans. In actuality, the Fleischers were using stop motion animation to cause the bust to seem to move on film. But in terms of the story, it is Koko who is moving the statue from within: Koko has thus become an animator himself. No wonder Max gets angry when he discovers what is happening: his own creation has become a rival animator.

    As noted earlier, Max chains up Koko in Invisible Ink and subsequently taunts him. This time Koko as clearly seeking revenge, and he more explicitly becomes an animator. Having escaped from the drawing board into reality, Koko imitates a trick that Max played on him earlier: he leaves a message that if Max wants to find him, he should follow this line. The line leads Max on a long trail inside and outside his studio. Meanwhile Koko creates duplicate images of himself in many different poses. The line finally leads Max into a room filled with Kokos, among which the real Koko hides. However, Max casts aside the alternate Kokos, which do not move.

    Obviously, Koko needs to improve on his plan of multiplying himself, and does so in the later cartoon, Jumping Beans. Again vowing revenge for Max’s mistreatment of him, this time using a stamp to create duplicates of himself which move, and which line up in formation, as if they were Koko’s private army. So Koko as artist has created his own image over and over, and as animator has brought them to life. The legion of Kokos attack and overwhelm Max, binding and tying him to the floor, as the Lilliputians did to Gulliver. So, yes, this image anticipates the animated feature film of Jonathan Swift’s Gulliver’s Travels which the Fleischers made over a decade and a half later. Luckily for Max, he is carrying a small blade which he uses to cut himself free, and the Kokos flee into the ink bottle.

    As noted, Max is a giant in comparison to Koko, so it may be significant that in two of the cartoons in the Popeye DVD set Koko encounters menacing cartoon giants. In Jumping Beans a giant beanstalk sprouts, and Koko climbs up the stalk far into outer space, past the moon and sun, until he arrives in the land of the giant of “Jack and the Beanstalk,” who turns out to be an immense head atop a comparatively tiny body. Upon escaping–and falling– back to Earth, Koko vows vengeance on Max for exposing him to such danger. In Bed Time Max traps Koko atop a mountain where he is pursued by another giant, this one with more normal bodily proportions. Yet again Koko vows revenge on Max. After all Max is the “giant” who is Koko’s true nemesis.

    That revenge takes an appropriate form in Bed Time. Koko again invades the real world and enters Max’s bedroom. As Max watches in horror, Koko grows bigger, achieving human size, and then continuing to grow further. Max escapes the building, but Koko has become a true giant, and we watch him stalk through New York City, towering over buildings, hunting for Max.

    And then Max wakes up. Perhaps, even in an animated/live action short in which one might assume that anything can happen, the Fleischers drew the line at Koko turning into a giant. Another possibility is that the Fleischers were insistent that Koko could not be allowed to overturn the order of the real world; that’s why the shorts usually end with Koko returning to the inkwell, ending his disruptions of order, like Superman’s foe Mr. Mxyzptlk saying his name backwards and returning to his home dimension. Koko as a giant would be unstoppable. Therefore the short establishes that Koko only became a giant in Max’s nightmare; Max awakes and sees Koko safely immobile on his drawing board. It’s as if Out of the Inkwell had suddenly turned into Winsor McCay’s Dream of the Rarebit Fiend, which may well have been a partial inspiration for Bed Time.

    The strangest of the Inkwell cartoons in this DVD set is A Trip to Mars, in which Max forces Koko to be the unwilling passenger on a rocket heading to the fourth planet. Before blasting off, Koko plants dynamite underneath Max’s chair. The rocket takes off with Koko aboard, and the dynamite explodes, catapulting Max into outer space as well (as the short shows a live action Max against an animation background). The Mars on which Koko lands seems like an anticipation of Bob Clampett’s Warners cartoon Porky in Wackyland (1938): a mad, surreal world where any impossible gag could happen. Koko’s Mars also looks as if it might be an absurd version of New York: Koko spends part of the cartoon in Mars’s subway. Meanwhile Max continues to hurtle through space. The cartoon ends with both Max and Koko landing on the rings of Saturn and running along the rings as if they were a treadmill. Finally both Koko and Max are removed from Saturn and dropped into an ink bottle, and a hand comes from offscreen and places the lid on the ink bottle, sealing them in.

    This raises an obvious question: just whose hand is that? The finale of A Trip to Mars presents both Koko and Max as the pawns of a more powerful manipulator. Perhaps the hand represents Max Fleischer the filmmaker, as opposed to Max the character in the film.

    Now I wonder if director Chuck Jones and writer Michael Maltese were consciously reworking the Out of the Inkwell premise when they created their celebrated cartoon Duck Amuck (1953). The She-Hulk’s annoyed comments directed at her unseen cartoonist, John Byrne, likewise seem to echo Inkwell, intentionally or not.

    The Out of the Inkwell series is founded on drawing a line between the real world and the world of animation and watching Koko cross it. Commentators on the Popeye DVD make the point that while Walt Disney kept striving for greater realism in his animated cartoons through the 1930s, the Fleischers simultaneously reveled in the blatant “cartooniness” of their animated films. Popeye and his castmates don’t look like real people, and even in a later Fleischer cartoon like Sindbad inanimate objects will still occasionally come to life.

    Some of the early cartoons on the DVD also acknowledge their own artificiality. In Bobby Bumps Puts a Beaner on the Bum (1918) the title character sits on the animator’s hand as he draws. In the first Felix the Cat cartoon, Feline Follies (1919), Felix (here called Tom) plucks musical notes out of the air and turns them into parts for carts he and his girlfriend ride.

    So we can see two traditions in animation history. The Disney tradition moved towards greater realism. But the rival tradition, celebrating the “cartooniness” of the medium, is even older, and continued through the Fleischers’ body of work until they attempted to move towards Disneyesque realism in Gulliver’s Travels (1939) and a more successful heightened realism in their Superman series. Tex Avery’s MGM cartoons further explored how cartoons can bend and break and twist the laws of reality. From the late 1940s into the 1960s, the UPA animation studio rebelled against Disney realism in its own way, through emphasizing stylized designs in characters and backgrounds. The result again was to emphasize the artificial nature of animation rather than use it to imitate reality.

    Today the “cartooniness” tradition is carried on by The Simpsons and South Park and, yes, SpongeBob. However, the “realism” tradition has triumphed through the dominance of computer animated films, which have nearly entirely displaced hand drawn animated films in early 21st century movie theaters. (When I was watching Ratatouille I found myself thinking that the backgrounds looked just like photographs of the real Paris.) Anime seems to me to be a mix of the two traditions, with simplified, stylized figures often juxtaposed against realistic backgrounds, as in Hayao Miyazaki’s films. It’s rather like the Fleischers filming Popeye and Olive against those actual 3-D sets.

    Should you want to learn more about the Popeye and Woody Woodpecker DVD sets, listen to one of the people behind both sets, animation historian Jerry Beck of the Cartoon Brew blog (www.cartoonbrew.com), on Stu’s Show on Shokus Internet Radio (http://www.shokusradio.com/), live from 4 to 6 PM Pacific time (7 to 9 PM EST) on Wednesday, August 22.

    Copyright 2007 Peter Sanderson

  • Trailer Park: MONSTER SQUAD

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    Before the advent of DVD audio rippers made it fun again to listen to a good audio commentary while not enslaved to your La-Z-Boy there was the good old cassette recorder.

    When I was old enough to rent movies but not sophisticated enough to know how to rig them up to one another to make a copy of it (not that I ever did that, legally speaking) I used to take a portable boom box and actually *record* the audio of the movies I really liked. I don’t know why I did this, nor why I incessantly looped major portions of POLICE ACADEMY 4: CITIZENS ON PATROL on my GE Walkman. I do know, however, that I filled up a couple of tapes when it came to THE MONSTER SQUAD.

    I loved this film.

    I recorded the dialog, the up-tempo musical interlude as the squad gets ready to throw down, the great moments Rudy gets as the “tough kid”, everything. I never listened to a recording so many times as I did with my MONSTER SQUAD tape. The film, in an odd way, encapsulated of what it was like to be a goofy young kid admist an ostensibly scary situation; that’s the movie’s appeal all these years later. Fred Dekker walked that line of genuine scariness and abject absurdness with equal parts. You couldn’t have found a more balanced film of this variety and somehow I responded to it with rapt dedication for a while.

    I guess, as the years went on, I kind of forgot about the film. I started watching other movies, evolved as a movie consumer, but there was always something about that story; it turned out to be a touchstone, though, and when decades later there was talk about bringing the movie to DVD I just couldn’t wait. The very same feelings I had as a youth came bubbling back when I was given the opportunity to interview director Fred Dekker and cast members Andre Gower, Ryan Lambert and Ashley Bank. It was a surreal moment, to be sure, and it was definitely a satisfying moment knowing that years ago this was a movie I told everyone about and now I’m in the position to be able and tell everyone that this is the DVD to own this year.

    Halcyon days of youth don’t have anything on the experience of being able to revel in the geekery of revisiting this film 20 years later with those who made it so good to watch long ago.

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    Clip #1: Director Fred Dekker talks about the mechanics of getting MONSTER SQUAD filmed and whether the adage of working with kids and animals really holds any truth.

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    Clip #2: Ashley Bank talks about what memories she has of the production and what it was like to be a part of the resurgence of the movie-that-would-not-die.

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    Clip #3: Andre Gower and Ryan Lambert remember back about the experience of being young on the set of a major motion picture.


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  • Trailer Park: Just Laying The Groundwork

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    Note #2: I make an appearance on my first ever Podcast with ScreenGeeks Radio right here. I got to talk a little bit about the trials and tribulations of enduring Comic-Con this year and just had a good time talking with Barry, Josh and Dave. Good people and they were really fun to chat with.

    I swear I’ll tie this all back to RENO 911’s Ben Garant and Thomas Lennon.

    One of the things I like to do with my time is keep up with what’s going on in the media through programs like Studio 360 and On The Media on NPR. A recent edition of OTM, though, had a rousing discussion of the changing paradigms of summer reading lists in the college system. Now, while I figured most reading lists were for us plebes in the English studies there was a mention that other departments were getting into the mix. Books that have a larger worldwide context are where things are going, essentially. Instead of just our notion that America is king and we should only be concerning ourselves with America is becoming outmoded in favor of a global perspective. This brings us to today’s topic of one of the things that were brought up during the story: Barack Obama’s book “Dreams from My Father” was once a part of many university’s reading lists but, with his run for the White House, that book has been shuffled off many a list because some academics at one school thought having young freshman read it would be taken as a sign of “tacit endorsement.”

    Obviously, as I write this, there are many of you who never went to college, never plan on going to college, plan on going to some college advertised between episodes of Judge Joe Brown or are ramping up to another year full of learning, social mixing, sexual hijinks and self-exploitation. The one thread that weaves right through all of you, though, is that as a group you are lazy, indifferent, apathetic, listless and every other adjective for roustabout the Oxford English Dictionary has on file. In short, politicians love you because you represent an overwhelmingly large population that has an inverse proportion of voter turnout. For all your hippie talks about changing the world, for all your thoughts of thinking you know how to do things differently, for every grandiose idea of how life will be different you might as well say it to a wall because no one will ever listen to you. You’re pathetic as a group because you’re all talk and no action. You might as well be the big dog down the street on a leash and chain who wakes everyone up in the middle of the night because you can’t shut the hell up as the neighbors wonder how to poison your Gaines Burgers.

    In an effort to try and do something, anything, to help get the youth voters out there a little more engaged hallowed television producer Norman Lear (some would say ALL IN THE FAMILY was his crowning achievement I would point to GOOD TIMES, SILVER SPOONS and DIFF’RENT STROKES) has created DECLARE YOURSELF, a site that is the anchor for a major multimedia push heading toward the 2008 election that is a, “nonpartisan, nationwide campaign to empower every 18-year-old in America to register & vote in the 2008 election.” It’s going to partner with sites like MySpace, Yahoo!, Google, YouTube, Comedy Central and vanguards in fashion and sports to help get the word out about making your vote count.

    Myself? I don’t know. You 18 year-olds have proven, time and time again, even with campaigns like Rock The Vote and Vote Or Die that you’re a lazy lot who just didn’t care about giving away your personal freedoms over to one of the worst presidents of our time, a hillbilly who thinks nothing of running roughshod over international law, to a vice-president who would sooner turn over the personal information of a member of the CIA because of a personal grudge, and to an instigator of an illegal war that you all obviously care nothing about, statistically speaking.

    Go on, young people, and enjoy your US Weekly, your Entertainment Tonight, your unlimited quantities of Mountain Dew: Code Red, your tickets to the latest emo band rocking your packed iPod, your unlimited text messaging (OMFG!), your Colbert Report reruns and let the adults continue to determine how rude of an awakening you’re in for when you have to join the rest of us in the real world.

    If you care at all about where you can at least appear somewhat intelligent in conversations about which politician you might might do the least damage to your life once you leave the safe confines of your brick and mortar university get over to DECLARE YOURSELF and enjoy the video that is Ben Garant and Thomas Lennon in one of the best videos I have ever seen that sums up everything pretty well.

    I completely support youth campaigns like this one and if it honestly can get a few of you to wake up from your adolescent slumber it is well worth the effort to get you out and vote.

    RISE: BLOOD HUNTER (2007)

    Director: Sebastian Gutierrez
    Cast: Lucy Liu, Michael Chiklis, Carla Gugino, James D’Arcyn
    Release: Hopefully on its way to a glue farm in Pahrump, NV.
    Synopsis: Sadie (Liu) is an investigative reporter who stumbles upon a dark underground cult that is attracting young Los Angeles hipsters. Lured in by the promise of wild parties, these kids start turning up dead, and when Sadie tries to get to the bottom of their gruesome murders, she becomes a victim herself. She awakens in the morgue, neither dead nor alive, consumed by an overwhelmed craving for blood, and hell-bent on finding the twisted killers that made her this way.

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    Prognosis: So Negative I Can Only Laugh. Can anyone out there remember when the best lead-in for a preview told you that it is brought to you by the Producers of a second-rate horror adaptation?

    If other movies have to jump over hurdles to get you to buy, the proclamation that this film was produced by the Producers who brought us all the American-ized version of THE GRUDGE this movie just hopes you roll over these speed bumps.

    But, that’s neither here nor there, as we got a dead body being wheeled into a morgue space, even has the requisite meat locker, so that’s cool, right? We even are told that the writer of GOTHIKA is on the case for this as well. Hey wait, the meat locker morgue door is kicked open! That’s scary. Man, the love keeps coming”¦

    I really don’t know why the bush-league effect of blazing through dozens of scenes at one time is supposed to be a dramatic moment but this just does a disservice to the person trying to comprehend what the film is supposed to be about.

    True, this isn’t a movie that’s going to teach me about particle physics but I want some context and, sadly, this is denied.

    “Everything happens for a reason.”

    You know, on second thought, second look and second time around, I think it’s better to use the confused approach because the truth isn’t very exciting. Besides getting some extended shots of some bra and panty action (the one good thing about this trailer as they understand only 12 year-old boys will gravitate to this production) we’re given one of the lamest set-ups ever for a film: horny couple, one a nympho and the other a swarthy European dirt dag (but, really, aren’t they all?), kill Lu only to have her not be killed and then comes back for revenge.

    KILL BILL, THE CROW, CATWOMAN, take your pick about which movie this movie sounds like.

    Oh, now we get that it’s a vampire movie without the deep pale contacts. Chiklis gets involved, I’m thinking as a disgraced/out-of-control/maverick cop because that’s what cops are in these kinds of films, and it takes a turn for the worse as the trailer just tries weakly to ballast itself with more girls in bras and panties; if I wasn’t so beyond this kind of marketing I would say this is the best trailer ever.

    However, what we’re given as an audience is a jumbled mess of a trailer that doesn’t really explain much. Suffering from MTV syndrome of not letting your eye rest for more than 1.3 seconds as we barrel toward the end of this thing we get Liu’s horrific hair style and mannerisms of some kind of bad ass, something that Quentin Tarantino managed to pull off without nary a question of doubt, but it simply doesn’t work here. The crossbow gun is a nice, comedic touch, as is the Liu lesbian moment (they really know what demo is going to troll on over to see this movie) seems like a desperate grab for attention.

    If the best thing I take away from this preview is that I hope Carla Gugino unleashes her wet flour sacks once more in this film then I think your trailer, and movie, are in trouble.

    THE BROTHERS SOLOMON (2007)

    Director: Bob Odenkirk
    Cast:
    Will Arnett, Will Forte, Chi McBride, Malin Akerman, Kristin Wiig
    Release: September 7, 2007
    Synopsis: THE BROTHERS SOLOMON tells the hilarious story of Dean and John Solomon (Forte and Arnett), two good-hearted but romantically-challenged brothers. When they find out their dying father’s last wish is for a grandchild, the brothers set out to find someone to have a baby with. But after spending their formative years being home-schooled by their father in a remote arctic location, their social skills prove to be somewhat lacking and their attempts at fatherhood go hysterically and disastrously wrong.

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    Prognosis: Positive. I don’t know why I keep coming back to this well of a trailer but I’m pretty sure it has everything to do with Will Arnett.

    And Todd Rundgren. I’m a fan of “Bang on the Drum.” Huge fan.

    What’s extraordinary about this trailer is that we’re launched right into the funny. There are no extended conceits with a serious voiceover that eventually yanks the “gotcha!” curtain that anyone with an 8 IQ and a self-regulating respiratory system can detect with a high-degree of certainty and that’s appreciated. This trailer just lays it out with Todd backing it all up.

    I like the unflattering still shots of both Wills to introduce them to us; they are excellent in setting the tone for all those watching this thing. The home school snippet, showing us proto-looking church kids, is an excellent dovetail to the just sheer absurd nature of these guys’ lives. From the dart in the nose to the set-up, that the boys Solomon have a rough time with the ladies, just proves how well a trailer can convey information if you’re just smart about what you’re doing and presenting.

    Now, even though the obvious lift of Tracey Morgan’s line about putting a baby in you is about as blatant as a blinking neon sign, Will makes it work. El otro Will spins the premise of trying to get a baby made for the 60 Million Dollar Man with just enough subtlety that Jenna Fischer’s quick moment to inject her gift for situational comedy in this trailer works exceptionally well.

    Like the movie itself I am sure there will be a scorecard of how many hits and misses there were. In this trailer, though, there are some things that don’t work exceptionally well but the obvious go-to for a giggle, the sperm bank, is the grounds for a quick one-liner that actually feels fresh.

    The moment where the Wills try to coax a girl into their car after they were told to spend some time with children in order to learn how to be good parents? Solid. The infant mortality moment? Eh, not so much.

    There is a lot to be said to how to sell a comedy. It really is like perfume: not everyone can agree as to what’s funny or worth watching. The trailer here isn’t earth-shatteringly great but in a time of lameness in how we’re being sold this, that or the other thing this looks pretty good for a matinée.

    THE DARJEELING LIMITED (2007)

    Director: Wes Anderson
    Cast: Owen Wilson, Adrien Brody, Jason Schwartzman, Anjelica Huston
    Release: September 29, 2007
    Synopsis: An emotional comedy about three brothers re-forging family bonds. The eldest, played by Wilson, hopes to reconnect with his two younger siblings by taking them on a train trip across the vibrant and sensual landscape of India.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positive. Where’s the love?

    Sure, THE LIFE AQUATIC seemed to miss the mark a smidge but that’s no reason to think that this movie is going down the same route just because some think that this trailer is a little esoteric.

    I would go on record as saying that I think this trailer is actually quite engaging in the way it not only explains itself but in the way it endears you to all three of these men.

    First, I can’t say enough about how nice that we get a quick clip of Owen just laying it right out in the open for us to understand: this is a road movie. Simple enough but it trumps so many other attempts by studios to be as vague as possible so it doesn’t have to commit to any one angle.

    As the music slowly starts to slide in and we see the faces of our three men, I only take compunction with Adrien Brody for his corporate cock sucking in the name of Coca-Cola, I hope to come around though, we have been introduced without ever knowing their names. When Owen says that he wants these men who we come to know as brothers to come back together again we obviously set in motion some tension. There isn’t a reason given as to why Owen looks like he got worked by a meat grinder but there’s some sincerity that this road trip is being done in order to bring harmony back to their lives.

    Among the details and the tight sense of space there is also the absurd. I can’t help but to admit laughing when the train operator stops the trip in order to let it be known he’s lost. Jason Schwartzman’s question isn’t so much funny as it is just a matter-of-fact statement that feels humorous.

    Even though we’re not given much I can still tell that there is something that Owen wants more than anything, togetherness, that Brody is somewhat accepting of it all and that Jason is the one brother who doesn’t process emotion as quickly as his two other brothers. I feel like we’ve been given enough and the musical interlude just serves as a travelogue of how these things come together.

    Jason’s question about how their relationships would have been different had they been people, and not brothers, was a poignant way to end this trailer but it’s something that cannot be overlooked: this trailer doesn’t state much but it says everything it needs to.

    Next time anyone says that the trailer feels too esoteric I am giving you the right to nipple twist that jackhole into submission.

  • Comics in Context #189: Woody’s Woodpeccadillos

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    cic2007-08-10.gifUniversal Home Video’s Woody Woodpecker and Friends DVD set, which was released on July 24, provided me with a rare opportunity to get in touch with my early childhood memories. It was as a young boy that I first saw various Disney animated features, and many, many Warner Brothers and early Hanna-Barbera cartoons, as well as the Max Fleischer Popeyes. I also watched the syndicated half-hour Woody Woodpecker Show on television, hosted by his cartoons’ producer, Walter Lantz, which packaged Lantz cartoons from the 1940s.

    Over the decades, I’ve rewatched many of these cartoons thanks to television, animation festivals at revival theaters, and, nowadays, DVDs. But I hadn’t reacquainted myself with the classic Lantz cartoons of the 1940s as an adult; I may have seen a few here and there, but I don’t remember. I recall seeing some of the later, uninspired Woody Woodpecker cartoons from the 1950s and early 1960s, in which the formerly dangerously madcap bird had turned cute and acquired nephew Knothead and niece Splinter. As the Wikipedia entry on Woody declares, “The domestication of Woody Woodpecker was complete,” and I was not impressed.

    But though my memories of the 1940s Woody cartoons were dim, I retained warm feelings for them, and was eager to watch the new Woody DVD. It is amazing to be watching these cartoons and suddenly to encounter images that spark memories from my childhood, like Woody sticking a grease gun in nemesis Wally Walrus’s mouth and pumping grease out through his ears (in director Dick Lundy’s 1947 Well Oiled), or Andy Panda and his guardian angel (also a panda) dancing off towards the horizon at the end of Apple Andy (directed by Lundy in 1946). What’s even more amazing is to be watching one of these cartoons that I haven’t seen in decades and suddenly remember what the next gag is going to be. Obviously, the Lantz cartoons made a great impression on me way back when.

    cic2007-08-10-02.jpgAs soon as I got the Woody DVD home, I immediately watched the Woody cartoon that I most clearly recalled liking as a child: The Barber of Seville, from 1944. This appears to be the most celebrated of the Woody cartoons, having been selected in a survey of a thousand animation professionals and historians as one of “The 50 Greatest Cartoons” for Jerry Beck’s 1994 book of the same name. This cartoon also inaugurated what looks to me to be the prime period in Woody Woodpecker’s onscreen career. It was the first Woody cartoon directed by former Disney animator James “Shamus” Culhane, and was co-written by Ben “Bugs” Hardaway, who had created Woody (as well as a prototype for Bugs Bunny at Warners, hence Bugs’s name) and was now supplying his voice. Moreover, this cartoon debuted Woody’s new, sleeker character design, which was considerably more appealing than the grotesque appearance he bore in his first cartoon (1940’s Knock Knock), without devolving into the cuteness of the 1950s Woody.

    Rewatching Barber was full of surprises: I didn’t remember most of the cartoon at all. For one thing, it opens with World War II references which would have sailed over my head when I was a child, assuming that they were not cut from the syndicated Woody show. Woody decides to get a haircut, and, alas, it was not until I started working on this week’s column that I realized that, wait a minute, this premise makes no sense: Woody’s famed topknot consists of feathers, not hair! But I expect this doesn’t occur to 99.99% of the people who have seen this cartoon over the last sixty-three years. Anyway, Woody decides to get a “Victory” haircut (which would separate the topknot into a “V” formation) but is thwarted when he strides into the Seville Barber Shop and finds it deserted: the barber, named Tony Figaro, has left a note, “Gone to take my physical. Back soon.”

    One of the lessons of these 1940s Woody cartoons is not to do anything that attracts Woody’s attention, lest chaos ensue. Finding himself in a barber shop, with apparently nothing better to do, Woody decides to play barber himself, a decision that cannot end happily for any unwary customers. Soon the first victim walks in, and here was surprise number two. Beck’s book gently refers to him as a Native American, but this first customer is a stereotypical caricature of an Indian chief that would never be allowed in mainstream animation today: he can’t speak English correctly, for one thing. The chief initially does nothing to provoke mistreatment, but Woody, perhaps more through incompetence than malevolence, swaths his head in towels that are so hot that Woody uses the overheated chief’s mouth to toast bread, and his feathered headdress shrinks into a badminton shuttlecock. Understandably furious, the chief threatens Woody with a tomahawk, in more stereotypical behavior, and Woody finally bests him by turning him into a living “cigar store Indian.” I suspect that this sequence was not cut from The Woody Woodpecker Show, but I am glad I did not remember it.

    Next comes the section that I did remember, in which a construction worker, who vaguely seems Italian, enters the barber shop, asks to get “the whole works,” and certainly does. Woody turns a blowtorch on the man’s hardhat, lathers his whole face and even his feet, and then slashes at the terrified man with a razor while singing Figaro’s famous aria “Largo al factotum” from Gioachino Rossini’s opera The Barber of Seville. This is intended to be sung at high speed, like the famous Gilbert and Sullivan patter songs, and Woody does so, moving rapidly in time to the music. This is the part of the cartoon which earns its high reputation, with Culhane utilizing shots of Woody that last as little as a fraction of a second, and even putting three, four and finally five Woodys onscreen simultaneously, to signify that he is moving so fast that he seemingly appears in different places at once.

    Unfortunately I didn’t enjoy the spectacle as much as I’d hoped, because I felt that the sequence hadn’t been set up properly. What had the poor customer done to be so beset by this razor-wielding madman–or madbird? At the very end of the cartoon the customer takes revenge by trapping Woody inside the barber pole (a fate echoing that of the Indian chief: being turned into a living version of an inanimate object). But that didn’t make the shaving sequence funnier for me in retrospect.

    Can we assume that director Chuck Jones and writer Michael Maltese were aware of Culhane’s Barber of Seville when, only a half decade later, they did their 1949 animated short Rabbit of Seville, in which Bugs Bunny plays barber to Elmer Fudd, in this case to the accompaniment of the overture to Rossini’s Barber (see “Comics in Context” #102)? If so, then Jones and Maltese recognized the problem and corrected it. In the opening of Rabbit of Seville, a particularly nasty-looking Elmer fires his gun repeatedly at Bugs, who looks unusually desperate. More than in most Bugs Bunny cartoons, Jones and Maltese are thus emphasizing that Elmer is out to kill Bugs. Hence, Elmer’s murderous intent dramatically justifies the lengths to which Bugs goes to retaliate, even including slashing at Elmer’s face with a razor.

    Maybe Culhane and company recognized the problem, too, because they solve it in their very next Woody cartoon, The Beach Nut (1944). This introduces the character who becomes Woody’s leading foil, Wally Walrus. Last week I wrote about the traditional pairing of the White Clown, who upholds order, and the Auguste, the buffoon who creates chaos: Wally and Woody fit these respective roles. The cartoon makers are still dealing in ethnic humor, since Wally inexplicably speaks with a Swedish accent, but in his case it seems harmless. Wally is physically much bigger than Woody, placing the woodpecker in the role of the underdog. More importantly, Wally is pompous, bad-tempered and overbearing, and takes a dislike to Woody even, as in this cartoon, when Woody initially has no malicious intentions towards him. In another cartoon on the DVD Wally even admits to the audience that he should just ignore Woody, but nevertheless takes action against him anyway. The Beach Nut even makes clear that Wally is a potentially greater threat to order than the irreverent Woody: at the cartoon’s end Wally inadvertently destroys an entire pier in his war on Woody, thereby plunging himself and numerous people into the ocean. Furthermore, Wally’s personality seems to embody stifling conventionality: he is a square, whereas Woody is a free spirit. Audiences will naturally side with the uninhibited Woody, who, in The Beach Nut, just wants to have fun, against Wally, who fills the archetypal comic role of the “refuser of festivity.”

    So, at least on this initial reviewing, I didn’t enjoy Culhane’s Barber of Seville as much as I’d expected. Still, I found much that was interesting in it. For one thing, the cartoon links Woody to Figaro, the trickster barber and servant who was created by the French playwright Pierre de Beaumarchais and who famously became a symbol of the spirit of revolution against the aristocracy; Rossini’s Barber is an operatic adaptation of one of Beaumarchais’ plays about Figaro, as was Mozart’s The Marriage of Figaro. Figaro is probably the most famous example of the long tradition of the trickster servant that goes back to comedies in ancient Rome. I expect that Jones and Maltese, with their intellectual ambitions, meant to connect Bugs to Beaumarchais’ Figaro as fellow tricksters in Rabbit of Seville. I wonder if Lantz, Culhane, Hardaway and company likewise used Rossini’s music in their cartoon because they recognized that Woody fit the trickster tradition.

    It’s also intriguing to me that Culhane’s Barber, like so many other cartoon shorts from Hollywood’s Golden Age, prominently uses classical music. Of course, one doesn’t have to be an opera buff to recognize the familiar “Largo al factotum,” although I wonder if many of us first heard it in animated cartoons. Still, how many cartoons have been made for television over the last fifty years that have been constructed around a piece of classical music? I can’t think of one. Culhane’s Barber was hardly an anomaly at the Lantz studio, either. Elsewhere in the DVD set is a 1946 cartoon featuring Woody and Andy Panda as musicians that bears the title Musical Moments from Chopin! In The Bandmaster (1947), a Lantz cartoon that appears to be inspired by Disney’s The Band Concert (1935), Andy Panda conducts the “Overture to Zampa,” a now obscure 19th century opera. Of course, Disney’s Fantasia (1940) is the most spectacular example of the use of classical music in classic Hollywood animation. All of this suggests to me that classical music played a larger role in American popular culture before the rock revolution of the 1950s and 1960s.

    Woody’s singing in Barber turns out not to be unusual, either. He does it in numerous 1940s cartoons. For example, in Culhane’s The Dippy Diplomat (1945), Woody bamboozles Wally by masquerading as a Russian ambassador and singing a Russian-style melody. Another cartoon I partly remembered from childhood was Culhane’s Ski for Two (1944), which twice features a sequence in which Woody sings “merrily” (to quote the song) as he swiftly skis down a slope: once again Culhane combined speed and song as he did in Barber. (This cartoon featured a deja vu moment for me. In the second skiing sequence, Woody is escaping with a huge bag of what he thinks is food that he has stolen from Wally’s cabin. I found myself thinking: it’s really Wally in the bag, and he’s going to do Woody’s famous laugh at him. Yep. Some childhood memories are permanent.) I like Woody’s singing: it fits his character. The singing expresses his sheer pleasure in pulling off his tricks.

    Ski for Two also gives Woody a new motive for his pranks: in this and later cartoons Woody is driven by hunger to pull his tricks on Wally Walrus or other adversaries. Thus, Woody is not just a trickster but he also fits another comedy character archetype: the parasite, forever hungry.

    Yet another cartoon that I recalled from my childhood was Culhane’s Woody Dines Out (1945), whose title fits the parasite theme but does not hint at the short’s macabre content. I found this cartoon quite eerie when I was a child, both because of the dark settings and its sinister premise: a taxidermist is determined to make a fortune by capturing, killing, stuffing and mounting a “king-size woodpecker,” namely Woody. It’s well worth remembering that cartoons, and movies in general, can provoke different reactions in small children than they do in adults. Today I don’t find Woody Dines Out disturbing at all, although I still find its premise remarkable for a cartoon for family audiences.

    A much bigger shock comes in Bathing Buddies, a 1946 short directed by Dick Lundy, in which Woody is Wally’s tenant and reads Wally’s list of regulations, which includes “No opium smoking.” I believe that if we are looking for proof that animated theatrical cartoons of the 1940s were aimed at adults, we have found it. Did Lantz and his coworkers assume that kids in the audience wouldn’t know what opium was?

    What interests me more now about Woody Dines Out is a gag that is set up early in the cartoon, as the taxidermist imagines the fame and fortune to which he aspires. The cartoon shows us images in a thought balloon over his head, including one of the taxidermist surrounded by beautiful women. (The women are human, and the taxidermist is a cat, but we are apparently supposed to accept this.) At the cartoon’s end, after he has been soundly defeated by Woody, the taxidermist sadly reviews his previous fantasies of success. This time, when he gets to the thought balloon full of beautiful women, it is not the taxidermist sitting in their midst, but Woody, who triumphantly utters his trademark laugh. Here is the most startling example of Woody the trickster’s ability to defy the laws of reality: he has even invaded his enemy’s mind and commandeered his fantasy!

    Now I find two other Culhane Woody cartoons far weirder than Woody Dines OutWho’s Cookin’ Who? (1946) and Fair Weather Fiends (1946). The first is set amidst the snows of winter, and the second on a desert island; in each one a ravenous, anthropomorphic wolf is trying to eat Woody. That’s not a surprising premise for an animated cartoon. The surprise is that Woody, driven to desperation by lack of food, is trying just as hard to eat the wolf! It’s as of the Roadrunner suddenly started trying to hunt and eat Wile E. Coyote! This takes the theme of Woody as parasite, driven by appetite, to its extreme.

    It also makes Woody stand out among his fellow animated trickster heroes. Woody, Bugs Bunny and Daffy Duck all began as manic “screwball” characters. Bugs, however, evolved into a character who would not unleash his tricks against an opponent without provocation (“Of course you know this means war.”). In sharp contrast with the manic prankster versions of Bugs in his earliest cartoons, Bugs, beginning with Tex Avery’s A Wild Hare (1940), coolly manipulated his adversaries, who had less emotional control. Bugs resembles the eiron figure of ancient comedy, the self-deprecating trickster who maintains an ironic perspective on the world around him. Daffy started out as pure screwball but evolved into an exemplar of common human failings (including greed, egotism and cowardice).

    In his own earliest cartoons, such as his first, Knock Knock (1940) and second, Woody Woodpecker (1941), which are both in the DVD set, Woody looks grotesquely goofy and acts insanely: in the second cartoon he even consults a psychiatrist. Appropriately, Woody was originally voiced by Mel Blanc, who famously did the voices of Woody’s fellow screwballs Bugs and Daffy. Even though Blanc’s voice was electronically speeded way up for Woody’s high-pitched voice, I find Blanc’s acting style still very identifiable at points in these early Woody performances, such as the scene in Knock Knock in which Woody mock threatens Andy Panda while swelling to gigantic size. Until recently I didn’t know that even after Ben Hardaway succeeded Blanc as the voice of Woody, the cartoons still recycled Blanc’s recording of Woody’s trademark laugh. (However, I’m rather fond of another laugh that Hardaway does as Woody, when he’s snickering at an adversary; you’ll hear it in all of the Culhane Woody cartoons.)

    Even though Woody no longer seems insane in the Culhane cartoons, in the 1940s he remains an uninhibited prankster who freely follows his desires, whether they are for food or revenge or, as in Barber, simply to have fun, regardless of its effects on others. If Bugs and Daffy evolved into adults, one perfect and one imperfect, the Woody of the 1940s is still childlike. Many of the 1940s Woody cartoons end with Woody being punished for going too far: sometimes the retribution seems excessive and mean-spirited, as when Wally traps Woody in his “tit-for-tat” machine in 1947’s Smoked Hams, directed by Dick Lundy, but other times Woody seems to get the appropriate degree of comeuppance.

    But it’s hard to get the better of Woody Woodpecker in these cartoons. The 1940s Woody can seem like a trickster as a force of nature, as when he whirls about giving that super-speed haircut and shave in Barber.

    One of my favorite cartoons on the Woody set is Woody the Giant Killer, directed by Dick Lundy in 1947. After Culhane left the Lantz studio, Lundy took over the Woody cartoons, with Hardaway still co-writing them. The Lundy cartoons aren’t as sharp or inspired as the Culhane Woodys can be, but they’re still fun, and Giant Killer is remarkable. It starts disappointingly, with Woody being tricked into buying magic beans like those in the story of “Jack and the Beanstalk.” I’m aware that it’s part of the trickster tradition that the trickster can be tricked himself, but Woody normally seems too clever to fall for this con man’s spiel. As you expect, Woody ends up ascending a huge beanstalk into the realm of the giant, and here’s where the cartoon takes off. Despite his colossal size and strength, the giant never stands a chance against Woody for a moment, and with surprising ease, Woody not only bests the giant but makes him his servant. Perhaps I should object to the cartoon, because the giant didn’t provoke Woody, who, as in Barber, is once more the aggressor. But I was simply impressed by the sight of little guy Woody simply overwhelming this colossus. Once Woody sets his mind to go after someone, he is, as I said, like a force of nature, nearly unstoppable.

    The Woody cartoons on the DVD set’s third disc, from late 1948 to 1952 are less entertaining and interesting than those on the first two discs, from earlier in the 1940s, and present Woody as a more conventional funny animal protagonist. Nonetheless, I was astonished by the ending of Disc 3’s Wild and Woody (which premiered on December 31, 1948), in which Woody kills another of his regular opponents, Buzz Buzzard, with exploding TNT, and then escorts Buzz’s ghost to two elevator doors. Woody waves aside the elevator operator heading “up” to heaven, and instead puts Buzz on the elevator operated by a devil, heading down to hell. Of course Buzz returns alive in subsequent cartoons, but nevertheless, Wild and Woody demonstrates that Woody Woodpecker is capable of inflicting damage on his adversaries that makes anything Bugs Bunny does to Elmer Fudd look tame.

    After leaving MGM, the great cartoon director Tex Avery worked briefly at the Walter Lantz studio, and the Woody DVD set includes the four animated shorts he made there before leaving theatrical animation.

    Chilly Willy, the little penguin who dislikes the cold, debuted a year before Avery used him in I’m Cold (1954), and this cutesy character seems like an anomaly in the world of an Avery cartoon. (For what Avery thinks of cute characters, witness the mayhem inflicted on one in his 1944 short Screwball Squirrel.) In I’m Cold Chilly Willy, seeking warmth, attempts to steal furs from the cartoon’s real star, a guard dog with a familiar Southern drawl, voiced by Daws Butler. This cartoon thus represents another step in the evolution of Butler’s laid-back Southern canine from the Wolf in Avery’s Three Little Pups (see last week’s column) to Hanna-Barbera’s late 1950s TV star, Huckleberry Hound. Whereas the Wolf was the villain in Three Little Pups, albeit a likable one, the dog in I’m Cold isn’t a bad guy at all, but is clearly just doing his job. Significantly, Avery doesn’t take sides and allows both the dog and Chilly Willy to win, each in his own way, at the cartoon’s end.

    In Avery’s The Legend of Rockabye Point (1955), Chilly Willy keeps making loud noises in order to wake up a vicious bulldog and sic him on a polar bear, who is forced to keep rocking the bulldog back to sleep. Avery had already used the premise of one character trying to stop another from making loud noises in his MGM cartoons Rock-a-Bye Bear (1952) and Deputy Droopy (1955, the same year as Rockabye Point!). Deputy Droopy (which is on the new Droopy DVD set) is the superior cartoon, but I like the twenty-years-later ending of Rockabye Point, which suggests that a bond can evolve even between enemies over time.

    cic2007-08-10-03.jpgIn Crazy Mixed-Up Pup (1955) a dog gets a transfusion of human blood, and his owner gets a transfusion of canine blood, with the result that the dog acts human, and the human acts like a dog. Each time someone witnesses this unusual behavior, the top of his or head springs open, a cuckoo emerges, and flags sprout from his or her ears, all to signify that the witness has just gone nuts. Avery keeps repeating this device, but it grows no funnier: I prefer the wild takes that wolves and other characters did in 1940s Avery cartoons.

    My favorite of the four Avery cartoons is the final one, Sh-h-h-h-h-h (1955), in which a man, driven to the brink of madness by noises (a recurring theme, it seems), follows his psychiatrist’s advice and checks into a very, very quiet hotel. The patient ends up in a room next to a man and woman who keep playing a horn and laughing raucously. Though the patient never sees the couple (until the cartoon’s surprise ending), they somehow manage to thwart his every attempt to silence them. But what I like most about the cartoon is its middle section, before the obnoxious couple are first heard. The total silence of the sequence in which the patient checks into the hotel is genuinely eerie. It’s also disconcerting to realize that Tex Avery stopped making theatrical cartoons over a half-century ago. I have friends who were born the year that he stopped making cartoons for movie theaters, and they’re now middle-aged!

    There are many other cartoons in the Woody DVD set, including some of Lantz’s remarkable Swing Symphonies, but I don’t have the time or space to get to them this week. Perhaps another time.

    The Woody Woodpecker and Friends DVD set doesn’t have any commentary tracks, but it does have plenty of bonus features, principally featuring the late Walter Lantz, head of the studio that created the animated shorts in the set. There’s a short documentary about Lantz’s career, made towards the end of his life, a complete episode of The Woody Woodpecker Show, and various “behind the scenes” segments from the show.

    After all these decades I was particularly interested in watching these segments. Lantz hosted the half-hour Woody Woodpecker Show, obviously following the example of Walt Disney, who hosted his own hour-long show in the 1950s and 1960s, first on ABC and then on NBC.

    Even as a child I realized that Disney was the king of animation and that Lantz was a lesser figure, operating in Disney’s shadow. Walt Disney’s public persona was warm and friendly–very much “Uncle Walt”–as he acted as the television viewers’ guide to his pop culture empire. He may have been Uncle Walt, but I, and I assume, most viewers, recognized that it was an empire that he was showing us, and that he was the Great Man who had built it.

    Recently rewatching the “Behind the Scenes” segments from The Woody Woodpecker Show confirms the impression that I recall having as a child. Walter Lantz lacked Walt Disney’s impressively charismatic presence as host. Lantz projected a gentler, quieter image. Whereas Disney welcomed us from what appeared to be his large, resplendent office, Lantz’s surroundings were clearly humbler.

    In his host segments Lantz interacted with an animated Woody Woodpecker, just as Disney sometimes shared the screen with one of his studio’s animated characters on his show. (Woody continually taunts his “boss,” and there’s a nice moment on the DVD set in which Lantz, who normally projected a pleasant demeanor, gives the offscreen Woody a look subtly suggesting that the woodpecker had gone a bit too far.) Disney would also do shows in which he showed how animated cartoons were made, continuing a tradition begun by his 1941 feature The Reluctant Dragon. Lantz did this all the time in his host segments.

    Now this reminds me of early animated cartoons, like Max and Dave Fleischer’s Out of the Inkwell series, which emphasized that the animated characters on screen were artificial creations: in the Inkwell series we see Max Fleischer (in live action footage) draw the animated character Koko onto a drawing board and they interact with each other. The audience is not encouraged to suspend its disbelief entirely; it’s as if this was the Max Fleischer counterpart of Bertolt Brecht’s alienation effect in theater. The audience simultaneously treats Koko as “real,” a living character, and recognizes him as a drawing “out of the inkwell.” (I will have much more to say about the Inkwell series in the coming weeks.)

    Can you imagine an episode of Sesame Street, or, to go back to my childhood, Captain Kangaroo, in which the puppeteers came out from hiding and showed their young audience that Bert and Ernie or Mr. Moose were really just puppets animated by their arms? Now imagine yourself as a child watching The Woody Woodpecker Show. Walter Lantz shows you his cartoons, but in the host segments he shows you that Woody Woodpecker is really a series of drawings. Lantz is like a magician who shows the audience how his tricks are done. And yet this doesn’t spoil the tricks. I don’t recall being bothered as a child by seeing and hearing Lantz explain how Woody was not real; I found it interesting, and I assume that the rest of the show’s audience did, too, since this show lasted for years in syndication. Lantz obviously had enough respect for the intelligence of his younger viewers to have faith that they would accept the paradox.

    In fact, even as Lantz explains the process of creating an animated cartoon in the host segments and the documentary, he continues to interact with the animated Woody Woodpecker, as if Woody were real. In one of my favorite moments on the DVD, Lantz explains that at one point his wife Gracie took over performing the voice of Woody Woodpecker, whereupon Woody–voiced by Gracie–expresses disgust that a “girl” is doing his voice! Woody’s appeal is so strong that the audience will happily continue to pretend that he is real even as Lantz is showing us that he is not.

    In one host segment Lantz shows us how to draw Woody Woodpecker, using simple geometrical shapes as his basis. (Whether that is actually Lantz’s hand we see drawing in the closeups, I have no idea.) The segment suggests that it’s not that hard to draw Woody, and that you, the viewer, could do it, too, by following the same steps. In the other “behind the scenes” segments Lantz similarly explains other aspects of the process of making a cartoon, such as coming up with story ideas, so simply that grade school children can understand. Again. Lantz suggests that you, the viewer, could do this, too.

    Surely Lantz’s “behind the scenes” segments must have inspired many kids to try their hands at drawing cartoons, and maybe some of them eventually became animation professionals. In watching these segments recently I realized that Lantz was, by extension, demystifying the creative process for any kind of art or writing. Through these segments Lantz was effectively telling children that they were capable of creative activity of any sort.

    Here the difference between Lantz’s onscreen persona and Disney’s proves important. Watching him now on the DVD, I see that Lantz projected a gentler, more approachable, more intimate presence. Whereas Walt Disney seemed to be addressing a vast audience from his office, Walter Lantz conveyed the impression that he was speaking to you, personally, was letting you in on his secrets, and was encouraging you to follow in his footsteps and become an artist or writer yourself.

    Copyright 2007 Peter Sanderson

  • Trailer Park: See SUPERBAD Next Weekend. It’s Good Just For McLovin.

    By Christopher Stipp

    Archives? Right Here”¦

    Instead of manning-up and actually going the emotionally hard route of being outrightly rejected by publishers, I’m rejecting them first and allowing you to give my entire book a preview, let you read the whole thing or, if you like, download the whole damn thing at no cost. Download and read my first book “Thank You, Goodnight” for FREE.

    Before I launch into the mess of Comic-Con coverage that I have brought back with me, and as other people unleash their loads from the event in a spray without regard to any kind of context, I wanted to squeeze a few trailer reviews into this space.

    This week marks the first time I was able to catch the NO COUNTRY FOR OLD MEN trailer and I cannot believe it took me this long to feel this movie’s flavor. While the title is a little thick to swallow I was absolutely taken by how much the movie looks like it’s the Coens back to their old tried and true ways. It’s one thing to bring the noise against these guys for films like LADYKILLERS, saying that they lost something along their way, but just looking at the trailer and nothing else you’ve got to admit there could be some kind of good-will offered as Javier Bardem slithers across the screen.

    One movie I did see and have to absolutely make sure I make my opinion known about is SUPERBAD. Starting next week this movie is one that just has to be seen to be believed. While I won’t really get into a compare and contrast, SAT style, argument as to why I believe that KNOCKED UP really is not quite deserving of the title of greatest-est comedy of the summer I can give that honor to SUPERBAD. Infused with the kind of adolescent frivolity and sailor blue language I can definitely relate to the movie is an absolute raucous affair. From McLovin to the HOUSE PARTY style cops (read here: inept, a smidge racist and completely crazy) that made that hip-hop production one of my Top 10 of all time the movie just does not disappoint even as the movie strays into some unbelievable territory in the 3rd act. You cannot go wrong for a mid-August release when the landscape is littered with stink bombs that studios dump like it was a temporal landfill in need of crap films.

    CHALK (2006)

    Director: Mike Akel
    Cast: Troy Schremmer, Jannelle Schremmer, Shannon Haragan
    Release: Coming to a film festival near you Synopsis: In the comedic style of The Office and the films of Christopher Guest, Chalk is a spirited portrait of life in the trenches of that most honorable and frustrating profession…teaching. It’s the start of a memorable new year at Harrison High. The self-conscious Mr. Stroope is convinced that his time has come–this year he will be furnished with the golden title of “Teacher of the Year”, if only his smarter students would stop using words that he can’t understand. Peek into Mr. Lowrey’s History class and you’ll see that he’s struggling to even call himself a teacher. Woefully inept due to a complete lack of experience and social skills, he earnestly stutters his way through class. The only interaction his students offer him is when they steal his chalk. Men aren’t much interested in the spunky and officious Coach Webb, but “not all P.E. teachers are gay” and she pines for some romantic company. Her once best friend, the newly appointed assistant principal, Mrs. Reddell, doesn’t seem to have time for her either, as her new power post is all-consuming; battling egos, enduring teacher conferences and her lighthouse-obsessed boss. Coach Webb wonders if her former confidante has forgotten just how hard teaching really is. Director Mike Akel provides a rare and realistic teacher’s perspective into the absurd, provocative, and occasionally volatile world of public education. In a country where 50% of teachers quit within the first three years, CHALK delivers an enormous dose of heart, hilarity, and hope for America’s most important institution.

    View Trailer:
    * Large (YouTube)

    Prognosis: Positive. When I graduated with my Master’s in Adult Education and Distance Learning I had dreams of being able to shape young minds at a collegiate level. I loved the idea of presenting ways in which to correlate literature with the human experience, no matter what decade or century the work was created. Timelessness, that was going to be my approach.

    Then I saw the pay scale.

    Thanks to my secondary abilities I have since held my educational dreams at bay if for the only reason than I could never hope to maximize the amount of money I could make and this trailer just puts that out there.

    From the start we’re blasted with the starting pay for a teacher: roughly 30g’s. It’s pathetic but it’s the teacher who’s couched behind a piano we’ve all been exposed to, that orange-ish ghetto model that was never in tune, and is belting out her own ditty to the beat of “The Safety Dance.” It’s bizarre and funny at the same time.

    Quickly, we’re inside a classroom where we get the daily chaos we expect these modern day saints to endure. Just as fast we’re sitting down with an assistant principal who explains the guilty verdict against the person who used to hold her position and, for an independent film, it’s obviously clear we’re going the faux verite route. Yes, it’s been done a few times before but no one’s explored the world of the public school system and it’s intriguing.

    “Number of public school teachers: 3.066,270″¦Number of public school students: 48,369,740″

    What’s of note here isn’t so much about the explosiveness of the trailer but the way in which it’s put together. We get to know some of the people who inhabit this world, the attitudinal maladjusted teacher, the gym teacher who everyone thinks is gay and the teacher who likes to shoot guns in order to relieve “stress.”

    “50% of all teachers quit within the first 3 years.”

    What becomes apparent is the various ways in which these teachers deal with the pressures that causes so many to leave within the first three years, the critical moments when they either see if they’ve got it for life or have enough of it before it gets too late.

    And I have to point out, for anyone who can understand, the bit at the end where the teacher with a really bad attitude starts querying the students in his class as to the whereabouts of his chalk not only strikes a nostalgic vein from SUMMER SCHOOL but I can see these little minions of Satan’s underworld actually doing it in real life now; it’s no longer a bit but a full-fledged possible reality in which we live today.

    What’s more about this trailer is the very end when one of the teachers declares, “I wish I had the guts to leave.” This not only hits a comedic chord but it also feels very real when you think back to your own youthful days remembering the moments when you were stuck with a teacher who you knew was not only completely inept but tragically stuck in a position they just couldn’t leave.

    3:10 TO YUMA (2007)

    Director: James Mangold
    Cast:
    Russell Crowe, Christian Bale, Peter Fonda, Gretchen Mol, Dallas Roberts, Ben Foster, Vinessa Shaw, Johnny Whitworthn
    Release: October 5, 2007
    Synopsis: In Arizona in the late 1800’s, infamous outlaw Ben Wade (Crowe) and his vicious gang of thieves and murderers have plagued the Southern Railroad. When Wade is captured, Civil War veteran Dan Evans (Christian Bale), struggling to survive on his drought-plagued ranch, volunteers to deliver him alive to the “3:10 to Yuma”, a train that will take the killer to trial. On the trail, Evans and Wade, each from very different worlds, begin to earn each other’s respect. But with Wade’s outfit on their trail ““ and dangers at every turn ““ the mission soon becomes a violent, impossible journey toward each man’s destiny.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positive. For some, the answer is: Everything but country.

    When asked what kind of music I like I usually resort to the answer above and then expound on the motifs and tropes of daddy hitting mama on the farm, wife leaving in the middle of the night, ol’ huntin’ dog being run over by your Ford-350 and that’s usually where I leave my feelings about country music.

    You can’t get away from what the old west used to be and the trappings that went with it, the lifestyle, the pathos, the way Deadwood tried to capture it but I’ve always resorted to tossing Westerns in the sack with the kinds of films I would opt to watch last if ever given the chance to view something else. I haven’t seen DANCES WITH WOLVES, TOMBSTONE, UNFORGIVEN and scads of other horse-drawn classics just for the sheer nature of the world I am usually going to land in but this film feels different. It looks different.

    Mangold made me a believer in the musical genre with WALK THE LINE and it feels here like he’s trying to spin something new that has old for far too long.

    The opening sequence here is off-putting. The zig-zagging camera angles and use of black screen seem almost too much until you realize that there is a real sense of badness conveyed in the actions of Russell “I’ve Never Met A Phone I Didn’t Like”¦Or Mind Shattering On Some Bloke’s Skull” Crowe. There’s actually some momentum created in the act of the old time stick-up and the appearance of Christian Bale who feels like a genuine figure in his own right.

    I’m not quite sure I get the reason or why Bale volunteers to bring the man to the, wait for it, 3:10 to Yuma, or why the hell Yuma of all places. I’ve been through Yuma, you can get some kick ass oranges and produce up in that piece, holmes. Regardless of the vegetable situation in that area I am stumped at why this train ride is so important but, nonetheless, there is a sense of trepidation about this prisoner transfer and Russell can’t help but be himself as he flashes that too good to be true Zoom Whitening smile when the idea of him getting away now becomes a possibility.

    The mix in with Bale’s kid tagging along in an “Aw, shucks” sort of way, and this will obviously become a contentious issue when and if the kid gets shot, I put money on the fact he will, seems little forced and doesn’t make me more anxious to find out what happens next.

    What does, though, make me want to know more is when we see the marauders, Russell’s old crew on the horizon as they plan to set their master free. The chaos that follows is what absolutely gets my attention.

    There seems to be an emphasis in this trailer on the violent standoff that happens at the end, the falling off roofs is something I can relate to with all too nauseating clarity from all the faux western towns in this hell hole of a state I live in, and the guitar A-chord that’s struck doesn’t inspire true confidence but Mangold has bought my goodwill with WALK and there seems like a sliver’s chance that there’s something more to this film than just rolling tumbleweed.

    .

    NO COUNTRY FOR OLD MEN (2007)

    Director: Joel Coen
    Cast: Tommy Lee Jones, Javier Bardem, Josh Brolin, Woody Harrelson, Stephen Root
    Release: November 21, 2007
    Synopsis: Based on the Cormac McCarthy’s novel “Old Men”, the story begins when Llewelyn Moss (Brolin) finds a pickup truck surrounded by a sentry of dead men. A load of heroin and two million dollars in cash are still in the back. When Moss takes the money, he sets off a chain reaction of catastrophic violence that not even the law – in the person of aging, disillusioned Sheriff Bell (Jones) – can contain. As Moss tries to evade his pursuers – in particular a mysterious mastermind who flips coins for human lives (Bardem) – the film simultaneously strips down the American crime drama and broadens its concerns to encompass themes as ancient as the Bible and as bloodily contemporary as this morning’s headlines.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positively Black. Funny thing about the Coen’s.

    When they released RAISING ARIZONA in 1987 it wasn’t until it made its way to HBO before I ever came upon anything they’ve done theatrically. Most people remember the oddest things when they’re kids but I remember being 12 and being utterly enamored in not only their vibe, I instantly “got” their method of storytelling, but in the nuances that have made more hits than misses. I remember thinking that wherever in hell Tempe, Arizona was, the stated location for country lockup for H.I. McDunnough, that it must have been a barren wasteland of a few QuickTrips and home to the most hideous grocery store ever created. Who knew that I would someday move there and graduate from that fine city with a college degree? What I can be certain of, though, is that I can see the very same sense of place and time in this trailer that I did in ARIZONA.

    “What’s the most you’ve ever lost on a coin toss?”

    This trailer crackles with nuance and spatial permanence from the very moment Javier Bardem drawls across the screen. His voice scratches just slightly and the environment that’s interposed against it just quakes with desolation and isolation. What so many people in marketing camps all over Los Angeles vie for, garnering interest from people in their film, this trailer just achieves by setting a mood and letting it unspool like a fist of yarn.

    I completely get what this movie is about and I didn’t need a voiceover to tell me. The film has a catchy premise, it’s so easy to understand that I can’t see how you can’t fall in love with the notion right from the start, especially how the car explosion mid-way through this thing lets you know we are not in FARGO country.

    The tension is there, right in front of us, and as Javier chokes a man on a tile floor with his eyes crazed like a fox I am struck by how much idiosyncrasy this movie has but how that odd-ness translates into my buy-in that this is a very real place and a very real story.

    I can believe fully in the quickening near the end that this movie is more of a cat and mouse thriller, that’s how it’s being sold, but I cannot help but see that what’s really at stake in this movie is not how much I believe that these people exist but that the Coen’s have found their way back after a string of detestable films that not even a die-hard could let pass as acceptable.

    Having Javier end this thing in a creepy pose in a creepy chair in a creepy room? Brilliant. I haven’t seen one frame of this movie and already I’m afraid for my own life with this guy nearby.

  • Toy Box: FANtastic Exclusive 2 – The Gauntlet of Vaskkh

    toybox.jpg

    Regular readers will remember that in 2006, The Four Horsemen did a very cool exclusive based on fan input. This was the first FANtastic Exclusive, developed in conjunction with fan input right from the start. I reviewed the Champion of Mynothecea last summer, and so it’s only fitting that I cover one of the 2007 FANtastic Exclusives as well.

    Yep, they did it again for the 2007 SDCC, but unlike last year in which they did one figure with a number of paint variations, this year they went all out, producing 9 different figures. Of these nine, several are entirely new head sculpts!

    The main character was Ramathorr, the Elephant Swordsman. He was available at SDCC, or through the Store Horsemen where he’s available for $25. The next announced figure was the Hammer of Gholl, another elephant but with a slightly different head sculpt. He’s a Diamond Comics exclusive, so you may be able to pick him up at your LCS. Next up was the Mace of Broggah, another elephant guardsman with a different paint job and some new armor. He’s available through October Toys and is limited to just 300. But wait, there’s more! Then the Club of Thraugnn was announced, a red version of the Mace of Broggah elephant. He was sold through Fwooshnet.com. Ah, but then things took a turn with the Shield of Draumm! The warriors stopped being elephants, and switched to new creatures. The Shield (as his friends like to call him) is a hippo! It’s the same basic body, with a new head sculpt. He was sold through Raving Toy Maniacs.

    *whew*. Next came the figure I’m reviewing today, The Gauntlet of Vaskkh. This guy is a rhino, so there’s a whole new head sculpt again. He was sold through Action Figure Express. The Helm of Xaanm continues this style, but he’s a warthog this time. Big Bad Toy Store was the exclusive retailer on him. But with all these good guy warriors, where’s the bad guys?

    That’s where the 7th and 8th variant figures come in. They are Ggruxx (carried by Toy Rocket) and Ssejjhhorr (carried by Figures.com), twin bad guys with a different paint job. But what are they? Mutants, and not very attractive ones at that. But they look great as villains!

    So that’s the full line up of nine figures. They are all limited editions of course, in that 250 – 300 range depending on the character. They all run around $25 – $30 each, depending on the retailer. Tonight’s review covers the rhino, Vaskkh, who was $30 from AFX.

    FANtastic Exclusive 2 – The Gauntlet of Vaskhh

    While all the elephants are cool, I have to admit that the combination of the elephant with the rhino, warthog, and hippo makes this series special. Stick these guys with your cow from last year, and you have one very cool if anthropomorphic display of bad ass warriors!

    toybox_080707_01.jpg

    Packaging – ***
    The packages are quite large, but so are the figures. The only problem with such a large bubble and such a heavy figure is that it can cause separation from the cardback. If you’re a MOCer and going to store these, it might be tricky.

    toybox_080707_02.jpg

    Sculpt – ****
    Outstanding! But then, we have come to expect no less from the Four Horsemen. The detail work is excellent, especially on the rough skin texture and uber-cool armor. These figures are some of the best looking produced this year, and are certainly the best exclusives at this year’s SDCC.

    This guy is big, standing at 9 inches tall at the ear tips. The hands are sculpted to hold the weapons, and they work nicely. While the hoof feet aren’t huge, they are large enought give him a good, solid base for deeper poses.

    toybox_080707_03.jpg

    Most folks will spend their time oooing and ahhhing over the quality of the sculpt, but the quality of the engineering should not be overlooked. They managed to develop a beautiful base figure that allowed them to produce not one or two but eight very cool variants. Even when swapping the heads to entirely new animals, the base body still looks terrific. That was a tall order to cook up, but they managed to do it and do it within a pretty tight budget I bet.

    toybox_080707_04.jpg

    Paint – ***1/2
    The paint work is also strong, although I do wish there was a bit more highlighting and wash to bring out a bit more of the cool skin texture.

    The quality is very high in general though, with little to no slop or poorly cut lines. There’s a terrific palette of colors here too, with some nice golds and blues to offset the basic gray skin. With a licensed property, the toy manufacturer is usually stuck with whatever color scheme the original character uses. Here, with an in house developed property, we can see the artistic talents of the Four Horsemen set free, and the choices they made were excellent.

    toybox_080707_05.jpg

    As I mentioned, there isn’t a lot of washing or dry brushing though, which has its pros and cons. On the plus side, these techniques can be easily overused and ruin an otherwise great figure. On the con side, without them the great detail work, especially on the skin, tends to blend in. The figure could have used a little more punch in that area, but I’m not dropping the score in any major way because of it.

    Articulation – **1/2
    The one disappointment here for me was in the articulation. It’s not about how much there is, but rather the tightness of the joints.

    Vaskkh has a ball jointed neck, although the large head restricts it a bit. He also has ball jointed shoulder (jointed on both sides), pin elbows, pin wrists, and a cut waist. Below the waist are ball jointed hips (again, jointed on both sides of the ball), pin knees and pin and rocker ankles.

    toybox_080707_06.jpg

    That’s plenty of joints, and you can get some terrific poses out of them. Unfortunately, the joints below the waist are very loose, and his upper body is quite heavy. Those two things together means that getting him to hold those great poses for long periods can be pretty tough. These seems to be a pretty common complaint across the entire wave of 9 figures.

    Accessories – ***
    Vaskkh is a tad light on the accessories considering the price point, but he does come with two very cool weapons. These axes can fit nicely in his hands, or snap onto his backpack for easy carrying. The sculpt and paint are terrific, and the style of the weapons matches the type of animal, if that makes sense. Perhaps there’s something about the sculpt that reminds me of the horn, or perhaps, there’s something about their bulk that relates to the bulk of a rhino. Whatever the case, these were well thought out.

    toybox_080707_07.jpg

    Value – **
    Ah, now here’s the rub. Last year’s exclusive was $20, but some of these (like this guy) were up to $30. Several of the exclusives were slightly lower though at $25. Considering the extra bulk of these characters (and the very low edition runs/exclusivity), I can understand the $25 price tag, and would give him **1/2 at that price point. But at $30, this guy loses another half star.

    Fun Factor – ***1/2
    Even with the loose joints, this guy is still one fun figure. Kids could play with him with little fear of breakage (or at least not more than the usual mass market toy), and the bulky axes are less likely to pose any threat of injury. These bad ass beasts also fit in with a general ‘animals as warriors’ theme that we’ve seen for years in kid’s action figures. They are a great example of a ‘collectible’ staying true to its roots.

    Things to Watch Out For –
    Since you can do much about the joints til after you have him, there really isn’t much to watch out for on this guy.

    toybox_080707_08.jpg

    Overall – ***1/2
    The Four Horsemen have another hit on their hands with this year’s FANtastic Exclusive. It’s too bad that more folks don’t know how terrific these figures are, but they did seem to sell out pretty well, so word must be getting around. If you have a chance to check one of them out, I highly recommend it. And the process for the FANtastic Exclusive for next year’s SDCC should start soon, so get involved!

    Where to Buy –
    That depends on which version you’d like:

    – Ramathorr (standard elephant) is available at the Store Horsemen.

    – The Hammer of Gholl should be available at your local comic shop.

    – The Mace of Broggah is available through October Toys.

    – The Club of Thraugnn is available through Fwooshnet.

    – The Shield of Draumm can be found at RTM.

    – The Gauntlet of Vaskkh is available through Action Figure Express.

    – The Helm of Xaanm was sold through Big Bad Toy Store.

    – The Mutant Ggruxx is available through Toy Rocket.

    – and finally, the Mutant Ssejjhhorr is available through Figures.com.

    Related Links:
    Check out the Four Horsemen’s site when you have time, and don’t forget my review from last year’s Fantastic Exclusive. The Four Horsemen also have a site set up specifically for the FANtastic Exclusives.

  • Trailer Park: Buying My Time

    By Christopher Stipp

    Archives? Right Here…

    Instead of putting off and putting off and putting off my vow to somehow market my first book I am letting people download my first book for free. Give it a preview, read the whole thing or, if you like what you see, send me some kind words or donation for the actual book. Download and read my “Thank You, Goodnight” right HERE.

    Ok, children…I’m finally back after the Con and I am just spent. Really, I got home last Sunday and still haven’t found the kind of energy that kept me going for twelve straight hours a day as I was working the floor. Here then are some of my half-assed highlights from Comic-Con 2007:

    A) I find it very amusing that, in this space, mere months ago, I bagged on the SUPERBAD trailer. I honestly could not find one iota of inspiration within its 2 and 1/2 minute frame. Now that I am back from Comic-Con I can say it was one of the best comedies I’ve seen this year, even better than the over-hyped KNOCKED UP. Just an observation.

    B) Two words: Press Line. I know there are hundreds of us around the Con and by us I do mean journalists. I don’t think it would be that much of an imposition for there to be a few seats in order to help those of us who aren’t in the studio’s pocket and need a little courtesy to cover a story. That’s fine, though, the way it is now. All I know is that if I can’t see it, I can’t cover it.

    C) The bread that I broke with the cast of G4 was perhaps one of the better memories I will carry with me in all the years I have done this. All I can say was that that the cheese plate was delicious.

    D) Big ups to Rogue Pictures for hosting one great breakfast in support of DEATH SENTENCE, directed by James Wan of SAW fame, on Saturday morning. Not only was this a well-managed event but it put this film on my radar as one that I must/have-to check out.

    E) While a lot of other sites were busy chasing their need for exclusive A-list material, I am genuinely pleased at the coverage for MONSTER SQUAD I obtained.

    F) Missy Peregrym. I’ve talked to her once, twice and now three times; you’ll feel her flavor soon enough again right in this space.

    G) I am glad I ditched the audio interviewing in lieu of video. You’re all going to be subjected to video of my Ray Romano-esque voice as I chat up those who I met; Blair Butler was absolutely wonderful.

    Z) If there are any writers out there who tell you that Comic-Con is an overblown affair almost not worth covering needs to be checked into the boards by a rabid mongoloid on ice with a hardwood hockey stick. Yes, you can make a case for all things lame and all things sucky and all things shitty but to be perfectly honest there was a sense of geek delight to be able and partake, and report on, everything I was privy to because I know there are people who only get the lo-fi experience; they have to stand in line, they don’t get to do 1:1s with anyone, they have to endure being huddled in with the rest of the crowd, they don’t get invited to parties and they sure don’t get invited to press screenings. If I were to go as a casual fan I would dream of being able to do what I did last weekend. I’ll be honest: It was nice to be recognized as an actual writer, reporter, on events going on and there is really nothing that can compare to having a little recognition and respect tossed my way when I got introduced as a, “writer for Kevin Smith’s….”

    Comic-Con was absolutely still worth it…even though I did get shafted for being able to see that footage for IRON MAN. That part sucked. That part I would give back. Everything else, though, was golden. Sorta.

    I AM LEGEND (2007)

    Director: Francis Lawrence
    Cast:
    Will Smith, Alice Braga, Salli Richardson-Whitfield, Willow Smith, Charlie Tahan Olsen
    Release: December 14, 2007
    Synopsis:
    Robert Neville (Will Smith) is a brilliant scientist, but even he could not contain the terrible virus that was unstoppable, incurable”¦and manmade. Somehow immune, Neville is now the last human survivor in what is left of New York City…and maybe the world. But he is not alone. He is surrounded by “the Infected” – victims of the plague who have mutated into carnivorous beings who can only exist in the dark and who will devour or infect anyone or anything in their path. For three years, Neville has spent his days scavenging for food and supplies and faithfully sending out radio messages, desperate to find any other survivors who might be out there.

    All the while, the Infected lurk in the shadows, watching Neville’s every move, waiting for him to make a fatal mistake. Perhaps mankind’s last, best hope, Neville is driven by only one remaining mission: to find a way to reverse the effects of the virus using his own immune blood. But his blood is also what The Infected hunt, and Neville knows he is outnumbered and quickly running out of time.

    View Trailer:
    * Medium (QuickTime)

    Prognosis: Positive. I know I’m not the only one who finds Will Smith, when he’s being Will Smith, to be an utterly exacerbating rash in a film.

    Sure, you can have Will Smith being Will Smith in INDEPENDENCE DAY and not mind so much because, really, everyone else is half-assing it as well; even Jeff Goldblum isn’t as creepy as is his want.

    This all said, however, I find his turn in this trailer refreshing to the point that the man has some resonance long after you’ve seen it. I found myself thinking, ensconced in the confusion of what I was watching. For those who have no idea of what it is, do yourselves a favor and not look before you leap into this preview. What makes the moments here so compelling are the purposeful ways in which information is withheld from us as an audience.

    For instance, y por ejemplo, you’ve got Will curled up inside a bathtub with a shotgun splayed across his shoulders and legs. We don’t know what the deal is or why the odd sleeping position, I can only imagine the crink that not even a vat of Icy Hot would be able to get out the following morning, although maybe he’s one of those drunken guys who have sunk to chugging green rubbing alcohol in the bathroom. It could happen.

    Will’s voiceover isn’t as grating as you would think. He’s reserved, pulled back, and this is just a treat to be able and hear because there is no need for him to “project” to anyone. The visuals, as well, compliment the action on the screen as chaotic as it is: there’s a city in full-on evacuation mode, a la INDEPENDENCE DAY, and of course there is a wife and kid involved, none of which I am guessing is going to make it past the 1st act. (We need our heroes to have lived and lost in order for them to seem compelling!)

    What I like, what I really like about this trailer is the total clusterfuck that the incoming missiles do to the narrative. For you eggheads who read you already know what’s what but, for me, I liked the anomie, the chaos, and the eventual quiet that follows. The aftermath of what seems like a thermonuclear war that has devastated everything and everyone. It’s a brilliant rendering and I am quite impressed that Johnny Voiceover didn’t come running into the room to spoil the fun.

    “Day 1001″

    Now, again, Will gets behind the mic to continue the voiceover and I couldn’t be more impressed at the restraint. As he moves through a barren and hollow New York City I can’t help but feel actual trepidation as he skulks his way with his pump action friend at the ready. And I have no clue, still, about what he’s so on guard for but you feel something under the surface.

    The end, where you know there is something hiding in the darkness? This is where the payoff just comes right you. Yeah, you don’t see what’s coming or what it is that has Will so uptight but so what. There’s enough here to warrant the feeling that this is a movie worth keeping track of.

    SICKO (2007)

    Director: Michael Moore
    Cast:
    Michael Moore
    Release: Now Playing…At A Peer-to-Peer File Sharing Site Near You
    Synopsis: Following on the heels of his award winning hit “Fahrenheit 9/11″ and his Oscar® winning film “Bowling for Columbine,” acclaimed filmmaker Michael Moore’s new documentary sets out to investigate the American healthcare system. Sticking to his tried-and-true one-man approach, Moore sheds light on the complicated medical affairs of individuals and local communities. SICKO promises to be every bit as indicting as Moore’s previous films.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positive; Or, One Of The Best Arguments For BitTorrent. This trailer’s inclusion almost seems perfunctory.

    I don’t think that you could easily dismiss the story about Michael Moore paying the insurance costs for one of the country’s biggest outspoken Moore critics as anything less than a nice, calculated move to start the PR machine into overdrive or the recent dust-up about Moore going to Cuba to help out some workers from 9/11 get the kind of medical care that they just couldn’t here in the states but what you can get angry about with great prejudice is that not only do we have people staying at awful jobs simply for the health insurance but we have created the mindset that healthcare only goes to those who can afford to pay it. I realize we’re a capitalist country and as someone who has had to pay hundreds of dollars to my PPO, seething with every dime I have to turn over, I just think that the system of organized healthcare is a broken machine. From privatized drug companies who are lining their coffers with millions of dollars and excuses about R&D to millions of Americans who have to get a referral from a physician in order to see the kind of specialist they know they need.

    Sometimes,

    “We got an issue in America”¦”

    It’s way too easy to pick apart sound clips and snippets where Moore uses Bush against himself but George is right-on when he says that physicians are getting out of the game simply because of issues of liability. You can’t help but feel a twinge of something as George Bush starts this trailer and then have a laugh as George mentions that OB/GYN’s are no longer able to”¦”practice their love with women.”

    As you wonder what the hell he meant we launch into the short and sweet about where this movie is going to take us. We traipse into the halls and steps of companies who make their livelihood by adding a subjective element into the twisted world of insurance claims administration. It’s hard to imagine just what’s going on as we move at a breakneck pace through the trailer but, yes, the first volley Moore has in his arsenal is something we all should know: the more claims you can deny the better overall health of the corporation. Nothing is more important than the health of the corporation and that resonates loud and clear.

    What’s more is Moore is well stocked in his quick facts. Hauling out old footage of Nixon declaring that he’d like to see America have the best health-care coverage in the world only to quickly use modern footage of some members of congress with accompanying Pop-Up Video symbols about how much each one of them received from health-care lobbyists to say nothing of the bow he puts on it all: we’re far enough down on the health-care list that we’re just inches above Slovenia in terms of quality.

    Quick moment of a congressional hearing of a high-level medical insurance reviewer who says that, yes, she denied a necessary operation for a man, who subsequently died, just so she could continue to ensure her ascension within the corporation in question. It’s appalling.

    The humor strikes up at about this time. This is where Moore takes his 9/11 workers to Guantanamo Bay in order to get them the medical care that the Bush Administration is taking issue with as he decided to go to nearby Cuba. It’s part showmanship and part factual farce as nothing makes hard cold reality go down better than a little absurdity. This trailer works on all levels. If it doesn’t get your blood simmering then I can’t imagine what would.

    ONCE (2007)

    Director: John Carney
    Cast: Glen Hansard, Marketa Irglova
    Release: Now Playing
    Synopsis: A modern day musical set on the streets of Dublin. Featuring Glen Hansard and his Irish band “The Frames,” the film tells the story of a street musician and a Czech immigrant during an eventful week as they write, rehearse and record songs that reveal their unique love story.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Positive. This represents one of the most pertinent reasons why there is such an interest in Before Vs. After.

    When I initially saw this trailer I was bemused in a way, seeing all the superlatives heaped upon the film by those who have seen it during the festivals in which it has played, but there just had to be something, right, in all the people who are quoted in this piece saying something to the effect of its sheer genius?

    I, you, cannot be sure because we’re only presented with the trailer but see how we’re led down a unique path during this trailer’s exposition. Initially we’re offered the very simplistic stylings of Glen Hansard as a busker on the streets of Dublin. (One of *the* best places to get plastered if ever there was one such a place that could earn such a distinction) The tone is implicitly melodic as we’re shown not only the Sundance award it won but our first quote from mainstream media, here played by Kenneth Turan of the LA Times, that heralds this movie as the second coming of Christ.

    The trailer is allowed to take over and in a matter of seconds, sheer seconds, we’re let into the tiny world between a man and a woman. The one, as we’ve seen, is a street performer and the other uses the streets in order to make a living. It’s bright as day, clear as crystal, to everyone watching this trailer that these two definitely have something. Whether it’s chemistry or something else entirely as you see them interact with one another you can’t help but feel that this trailer establishes a good amount of personality in a tightly packed amount of time.

    In the musical interlude, with one of the best original songs I’ve ever heard placed within an advertisement, the happy-happy joy-joy moments these two kids share just feels real, if nothing else. The way we see them touch one another and get close to one another just feels natural and doesn’t ever stray into forced intimacy.

    This is where the drama comes in.

    The young girl not only has a husband but the guy is coming to Ireland to check up on his old lady. This is where, even in the brief moment we’ve been exposed to these two individuals, there’s tension and a quick quote from the New York Times, the Chicago Tribune and Rolling Stone just blowing their collective wad over this film. It’s enough to make you think, “Shit, I need to see this film.” The music isn’t bad, the people seem nice as fuck and the location seems awfully nice to look at.

    This is where the feeling to drop everything just takes over and the need to see the film overrides any objection to how far you need to travel to see it. For any trailer to be able and do that not only deserves my money but deserves other people’s as well.

    After seeing the movie and seeing how it is deserving of a superlative of some sort, be that of best musical, best love story you’ll get dragged to yet be pleasantly surprised at from the first frame, there is no question that this movie will stay with you long after you’ve seen it. It’s the best thing, after SUPERBAD, that I’ve seen this summer.

    BRATZ (2007)


    Director: Possibly A Guantanamo Detainee
    Cast:
    Who Cares
    Release: Unfortunately, It Will Be
    Synopsis:
    I pity you if you actually care.

    View Trailer:
    * Large (QuickTime)

    Prognosis: Negative. Enjoy, this is the worst trailer I’ve never had to review.

  • Comics in Context #188: D’OHME!

    comicsincontext4.jpg

    cic2007-08-03.jpgIn reviewing The Simpsons Movie for The New York Times (July 27, 2007), critic A. O. Scott wrote, “Ten or 15 years ago, The Simpsons Movie, which has been contemplated for almost as long as the show has been on the air, might have felt riskier and wilder. But The Simpsons, for all its mischief and iconoclasm, has become an institution, and that status has kept this film from taking too many chances”.

    Online critic James Berardinelli wrote that “The primary satirical targets are religion (an easy mark), environmentalists (also easy), and government stupidity (even easier). The Simpsons Movie does not go after hot button issues nor does it tie itself to a time and place by addressing current events”. Early in the film Homer Simpson leafs through a Bible and exclaims this book has “no answers.” Is this merely Homer being stupid, or are the filmmakers attacking the Bible? If it’s the latter, isn’t that an unusual move for a family movie to take in a country in which religious believers make up the majority of the population? In the case of environmentalists, the movie comes down on the side of Lisa Simpson, who sincerely believes in the cause. As for “government stupidity,” the movie accuses the government of something worse than mere stupidity.

    The more I think about The Simpsons Movie, the more I think it may be considerably more daring than the reviews I’ve read have noticed. And it is very much a satire about what is going on in America right now.

    The Simpsons‘ creative freedom, on television and now on film, is particularly striking since it is part of Twentieth Century Fox, which is part of Rupert Murdoch’s vast News Corporation empire. So too is the Fox News Channel, with its leanings to the political right.

    According to a July 30, 2007 article in The New York Times, “Activists are urging Home Depot, which recently unveiled an environmentally conscious marketing program, to withdraw advertising from Fox News, whose hosts and commentators dismiss global warming as liberal hysteria. . . .A short video by Robert Greenwald, Fox Attacks: The Environment, has been viewed more than 380,000 times since it was posted on YouTube on July 9.”

    But The Simpsons Movie voices a strong environmental theme. Earnest, liberal Lisa tries to stop the people of Springfield from polluting their local lake, and, surprisingly, manages to overcome their apathy on the subject. According to Entertainment Weekly, Simpsons creator Matt Groening “mentioned an article he’d read about a community battling hog-waste pollution,” which became the springboard for the movie’s plot. When Homer dumps a silo full of his new pet pig’s manure into Lake Springfield, he triggers a chemical reaction out of a science fiction/horror movie. A squirrel that was exposed to the polluted water grows many more eyes. (This is surely an allusion to one of the earliest Simpsons episodes, 1990’s “Two Cars in Every Garage and Three Eyes on Every Fish,” in which radioactive wastes from Mr. Burns’ nuclear power plant result in a mutant fish with an extra eye.

    In the film Arnold Schwarzenegger is President and gives a free hand to Russ Cargill, the head of the Environmental Protection Agency (EPA), who takes drastic action in response to Lake Springfield’s mutagenic pollution. Rather than do anything to clean the lake up, he dispatches the military to encase the entire town within an enormous dome.

    How seriously can we take the satirical treatment of the EPA? The writers’ point may simply be the absurdity of the idea that the EPA, of all government agencies, could possibly engage in this sort of rogue military action. Do any of you recall that in The X-Files movie (1998), FEMA was supposed to be a major player in the all-powerful alien conspiracy to take over the world? Anyone who watched the DVD after FEMA’s catastrophic performance after Hurricane Katrina struck New Orleans probably finds the idea of an omnicompetent FEMA grimly funny.

    There are conservatives in the Republican Party who want to restrict the powers of the EPA or to abolish it altogether; they might like The Simpsons Movie‘s portrayal of the EPA as a menace to freedom. Then again, there are also liberals who believe that the EPA has not been effective enough in combatting environmental dangers; they would notice that the EPA doesn’t do anything to solve Springfield’s pollution problem, but just literally puts a lid on it.

    I realized what the movie might be up to during the sequence in which we are shown endless rows of National Security Agency employees monitoring the phone calls of apparently ordinary Americans. The NSA man who thus located Marge Simpson is ecstatic, boasting that finally the government had located someone it was searching for. This is presumably a reference to the controversy over the real federal government’s recent venture into warrantless wiretapping in its surveillance of alleged suspects in the “war on terror.”

    If the movie’s NSA gag has a serious subtext, then what other political commentary might lurk just under the surface? Are the film’s President Schwarzenegger and EPA head Cargill merely supposed to be a fool and a knave, respectively, with no connection to the real world? Or is this Schwarzenegger, who declares that he was elected “to lead not to read,” intended to remind us of our current President? Schwarzenegger irresponsibly allows Cargill, a man with a questionable agenda, to do whatever he wants. Are we meant to think of President Bush following the ideological agenda of his neoconservative associates in plunging the nation into what now appears to many as a hopeless war in Iraq? Is Cargill’s military assault on Springfield meant to remind us of the current administration’s reliance on massive military force to “solve” the situation in Iraq?

    Were any of these allusions made consciously by the writers and producers of The Simpsons Movie? Or were they unconsciously acting to recent political developments in plotting their movie?

    Over the years I’ve written a lot in this weekly column about “post-9/11″ stories, which reflect Americans’ new fears of being attacked by a foreign adversary. The Simpsons Movie seems to me to be an example of a post-“post-9/11″ story. The focus of this emerging genre is not the terrorist threat to the nation, but the dangerous measures that the government took in response to that perceived threat: the quagmire in Iraq, the assault on civil liberties.

    Another target of this post-“post-9/11″ genre might be an attack on government incompetence, as demonstrated by the Katrina debacle.

    Hurricane Katrina was certainly an environmental disaster, and there was nearly universal outrage at the delayed, inadequate efforts by FEMA and the federal government to aid the people of New Orleans following the catastrophe. During the hurricane and its immediate aftermath, over fourteen thousand people sought shelter in the Louisiana Superdome, there were inadequate supplies of food and water, dreadfully unsanitary conditions, and insufficient medical care.

    Here’s another parallel that the filmmakers may or may have consciously intended. In The Simpsons Movie the people of Springfield are imprisoned within a dome, where the government leaves them to rot, and we watch as living conditions deteriorate over three months. Are we intended to see a connection to New Orleans after Katrina? My hunch is that this parallel is more than mere coincidence.

    In other words, The Simpsons may indeed now be a pop culture institution, but The Simpsons Movie is much more biting politically than the television show usually is, or than film critics have given it credit for.

    One of The Simpsons Movie‘s surprises for me was this political subtext. Another surprise was the strong mythic overtones to the plot. The early scene in which Grandpa Simpson collapses in church and begins uttering prophecies seems to me like nothing I’d ever seen on the TV show. Yes, on the surface the scene was played for laughs, and yet the prophecies came true. It was as if by ignoring Grandpa’s warnings (which he didn’t understand anyway), Homer was defying fate, thereby causing the disaster that befell Springfield. Perhaps the Simpsons Movie writers were intentionally parodying “end of the world” movies, and therefore were parodying the trope of the Cassandra-like warnings that go ignored. Still, the prophecies prepare us for the supernatural doings later in the movie.

    The Joseph Campbell monomyth structure is especially evident in in the movie’s second act, set in Alaska. Less than a week before, I was reading the middle section of Harry Potter and the Deathly Hallows in which Harry wanders in the wilderness, having escaped from his enemies, but having lost nearly everything and everybody. In The Simpsons Movie Homer and his family manage to escape from the dome (thus crossing a threshold) and flee to Alaska, where they live in an isolated cabin. But Marge and the kids head back, determined to try to help the people of Springfield. Homer refuses, but finds himself wandering through the wilderness, as if through a Campbellian labyrinth.

    But Alaska also proves to be Campbell’s “enchanted realm,” and not just in the clever earlier sequence in which Disney-like animals help Homer and Marge prepare for a night of lovemaking. Homer encounters an Iniut woman who is a mystic and serves as his mentor figure. Through her guidance he has a vision in which he undergoes dismemberment: even in a cartoon, it’s somewhat shocking to see Homer’s body separated into component parts. This is the metaphorical descent into the underworld, Campbell’s “Supreme Ordeal,” and a symbolic death. Only when Homer has his epiphany, realizing he no longer cares about himself but knows he must help the people of Springfield, do the parts of his body rejoin. This is his symbolic resurrection, and his new determination to help the townspeople is the Campbellian “boon” that will enable Homer to save them in the third act.

    Again, since this is The Simpsons, the filmmakers are parodying the Campbell pattern. But the surprise is that they are both kidding the Campbell monomyth and using it semi-seriously to structure Homer’s character arc.

    The third big surprise in the film for me was the portrayal of Homer’s next door neighbor, Ned Flanders. You may recall a past Simpsons episode (“Home Sweet Home-Diddily-Dum-Doodily,” 1995) in which Flanders temporarily adopts Bart and Lisa, and his attempt at baptizing them is depicted as horrific, as if his trying to brainwash them into joining some strange cult. The show usually mocks Flanders for his religious devotion and naive benevolence; this episode was anomalous in casting him as a villain. The movie changes all this, mostly avoiding jokes at Ned’s expense.

    In their joint appearance on The Charlie Rose Show (August 30, 2007), Matt Groening said that the secret of The Simpsons’ success was executive producer James Brooks’ insistence from the beginning that the show’s main characters had to have “real emotions.” The movie shows this, too, through Marge’s genuine anguish in separating from Homer, Bart’s unexpected pain at feeling betrayed by Homer, and his growing appreciation of Flanders’ fatherliness. In the movie Ned, who is so often a figure of fun on the TV show, finally becomes as real as characters in The Simpsons can get. He becomes a figure of genuine goodness, an ideal father.

    At the climax of the movie, however, Homer surpasses Ned. As the movie’s first act showed, Homer is capable of extraordinary stupidity and irresponsibility. But that is matched by his capacity for extraordinary heroism, as well, as Homer shows when, reunited with Bart, he succeeds in saving Springfield from annihilation.

    One reason that I’m glad to see that The Simpsons Movie did so well commercially in its first weekend is that it looks like two-dimensional drawings come to life, just like the TV show–and the way animated feature films used to look! However much computers were actually used on the film, it looks like hand-drawn animation. Therefore the film’s success should help make the case that audiences will still go see traditional-looking animated films, as long as the stories and characters merit their attention.

    TRAILER TROUBLES

    Like the rest of you, I enjoy seeing trailers for upcoming movies when they give me glimpses of what looks like something I’ll really enjoy. Ratatouille had a spectacular trailer, with Remy fleeing through the kitchen from pursuers, and finally just avoiding being pinned to the wall by flying knives, in an iconic shot used in the movie ads. I was disappointed that the sequence didn’t turn up in the actual movie! The new trailer for next year’s Get Smart movie perfectly captures the spirit of the original television series.

    Then there are trailers that seem like cheats. For example, there’s that trailer for the sequel to Batman Begins, The Dark Knight. Those of you who saw it at the San Diego Con should be advised that you didn’t get an exclusive: I saw the same trailer before The Simpsons Movie. There’s a bat symbol on a black screen, and you hear voices–Alfred, the Joker–and that’s it. Well, if they had nothing to show, why even bother?

    And then there are trailers that actively persuade me not to go see the movie in question. Before The Simpsons Movie started, I saw the trailer for the upcoming computer-animated film of Dr. Seuss’s Horton Hears a Who. It started beautifully, with a close-up of a CGI flower, but once Horton showed up, speaking in Jim Carrey’s voice, being self-consciously wacky, it became clear that this movie has nothing to do with the gentle humor of Dr. Seuss.

    But worse followed: the trailer for a CGI Alvin and the Chipmunks (and really, who asked for this?), in which Alvin tries to prove that a piece of his brother’s excrement is actually a raisin by putting it in his mouth. No, I did not make this up. What were the publicity people for this movie thinking? It’s as if they are handing us critics the perfect image to describe a movie that I fear may look like a raisin but decidedly isn’t.

    DOGGING HIS TRAIL

    cic2007-08-03-01.jpgBack in May, when I bought the Warner Home Video’s DVD set Tex Avery’s Droopy: The Complete Theatrical Collection from a Best Buy store in midtown Manhattan, not only did the cashier break into a smile at seeing my purchase, but he even launched into a Droopy impression. Last month, I picked up the Woody Woodpecker and Friends DVD set at a different Best Buy, and the female cashier was already holding a copy of her own. Either this is coincidence, or Best Buy has a commendable policy of hiring animation buffs.

    Usually I only buy DVD sets if they have special features I want to see. (Otherwise, I can just record the film off television.) The Droopy set includes a documentary about director Tex Avery that tells viewers such things as (1) that Avery’s cartoons move fast (yes), (2) that Avery had great comic timing (true), (3) that Avery’s cartoons frequently break the fourth wall (correct), and (4) that Droopy speaks with a “Southern drawl” (absolutely wrong). In other words, this documentary mostly offers only basic information about Avery’s work which will come as a surprise to those who are first learning about him, but that most animation collectors who purchase this set will already know. Moreover, even though Turner Broadcasting, which owns the MGM Droopy cartoons, also holds the rights to all the cartoons Avery directed at both Warners and MGM, the documentary only shows us clips from the Droopy shorts. So this is a disappointment.

    But, of course, the set is worth getting because it has all twenty-eight Droopy cartoons that Avery directed, all of which are good, and one of which, Northwest Hounded Police (1946), is one of the greatest cartoons of his career. I’d always considered this to be a remake of the first Droopy cartoon, Dumb-Hounded (1943). But having this DVD set allowed me to watch them back to back, and now I consider them more as variations on a theme.

    In each one a criminal wolf is hunted by Droopy, the slow-talking, slow-moving, melancholic dog who represents the law. But no matter where the Wolf goes, Droopy is there. If there’s one thing that the Wolf succeeds in leaving behind, it is any pretense of realism. In Dumb-Hounded the Wolf flees by car, plane, and boat, at velocities that might make the Flash’s head spin, yet Droopy, who seems barely to move, settles into his hideout, only to find Droopy patiently awaiting him. In Northwest Hounded Police the Wolf races to the Arctic wilderness, finds Droopy, known in this short as Sgt. McPoodle of the Mounties, flees again, and eventually ends up on a tiny Pacific island, where Droopy is concealed beneath a tiny rock. Many times when the Wolf comes face to face with Droopy, his surprise and horror are so great that he does a “take” that bursts the body’s normal limitations: his eyes bulge out like telescopes, or his entire body will fly into disconnected pieces.

    Chuck Jones’s Wile E. Coyote has been likened to Sisyphus, in that both eternally strive at a task at which they will never succeed. In these two Avery cartoons, the Wolf is in a Sisyphean situation as well, unable to evade his mild-mannered pursuer. It’s like Les Miserables as surreal farce. Or it’s like a nightmare, in which the dreamer is unable to escape his doom, no matter what he does. It’s a funny-animal version of Kafka. Droopy is like the Greek god Nemesis reinterpreted as an inoffensive-seeming little dog.

    Watching the two shorts back to back, I discovered that even though they have the same premise, they consist of nearly entirely different sets of gags. The prominent exception is that at one point in both cartoons, the Wolf is so desperately racing to escape Droopy that his momentum carries him past the sprocket holes at the edge of the film into a blank, white void whereupon he swerves and runs back into the film, his version of reality.

    This is a perfect example of the one truly illuminating point that the DVD’s documentary makes: that whereas Disney animated films sought to create a credible reality, Avery broke the rules of reality and reveled in demonstrating that anything can happen in a cartoon. In effect, he was the anti-Disney.

    Northwest Hounded Police is the better of the two cartoons because it pushes the comedic nightmarish aspect even further beyond the bounds of reality. At one point the Wolf undergoes plastic surgery, only to look in the mirror and find that his new face is Droopy’s! How can he outrun Nemesis when it is part of himself? (This might also suggest that Droopy represents the outlaw Wolf’s sense of guilt, which is indeed a part of himself he cannot escape.) At another point in Northwest, the Wolf hides in a movie theater and starts watching an MGM cartoon, which turns out to be, in effect, Northwest itself: Droopy looks out from this cartoon-within-a-cartoon and addresses the Wolf, who understandably panics.

    In these two cartoons Droopy and the Wolf do indeed break the fourth wall and speak directly to the audience. Avery goes still further in indicating that these characters know that they are in an a film: not only does the Wolf run past those sprocket holes, but at one pint in Dumb-Hounded, Droopy tells the audience, “I surprise him”–the Wolf– “like this all through the picture.” It’s as if Droopy is an actor who has read the whole script, or an actor who has been in repeated performances of the film, like a performer in a play. Avery emphasizes the artificiality of the animated medium, and this is a subject to which I will return next week.

    I’ve already described another cartoon in this DVD set, The Shooting of Dan McGoo (1945), in a previous installment (see “Comics in Context” #100). But before I move on to another subject, I want to mention another of my favorite Avery cartoons in this collection, The Three Little Pups (1953). As its title suggests, it’s a parody of the story of the Three Little Pigs, and in particular, the Disney version, which was then two decades old, with Droopy as Practical Pig. The Wolf of Three Little Pups, cast as a dogcatcher, starts out wearing an expression of melodramatic villainy and conducts a fast, frenzied assault on Droopy’s brick doghouse. But then, abruptly, he stops, shifts into what will be his usual manner for the rest of the cartoon and speaks to the audience in a laid-back Southern drawl (a real one). This Wolf is voiced by the great Daws Butler, using the same Southern drawl that will eventually become the voice of Huckleberry Hound. Unlike his frenetic counterpart in Northwest, this Wolf moves and speaks slowly and quietly, much like Droopy himself. Their ensuing battle reminds me of Laurel and Hardy comedy shorts like Them Thar Hills (1934) and Tit for Tat (1935), in which the comedy duo and their adversary move with a quiet, grave dignity in the course of unleashing slapstick violence on each other. I will also return to the evolution of Butler’s easygoing Southern canine in next week’s column.

    OH YOU SQUID

    I surrender. I can resist no longer. My Quick Stop colleague Fred Hembeck is right. SpongeBob SquarePants really is as good as he says it is.

    Nickelodeon premiered five new SpongeBob episodes during the last full week of July. I caught some of them in the midst of watching a good number of animated cartoons from the Hollywood studio period for this week’s column and next week’s. SpongeBob may not have their high production values or masterful animation, but in terms of wit and invention and strong characters and voice acting, the new SpongeBob cartoons I saw were equally enjoyable as many of these classics, or even more so.

    Among the new SpongeBob shorts I saw was “The Krusty Sponge,” which introduces a feared food critic who is nonetheless less imposing than Ratatouille‘s Anton Ego: Gene Scallop, based on–and voiced by–Today Show movie reviewer Gene Shalit. After Scallop’s review of the Krusty Krab restaurant singles out cook SpongeBob for praise, owner Mr. Krabs, the very personification of greed, converts this fast food establishment into a SpongeBob theme restaurant. It’s a subversive satire on the omnipresence of SpongeBob merchandising in real life, suggesting that it threatens to overwhelm the original character in the cartoons.

    I’ve been thinking that SpongeBob is like a 21st century equivalent to Mickey Mouse. Each has a boyish persona, and each has an iconic appearance based on simple, appealing geometrical shapes: circles for Mickey, and a square–along with the curves of his mouth and eyes–for SpongeBob. The big difference between Mickey and SpongeBob is that SpongeBob is allowed to act downright weird at times.

    Here’s an example. In another new short, “To Love a Patty,” SpongeBob encounters a “Krusty Patty” hamburger that he deems to be so perfect that he literally falls in love with it. Though SpongeBob is old enough to have a full time job, live on his own, drive and (in another new short, “Boat Smarts,” even shave), he is basically a big kid who doesn’t appear to have hit puberty yet. His creator, Stephen Hillenburg, has asserted that SpongeBob is “somewhat asexual”. Nonetheless, in “To Love a Patty,” it’s as if SpongeBob has enormous sexual urges that get misdirected onto his perfect hamburger, whom he names “Patty” (of course).

    This allows the cartoon makers to satirize the blindness of love. As time wears on, “Patty” starts to rot and stink, but SpongeBob sees and smells only “her” imagined beauty, until the stench and decay finally becomes too great for even him to ignore.

    Since SpongeBob, as a cook, creates hamburgers, then you could read “To Love a Patty” as a satire of the creative artist’s obsession with his own creation, and his blindness to its flaws.

    Finally Mr. Krabs persuades SpongeBob that passion for a Krabby Patty is good, but it must be fulfilled by eating the Patty, which SpongeBob proceeds to do. Mr. Krabs has convinced SpongeBob to redirect his sexual drives into hunger, consuming and destroying the object of his desire. If you think about it, this suggests something a wee bit disturbing about Mr. Krabs. It’s just as well that he clearly sublimates his own sex drives into his ecstatic passion for money.

    SpongeBob’s relationship with the female squirrel Sandy Cheeks seems to be a platonic friendship. Then again, those two express their friendship by having karate fights with each other. What’s being sublimated through all this mock aggression?

    Well, Hillenburg was quoted in the same article as saying “The character SpongeBob is an oddball. He’s kind of weird, but he’s kind of special,” I can agree with this.

    However, watching several new episodes reinforced my decision that my favorite character in the show is SpongeBob’s neighbor and co-worker Squidward, who is perennially annoyed by SpongeBob’s wacky behavior. If SpongeBob is childlike, then Squidward is an adult. Moreover, whereas the extroverted SpongeBob likes almost everybody, Squidward feels no obligation to put on a happy face to please other people when he doesn’t want to. Perhaps Squidward’s appeal is that he gets to voice the exasperation and irritation that we normally have to hold back.

    Squidward also reminds me of a 1971 film by Federico Fellini, The Clowns. In it, Fellini concentrated on two types of clowns, which are often paired; the White Clown, who is the straight man, an actual or wannabe authority figure, and the Auguste, whom Fellini called a “rebel,” who engages in slapstick. The White Clown represents order; the Auguste is comedic chaos. Squidward is in the White Clown tradition, forever annoyed by SpongeBob, his personal Auguste. (I figured out that Squidward is analogous to the White Clown before starting this week’s column. And in the course of writing it, I discovered a Wikipedia article that also labels Squidward as White Clown and SpongeBob as Auguste.)

    Next week Ill be reviewing the new Woody Woodpecker and Friends DVD, and Woody and his recurring antagonist Wally Walrus also fit the categories of Auguste and White Clown, respectively. But SpongeBob and Squidward aren’t actually antagonists: SpongeBob regards Squidward as his friend and is normally oblivious to Squidward’s disdain towards him.

    Moreover, the SpongeBob series even grants Squidward some sympathy for putting up with SpongeBob’s manic efforts at friendship. In “The Thing,” a short that debuted in January, but which I saw last weekend, Squidward is accidentally covered in cement, rendering him unrecognizable and unable to talk. SpongeBob finds him, decides that he is some strange kind of animal, and adopts him as a pet. The short takes Squidward’s point of view, focusing on his horror at being caught in this nightmarishly absurd situation, and being unable to stop it.

    It may be that Squidward secretly envies SpongeBob and wishes he were more like him. In the new short, “Good Ol’ Whatshisname,” Squidward discovers that the popular SpongeBob knows the names of all of the Krusty Krab’s regular customers. Squidward becomes so obsessed with learning the name of a customer before SpongeBob does that he steals the customer’s wallet and lands in prison.

    In another new short, “Squid Wood,” SpongeBob creates a puppet version of Squidward. The puppet presumably represents Squidward as SpongeBob envisions him, and keep in mind that SpongeBob is generally oblivious to Squidward’s grumpiness. Everyone prefers SpongeBob’s kinder, gentler puppet version of Squidward to the real Squidward, to the latter’s horror.

    And in another new short, “Breath of Fresh Squidward,” an electric shock temporarily gives Squidward an alternate personality. Squidward’s Mr. Hyde turns out to be even happier, nicer and more extroverted than SpongeBob. Thus SpongeBob and Squidward reverse roles, with Squidward unwittingly driving SpongeBob to distraction. Finally another electrical shock restores Squidward to his grumpy normalcy. The more benign side of Squidward is once more trapped within his subconscious, and it would take the equivalent of a bolt from the blue to free him once more.

    ADVERTISEMENTS FOR MYSELF

    This is the final weekend for “Stan Lee: A Retrospective,” the exhibition that I co-curated at the Museum of Comic and Cartoon Art in Manhattan (www.moccany.org). The show closes on August 6.

    The ComicMix website recently ran Mike Gold’s very appreciative review of The Marvel Vault, the book I co-authored with legendary Marvel writer and editor Roy Thomas. You can see the review here, and ComicMix, a mix of news blogging, columns, and even podcasts about comics and related subjects, is well worth visiting on a regular basis.

    Copyright 2007 Peter Sanderson

  • Toy Box: This Year’s Top 10 From SDCC

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    I’ve been going to SDCC every year now for at least 8 years or so, and every year it gets bigger and wilder. The crowds this year were just amazing, with thousands of people tracking through the center, filling the auditoriums, and standing in line… after line… after line.

    And just like past year’s, I thought I’d list out my top ten great announcements, products, and general stuff from this year’s show. So without further ado, let’s go!

    10 – Mattel’s handling of their exclusives. Unlike some other companies that still don’t seem capable of managing their exclusives, Mattel made plenty to go around. I picked mine up over the course of a couple days, and there was never a major line or any sort of serious fear that I couldn’t get them. They produced a very cool accessory in the Man-bat as well, with some really creative packaging.

    9 – Cars. Yep, Mattel actually gets two nods. They had a TON of new cars on display at the show, more than I could count. They have plenty of plans to continue the successful series, and if they can manage to get the case assortments right, they just might pull it off.

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    8 – Marvel Icons. I enjoy the cheaper Marvel 12″ line, and I think Hasbro has done a much better job with the larger scale than the smaller scale. They had a good showing at the con of new figures, including Nightcrawler, Daredevil, Phoenix and others.

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    7 – Mezco and Heroes. Yep, they had themselves a little sign at their booth announcing that they had the license. I can’t wait to see what they come up with!

    6 – Hasbro had an excellent booth, and really pulled out the stops on all their lines, including Star Wars, Marvel, Transformers, and even Sigma 6. The Indy display was cool, and they showed a TON of new product in lots of lines.

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    5 – The Four Horseman exclusive was the best of the bunch. Ramathorr was the main exclusive, but they produced eight different versions of their exclusive (and they were VERY different!). Each of the eight was sold through a different outlet, and some of them were at SDCC as well. The FH have themselves another winner with this line up, and I’m betting one or more of these guys end up on ‘best of’ lists later this year.

    4 – The Simpsons movie. Okay, so technically it wasn’t the con, but I did see the midnight showing on Thursday in San Diego. It kicks ass. I laughed from start to finish, and after having seen the movie, I appreciate the figures (and their lines) from Mcfarlane that much more.

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    3 – Hot Toys. The figures that are being distributed through Sideshow were on display, including Rocky, Prison Break and Rambo. I had no idea how good they looked in person, and I ended up buying a First Blood Rambo later at the show. Look for some new Hot Toys reviews soon, including their Jack Sparrow and Sao Feng!

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    2 – At the top of the list is not one but TWO Cinemaquettes from Toynami – the Godfather and the Predator. Both of these 1/3 scale figures were truly amazing, and looked as real as you could possibly get. Let’s not forget that with over $1000 price tags, Cinemaquettes ought to be amazing, but it’s still great to see that they turn out so well.

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    1 – The top announcement for me actually came early, a couple days before the show. Sideshow Collectibles picked up the license to produce 12″ figures (and PF’s, along with some other goodies) for all four Indiana Jones movies. For a lot of collectors, myself included, this is a dream come true, and I can’t wait to see their first offering.

    So that’s it for me. I’ll be putting up coverage over at my site for the next week, as I get time to go through the hundreds of photos. See you at the con next year!