Category: Articles

  • FREDagator: 2010-05-31

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    In support of Comic Relief for Red Nose Net, I chatted with Misery Bear. Have a look & donate at Red Nose Net

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  • FREDagator: 2010-05-30

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    You wanna see some Stan Freberg-produced ads for It’s A Mad Mad Mad Mad World? Sure ya do…

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  • FREDagator: 2010-05-29

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    Recent events give whole new meaning to the premise of The Gary Coleman Show…

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  • FREDagator: 2010-05-27

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    Ever wonder what your grandmother is doing in that retirement home? She’s doing this…

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  • Contest Round-Up: 2010-05-27

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    Welcome to our weekly round-up of featured giveaways here at FRED. Every week, we’ll present a new clutch of DVDs, books, and other cool stuff you can take a shot at winning. All you have to do is click on the graphics below to be taken to their respective contest pages. And good luck!

    In conjunction with IDW Publishing, we’re giving away two (2) copies of BLOOM COUNTY: THE COMPLETE LIBRARY VOLUME 2.

    In conjunction with Sony Pictures Home Entertainment, we’re giving away four (4) copies of THE THREE STOOGES COLLECTION: VOLUME 8 on DVD.

    In conjunction with Sony Pictures Home Entertainment, we’re giving away one (1) set of KARATE KID I & KARATE KID II on Blu-Ray.

    In conjunction with Fox Home Video, we’re giving away three (3) copies of BURN NOTICE: SEASON 3 on DVD.

  • Soapbox: Stargate Odyssey

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    Stargate Odyssey

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    In November of last year, Roland Emmerich announced that he was working on a TV spin-off to his latest disaster movie, 2012. The proposed spin off series is to be called 2013 and will follow on from the events of the movie, following a group of survivors to an island off the coast of Africa, where presumably the survivors will find a pile of unused Lost scripts. Whether 2012 was actually a disaster movie or a disaster of a movie and whether 2013 will need to have its title updated if it runs for more than one year are questions probably best left unasked. One question that might be worth asking is if Emmerich honestly thinks that this proposed spin off has a chance in hell of being anywhere near as popular or successful as the only other TV spin off from an Emmerich movie?

    The Stargate movie was released in 1994, written by Emmerich and Dean Devlin and directed by Emmerich himself. The movie was a big success for MGM, who own the rights to Stargate and who decided to make a spin off to the movie called Stargate: SG1. Since SG1 first aired in 1997, Stargate has been on our TV screens for a total of sixteen years. Or seventeen years if you count the animated Stargate series, Stargate: Infinities. But please don’t, nobody else does…

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    SG1 ran for a total of ten seasons and remains that longest running consecutively aired hour long Sci-Fi series in America with two hundred and fourteen episodes having been aired. During the eight season of SG1, Stargate: Atlantis began to air and the two series ran concurrently for three years up until SG1‘s cancellations. Atlantis ran for two more seasons after that, finishing in January of 2009 with a milestone hundredth episode. In October of 2009, Stargate: Universe came to air, is in presently in the final weeks of its debut season and has been renewed for at least one more season by the Sci Fi network. Despite initial criticisms labelling the show as “Stargate: Voyager” because the setting of the series is in a spaceship, the series has already proven that it can deliver every bit as much as the previous Stargate shows. There has also been two direct to DVD movies with two more possibly scheduled for production after MGM recovers from the current financial woes that have even brought Bond to a halt.

    Since 2007, the caretakers of Stargate have been Brad Wright and Jonathan Glassner, who developed the SG1 series and MGM who own the rights to the Stargate TV franchise. None of the success that Stargate has achieved since the debut of SG1 has had anything to do with Emmerich or Devlin and they’ve criticised the shows whenever a chance came up to do so and saying that their vision for Stargate is the real version and that the vision that’s endured since 1997 is basically a crass fraud. But MGM’s financial woes have put a halt on development of any feature films for the time being. So Emmerich and Devlin have to hold off on their “real” Stargate sequels, which give Emmerich a chance to bring 2013 to life. Will 2013 be a vindication for Emmerich? Will it out do the success of Stargate? My crystal ball says “no”.

    Despite the fact that Stargate is one of the most successful scf-fi shows in the world and the fact that it airs on a station called Sci Fi (I still can’t get my head around SyFy), it doesn’t seems to have many of the usual sci-fi fans. No matter what walk of life you’re in or where your friends come from, whether you consider yourself a nerd or not, you’re guaranteed to know at least a handful of hardcore Star Wars fans. It’s the same with Star Trek, though Trek does get scorned a little more than Wars does by the general public. Hell, if I wear a Browncoat t-shirt into work on any given Friday, at least one person will tell me what a big Joss Whedon fan they are, even though they’ve never seen an episode of Firefly (which is a damn shame). Stargate fans are hard to find. I honestly don’t think I could name two people that I know well who are Stargate fans. Part of this may be due to the fact that Stargate fans are collectively known as “Gaters” which sounds for all the world like it should be a Florida-based basketball team.

    In 2005, I went to the Wizard World convention in Los Angeles, and given the nature of the convention, almost every kind of nerd fandom I can think of was pretty well represented there. It was primarily comic-oriented, so it wasn’t unreasonable to expect that the bulk of the people who were out in costume would be there dressed as comic characters. It wasn’t until I noticed so many other people who were representing a multitude of tv shows and movies that I realised how under-represented and down right ignored Stargate was. Even in a room with a few thousand other nerds, Stargate fans are still the folk who end up going to the Prom alone.

    But almost anyone with even the most peripheral knowledge of Stargate will be able to tell you one thing they know about the franchise, and that one thing is that the main cast member in SG1 was Richard Dean Anderson. To this day, he remains one of the most enduring symbols of the Stargate franchise, having appeared in numerous episodes of both Atlantis and Universe (including both series’ pilot episodes) and the two direct to DVD movies.

    The producers of the three Stargate series have always chosen their actors with great care, knowing full well that incorporating actors from Star Trek, Farscape and Firefly would be virtually guaranteed to bring in new viewers, as well as ensure that the quality of the show remains constant.

    A few months after SG1 aired its last episode I got a message on MySpace (yes, it was that long ago) from one of the Dublin Browncoats. I had met the Browncoats a few times and had enjoyed having a few pints with them while talking about nerdy things, but talk had never turned to anything Stargate related. The MySpace message said that Richard Dean Anderson was in Dublin for the midnight launch of Halo 3, and asked if I’d like to join herself and some of the other Browncoats in Dublin to meet RDA. Seeing that my social calendar was fairly quiet at the time, I said I’d love to.

    After a little bit of research that day, I found out that Nathan Fillion, Adam Baldwin and Alan Tudyk from Firefly were all in the voice cast of Halo 3 and one of the characters was even to be named “Sergeant Reynolds” after Nathan Fillion’s Firefly character, Malcolm Reynolds. Add this to the fact that RDA is most widely knows for playing MacGyver, and I was pretty convinced that I would be the only person there who was looking to see the guy who played Jack O’Neill for the better part of a decade.

    The plan was to meet in Dublin city centre at 6PM to scout out the location that RDA was due to be appearing at and then when we were to go for dinner in the nearest convenient pub. Even though I didn’t know the Browncoats all that well, it was a plan that I could get behind. So before meeting the Browncoats, I went to the local comic shop to pick up an SG1 comic, or poster, or magazine. Hell, even a MacGyver DVD would have done the trick. You can’t go to meet RDA at a video game launch where you have no intention of actually buying the game without having something for him to sign. That’d just be rude. I ended up buying a badly written SG1 comic that had a pretty good photo cover. Stargate merchandise is pretty hard to find in retail stores, even in comic specialty stores. I didn’t have time to put an order in with QMX for merchandise and wait six weeks for delivery, so I had to make do with what I could find.

    According to what I’d been told on MySpace, RDA was supposed to be appearing at a store called Game which was in Stephen’s Green Shopping Centre, the building next to where I was working. So periodically during the day, I’d go to check out what was happening in Game. And through the day, all of the signs were pointing towards something pretty big happening, the store was being cleaned, floor space was being cleared, promotional material was being hung up all around the main shopping centre that Game was located in, and most encouragingly of all cameras were being set up inside and outside Game. Yeah… there was no question I was going to meet Jack O’Neill that night.

    When I met up with the Browncoats outside the main shopping centre at six o’clock (a full six hours before RDA was due to appear), we went up to the Game store and started asking questions to anyone who was around. They pretty much confirmed what we knew, which was that Halo was being launched at midnight, that the store was opening at midnight and that there was a strong rumour that RDA would be there to launch the game.

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    After we found out what we knew already, we decided to head to the nearest bar to have a few pints and grab dinner. I’d only met the Browncoats a few times and some of the people I was with that night were total stranger to me, but we all knew a good idea when we heard it. Even in the company of nerds, beer is the great equalizer. But nerds as a whole are generally very welcoming people anyway.

    In between eating and drinking and talk of Firefly there was little mention of RDA or anything else Stargate related. But it was an opportunity to do a bit more research on what was happening that night. Mobile internet wasn’t as effective back then as it is today and all that we could ascertain was that RDA was indeed in town, that he was staying in one of three possible hotels in the city centre and that… the day was Thursday.

    After searching for information online, we started making phone calls and each phone call that was made gave us more information but each phone call that was made also gave us conflicting information. RDA was apparently going to be at Game in the Stephen’s Green shopping Centre, at Microsoft HQ, at a rival video game store on the Northside of Dublin and doing a live interview with Ireland’s national broadcaster RTE all at the same time.

    A big part of what I love about Stargate is that despite it’s sources of mythology, it keeps it’s own continuity in tact. Most franchises that have multiple writers can’t keep a coherent timeline established. Star Trek suffers from this more than most. In the sixteen years worth of episodes and three live action series, Stargate has drawn from Egyptian mythology, Roman and Greek mythology, the legend of King Arthur and has even shown us Roswell aliens. All that is without even mentioning the times that the franchise has tackled religious fanaticism and difficult subjects like rape and slavery. No matter how big the franchise grows and how deep the mythology becomes, Stargate has always been very accessible and it’s always been consistent in its timeline and in the facts presented.

    The facts that we were getting that night in Dublin City were anything but consistent.

    At about eight o’clock, we went back to Stephen’s Green Shopping Centre to see what was happening and there was a huge amount of activity happening all around the front of the building. More cameras were being plugged in, food stands were being set up, and equipment trailers were being off loaded. The situation was still the same in that nobody could tell us exactly what was going to be happening or who was going to be appearing, but out of all the options we knew of and all of the events going on around town, this looked like the best bet for some RDA action at midnight. One thing that we did find out though was that the shopping centre was going to remain locked up tight to anyone who wasn’t working there until ten o’clock.

    So faced with the prospect of a two hour wait before we could even start queuing, we made another group decision to go to another pub and wait there for a while. We spent roughly two hours in another bar and somehow managed to add three more people to our group by the time we went back to the shopping centre. None of the three new folk were big Stargate fans. I made a point of asking.

    When we got back to the shopping centre just after ten o’clock, the place was in a frenzy. There was already a queue of people a few hundred yards long, music was blaring from a stack of speakers about fifteen foot high, three girls who must not be able to feel cold were handing out free cans of Red Bull and there were was someone walking around in a fairly cumbersome looking Master Chief outfit.

    Over the course of the next ninety minutes, we moved from the exterior of the shopping centre to a small cordoned-off area outside the Game store. Barriers were erected and very strict lines were set up where people were told to wait. The front of the actual store was hidden from view by two curtains, indicating that there was indeed something or someone that they were hiding. While we were waiting, we played video games, read comics, watched the teenage boys go wild over two girls who were dancing outside the store to whatever cheesy music the cheesy DJ was playing, and generally we managed to entertain ourselves while speculating endlessly about where RDA might be.

    At about a quarter to twelve, fifteen minutes before the launch, we collectively had one of those weird moments. You know when you’re in a big group of people, maybe a few hundred or more, and all at the same time, every single person stops talking all at the same time? Well, that’s what happened. The music stopped, the DJ stopped, and we all stopped. Then… the music started up again, but not the same music. It was the theme tune to MacGyver. Every single person in the building, whether they were Gaters or gamers or just people who liked to stand in queues, cheered wildly and the party atmosphere was turned up to eleven.

    Now, I should probably mention at this point that out of the dozen or so people in the group that I was in, only one of us actually had any interest whatsoever in actually buying the game. If the “we’re with him” plan didn’t work for the rest of us, we had a contingency plan to buy the game so as to meet RDA and bring the game back the following day to get a refund or at the very worst, get store credit. It was worth that effort just for the chance to met RDA.

    So, it was with that plan that at five minutes past midnight (nothing ever happens exactly when it’s supposed to in Ireland. It was midnight-ish, which was close enough) when the curtain came down from the front of Game that we marched slowly in to the store. I had my much read issue of the SG1 comic in my hand ready for RDA to sign. And when I got in to the store, I saw… nothing. Jack O’Neill wasn’t there, MacGyver wasn’t there. They couldn’t even organise a minor Irish celebrity… which was probably a blessing in disguise.

    To this day, I can’t help but think that who ever had to edit the footage that the video cameras recorded that night had to edit out a lot of footage of people just looking disappointed. Because we were in the middle of a tightly controlled queue, we had to shuffle around the racks and wait in line to actually get out of the store. When we were outside of the store itself, we started talking to some of the media guys and it turned out that one person we talked to was on staff for RDA. He genuinely was due to be there that night but got delayed in traffic and had to divert to an alternate location. We told him out story and told him how much we were looking forward to meeting RDA. There was nothing he could do for us that night but if we could be at Dublin airport at nine o’clock the next morning, he would be able to organise for us to meet RDA and actually get photos with him. It was a tempting offer, but work commitments kept any of us from taking him up on it. So instead we cut our losses and walked down the road to commiserate with some Chinese food.

    Before that night, and many times since, I’ve travelled to various parts of the world and have met quite a few people that I admire, but I’ve yet to meet anyone who’s been in anything that’s Stargate related.

    Though that night didn’t quite work out the way I hoped it would, it was a massive amount of fun. A group of people, some who at the start of the night were strangers to each other, went on a quest. Along the way, they found mystery, they found comedy in the drama, they found friendship and they ended up having a very entertaining night.

    Basically… it was a Stargate night. But not the Stargate that Roland Emmerich would have us watch.

    Simon Fitzgerald

  • In Praise Of… An Introduction

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    In Praise Of…

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    Greetings, FRED followers. My name is Jason Lenzi, and I do lots of stuff.

    “You’re who and you do what?”, I hear you asking already. “And where’s the review of ‘Letters to Juliet’ I was looking for?”. Well, it just so happens, that I was invited to be here, by none other than Ken Plume. And I happen to think that’s pretty, pretty cool. So, ya know, um, leave me alone.

    Let me back up a bit, and explain everything. I make my living doing all sorts of things, some of which I can’t go into here for tax reasons. But mainly I work in the entertainment world, as a freelance producer/writer/what-have-you for television. And I work as a voice over artist, narrating shows, doing radio commercials, some animation, etc. It’s nice work, if you can get it, and finally justifies all the silly and annoying voices I’ve done my whole life. But a few years back I wanted to do something different, something that would get my mind off of the insanity of production, that would be a cake walk , that would once again, somehow turn a life long hobby into something that would earn me some money. So I started a toy company, called Bif Bang Pow! Simple, right?

    Well, yes and no. Mainly no. But that’s beside the point. After a year or so, some folks started to take notice of what we were doing. One of those folks was Mr. Ken Plume, instantly marking himself as someone of exceptional taste, intelligence and good humor. I remember the call quite well. I was working as a producer/director on a piece of shit-, sorry, reality series- for an un nameable basic cable network that at one time used to play music videos (and no, it’s not Telemundo. Now stop asking me, please, it’s really not important), when my cell phone went off. I answered, and Ken was on the other end, complimenting our Big Lebowski and Flash Gordon (the movie) action figures. Which was pretty cool of him, as they hadn’t even come out yet. But what he’d seen all over the ‘net, he dug, and he felt compelled to get in touch. He asked me loads of questions about what else we had up our sleeves, and now, feeling comfortable, started to make suggestions. “Have you ever thought of doing something for The Venture Brothers ?” he said. “Yeah, as a matter of fact, I love that show”, says I, “but we kinda got our hands full right now, for a while anyway.” Hearing this, Ken started to sob uncontrollably. Like, really bad. Like, a mental breakdown type of sobbing. Through his muffled and snot filled pleading, I could kind of make out him saying that we were the only company that could do the show justice, and that he really wanted the toys to happen. Sooner rather than later, as he needed new toys to take into the tub to have wars with. Well, that’s how I remember it, anyway.

    Eventually, because at that time I still had a heart made of honey and not marble, I gave in. “Ok, ok, I’ll do it. If you have a contact at the network, send them along and I’ll get to work on it. Now, please, stop crying”. That seemed to do the trick, and four years later, I’m happy to say that Bif Bang Pow! got the license for The Venture Brothers, and are about to finally bring little Ken’s dream to fruition. Which, in a way, is how I come to be writing this introductory column. Ken very generously offered FRED to me as a platform to write about whatever I like. I think it’s his way of paying us back for the millions of dollars we’ve already spent on the ‘Venture’ license, R and D, prototypes and marketing. So Ken, thank you for this opportunity.

    If you’ve come this far, I can hear you asking another question: “What will I be rewarded with if I keep reading this crap?”. Well, I’m glad you asked. The truth is, I have no idea. I guess you’ll just have to stay with me, and bring along whatever you like as you enter this landscape, and hopefully your accessories will help you along the way. I CAN tell you, that I’ve decided to narrow my ‘whatever I like’ down a bit. Since I also guest blog over at Action Figure Insider, about the toy world, nostalgia and Bif Bang Pow!’s behind the scenes shenanigans, I may be steering clear of some of that at this address.

    Chances are if you’re here and have been enjoying Quick Stop Entertainment all these years, and are digging what FRED is doing now, well, you’re probably a pop culture junkie of sorts, and most likely are prone to rooting for the underdog, the left of center, and cult favorites of the world. Which is good for me, because that’s just the sort of thing I’d like to write about: the forgotten, the unappreciated, the mocked, and the misunderstood.

    I’m gonna call my column here “In Praise Of…”, as a small homage to Leonard Nimoy’s best television series, “In Search Of…”. Remember earlier when I said I did a lot of ‘stuff’? Well, I also LOVE a lot of ‘stuff’. Music, books, movies, tv, toys, and various other sundries. Now, not all of those things are loved by everyone I know. And some of them aren’t even LIKED by anyone I know. And some, well, they’re just plain HATED by everyone on the planet. But I thought that if anyone might be open to suggestion, or to having their horizons expanded, it’d be the FRED audience. And before you get there, I know, I know, there are literally hundreds of sites out there already that praise cult items on a daily basis, make obscure category top ten lists, and feature essays like “Why Timothy Dalton is the most underrated actor of all time”. (Well, he kind of is). I still like to think I’m going to be doing something different, and funnier, as big headed as that sounds. At the very least, I’ll be exposing my guilty pleasures to the world, without fear of arrest. I hope you’ll come along for the trip, it gets awfully lonely here in the cult wilderness. Make some popcorn, brew some tea, or make a sandwich and grab on with your free hand. You just might learn something. Back soon…

    Jason Lenzi

  • FREDagator: 2010-05-25

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    A brief history of pixel art via Pixels: A Pixel Art Documentary…

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  • Soapbox: The Allure Of So-Bad-It’s-Good

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    It’s Such a Fine Line Between Stupid and Clever

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    Friday night, I fulfilled one of my cinematic dreams: to see The Room live with its director, writer, producer and star, Tommy Wiseau. That this wish ranks somewhere with seeing a true 70mm print of Tati’s Playtime in a theater and meeting my favorite director, Martin Scorsese, strikes even me as odd. By my count, this was my eighth or ninth time seeing the film, and the second in a theater. Each time, I watched it with a different group of friends or a few converts as we spread the Gospel of Wiseau around the Southeastern United States setting up churches devoted to the vaguely Teutonic Jack-of-all-trades (or fight clubs; people react to The Room in different ways).

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    For those who somehow found this page on a geek-oriented web site and still don’t know what The Room is, I don’t know that words can help you. Clearly meant to be a personal, maybe even psychological, drama about a man whose life falls apart before his eyes, The Room features such bad acting, such inexplicable dialogue and such unnecessary special effects (such as using CGI backdrops of the San Francisco skyline despite being filmed in San Francisco) that even its creator began to sell it as an intended dark comedy when the first reviews hit publications. The only way to assign any meaning at all to the film is to argue facetiously for its stance as an auterial work of hidden layers, as I once did for a laugh.

    Wiseau certainly figured out his role in the inevitable snowball of bad-press-as-good-press long before he showed up in Atlanta last night to present the film in-between negotiations with Cartoon Network for a new show. Not only does he sell that bullshit about the film’s “intentional” comedy; he also appears in the flesh – for lack of a better term – to bask in the dubious love of crowds of hipsters who have come not to praise Tommy but to bury him.

    After a meet-and-greet, Wiseau held a half-hour Q&A, during which he insulted some questioners, hugged others, led a singing of “Happy Birthday” and even dumped plastic spoons – the faithful will understand – onto a willing fan. When Wiseau deigned to answer a question, his answers only heightened confusion and uncertainty, each response an ouroboric, self-annihilating cycle of incoherent logic and halting English. He responded to one individual’s question of the significance of cancer in the film by promising to “educate” the young lad, only to spiral into unexplored lingual territory before finally telling the kid to just Google “cancer” to get the answer. Then, a guy asked what it was like to work with Jessica Alba on some small project, to which Wiseau creepily and mysteriously replied, “Which Jessica Alba, the real one or the funny one?”

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    The crowd ate it up, paying more attention to him than their high school and college (if more than 10 percent of the people in the theater were old enough to be out of college), and the actual screening was an uproarious experience, the usual electricity of a live show amplified by Wiseau’s presence. Seasoned pros had dialogue and action down to the second, engaging in spot-on countdowns and shouting the lines as they were said, while neophytes basked in the mad insanity of it all.

    As I sat near the front, pelted by plastic spoons thrown with wild abandon and screaming and laughing my head off, I devoted some time to wondering, as I always do when I sit down with The Room, why I do this. We’ve moved firmly into the summer block of movie releases now, a time of year only slightly improved over the cinematic wasteland that is the first financial quarter of the year. I spend my summers at the movies typically setting aside the five or six big releases that I get some measure of entertainment out of – from passive enjoyment to the one or two releases I rave about – from the wave of derivative franchise films and failed attempts to launch new franchises that stem primarily from a source material or from so many clichŽs and tropes that the word “original” does not automatically come to mind.

    Why then, spend my time with films that go beyond the unremarkable and passively offensive detritus of the mainstream into the realm of true tastelessness? There are plenty of great films being made in this country, to say nothing of the rest of the world, on a yearly basis, and I could be devoting more time to tracking down limited distribution and belated DVD releases than returning over and over again to the casual misogyny of The Room and Manos: The Hands of Fate or the staggering inanity of Night Train to Mundo Fine. What grabs me?

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    Well, for one thing, I’m not typically disposed toward tearing apart independent artists*, as everyone deserves the chance to mess up and learn through error at first, particularly those working outside the studio system. With the term “indie movie” having taken on the same meaning as “indie rock” – that is to say a definable aesthetic over a true lack of mainstream distribution – the ambition it takes to go out and raise the money and the crew oneself should be acknowledged even if the finished product should be put in a safe and then dumped in the sea.

    But that does not account for why I can so ardently get behind these movies. The most obvious reason, and the most perversely poetic, is that these bad movies**, hallmarks of everything cinema shouldn’t be, bring back a communal sense of the theater. The practice of shouting out lines, be they jeers or made-up dialogue, stretches back to the medium’s beginning, when patrons of silent films would make up conversations between title cards and vociferously offer their opinion of the movie as it unfolded. Now, long after cinema has established itself as the seventh art and produces masterpieces and moving baubles for cheap consumption, the embrace of pure, unmistakable garbage somehow brings the medium back to the nexus point of its divergence between entertainment and art.

    As such, nearly everyone who attends something like The Room in a live setting enters with the intent to watch it “ironically,” to cheer and jeer before leaving with an ego boost, assured that even the poorest life decisions won’t turn out that bad. But those same people leave with a genuine, however twisted, appreciation of the film. As sarcastic as it may sound, the film really does bring people together, a deliriously fun experience that even the quality blockbusters cannot elicit. It’s no wonder, then, that midnight movies take up residence at arthouse theaters: they engender an earnest cinephilia, linking the intellectual, the pretentious and the mundane into one hollering carnival.

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    Edward D. Wood, Jr. The King of Crap

    Also, to return to the independent angle, a number of these films show a passion lacking in “proper” movies. Take the most famous example of bad-good filmmaking, Ed Wood Jr. Wood’s initial work ethic and optimistic ethos, immortalized in Tim Burton’s biopic on the director (and his most human work), believed in the power of movie making. Wood wanted to make it, to be sure, but the excitement evident in his films, seen most clearly in his satisfaction with every first take no matter what mistakes occurred, gives the impression that the simple act of making a film gave him such pleasure that critical and commercial success could not have elevated it a great deal. (Only after people got wise to how bad he was and shut him out did Wood give in to a more bitter and defeated outlook.)

    I would venture to say, though, that Wood’s films contain more than just passion,; many have surprisingly progressive ideas, especially in the push for acceptance of alternative lifestyles put forward by the transvestite director. The stiff acting that mars his films grates on the nerves, but it also breaks from the more melodramatic delivery of contemporary film. Bunny Breckinridge’s performance in Plan 9 from Outer Space, in which he was ironically the only professional actor (save the footage Wood took of Bela Lugosi before his death), is so brilliantly deadpan that he practically opened the doors for anti-comedy in the movies. Hell, he could have fit in the early films of Michelangelo Antonioni, whose ennui-filled art movies stand at the opposite pole from Ed Wood’s sandbox. Burton clearly understood this by casting Bill Murray, one of the great deadpans, to play Bunny in Ed Wood, allowing audiences to see just how thin the line separating Wood’s ineptitude from talent really was.

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    Perhaps this is all an effect of the majority of cinema falling almost by definition in the middle, the sheer mass and size of the average obscuring the extremities into one horizon. But I can recite more of The Room’s script than I can of any of my 10 favorite films, and both of my live viewings of the film (and some home screenings with friends) trump any other theatrical experience for sheer pleasure. Ultimately, in a country*** increasingly typified by mediocrity, from its entertainment to its government, there’s something appealing about trying and failing spectacularly. None of these people made a film with tax write-offs in mind; they put everything on the line to do something they loved. Regardless of how terrible (and terribly funny) the finished product is, who can’t respect that spirit?

    *The second main criterion of bad films taken as comic brilliance is that the film cannot be intended as a comedy. Comedy cannot fail and be subsequently taken as comedy, at least not without a cavernous sense of schadenfreude. This also explains why The Room almost certainly could not have been originally a comedy.
    ** The original midnight movies – the anti-Western El Topo, David Lynch’s debut Eraserhead, John Waters’ pictures and The Rocky Horror Picture Show — all had darkly comic moments and a tastelessness that attracted audiences of dubious character, but each of these films contains working elements, and some of them could be taken as high art, separating them from the bad dramas working their way through cultist hands today.
    ***Cult films do tend to be a curiously, though not exclusively, American province; only recently has The Room ventured outside the country, and even the British rock opera Rocky Horror enjoys more success here (though a theater in Germany is modeled after the film).

    Jake Cole is a 20-year-old journalism student at Auburn University who hopes to become a critic. He constantly updates his blog, Not Just Movies, where he garrulously spouts about film, television and whatever else strikes his fancy. In his considerable free time, he wonders what it would be like to know how to talk to women.

  • FREDagator: 2010-05-24

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    A loving tribute to the “Get A Mac” ad campaign, and the reason why I love John Hodgman so much as a performer…

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  • FREDagator: 2010-05-21

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    Brilliant time-lapse photo of a Space Shuttle launch…

    Wolves – Now with auto-tune…

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  • Soapbox: Finding Your R Spot

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    How To Pick The Best Place To Read

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    aa20reading20owlI’m going to take a slight sidestep with this week’s article, because instead of looking at books, I am going to look at the reader. And more specifically, where a reader devours books, and what makes that space so special.

    Now, I’m not claiming to tell people where the best place to read is, because that sort of thing is purely subjective. What works for some may not for others, as my own experiences will show you. However, in order to comfortably and easily read books, there are a few elements that are essential. And for many people, they have one place that is their “reading spot”, where they go solely for the purposes of reading.

    The seat

    I use the word “seat” merely because it’s the easiest to describe what I mean. This doesn’t mean chair exclusively, because I know many people who choose not to sit in a chair. Some people may find an old log, a bean bag, or even their bed as the comfiest place to rip through a few chapters.

    What I have learned, through sometimes painful experience, is that you need a bit of support from what you lie or sit on, especially if you are planning a marathon reading session. Something that will offer your back a bit of support, but is also cushioned enough to be comfortable for hours at a time. That’s why I’ve always wondered why schools use those butt-aching plastic chairs for pupils. Surely they aren’t conducive to creating a productive working environment?

    For me it’s my couch. Yes it’s not very exciting, and in fact, completely obvious, but I honestly don’t enjoy reading anywhere else as much. This is because of one of my requirements: I have to be able to put my feet up, either tucked behind my bum, or on the coffee table (yes children, when you are a grown up you are allowed to put your feet on the furniture!!) or stretched out, practically lying down (as long as the cat hasn’t comandeered the other end). And it has an arm, another of my must-haves. I am quite a lazy person, and the thought of holding a book in front of me for several hours makes me tired, let alone actually doing it. But I find having an arm to rest my elbow on takes away some of the fatigue long time reading can bring.

    And couches are comfortable. They are designed to be sat on by people for long periods of time, so have cushioning but underneath firm frames that stop your back from giving out.

    But I have a friend who swears by reading at the bottom of an oak tree. He has a specific tree (god help the council if they ever decide to chop it down!!), which he feels has the exact right grooves in the trunk into which he fits. He assures me that it is the most enjoyable place he reads, but to me, the thought of leaning against a solid hardwood doesn’t make me think good thoughts. (No comments from the cheap seats please.)

    The key to a good seat: Am I comfortable and supported?

    The lighting

    How many of us can honestly say they have NEVER attempted to read a book in bad light? Be it trying to get a chapter finished before the sun goes down, or reading by torchlight under your duvet when your mum’s told you it’s time for bed. Or have you tried to create a romantic, ambient setting to match your current Mills and Boon by lighting candles around the room? Every single one of these examples is bad for your eyes and can stop you from reading as much as you would like because your eyes get tired from squinting or you end up with a headache.

    Ideally, wherever you read should have a clear and bright light source. If you are outside, this may result in you having to move indoors as the sun sets, or if you are lucky enough to have a front or back porch to sit on, invest in some lighting you can put on at dusk. Indoors, a lamp next to your reading space or a central light is essential.

    I myself don’t like direct light shining on my book, so I have a light shade that throws the light upwards and away from the page. For me, having a light shining straight onto the text makes it too bright (I’m one of the many who has a degree of light sensitivity in my eyes, so too much brightness can result in headaches that register 4.5 on the Richter). It also stops glare on white pages.

    I’ve never used those little reading lights that clip onto the side or top of the book and illuminate the page without causing a nuisance to your bedmate or fellow passenger on public transport, but I can’t imagine they provide enough light.

    Oh, and another point, don’t be like me and attempt to read using the light from the TV. You only end up making yourself crossed eyed and having to go back and re-read everything the next day anyway!!

    The key to good lighting: Can I see the words on the page clearly, without shadows on the page and without squinting?

    The table

    Some people may be questioning whether or not a table is really a reading essential, and I concede sometimes it’s not. However, for many people, reading involves bookmarks, coffee, maybe some cake, cigarettes or a nice glass of wine (my reading experience personally involves all of the above). And they all need to go somewhere.

    For couch/armchair readers like myself, sometimes the arm of the chair does the job. But I have covered myself, the floor and the sofa in too much cigarette ash for that to be a good choice anymore. (Plus, have you ever tried balancing a wine glass on a circular arm? Doesn’t go very well, let me assure you.) And it’s too easy for a bookmark to slide down the side of the cushion and join the old mints, £3.65 in change and an old newspaper in the no man’s land under the couch cushions.

    Or many people put their stuff on the floor. I find bending down a bit of a distraction mid-read, so for me it’s no good.

    Nope, as mentioned earlier, I go for the coffee table, which can hold all my things and I can put my weary feet on it.

    The key to a good reading table is: Does it hold everything I need and is it within easy reach?

    Indoors or outdoors?

    Ahhh, now here’s a divisive topic. Right off the bat: I hate reading outside. I’m not a very “outdoorsy” person, and I live in Scotland where it’s only warm enough to read outdoors two months of the year. I like the comfort of being inside, away from people, away from insects and most importantly, away from bird shit, as I have this long-running fear that if I stay in the one place outside for too long, something will eventually take a crap on me.

    But I understand that other people feel a connection with nature and the great wide world outside the front door. And it definitely has benefits: You can work on your tan while reading, you are getting fresh air, and you can take in the beauty of your surroundings while reading. And the noises (a topic we will explore soon) can help you settle into the book. Oh, and reading in a park can allow for a bit of people watching (I especially like watching local footballers training).

    The key to indoors or outdoors: Am I scared of bird crap?

    The sound

    Background noise can complement or completely ruin a reading experience, depending on what that sound is. The sound of workmen digging up pipes right outside your window, for example, isn’t the best sound to accompany a good book. But the right song/album/natural noise can enhance the experience, and actually allow the reader to become more engrossed in the story.

    To give a brief example: I like to listen to the same album throughout a book. For me, I usually find an album that captures the themes or tone of a novel and go with that. It also helps me create a sense-memory aspect to the situation. If I hear one of the songs, I am taken back to what happened in that book. I did this with the Twilight books. I was reading and decided I need some music to set the scene. So I flicked through my iPod until I came to Dido’s Life For Rent, which I realised would fit in with some of the themes of the book (the album deals with relationships, the end of relationships, moving on, those sorts of things) and used that. Now for me, that album will be associated with the books, and whenever I hear it, my mind is instantly and involuntarily drawn back to specific moments from the book, and how I felt reading it.

    And some people prefer silence to read. Noise can provide as much of a distraction as a tool, so sometimes it is better to just switch everything off and focus solely on the words on the page.

    The key to sound: What won’t distract me, or lessen my reading experience?

    So there you have it, my guide to finding your perfect reading spot. Ultimately, what the whole issue boils down to is what works best for you.

    Please feel free to let me know where you like to read, and what you need around you to enjoy a good book by emailing alldunn_katy@yahoo.co.uk

    Katy Gordon

  • Contest Round-Up: 2010-05-20

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    Welcome to our weekly round-up of featured giveaways here at FRED. Every week, we’ll present a new clutch of DVDs, books, and other cool stuff you can take a shot at winning. All you have to do is click on the graphics below to be taken to their respective contest pages. And good luck!

    In conjunction with New Video, we’re giving away three (3) copies of DR. HORRIBLE’S SING-ALONG BLOG on Blu-Ray.

    In conjunction with Sony Home Video, we’re giving away two (2) copies of THE YOUNG VICTORIA on Blu-Ray.

    In conjunction with Warner Bros Home Video, we’re giving away five (5) copies of INVICTUS on DVD.

    In conjunction with History Channel Home Video, we’re giving away two (2) copies of ANCIENTS BEHAVING BADLY on DVD.

  • Soapbox: Reboots And Remakes

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    If You Film It They Will Come

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    No matter what your opinion is on the validity of Global Warming, you can’t deny that recycling is big business these days. Everywhere you look, more and more homes and businesses are separating cardboard and glass, paper and plastic. All so that it can be taken, broken down and turned into something new. Each time this happens, manufacturers polish up the goods, make them shine and tell you that the “new” product contains a certain percentage of recycled material so that no one will complain about a lack of quality whether it’s perceived or whether it’s real. Recycled batteries, ink cartridges and plastic bottles are all a part of our every day life now. But the thing is… so are movies.

    It’d be all too easy for me to say that there are no new ideas left in the movie making industry, and there are days when it feels like that’s the case. But the plain and simple truth is that studios follow the money and people like to spend money on what’s familiar rather than what’s original.

    Even in the world of movies, brand loyalty is a powerful tool. It’s almost a guarantee for a sure fire hit if you revamp an old franchise. Whether the success is financial or artistic is up for debate. Every time that we hear of a plan to unleash a brand new Predator or Alien or Bond or Batman franchise on the world, phrases like “reboot” and “reimagining” are bandied about by studios partly to cash in on the pre-built loyalty that the brand has and partly so that the ardent online fans of the original franchise or movie will start to react.

    Each and every time a reboot or reimagining is announced and details are leaked, there’s a group of people somewhere who will be outraged by the news and snap into action to protest or petition against it. But let’s face it, it’s not a bad situation for the studios to be in even if the fans do protest and organise online petitions. Bad publicity is free publicity. And any free publicity is good publicity.

    “Reboot” and “reimagining” are words that we’ve been taught to use when we’re describing old-made-new-again movies. They sound a lot better than saying “money for old rope”. But on the other side of that coin, we’ve also been taught to hide the truth on the rare occasion that an original idea is presented to us. Whether it’s because of a lack of advertising dollars, or because it’s the actual truth I can’t say but how many times in the past few years have you heard a movie described as a “word of mouth” movie?

    A list of my favourite movies would without doubt include The Lord Of The Rings Trilogy, J.J. Abrams’ Star Trek, Serenity, The Princess Bride, The Fountain, The Dark Knight and Clerks II. Out of that list, the only movie that wasn’t based on either a novel or comic book or wasn’t a sequel to another movie, a continuation of a TV series or a reboot of an existing franchise is The Fountain. The Fountain is, in most every way imaginable, an original movie. It has a superb cast and a fantastic director. What it didn’t have was a saleable premise, an established name or an Irish general cinema release. Possibly, the film is so original that the cinemas in Ireland couldn’t handle it, or thought that the audiences couldn’t. Like a lot of people, I only heard about this movie through word of mouth and only found it by hunting it down in my local DVD store.

    Think of it as six degrees of separation between you and an original idea, where each degree is an additional battle that you and the idea have to fight in order to find each other. Sometimes that battle is to get that idea accepted and produced, sometimes the battle is to find cinemas willing to take a chance on screening the production. It’s just made harder by the fact that by virtue of the fact that if the idea is original, you may not recognise it when you see it. New ideas are usually buried at the bottom of whatever pile they’re in, whether that be a pile of scripts on a desk or a list of movies in a Cineplex.

    Pick any two Adam Sandler movies at random and there’s a pretty good chance that you’ll see him give pretty much the same performance in both movies. Adam Sandler’s actually not a terrible actor, and he’s no idiot. He knows full well that people want Adam Sandler to play the same type of character over and over again in lowest common denominator movies and usually have the emotional resolution of the movie on some form of sports field. Adam Sandler can give a good original performance when called upon to, Punch Drunk Love and Funny People have shown us this much. But he knows that more people will pay to see him give them what they know and what they expect than if he tries for originality.

    Getting a remake or reboot or sequel or prequel to our cinema screens does legitimately take a lot of effort. It’s not an easy thing to do by any stretch of the imagination. Any movie of that type has to attract new viewers as well as keep the pre-existing fans happy, or at the very least, keep them interested. But the main goal seems to be to attract as many viewers as possible, even if it means watering down what was great about the original movies. John McClane was allowed to shoot a helicopter with a car in Die Hard 4.0, but he wasn’t allowed to use his catchphrase for fear that the younger members of the audience might be offended. If that practice was extended, Rocky wouldn’t be allowed run up the steps in the obligatory training montage for fear that it might offend people who can’t run.

    Relaunching a franchise usually having to make a movie-by-committee and that means making concessions.

    There’s no denying that I’m looking forward to the A-Team movie, based on the TV series of the same name, or to Wall Street 2: Money Never Sleeps, based on… Wall Street. But more than anything, what I want is to walk into a cinema and be totally surprised by what’s presented to me, and surprised to see that the screening is packed to capacity by people who are willing to seek out and support an original idea.

    Remakes, reboots and adaptations have been around since the early days of cinema and they’re not going away any time soon. They’re an important part of the movie industry, and sometimes a necessary evil, Chris Nolan’s Batman reboot gave him the clout to bring Inception to our cinemas in the very near future. Original thought and original movies are out there, waiting to be noticed. They’re usually not as flashy as the recycled movies but they might just be better for the planet.

    Simon Fitzgerald

  • FREDagator: 2010-05-19

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    For the confusing, ham-fistedly preachy child w/ low-standards in all of us, the heartbreaking story of Tiny Shoes …

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  • Soapbox: Album Of The Week (2010/05/18)

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    Album of the Week (2010/05/18)

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    Janelle Monįe, ‘The ArchAndroid’ (Wondaland Arts Society/Bad Boy)

    If Janelle Monįe would just settle down and conform to the stereotypical Beyonce-style soul music, she would have a huge career ahead of her. She is not interested in that though, oh no, this chick is pushing the boundaries. I mean, when did you last hear a Beyonce song in which the arrangements referenced Star Wars? That’s right, never!

    ‘The ArchAndroid’ switches genres and vocal styles in a kind of schizophrenic overture that leaves you breathless and wanting more. This is a masterpiece, pure and simple. Don’t just take my word for it though, listen to snippets of the album below.

    The National, ‘High Violet’ (4AD)

    Sometimes an album comes out and gets such epic reviews that you immediately run out to purchase it, take it home, give it a listen, and think “What the hell is this?” You might pretend to people that you enjoy it and find it very meaningful, but secretly you just don’t get it. ‘High Violet’ is one of those albums. In some music circles, it is already being called album of the year.

    While admittedly being a huge leap forward for the band, there is something that seems to be lacking. You get the sense that they are trying so hard that it just cancels out the whole thing.

    There is no real depth. “Afraid of Everyone” is the most interesting track on the album and is the only high point.

    Karen Elson, ‘The Ghost Who Walks’ (XL)

    You will know Karen Elson as either the wife of Jack White or as a popular supermodel from the nineties. You probably were not aware that she has a decent set of pipes on her. It would be easy to shrug your shoulders at Karen and mutter about how she only got a record deal because of her famous husband. That maybe true, but it does not detract from the quality of her songs (which she wrote herself) and the bluegrass/Doors/folk influence that shines through out the album. This isn’t the glitterly pop sound that you would expect from a model, this is the real deal.

    “The Ghost Who Walks” is the first single from the album is quite addictive. It is one of those tracks that sound classic but original at the same time. I give this album the thumbs-up. It really is well worth the price of a download.

    Marina & the Diamonds, ‘The Family Jewels’ (Chop Shop/Atlantic)

    Marina’s music is endearingly catchy, but can be annoying in large doses, mainly due to the fact that she does have quite a whacky voice. The production is very 80’s pop, but the song subjects are pure naughties. You see, Marina is obsessed with herself and on becoming very, very, very famous. She is the Lady Gaga of the hipster crowd. It’s worthwhile making a note of her in your mind, because she is going to around for awhile.

    Emma Pollard

  • FREDagator: 2010-05-17

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    Have you ever wondered how Astronauts go to the bathroom? Really… Have you? You know you have…

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  • Soapbox: Fritz Lang’s M

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    M

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    It is somewhat customary in the review of a classic to point out the age of the opus in question before insisting that it still feels “as fresh as ever.” It’s a lazy shorthand that can be used for Wagner’s Ring cycle, Joyce’s Ulysses and Citizen Kane in the same breath, a write-off that attempts to reassure the reader that hallmarks of art do not have to sit in a museum, not even collecting dust because of protective cases. The statement is usually presented on its own, a QED “proof” without demonstration, allowing the writer to move on quickly out of fear that he or she has nothing to add on an already thoroughly analyzed work (“What can I say about ____ that hasn’t already been said?” is also a trite shortcut that we have all used at some point no matter how much everyone hates to read the sentence). But, damn it, how can you talk about Fritz Lang’s masterpiece, M, without pointing out its continued ability to grip, illuminate and provoke on the eve of its 80th anniversary?

    Before one can address the subject of M, one must first consider Lang’s career up to that point. The director spent his early career balancing between art projects and action-packed crowd-pleasers. Spiders, first earliest surviving film, is a two-part adventure epic that greatly influenced Spielberg’s Indiana Jones series, while Destiny (or Weary Death if you prefer the more accurate translation) was a more Expressionistic story despite its own plethora of special effects (which were so impressive that Douglas Fairbanks bought U.S. distribution rights so he could bury the film until he figured out how to steal those effects for his own Thief of Baghdad). From that point, Lang began to bridge the two, making significant artistic leaps in his next epics, Dr. Mabuse: The Gambler and Die Nibelungen, before starting to condense the grandeur of his work into shorter timeframes, starting with Metropolis and continuing with Spies. Spies in particular points toward M, having condensed and refined the crime thriller elements of Dr. Mabuse and lessened the Expressionistic material to a more realistic atmosphere — even its abandonment of traditional dissolves in favor of faster cutting aided this effect.

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    Of course, the key difference between Spies (and Lang’s next film, Woman in the Moon) and M involved the development of working sound technology and soundproof camera casings. Lang, already an operatic director, seems in retrospect the perfect filmmaker to show the capabilities of the invention.

    Contrary to popular belief, M was not the first major sound film; it was not even the first noteworthy German sound film, as Josef von Sternberg’s The Blue Angel premiered a year before. However, in the four years since talkies hit in 1927, nobody explored the boundaries of the technology like Lang. The failure of the early talkies, brilliantly lampooned in Singin’ in the Rain (a film that, as a musical, of course depends on sound), was in the tendency for filmmakers to treat the technology like a fad even though nearly everyone embraced it. Apart from the odd exception of Lubitsch’s early musicals or von Sternberg’s Blue Angel, talkies did not approach the level of the last silents, and when the Depression hit sound became a last-ditch effort to spike theatrical attendance when it first took a dive before later spiking.

    But Lang establishes sound as an integral element of the film, inseparable from the rest of it. Sound introduces the child killer who terrorizes Berlin in the form of his voice and a shadow (the most overtly Expressionistic moment of the film and a audiovisual transition point of Lang’s career), allowing the murderer to remain out-of-sight and unknown to the audience; later, it is sound that destroys the man when his whistling is the clue that leads to his capture. That whistling, of “In the Hall of the Mountain King,” an innately foreboding song with is accelerando structure that builds from an eerily quiet and slow low register to a cascade, as well as the schoolyard rhyme the children sing at the start (carrying, like so many rhymes, a darker undercurrent) adds tension to the film from the start. And nothing conveys tragedy like the mother of wee Elsie Beckmann, the girl the killer abducts, as she calls for her daughter in panic, her disembodied calls played over shots of horribly empty places around the city (a all-too-common device today that was introduced here) before showing the ball the girl carried rolling out from behind a bush and the balloon the killer bought her floating into power lines.

    m_balloon

    It is that minimalism, in fact, that makes M so unique among the director’s German output. His previous features, even the smaller ones (or at least the ones that survive) had bombast, swirling in Expressionism and Expressionism-lite. An earlier crime epic like Dr. Mabuse, with its supernatural antagonist, grabbed its audience through an advancement of Feuilladian editing and through the artistic visualizations of Mabuse’s mental powers. M, on the other hand, does not put anything in the frame that doesn’t need to be there. Consider how much mileage Lang gets out of whistling, how he sets a horrifying leitmotif with “In the Hall of the Mountain King” and later uses it to catch out Hans Beckert, who is himself freaked out by whistling when he is discovered by a lone searcher who then alerts the rest of his posse. Images are likewise spare, from the shot of the chalk ‘M’ a runner draws on his hand to slap on Beckert’s back to tag him as the murderer to Beckert’s last attempt to hide in an attic (an oddly and disturbingly prescient image in a film that criticizes the rise of Nazism) as footsteps grow louder until the door bursts open and a flashlight illuminates the culprit. Expressionism allowed artists to paint or film images that suggested ideas, a more universally legible portrait than the works of Impressionism, which convey only the artist’s sense of the subject, but M is more immediately arresting than any of Lang’s more aesthetically ambitious pictures. The images and sounds are all meticulously chosen to raise tension and put forward a social commentary, which is as didactic as you might expect but layered enough to provide more than a simple anti-Nazi sentiment.

    Before M, crime films defined clearly good heroes and incontrovertibly bad villains. But Lang routinely contrasts the police who crack down on Berlin to find the child killer with the criminals who are so affected by the increased pressure that they also decide to hunt for the killer to return things to normal. The clearest distinction between the two groups, brilliantly intercut between planning conferences until it becomes difficult to tell them apart, is the simple truth that the criminals are more effective; in their conference, the criminals speak of forcing landlords and homeowners to allow access to their property for searching, at which point Lang cuts back to the authorities who speak of a similar plan, only for the wizened among them to warn against such a politically disastrous act. When Beckert is eventually collared by the thieving mob, the leader, Schränker (Gustaf Gründgens in the role that led to his immense popularity in Germany during the Third Reich), downplays the killer’s demands for legal representation by slyly assuring the man, “We are all law experts here.”

    Not only does Lang blur the line between cop and criminal, he does so under the pretense of heightened realism (he even struck a deal with police to allow real criminals to work as bit players, and when shooting wrapped they scattered before cops could re-apprehend them). M opens with a gong strike which, according to the commentary track furnished by Criterion, linked the film to the radio newscasts of the day, as if establishing the film as docudrama. At first, M plays like a well-researched police procedural, as Inspector Lohmann uncovers tiny clues and examines them thoroughly as Lang inserts shot of blown-up photographs of fingerprints and psychologically breaking down the handwriting of the killer’s note to the press. At this stage, the film’s direction centers on the mystery of the killer’s identity and follows the legal process as if showing an audience watching a newsreel how police intend to capture the fugitive. That Hans Beckert is based on serial pedophile/killer Peter Kürten, captured only a year before the film’s premiere and executed several months afterward, only adds to the ripped-from-the-headlines immediacy.

    m-chalk

    But Lang subverts his own film, itself already an innovation in terms of detail and precision, by showing Beckert’s face, that of a young Peter Lorre, faced still lined with baby fat. That sudden shift establishes Lang’s high-minded piloting of the events in directions the audience cannot expect. By revealing the face of the killer, Lang introduces a Brechtian element to the erstwhile realistic film that gives the audience a knowledge the other characters do not have. However, he subverts this influence, using Brecht’s style often as another mode of deception, as the revelation of Beckert suggests a change to a more personal profile of the killer, which M never becomes; at times, Lang uses this more objective viewing to lure the audience astray even though it tells us the truth. Even taken on its own, the scene carries an importance, as the shot of Beckert is played with a handwriting analyst describing the killer’s need for attention. As Lorre poses in the mirror, his facial contortions of menace and madness matching the descriptions of the analyst diagnosing Beckert’s writing as a form of acting. As the letter was meant for the press, we can gather from Hans’ sardonic attempt to look and act the way people expect him to that he not only exploits the press but is exploited by them, that the papers will turn him into that grimacing madman to sell more copies.

    That mixture of social commentary with the personality of the killer has kept both the examination of Beckert as a killer and the society that hunts him fresh. Lorre gives one of the greatest breakout performance in all of cinema — there cannot be five others to match it — as a killer whose motivation is never explained away by a cruel childhood but who nevertheless does not fit into the role of a completely repulsive creature. In contrast to the nefarious blackguard of earlier films, Beckert does not wish to commit his crimes, and Lang often frames the killer in a way that suggests that his actions are out of his hands. He spots one girl in a mirror (portentously framed by a display of knives) and begins to whistle compulsively; he abducts her under the eye of the street rats who watch him, and Beckert must face all of his self-loathing and fear of his uncontrollable urges when the man who marks the killer makes Hans drop his knife, which the girl innocently picks up and hands back to the man who intends to use it to kill her. It’s a sublimely edited and framed sequence that shows how Beckert, while unforgivable for his crimes, deserves more consideration than the mob will show him.

    m_knives

    Naturally, compassion is the last thing on the mind of a mob. In the wake of the Beckmann murder, Berliners turn on one another, from upper-class men accusing each other and vowing to take each other to court for slander to crowds forming with alarming speed around a kind old man who tells a young girl the time, a move perceived as a lure. Made just before the Nazis took complete control of Germany and overthrew the Weimar Republic, M shows how mob rule both signified the current system, with a section of the criminal community living in open luxury from wealth gained through theft and cheating, and prefigured what Nazi policies would become when they took control, with citizens pointing fingers and naming names against those deemed suspicious. The mise-en-scène of any communal location, particularly the scenes of plotting, are swathed in cigarette smoke, choking the frame as if visualizing the noxious impotence of the authorities to right society’s wrongs and their inability to stop the rising tide of fascism and the rampant corruption of a society that more or less posited the cleverer criminals as the aristocracy.

    The film culminates in a farcical underground trial run by the thieves, who know full well they will kill Beckert and whose decision to hold their kangaroo court anyway demonstrates how many legitimate trials are just for show. Lang seeps this sequence in irony, with the criminals swatting down Beckert’s initial protests that he cannot help himself by derisively saying how none of them can help himself when he’s called to the stand. Who better to see through the tricks and excuses than the other people who use them? But Hans throws it right back in their faces, saying they simply rob and swindle and could cease their crimes by looking for work. He, on the other hand, is driven to kill; in one of the most memorable monologues in cinema, Lorre contorts in despair and loathing, passionately recounting how something inside of him takes hold and directs him against his will to murder. “Who knows what it’s like inside me?” he cries, and for a moment the mob is struck dumb.

    I first saw the film when I had a reactionary view of extreme crime. I scarcely wanted trials for rapists and murderers, much less compassion (even now, as an outed liberal, I will come down swiftly on rape). But M had a profound effect on me, dispensing with sob stories of childhood, an explanation that has by now become cliché in film and in reality, yet still examining how even the most abhorrent crime is not as black-and-white as we would like to believe. There is no forgiveness for murder or rape, but there must be understanding and empathy so that we might find a way to identify the mental imbalance and combat that as a method of crime prevention instead of focusing all of our outrage onto those who have already done their deeds. Lang stresses this in the final shot, after Beckert has been seized from his mock trial to attend an equally pointless one in a true court (he slyly hides how quickly the trial passes through editing, as the arm of an officer lands on Beckert’s hand in the kangaroo court as the man says, “In the name of the law” before cutting to the actual courtroom as a judge continues from that phrase and prepares to declare his ruling). Just before the judges hand down the inevitable death sentence, Lang cuts to three of the mothers who lost their children to the monster, who morosely note that no punishment can bring back their children. Even as the director shows the misery and horror Beckert has caused, he also points out how capital punishment only feeds our own thirst for revenge and does not truly administer justice.

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    It is strange how so broadly sociopolitical a film is personal enough to speak about it from a first-person perspective. Goebbels, the Nazis’ propaganda minister, adored the film upon its release, missing the anti-Nazi sentiment expressed within entirely and reading the ending as an endorsement of the death penalty. If that proves anything, it’s that the Nazis perhaps weren’t as calculating and intelligent as we believe, or maybe they were and could not process the emotion of the film. Goebbels himself rejected what he called “degenerate art,” and while he initially made some exceptions for Expressionism he clearly cared more to see clearly defined objects and not the emotions they represented. Here, he saw a film operating in documentary-like fashion to attack the rampant crime of Weimar Germany and the necessity for harsh reprisal to force the seedier elements in line. (It was his reaction to M, in fact, that led Goebbels to seek out Lang to work for the Third Reich, leading to that infamous meeting between the two that has been greatly exaggerated, if it ever took place at all. Goebbels would, however, ban the film after Lang made an unmistakably anti-Nazi feature with The Testament of Dr. Mabuse, which used literal excerpts of Nazi doctrine, and then fled the country.)

    For me, however, M offers not only, within the context of film history, the chance to see the language of fully synchronous sound being developed for the medium for the first time but, in terms of its sheer impact as a movie to be watched, an emotionally devastating statement by a director who was about to quit his country in complete disgust and fear. Thus, M is unmistakably didactic, but its messages are interlocked with its emotional and aesthetic directness. Perhaps the greatest illustration of this comes with the final lines, as a grieving mother makes the most obvious social statement when she proclaims, “You must look after the children. All of you.” Clearly a message, the moment nevertheless retains a power when one considers that, at that very moment, the Hitler Youth’s membership was growing and would soon become a social mandate for the children of Germany and Austria. These first-wave additions to the Hitler Youth would hit recruiting age by the time the war erupted, ensuring that they would be sufficiently brainwashed just in time for the Third Reich to call upon their loyalty. Lang certainly could not have known how deeply the Nazis would take root and pervert the nation — much of M‘s incisiveness is applicable in retrospect — but that ending runs deeper than a mere Nazi protest.

    When different versions appeared in international releases, for example, this ending was typically cut in favor of a happier shot of children frolicking once more, now safe after (we assume) the state put Beckert to death. This is, of course, entirely antithetical to the proper ending, which calls for constant vigilance, not only to physically protect children but to prevent poisonous social ideas from rotting their minds. It’s a far more contemplative ending that calls for intelligence and skepticism, and the fact that other countries would remove this out of discomfort of its promotion of questioning authority makes Goebbels’ blind reading all the more hilarious. (That the last line, “All of you,” was originally “You too” before the final word got lost in irreparable print damage only further emphasizes the importance of the task Lang assigns to parents.) The true ending makes everyone culpable, both for cleaning up crime and raising a more vigilant and noble generation to replace us, all the while balancing the emotion of the scene on its own terms.

    And now, I find myself back at the start, doing everything just short of begging to insist one last time that M will grab and provoke you regardless of your politics. When I say that it is superior to the psychological thrillers, sociopolitical statements and police procedurals released today, I do not do so to denounce all contemporary cinema as inferior to the “classics” nor to promote my “refined taste.” I merely want to impress upon you how incomplete the life of any film lover is without seeing it — and we live in a sad time when many people will speak of their love of cinema and never branch out of their own country’s output nor even delve deeply into that nation’s cinematic history — and how I can still find this much to write about it after a number of viewings. M will make you ask more of the crime films you watch; more importantly, it will genuinely make you question the justice system and whether capital punishment is acceptable just because it makes us feel a bit better about life. Above all, though, it will show you (or remind you, if like me you haven’t watched a Lang film in a while), that Fritz Lang is one of cinema’s true originals. This is confirmed by Claude Chabrol, who made a short homage to M for the French TV program Cine parade. When asked about remaking some shots and making his own Langian spins on others, the New Wave director, famous for his own psychological thrillers, noted the difficulty of reproducing Lang’s precise detail. I’ve spent nearly 3500 words discussing why the film sears into me, but Chabrol nicely cuts through the technique, the blocking, the commentary and everything else with six cautionary words to those who would aspire to this film: “Trying to imitate Lang is madness.”

    m_blurayM is out now on Blu-Ray in Region-A by Criterion and Region-B by Eureka! in their ongoing “Masters of Cinema” series. While picture quality may have been somewhat improved by separating the feature and the extras onto separate discs, M likely looks as good as it ever will, with greatly reduced scratches and pops without loss of grain. Screenshot comparisons between Criterion and Eureka’s editions show a darker color grading on the Criterion transfer, but those who have watched both cannot point to one as the superior looking film. As M is a landmark in sound film, the uncompressed mono track is arguably the bigger draw, and while M doesn’t exactly tax the surround-sound the clarity of the track is astonishing. The Criterion Blu-Ray ports over every feature from its 2004 DVD, including:

    -A commentary track by Anton Kaes, a University of California at Berkeley professor who wrote the BFI Film Classics volume on the movie, and Eric Rentschler, a German professor at Harvard and author of The Ministry of Illusion: Nazi Cinema and Its Afterlife. The track is engaging and deeply insightful, featuring shot breakdowns, thematic explication and reams of well-researched detail, such as Goebbels’ diary entry on the film and news articles on Peter Kürten, the killer who inspired Beckert’s creation. Both speakers sound as if they could easily be quite dry on their own, but together they boost the other and reduce any dead air. Criterion hires the best for their commentaries, and these two deliver in spades.

    A Conversation with Fritz Lang, in which director William Friedkin (The Exorcist, The French Connection) speaks with the eye-patched director only a year before his death. Friedkin asks Lang about the social messages in his films, and Lang offers up plenty of juicy, apocryphal stories such as the supposed encounter with Goebbels and his own projection of what working for the Nazi propagandists might have been like. The interview reveals a great deal of Lang’s mindset with working and his disdain for certain elements of the filmmaking process (including giving interviews), but some of the most entertaining moments come from Lang deflating Friedkin’s readings with his more pragmatic explanations — Lang was never as leftist as films like M and Metropolis would have people believe.

    -Claude Chabrol’s M le Maudit, the 11-minute recreation he made for French TV, is included, as is his brief interview discussing Lang’s influence on his work.

    -An interview with Harold Nebenzal, son of the film’s producer, Seymour. Nebenzal discusses his father’s work producing notable artistic triumphs from the period, including G.W. Pabst’s The Threepenny Opera (which incidentally was also lensed by M‘s cinematographer, Fritz Arno Wagner, and was also one of the first films to deal with crime in a complex manner). Seymour would also flee Nazi Germany and wound up in Hollywood, where he funnily enough produced the remake of M in the ’50s, though it fell pray to anti-Communist blacklisting. Harold paints an intriguing portrait of his father, from Seymour’s founding of independent financier Nero Films through his Hollywood work, and for all of Lang’s thunderous hatred of producers expressed in the Friedkin interview, Nebenzal comes off as someone who tried his best to support artistic talent wherever he worked.

    -Audio tapes of editor Paul Falkenberg giving a guest lecture at the New School. The audio is synced to the clips of the film being discussed in the class, though Falkenberg speaks more of behind-the-scenes production and the film’s history than the specifics of many shots. Still, he’s an engaging and disarming speaker, and his insights into the film’s making are well worth a listen.

    A Physical History of M, the best of the original features, charts the film’s path from premiere to its 2004 restoration, discussing its reception and recutting at the hands of those looking to make a bigger profit off of it. In some cases, extra sound was added over the more purposefully silent portions of the film as a gimmick (thus ruining the careful and innovative use of the technology that would make it a more involving addition to cinema); elsewhere, various parts were chopped up and re-sequenced for international distribution. This mini-documentary is not only a well-mapped progression of M‘s lost footage and subsequent restorations but a fascinating look into the travails of early sound cinema (when everything had to be re-shot and re-dubbed instead of just subtitled) and the laudable work done by restorers who literally piece great films back together out of multiple prints and the written instructions of the filmmakers. Finally, Criterion shows how their own digital restoration, upon the most complete print of the film in existence, removed dirt and scratches without affecting the actual image. Criterion has since largely stopped showing restoration demonstrations after some studios took offense (perhaps out of embarrassment at the state they’d allowed some of their finest works to fall into), but this thorough demonstration of the work put into keeping great films alive will make you appreciate the efforts of restorers everywhere. My only complaint with this feature was that it was not updated to show how they processed the film for Blu-Ray, but that’s a minor quibble.

    -The jackpot, however, is the long-lost English version of the film, found and cleaned up for the Blu-Ray release. Its interest lies purely in historical context, but it’s engrossing to see just how much trouble people had to go to make a sound film back when people were used to just swapping out the title cards for international distribution in the silent era. Most actors are overdubbed, but Lorre speaks at least a portion of his words, thus making his work on M not only his breakout but his first English-speaking role. What’s most interesting about the English version is the altered ending, which loses the didacticism of the original but also in many ways the point. I would have liked Criterion to provide some subtitles for this, however, as the dubbing loses so much of the aural sophistication that it can be impossible in some places to understand what’s being said. Still, this is just about the niftiest special feature that could ever come attached to the movie and it’s a huge find for film buffs.

    -Also included is a stills gallery of production photos, sketches, promotional material and more, as well as a booklet containing an article by the great New Republic critic Stanley Kauffmann, the only living critic who might have seen the film when it first came to America in 1933; an outline for a missing scene; three articles from contemporary German papers and film periodicals assessing the film’s themes at the time of its premiere in the midst of a public hysteria over serial killers, including one article by Lang himself; and an interview with the director conducted in 1963 by film historian Gero Gandert.

    The Eureka! Blu-Ray also comes with the English version and the 2004 commentary, as well as a second track recorded in 2003 with Martin Koerber, who aided the 2001 restoration that has since become the basis for home video releases (including both Blu-Rays and the 2004 Criterion DVD) as well as director and film historian Peter Bogdanovich. The track also includes excerpts from Bogdanovich’s 1965 interview with Lang. Also featured is a 20-minute documentary on Lang, and a booklet that reprints the missing scene pages and the article Lang wrote after the movie premiered from the Criterion set, in addition to another article by Robert Fischer. The Criterion set has more extras, but I can’t imagine anyone across the pond being disappointed by what they get.

    Jake Cole is a 20-year-old journalism student at Auburn University who hopes to become a critic. He constantly updates his blog, Not Just Movies [with link to site here], where he garrulously spouts about film, television and whatever else strikes his fancy. In his considerable free time, he wonders what it would be like to know how to talk to women

  • Soapbox: Paying To Be Used

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    Paying To Be Used

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    Right now, you’re reading the words of a hypocrite.

    Though I’ve participated in it more than once, I still hate the used game market. Need a quick list of reasons? Of course you do. Well, I’ve got three big ones:

    1. Unfair Trade-in to Mark-Up Ratios:

    Companies like Gamestop buy back current best sellers for about 50% of retail, and that’s if you’re lucky. A few weeks after MAG’s January release for PS3, the game’s trade value had already dipped to around twenty dollars. However, the shelf price for the used copy was still clocking in at 55 dollars. It takes very little math to figure out the profit margin on that transaction.

    If you don’t have a (paid) Gamestop membership you’re paying 92 percent of the retail cost for most used copies of new release titles. Even with the extra 10% off you don’t fare much better (the cost plummets to 82.5% of retail).

    Meanwhile, Gamestop paid about 20 bucks to the guy trading in his copy – and they probably paid him with in-store credit that was then reinvested into Gamestop. By the end of the day, the worst Gamestop does on that used title is 145% pure profit. If you don’t have a membership they’ve taken you for around 175% profit – and that’s if you walk out the door without spending it right away.

    You’ll notice that none of that math takes into account state and local taxes – but that brings up my second point:

    2. Amazon Does New Better than Gamestop Does Used:

    I know it’s a bit of a loophole, but Amazon.com has the benefit of being able to slink around tax laws as a sort of amorphous entity. Outside of certain places, Amazon doesn’t charge you tax on your purchases. Sure, there are shipping costs, but they offer free shipping above twenty five bucks and most new games are clocking in at twice that or better – so I think we can call that a wash.

    In terms of the tax implications, I’ll illustrate using my local sales tax as an example of how quickly a used title loses value:

    My local tax rate (in Denton, Texas in case you’re curious) is 8.25%. So, for every 55 dollar purchase, I’d wind up paying $59.54 – if we’re being fair let’s assume I have my membership card and my cost goes from 49.50 to around 53.50. Suddenly, I’m picking up a hand-me-down title with at least a little wear and tear and I’m only saving somewhere between .50 cents and 6 dollars.

    Sure, that gets me a designer coffee – or some gum – but as a consumer I give up quite a bit of power for very little savings. This would suck all by itself – even if we didn’t know that Gamestop is taking home 150% profit while we, the consumer, hover around a misguided status quo.

    When you pile on by considering that a lot of online chains (even Gamestop on occasion) have started offering 10 dollar gift cards with the purchase of a new game – the used game market seems even more indefensible – unless you’re looking for something older of course, but that’s not the focus of this piece.

    3. Game Developers Get Hosed:

    I saved my third reason for last, but it’s by far the most compelling. I want you to think very hard about your favorite underrated game of all time – and I want you to quietly fume about how they never made a sequel for it.

    Now, I want you to consider how many people paid Gamestop 150% profit on that title while seeing none of that revenue sent back to the original artists. In terms of pure profit, that game may have outdone a dozen titles that year – but in terms of the raw sales dollars that get reported to publishers – they’re stuck counting only the first time through.

    If you bought a title like Call of Duty: World at War or Dragon Age and then sold it back after a week, even if the game is re-sold before it hits the shelf, that doesn’t contribute to the “official” success of the title.

    With games that demand a sustained online presence such as Madden, Halo or Modern Warfare – it actually costs developers and publishers more every time someone picks up a used copy instead of a new one. Sure, you could make an argument that the raw number of users remains stable if there’s a one-to-one transfer of a used game – but that doesn’t take into consideration community dynamics and data management issues – never mind that the only party not receiving a good in the trade-in triangle is the game company itself.

    Player X sells back a game to Gamestop – they get 33% of their original investment back, but likely enjoyed all of the end user features. Gamestop then repackages that game for 150% profit, sending none of it back to the developer, and player-y gets to resume the previous use of the end user content. Everyone in this scenario has either saved, or obtained money from one party or another – except the developer. What’s the developer doing? They’re offering 100% of the support they’d been offering before.

    If that seems fair to you, I hope you burst into flames.

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    Really? Flames?

    Ok, yes, despite that very strong condemnation and despite my previous three points – I still get sucked into buying used games several times a year – so, maybe I don’t want you to combust just yet.

    I get it. Retail stores offer incentives – “buy two get one free,” “ten percent off the already discounted price,” and let’s not forget the magazines.

    I buy used games for the same reason I once weighed 230lbs – the temptation to consume outpaces my desire to be responsible. I’m too impatient to wait for a few days to have a game shipped at a lower cost. Instant gratification makes me into a cruddy person. I admit it. But, I also hate it, and I have no problem with some of the steps companies like EA have been taking over the last couple of years to undermine my baser instincts.

    Prevention By Incentive:
    I know we’re an entitled bunch. We being humans, gamers, and in my case you can add American to the list. We want things done our way, we really think that the customer is always right, and we’re happy to shout it over the phone or refuse to tip if someone refuses to honor it.

    The problem is, we often spout that crap at people we aren’t paying. If you can’t get game support, DLC, or your warranty honored for your used game – it’s not because the game company is ripping you off. It’s because you didn’t actually make a transaction with them.

    I’ve heard a lot of complaints from fans about downloadable content in general these days – about the audacity of a company who’ll ship a game and then ship the DLC later – as if fans are being ripped off by developers looking to milk them for all they’re worth.

    My favorite example of this has been Bioware’s Effect 2 and Dragon Age: Origins titles. Both games come with free DLC right out of the box – but that DLC also comes with a catch.

    It’s the catch that has plenty of people upset with Bioware, which is a quick stepping-stone to proving my point. You see, if you buy either of these titles new, you get the extra DLC at zero cost. If you buy the games used, you wind up paying an extra fifteen dollars for the same DLC.

    A lot of fans have lobbied under the radar of logic by claiming that the DLC should have been on the disc to begin with and that Bioware is just trying to leech money from fans. True fans don’t make that argument because they bought their copies new. The only way you wouldn’t get the extra content is if you didn’t buy a new copy – and as I showed before, if you bought a used copy, you didn’t actually pay Bioware anything for the game you’re playing – let alone the extra content you claim you have a right to.

    In case it isn’t clear – I’m all for this type of positive reinforcement of new sales. “Buy our titles new and you get free content,” is the rallying cry – however it can easily become negative reinforcement to those who want to get something they haven’t paid for.

    Still, it’s hard to back any gamer who says, “I have a right to all the content and you had better give it to me or I’m never buying another Bioware game again!” Guess what buddy, you didn’t buy this Bioware game – so why should they focus test your opinions when moving forward with their business?

    The other bonus of this particular strategy (which has also been used successfully in titles such as Rock Band) is that it makes buying a used game cost MORE than a new game during the crucial early stages of retail. Sure, there are built in degradations that help spur used sales later – such as that inevitable time when it will become cheaper to buy the DLC separately. But in the first few months of retail, EA has basically found a way to turn 55 dollar used games into 70 dollar used games. Not a great investment when the same game would cost you less than 60 bucks new at retail (extras included).

    GamestopWithTextureAndTagTrue Leeches:
    I don’t know how else to say it. Stores like Gamestop give gamers less for most games than Bioware (and others) charge for premium DLC. They then sell those games for three to four times what they pay for them. They make all of this money, while basically playing the pimps of game retail world. Hard working game developers and creators take all of the actual risk, put in all the meaningful man hours to create these experiences for us – and they wind up relegated to turning tricks for a group of nobodies – and get little to nothing in return.

    Then we, the sycophantic bastards that we are, we look them in the eyes and say, “pretend that you’re having a good time – I’m paying for this.” We’re lucky that developers still keep making games in this dangerous and competitive business. We’re lucky that publishers keep funding games knowing that they’re forced into bed with this type of retailer: one that passes on risk, but ends up leeching dollars like a succubus. Gamers are probably lucky that we don’t get sprayed with Mace every time we swipe our Edge cards.

    As with most used dealers of anything (from flee market gypsies to auto dealers), the only people not getting screwed are the people pawning off the goods. Yeah, gamers are getting unfairly punished at times for the sour business practices of companies like Gamestop – but it’s because we had plenty of time to do the right thing and didn’t. Instead we decided to watch the market blister and peel thanks to unfair pricing coupled with zero loyalty to the originators of the craft.

    In all, Gamestop and companies like them aren’t even in the used game market as much as they’re in the used gamer market. They’re taking advantage everyone in the chain by exploiting their middle-man position to the fullest. Worst yet? They’ve got thousands of gamers voices backing them up, instead doing what they should be doing and lobbying for the developers – the artists of our medium. Why? Over five bucks? Over a designer cup of coffee? Well, bank on this: the final cost will be far greater.

    Steven Kilpatrick

  • Soapbox: DeLoreans To Hot Tubs

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    Time Travel Ain’t What It Used To Be

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    The original Back To The Future movie is celebrating it’s twenty fifth birthday this year. In 1985, the idea of using a flux capacitor inside a car as a time machine was a pretty radical one, especially given the fact that the DeLorean Motor Company went out of business three years prior to the release of the movie. Back To The Future quickly went on to be a smash hit movie and started to bring time travel from the realms of science fiction into a much more mainstream arena.

    Since then, we’ve seen a myriad of time travel shows and movies in which we’ve seen the past, the future and alternate version of the present day. Though the conceit of time travel itself isn’t by any means an original one, and it far predates the first Back To The Future movie, the means by which the time travel aspect of the story is performed can vary wildly.

    In the past twenty five years, we’ve seen time travel being achieved with DeLoreans, phone booths, wormholes, Stargates, alien spaceships, time displacement machinery, slingshot effects, a TARDIS, a TURDIS, remote controls, cryogenic freezing chambers and even a time travel-code printed on a rub on tattoo on Philip J. Fry’s butt. The latest addition to the stable of time travel devices is”¦..a hot tub time machine.

    I don’t know if it’s a coincidence that if a television show or movie is aimed at a wider, more mainstream audience, then the device used in the narrative to facilitate the time travel aspect of the story can be almost anything in sight. In The Butterfly Effect, simply reading a childhood story transported Ashton Kutcher’s character into his own past. In Click, Adam Sandler travels forward and back in his own life using a multimedia remote control. All that Eric Bana had in The Time Traveller’s Wife was an errant gene that caused him to travel though time. Neither diary pages nor remote controls have huge marketing potential for movie souvenirs or props, and the logistical difficulties associated with putting an errant gene into a glass display case are too huge to surmount.

    Hot tubs and DeLoreans are both capable of sending people through time, and both manage to do so in movies featuring Crispin Glover, but a replica of a hot tub will never sell well in a toy store or a comic shop. DeLorean replicas sell very well, and in fact they sell so well that it’s possible to buy a replica from any one of the three Back to The Future movies with packaging appropriate to each particular movie.

    In the late seventies and early eighties, after the release of Star Wars, it became very apparent very quickly that nerds like merchandise. A huge part of what makes sci-fi so popular is that it has great gadgets and gadgets lend themselves very well to time-travel. The Stargate, the TARDIS., the DeLorean are all vital parts of the narrative of their respective shows and movies. As well as being a tool to get the protagonists from one setting to another, they’re also characters in their own right.

    Movies like Hot Tub Time Machine aim for a broader, more mainstream audience and only use the time travel device as an instrument to set up the story or the next gag. Any effort, and all too often that effort is minimal, that goes into explaining the mechanics of time travel involved in the movie are there as a matter of necessity in order to make the story plausible or to bring the characters back to their own time and give the tale a nice emotional ending where everyone learns something about themselves only to find when they return home that their actions in the past have made their present-day lives infinitely better. Sometimes this is achieved simply by putting a wig on a character and throwing in some sight gags

    Generation X is the first generation that has had full time exposure to television and movies since birth. Generation X has had more disposable income, more free time and more access to technology than any generation that came before it. The whole generation has grown up surrounded by a million different stories and it’s meant that that generation has become savvy to story telling tropes. What used to be hard to grasp is now par for the course. Even characters like Gregory House can confidently tell us “luckily, it’s been well established that time is not a fixed construct” without fear of losing the understanding of the audience. Personal timelines and narrative timelines don’t have to run side by side. Characters from different points in their own timeline can be introduced for the first time more than once.

    Perhaps it’s fitting that the longest running Sci-Fi show in the world is using this plot device to great effect. A couple of years ago, the Doctor met a woman named River Song for the very first time. But in her own timeline, she had already met the Doctor in her past. Time travel stories make such things possible and easily acceptable, creating character dynamics that wouldn’t otherwise be possible. Even Marty McFly had a similar experience when he met his good friend Doc Brown thirty years in the past, long before Doc Brown ever met Marty.

    Time travel movies and shows tell us that there’s an infinite amount of time, but we’ve learned from a life time of viewing that there isn’t an infinite amount of ideas. And in the end, time travel movies usually boil down to one of two types. Either they’re about using the timeline for personal gain, or the plot involves trying to restore or maintain the integrity of the timeline. Folks in mainstream movies who time travel in a hot tub give lip service to maintaining the integrity of the timeline but ultimately they’re out for themselves and end up doing whatever they feel is best for them. Soldiers and scientists who travel through Stargates in sci-fi movies with a narrower appeal work purely to restore the timeline to the way it should be. Back To The Future manages to be the ultimate crossover movie in that it mixes a very clear intent to restore the timeline with the unintended benefit of improving lives. Marty’s mission in the movie becomes clear very quickly; he has to restore future history to the way it originally unfolded and in attempting to do that, he manages to change the future slightly, and almost entirely for the better. His family was happier, healthier and Biff Tannen had been put in his place. Though environmentalist probably weren’t happy when Marty returned to 1985 only to find out that Twin Pines Mall had changed to Lone Pines Mall.

    It’s not unusual that nature sometimes has to suffer for science, but that may change. Just give it some time…

    Simon Fitzgerald

  • FREDagator: 2010-05-15

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    Live from Raleigh, NC, it’s Jonathan Coulton with RE: Your Brains – The Zombie Horde Edition…

    Raucous Fun! Goodtimes! I present to you – An Evening With Ken Plume, Jonathan Coulton, and Paul & Storm…

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  • Soapbox: Who Defanged The Vampires?

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    Who Defanged The Vampires?

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    I read a lot of books during the course of a year (2009 saw me work my way through over 30 of them) and not all of them are great. I do not pretend to be an academic when it comes to the analysis of novels – although I loved English at school, that was always the part of the class I dreaded. And I don’t think you SHOULD analyse books, they exist to create a different world, offer new perspectives and to invoke feeling and emotion within the reader.

    But, having said that, my job is to do just that!! But be warned, anyone expecting high brow, intellectual breakdowns of the subtext of the latest Lionel Shriver offering should probably go elsewhere. My opinions are more of the “that bitch couldn’t write her way out of a paper bag”. And if anyone notices any traces of bitterness creeping in, that’s because there is. I am a would-be novelist trying to fit writing around a career and running my home.

    Anyway, onto the subject at hand…

    I remember when vampires were scary and the mere utterance of the word “Dracula” could have you checking over your shoulder to make sure someone wasn’t trying to drain you via your throat. Where readers made sure their windows were firmly closed before going to bed, lest a vampire in bat form flies in and catches you sleeping. Images of the immortal who could only be slain by a stake through the heart or decapitation used to plague my nightmares for weeks after reading.

    In short, vampires were bad-ass. The amazing thing was that they didn’t have a conscience, so weren’t held back by the morals and social norms of the day – they were free to feast and raise hell without thought for consequences or those around them. The vampire lifestyle was truly a pursuit of hedonism. And a person with no limitations and a lust for human blood is truly a terrifying concept, especially when they have supernatural powers and incredible physicality.

    And they were sexy. Partly because of the aforementioned bad-assery, but mainly because they were written that way. Vampires use their good looks, pale skin and often hypnotic eyes to attract unsuspecting victims to get close enough to take a bite out of. And the sexuality of vampires is tied into the lack of concern for societal conformity or moral code. Bisexuality, multiple partners and other sordid sex acts are alluded to or graphically detailed in vampire books. And it’s not just a modern concept, the sex of vampires goes back centuries.

    In 1872, a book called “Carmilla” written by Sheridan Le Fanu depicted a woman targeted by a lesbian vampire who adopts a new persona and stays with the victim’s family, transforming at night and feasting on her while she sleeps. This book served as a prototype for future lesbian vampire offerings, although it wasn’t hugely overt in it’s sexualising of the situation.

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    But surely the quintessential vampire novel has to be Bram Stoker’s Dracula, which has served as inspiration for nearly every vampire novel that followed it, the good, the bad and the ugly.

    Written by Irish author Bram Stoker at the end of the 1800s, Dracula is a book that has been broken down and reassessed for as long as it has existed. And for good reason. It is has the elements nearly everyone would associate with a vampire story.

    It is sexy: Johnathan Harker is targeted in the night by three buxom and sexually available women, and the hypnotic charms of Dracula hint that there is a supernatural draw to these creatures.

    It is scary: People being attacked in the night by unknown assailants, Dracula stalks his prey, watching them when they think they are alone. He is pretty much like a shadow.

    It is balanced: Dracula is not an emotional being. It is not part of his make up. He is an animal, who doesn’t show feeling for his prey. No, the emotion of the story comes from the humans, who mourn, get angry and seek revenge. And that is how it should be.

    But now we have a different breed of vampires, who brood, who don’t eat human flesh, who love human women and who seem to have had their fangs removed at the same time as their balls.

    And do you know who I blame for this? Not Stephenie Meyer, who while she has made this situation worse by creating a book so sweet and puppy dog-ish that millions of teens were bound to fall under it’s spell, didn’t set the trend. Not Joss Whedon, who, while I adore him and everything he has done, created a good looking vampire sullied by a soul who did the “dark and broody” thing to death. Not the myriad writers who have tried the old formula of love between two people with different backgrounds (a post-mortem Romeo and Juliet, if you will).

    Nope, to look for the culprit, I have to go back to the 1970s to Anne Rice. Yep, the one and only. The woman responsible for Interview with the Vampire and the rest of the Vampire Chronicles. She created characters who stop to think about what they are doing, the effects the actions have and bemoan the life they have. She tries and affixes her own morals to a tale that really shouldn’t have any (except for the whole if you are bad, bad things will happen to you which comes when good invariably triumphs over evil).

    Lestat, while on the surface is a man who enjoys being undead and all that that entails, is actually lonely and often questions the right and wrong of his existence. He tries to defend himself to people who question his actions or motives.

    And in Memnoch the Devil it gets downright ludicrous when Lestat helps ensure no bloodshed during a battle between rival factions.

    Let me repeat that: A VAMPIRE MAKES SURE THERE ARE NO DEATHS IN A FIGHT.

    This is unfathomable. Dracula would have ensured that all people on both sides were slain and he had enough time to drain them all before making his escape. That is the way it should be.

    Stephenie Meyer doesn’t even give the readers anything that resembles a traditional vampire. In interviews, the author (and I do use that term loosely, because although the idea was reasonable, the execution was miserable) freely admits she did no research on vampires while writing. That’s how we end up with vampires who don’t have sex, don’t drink human blood and SPARKLE IN THE BLOODY SUNLIGHT!

    Everyone knows that vamps dust, not sparkle, Stephenie.

    And instead of at least giving him a thirst for sex, the writer decides to make him chaste and unwilling to have sex before marriage.

    (I must interject here in the interests of full disclosure: I have read the Twilight saga a few times. I have the first two films on Blu Ray. This is not because of the vampire aspect, in as much as I want to sex Rob Pattinson and my inner teen is a fat chick who wishes she could get the hot guy. But these books almost use the vampire angle as an incidental, it is a love story more than anything else. For vamps, I have much better reading material.)

    And alas, the commercial success of the Twilight saga, which has broken previous records for number of books sold on opening night, means that inevitably carbon copies will flood our bookshelves, just like what happened post-Da Vinci Code.

    Anne Rice has a lot to answer for, and I don’t just mean for turning Lestat into a literary vessel for her to spout her own crap about life and being famous and such. She has led the way for a slew of watered down, under-nourished and wimpy vampires who I as a mere human wouldn’t be scared to take on.

    What we need is a renaissance of the traditional vampire: The sexy, scary beast that turns into a bat, sneaks into your room, puts you under a hypnotic charm and sucks the life out of you. What we don’t need is any more limp wristed, human loving, guilt feeling pussies who would rather cuddle than bite a girl’s neck!

    Katy Gordon

  • Soapbox: Musings Of A Game Store Clerk

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    Musings Of A Game Store Clerk

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    I know it may seem harsh, but seeing a machine I waited in line for 9 hours to purchase collecting dust is just a little painful. It’s not like I haven’t tried to play it…but every time I look at my Wii (and yes, Wii jokes are still funny) I just end up angry. It’s not just me – nobody wants to play with the damn thing, and they haven’t for some time. Where have the family bowling tournaments gone? What happened to drunk Wii tennis? Why does the Wii suck so much?

    Talking to other gamers, I’m finding that this is more and more the case with the Wii. So what’s the problem? What could Nintendo have done to make one if it’s biggest fans (me) reject it?

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    Too much crap – The Wii’s game library, though extensive, is mostly crap even 7 year olds get bored with in a matter of minutes. There are a few gems, but they are few and far between. As always with Nintendo, if it has Mario or Zelda on the cover it is probably a safe bet. Personally, Resident Evil 4 was the game I found to be the most enjoyable on the Wii – and it is a Gamecube remake! In terms of gaming, I take offense that the word ‘casual’ is synonymous with ‘terrible game not worth your money’.

    Lack of online features – Compared to the Xbox 360 and PS3, the Wii’s online features are very disappointing. Using long, numerical codes to add your friends is far more difficult than remembering a nickname as with the other systems. Recently, Shigeru Miyamoto has announced that they will very likely be adding ‘premium features’ to the Wii’s online marketplace… and also implementing a monthly cost for these services.

    Too many peripherals – Despite the lower price of the Wii console, it has some of the more expensive peripherals out there. The console itself only comes with one Wii remote and nunchuk, which are sold separately. Then you’ve got the Wii motion Plus, the Wii fit, and a plethora of other accessories available that do absolutely nothing to enhance gameplay.

    Console killing rumors – What exactly is casual about playing a console game when you can easily open an app for your iphone in 1/10th the time? By starting the casual gaming craze, every company from Apple to Facebook has added some gaming aspect to their products. I have no problem with this, but it does seem like Nintendo has shot themselves in the foot here to a certain degree. As ‘casual’ as Nintendo games are, they still (usually) require a degree of effort/concentration to enjoy. This new breed of casual games usually doesn’t.

    I choose to blame Nintendo for creating this vernacular among gamers that makes us define ourselves as either casual or hardcore. As a female gamer, I am quickly defined as casual by most people who ask for my gaming advice. Should I be offended that they don’t assume I kick ass at Call of Duty?

    When it comes down to it, I want to be engaged by the game I am playing. I don’t honestly believe that this casual gaming phenomenon signifies the end of console gaming, but a definite shift is coming. PS3 seems to be the most on track with the inclusion of various features that allow the system to be used for all forms of entertainment, not just gaming. In terms of casual vs hardcore games: who cares? As long as the gameplay is fun and engaging, why should it matter?

    Mary Hoffman

  • Contest Round-Up: 2010-05-13

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    Welcome to our weekly round-up of featured giveaways here at FRED. Every week, we’ll present a new clutch of DVDs, books, and other cool stuff you can take a shot at winning. All you have to do is click on the graphics below to be taken to their respective contest pages. And good luck!

    In conjunction with BBC Home Video, we’re giving away three (3) copies of SURVIVORS: THE COMPLETE SERIES (1975) on DVD.

    In conjunction with BBC Home Video, we’re giving away three (3) copies of SURVIVORS: SEASON 1 on DVD.

    In conjunction with BBC Home Video, we’re giving away three (3) copies of MERLIN: SEASON 1 on DVD.

    In conjunction with Warner Bros. Home Video, we’re giving away three (3) copies of EDGE OF DARKNESS on Blu-Ray/DVD.

    In conjunction with E1 Entertainment, we’re giving away five (5) copies of THE ABBOTT & COSTELLO SHOW on DVD.

  • Soapbox: SUMMER HOURS

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    SUMMER HOURS

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    summer_hours_dvd_coverThe family that Olivier Assayas tracks with his latest film, Summer Hours, is such a well-to-do, bourgeois clan that, initially, one can scarcely imagine many people identifying with them, particularly in a global economy that has placed millions of previously middle-class citizens in a position lower than that of this family’s maidservant. And yet the film remains one of the most profoundly humanistic and relatable movies of recent years. It is a work of quiet grace, a gliding, meditative elegy that passes over generation gaps so gently and effortlessly that the poetry of its movement alone exposes the fragility of such a compartmentalizing concept.

    The film opens upon, and symbolically concerns, a quaint manor in the south of France, one of the world’s most beautiful regions. The people there are, if at all possible, more stereotypically self-absorbed and haughty (and therefore “French”) than the Parisians, but it is exceedingly difficult to fault them for feeling superior in such a place. Many French productions exist only to show other countries, and remind its own citizens, of the South’s beauty, and part of Summer Hours’ charm is its sly adherence to this style for just the right amount of time to make us think that it’ll be yet another artistic tourist video before heading in another direction.

    Instead, Assays focuses upon that wonderful brand of refined middle-class folk who populate the region, here typified by Hélène, a 75-year-old connoisseur who is as much a curator of her home as she is a resident. A fearsome matriarch, Hélène filters her considerable knowledge through the mannerisms and directness of a mother. She has that ability to calmly, even lovingly, point out flaws in her children’s professional and private lives, speaking without judgment as if her criticisms are facts and therefore not worth editorializing upon. Played by Edit Scob, 72 at the time of filming, Hélène scarcely looks 60 and would look even younger if not for her silvery hair; like her house, Hélène is immaculately preserved. (It has always puzzled me why so many Europeans went off to die in the Everglades looking for the secret to youth when it clearly existed somewhere in France already.)

    So sharp is the matriarch that she knows her days are numbered. At the 75th birthday party that opens the film, one of her sons, Frédéric (Charles Berling) gives her a cordless telephone set, and the woman who immediately afterward receives a French translation of an art textbook to proofread suddenly looks confused and ignorant as she takes one look at the phone and its accessories and throws up her hands. Hélène takes Frédéric aside to discuss her will. Here the film ceases to be a paean to Southern France and becomes something far deeper. The son, the only of the three children to still live in France ““ Adrienne (Juliette Binoche) lives in America designing for a Japanese company, while Jérémie (Jérémie Renier) has relocated to China as an executive for shoe company Puma ““ wishes to hear none of this morbid talk, and he assures his mother that the various artworks and artifacts that line the manor shall pass down the line. But Hélène knows better, and she gives her son instructions on what to sell and how to divide the effects and the house.

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    A few months later, Hélène dies, an event left entirely off-screen. There are no long shots of Hélène tending her garden and collapsing à la Vito Corleone, no jarring telephone rings in the middle of the night; Assayas merely cuts from a cold, literally blue shot of the old woman sitting in her vacant home and Frédéric discussing burial plots with a funeral director. It is at this moment that the film truly begins and, while the narrative itself continues to slowly and unremarkably progress, it also marks the moment where Summer Hours begins to rapidly set itself apart from its contemporaries. The elision over the typical cinematic details as seen in the jump between life and death starts a recurring subversion of nearly all the screenwriting tropes that come with what could condescendingly be called “this kind of movie”.

    Watch the way the three children interact with each other when the time comes to discuss the inheritance. Frédéric assumes that his siblings will want to keep the house in the family, as he does, but Adrienne and Jérémie clearly do not agree. Yet neither openly states dissent, sheepishly mentioning how far away they live (Adrienne even says that she’s been living away so long that France itself holds little intrinsic value). They also do not say aloud that Hélène was the only reason the siblings ever got together anymore, and her funeral will likely be the trio’s last time together for years. Frédéric understands his siblings perfectly without them outright saying it. Later, when he and Jérémie discuss appraisals and tax deductions with an adviser, Jérémie lets slip that he’d spoken with his own realtor about selling the house for some time, which the more sentimental brother notes but does not use as the basis for some melodramatic attack. Assayas is above such shortcuts, preferring instead to show these people as actual people.

    Indeed, were it not for the advanced camera movements, one might mistake Summer Hours for docufiction. So many of the film’s indelible “little moments” stand out because they feel as if we are being allowed to share them with these characters rather than advance trite character development. When Adrienne mentions her engagement, the brothers and their spouses slowly crack up with amusement, moving from the tittering, nervous inhalations of suppressed giggles to open laughter. We are not told what, exactly, went wrong with Adrienne’s previous engagement, which is right. As it is, the moment is warm and quietly revealing, telling the audience about Adrienne’s impulsiveness and the teasing and distant but loving dynamic between the siblings without wasting time with a story that has no sway on this narrative. By way of comparison, watch the scene early in Attack of the Clones in which Obi-Wan and Anakin make awkward, meaningless chat over a “nest of gundarks” that gives us no insight into its characters and instead clangs like a wrench bouncing off the wall of a canyon.

    There must be some point to all of this, however, and the key to the film lies in the manor. Frédéric does not wish to part with his mother’s house because of the memories it contains; the extreme value of the artwork Hélène stored in her home means less to the son than the memories they connote. Thus, the pieces of art and architecture that pass from the family to private collectors and to museums for the tax write-off stand as blatant symbols, but symbols whose meaning speaks to the characters more than the analyst in the theater. It is, after all, silly to place such import on trinkets, but Assayas uses Summer Hours to examine how ordinary, even banal objects, gain importance, be it artistic or personal. Many of the house’s most valuable paintings are the work of one man, Hélène’s uncle. Hélène kept them because of her close, possibly very close relationship with him – this too is left largely unsaid and leads to a character insight rather than a mystery – and through her eyes we see these invaluable originals as naught but sentimental sketches given to a muse as a gift.

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    Adrienne and Jérémie have little time for such reflection, blithely taking stock of their mother’s effects so that they may sell them and return to life outside of France. These are not bad people, of course, but they have their own set of priorities. They are modern people, connected to the businesses that employ them instead of outdated ideas of settlement and lineage.

    It’s a typically American point of view, given our own shallow past and the perception of the nation as a place to start all over and make a new life. In fact, the younger characters of Summer Hours subtly reflect a mindset that has become as much American as French. Adrienne lives in New York with her American fiancé, and the children of the brothers are – like all youngsters, we’re told – infatuated with American fads. Jérémie represents the speed with which people can adapt now to new environments, what with his flippant attitude toward moving halfway around the world for work. He mentions that his daughter will spend a term in San Francisco, the city where Asian immigrants traditionally landed; his daughter not only wants to see the America she’s fascinated with but she’ll arrive more as a Chinese visitor instead of a French one, vaguely reminiscent of the pure-French Arielle referred to as “La Chinoise” in Arnaud Desplechin’s Kings and Queen.

    That these Americanized characters are chiefly unconcerned with the artifacts being auctioned and donated without a second thought should not, in my humble view, be seen as some sort of attack on the United States (although one could easily make that case, given the rabid anti-French sentiment egged on for nearly all of Bush’s years in office and Hollywood’s ever-strengthening chokehold on genuinely artistic cinema). Rather, Assayas considers how modernization shapes culture: in the age of the Internet, instant worldwide connection erases, at least partially, cultural divisions – is the censorship of Google or Twitter not the modern sign of a repressive regime? When a group of visiting American teenagers walks among the family’s donations in the Musée d’Orsay they look and act no different from the French teens, who would likely be just as bored by the tour. Thus, we have all become one people, which is great, but unification brings with it side-effects: if everyone adopts one civilization and one language, what will become of the art that is tied to a specific culture?

    Summer Hours remains a quietly incisive film after multiple viewings precisely because it finds the intersection between these larger concerns and the more personal ruminations on changing generational attitudes toward tradition, even family. Adrienne and Jérémie have drifted away from home, and Hélène’s grandchildren appear even more separated from the passion of the older generation. As such, Summer Hours calls to mind the work of the Japanese legend Ozu Yasujiro, that great cartographer of the generation gap and family relations. Ozu has long been misinterpreted, by those who only watched Tokyo Story and decided to extrapolate an entire career from it, as a director who lamented the passing of the older generation and looked down upon the modernized youth. While Ozu certainly eyed the Western influence on culture and tradition with suspicion, even regret, his attitude toward characters was always nonjudgmental, just as Assayas’ is with these characters. He does not write off Sylvie, Frédéric’s teenage daughter, as just another dead-eyed, shiftless millennial, nor does he condemn the two ex-pat siblings for abandoning their heritage.

    Instead, the director gently sculpts these characters, giving them such dimension that the story and themes come naturally from them. Adrienne, who hypocritically disapproves of Jérémie working for a company that exploits cheap labor while wearing a pair of Converse sneakers made the same way, would in any other film be the flighty, self-absorbed bitch denied her chance to prove any hint of humanity until a hackneyed breakthrough near the end. Here, however, she displays three-dimesionality from the start, setting aside her modern conventions to marvel over an old, silver platter, justifying her admiration of it to her mother by claiming that beauty is beauty, regardless of age. Later, as appraisers storm the house to attach price tags to everything, Adrienne discovers the platter and can barely contain her pure joy, and we see that even a whimsical nomad like her can assign meaning and memories to objects just as strongly as the more sedentary and traditional.

    Perhaps the influence of such artistic keepsakes can be traced to the participation of the Musée d’Orsay, which not only loaned the art but funded the film as part of their recent focus on making films as a way of expanding the museum’s artistic boundaries. But the relation between objects and assigned importance has purportedly been a recurring theme in Assayas’ corpus, of which I must shamefully admit ignorance. The director certainly uses this partnership to its fullest potential, and the artwork he places in Hélène’s estate is as priceless as it is perfectly suited for the film. Apart from the use of Jean Berthier as the matriarch’s famous uncle, Assayas particularly highlights a few works by Jean-Baptiste-Camille Corot and Odilon Redon. Corot, one of the great landscapists, operated in the nebulous territory between the Neo-Classical movement and Impressionism. Classical art strove to depict subjects as they were, while Impressionism captures subjects as they strike the artist. Summer Hours, with its honest depiction of character and its analytical probing of inanimate objects until they take on a resonance, could be said to walk the line between the two as well. One should also remember that Impressionism grew, in part, out of the redundancy of realistic art in the face of the invention of the camera, a technological development that reshaped art as a response. Redon, on the other hand, was a Symbolist painter, though the designation suggests a more didactic approach than the artist really took. “My drawings inspire, and are not to be defined,” he once said. “They place us, as does music, in the ambiguous realm of the undetermined.” Summer Hours contains plenty of symbolic imagery to chew on, but Assayas’ structuring of the material places it in a more contemplative context than one that stresses its message over all else.

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    But I fear that I’m losing control of this review now. Discussing Summer Hours can be a tricky proposition, as so much of its power and insight is directly tied to what’s on-screen. It is easy, for instance, to point out an arcing track-pan of a shot of a desk in the Musée d’Orsay after being moved from Hélène’s house and say that it symbolizes the ephemeral nature of the transformation of an object from something of deep personal significance to a sealed-off artifact to be disinterestedly ignored by schoolkids. In that one shot is the crux of the argument that modernization desensitizes and demystifies us all, that email and planned obsolescence of so many of our goods will rob everything of its spiritual value, that nothing will even last long enough to gain significance.

    Far more difficult, however, is putting into words just why that shot can evoke a deep sadness and a sense of loss, even in this Mac-loving, nature-averse writer. Or why pointing out the scene’s symbolism is less fulfilling and thought-provoking than simply recalling a moment early in the film when Frédéric tours his kids through the house and recounts the history of the paintings and tries to sell the children on it just like the tour guide trying in vain to hook the teens in the museum. “It’s from another era,” the kids flatly tell their deflated father. This scene is echoed once more at the end, when Sylvie invites her friends to the gutted manor to give it a sort of farewell party, where the kids kick around footballs and blare music as if living out their fantasy vision of a museum field trip.

    Yet it is this coda that cements Summer Hours as more than just the patient but cranky rambling of a ranting old man. As the teens smoke and drink and generally font les quatre cents coups, Sylvie and her boyfriend move to the outskirts of the garden, where the previously bored young woman quietly reflects upon her own memories in the house and wonders whether she will lose something she cannot get back when the house changes hands. “It’s my youth,” Hélène told Frédéric when she surprisingly surrendered her family’s hold upon the artwork stored in her house, and the meaning of that dismissal becomes clear only at the end. As he has delved into this topic before, the director by now understands that our own attachments to trinkets and keepsakes cannot be transferred to another. Hélène understands this too, so she releases her family from the burden of hanging on to objects that can never mean as much to them as they do to her, and in the process she frees them to build their own collections, whatever they may be. Thus, a relatively plot-less film ends with the director releasing his final major character, setting Sylvie off to make her own story, one that will make an interesting update of this one in a few decades.

    When I first saw Summer Hours in a cozy arthouse in Columbus, Ga., I knew instantly that I’d seen one of the most charming, insightful and meditative films in recent years. Repeat viewings only enhance the feelings of regret, acceptance and hope as the familiarity these characters already exhibit with each other becomes ours as well. Open without being obvious, thematically occupied without losing its human element, elusive in a manner that makes everything inescapably clear, Summer Hours has a piercing vision but a soft touch. So very little actually happens, and yet every shot reveals something – an interaction, a reflection, a thematic advancement – and gives the feeling of immediacy despite its lax pace. At various stages in the development of this review, I pointed to one aspect of the film as being the most arresting, yet as I continued to write I would erase the last assertion to spotlight something else as the film’s true triumph. After watching it again, I think I know at last what truly makes the film so memorable: every time this film is set to make the usual cinematic choice, it doesn’t. What does it say about the state of cinema, then, that each of these diversions feels truer to life than anything playing at the megaplex?

    Summer Hours is available now on DVD and Blu-Ray from the Criterion Collection. The Blu-Ray boasts excellent color levels (particularly the greens of the estate’s gardens) and a nuanced DTS-HD Master Audio soundtrack. Included in both versions are: an informative half-hour interview with Olivier Assayas, who describes how the project came to be and how his interests and those of the Musée d’Orsay aligned; a half-hour making-of documentary; and another, hour-long doc titled Inventory, which details the art loaned to Assayas for the film and the way it is used. Also included is a booklet featuring an essay by British critic and editor-at-large of Film Comment, Kent Jones, who pens for Assayas’ first entry in the Criterion Collection an introductory (and personal) overview of the director’s career in addition to his appraisal of this film. Praising Criterion’s Blu-Ray treatments is becoming an increasingly redundant gesture, but it’s fascinating to see how a simple, quiet film like this can be just as gorgeous as the company’s restoration of Days of Heaven and its flawless presentation of the digitally shot Che. The set comes almost as highly recommended as the film itself.

    Jake Cole