What happens when two young men let their love of movies, comic books, and all things “geek” take over their lives? They run away from their families, bringing only the most essential DVDs and comics to their secret, highly fortified underground bunker in sunny Southern California, where they start recording podcasts that will change the world.
Are they heroes?
No.
Are they geniuses?
Far from it.
Are they the future of this planet?
I sure hope not.
Simply put… Matt Cohen and Jesse Rivers are “Bagged and Boarded”.
BAGGED & BOARDED #53: Mona Lisa Two: Da Vinci’s Revenge – In which Matt and Jesse discuss the concept of art in videogames, chat about famous screenwriters, and generally shout about what they think of the upcoming slate of Superhero films. Warning: The podcast contains hazardous materials that may cause euphoria (and leakage).
[CONTENT WARNING]: This podcast may contain some foul language and horribly off-color jokes. Don’t say we didn’t warn you.
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Episode #53 (MP3 format)
[audio:http://traffic.libsyn.com/baggedboarded/bagged_boarded-53.mp3]
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CLICK HERE FOR THE BAGGED & BOARDED ARCHIVES
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Comments: 12 Comments
12 Responses to “Bagged & Boarded 53: Mona Lisa Two: Da Vinci’s Revenge”Leave a Reply |
April 21st, 2010 at 8:45 am
BOUT TIME
MAYBE I’LL CHANGE MY TAG
April 21st, 2010 at 9:39 am
finally!!!
April 21st, 2010 at 1:21 pm
yeah i almost forgot this show existed.
April 21st, 2010 at 1:30 pm
I agree with you Matt, video games have a set storyline with different events laid within them, however the beginning and ending are the same. So Jesse’s view is incorrect, the creator’s view still comes across. Still, lovin B&B, you guys rule
April 21st, 2010 at 7:31 pm
Man, you guys need to chill the fuck out. It’s free entertainment. It’s amazing their still going, this shit isn’t a simple thing to do, contrary to what folks think. They’re doing it their spare time and folks have lives. Relax.
April 22nd, 2010 at 9:44 am
your right brendoman, i guess I just really dig the podcast.when monday arrives and it’s a no show on the b&b I’m pretty bummed……maybe I’ll change my tag
April 22nd, 2010 at 10:24 am
I like Roger Ebert, but he can be a real dick sometimes.
April 22nd, 2010 at 6:14 pm
Well, your tag and you bitching about it isn’t exactly encouraging Matt & Jesse to continue. Maybe think of a more supportive or constructive way to express your feelings. Or something. I’m glad you dig the show.
April 22nd, 2010 at 11:46 pm
dude, keep your tag. Sorry to see you go, but if a two week lapse in pods sets you off, rock that shit man. Wear your anger with pride sir.
April 23rd, 2010 at 8:34 am
Here are a few games that might change your opinion Jesse
Every day the same dream
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
Auditorium
http://www.playauditorium.com
Which
http://gamejolt.com/freeware/games/adventure/which/1523/
April 23rd, 2010 at 3:25 pm
If your gonna be a douche at least have conviction about it.
November 10th, 2010 at 4:30 pm
Jesse, there’s plenty of art that can be changed at the discretion of the viewer. Artists have been making interactive art pieces for many years. Look up Prix Ars Electronica.
Can’t find the links to examples at the moment, but there have been many prominent installations that were interactive and responsive to the audience. I took a History of Electronic Art class in college, and we reviewed robotic / mechanical installations that react based on the audience. There was an installation of interactive ‘tentacles’ that hung from the ceiling, and would respond to a viewer approaching with sounds, warning the other tentacles of the viewer, and even move on their own, keeping a cautious distance from the viewer, while constantly observing them. It was really interesting, and almost soothing to watch, like a freaky fish tank.
Or, here’s another installation: A set of mechanical arms that selects photographs, actual family photographs, from a box, and then tears them up and throws them away. The user could stop the arms from grabbing and destroying the photos by holding their hand in front of a sensor, but as soon as the viewer removed their hand, the robot hands would resume their work, destroying photos.
Also, about a wall of colored panels, that light up in patterns defined by mathematical formulas, but only when a viewer touches a panel, setting the ‘seed’ for the formula.
Those installations are totally interactive, and if they didn’t receive input from the user, wouldn’t be nearly as interesting.