Category: Game On!

  • Game On! 2-24-2007: Where’s The Podcast?

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    Ok, so due to some editing problems, the video podcast will be up NEXT weekend. This weekend, we’re bringing you just your typical normal written review. Plus, it’ll be a good weekend to begin the podcast with, right? New month, new format. Yeah, planned it JUST like that”¦

    However, since most of the cool reviews are in the podcast”¦this week all I had left was one game”¦

    RIDERS ON THE STORM

    ghostrider1.jpgSo, as is typical with a movie’s release into theaters, there’s always the video game tie-in, made in the hopes that fans of the license will snatch it up in order to recreate or extend their movie going experience. This time out, it’s GHOST RIDER, out for PS2 and PSP, based on the film that’s based on a comic book. And just like the film, it’s only mildly entertaining with occasional parts of really bad.

    Once again the developers see to it that they extend the experience of the game past what the film offers, and thanks to comic scribes Garth Ennis and Jimmy Palmiotti we get a tale set somewhat after the events of the film. Johnny Blaze, who becomes Ghost Rider whenever the blood of innocence is spilled, is tasked by Mephisto to stop Blackheart once again from trying to kick-start the apocalypse. What this means in terms of gameplay is that you’ll be bashing a lot of minor demons and other weird looking thugs in a manor reminiscent of GOD OF WAR. Only, you know”¦not as good.

    GR uses his chains much like Kratos uses his”¦the whip and pummel baddies in a frenzy of flourish and combos. Sadly, GR doesn’t have quite as many combos at his disposal, and his attacks can become repetitious quickly. What’s more, as you attack, you build up a combo meter, much like the one found in DEVIL MAY CRY 3, used in order to unlock larger attacks and special moves like shotgun blasts and large scale blasts of power.

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    While this sounds fine and dandy, the meter usually serves no real purpose unless you come up against a demon that has on a “shield” ““ one that can only be broken by reaching the right level in your combo meter. This is an especially lame way of extending gameplay, and usually as you’re building the meter to break the shield, you can be attacked from behind by another baddy and are forced to start all over again.

    Then there’re the driving levels. Like a game of ROAD RASH but with little steering control, you whip down courses and attack whoever opposes you. Here, however, the baddies are much weaker than before, as you blast them out of your way on the course with your hellshot, or whip the mobile ones to the left and right of you with your chains. There are a few cool moments when you have to jump over or slide under things”¦but really, how cool can that continue to be after the first time you do it?

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    Like the movie, the game has its moments, but overall, isn’t that great. It tries (unsuccessfully) to ape the styles of more popular games, but doesn’t quite reach the grace or fun of those titles. If you’re a fan of the character, there’s some joy to find in the unlockable extras, but the game itself will leave you wanting more, as many of the character’s better foes are ill represented here. For everyone else, it’s a day’s rental.

    One Gamer’s Opinion:
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    Next week is the premiere of the video podcast for “Game On!”, featuring reviews of Wii titles, a few DS games, and an interview with Bethesda Softworks about their upcoming PS3 version of OBLIVION and its PC and Xbox 360 expansion, SHIVERING ISLES. Tune in next time!

    THE GAME ON! RATING SYSTEM

     

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    Ratings From Greatest to Least:

    Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

  • Game On! 2-17-2007: Back Again in the ’07

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    Holy crap, two months into the New Year and no new Game On? Where have I been? Well, due to some personal issues, job promotions, and moving, I’ve been everywhere but here”¦but not anymore. New Year, new columns, new style”¦plus a few familiar features. Beginning (hopefully) next week, we’re going digital”¦that is, Game On! will be a monthly video podcast. Normal written columns every week, full video hilarity every month. Who can deny all that gaming goodness? Well, hopefully no one”¦I’d like to get the viewership. On with this week’s (super late) reviews.

    PLANET OLD SCHOOL

    lostplanet.jpgOne of the first new titles released for the Xbox 360 this year has been Capcom’s LOST PLANET, a fantastic shooter/platformer”¦if you’re a fan of the old school style of gaming. Which, no, isn’t a bad thing. Using a tried and true style of level design, enemy structure and goal acquisition, LOST PLANET brings to mind many of the greatest Capcom titles of old, not the least of which is BIONIC COMMANDO.

    As Wayne, the hero with the horrible name, you don’t remember anything of your past except that your father died while fighting the alien bug known as Green Eye. Your home world is covered in ice and snow and you must now fight your way through the hordes of slimy bug things known s Akrid in order to uncover the mystery of your past, making the game seem like some twisted cross between STARSHIP TROOPERS and THE THING. Because of the cold, your health is constantly depleting, and you are always in search of T-Eng, or Thermal Energy, which refills your health, dropped by any defeated creatures. Along your journey you’ll fight giant worms, moths, and other ugly gross things, as well as engaging other humans. Snow Pirates have captured much of the land and claim it for their own evil purposes.

    The game is set up level by level, each ending with a giant boss battle, and this design, while graphically in the “next generation” is very old school indeed. All of the bosses (and indeed, most of the enemies) each have a visual weak point, a glowing area that you must hit and exploit to bring them down. This creates some very exciting moments, and some of the best “˜holy shit” elements of the game are when some new scary giant”¦THING comes roaring out of the ground. Wayne’s got a sweet little grappling hook, which can usually swing him out of harm’s way (which is where the BIONIC COMMANDO comparison comes in), but honestly it’s underused in the game.

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    You’re not really alone in your battles either. Along your paths you can pick up the weapons of fallen frozen explorers, or even climb into a Vital Suit or VS, a mech like armor that adds a good bit of firepower to Wayne’s battles against the Akrid.

    The unfortunate thing about the game, however, is that it’s a bit short. Most of the levels are structure SO distinctly that one could generally just run past all the Akrid and Snow pirates in each level and just get to the boss battle at the end. Also, while the cut scenes are incredibly detailed they’re also incredibly BORING. The first four or five are just a bunch of people sitting at a table TALKING”¦no background music, no heightened tension”¦no point in watching them.

    Thankfully, the online game saves the quickness of the main story and gives players a good amount of options as far as multiplayer games go. You have your typical Deathmatch (“Elimination”), Last Man Standing (“Team Elimination”) and Capture the Flag (“Post Grab”) modes, as well as a mode called “Fugitive”. Here, the host player is the fugitive and the other opponents must track him down and capture or defeat him in the allotted time. The host wins by getting his “Battle Gauge” up by defeating his opponents. Capcom also just announced that a few weeks in to March they’ll be releasing the first of a series of new map packs for the game. The first set of maps, due out around March 9th, will feature two new multiplayer arenas: Island 902 and Radar Field.

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    For what it’s worth, LOST PLANET offers fans of old school style of gameplay a good deal of new areas to explore with familiar outcome. While this may put off a few gamers looking for a wholly “next gen” title, the graphics and physics of the game should still keep the satiated as well, and the online play is nothing to sneer at. It may not be exactly what we were hoping for (or even what the TV commercials would have you believe it is) but it’s still fun none the less, and is structured is such a way that folks can either take their time or zip through the story as needed.

    One Gamer’s Opinion:
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    PIMPIN’ *IS* EASY

    PIMP MY RIDE is one of my guilty TV pleasures. There’s something about the show that I really enjoy, be it Xzibit’s colorful commentary, the crew at West Coast Customs (and to a lesser extent, GAS) and their unique personalities, or the joy on the customer’s faces as their rides are transformed from hoopties to hardcore gangsta shit. Sadly, other then the first thing, none of these appear in the game for PS2 or Xbox 360.

    pimp.jpgAs a new up and coming customizer in “Pimp City” (say what now?), you take on a challenge from X to the Z himself and compete against a rival crew of (unseen) pimpers to see who’s the best at tricking out phat rides. To do so, you take the customer’s car and drive it around the city to raise money to pay for all the customization you’ll do to it.

    I’ll let you read that sentence again, then I’ll continue.

    “You take the customer’s car and drive it around the city to raise money to pay for the customization you’ll do to it.” There, has it sunk in yet? Nothing like the show so far, yes? Well, wait for it, it gets worse. To raise money, you either a) smash obstacles on the road with the car, b) smash OTHER cars with the car, c) compete in one of three different (yet, strangely the same) events to raise coin, or d) just drive into one of five $ icons on the road. Now, I’ll get to the first two in a second, let’s first go to what the developers refer to as “gameplay”.

    There are three types of “events” in Pimp City. There’s Hot Steppin’, which has your character (a nameless dude with a white T-shirt on that says PIMP on it) dancing outside of the car as it rolls down the street with the door open. He dances as you repeatedly press the A button as it passes through the bar at the bottom of the screen”¦kind of like DDR but with no skill needed. Then there’s Ghost ride The Whip, which has your character dancing outside of the car as it rolls down the street with the door open. Yes, that sentence is the same. This time, you press a SERIES of buttons and controller movements given on the side of the screen to make him dance, hence the need for a different event name. Finally, there’s Crusin’, where, while actually IN the car, you ride past a crowd of people at Ten miles and hour and press a few buttons in the quickly allotted time in order to somehow impress them.

    If you’re still reading this review, I admire your tenacity.

    Now, while that gains you a great deal of scratch, you can also get some, seemingly through God’s Insurance Company, by simply driving into shit. Knock down Parking Meters and you get coins. Knock over Billboards, and you get coins (and also, magically, signs for your own “Pimp City Customs” go up in their place). Hell you can even hit OTHER CARS and coins magically pop out of them, like some sort of cross between Midnight Club and Mario Kart.

    After building up your funds, then the “Pimpin” begins. While most viewers of the show would expect you to drive to West Coast Customs, or even GAS, they’ll be sadly disappointed (if they’re not already). No, instead (after viewing a very scary cut scene featuring a digital Xzibit and some over caffinated actors posing as the chosen “pimpee”) you do more driving”¦this time to different outfitters around the town. Needs rims, go to the rim guy, paint guy is down the street, etc. As you get there (during timed runs, mind you”¦remember, this is a competition between TWO customizers) the clock stops as you choose which bling to outfit the car with. Honestly, the price of these items doesn’t matter, because there’s more of that developer’s “gameplay” coming up. After choosing which unnecessary item to stick on the car (like a basketball hoop that slides out of the trunk) you now must press buttons or use analog stick movements again in a timed manner in order to install the item quickly. Beat the clock, get a discount. Man, this is one wacky gameshow.

    Be the fastest with the installs and cover all the ground with what the customer wants, and they’ll choose your ride over your unseen competitors. Honestly, though, if you play it right, you can hit EVERY outfitter on the map, and still have time to race around completing in the randomized “Xzibit Challenges”. Here, you just simply have to go where the icon pops up on the map within the 20 seconds in order to get a free item for the car. Whoopie do.

    Alright, now, here’s the saddest part of the game. Despite the horrendous gameplay, the awful cutscenes, the dialogue that doesn’t sync up, the fact that you’re never penalized for driving head first into another car using YOUR CUSTOMER’S ride, and the fact that it’s not even really a game”¦I can’t seem to stop playing it. Maybe I like watching a train wreck. Maybe I enjoy taking out all the parking meters in a level just for the extra coin. Maybe I really just like Xzibit’s soundtrack (which, admittedly, is probably the only really good thing about the game). Or maybe, just maybe, I realize it’s an easy way to get achievement points on Xbox. And that’s the saddest reality of all. I can’t see anyone who even remotely likes the show playing it for any other reason.

    One Gamer’s Opinion:
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    QUICKSHOT OF THE WEEK

    doax2_1.jpgA few years ago, I reviewed a little volleyball game that had some impressive graphics and a little titillation that was oddly based on a fighting game. Now, just before X-mas, they released a sequel for this game for Xbox 360, and added a whole mess of unnecessary stuff. Of course I’m speaking of DEAD OR ALIVE XTREME 2. No longer just about volleyball, this game has just pilled on the mature rating situations, be they by bikini clad tug of war, mad dashes through sand for a stick or bouncing across pads on a pool”¦there’s just some point when it all gets TOO ridiculous. And bouncy. Too Bouncy. Now, I like buoyant mammaries as much as the next straight male, but this game”¦wow. I never thought I’d be truly disturbed by next generation graphics in this way. Adding games like “Butt Bounce” to the mix, or even as the characters run during “photo shoots” you’ll notice tat each breast is animated”¦independently of the other. Watching the two move in opposite directions is almost TWO real”¦I’ve never seen tits do that and neither have you. It’s like those crazy googliy eyes they stick on badly made stuffed creatures you get from a quarter machine, each one spinning around completely separate and wholly unrealistically from the other. What’s worse is the rest of the title can’t even qualify as a game”¦at least not a very good one. The volleyball element has been dumbed down to the point of questioning why you even have a partner, and inclusion of jet skis is just…well, the whole thing is just not needed. The first title was a fun little goof, this one just takes itself too seriously while trying to be cute and naughty for all the wrong, weird and crazy reasons.

    One Gamer’s Opinion:
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    GAMING NEWS

    For those that managed to get the Wii (as well as managing to get it hooked up the WiFi signal), Nintendo has been pretty good about updating the shopping channel with new titles every Monday. Some titles have been passable, but there’s been at least one every week that’s a must buy. Last week it was KID ICARUS, previous to that it was SUPER MARIO WORLD or THE LEGEND OF ZELDA: A LINK TO THE PAST. However, it would be nice if, like Xbox Live Arcade, they offered a trail version first, so you can demo the game to see if you want to purchase it. I wasted six bucks on VIGILANTE, thinking it was a STREETS OF RAGE type game, when really it’s a few generations back from that”¦and awful.

    Speaking of Xbox Live Arcade, they’ve announced some fantastic titles coming out on the service soon. ALIEN HOMINID HD and CASTLEVANIA: SYMPHONY OF THE NIGHT are the big ones that everybody wants, so what do we get in these past two weeks? ROOT BEER TAPPER and PAPERBOY. At least Konami is releasing SON on PS this year”¦as well as DRACULA X: RONDO OF BLOOD for the first time on US shores, both in a collection called THE DRACULA X CHRONICLES. As a CASTLEVANIA fan, I just got a great big geek boner.

    URULive.jpgGametap, that online streaming gaming service, just announced that MYST ONLINE: URU LIVE is now up and running. Taking the series familiar locales and puzzles and fusing it with a MMO structure, this title is part of Gametap’s own Originals series, a looks to offer a lot for gamers of all ages, both new and familiar to the MYST worlds.

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    And finally”¦as mentioned before, next week we’ll be having the first Game On! video podcast. So now you’ll get to see me review the games, instead of just reading the crap I write. I can be crappy in video form too!

    See you next week, kids.

    THE GAME ON! RATING SYSTEM

     

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    Ratings From Greatest to Least:

    Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

  • Game On! 1-6-2007: These Are a Few Of My Favorite Things…

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    Happy New Year, and a general Happy Holidays to all. Hopefully, for those that celebrate, a new game system has been delivered to all the good boys and girls out there and you’re spending most of your vacation time trying to conquer the water temple in TWILIGHT PRINCESS. In the meantime, I’m here once again with reviews galore of the latest entries in my all time favorite game series’ for you to feast your eyes upon, including Nintendo’s newest ZELDA epic. Unleash the hordes of shoppers and ready yourself for the Wii strap recalls, it’s game time.

    LEGENDARY

    zeldaTP.jpgFor those of you (those very few of you, I should say) who were worried that the two year wait for the sweet looking and finally adult version of Link would be all for naught and fraught with disappointment can now rest assured. THE LEGEND OF ZELDA: TWILIGHT PRINCESS, out now for both the Wii and the Gamecube, quite simply, will rock your fucking socks off, and never let you stop playing. And that’s only the BEGINNING of the good news.

    An epic adventure in the grandest scale, TWILIGHT PRINCESS has every thing a ZELDA fan could hope for: an intriguing plot, excellent control, diverse characters, and amazing gameplay. And the Wii version just makes it so much more immersive, with a control scheme that’s both intuitive and unique. While the analog nunchuck control Link’s movements, the Wii-mote provides slashes, jump attacks, targeting with slingshots and arrows, and more. The first time you go fishing by casting the line with the Wii-mote and reeling with the nunchuck is a surreal gaming experience.

    Many of the game’s weapons and items can be mapped to the D-pad and B-trigger of the Wii-mote. Select you item, press the button, and use. At first you’ll feel a little silly swinging the Wii-mote back and forth to slash, and shaking the nunchuck to do Link’s patented spin attack, but by using these controls together and Z-targeting, you’ll be bashing baddies in no time, and getting a much needed workout as well. Link’s attacks have never felt more intuitive, and as you progress he’ll learn even more skills and finishing moves that will surprise and enthrall players. There’re also plenty of new weapons as well, such as the Whirlwind Boomerang and the bizarre anti-gravity like boots”¦and all are useful in their own spectacular ways.

    The game features the typical style of ZELDA storytelling: something is amiss in the land of Hyrule, something has happened to Princess Zelda, and a young brave hero named Link is the answer to all the problems. New to this title is Link’s ability to travel between the real world, and the world of Twilight, a realm that mimics his own but shrouded in darkness where he is reverted into the form of a wolf. While in the Twilight, a mischievous creature named Midna guides you through the land, showing you where to go and what to get to change the land back to light, and you back into Link. But she also has her own agenda”¦

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    There’s so much going on in this game that a review such as mine honestly can’t do it the justice it deserves without spoiling much of the plot. This is made even more difficult due to the fact that the game is so damn long. At 60+ hours you’ll be spending quite a long time traversing its many fields, temples, dungeons and countryside in your efforts to lift the spell and free the Princess. And when it’s all done, you’ll want to jump right back and do it all again. It’s THAT damn good. If there’s one complaint I have with the game, it’s that there still is no voice work to speak of, other than a few choice words from Midna or the townsfolk Link meets. C’mon, Nintendo”¦it’s 2007. Let’s get some audio in here other than squeaks and grunts. Also, while the graphics suit the game well and look terrific, it still isn’t the best looking game out there”¦the Gamecube and Wii versions look practically the same.

    Do yourself a favor. If you haven’t yet found a Wii to play this on, get the Gamecube version. It’s the same game (though flipped so that Link is left handed again”¦the Wii version has him right handed so the Wii-mote actions make visual sense with what you’re performing) and it may be easier to find than a Wii system and the game. But if you have the means, this is the must own title for the system, and will keep you busy far into the fledgling console’s other offerings.

    One Gamer’s Opinion:
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    PORTABLE ASS-KICKERY

    mgspo.jpgAs many readers of my column will attest to, I am not only a big ZELDA fan, but also a huge METAL GEAR fan. Despite delving into the wacky and bizarre realms of science fiction, to me the Kojima productions games can do no wrong, and this is further proved by my love for METAL GEAR SOLID: PORTABLE OPS, out now on the PSP system.

    Taking place seven years after the events of MGS3: SNAKE EATER, we find “Naked Snake” (now christened “Big Boss”) in a secluded prison camp, for crimes his FOX unit has performed”¦while he wasn’t even a member any longer! With the assistance of a young Roy Campbell (a name that series fans will recognize and Solid Snake’s superior officer) he escapes and begins recruiting a team of solider to bring down the latest menace supplied by the rogue FOX unit, as well as the next Metal Gear terror.

    What this means to you, the gamer, is that there finally is a stellar stealth action title on the PSP, and one that shoves some new, unique gameplay ideas at you all the while. Despite its compact size, the adventure is quite large, though broken up into selective bites suited for quick playing on the go. As Snake travels, however, his inventory (to save screen space) is pared down to only four items at a time, forcing the player to take only what it absolutely necessary and to risk leaving behind other items that you may or may not need.

    As you progress through the story, you will “recruit” other soldiers to your mission. You can capture enemy soldiers and convince them to join you, or contact specific characters within the story to work for your cause. One of the coolest elements in the game, however, is the use of the PSP’s wireless capabilities. In picking up signals from specific wireless hotsopts, you can download new recruits directly to your memory card, to be used in both the single player and multiplayer games. Be careful, though”¦loose that agent in a multiplayer battle, and they’re lost for good”¦well, unless you can win them back or recruit them again. The game even utilizes the upcoming GPS attachment for the PSP to find WiFi hotspots with the best characters.

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    The story has all the earmarks of a MGS game, and even features the voice of David “Solid Snake” Hayter as the gruff lone commando. What’s more, the cutscenes feature brand new artwork from acclaimed painter (and artist of the METAL GEAR SOLID comics) Ashley Wood. All the major scenes of the story are done is this style, with slight animations to move the story along. It’s a unique presentation that suits the series well.

    However, as is often the problem with PSP games, the minimalist allowance of the buttons and lack of second analog stick tend to hamper the experience for some players. It’s not horrible, and the camera CAN be adjusted to an extent through liberal use of the shoulder buttons, but many will find the controls a bit of a learning curve. Personally, I found the way that everything was mapped quite streamlined from the console versions’ many options, but I have certainly heard my share of complaints about the control.

    When all’s said and done, however, this is one of the few games (besides a GTA off shoot) that will be destined to sell Sony’s ill fated handheld to more consumers. It’s got a great story, fantastic presentation, it’s fun and it showcases just how powerful and diverse the little machine can be. Plus, it fills in that all-important missing chapter between SNAKE EATER and the original METAL GEAR. Fans will definitely want to check this out.

    One Gamer’s Opinion:
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    PORTRAIT OF AWESOME

    castpor.jpgAnother series favorite of mine, CASTLEVANIA, has reached its 20th anniversary this year. As such, it’s newest entry, PORTRAIT OF RUIN on the Nintendo DS bring familiar play mechanics and graphics to the table, while providing some new and unique control and characters for gamers to explore with.

    Once again, Castle Dracula has appeared and it’s up to the wielder of the famed Vampire Killer whip to bring down the Lord of Darkness. This time, it’s during WWII and young Jonathan Morris (son of John Morris from CASTLEVANIA: BLOODLINES for the Sega Genesis) and his young witch-friend Charlotte to try and stop the blood suckers from returning. But Jonathan has a problem, since his bloodline isn’t directly that of the Belmont’s, he can’t wield the whip to its fullest extent of powers, hence why Charlotte tags along to help.

    As players traverse the many rooms of the castle, you can switch between either Jonathan or Charlotte, or even have them both fight at once as you take down familiar spooks and ghouls in the castle walls. Some puzzles require you to control both heroes, and you’ll be tasked with some of the series best battles that will utilize both protagonists’ skills. As the story progresses, the plot of who’ resurrecting the castle will be revealed (hint, it’s not Dracula, though of course he will probably show up) and both your characters will push themselves to the limits of their powers.

    One of the more interesting aspects of the “Metroid-vania” style of the branching maps in the game is the use of the titular portraits around the castle. Jonathan and Charlotte use these to travel to other realms in order to thwart the baddies’ mission of vampire rule. It’s through these doorways into other lands that separates this title from most other CASTLEVANIA games by not restricting it to the confines of the same castle walls we’ve become so familiar with.

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    However, despite some new pseudo-co-op maneuvers and unique branching levels, there’s still a bit of recycling going on in the series, most notably with character sprites. Many of the characters you fight have been rehashed directly from last year’s DAWN OF SORROW, which slightly detracts from some of the look of the game. Still, it keeps it firmly in the CASTLEVANIA realm, and the familiarity with some of these creatures may be a benefit for fans on how to defeat them. Not all are rehashed either, there are plenty of new foes, but the familiar ones are VERY familiar.

    And while there are some multiplayer aspects to the game (including WiFi play ““ first for the series) the most obvious aspect; two-player co-op, is notably absent. Still, trading and buying items from friends or creating maps for the two of your to race through is still fun, but it could have been so much more. Plus, there’s even less touch screen interaction in this title than the last.

    As it stands, however, it once again proves that the 2D handheld CASTLEVANIA games stand up as the best in the series. Great story, cool plot twists, fun weapons and skills, and an all around great vampire bashing time. Whip it, good.

    One Gamer’s Opinion:
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    And thus we bring to an end my first column of the New Year. Next week we’ve got more, with PIMP MY RIDE, KARAOKE REVOLUTION: AMERICAN IDOL, SUPER SWING GOLF, DOA XTREME 2 and the new TONY HAWK titles. Plus, coming soon”¦video podcasts of the column (because, frankly”¦I’m getting tired of typing). See you in a few.

    THE GAME ON! RATING SYSTEM

     

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    Ratings From Greatest to Least:

    Kick Ass, Right On, Okay, Eh, and Stinker (aka CRAPTACULAR)

  • Game On! 12-16-2006: More Games Than Should Be Legal

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    Yeah, ok. I know in my last column I said “See you in Seven”. I didn’t INTENTIONALLY lie. I fully planned on doing a column last week, but I’ve just been so burnt out from work that it just didn’t happen. I’m sorry. Don’t look at me that way, I still love you”¦ I just needed some time away. But I’m back now, and I’m bringing you lots of gifts”¦ namely reviews and comparisons of more of the latest titles. Feel better? Good, let’s get this over with”¦

    I GOT RHYTHM, I GOT MUSIC

    DDR vs GUITAR HERO II

    First up this week, it’s the battle of the rhythm games. Long time champ DANCE DANCE REVOLUTION has two contenders entering the fray, with DDR SUPERNOVA out on PS2 and DDR ULTRAMIX 4 bowing as one of the last titles for the original Xbox. Both titles sport a huge array of songs, moves, and difficulty levels, as well as a few new features to keep old fans coming back, and bring in the noobs as well.

    DDRsupernova.jpgSUPERNOVA, for one, has an all-new “Battle” mode, where two players actually “fight” each other based on how well you dance, and yes, it’s just about as ridiculous as it sounds. There’s also a training mode for beginners, and an all new Stellar Master Mode, which is as close to a campaign mode that DDR will ever get. In it, players dance through various “joints” (planet locations on a map of sorts) and complete dance-centric tasks to move on. There are dance showdowns, basically boss battles, to complete as well, to move down to the next series of joints and so on. It’s the first freshest addition in a long time to a series that has only seen marginal “updates” to most of it’s modes.

    DDRultramix4_1.jpgULTRAMIX 4, however, seems to be more of the same. Still, it does offer a few nice things, such as the ability to utilize any of the download song packs from the previous entries, as well as sporting a good variety of songs for non-J-pop fans. In fact, both ULTRAMIX 4 and SUPERNOVA feature actual AMERICAN artists such as David Bowie, Fallout Boy and Oingo Boingo across their soundtracks. This makes finding a decent tune to dance to a bit more bearable once you find a name that you can actually recognize without having to be a 14-year-old Japanese girl first.

    GUITAR HERO II on the other hand is leaps and bounds above its previous iteration. Featuring the same style of rhythm based madness as the previous year’s entry and amping up the variety with over 55 songs to choose from already streaks this one ahead of the last. However, add to the mix a fantastic new multiplayer mode and a good variety of unlockables and you’re only just scratching the surface.

    guitarheroII.jpgWhat makes GUITAR HERO II so enjoyable is its simplicity. Using the guitar controller, press the proper colored fret and strum as the notes pass by. There’s (thankfully) a practice mode to those who never picked up the first game, where you can now not only choose sections of songs to practice, but you can even slow them down to make sure you nail that solo. The main game features the same four difficulty levels as last time (easy, medium, hard and expert) but for some reason even the lower levels seem tougher on some songs. The roster of songs is also much expanded (obviously) with a huge amount of unlockable songs able to be bought down the line.

    What makes this game shine, however, is the multiplayer. Adding to last year’s Face Off mode (where two players play the same song with alternating notes to see who scores the highest) is the new Co-op mode. Here, one player plays lead guitar, with the other taking up either bass or rhythm guitar. It adds a whole new spin to certain songs, and an increased difficulty for songs you may be familiar with on guitar, but not on bass. Also new is the Pro Face Off, where both players play the same song, but they must be on the same difficulty level, and play the same notes.

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    While this year’s game has a huge amount of songs to choose from, not all of them sound as good as the originals, or even last year’s spot on remakes. This time around, most of the singers are doing a horrible job, with vocals for most songs sound just very, very off, or at least just very bad impressions of the original vocalists. Still, everything’s at least in key, and you’re not playing the game for the vocals, just the guitar licks, and the game recreates all the sqeedlies and meadlies well. In fact, there are even a few original recordings in the game. Both Primus (“John The Fisherman”) and Jane’s Addiction (“˜Stop”) contributed their master recordings to the game, as well as all the unlockable tunes (including Strong Bad from HomeStarRunner.com singing “Trogdor” and [adult swim] cartoon band Deathklok (from Metalocalypse) performing “Thunderhorse”).

    Konami may finally have some competition in the rhythm based game genre, but it seems they’re not standing idly by, after recently copyrighting the name “Guitar Revolution” to go along with their other brands. One day, I fear that all the rhythm games will combine and breed a new race of super human pop stars who can sing, dance and play guitar. Then the “Revolution” will really take place. Until then, we’re just playing one game at a time.

    DDR: SUPERNOVA:
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    DDR ULTRAMIX 4:
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    GUITAR HERO II:
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    ROUND ONE: FIGHT!

    POWERSTONE COLLECTION vs MORTAL KOMBAT: UNCHAINED

    Usually, fighting games don’t do very well on the portable systems. There’s either not enough buttons, or the angles don’t work well, or you just can’t pull off that 22 hit combo the way you could in the arcade or at home. Well, the arcade is just about dead, and handhelds are becoming mode and more like the home consoles, so two new fighting games have hit the PSP, and the results aren’t as horrible as one would expect.

    powerstone.jpgPOWERSTONE COLLECTION, for example, takes the two entries in the series (both released on the Dreamcast) and puts them together for the first time, as well as including some odd mini games from the ill-fated system’s VMU memory card. Both games are glorious representations of the original game, where fighters do battle on a multi-tiered field, with plenty of objects to pick up and chuck at your foe and power-ups to collect. The game works well on the PSP’s screen, with bright vibrant colors highlighting the action and simple commands used to execute punishing moves.

    The first is the better of the two, but both games feature a good variety of diverse fighters and moves, as well as different power ups and collectibles. The VMU games are a weird distraction, including an odd flying game starring one of the fighters. Still, its inclusion is fairly cool, and certainly keeps the entire series intact in one collection.

    mkpsp.jpgMORTAL KOMBAT: UNCHAINED, however, is merely a port of last year’s DECEPTION, just with a few new additional fighters. As well as including MOTARO and SHAO KHAN (from the Gamecube version of the game), we get Blaze, Frost Kitana, and Jax. All of the unlockable fighters from the home version are there, but they’re already unlocked, making the Konquest mode’s inclusion rather unnecessary (because, really, who played that mode for the story?).

    Puzzle Kombat and Chess Kombat return as well and work just as they do on console. The main game, however, suffers from one “fatal” flaw: load times. Between matches, between fights, for just about every instance you can think of, there’s a 20 to 30 second loading screen. At least the actual fights are smooth, and the transitions from different tiers in the multilevel fights goes off without a hitch. Plus, the fighting (once it’s loaded) all works just as well as it’s console big brother”¦though the d-pad still isn’t as responsive as it should be (though that’s more the fault of the system rather than the game). Graphically, the game looks almost as sharp as the original from a distance, but when the camera gets in close (like at the end of a match) the system shows it’s limitations.

    All in all, however, it’s a successful port for both. Maintaining all the modes from the feature rich home version of DECEPTION is no small task, and the little handheld does it (mostly) admirably. It’s not perfect, but what works, works very well.

    POWERSTONE COLLECTION:
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    MORTAL KOMBAT: UNCHAINED:
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    SUPERHERO SMACKDOWN VOL 2.

    SPIDER-MAN: FIGHT FOR NEW YORK vs SUPERMAN RETURNS

    Once again, the two biggest titans of comicdom face off. Not since the 70s (or maybe it was the early 80s) have these two clashed so tirelessly. Well, now they do it again, but in digital form. I speak of course of the two new games for the two most popular and recognizable comic heroes. However, this match up, like all the ones before it, is not as evenly balanced as one might imagine.

    SpidBFNY.jpgFirstly, my favorite hero gets a brand new game in the form of SPIDER-MAN: BATTLE FOR NEW YORK, out now on GBA and DS (reviewed). Built off the same engine for the previous handheld versions of ULTIMATE SPIDER-MAN, this title again takes its cue from the Ultimate Universe. In fact, it seems to stem from some of the early issues of the book, where Peter first fought Norman Osbourne, otherwise known as the Green Goblin. In the Ultimate U, ol’ GG is a giant demon looking beast created by the Super Solider Serum gone wrong, and in the game, you play as both Spidey and his nemesis.

    Gameplay is practically an exact duplicate of the previous DS adventure, with many of the same sprites used in the graphics. Spidey can swing, pick up civilians to rescue them, and perform a variety of moves and combos against the ne’er do wells of the city. Likewise, Double G can smash, destroy and generally harm those in his way with wicked attacks and fire bombs. Much like Venom in the previous game, GG story runs parallel to Spidey’s and they both come to a head midway through the game.

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    Unfortunately, while the title is fun to play and offers up a good video game version of the comics, it’s a bit like “been there, done that”. Because the sprites have been reused, many moves have been too, and everything feels very same-y. That’s not entirely a bad thing if you enjoyed the previous handheld adventure (which, I of course did) but those looking for a fully fresh game might be disappointed.

    Sadly, the same can be said for SUPERMAN RETURNS, out now on Xbox 360 (reviewed), PS2, Xbox, with slight variations on GBA and DS. Taking the familiar open world format of the SPIDER-MAN 2 game and applying it to a different set of red and blue tights is one thing, but making it boring is a crime within itself altogether.

    supesret.jpgThe premise is ok by itself. A game based on the film of the same name, fleshed out a bit with side missions and non-movie story modes to continue the game well past the film. Sure, they all do that. But here, it doesn’t quite flow the way that they intended. Maybe it’s the fact that you only really fight two kinds of enemies in this game (drones and boss characters). Maybe it’s the fact that between events, you just sort of hover above the city, waiting for something to happen. Or maybe it’s just because Superman is TOO POWERFUL to make a good game about. Sure, they finally have all his powers, and he’s quite formidable. But, he’s so powerful, that they don’t even give him a health bar. No, instead what we’re treated to is a meter which registers “Metropolis Health”, the life bar of the city itself. If the city becomes too damaged in a fracas, it’s game over for the big caped guy. Lame.

    What’s worse is, that while his powers do work well, sometimes they work TOO well. Fighting while flying is ok, but sometimes you’re just moving too fast to keep a good lock on your target. The same can be said for running at high speeds while trying to take down one of the games many super speedy foes. And transitioning from ground to air sometimes isn’t nearly as smooth as you’d want it to be. Still, heat vision, freeze breath, super strength, they all work admirably, and experience points build up new moves.

    It’s sad to say that the most fun you’ll have with the game is in a mini game, where you actually destroy the city as Bizarro. But these interjections are too few and far between, and don’t last nearly long enough.

    If imitation is the sincerest form of flattery, both these games’ predecessors should be blushing to beat the band. There’s something to be said for originality however”¦and it should be directed at these two games, because frankly, they don’t seem to grasp the concept.

    SPIDER-MAN: BATTLE FOR NEW YORK:
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    SUPERMAN RETURNS:
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    THE (VIOLENT) SPORTS AUTHORITY

    BLITZ: THE LEAGUE vs WWE SMACKDOWN VS RAW 2007

    I’m not a sports guy. Most of my regular readers know that. Still, every so often, I have to review a sports title, just so I don’t alienate that particular demographic that buys those types of games. I still do it my way, though, which I why I tend to shy away from the mainstream with the few sports titles I do review. This time is no exception.

    blitztl.jpgAs most of you know, of all the sports I don’t like, I like football the least. Which is why I was so surprised that I enjoyed BLITZ: THE LEAGUE as much as I did. When I reviewed it for the original Xbox, I found that, while the main game had its hiccups, it was still a fun diversion from a normal gridiron game and still had a lot to appeal to football fans as well as arcade players.

    Now that it’s been released for Xbox 360, I still feel the same way”¦but sadly it’s nothing new. The same game that was released last year has been repackaged, shined up a bit and released as a “next gen” title. And sadly, it doesn’t even look that much different from the original Xbox title. The graphics are still fairly sharp (in places, some models still don’t quite look right in certain cut scenes), the running game is still a bit unbalanced (sometimes you’ll get sacked no matter what, sometimes you’re catch a fumble and get a turnover to a 90 yard touchdown) and the story mode is practically the same. So why then didn’t they just make the original backwards compatible? Achievements?

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    Granted, yes, the achievements are new, but the online seems to be better integrated here as well. Beyond that, however, it’s still very much the same game. That’s fine if you didn’t play the other one and are looking for a weird MADDEN alternative. But if you bought it once already, why would you plop down another $50 for a gussied up remake?

    wwesvr07_1.jpgFor our other title, some would argue that its subject matter doesn’t officially count as a “sport” (despite the in game announcers claiming that it contains the worlds best “athletes”). Still, now that it’s become a yearly franchise, WWE SMACKDOWN VS RAW 2007 (on PS2, PSP and for the first time Xbox 360) has continued to grow into the world’s best wrestling title”¦though currently there’s not much competition.

    The game has continued to expand it’s already diverse move set and stylized control, with this year’s entry relying heavily on the analog sticks for more complete control over your combatants moves. Different directions deliver grapples, submissions, lifts and slams. You can even click the stick in for further control, holding your opponent in the air and choosing when and how to slam them to the mat. It’s a certain level of control that, now that you have it, you don’t know how you ever played with out it.

    Because of this, control for all the other match types has greatly improved. Ladder matches are now more intuitive as far as reaching that belt (though I often still only climb the ladder when I often only wish to grab it). The Diva matches still seem slightly wonky, but over all, everything has a new coat of style and substance that makes this the richest and deepest wrestler yet.

    With the typically immersive create-a-superstar mode, the level of detail you bring to your grappler is unending, with features for move set customization, and entrances so completely directed you can even choose each camera angle and when to set off pyrotechnics. However, if you want your created star to have a chance in the squared circle against the real wrestlers, you’re going to have to play a t a lower difficulty level. Since you begin with your character at such a low power level in his stats, and the other wrestlers are already established, it makes for some rather one sided fights. Still, it’s all gravy, with the aforementioned sweet new control scheme,

    It’s strange, but as I’ve stated before, while I hate wrestling itself, I love wrestling video games. Once again, I have immersed myself in a grapple-tastic title and come out with the championship belt. And once again, I’ve loved every sweaty hairy minute of it. There’s something kind of wrong about that, but oh well.

    BLITZ: THE LEAGUE:
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    WWE SVR 2007:
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    And thus we end another week. Are we satisfied yet? What’s that? Where’s my stuff about the Wii and the PS3? Well, ZELDA is so long I still haven’t quite finished it yet, so that’s delayed yet again, and I’m not even bothering to try to find a PS3 (I’m not made of money you know). But hopefully, you’re at least statiated this week. Now, I’ll be back (probably in another two weeks”¦ I have to go biweekly during the Holidays due to so many games and so much over-workage elsewhere) eventually. See you then.

    THE GAME ON! RATING SYSTEM

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

  • Game On! 12-2-2006: My God That’s A Lot of Games! Part I

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    Wow. There have been SO many games released in the past few weeks that I, honestly, have been a little bit overwhelmed. So much to play, such little time to play them. Still, work is work, and I bring you the reviews in hopes you can make some educated choices for titles in this overpopulated gaming season. In addition to our regular reviews this week, we’re going to have a few comparison reviews as well; reviews of two similar games to showcase which is the better buy. This is a lot of gaming goodness for one week, folks. Settle in”¦

    HEED THE CALL

    cod3_1.jpgWho’s tired of WWII shooters yet? Obviously not Activision. They have good reason not to be, however, as their CALL OF DUTY series is the most popular and best selling series in the genre. So, it’s no surprise that once again they visit familiar ground with CALL OF DUTY 3, out now for PS2, PS3, Xbox, Xbox 360 (reviewed) and the Nintendo Wii. What is surprising is that PC developer Infinity Ward has stepped aside and allowed Treyarch to take the reins. What we’re left with is a mix of the best elements of the series past, with a few new tricks added to the mix, but an overall feeling of sameness.

    Focusing primarily on the Normandy Breakout leading up to Paris’ liberation, players join the ranks as soldiers from America, Britain, Canada and Poland in 14 structured story missions. In much the same way as game past, the battles are intense and frenetic, and each storyline moves the game along well with expert voice acting and detailed cut scenes. Control is generally no different than past titles, but new to the title is the game’s direct action melee sequences. During surprise attacks, some German soldiers will get right up into your face and you’ll have to grapple with them over your rifle by alternating button presses on the trigger buttons, and finally defeat them with a on-screen prompt for a finishing move. The PS3 and Wii versions of the game incorporate those systems’ motion sensitive controllers for these sequences. It’s an added sense of tension for the series, but honestly, it’s not really used all that much, and can’t be done in multiplayer, which would have spiced up online matches a bit.

    Also new is a heavy focus on the more detailed setting of bombs and mines. Rather than just plainly pressing and holding a button on a specific spot, you now rotate the analog sticks to twists the wires, set the detonators, etc. There’s also a great deal more usage of vehicles in the game, which thankfully spills over into the multiplayer modes. Tanks, jeeps, and motorcycles (with sidecars) all add to the rush of combat.

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    The game has some strong voice work, but a lot of the opposing forces (you know, the Germans) sound like they were just lifted and recycled from the last game. Also, while the graphics are really top notch in most places, they seem to oddly falter in others. While playing a deathmatch online, I remarked at how detailed and unique the castle we were running around in looked, with it’s elaborate tapestries and suits of armor lining the halls. It was an odd feeling then to look down at my hand holding my rifle to see a mangled lump of clay. My hand looked like a foot; obviously I had been crippled in some form at birth, and I’m surprised they let me into the army at all. To say that the graphics aren’t uniform through out the game is an understatement. In some parts, you’ll be blown away by the smoke effects and realistic weaponry, in others you’ll wonder just how you managed that headshot, or why there’s now a levitating dead body on a staircase.

    The multiplayer aspect has been greatly improved over the last game, which was the biggest concern for fans. The lobby system is great from the start, allowing to choose between game modes (something that was severely lacking from COD2 until a patch almost six months after release) such as deathmatch, team deathmatch, capture the flag, headquarters and the new War mode. In War, two teams have one section of a map to capture and defend for as long as possible. There are also variable classes for players to choose from, such as medics and scouts, each with special abilities. As a player gets more kills in an online session, his character class ranks up and his abilities grow. It’s a neat little system that will get COD3 to quickly many shooters online.

    With a strong online presence, a decent if not shorter story mode and great graphics (for the most part) CALL OF DUTY 3 has a lot going for it. The WWII theme may be getting a little stale for some, however, and if you’re tired of taking down “Zee Germans” time and time again, this is still a good “last look”.

    One Gamer’s Opinion:

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    THUG LIFE VOL. 1

    THE SOPRANOS: ROAD TO RESPECT vs SCARFACE: THE WORLD IS YOURS

    Ah, drugs and guns, thugs and hooligans. Is there any more popular subject for gaming (well, obviously other than WWII)? As subject for our first face-off, we take two games with similar themes and compare them”¦and in this case we find they’re not as similar as we had first thought.

    sopranos.jpgFirstly, THE SOPRANOS, out for PS2, takes place between the HBO series 5th and 6th seasons and puts the player in the shoes of Joey LaRocca, son of the late rat, Sal “Big Pussy” Bonpensiero. Joey’s you’re typical mook out for a buck by snatching purses, but Tony Soprano puts a stop to that in his neighborhood but quick, and decides to take the kid on in more “legitimate” business exploits.

    What this means is that you essentially take missions from Paulie and Christopher until you get enough respect to be invited to sit with Tony and the rest as a member of the family. And what do these outrageous missions entail? Beating the crap out of people. Endlessly. And”¦ that’s it.

    Yeah, from a stint as one of the top rated, best written shows on television to a one note beat “˜em up, the road to respect is apparently paved with one two punches. Sure, the story is kind of diverse, with Joey moving not just from pounding mooks, but also saving a high school sweetheart from the porn industry, uncovering a plot from a rival Don to mash in on Tony’s turf, to even saving AJ from rival businessmen. Still, despite the story, it’s all “walk over here, talk to this guy, beat up wave after wave of guys”. Lather, rinse, repeat. And while the combat offers a decent variety of moves, including environmental hot spots, it feels loose and clunky, and the targeting is way out of “whack”, to put it loosely.

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    So we move to a different kind of gangster. This time, to the king of them all, Tony Montana. Acting a sequel to the movie (more like a “What If”) SCARFACE: THE WORLD IN YOURS, out for PS2 and Xbox, gives players the option of fighting through that final fateful battle of the film and living on as Tony as he rebuilds his empire and tries to take the streets back from his rival Sosa.

    scarfacexbox.jpgWhat at first looked like a cheap GTA knock off (which, in all accounts, is a rip off of the movie SCARFACE, especially VICE CITY) is actually more of a shooter in an open world environment. There are cars and weapons, buildings to enter and enact with, but the main story is very structured, and there’s more combat than anything else. Tony has a decent lock-on system, which you can finely tune to concentrate on specific body parts to shoot. The more serious wound you inflict, the more “Balls” you have. You can even taunt foes as they die, giving you more “Balls” for your meter. Max this meter out, and you’re filled with Tony’s “Blind Rage”, which enters the player into first person mode with all foes automatically targeted, and lets you blow them all away, increasing your health. It’s a good way to save your ass in deep fire fights, and you’ll actually end up using it pretty often.

    While both games feature fantastic voice casts (the SOPRANOS including everyone from the show’s main cast) SCARFACE has the larger of the two, including such Hollywood luminaries as Michael York, James Woods, Cheech Marin, Robert Loggia, Robert Davi, and even View Askew vets Jason Mewes and Michael Rooker. The visuals also are a stand out and while Tony isn’t actually voiced by Al Pacino, his likeness is immediately recognizable, and the voice actor (André Sogliuzzo) was hand picked by Pacino, and does a fantastic job.

    And while the combat is decent, the driving does have its faults. The missions are set up in a very GTA similar style, and locations on the map are marked with an X. As you drive, directional arrows appear on screen to tell you when to turn. However, the system doesn’t work as well as hoped. Most of the time you’ll end up circling where ever the destination is, either by being on the freeway ABOVE the actual location, or just poor directions not appearing in some cases, like when to pull into a driveway if you’re not paying close enough attention. Also, most of the cars seem to handle the same. An exotic car and an armored truck should move the same, but they do here.

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    As Tony rebuilds his empire, he can buy fronts to keep the Vice off his tail and his business, and you can outfit those fronts with thugs to protect your cash and goods from rival gangs. This adds a weird little micro-management angle with is refreshing, though not all to well executed here. Also, you can take all your ill-gotten gains, registered as “dirty money” to your friend at the bank to have it “cleaned”. Using a timed button press meter, you can “negotiate” how much percentage the bank takes off the top to launder your funds.

    In much the same way, Tony can sell his drugs to street pushers. Time the button press when the meter fills, and you’ll convince them to join your team and sell your yayo. Most of the time, though, the mini game aspect of this feature doesn’t really deliver as well as it should. Still, it’s a nice diversion from driving and killing”¦sort of.

    Between the two, SCARFACE seems to be the better choice. It has an open world environment, plenty to see and do, where as SOPRANOS has the “Bada Bing” hub, and transports you to the different locales automatically. The fisticuffs get a little stale after the first 2 hours of play in SOPRANOS, but there’s only two more hours left of gameplay after that, where as SCARFACE lasts a good 25 to 30. It’s surprising to note that I had higher expectations for the SOPRANOS game than I did SCARFACE. Where with one I was expecting a GTA rip off, I found a deeper centralization on combat with a decent amount of freedom and a large environment, and with the other while I expected more freedom, I found ONLY combat”¦and bad combat at that.

    SCARFACE: THE WORLD IS YOURS:

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    THE SORPRANOS: ROAD TO RESPECT:

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    SUPERHERO SMACKDOWN VOL. 1

    MARVEL ULTIMATE ALLIANCE vs JUSTICE LEAGUE HEROES

    Those who read my column often know what a geek I am for comic games. When these two titles were announced, and were released within weeks of each other, I knew I had a smackdown lined up already. And while the games share a lot in common, there’s one clear victor. Between them, MARVEL ULTIMATE ALLIANCE (PC, PS2, PS3, Xbox, Xbox 360, PSP and GBA) and JUSTICE LEAGUE HEROES (PS2, Xbox, DS now, PSP next month) feature over 160 comic book characters”¦though the majority of those are in Marvel’s game.

    marvelUA.jpgAfter a great deal of success with the X-MEN LEGENDS series, developer Raven Software turned it’s sights towards the entire Marvel Universe with a daunting idea: what if ALL the villains teamed up? Players take on the familiar four hero teams and beat down all that oppose them in the typical dungeon crawler fashion made popular in those X-MEN past games. Here, however, there’s more emphasis on team play, as well as team dynamics. Include heroes from already existing teams (such as the Fantastic Four or the New Avengers) and you’ll be given bonuses in health or other stat attributes.

    The same multiplayer format is here too, allowing four players to play at the same time, with drop-in/drop-out on the fly, as well as online play. The next gen versions of the game look the best and receive some extras, five extra “˜comic” missions and two exclusive playable characters, Colossus and Moon Knight. The PSP version includes a few exclusives as well, such as Black Widow, Ronin, Hawkeye and Captain Marvel, and three exclusive difficulty modes. Uber Hero has you choosing ONE lone hero with which to take on the villains (though your levels automatically boost to 99 to even things out). Hardcore has the limitation of death (where if one hero is offed, he’s gone for the entire game) and Hardcore Squad, where you have but one four man team to compete with”¦again, with death bringing no more help. These modes are only selectable after the game has been beaten however.

    Once again, alternate costumes make an appearance, but this time, they offer more than aesthetic pleasure or a chance to see your favorite hero in your favorite outfit from comic’s past. Each suit has different attributes, which boost various levels such as health regeneration, different powers and more. The best suits for each hero are only unlocked after beating their “very difficult” comic missions, which you must locate throughout the game by picking up special discs hidden in the levels.

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    While this formula sounds familiar, it’s still works very well in the Marvel Universe, and with a selectable roster of over 25 heroes, with more than 140 Marvel characters making an appearance throughout the game (either as NPC or villains) this is the largest slugfest around for Marvel fans”¦who’d ever thought they’d see Fin Fang Foom and Tigershark in a game, and actually ENJOY fighting them?

    JLH.jpgSadly, the same can’t fully be said for DC’s JUSTICE LEAGUE HEROES. While it too apes the dungeon crawling button mashing style of X-MEN LEGENDS, it’s pedigree is closer to the D&D side of things, as developer Snowblind Studios has it’s heritage with the BALDUR’S GATE series. In JLH, you can choose only TWO heroes to battle through the stages with, and in some cases, the choices aren’t even yours, the game makes them for you.

    Still, limited as it may be, the roster is impressive. Superman, Batman, Wonder Woman, Green Lantern (the John Stewart version), Martian Manhunter, Flash and Zatanna (wha?) all make an appearance, with Green Arrow, Aquaman and Huntress as unlockables. The powers the heroes employ also feature the similar “level up” style of MARVEL, but the various costumes don’t offer anything but different duds for you to trot around in.

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    The graphics here are decent, and offer a few better angles of the action than MARVEL’S game, but the villains you bash run into the repetitive. How many gorillas do I have to pound before PeTA arrests my Kryptonian butt? Thankfully, you can join in with a friend to battle the baddies, but only one, and no online features.

    DC’s game seems to emulate MOST of the cool features MARVEL’S got a handle on, but doesn’t include the best ones, selection and online. Still, it’s an admirable mark, and one of the better DC licensed games (and definitely the best JUSTICE LEAGUE game). Still, ULTIMATE ALLIANCE is the best of the best, giving you more nerdgasms per mile. Now if each of these games had featured the words “Infinite”, “Civil”, “Crisis” or “War” in any combination”¦well, we might have a different story here.

    MARVEL ULTIMATE ALLIANCE:

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    JUSTICE LEAGUE HEROES:

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    PLATFORMER’S PARADISE

    LEGEND OF SPYRO: A NEW BEGINNING vs DEATH JR. II: ROOT OF EVIL

    While platformers tend to be my favorite style of gameplay, the genre doesn’t have many great contenders these days, with Mario usually taking on sports games nowadays rather than hoping through the Mushroom Kingdom. Still, some series survive on and take their brand of jumping and combat to new systems, and even try to re-invent themselves. While our two opposing games here have little in common, the one thing they do share (other than being platformers) is their fantastic production values. Is it enough to make them worth playing?

    LegSpyro.jpgFor the little purple dragon that could, his new game is all about how his story began. As a reboot for the series, Sierra has released THE LEGEND OF SPYRO: A NEW BEGINNING on PS2, Gamecube, Xbox, GBA and DS. Here, Spyro’s story is completely redone. After being rescued by Ingnitius, an elder dragon, he is left to wash away in the river, in the hopes of finding a safe place after Cinder lays waste to the dragon homeland. And he does, being raised by a family of fireflies, with his best bud and “brother” Sparx. One day, his dragon powers start to kick in, and so does his life’s destiny: of being the chosen purple dragon of legend to save the dragon’s once again.

    The story is told quite well with newly rendered cut scenes and a surprising Hollywood cast. Elijah “Frodo” Wood provides the voice for our young hero and David Spade (SNL, “Just Shoot Me”) voices Sparx. Most surprising however is Gary Oldman as “Inignitus”, the wise old dragon who aids Spyro on his quest.

    The graphics on the console version are bright and vibrant and really standout as one of the best parts of the game. The gameplay, however, is your typical SPYRO adventure. You bash them with your head, breath fire on them, and repeat until defeated. The game does offer up some variety by way of combos, and you get bonuses for varying your fighting styles with juggles and the like. Spyro’s fire breath is also upgradable, which helps out as you collect orbs to fill out your stats with.

    And while the stage design is basic but fun, with puzzles located throughout to slow down the “beat “˜em up” pace, some are best left forgotten. The flying levels in particular are rather horrendous. You glide on rails and attempt to shoot down foes being flung or flying at you with barely any sense of a real targeting reticule, which causes many restarts and much swearing. Still, there’s aren’t as many of these, so it’s not a huge problem.

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    The main trouble I had with SPYRO is that it all feels so”¦same-y. While it may be a reboot of the series, I’ve done it all before. Sure, there’s a bit less emphasis on collecting gems (thank god) so it’s not nearly as much of a fetch quest as past games, but there’s still the same repetitive style of the gameplay we’ve seen before. Thankfully, the boss battles mix things up a bit and the variety of foes is diverse enough that you won’t get too bored with things.

    djII.jpgAs with DEATH JR II on the PSP, the production value is also high. The cut scenes, while not featuring as recognizable a voice cast, still tell the story quite well, and are some of the best looking scenes I’ve seen for a handheld game. While on a trip in the woods to hunt down a cocoon for a science project, DJ and Pandora accidentally unleash a hellish wood nymph on the land, which ends up capturing DJ’s father”¦Death. It’s up the kids to save pops”¦and everybody else on the planet, naturally.

    Here, players can choose either DJ or Pandora to battle the baddies, and each have their own unique melee and ranged attacks. DJ has his scythe and Pandora has a bone chain, a whip like lathe that can cause some serious damage. There’s also the series trademark of wacky weapons, such as the C4 hamsters (now more lethal), a flaming toilet paper gun and more.

    The level design is once again riding that ragged edge of the weird, looking like a cross between Tim Burton and Tim Schafer. From a graveyard for dead toys to”¦well a Waffle House, weird is the order of the day. The Camera controls have been slightly improved here, though lock-on is a bit twitchy at times with the ranged weapons. The melee attacks will serve you the best, and DJ’s platforming skills have improved overall, with the scythe getting you just about every place you need to go.

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    While neither of these titles offer a whole lot that’s new, they still try a few tricks that should keep series fans interested. As platformers go, they’re fairly basic, but that’s not always a bad thing at all.

    LEGEND OF SPYRO:

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    DEATH JR II:

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    ANIME SMACKDOWN

    NARUTO UZIMAKI CHRONICLES vs DRAGON BALL Z BUDOKAI TENKAICHI 2

    In the ongoing battle to see which Anime series has the most games made for it in a year, we have our two top contenders once again vying for the peak position. And while NARUTO and DRAGON BALL Z both feature their fair share of the karate and ninjitsu fisticuffs, both games actually have some fairly deep gameplay modes…albeit familiar ones.

    narutozc.jpgNaruto wants to be the best ninja in the world. His first step should be a different outfit (orange? Yeah, that’s stealthy). But in his NARUTO UZIMAKI CHRONICLES on PS2, the young plucky ninja-to-be has quite the set of moves. Combat is flavorful and inventive, with plenty of earmarks and nods to the series, while keeping the style fresh and fun for those bored on the same old fighting games in the genre.

    Rather than a simple one on one game, CHRONICLES has our boy battling it out in a semi-open environment. He’s given tasks by local merchants and villagers, and must complete them to progress. Granted, most of these aren’t hard by any stretch of the imagination, and some are downright repetitive (how many times must you guard someone’s cart?) but it’s a nice pace for an anime game to NOT feature one on one fighting.

    The variety of moves is great, and you’ll be pulling off combos and fantastic finishers in no time. Sadly, the enemy AI doesn’t put up much of a fight for you to flex over. Most will barely block any attacks or even retaliate on their own, and when multiple foes appear, most just wait their turn to be wailed on rather than attacking you in force. A little Ai goes a long way”¦and this doesn’t even have a LITTLE. Still, what’s there makes for some fun, albeit monotonous fun.

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    dbzbt2_1.jpgOn the DRAGON BALL Z side of things, however, the same format as before works just as well, and BUDOKAI TENKAICHI 2 (on PS2 and Wii) is the largest game yet in the series. Featuring over 100 fighters from the TV show’s three different series (Dragon Ball, Z and GT) and a storyline that spans the entire 160+ episode run of the Z series, this is definitely a lot of bang for your buck. There’s over 60 hours of gameplay in the main story!

    Fighting has been honed and refined over the series, and counters play an integral part. Combos are in abundance as well, but now power-ups such as Super Sayian mode and Fusions are now incorporated directly into your move sets. The graphics are a real knockout here as well, with huge Earth shattering battles and environmental damage throughout. Fans will definitely find delight here.

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    For anime fans, which game to choose depends on which series is your favorite. While they certainly churn out enough DBZ games per year, I don’t see how they can possibly top the size and scope if this one. As for Naruto, his series may have been out for a while in Japan, but American audiences are just only starting to get a taste of the Nine Tailed Fox. Goku has a serious contender on his case if Naruto’s games improve like this one. Believe it!

    NARUTO UZIMAKI CHRONICLES:

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    DRAGON BALL Z BUDOKAI TENKAICHI 2:

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    THUG LIFE VOL. 2

    GRAND THEFT AUTO: VICE CITY STORIES vs SCARFACE: MONEY. POWER. RESPECT.

    Our next group of thuggish ruggish games takes place on the handheld PSP. And while the big brother versions of these titles owe a lot to each other for their success, their handheld counterparts don’t quite live up to big poppa’s dreams.

    gtavcs.jpgFor GRAND THEFT AUTO: VICE CITY STORIES, the fault lies with the series itself. After 9 games of gangsters doing gangster shit, it’s starting to become stale. Still, this story has some legs to begin with. Vince Vance (brother of Lance Vance from the original VICE CITY) has been dishonorably discharged from the military after being caught with his superior officers’ contraband. Back on the streets of Vice City (two years before Tommy Vercetti’s tale) Vince is trying to stay on the straight and narrow”¦but it doesn’t quite work out that way for the big lug. After dealing with a drunken gunrunner and bootlegger, Lance hooks up with his brother and the local drug cartels, and Lance isn’t quite the cool cat yet we’ve come to know. Backstory shapes the characters we’ve been familiar with and every plays out in that familiar GTA style.

    What stops this title from being great is just that: familiarity. How many thug things can we do before we grow tired of it? Plus, with VICE CITY being most fans’ favorite in the series, rising above the bar set by that and SAN ANDREAS is a tough mark to beat. Still, VCS does fairly well, especially considering the restraints of the PSP. Draw distance is typically a problem, but control is hurt most, once again by the series same old targeting system.

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    Though, as far as familiarity goes, that’s not always a bad thing. While the story may have a more serious tone thanks to its “hero”, the series’ traditional humor can still be found throughout. Plus, the voice cast is top notch once again, forgoing the fact that it’s on the PSP, much of the Hollywood voices from the first VICE CITY return as their familiar characters, including Luis Guzman, Danny Trejo and Phillip Michael Thomas as Lance.

    SCARFACE, however, is a totally different beast altogether. scarfacepsp.jpgWhile it’s console version takes place after the film and incorporates a similar GTA style, the PSP version actually takes place DURING the film, but it’s execution is a bizarre one. After viewing some lengthy movie scenes directly from the feature, you’re dropped inexplicably into a TURN BASED STRATEGY GAME. Yes. I’ll repeat that. SCARFACE on PSP is a TURN BASED STRATEGY GAME.

    As Tony, you buy thugs, pushers, drug labs and storehouses for your territories, then battle it out against rival gangs and turfs to see who comes out with the most money and acreage of Miami. The game moves in rounds, with a series of goals for each “mission” to be completed over these rounds. Complete the main objective and the mission ends.

    The problem with this is that you’ll end up doing the same thing over and over again each round. But some thugs to protect your fronts. Buy some labs to make the product. Buy some drugs to sell. Buy power moves to execute during buying process or battles. Protect or attack turfs. Repeat ad nauseum. And the whole attack scenarios are done in such a way that is supposed to incorporate real time integration, such as telling which opposing thugs to attack, or specific foes to target, but it all moves along so fast that you don’t even realize that once you press one button, the rest becomes automated.

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    What is seriously lacking in newness in one, is only more lacking variety in the other. It would have been nice for Sierra to port over even a scaled down version of the console game for SCARFACE on PSP, but this just doesn’t make sense. GTA: VCS acts as the series last grasp at the same mold before they offer (hopefully) something brand new and exciting with the next gen GTA IV. All in all, it is what it is”¦GTA. Again.

    GRAND THEFT AUTO: VICE CITY STORIES:

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    SCARFACE: MONEY. POWER. RESPECT.:

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    Alright. That’s it for this week. My hands are tired from typing and I don’t think my back can stand sitting at this computer anymore. More reviews and comparisons next week, and I think I may even have time to include my thoughts on the new Nintendo Wii, and it’s flagship title THE LEGEND OF ZELDA: TWILIGHT PRINCESS. See you in seven.

    THE GAME ON! RATING SYSTEM

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

  • Game On! 11-18-2006: Yesterday’s The Future, Tomorrow’s The Revolution

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    Since we saw the release of the Playstation 3 yesterday, and tomorrow, Nintendo will unleash it’s revolutionary new Wii system onto the world, and add to the fact that I didn’t really get a chance to play many of the new titles i’ve gotten in the past few weeks (wow, I never thought I’d complain about TOO MUCH to play) I’m reprinting (with a few edits and additions) my column from July 20th, weighing in with my opinions of the two titans of console-dom. Enjoy.

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    Well, i figured i’d take a moment to talk about the impending Console Wars. As i’m sure most of you out there who read my column know, there are not one but TWO systems coming out this holiday season. The Playstation 3 is due out on November 17th, and the Nintendo Revo…erm, i mean the Nintendo Wii is due out November 19th. Both systems are offering something new as far as the “next generation” of gaming is concerned, but each has vastly different ideas of what exactly that might be.

    The Playstation 3 is taking steps, as of this May’s E3, to distance itself from being “just” a video game system. Now that consumers have been hit with the extraordinary sticker shock of the system’s price, Sony Playstation creator Ken Kutaragi claims that the system is in actuality a “computer” rather than a gaming system. Sure, this sounds good on paper, but let’s be honest here, you’re just trying to save your ass from further explanation as to why your new system is $600. Sure, if they didn’t include the Blu-ray technology it would probably cost around $300 less, but that’s neither here nor there. Most folks out there don’t want to spend six hundred clams on a game system…no matter HOW hardcore they are. Plus, it seems that the delays in the system’s release haven’t been for any one real reason other than they seem to be trying to see what the competition is doing. For example, Ninendo’s controller has movement sensitivity, so what does Sony do? They add gyros to the controller, offering “six directions of movement…all without external sensors”…an obvious dig at Nintendo’s neccessary reflective strips to pick up signals from it’s “Wii-mote”. They also returned to the old controller style, after most who saw the old “batarang” style controller threw up in thier cornflakes. Finally, they seemed to be lying in wait to see how Xbox 360 would fair…would thier launch be a good one, what kind of graphics would be available…and would thier HD-DVD drive be used for games or JUST HD-DVDs, considering HD-DVD is the nearest competition to Sony’s Blu-Ray format.

    The final straw to break the camel’s back here? For me most of all, it’s about games. So far from what I’ve seen, there is very little coming to PS3 that impresses me. Sure, METAL GEAR SOLID 4 has me sporting some major nerd wood, but beyond that, there’s very little to get my motor purring. The graphics output from the system, while impressive, doesn’t seem to me to be much difference between what we can now see on Xbox 360. And now that developers and publishers are trying to shy away from console exclusive titles, both PS3 and 360 will have the same games on either console. In fact, as it stands, of the 25 or so launch titles for the PS3, only five are actually exclusive, and they’re first party Sony produced and published titles (and aren’t really all that impressive…I mean, who’s really clamoring for GENJI 2?). We won’t see a decent game for the system until roughly February or March when Sony’s HEAVENY SWORD or LAIR are released. It’s these reasons that has me doubting that i’ll be picking up the system this November, and possibly just waiting on it entirely until both A) I have the scratch to drop on the system and B) that there’s something worth playing on it…that i can’t get anywhere else. MGS4, I’m looking your way.

    So, that leaves us with the Nintendo Revolution. Now, I know i’m not the first to say this, but I have to put it out there in my column. I hate the name WII. In fact, I refuse to even CALL it the Wii. It looks like they misspelled Wifi. It sounds…well…Wii-tarded. I can just see the ad campaign coming now… “What are you off to do today Jake?” “I’m going home to play with my Wii!”. Parents will be sure to pick it up after they hear that.

    And get this…in the press release that Nintendo issued to reveal the name, they said they chose it (and that bizarre spelling) because it’s pronounced “We” no matter what language you speak. Sure, unless you’re American. No, i’m not saying it’s pronounced something differently in America it’s just…well, let’s admit it. Many Americans…we’re not the sharpest peanut in the turd. I’ve worked retail. I’ve met them. I know there’s going to be every third parent coming up to request a new Nintendo “Why”. It’s going to happen, and I’m going to be unable to stop myself from pointing and laughing.

    Still, from the two systems due this year, the REVOLUTION (remember, I refuse to reffer to it by it’s other name) has me the most excited. It’s not just the prospect of the new ZELDA game…it’s how we’ll PLAY that ZELDA game. The controller scheme from the Revolution version of the game (released on the same day as the Gamecube version..as well as the Revolution system itself) includes the ability to shoot arrows with the controllers, fish by actually casting a line, and thrusting your sword around. For once, beyond DDR, games may actually be a workout! Not to mention that the graphics are a great improvement over the standard Gamecube.

    But as I’ve said before, it’s not even about graphics for Nintendo. There’s no interest with them to compete with the big boys this time around. For the Big N, “next gen” means playing video games in a new way. Graphics can get shinier, but that’s no innovation. The first innovation was from different colored dots on the Atari’s and Commodors to more sprites and 8-bit and 16-bit graphics. Then the move from 2D to 3D. Now…we just have HD 3D? Nintendo says nay. Next innovation should be to truly make games interactive…and the Revolution is just that.

    Sure, they have the games to back it up, too. Each title that’s been announced for the system has me excited. THE LEGEND OF ZELDA: TWILIGHT PRINCESS being the big name, but also there’s TRAUMA CENTER: SECOND OPINION, RED STEEL, TONY HAWK’S DOWNHILL JAM, RAYMAN: RAVING RABBIDS, EXCITE TRUCK…I’m thrilled to peices to see and play these. Plus, the Virtual Console, where you’ll be able to download NES, SNES, N64, Sega Genesis and Turbo Grafix 16 games (all between $5 and $10 per game, 30 titles at launch, with 10 new each month), as well as being backwards compatible to the Gamecube discs? Sign me up for one of these. Hell, for thefirst time since the SNES a system comes packaged with a game, WII SPORTS, featuring baseball, golf, tennis, boxing and bowling. The $250 price tag certainly helps too.

    Sure, these are just my opinions, but i’m sure i make sense to some of you out there. Why don’t you drop me a line and let me know what YOU think, dear gamers, of the upcoming systems? Hit me up at RandomHajileSN@aol.com and share your opinions.

    THE GAME ON! RATING SYSTEM

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

  • Game On! 11-11-2006

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    Well, it’s that time of year once again. Time for the game companies to trot out their biggest and brightest titles for the holiday spending benders. This year is no different from any other, with some top quality A list games hitting store shelves. This week, we’re looking at the hottest of the hot, just in time for you to throw down that holiday cash. These are the games that the hardcore have been waiting for, and for many, it’s about time. And it’s the most wonderful time of the year”¦

    DOUBLE YOUR PLEASURE, DOUBLE YOUR FUN”¦

    scda.jpgFirst up is the Xbox 360 version of the newest Tom Clancy title SPLINTER CELL: DOUBLE AGENT. Here, Sam Fisher is just about at the end of his rope; the heir to his title as “sneakiest spy around” has just fouled up in a mission and bit it, and Sam’s daughter has just died in a car crash. With nothing left to lose, Sam takes on some seriously dangerous escapades as he moonlights as a thug in prison and attempts to join the John Brown’s Army, a terrorist faction, all the while still keeping tabs with his associates at the NSA. As you progress through that game’s missions, you’ll have to keep and eye one which company holds you with the most trust. Lose it from either and it’s game over.

    This plays out with some very interesting mission types. From escaping from prison to daylight missions where sneaking (for once) just isn’t an easy option, Sam really doesn’t have his work cut out for him. Capping off many of these missions are directed actions, where the decisions you make during crucial cinematics will play out into how the NSA or JBA view you as a trusted member. Shooting an innocent, making a quick decision while parachuting”¦it’s all there and it all counts.

    The AI in this newest installment of the series seems a bit on the edgy side. While in previous efforts I’ve been able to sneak by nearly everyone with a minimal amount of trouble, here, even the slightest hair out of place and the baddies come a runnin’. Still, you’ve got a variety of new tricks up your sleeve, such as a small EMP devise attached to your pistol (to save on bullets for shooting out lights) and Sam now can swim too, pulling foes underwater for a murky wet death. Yeah, that sounds weird, but it’s cool to watch.

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    And while each decision plays on which particular faction you’re trying to impress, you can generally keep in the sweet spot between good and bad based on your actions. Doing too many neck snappings and you’ll lose face with the NSA, so just play it nice for a bit”¦until the JSA gets suspicious and you’ll have to work the other angles. Depending on how much you play one side or the other affects the games three endings. This opens up a great deal of replayability, and should keep fans happy.

    The multiplayer options, however, are a bit of a split deal. The two-player co-op is not as great as previous offerings, and doesn’t offer nearly as many cool gadgets or options for simultaneous play. The versus game, however, has been balanced a great deal from previous games, making it so that even newbies can have a fighting chance against folks familiar with the series, or even the newest title’s Spy Vs Mercenaries modes.

    From what I understand, the regular Xbox version of the game is drastically different from the Xbox 360 version. Still, the 360 version is no slouch. While it isn’t my favorite in the series, it doesn’t suffer from “been there done that” as many sequels tend to do. It may be thin on story, but the multiple playing options and direct action sequences are a new kick to the familiar license.

    One Gamer’s Opinion:
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    FANTAS(Y)TIC

    ffxii.jpgSo, after all these years, I finally get to play a FINAL FANTASY game. And sure, some fans may argue that XII may not be the one to start with, but it’s the newest, and seems to be the most hyped and most awaited, so here we go.

    Taking a cue (so I’m told) from the worlds and battles of the online XI, this newest title starts out slow, but reveals an intricate slew of creative characters and plot developments, usually akin to series television. Just when you think you know who the main character is, 8 hours in to the game, it switches off to another. Hell, this game takes a good three hours just to get REALLY started, and while that may turn most RPG fans away, it’s something that all FF fans know to stick through. So I plodded on, and I’m thankful that I did.

    Throughout the game’s enveloping storyline, you’ll learn of assassination plots, invasions, intrigue and more ups, downs and twists than a single season of 24. It begins with a young Prince perishing in battle on the eve of his wedding. The King of Dalmasca, wishing for peace against the militaristic Archadians, has agreed to sign a treaty allowing Archadia entrance and stay in Dalmasca so long as the war ends. Just as he’s about to sign, however, The King is double-crossed and assassinated and his daughter, the princess, kills herself as a result. Now, years later, Archadia occupies Dalmasca, after an apparent conquering. The cities inhabitants don’t take so kindly to this, including a young thief/shopworker named Vaan. The actions he sets in motion throughout the game will trigger events that make the gamer feel as though you’re merely one cog working the wheels of an entirely bigger story.

    The game’s story is so expert presented, thanks to its expertly crafted CG cutscenes and impeccable voicework. Every character you meet along the way you’ll think you begin to understand, only to have a new and unusual change to then as the story progresses. It’s engaging, it’s fun, and it’s hard to stop. Thankfully, the game’s time moves along quite well thanks to its innovative battle system.

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    While most reviewers have described it as a real-time fighting style, that’s not entirely true. What FFXII employs is more of a hybrid between real-time and turn-based battles, which allow the player to freely roam around the character and the environment, moving the camera in any way possible to get just about any angle on the combat. Through timed attacks, you r character can plot out their modes of aggression or retaliation. With the introduction of “Gambits”, you can even script how battles can take place by allowing for just about any variable. For example, you can have one character heal another automatically once their health reaches a certain level, then immediately attack the foe, or even have a series of magick and attack combinations. There are literally endless equations of possibilities for how your characters can act (and react) in battle.

    What’s more, equipment, skills and magicks can be bought at any time. What motivates how you use them is a license system. As you battle, you gain license points which you spend, ironically enough, on license which allow you to use what you’ve gained. You can have the license, or you can have the item, but you must have BOTH to equip and use them. It sounds more complex that it really is (and the screen where the licenses are is quite daunting to look at) but it’s all fairly simple. Buy one license, and other possible ones appear, and you can plan out how you spend your points based on what opens up.

    I don’t feel I’m doing a good job of describing the game, but I also don’t think that anyone truly can. The game is just a fantastic example of intricate storytelling, epic scope and scale, and innovative and intuitive battle and combat styles. The game looks great, sounds great, plays great, and, guess what, IS great. It’ll take up your time, it’ll take a while to get going, and just when you think you know where it’s leading, it takes you the other way, and every second is fantastic.

    One Gamer’s Opinion:
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    LET SLIP THE COGS OF WAR

    gow.jpgWhen the Xbox 360 was announced, one title had gamers salivating in a most Pavlovian way, and they have continued to do so up until this title’s release. Thankfully, all that drool hasn’t been wasted, as this is a game truly deserving of a tubs worth of saliva. GEARS OF WAR has lived up to the hype, cut it up with a chainsaw, and stomped its skull into the curb, and walked away laughing at the non-believers.

    First, let’s get the simple stuff out of the way: the game is jaw-droppingly gorgeous. Everything you’ve seen should have prepared you for this, but actually playing the game you’ll be taken aback by the stunning architecture, the realistic facial models and the amazing look and tone of the atmosphere. Between the frenetic action of the gameplay, you’ll catch yourself taking moments just to spin the camera around and observe your surrounding before jumping back into the fray and coating the landscape with a fresh touch of crimson.

    As far as how the game plays, that’s where the hype truly lives. As has been stated by many, this is no run and gun” adventure a la HALO. This is “stop and pop”, a game where you actively seek cover and most of the time end up firing blindly from safety, all the while working with your team to flank the enemy. It’s almost RAINBOW SIX meets HALO, but with a deeper sense of using the surroundings as much as possible to save your ass. Doing so is simple enough, just run up to cover and tap A and you’ll slam your broad back into whichever you come against; beat up car, downed pillar, etc. From there you use the A button to SWAT roll to another place of cover, dive to more shielding, jump over small cover and more, all on your way to advancing on the enemy and taking them down.

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    The enemy is no slouch either. The Locust Horde has sprung up from the center of the planet Sera and laid waste to the entire world. As a COG (Coalition of Ordered Governments) Solider it’s up to you to send them back. These foes are wily, crazy, scary and smart. THEY will actively seek cover too. THEY will flank you, and THEY will do just about everything you do. And they are larger in mass and numbers, so you’ll feel a bit overwhelmed in almost every situation. This is why it’s important to bring a friend. GOW offers quite possibly the best two player co-op game around, be it on split screen, system link or Xbox Live, this game can’t be beat as far as team ups go. You’ll be constantly chatting away with your teammate as you flank the enemy, help each other out of low health situations, and come up against horror after subterranean horror. And in some cases you may split up and see each other across various paths, but you’ll always be working together against the same goal. Hell, if you’re playing the single player mission and you see a friend sign on, you can invite them to your game and they’ll appear automatically as your squadmate already in the game without any need to restart.

    The weapons in GOW are plentiful and diverse, and while not many are exceptional, there are a few with some interesting features. Your main weapon has a killer bayonet”¦a chainsaw. Sneaking up behind the enemy and letting it rip into them is gory, horrific and satisfying. Likewise, the Hammer of Dawn is exacting in its killing style, but a difficult use. It puts a beacon on your targets and strikes down from the heavens with a searing beam of power”¦all you need is a clear shot and an open sky, and you can even direct the beam across multiple enemies as they flee for cover.

    Versus games are variations of Deathmatch, but are never ending amounts of fun. And while the maximum number of players is 8 (four on four team setups) you won’t mind as different factions wage war against each other. There’s nothing more frightening than setting up a headshot with a sniper rifle, only to hear the rip of a chainsaw and turn around to have it buzzing into and your head slopping to the ground in a sickening thud.

    The game is tough, and each difficulty only gets tougher. Hardcore is really HARDcore, and the enemy will be unrelenting in it’s desire to see you in a body bag. Insane is even worse, and only the strongest will survive this setting, so going in with a friend is strongly advised for that one. The game has truly lived up to and beyond all expectations, and while some areas aren’t wholly perfect (the overuse of the A button for many features will have you flipping around the stages and running into unnecessary shit as you get used to the controls) you’ll have a blast anyway. And frankly, it’s about time.

    One Gamer’s Opinion:
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    QUICKSHOT OF THE WEEK

    fear.jpgI reviewed F.E.A.R. when it was released for the PC a year ago, and as it has now hit the Xbox 360, my opinion still stands: this is a frightening, well-paced game that just about any FPS fan should play. The plot (such as it is) of a Hannibal Lechter wannabe crossed with the supernatural and your “heightened senses” allowing for slow motion and super charged kung fu work exceptionally well here as before, though the repetitive backgrounds, though detailed, may bring some shooter nuts down a bit. Still, the 360 version boasts a new mode in “Instant Action” where players are dumped into a setting with a huge onslaught of enemies and must fight their way to the end. Scores are built on how many enemies killed and how quickly, how many health packs are used and stocked and more, and scores are uploaded to Xbox Live leaderboards, While most will argue about innovation in the title, one can’t deny it’s visceral appeal, and just about any fan of survival horror and first person shooters should give this jump-fest a shot. Its scares may be different than GOW’s, but are none the less worthwhile.

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    One Gamer’s Opinion:
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    And this brings us to the end of yet another week. Before I go, though, I just want to let you all know about a kick ass show out in New York. Now, this is not something I’d normally talk about in my column, but damnit, I love Evil Dead, and I can’t resist this:

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    Also, in some online gaming news, Gametap will feature an exclusive version of MYST: URU in December. MYST ONLINE: URU LIVE is being prepped and ready for the holiday, and for $9.99 a month you can play it and around 700 other gaming classics, all streaming right from your computer. Also, for Xbox Live gamers who dug the single player demo of LOST PLANET from Capcom, they just announced that the multiplayer demo will be availble right around Thanksgiving. A tasty treat indeed.

    Next week, I have a literal crapton of handheld titles to review for the holidays, including the newest GRAND THEFT AUTO, DEATH JR 2, the new TONY HAWK handheld game, CAPCOM CLASSICS RELOADED, POWERSTONE COLLECTION, SCARFACE on PSP and more. “˜Til then, friends”¦

    THE GAME ON! RATING SYSTEM

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

  • Game On! 10-28-2006

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    And so it begins. He big titles are rolling in for the holidays, from standard console offerings, to big names on downloadable titles for Xbox Live Arcade, this is the season where your wallet will be tested. This week we have one of the biggest and most long awaited (and of course, unnecessarily controversial) games finally seeing release, as well as a downloadable game that potable fans have been enjoying for a while as well.

    EVERY BULLY NEEDS SOME BULLY SOMETIME

    bully.jpgRockstar Games is well known for video game controversy. The makers of GRAND THEFT AUTO have been sued more than I care to recognize simply due to the fact that folks aren’t doing proper parenting. So when it was announced that their next big title for PS2 would take place in a school setting, the outraged outcry began without so much as a single detail of what the gameplay was going to like. Folks were threatening to ban the game from stores before its release, calling their upcoming title a “Columbine Simulator” and other such ridiculous terms. And why? Because it came from the House that GTA Built. Never mind the fact that they never revealed the gameplay, what the tasks would be, etc”¦they just automatically assumed the worst. Well, I’m here to say this: nyah nyah neener neener. BULLY is, simply, a story about a kid who attends BULLWORTH ACADAMY”¦it’s not so much about him being a bully as it is him stopping the bullies. No guns, no death, just kids going to class and dealing with the same crap cliques that kids always have to deal with.

    And, I’ll admit, young Jimmy Hopkins’ methods of dealing are a bit more violent than most parents would like, but it’s not like he doesn’t get reprimanded for his actions. Start a fight, and the prefects come and try to stop you. Vandalizing, causing a disorder, or being truant from class gets you sent to the principal’s office after too many indiscretions, and finally, you must serve detention. And yes, detention means menial labor, from mowing the football field to shoveling snow. Yes, it’s a game, but these are the tasks in the game you want to avoid.

    So what is a troublemaker to do? Well, watch his own back, for one. As soon as he steps foot on campus, Jimmy is harassed and bullied, so he must use his “unique influence” over the other kids in order to get them to respect him. Sure, that means beating up a couple of punks, but that also means protecting the weaker ones. The nerds seem to call Jimmy hero first, and as you progress through the game’s chapters, you earn the respect of the other cliques; the preps, the greasers, the jocks and the other bullies”¦all down to stopping on vindictive little boy named Gary from turning each group against you.

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    There’s also your class schedule to worry about. Each day you have two classes between 9 am and 1pm, each with their own “lessons” to help your skills progress in the game. From Chemistry where proper button presses earn you the ability to make smoke bombs and fire cracker in your dorm’s chem set, to English class word jumbles helping you to better exert yourself socially with your classmates such as apologizing to the bigger bullies and taunts for the socially inept. Dodge ball games strengthen your aim with projectile weapons such as your slingshot, and shop class helps you move around town with bikes. After passing five lessons, you unlock the best abilities, and no longer need to attend that class (but can do back for “extra credit”). This frees up your day time for you “extra curricular” activities; namely following the game’s story missions.

    This is probably where the game will most resemble the GTA mold. Bullworth Academy is in the heart of the New England township of Bullworth, which includes Bullworth Vale, New Coventry and the surrounding areas. Most of the later missions in the game will have you leaving campus more and more to complete you tasks, as different cliques call different areas home. Jimmy has the freedom to roam these street at any time”¦but if he’s supposed to be in class, or it’s after curfew he’ll get nabbed by the cops. What’s worse is, since Jimmy’s only 15 he tends to get tired when it’s too late at night. If you’re not in bed by the time the clock strikes 2am, you pass out on the spot.

    Missions range from the simple “escort the nerd” type to various ranges of fisticuffs in order to prove your dominant roll as the hot shot with the right hook. There are times when you’re called upon to help your fellow students, and times where the faculty may need your special brand of “reasoning”. The thing with Jimmy is, he’s not really that bad of a kid. Most of the other students think he’s pretty dumb, just a guy who can hold his own in a fight, but he’s pretty shrewd at organization and manipulation, doing tasks for others to get what he really wants: respect from everyone.

    BULLY truly is a real world school simulation. From the trials of getting in with the right cliques, to trying to get that special someone to notice you (kissing girls actually increases your health”¦nice touch) this is just how high school is. Sure, this may be a bit more FUN than most schools, but that’s really the point isn’t it? BULLY takes everything you loved (and hated) about school, infuses it with realistic character archetypes and solid storytelling, and makes off with one of the best interactive experiences out today. Totally a passing grade.

    One Gamer’s Opinion:
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    LUMINES LAME!

    Okay, just like every puzzle game nut out there, I loved LUMINES when it came to the PSP as a launch title, and I’ve been eagerly awaiting the Xbox Live Arcade version”¦until I saw the price and learned the details of the download. It seems that LUMINES LIVE! on Xbox Live Arcade has a few downfalls. Firstly, the price is 1,200 Microsoft points (which works out to be $15 US). Sure, for a recent game that offers a great deal of puzzle action, this may not be such a bad thing. But what they don’t tell you when you pay this and download the game is that you still aren’t getting the whole shebang, despite paying the large amount. See, the 1,200 points just get you the “Base” mode for standard arcade gameplay. If you want to play more than the first few levels of Challenge mode, you’ll have to pay another 600 Microsoft points ($8). Want more skins and music? Another 600 points. Want to play more than the first 5 levels of the Time Trials or Puzzle modes? Guess what, you’ll have to pay more. Needless to say, this has severely cheesed off a few gamers (including my boss at my day job, who ranted for a good 45 minutes on the subject). To top it all off, the trial version of the game is virtually the same exact thing as the version you pay $15 for, save for the lack of multiplayer. Why then is the version you pay for called the “full” version if there are multiple downloads (with multiple dollar amounts) needed to get the entire gaming experience? That’s like spending $60 on Madden, and only being able to play two quarters of a game, only to have them say “to finish this game, give us ten more bucks”.

    Sadly, it seems that’s the way these downloadable content issues are going too. While LUMINES LIVE! is the extreme, games like MADDEN and TIGER WOODS 07 are offering gamers the “opportunity” to buy extra content for their game that really should be offered for free, such as new jerseys for their teams. Wait a sec, 200 points for a single different colored shirt that doesn’t affect gameplay at all? I seriously hope no one is actually buying a new set of shoes for their baller in NBA LIVE 07. And for TIGER WOODS, they’re actually charging for content that CAN BE UNLOCKED BY THE GAMER FOR FREE. You want those extra courses and golfers, but don’t feel like taking the time to actually, oh, I don’t know, play the game and earn them? Well, why not spend 5 or 10 bucks and download them? I’ll tell you why: because it’s fucking ridiculous, that’s why. Content like that (such as the extra costumes for DEAD RISING) should be free, or perhaps be offered in a pack, like the SAINTS ROW clothing pack”¦69 pieces for 100 points isn’t a hardship at all. But no, there’s crap like a download for the GODFATHER game to give your character more money! That’s right, spending real money to use as game money”¦I think EA may be in bed with those gold farmers from WORLD OF WARCRAFT.

    Bottom line, Marketplace downloads are starting to get to be less for the consumer and more for the consumerism. Hopefully not many of you were burned by these tactics. While LUMINES LIVE! admittedly is a good game, you’ll end up paying far more for the whole game itself than you originally intended. Hopefully you have a PSP, because it’s only $20 on that system”¦

    One Gamer’s Opinion:
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    CRAPTACULAR GAME OF THE WEEK

    itc.jpgAs I’ve said many times before, I am not a car guy. If it gets me from point A to point B without breaking down, I’m a happy guy. Still, there are a smattering of race titles out there that I do enjoy, just so long as there isn’t TOO much of the gearhead mentality needed to go along with them. Sadly, this is not the case with IMPORT TUNER CHALLENGE, out for the Xbox 360. Another chapter in the TOKYO XTREME RACER series, this title pits you as a racer on the streets of Japan, tuning cars and winning races in the most basic and boring of ways. There is no free roaming city, and no real need to try to learn maps either since there really aren’t any. Most take place along the same circling highway, just on the outer or inner loops. Races are done much in the same way as STREET SUPREMACY on PSP: racers have a “Spirit Point” (or health) bar that depletes depending on how much of a lead the y have/lose or how much they run into shit, making some races quite short, and hence, boring. The tuning aspects are also fairly basic so that non-greasers like me can fiddle with parts enough to get good speed and handling, but don’t really offer much to recommend the title, let alone call it a “challenge”. The graphics are only ok, but definitely not worthy of the “next gen” console it’s on. Sadly, this is just a passable game that doesn’t really do anything special unless you must have every racing title on the market, or are REALLY into the TOKYO XTREME style of games.

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    One Gamer’s Opinion:
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    Sure, not as many titles as I wanted to get to this week, but BULLY sort of took all my time this time around. Next week, I’ll have that SPLINTER CELL review, as well as something I’m sure you’re all (well, the RPG fans are anyway) waiting for”¦ FINAL FANTASY XII. See you next time.

    THE GAME ON! RATING SYSTEM

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

  • Game On! 10-21-2006

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    Hey there, friends! Long time, no see, eh? Sorry about the delay in columns over the past two weeks, but sadly, my interview with Jason Mewes for the SCARFACE game fell through. To top it all off, I still haven’t even received a reviewable copy of the game yet. Still, I have some stuff for you this week, including a couple of handheld titles. Let’s check “˜em out”¦

    HAVE GUN SHOWDOWN, WILL TRAVEL

    GUNPSP.jpgOne of my favorite games from last year finally gets the handheld treatment this year with GUN SHOWDOWN hitting the PSP. Taking the core gameplay and spicing things up a bit with mini games and wireless multiplayer, the developers attempt to breathe new life into what is normally a short title, as well as expanding on the story in the main missions for fans of the original to have something fresh to play.

    Sadly, control will keep most of those fans away. Due to the PSP’s constant thorn-in-side of it’s lack of a second analog stick, control is done with the analog stick for movement, and the face buttons for aiming and camera. The d-pad acts as an alternate set of buttons, used for quick draw, mounting horses, refilling health and the like. Aiming is now more of a chore due to this, and it seems that the targeting reticule is actually much less forgiving than the home console version (wherein you could just get part of your enemy lined up in the sights and still be able to take them out). Here, you must be more precise, and it’s difficult to achieve good shots thanks to the clunky button aiming.

    Also, due to the lack of buttons, some have dual features depending on if you press or hold the button down. Numerous times I’ve been riding through the canyons, trying to spur my horse on, only to just make him jump, making chases exasperating. And riding while shooting? Forget about it. Your thumbs will scream in anger.

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    It’s not all bad, however. The graphics actually do a remarkable job of capturing the look of the console big brother, and the audio work is top notch. There’s actually a few new story missions, taken out of the home version (though I’m not sure why) to keep the play time up (and to fill time with some sections removed from the game, like the cannon sequence on the ferryboat at the beginning). There’s even a selection of mini games outside the main game, such as quail hunting or Texas Hold “˜Em.The multiplayer aspect is admirable, but only for those who really want to fiddle with the awkward button aiming for deathmatches. Still, for those that dare to venture, it’s still a good bit of fun, and that’s what really matters, right?

    For me, though, the main reason to play is the extra story stuff. I was a big fan of the original game on the home console, and the story is one of its strongest points. Thankfully, the original voice cast (including Tom Jane as hero Colton White) all return for the game, even in the new sequences. Beyond that, though, if you’ve already played the game, there’s not a whole lot new here to warrant another purchase for the handheld version. The graphics are sharp and the story is good, but the controls will drive most fans away, much as most shooters do for this console. It worked for GOLDENEYE on N64, but nowadays, most gamers won’t put up with it anymore.

    One Gamer’s Opinion:

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    WHAT A BOMB

    bombaz.jpgOkay, by now, I’m sure many of you have read about BOMBERMAN ACT: ZERO and how MOST fans of the series are angered by it. How the game’s style has been changed, taking away the cute cartoon character and setting him in a futuristic cyber inspired setting and removing most of the advances the multiplayer games have made. And I can understand that. And while the game does have its faults (for some, there are many) it does have at least one thing going for it: good multiplayer.

    But, let’s go over the list of faults first. Fault number one: in the single player game, there is no save system. At all. None. There are 99 levels in the single player game. If you die in level 98, you’ll have to start all over again at the beginning. That sucks.

    Fault number two: many of the game’s better power-ups (such as the Glove and the Boot) are gone. You can’t kick bombs away and you can’t pick them up and throw them. Sure there is block-through and bomb-through, allowing you to pass through the dangers unharmed, but the removal of those first two power-ups seems like a step backwards.

    Fault number three: the futuristic setting is just lame. Bomberman is a cute little dude with a helmet who just happens to plant deadly bombs in a puzzle room. He is not some cyborg in a prison doomed to fight his way to a dystopian surface world.

    Fault number four: and this is the most glaring fault-there is NO SINGLE CONSOLE MULTIPLAYER. For a game that ids widely known as a party game, this is inexcusable. Sure, there’s multiplayer on Xbox Live, but what about actually, I don’t know, having friends over and playing? Are they that afraid of human contact nowadays?

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    Beyond these four things, the game is actually kind of enjoyable in a weird way. There’re the single player missions, which I mentioned, but there’s actually a good bit of strategy needed to continue on. With single player you can choose to play it in standard traditional top down mode, or a new (and challenging, but honestly unneeded) mode called FPB (which I can only assume stands for First Person Bomberman). Here the camera is positioned behind BM’s shoulder and you can swing the camera around to see your surroundings and those around you bombing like mad. One saving grace for this mode is the health bar, since one hit kills in this mode would just make games cheap and annoying.The multiplayer is the game’s strongest point and the only argument for owning the title, however. With a good deal of options for making room (pressure blocks falling after a timer counts down, FPB mode, battle royal, etc) it’s the best and most fun way to play the game. Again, why there’s no version of this for single console multiplayer play is beyond me (sure, I guess FPB mode wouldn’t work on one console unless you did split screen”¦but hey, why not that?). What’s found on Xbox Live (that is, if you can find someone who actually owns this game) however is still what makes BOMBERMAN great: good multiplayer action full of surprises and strategy.

    Fans of the series are understandably disappointed with this release. However, past the cosmetic changes and a ridiculous no save feature, there still is a little bit to enjoy. Whether or not it’s for you is up to you to decide.

    One Gamer’s Opinion:

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    QUICKSHOT OF THE WEEK

    contact.jpgDS fans are starting to get a good deal more RPGs for the system, and old school genre fans will have something to enjoy this week once CONTACT is released. With a style reminiscent of EARTHBOUND for NES, the game takes a leisurely pace through islands and worlds as you help guide a boy in his quest to get a scientist back to the future (among other oddball revelations). The player actually plays an active role in the story too, even so far as being addressed outside of the main game, breaking the fourth wall between gamer and game, making the title essentially about three characters: the boy, the scientist and you. Combat is a unique hybrid between turn based and real time that includes steady attacks and real time movement and even includes mid-fight leveling. It’s a interesting title to be sure, and one that old school RPG fans should really check out.

    One Gamer’s Opinion:

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    CRAPTACULAR GAME OF THE WEEK

    rengokuII.jpgSadly, the same cannot be said for RENGOKU II: STAIRWAY TO H.E.A.V.E.N. on PSP. Usually most sequels, especially ones in which the original did not do well, try to improve on the ideas and gameplay styles of the original. Not this one. Everything is the same, from the clunky control, to the horribly ugly randomized backgrounds. For those not familiar with the original (and count yourselves lucky) you are a battle cyborg trapped in a tower who must fight other creations like you. When you win, you obtain their weapons, which you attach to either your arms, head or back to augment your fighting powers. Each room and level of the game is completely randomly generated, making multiple playthroughs the aim. Sadly, when each background looks as dull and crummy as this, it doesn’t matter that they’re randomized. The combat is also horrible, with sloppy lock on and just bad tiny animations. I gave the first game a chance, but this one, which should have at least improved something in someway, is just more of the same crap.

    One Gamer’s Opinion:

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    Well, on that note, we bring this week’s column to an end. Next week, we have some big time releases, just in time for the holiday rush, including BULLY, SPLINTER CELL: DOUBLE AGENT, GOD HAND and maybe, just maybe, SCARFACE. “˜Til then, gamers”¦

     

    THE GAME ON! RATING SYSTEM

     

     

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    Kick-Ass, Right On, Okay, Eh, and Stinker (or Craptacular)

     

  • Game On! 9-3-2006

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    Well, we went from one week of amazing games to a week of…well, practically nothing. I was expecting a few titles in my mailbox this week, but sadly, didn’t get a thing. Thankfully, Xbox Live Arcade didn’t let me down, and I’ve been playing the crap out of some old classics, while looking forward to the next coming weeks full of the finest games the holiday season will offer, beginning with next week’s release of SCARFACE. Sadly, I’ll be out of town next week, so my review of the game (and my subsequent interview with one of the voice actors, a certain Mr. Jason Mewes) will have to be postponned. Until then, however, let’s take a look at some old school fun, recently released on Xbox Live Arcade on 360.

    DOOM

    boxdoom.jpgThis week on Live, we saw one of my favorite games released, the OG of FPS’, DOOM. The classic PC shooter is back, featuring 4 player deathmatches and 2 player co-op, as well as fancy new upgrades like a remixed soundtrack in 5.1 digital surround sound and redone in High Def…not that you’d really notice.

    The game retains all the finest moments from the classic shooter, finally adding dual analog control, as well as multiplayer on either Xbox live or splitscreen (two things that were sadly missing from the titles release with the various versions of DOOM 3 on regular Xbox). Also included is co-op, where two friends can battle the hordes of hell together through the main game’s story mode.

    Everything is just as you remember it, which is both a good and a bad thing. While all the secrets and tricks have stayed, so have the muddy graphics. No amount of high def can smooth over those grainy walls. And while overall there is a new feeling of smoothness, it still looks like 1993. It plays like it too, with still no option to aim up or down, just hoping your random wild shots will hit those demons on the upper balconies.

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    Still, the online fragging is about as fun as it gets. This is the OG, and for folks like me who suck at pretty much every shooter out there on live, it’s nice to have a game that I can dominate in once in a while. While most of the sessiosn have been pretty lag free, there still are moments where the occasional hiccup does occur. All in all, nostalgia fans should rejoice with this title. Good shooting fun, lots of levels and a decent amount of achievements will bring folks back for more time and again, just like it did as shareware all those years ago. The only drawback is that $10 (or 800 microsoft points) seems a bit steep to play a game that we’ve all owned at one time or another (and mostly for free) but it should pay off in the long run, with plenty of extra levels and missions to add later. Can anyone say ULTIMATE DOOM?

    One Gamer’s Opinion:

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    STREET FIGHTER II’ HYPER FIGHTING

    boxstreetfighter2.jpgI know this was released quite a few weeks ago, but sadly, my Xbox Live has been down for a bit, so I missed this when it was first released. Still, I’m no stranger to the game. Taking the 12 World Warriors into battle brings back some great yet strange memories of my youth, and some of them actually aren’t that happy.

    The main game is a true to the original as ever. Choose your fighter, then beat the crap out of the other guy using a series of punches, kicks, and crazy special moves. Gameplay works fairly well with the Xbox controller, but my kingdom for an arcade stick. Also, playing this again just reminds me of how cheap the game got as you progressed. Fight Ryu early on and he’s a push over, but if you don’t get to him until after the first bonus round and he’ll mop the floor with you. Lame.

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    The biggest draw here however is the Xbox Live multiplayer. With the all new “quarter match” set up, folks can scream “I got next” by placing thier virtual quarter down and playing the winner of a match that they’re spectating on, just like those arcade days of old. The only problem here is that most games tend to have a HUGE amount of lag, making timed attacks virtually impossible to accomplish correctly. It’s been fixed as of late with most games, but there are still times where it just gets downright jaggy, and therefore annoying as all get out.Still, again, for nostaligia’s sake, it’s a good amount of fun. I would have preferred a newer version of the game (more along the lines of NEW CHALLENGERS rather than SUPER SFII due to the crazy combo meter) but for what we got, I’m not complaining too much. Get a patch out to handle the lag and you’ve got a quality fighter that’s still king.

    One Gamer’s Opinion:

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    Short but sweet this week, folks. That’s all I had to review this time. Like I said, no column next week, but I’ll be back after that, more than likely with a shitload of titles (naturally). One man’s dry spell is another man’s tsunami. ‘Til then, gamers…

  • Game On! 9-23-2006

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    All right – for me, the gaming season has officially started. This is signified by the release of titles that have seen praise at various trade shows like E3, or games that have a good deal of buzz around them prior to release. This season usually starts around this time anyway, as most publishers release their best and hottest titles just in time for the holiday season. This week, we’ve got a number of goodies for you, including a wolf God with an affinity for painting, a slimy little dude who packs a mean punch, and a look back at a popular series of games, just in time for it’s newest iteration. And also, just because I get to do what I want in this column”¦we’re going to take a look at the new “Weird Al” Yankovic album. Honestly, what gaming nerd DOESN’T like Al? On with the reviews”¦

    OKAMI IS O.K.

    okami.jpgI hope the state of Oklahoma doesn’t mind me using their slogan for this review’s title, but it was all I could think of. OKAMI, just released for PS2, is Capcom’s big “art” game ““ a game that has significant buzz for the past TWO E3 shows, not just for it’s look, but it’s gameplay. Developed by Clover Studios (the team responsible for the VIEWTIFUL JOE games), OKAMI takes you on a journey unlike any seen in games yet, and will hopefully spark a new age of unique gameplay and non-Western themed storytelling for games in the states.

    As the God Amaterasu, you have been revived in the form of a wolf, a hero to the land of Nippon who must once again aid in the banishment of an evil 8-headed creature named Orochi. Supported by Issun, a bug-sized “artist”, you roam the lands, helping out the villagers and eventually working your way to defeating Orochi. As you progress, you learn new techniques for your main “weapon”, the Celestial Brush. With it you can rejuvenate dead trees, create wind, make the sun appear in a cloudy sky, slash at things to break them, and more. It’s application and use in the gameplay comes as second nature, controlling with just the R1 button to access the “canvas”, then square or triangle to paint and the left analog stick for movement. The triangle button is pressure sensitive too, so if you want a thick or thinner line, this is the way to go.

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    Visually, the game is beautiful. Looking like no other game you’ve ever played, OKAMI mostly resembles a painting brought to life, as each area looks like a new canvas, freshly covered and not even yet dry, as the blacks and grays tend to run near the edges. Bosses can loom high in the sky, and each area has some new tasks to perform and people to help. The main character of Amaterasu is also animated very well, as she runs from place to place, flowers seem to spring up at the touch of her paws. The game is truly a sight to behold.

    The game’s combat and puzzles all utilize the Celestial Brush in one way or another, which is how it becomes an integral part of the gameplay. Slashing at enemies or creating bridges out of thin air to get to other areas sometimes feels a bit contrived, as you can only do these things when prompted, but still the feeling of awe remains, as the lush world and vibrant look of the game retains that “artsy” feel. At the outset, however, there seems to be a good deal of handholding as you learn how to use the brush, and lasts far longer than I would have liked. Still, it’s a small trifle indeed when one looks at the large scope of the entire game. There’s much to do beyond the main story missions, and the various tasks around the towns will keep gamers occupied for quite a while.

    So, my review title isn’t quite as apt as I’d hoped. OKAMI is much more than OK. It’s a beautiful, engaging, unique gaming experience that anyone who enjoys fantasy or just wants to try something new should partake in. Once again we have an argument for Roger Ebert that games CAN be a form of art ““ not just for looking at, but an interactive form of entertainment that aren’t just a game, but an experience meant to be had in order to fully appreciate it. In OKAMI’s case, art is a literal term, not just for the style of the images, but how you manipulate the world and the gameplay. This will be one of the best games you will ever play.

    One Gamer’s Opinion:
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    S(UB)LIME

    dqhrocketslime.jpgNext up is an unexpectedly fun little adventure for the DS named DRAGON QUEST HEROES: ROCKET SLIME. In it, you take the titular hero (that would be a slime named “Rocket”) on a adventure to save his brethren. The Plobfather has kidnapped all 100 residents of Rocket’s town and it’s up to him to rescue them. Sounds a bit kiddie-fied, yes, but don’t let the goofy names and cutesy cartoon graphics fool you. There’s an incredibly deep adventure waiting here beyond some simplistic cosmetic functions.

    In a bizarre hybrid of ZELDA, POKEMON and FINAL FANTASY, Rocket sets out across the land with one goal in mind: save the slimes. To do so, he has one attack and one attack only, and that is launching his little blue body into things to send them skyward. By holding down the A button and pressing the d-pad in a direction, you can stretch your hero out and slingshot him into his foes. This “elasto blast” in just about your only attack, but works surprisingly well. By positioning yourself under the falling objects (be they items or enemies) Rocket can catch them on his head and throw them at will, carrying up to three things at a time. When rescuing slimes, for example, all he needs to do is catch them on his head, then chuck them onto a rolling platform to transport them back to town. Simple enough, but fun none the less.

    When it comes to the main battles, however, Rocket needs a bit more firepower, and that’s where his “Monster Tank” comes in. His Schlieman Tank can fire just about any item Rocket finds for ammo, and these battles to bring down the enemy tank’s HP are both strategic and fun as you decide which items to shoot from which cannon. You can either choose to knock way the opposing tanks attacks, or concentrate or strikes of your own with your heavier artillery. Any item you find in your travels can be send back home and used for ammo, so it makes the exploration all the more fun.

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    The POKEMON aspect comes into play even more when trying to find your blobby buddies. There are 100 lost slimy souls in the game, and as you find them, they each reward you with and item that can be used for ammo or help you clear up the mess back home. The game is VERY tongue in cheek, as there are numerous goofy slime references, and even references to other Square Enix games (such as the tank “˜Chrono Twigger”). There’s even some multiplayer, where friends with the game can link up and do battle with tanks outfitted with whatever best ammo you’ve found in the game.

    Surprisingly deep and amazingly fun, ROCKET SLIME is goofy, yet full of heart. While the creatures you meet on your travels won’t be much of a challenge thanks to your cool “elasto blast”, the tank fights are where the real skill lies. However, for a DS game, I was surprised that there was absolutely NO touch screen support, even when stretching out Rocket to send him bouncing around in battle. Ah well, it’s still more fun than I ever expected, so I can’t complain too much.

    One Gamer’s Opinion:
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    VIDEO GAMES 101 ““ SPY HUNTER

    Back in 1983, a game hit the arcades with a unique gameplay style for racing fans and shooting fans alike to get into. With its top-down view and twitch action, SPY HUNTER became a quarter muncher almost from the start, and the Peter Gunn theme became instantly droned into gamer’s brains. As the series has progressed through the ages, it has changed and expanded from that simple arcade title. This week, we’re looking at the series over time, culminating with it’s newest entry, SPY HUNTER: NOWHERE TO RUN and see how the series has evolved from just driving and shooting into much more.

    SPY HUNTER ““ ARCADE ““ 1983

    SpyHunterNES2.gifIt began with a car. The Interceptor. Folks would plunk down their 25 cents and drive the coolest car imaginable. Outfitted with guns, missile launchers, oil slicks and more, this car would make James Bond soil his tux. With the top-down view gamers would pilot this vehicle of ultimate craftsmanship against the evil BADGUYS that roamed the land, and shoot them down without hesitation, all while the Peter Gunn theme played endlessly in the background.

    spyhunterNES.jpgYeah, gaming was simpler then. Enemy approaches, shoot it down. But the fast action and twitch gameplay proved to be a challenge as the onslaught of enemies never seemed to let up. The corners became sharper, the supply vans fewer and overall the sense of speed and urgency became greater. While your hero character had no name or face (we never saw who drove the car in the game) you almost empathized with him. I mean, here he is, just driving around when he has to unload his guns on every vehicle that crosses his path. Well, Californians can empathize at least.

    With home versions on Atari 800, 2600, the NES, Commodore 64 and more, the game’s legacy had been saturated into gaming history pretty much from the start. Often imitated but never quite duplicated, it was the definitive driving/shooting game, and it was a blast to play on almost any console. Now gamers can experience it again in the collection MIDWAY ARCADE TREASURES VOLUME 1 on PS2, Gamecube and Xbox.

    One Gamer’s Opinion:

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    SPY HUNTER II ““ ARCADE ““ 1987

    For the arcade-only sequel, the angle of the screen dropped a little bit, but the style didn’t change much at all. Using two screen, it became a multiplayer event, with two players battling it out co-operatively to see who could rack up the most points, each using their own screen for the action. The camera was now positioned a bit behind the car, so enemies seemed to be approachable rather than approaching. In the single player game, the second screen tallied your score, showing you bonuses for defeating specific foes.

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    While it never made it to the home consoles until recently (with MIDWAY ARCADE TREASURES VOLUME 2 on PS2 and Xbox) it’s still a monument to gaming, as the tradition of the series continued in fine fashion. The weapons were better, the cars seemed faster, and the graphics improved greatly over the original. Still, we could sue some music other than the Peter Gunn theme endlessly. Kind of getting tired of that.

    One Gamer’s Opinion:

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    SUPER SPY HUNTER ““ NES ““ 1992

    This seldom seen sequel the game jumps to the future”¦and even introduces more of a plot. According to the game’s manual, in the year 2525, an international terrorist by the name of ”X” is building an all-powerful war weapon threatening worldwide chaos. The UN sends out several men to try and stop X, but without success. They then send their best agent Rachel (?) in to try and stop X. She fails as well. In one last attempt, they send a rookie, code-named ”Super Spy Hunter” or ”S.S.H”. Contrived, yes, but this was still the early 90’s and gaming hasn’t gotten to the Hollywood levels it is today. Futuristic terrorism was all we had.

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    From there on, it was pretty much business as usual. The car seemed a bit more supped up, but beyond that, there didn’t seem to be many innovations. The weapons upgrades were different, but it was starting to feel same-y at this point, which explains why not many know about this title, which was released near the end of the NES’s lifespan. If you’re looking to complete you SPY HUNTER collection it’s worth tracking down, and doesn’t cost much, but only get it if you feel you need to complete the collection, as the gameplay doesn’t change much from what we’ve known. That’s not really a bad thing, as the action here once again doesn’t let up, but it doesn’t offer anything new either.

    One Gamer’s Opinion:

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    SPY HUNTER ““ PS2, GAMECUBE, XBOX, GBA ““ 2001

    spyhunternew.jpgWith nearly ten years behind the last game’s release, MIDWAY decided to relaunch the series in 3D with the current generation of systems. Now SPY HUNTER has stepped into the new millenium and has gotten much more than a prettier facelift. The game now pits you as an IES agent trying to stop a terrorist group known as NOSTRA (no longer the generic BADGUYS) from attacking from space with a giant EMP. How? By driving and shooting, of course! While the game gets a major cosmetic makeover, the core gameplay remains, and it’s as awesome as ever. The Interceptor now has many more upgrades and weapons, which the player can cycle through using the shoulder buttons. Also, the vehicle can change forms, depending on the situation. Jump in the water and the car becomes a boat. Sustain too much damage, and the hull of the car breaks off and it becomes a motorcycle. Finally, the series shows some innovation.

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    Control wise, the series had never been better. With it’s step into 3D, the environments, challenges and skill needed to best these have all been amplified, and the game controls well throughout. Of course, the Peter Gunn theme is back, but redone numerous ways so it’s not a s grating as before, with modern rock band Saliva adding it’s own touch to it (with two remakes, and even one with lyrics about the game!). All in all, this iteration showed just how remakes should be done, and once again brought the name SPY HUNTER back into home consoles for millions to enjoy (even with offering the original SPY HUNTER as an unlockable).

    One Gamer’s Opinion:

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    SPY HUNTER 2 ““ PS2, XBOX ““ 2003

    spyhunter2_1.jpgPicking up where the last game left off, you once again battle the forces of NOSTRA in your Interceptor car, only this is the next model number, featuring more upgrades and weapons, including a turret and better armor. While the graphics and control have improved once again, the gameplay has taken a turn for the worse.

    Sure, there are upgrades galore and more weapons to collect and shooting to be done, but now the difficulty has taken a strange turn. Each upgrade you get is vital to your progress, as it virtually renders the last weapon obsolete, thereby making it more about collecting the next upgrade AS WELL as defeating the foes. The difficulty is just amped way beyond what we’re used to, and while it still enjoyable, seems to take away from the core gameplay. Still, it’s SPY HUNTER at its heart, and that’s what we truly need: mindless shooting and explosions. The first remake is better, but overall, the series has come a long way.

    One Gamer’s Opinion:

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    SPY HUNTER: NOWHERE TO RUN ““ PS2, XBOX ““ 2006

    spyhunterNTR.jpgNow, with the series newest iteration, we finally get to see who’s been DRIVING the damn car. And apparently, he looks and sounds a lot like Dwayne “The Rock” Johnson. Actually, for this game, The Rock has not only provided the voice, but the likeness and even did the motion capture for the driver’s moves. The driver even has a name, Alex Decker, and a history. As a former test pilot for the CIA he’s joined the IES to rid the world of international terrorist group NOSTRA. The game is actually the basis for an upcoming film starring The Rock, and is the first time an actor has been hired to play a character in the game BEFORE the film.

    So, what’s new with this title? Well, not only are there missions outside of the Interceptor, but there’s close quarters combat as well as gunplay. Alex has a variety of moves, though strangely they all resemble wrestling moves. Alex can stun punch an enemy, then chokeslam, body slam or suplex them down for the count. Yeah, ok. Or, he can dispatch them the way most spies do, by picking up a gun and shooting them. Sadly, the controls for these sections is difficult, with the targeting reticule difficult to aim and most foes picking you off from afar.

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    Still, what the game does best is the driving sections. This version of the Interceptor I feel is the best yet, with weapons galore and switching from form to form as the situation calls. Oil spills, land mines, spikes on the wheels, missiles, rocket launchers and more, this thing is the Swiss Army Knife of cars. In the levels that feature the core gameplay you’ll have the most fun, guaranteed.

    Sadly, they’re broken up by some basic third person shooting missions. While these levels offer either own challenges, most are from trying to mess with the poor targeting system. While Alex is strong enough to take on the foes with his punches and slams, he’s really just not very good with guns. Still, it’s nice to see the series try something wholly new (for them anyway).

    It’ll be interesting to see how the movie performs based on this game. The driver of the car hasn’t even had a name until now, let alone the interesting backstory they’ve given him here. While the Rock is certainly charming enough and able to fill the action hero shoes, in the game his wrestling moves seem strangely out of place. Still, all in all it’s a cool effort for the aging series to try and tackle. With some adjustments to the targeting outside of the car, it could truly be as great as it was by trying something new for the series.

    One Gamer’s Opinion:

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    ALBUM REVIEW ““ “˜WEIRD AL” YANKOVIC: “STRAIGHT OUTTA LYNWOOD”

    weirdalSOL.jpgAlright, you’ll have to indulge me here for a second. When the opportunity arose for me to check out and review the newest CD from the prince of parodies, I couldn’t turn it down. I’ve been a “˜Weird Al” fan for almost 20 years, and every new CD from him is an event in my household. This time around, the polka master has found himself with a newest batch of parodies and originals, spanning many different musical styles. While many of the parodies are going for a decidedly more “urban” feel than previous albums, the comedy still hits head on, and there’s lots for fans of all types of music to enjoy here.

    The original single was to be a parody of James Blunt’s sappy ballad “You’re Beautiful”, to which Blunt gave permission for Al to do (Al always asks, despite it no longer being copyright infringement for an artist to parody another’s song). However, Atlantic Records (Blunt’s label) stepped in, claiming Al would have to pay royalties to THEM as well as Blunt in order to do the parody. Seeing as they weren’t entitled (only Al and Blunt were as the original and parody songwriters) and not wanting to strain the relationship between Blunt and his record label, Al instead took it off the album and placed it on his website (http://www.weirdal.com) as a free download. This set the album’s release back from July to next week (September 26th) as Al now had to find a new hot song to parody. (In the meantime, sine the song wasn’t to be featured on an upcoming album, and therefore wouldn’t have a video, I took matters into my own hands.)

    Now, Al’s album is completed and set to be unleashed upon the world with dead-on parodies of artists like Usher, American Idol’s Taylor Hicks, Green Day, and a lead single parodying Chamillionaire’s “Ridin’” as “White and Nerdy”, a song that I’m sure at least half of my readership can identify with. Al’s rhymes match the original artist’s with such skill and flow that one is amazed that he’s as white as he claims. The video is even better, featuring Al looking much the same way he did in high school, offering cameos with Seth Green, Donny Osmond and Chamillionaire himself. The standout parody, however, would have to be “˜Trapped in the Drive-Thru”, a rip on R. Kelly’s unintentionally funny epic “Trapped In The Closet”. Not to spoil anything, but I hope this 10 minute epic is broken into at least three videos to match R. Kelly’s video opus. It is probably the single funniest song I’ve ever heard, and even if you’ve only heard snippets of the original, you’ll find it quite hilarious.

    Actually, that was one thing I was worried about with this release. Many of the artists that Al is parodying this time around, I’m not familiar with their singles. This is no fault of Al’s but rather a fault of mine, as I don’t keep up with pop music the way he does, selecting the most popular songs of the day to satire. Still, despite having never heard of Chamillionaire, or Usher’s “Confessions Part II”, Al’s versions still elicit a chuckle, and are just as catchy as the original, while still containing his trademark outlandish humor.

    The originals are no slouch either. Many folks forget that Al and his band are extremely talented musicians, tackling many style of music in each album. Sometimes, while a song may not be a direct parody of an artist’s song, it will ape the style of that artist’s catalogue. These are called “˜style parodies” and in the past Al has managed to sound like Nine Inch Nails, Bob Dylan, Frank Zappa, The Beastie Boys, Elvis Costello and more. This time around, the focus of his emulation ranges from the mainstream like Rage Against the Machine (“I’ll Sue Ya”) to obscure 70’s pop band Sparks (“Virus Alert”). My favorite original, however, would have to be the love song “Close, But No Cigar”, done in the style of the band Cake. Not only does Al and his band (Steve Jay on bass, Jim West on Guitar, Jon “Bermuda” Schwartz on drums) perfectly capture the sound and feel of a Cake song, but they do it with such ease that you’d almost think Al was performing WITH Cake. Copying John McCrea’s vocal nuances perfectly, he even does that thing where he agrees and disagrees with himself in a song (“aw yeah”¦oh, no”).

    The album is actually being offered as a dual disc, with one side of the disc being the album on CD, and the flipside offering DVD features. For this release, Al has gone all out, including animated music video for all 6 original songs on the album, as well as the entire album in 5.1 digital surround sound and even karaoke mixes of the entire CD. The animated videos feature some of the best talent around, from Bill Plympton (“I Married A Strange Person”), John Kricfalusi (of “Ren & Stimpy” fame) and the crew of the Cartoon Network Adult Swim show “Robot Chicken” (who will feature their video for “Weasel Stomping Day’ on their show this weekend).

    While this may not be my favorite Al album, it certainly offers a great deal of stuff for fans to enjoy, and newcomers to get into. The parodies may not be instantly recognizable if you don’t spend 24 hours watching MTV or listening to the Top 40 stations, but the comedy is where the action is and the satire is dead on. Listening to the album (and watching the brief “making of the album” video on the DVD side) will show folks that Al isn’t just a comedian with a band, but a talented musician himself, a dedicated producer, and a man with a group of talented individuals with him. Al and his band have been together and performing for almost 27 years, way longer than any of the artists he’s emulated or parodied. It’s that kind of longevity that showcases what an amazing talent he is, only amplified by the quality of his writing and his music.

    One Gamer’s Opinion:
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    Well, that’s it for another week, kids. Hope you enjoyed it, and thank you for allowing me my brief step into comedy nerdiness. See you next time.

  • Game On! 9-16-2006

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    Well, as the weeks have shown, we’ve been going through a bit of a slump with games, release wise. That isn’t to say there haven’t been some good things released, just that they’ve been fewer than most. But now that we’re entering the holiday months, things are going to start shaping up with A-list titles and big holiday blockbusters. In fact, just this week Nintendo made the official announcement that it’s Wii system will be released on November 19th, just TWO days after the release of the PS3, for a markedly lower price. As they say in wrestling “it’s on, brother”. With Sony delaying the launch of their system in Europe until 2007 and cutting the US shipment from 400,000 units to roughly 100,000 (not to mention the price difference between Sony’s $600 “computer” and the $250 for Nintendo’s “Revolutionary” system) it looks to be a console war with an already decided victor. And Microsoft, who arrived early to the game? They’re dropped arguably their most anticipated game for 360 (other than HALO 3) just FIVE days prior to PS3″¦GEARS OF WAR. A game versus a system? Oh yeah, that’s balls.

    Now, in the meantime, we’re taking a look on some more recently released titles to keep you busy “˜til those blockbusters come a knocking, as well as a feature film that just about everyone who reads this column (or hell, anything else on this site) can relate to.

    HEY, YOU GOT YOUR LEGO IN MY STAR WARS!

    legoswII.jpgOnce again those two great tastes that taste great together have joined forces to emulate the three Star Wars movies that don’t suck (in block form) with LEGO STAR WARS II: THE ORIGINAL TRILOGY, released this past week on every console that’s currently available. Taking the familiar groundwork from the previous game and kicking into hyperdrive, this new title fixes many of the problems of the first game, while adding a new flash and fun to keep things fresh.

    First and foremost, the vehicle stages are greatly improved, not only allowing for more freedom of movement and greater control, but also allowing for 2-player co-op with those missions to not suck. From X-wings to the Falcon itself, every ship flies well and, despite some loop-de-loop hiccups, is pretty fun to do. Also, scattered around other land-based missions are other vehicles, such as land speeders, AT-ATs, or even dewbacks”¦and many of them you assemble before riding. LEGO building is no longer restricted to the Jedi’s and their forces powers, now everyone can pick up a few bricks and build with ease.

    Also, the selection of characters can be increased for most of the versions, simply by already having a save game from the previous title on your hard drive or memory card. Not only that, but you can now also swap parts between characters to make wholly new characters; for example, taking the head of a Stormtrooper and placing it on Slave Leia’s torso, with Darth Maul’s hood and cape”¦yeah, it’s crazy, and doesn’t really add abilities to the gameplay, but it’s a kooky little fun feature.

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    Completing certain goals within the levels unlocks a Gold LEGO Brick, such as collecting enough LEGO bits to fill the bar to TRUE JEDI status, or finding all the LEGO kits in a mission. Get enough Gold Bricks per episode to unlock bonus goals, such as a Super Story Mode (where you have to beat all the chapters in an episode within a set time limit) or special character or mini kit modes (where collecting a certain number of LEGO bits within a time frame is your goal). Also returning is the Free Play mode, where you can return to levels already beaten to unlock parts of the stages that you had to pass previous in Story Mode simply by not having the proper character until later. This once again greatly increases the replay value, as well as satisfies those hardcore completists out there.

    The LEGO idea is a great way to redo the Star Wars franchise in game without having to rehash the same old gameplay ideas that have been done to death already. It’s cute, it’s funny, and gamers of any age can play and enjoy it. It would be awesome if they did it with other franchises as well, such as Spider-man or Harry Potter, since there’s already LEGO versions of those characters in toy form. Ah, if only”¦

    One Gamer’s Opinion:
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    BREAK ME OFF A PIECE OF THAT

    onepeicega.jpgFor the “anime game of the week” this week, we’re looking at ONE PIECE: GRAND ADVENTURE, a sequel to last year” excellent ONE PIECE: GRAND BATTLE, available for both PS2 and Gamecube. Honestly, not much has changed between the two games, but that’s not necessarily a bad thing. With great control, a good sense of speed and combat, and combos galore, this new title actually adds value with its new game modes, while still retaining all the fun of the original.

    For those not familiar with the story of ONE PIECE, a brief refresher. Monkey D. Luffy, a young boy, has aspirations of being a pirate. Not just any pirate, but king of the pirates. To achieve this goal he’s gathering up the top pirates in the land and adding them to his Straw Hat crew in search of the fabled One Piece, the legendary treasure of the former King of the Pirates. To make matters sillier, Luffy has eaten from the Gum-Gum fruit, making his body stretch and bend like taffy. In fact, many pirates have eaten strange fruit to make their bodies react in odd ways, and that’s what makes this fighting game so much fun. Each character has their own unique attributes and all are used well in battles.

    The game’s main battle mode is set up kind of like POWER STONE; a 3D battle environment with many item pick ups that can be used to attack or power up, and colorful fast-paced attacks and combos galore. Many of the combatants from the previous game return, as well as a few others with more unlocked in the game’s secondary Adventure mode. Here, you sail around to different locations and recruit members for your ship (or just partake in random battles with certain set goals for each one) in your quest for the treasure and glory. There are many different quests as you travel, and multiple character storylines to take through this mode as well. While the gameplay here works as a basic “lite” version of the main versus mode, it’s still pretty cool and helps advance the story (such as it is).

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    The previous ONE PIECE game was pretty good, even for an anime game, and its cell-shaded graphics were bright and vibrant, though didn’t quite look like the show. That’s not really a bad thing, as they did the job well, and are repeated here. The audio as well is decent, capturing enough of the character nuances without being overly annoying. Fans of the show will definitely have much to enjoy here, as the list of playable characters is a fairly large one, spanning much of the series.

    Good battles, fun combos and wacky characters abound in this game, and I couldn’t be happier. POWER STONE is a great game to emulate, and this title does it well, while still keeping the gameplay fresh and fun, as well as adhering to the show’s characters and story. Definitely a good time.

    One Gamer’s Opinion:
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    EVERY ROSE HAS IT’S THORN

    ruleofrose.jpgFinally this week we have RULE OF ROSE, a twisted survival horror-esque game for PS2 full of crazy, creepy children, imps, and a dog named Brown. Set in the early 1930s, you play and orphaned girl named Jennifer who comes to a strange orphanage, only to be abused and mistreated by The Aristocrats of the Rose, a group of girls who filled out the “vindictive” and “creepy” boxes on their applications WAY too fully. With your faithful pooch by your side you’ll collect clues and give offerings to the Aristocrats in order to keep them happy and, essentially, keep them from killing you.

    Many of you out there who follow the survival horror genre may recognize this game as being similar to another title, HAUNTING GROUND, which was released last year. It too featured a young girl trapped in a big house with a canine companion. This time, however, the game isn’t nearly as scary as that title. Sure, there are weird imp creatures rather than just scary people, but the imps aren’t really even scary”¦just weird. What makes them even less scary is the fact that you really don’t even need to fight them. Most battles you can just run past them, never needing for confrontations save for the odd boss battle.

    More so, the game is more about atmosphere than scares, and while the creepy girl aspect is in full effect, this isn’t a title that playing in the dark with the sound up will enhance. Sure, the cut scenes are beautifully rendered, the music moody and appropriate, and the puzzles are bizarre and intricate, but the game just seems to be bizarre just to be bizarre. The strange Aristocracy of the girls and their requests for items to stave off their seeming harmless bloodlust (“do what we say”¦or we’ll kill you!”) just ends up being creepy, but not outright horrifying. They really don’t act as viscous as they claim they will, and nothing really pans out to terror, just hints of what could be. Basically, the game wants to be SILENT HILL when it grows up”¦full of atmosphere, but not really sure of what to do with it.

    So, basically what it boils down to is a pretty looking, creepy feeling fetch quest without that impending sense of doom so vital to the genre. It does weird well, but little else. Combat isn’t really clunky, but it isn’t really needed either, and having the dog sniff out clues has it’s troubles with the pooch getting stuck behind items or forgetting what he’s looking for. All in all, it’s a good attempt, but tries to play it safe more than going for the all out freak factor.

    One Gamer’s Opinion:
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    DVD REVIEW ““ GAMERS

    For those of you out there who still game and role play on table tops as opposed to (or including with) consoles, then there finally is a movie for you. Hell, it’s a movie for anyone with an inner (or outer) geek. GAMERS takes the mocumentary format and applies it to five uber nerds as they strive for a world record of 23 consecutive years of playing the RPG “Demons, Nymphs and Dragons” (cleverly abbreviated as DND”¦gee, I wonder) and profiles each of the players individually, as well as in the game.

    The movie is sharp and witty, and sort of slams SPINAL TAP into OFFICE SPACE, with an episode of FAMILY GUY stuck in the middle. Shot documentary style, but featuring flash backs to previous year’s events, the movie’s chronicling of the gamers in question is full of left of center humor and improv galore. While many of the main actors may not strike a chord when you hear their names (though you’re sure to have seen many of them on prime time TV in small roles”¦hell, one of them even was asked to be a company member of a local theater of mine) it does have it’s fair share of stars in cameos. John Heard (Home Alone) and Beverly D’Angelo (the National Lampoon’s Vacation movies) play mother and father to Gordon, a poor cable access cameraman who still lives at home with his freaky swinger parents. William Katt (best known for the classic THE GREATEST AMERICAN HERO) plays the boss of lame gamer Reese, who laments the loss of his favorite character Farrah to “Dungeon Lord” Kevin. Even Kelly LeBrock plays the hot mom of a high school love, and each actor revels in the absurdity of the subject matter and their off beat characters. To hear John Heard talking about getting his freak on, or William Katt opining about the bliss of the Franchise mode in the newest madden football game is priceless alone.

    Written and directed with ease and flair by newcomer Christopher Folino, the movie has garnered such awards as “Best Indie Film” from Indie Film Nation and rave reviews across the internet and print (even from former MPS EIC Chris Ryall over at www.comics101.com). The scene breakdowns and interviews with each character brings out their own quirks and drives well, and each has their own bizarre moments to shine. The one thing that kind of takes you out of the documentary style of the film is the flashbacks, but honestly, you’re not going to mind, as these moments offer some of the best laughs in the entire flick.

    If you’re an old school role player, know someone who is, or are just looking for that perfect film that makes fun of what you love while still holding it up to the light as a legitimate pastime, GAMERS is your HOLY GRAIL (in more ways than one). Check out all the info over at www.buygamers.com, and you can even look for it in the October issue of Previews magazine and order it at your local comic shop for this November. The perfect holiday gift for your RPG fan.

    One Gamer’s Opinion:
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    Alright. I’m out folks. Next week, more good stuff, including a VIDEO GAMES 101 look at the SPY HUNTER series. “˜Til next time, Game On!

  • Game On! 9-2-2006

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    Y’know what sucks? When you go to play a PSP game, only to find that the battery is dead. Then, even worse, you go to charge it, keeping it plugged in for about an hour or so, only to have it STILL not work. Apparently, the battery in my PSP no longer holds a charge. This sucks. So, there I was, with my portable gaming system, playing with it STILL plugged into the wall, making it highly less portable. Ah well, least the game was good. Let’s get one with this week’s reviews.

    ROWS OF HOES

    saintsrow.jpgThe sandbox genre is becoming a very popular style of gameplay nowadays, made famous of course by the free-roaming, do-anything GRAND THEFT AUTO series. Now, yet another young upstart is staking it’s claim to the open world genre, and it takes some big cues from the GTA series. Hell, more than cues, it outright copies many things flat out. I’m speaking of course of SAINTS ROW, the suped-up, next-gen heir to the throne of all things thugish AND rugish.

    If imitation is the sincerest form of flattery, Rockstar must be blushing to beat the band. SAINTS ROW doesn’t even try to hide the fact that its inspiration comes from GTA’s most recent iteration, SAN ANDREAS, with it’s full on thug-culture and hip-hop heavy soundtrack. The gangsta lifestyle is in full effect here, and just as with SAN ANDREAS, it’s, yes, fun to play. Stealing cars, pimpin’ hoes, shooting rival gangs”¦yes, the game is violent, it’s unethical, and well”¦it’s just what you’d expect of a game that emulates GTA in every aspect.

    It isn’t totally outright a copy though. No, there are actually some aspects of the series that it improves on. The targeting, for one, is much easier to handle in SAINTS ROW. Using an FPS style rather than GTA’s irritating lock-on system, you’ll be poppin’ caps in fools in no time. The driving also seems refined, and cars handle with accuracy and each drives differently than the last.

    There’s some fairly deep customization here, too. Right from the start you can make your character look however you want, changing his face contours, race, hairstyle, whatever. Don’t like how your character looks midway through the game? Well, just take him to the local plastic surgeon. Hell, that even helps lower your notoriety with the local police and rival gangs! You can also outfit your character with clothing, bling and other accoutrements at the various shops around town, as pimp your ride too, with various body kits, paint jobs and rims.

    The main story has you joining up with the 3rd Street Saints as they try to take back the row from three rival gangs. As you progress through the story missions, you must gain respect in order to go from mission to mission, which you do by taking out rival gang members or doing side activities. Some of these side activities are familiar, such as Hijacking and Mayhem, but there’re a few new ones for the genre, such as Insurance Fraud and the Escort missions. For Insurance Fraud, you basically go to a busy intersection in town and fall down in front of cars, collecting money if they hit you. The bigger the dive you take, the more you rake in. Escort missions have you driving a stripper and her client around town, avoiding the paparazzi so they can finish up their “business”. There’re a wide variety of things to do around town.

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    The main thing that will separate SAINTS ROW from GTA (until the next-gen version comes out next year that is), however, is its online game. SAINTS ROW boasts a robust variety of multiplayer games, from standard co-op to cool multiplayer missions such as “Protect The Pimp”, and “Drop the Chains”. In “Protect the Pimp”, two teams compete. One has the “pimp” and must protect him from the other team as they attempt to cross-town. Simple enough, except that the pimp has reduced health, but a single hit-kill “pimp hand” attack. “Drop the Chains” has teams collecting bling and dropping it off in certain areas for rewards. Carry more than four chains, and you show up on the radar to be taken out. There’s so much to do online that most players will find themselves whiling away the hours in online matches once they finish the game’s already deep 40-hour single player mode.

    It may not be the most original game, but it certainly is a shitload of fun. And while it pushes the envelope in ways that GTA hasn’t (there seems to be an over abundance of the word “cock” that I have yet to see it’s equal in gaming) it certainly shows where it comes from. And while it’s pretty and controls well in high definition, there still remains the problematic pop-up of draw distance, but I guess we’re sued to that from this genre. All in all, it’s a good time being bad.

    One Gamer’s Opinion:
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    “ULTIMATE” IS ANOTHER WORD FOR “BALLS TOUGH”

    ugng.jpgFans of the old school side scrollers be far warned; the master is back. The GHOSTS N GOLBINS series is notorious for being amazingly fun and amazingly difficult all at the same time, and its newest entry in the series, ULTIMATE GHOSTS N GOBLINS for the PSP is no different. It’s a fine example of what gaming has been before, and what it should always be. Entertaining, challenging and a great looking game.

    Once again taking the mantle of Arthur, the knight in the boxers, you set out to rescue the fair Princess Prin Prin who once again finds herself captured by nefarious baddies. Arthur must run, jump and battle all the gruesome ghoulies across the countryside in an updated form of the classic games of old. In what is quickly becoming known as “2.5D”, two dimensional characters are being set against three dimensional backgrounds in a cool mesh of graphics that really look well on the handheld console (seen also with Capcom’s MEGA MAN X: MAVERICK HUNTER).

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    This newest game updates the look with 2.5D, but the gameplay is wholly GNG. Arthur collects power-ups and new weapons, all the while fighting uglies and trying not to lose his armor and fighting in his skivvies. They’ve added a few new tricks to his repertoire, such as the ability to (finally) throw attack is just about any direction (not just forward, but above and below you as well), adding a shield (which degenerates over time) and magic attacks as well. Arthur can also grab ledges and climb up or drop down from overhangs as well. His arsenal of moves is increased by new weapons types (like boomerang scythes and multi-shot crossbows) and magic attacks.

    And while there’s a wide variety of skills at his disposal, they still haven’t corrected the series main flaw. Arthur still has trouble jumping and running at the same time. Still, control is tweaked enough that this isn’t a huge problem. Never will you find a moment of holding still as you constantly roam the levels, killing everything in sight and running toward the end goal. The three selectable skill levels (Novice, Standard and Ultimate) all offer unique challenges for the familiar and unfamiliar to tackle, and Ultimate will truly challenge those who’ve even conquered the previous entries with ease.

    For old school fans, this one is a no brainer. It’s quality gaming with and old school feel and a new school look. New moves, classic gameplay and all around amazing adventure. A must own.

    One Gamer’s Opinion:
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    Strange how this week’s reviews worked out, eh? One emulates and outright copies one game, and one pays homage to another, while actually being a legitimate sequel. Imitation IS the sincerest form of flattery, even when you’re imitating yourself, I guess.

  • Game On! 8-26-2006

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    Well, here we are. Yet another week, and yet another stack of games. How do I do it? Well, I’ll share my secret. I can’t have a social life, or a girlfriend. Or a job.

    Someone should tell my friends, my girlfriend and my boss where I am. They might miss me. On with the reviews.

    FLAT

    flatout2.jpgOnce again we go with a highly apropos title for a review this week with our look at FLATOUT 2 for the PS2 and Xbox. The sequel to last year’s surprise it racing game has more of the same, and thankfully includes a good bit of polish, but eventually ends up just as our title suggests.

    This time around, the cars are less toward junkers and more towards classics and muscle car types. They’re still all generic, but they at least look a little less”¦well, redneck. As it stands, last year’s title was essentially that; a redneck version of BURNOUT, full of crashes and chaos, but rather than focusing solely on the wrecks, it’s emphasis was on what happens AFTER you wreck, the debris littering the tracks, and eventually, the ejection of your driver after a most heinous crash.

    And while that’s the point, it’s also the game’s biggest hindrance. The debris tends to get TOO MUCH in the way”¦which, yes, is part of the challenge, but it also just really drags down the racing. The fact that the cars all handle rather “floaty” also helps to drag the control down pretty far, weather avoiding the detritus or not. Admittedly, the rag doll physics of your ejected driver are still the most fun of the race, and thankfully, there’s been an added destruction derby to showcase this.

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    Still, the best showcase for this feature, are the aptly titled Rag Doll mini games. This time, all 12 of the mini games are unlocked form the start and you can choose from new games such as bowling, baseball, as well as the standard high jump and distance trackers (though they all have new obstacles on the tracks for added difficulty). Once again, as with last year’s game, these games are actually more fun than the races and career mode themselves, and most gamers will spend most of their time trying to beat their own best scores.

    So, what the player is left with is a few moderate races, will a smattering of fun ways to throw a person out of the windshield of a car with a rocket strapped to the back of it. Not a bad way to spend a weekend, but maybe not worth your $40.

    One Gamer’s Opinion:
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    WHAT MAKES THIS ONE “SUPER”?

    superdbz.jpgWell, it’s that time again. Time to review yet another DRAGON BALL Z game. This one, entitled SUPER DRAGON BALL Z, out now for PS2, is a bit of a departure for the series. A departure in that it doesn’t suck nearly as badly as many of the previous titles have, and in that it’s not nearly as much fan service as the previous titles either.

    Developed in conjunction with one of the producers of the original STRET FIGHTER II, this title has more in common with those games than any of the DBZ BUDOKAI games. There’s obviously a heavier influence on the actual fighting in this title, and it shows, with familiar moves galore (Goku’s kamehameha is done via Ryu’s fireball motion) and a good deal of combos. Ported from an arcade game in Japan, this title also features the LEAST amount of characters in a DBZ fighter, a total of 18 (beginning with 12 and 6 unlockable through game’s progression).

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    That’s not entirely a bad thing, however, as the fighters your are given are customizable (to a certain extent) via the capsules you’ll find around stages and from winning battles. Still, most aren’t balanced that fairly, sadly, with Vegeta and Goku getting the most power anyhow. But, then again, they’re whom everyone wants to play as anyway, so I’m not even sure why they include anymore characters in these games to begin with. Are there any other characters in the games that fans play as? Seriously, I’d like to know”¦

    Regardless, it’s not a horrible title. I’ve seen and played worse, and for a game based on a license that, admittedly, has worn out it’s welcome, it’s even had worse in it’s very own catalogue. While it may not be the best the series has seen (or the last) it’s certainly it’s own beast, and finally has something to offer real fighting fans, and not just fans of DBZ. Most SFII folks won’t break a sweat playing, of course, but it’s a step in the right direction.

    One Gamer’s Opinion:
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    FUNERAL DIRGE

    I’m about to admit something that is bound to revoke my credit as a legitimate gamer, and probably that will make me lose the respect of those of you who frequent my column (yes, both of you). Before this past week, I have NEVER played a FINAL FANTASY game (other than time with the horribly boring FFXI beta). There, I said it. Let the slings and arrows begin”¦

    FFVIIdirge.jpgAlthough, I’ll admit, despite having FINAL FANTASY VII in the title, I don’t think DIRGE OF CERBERUS qualifies as a FF game, at least not in the traditional sense. While it technically is a sequel (taking place just three years after the events in the original FFVII game, and one year after the CG-i movie ADVENT CHILDREN) it’s not an RPG, but rather a first/third person shooter with elements of platforming and RPG thrown in for good measure.

    That isn’t to say that the game isn’t fun, nor that it won’t have things that will send FFVII fans into fanboyish glee and twitter. Just about all your favorite characters show up (albeit in brief cameos, other than Cait/Reeve and Yuffie) and the lead character is even fan favorite Vincent Valentine in all his brooding, emo troubled glory.

    The game tries to emulate the style of most FPS games, while throwing in a bit of unnecessary jumping, double jumping and melee combat, attempting a sort of VINCENT MAY CRY title. Sadly, when it comes down to it, it’s little more than an arcade shooter. The enemies are all fairly easy (even on hard mode) and by most shooter standards, it doesn’t offer up a lot to fans of that genre.

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    That isn’t to say it’s a bad game, just a poorly made one. There’s plenty of fan service here to go around, and the story ties neatly into the events of the previous game and movie. It’s CG cut scenes are simply gorgeous, matching the quality of ADVENT CHILDREN, though there aren’t enough of them, and the game usually opts to showcase the story through in game graphics that, while nice and pretty, aren’t the same quality. The audio quality is also fantastic, and the whole focus of the game (that is, the story) is executed very well.

    While the game’s control isn’t all it should be, with targeting being twitchy at best, the customization for the weapons is very well done. Vincent can create a variety of weapons from parts he finds around, and can even outfit them with different types of materia. It may not be the best thing to happen to the series, but at least it’s a diversion from the norm. Still, what’s there is fun, if a bit “same-y” in it’s execution if you’re a fan of shooters.

    For a FF game (even one based on FFVII) the story is there enough to keep the fans happy. For shooter fans, the customization is there, but there isn’t much else to challenge them. Find out which group you belong in and buy accordingly.

    One Gamer’s Opinion:
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    Now I’m off to locate my friends and girlfriend to let them know I’m still alive. Work can find out later.

  • Game On!: 8-19-2006

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    Well, it’s been a bit, but I’m back again with a crap-ton of reviews of games for your favorite consoles. We’ve got games based on kids’ movies, and, of course, zombies. Strap yourselves in, friends, we’ve got a lot to cover as Game On! makes it official move from Fridays to Saturdays with this week’s column. Let’s dig in”¦

    NOT-SO-BIG BULLY

    antbully.jpgThe first of our two movie licensed games this week is THE ANT BULLY for PS2, Gamecube and Game Boy Advance, based on the film of the same name (ironically enough). Here you take on the role of Lucas “The Destroyer”, a kid who’s been taking out anthills with a garden hose, only to have been shrunk down to ant-size and taught a lesson by the very antennae-bearing creatures he sought to wash out of his backyard. Karma’s a bitch, ain’t it?

    Gameplay consists of taking Lucas through his various tasks around the colony; picking up larvae, stopping parasite bugs and the like. The main game area is a hub-based world where Lucas travels back and forth to different members of the colony as they give him tasks to complete. Completing each one brings him closer to becoming an ant (as part of the colony) and redeeming himself, and thereby giving them reason to release him back to normal size.

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    Sadly, when completing the tasks, the control fluctuates from simplistic to maddening. While the combat is fairly easy to complete with players mashing on the attack button to swat critters off the legs of caterpillars or to shoot webbing at intruders, the roll evade is unnecessarily placed, especially considering a jump button should have been included. As it stands, if Lucas wants to jump, you just press the controller in the direction of the cliff’s edge (or raised platform) and he climbs or hurls himself appropriately”¦though usually, it takes a few tries to get him to figure out that’s what he’s supposed to be doing. Not to mention the animation jump from falling to climbing is a bit jarring to watch.Still, the gameplay is passable, and tasks are short to complete once one gets the hang of things. The real crime, however, is that you really won’t be influenced enough to see these tasks through to the end. The missions can get a bit repetitive, and repeating missions with sloppy controls on hinder the experience. Throw on top of that a mishmash of sloppy sound effects and voice work and you’ve got a slapdash tie-in.

    It’s not all bad, and what does work works well, but for the most part, unless you were crazy in love with the film, the game won’t offer much excitement for you or your little one to play through. The control gets grating, the sound (misplaced or even lack of) gets annoying, and there’s just not enough to warrant even on play through, let alone multiple.

    One Gamer’s Opinion:
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    WERE YOU BORN IN A BARN?

    barnyard.jpgThankfully, the same cannot be said for BARNYARD, out now also for PS2, Gamecube and GBA, and also based on its titular movie. This time around you’re taking on the role of a new cow (male or female, though, for some odd reason, they both shoot milk”¦don’t ask) to the barnyard where you’re set loose to wreak havoc, earn some coin, or even design your own nightclub. What’s even more odd is that it’s actually loads of fun. Yeah, I’m serious.

    The gameplay here centers around a free roaming “do anything” aesthetic, much like SIMPSONS: HIT AND RUN or even, dare we say, GTA. You can roam the barnyard completing tasks and collecting items, or just run around doing various side missions like making an apple pie or competing in mini games like gopher golf or a weird slot machine coin dash.

    The control is fairly straight forward, with a kick move to break open boxes and bails of hay to find items and coins, which can be traded just about anywhere in the barnyard for anything else. Coins are mainly used for sprucing up the main barn, which at night is turned into a Nightclub, complete with (eventually) a jukebox and dance floor, snooker table and more. This opens up even more mini games, and the gameplay flows from matching items for recipes for “Mocktails” to attacking critters round the farm by squirting milk at them”¦which only is allowed once you’re disguised with sunglasses. Yeah, I don’t get it either, but hey, it’s fun.

    The game isn’t perfect, but it certainly does a good job at what it does. It makes the license it’s based on fun and deep (surprisingly deep, actually”¦there’s a crap load to do around the farm and surrounding countryside) and the rewards for playing are just as fun as the characters. It’d be nice if there was a bit more voice work, however. Even though most of the actors from the film voice their characters, they only say about two or three lines each, which are repeated ad nauseum. The main story is told mostly through text. And while the graphics are decent and represent the movie well, they’re starting to show this generation’s age.

    As movie licenses go, you could do worse. As it stands, the game play is fun, it’s not really irritating control-wise, and there’s literally so much to do that one would be seriously tasked to get a 100% completion in the game. It’s fun, it’s frivolous, and actually”¦it’s pretty funny too. Not bad at all for a game that defies the biological make up of male cows.

    One Gamer’s Opinion:
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    LET SLIP THE HOUNDS OF WAR

    chromehounds.jpgOn the next-gen side of things, things are decidedly more violent. In CHROMEHOUNDS, out now for Xbox 360, in a distopian not-too-distant alternate future, wars are waged with gigantic mechs and battles play out across barren lands between warring countries aligned with factions each out for the advancement of their own personal ideal of peace. Kind of sound familiar”¦all but that “gigantic mechs” part.

    Players can select between six different hound types; scout, defender, soldier, heavy gunner, commander and sniper, and the single player campaign takes you through a series of story missions for each type. Each hound is fully customizable, and depending on how well you do with each mission determines what kind of upgrades you get. The upgrades and customization are probably the best part of the game, as you can literally make just about any type of mech formation you desire. Want a spindly scout with six legs that can quickly evade fire? Sure. Need a heavy gunner with a badass array of cannons and missile launchers? Check. Just keep the weight restrictions and slot loadout limitations in check and you’re good to go.

    Sadly, the single player missions tend to be a bit stale as far as story goes. That’s ok, though, as they’re really there more as an elaborate “training mode” to set you up for the real meat and potatoes of the game: online combat. Here you choose which country you’ll align yourself with (!) and tackle battles online, setting up which hound type you’ll ideally wish to battle as.

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    The online game sort of plays like a giant robot version of GHSOT RECON, and is really where the game shines. With the customization combined with the unique and diverse online options offered here, there’s some serious addictive nature happening with this title. Sadly, for the best parts, you still have to play through the single player, but there are a variety of missions online that offer even more bits and pieces to customize with as well.Sure, it’s not a game that everyone will like. In fact, most with feel that the game takes a slow, plodding feel as the hounds don’t really move fast, even the quick ones, and the missions tend to take a good God Damned long time to complete. And while the mechs themselves look sweet and shiny, and the explosions are all sorts of buckets of cool, the backgrounds are bland and dull, though honestly, that’s not really that big a deal after all.

    For customization nuts and the mecha freaks alike, this is a good starting point for what’s possible on next-gen. Combine this with a next-gen version of STEEL BATALLION (complete with a new 40-button controller) and the fanboys will be changing their shorts round the clock. Don’t say you haven’t been warned.

    One Gamer’s Opinion:
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    BAD MOON RISING

    For anyone who knows me, they know that I love me some zombies. Zombie movies, zombie games”¦hell, I’ve been told more often than I can count like that I look like Simon Pegg (of SHAUN OF THE DEAD fame):

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    deadrising.jpgRegardless, there’s nothing I love more than a good zombie film. Well, unless it’s a good zombie GAME. And DEAD RISING, out now for the Xbox 360 is just that. Taking a cue from DAWN OF THE DEAD (though not authorized, sanctioned or intentionally ripping of George A. Romero, as the disclaimer on the cover would have you believe) drops you into a mall during an outbreak of undead shoppers and crazed psychopaths all out for their own ultimate survival. As Frank West, photojournalist, you have 72 hours to cover the story and make it out alive, just about everything at hand can be used to get make sure you make it out alive, making for some really fun gameplay.At first glance, one could simply cast off this game as STATE OF EMERGENCY with zombies. And sure, I can see that, but let me make a distinction. Where as that game was a full-scale riot, full of chaos and clunky combat and missions that were a chore, this one has you free to do just about whatever you choose within the mall. Beating down the undead, following leads on your story, or just rescuing all the hapless survivors stuck in the same situation as you are all the orders of the day, though none are necessary for the completion of the game (though some help with the better endings).

    Probably the main appeal of this title is the fact that just about anything Frank can get his hands on can be used as a weapon. Potted plants, park benches, and signs as well as billy clubs, baseball bats and even katanas and guns are all used to bring down the walking dead. As Frank progresses through the mall, scoops will come up from Otis, one of the security guards in the mall, who’s watching over the mall on it’s close-circuit camera system. He’ll let you know of survivors in trouble, or of weird occurrences that you should check out. Snapping pictures of survivors, or getting folks to follow you as you lead them to safety gain you Prestige Points. Build up of these points levels Frank up and allows him to have more health, learn new attacks, and even expands his item slots, allowing for him to carry even more weapons of zombie destruction.

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    The main story, however, is built around the outbreak and what caused it. As it stands, these are the parts of the game that truly run on the 72 hour time limit. Making sure Frank is in the right place at the right time can be a trouble, and if you miss part of the story, the rest may be lost forever, causing gamers to restart. While this may be annoying (especially considering the game only utilizes one save slot) choosing “save and quit” may be beneficial if this occurs, as you can carry over your stats from your last playthrough to the next game. So, if you miss a story mission and wish to start over from the beginning, and you happened to be at level 15 when you stopped, you’ll begin again at level 15, with all the stats you ended with. It’s not much, but it helps. Also helpful is a waypoint marker, to guide you to your eventual destination for each story “case” or scoop that comes along.

    Getting survivors to follow you can be annoying, though, and keeping them alive is even more difficult. Most can be handed weapons, which will allow them to take care of themselves for the most part, but their AI isn’t the best, and they will often call to Frank for help, or even get stuck behind immovable objects, causing you to double back to get them to follow. Many can be picked up and carried, however, which makes for an easy trip, and the zombies tend to not grab you when you’re carting around an injured survivor. Even when holding someone’s hand (which is also possible for a few) they tend to let go easy and get eaten”¦carrying is the only sure way to have them survive, so it should have been an option for each person you come across, but sadly it is not. Making things even more difficult, though, are not the zombies themselves but the psychopaths; humans who have been driven crazy by the outbreak of the undead, and are only looking out for their own survival. Usually barricaded inside a store with items that you need or surrounded by weapons, you must take these folks out in order to get many survivors save passage to the end of the game.

    If you manage to survive the 72 hours yourself, you’ll unlock Overtime mode, which adds another day to your clock and even more story to the main game. Beat this with the best ending and there’s Infinity Mode. Here, it’s the ultimate in survival, as the health items and weapons have been randomized around the mall and you have constantly depleting health as you try to see just how long you can survive the onslaught of the unholy walking legions.

    It’s no surprise here that I love this game. Combat and control is fantastic, the audio and cut scenes are gorgeous, and there are literally hundreds of zombies on screen at one time with nary a hiccup or slowdown (unless you happen to be wielding a rather large weapon at a big group of them). While the AI of the folks you’re trying to rescue is a bit on the stupid side, it’s a total blast to smash your way through hordes of the rotting reanimated. And I wouldn’t have it any other way.

    One Gamer’s Opinion:
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    Well, that’s all I can stand this week, kids. I was going to review SUPER DRAGOIN BALL Z and FINAL FANTASY VII: DIRGE OF CEREBUS, but I may need more time with them (and a bit more sleep). See you next week (I swear!) with those and more. Don’t forget, we’re switching to Saturdays now. Til then”¦ Game On!

  • Game On! 8-4-2006

     

     

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    Hello dear friends and gamers, and welcome to another week of reviews here at Game On! Before we continue with our normal variety of game reviews, I’d like to point out that this week; we also have a few DVDs reviewed in this column as well. While it’s not my usual forte, I managed to get a hold of a few sets that were recently released and was asked to critique them, and so I have. Not to worry though, there’s games here too”¦as well as DVDs based on games. So, let’s get right down to business. First things first though”¦games based on movies (before vice versa occurs).

    IT’S A VERY, VERY, VERY FINE HOUSE

    monster.jpgAs with most summer movies, there’s always the video game tie-in, especially if the film is an animated feature ““ it makes more sense for the kids to be able to play through their favorite sequences in the film they just saw. There’s going to be quite a few of these such titles that I’ll be reviewing in the coming weeks, but the first for now is MONSTER HOUSE, out now for PS2, Gamecube, GBA and DS.

    As far as movie tie-ins go, this one is pretty standard fare. Take on the role of one of the three main characters in the flick through a series of levels that recreate the story and scenes from the film. In the console version, that means taking control of DJ, Chowder and Jenny at different times, as they get split up at the beginning of the game. As you progress with one character, it unlocks pathways for the rest (though still very linear in its execution). The console version is set up like a typical third person shooter, with an over the shoulder camera view. Here, the characters can lock-on to enemies and blast them with their water pistols, or with a special attack unique to each character (DJ’s camera flash to stun foes, Jenny’s slingshot, or Chowder’s water bombs).

    As you progress through levels, you collect the normal variety of knick-knacks and doodads that are rampant throughout most every game based on an animated feature. Here, it’s toy monkeys, which unlock art in the gallery, or tokens for the arcade so you can play “Thou Art Dead”; a CASTLEVANIA clone from the movie that’s actually almost more fun that the main game itself.

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    On the handheld side, things are decidedly different. For GBA, we switch to a super-deformed top-down view with a wholly different animation style. Also, you can control all three kids at once, switching with them at will with the left shoulder button. Gameplay also changes a bit, as you travel through the whole of the house together, collecting items and eventually finding your way to the heart of the creature to destroy it.The Ds version is even more drastically different. Here, you choose one of the three kids and enter a room on the map. Each room must be cleared before advancing to the next, then eventually to the next floor of the house. Control is done with either the d-pad or the face buttons, and shooting is done with the touch-screen; holding the stylus in the direction of your foes and keeping it pressed uses your weapons rapid-fire mode, while tapping it uses just a single shot.

    While the handheld versions both offer a unique take on the game, with their top down views and unique controls, the console version will offer the best experience for fans of the film who want to recreate the theatrical experience. It’s not a great game by any means, but it’s a well done tie-in at least, that those who watched the film and enjoyed it will enjoy as well.

    One Gamer’s Opinion:
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    WE ALL HAVE OUR VICES”¦

    miamipsp.jpgI have to be honest, when I first saw that there was going to be a game based on the new MIAMI VICE movie, and that it was going to be exclusively for the PSP, I was worried it was going to suck. Usually licenses based on summer blockbusters don’t quite offer the same kind of thrills we see on the screen, and especially if it’s going to be a handheld offering, things are usually dulled down a great deal. However, I was pleasantly surprised with MIAMI VICE: THE GAME once I actually booted it up and started playing.

    What is presented before me is actually a rather competent third person shooter, one that would likely be found on any home console. Featuring an over-the-shoulder camera view, not unlike RESIDENT EVIL 4, you take on the guise of either undercover vice agents Crockett or Tubbs as you make your way through various levels of thugs and drug runners. Controls are simple and easy to execute, and the targeting system is easy to navigate. The game features a simplified cover system, where your character can hide behind just about anything in any given room for shielding against the hail of gunfire from every baddy you meet.

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    The game’s action is split up by a variety of mini games and side missions as you finish each level. Depending on what goals you complete in the level, you can confiscate drugs to unlock trade with drug dealers (in order to gain a street reputation undercover), or get a FlashRAM to hack that will unlock weapons upgrades or the locations of drug barons. These hacking missions are done a bit weirdly, as you pilot this little triangle around cyber space, letting of an electromagnetic charge to disintegrate these rotating cubes flying around. Every cube you destroy releases a circle of data. Collect all the data circles to complete that hack phase. Get hit by the “enemy fire” of the data cube’s defense systems and you loose a data circle. It sounds all rather complex, but it’s actually a cool little mini game, once you get the hang of it.There are also boat missions to break up the monotony of the straight shooting levels, though these are actually MORE monotonous. Since the weapons auto target, you just drive along and shoot, taking down everything in you path and picking up all the drugs left floating in the water behind the smoking remains of your enemies’ boats.

    As you progress through the main levels, you gain a reputation on the streets depending on what weapons you use or how you’re outfitted. While some weapons offer better accuracy and firing rates, they have a lower reputation score than if you just go in with a pistol. Likewise, if you’re wearing body armor, you’ll be protected, but you gain more of a reputation if you go into battle wearing only your paisley suit. It’s a neat little system that pays off big once you try to infiltrate a drug barons’ hideout to make off with their stash.

    Still, the game isn’t perfect. The voicework is pretty terrible, as neither of the actors playing the leads even TRIES to sound like Collin Farrell or Jamie Foxx, and much of the voicework of the bad guys is recycled and repeated so often it’s annoying. Also, some of the targeting is off in places”¦where you’ll think you have a good headshot, you’ll end up hitting the guy two or three more times than you should to bring them down. Likewise, the bad guys often use cover like you do, but run stupidly out in the open to get a clean shot off, leaving the vulnerable almost every time. Still, these are fairly minor offenses.

    It’s not a great game by any means, but it is certainly better than I even expected it to be. It’s a fun shooter, though it doesn’t really do anything new for the genre. Still, it’s well made for a handheld game of its type, and certainly takes the single analog stick into consideration when playing. I never had to fumble with the camera once”¦which for me, is usually a big issue. There’s even a decent two player co-op mode, though both players will need a copy of the game. It may not make you want to catch the movie, but at least you’ll enjoy playing it while it lasts.

    One Gamer’s Opinion:
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    OUT OF JUICE

    juicedpsp.jpgFor our one non-licensed game this week, we’re taking a look at JUICED: ELIMINATOR for the PSP. In what is little more than a port of last year’s console title with a few minor upgrades, ELIMINATOR continues the series’ foray into all things street racing, and still manages to bring along that odd cell phone bit.

    As I said, if you’ve played the console version, not much has changed here. You still can race players, either controlled by the computer or a friend wirelessly, and race for pink slips of the cars. There’re also a few new challenge missions, which help to familiarize you with the PSP’s analog nub controls, as well as hone your skills behind the wheel. There’s also plenty of customization here, though not nearly as much as the former version of the game.

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    Still, what is here, while nice, is a bit bland. There still doesn’t quite seem to be the sense of speed one needs, and that was a problem in the console version as well. Also, while the car models are nice, there’s little detail (though that could be attributed to it being the handheld version). Load times are fairly decent though, so that’s not much of an issue as with most racing titles on the PSP. And, as I said, there’s still that factor of choosing which cell phone you want to be contacted on for races. It’s just seems so”¦unnecessary.All in all, though, it’s a fairly competent racer, and that actually seems to be its problem. There’s not much to complain about here, but there’s also not a whole lot to like. As a whole, the game is just pretty average, and while that’s not really bad per se, it certainly doesn’t spark any real interest either.

    One Gamer’s Opinion:
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    DVD REVIEW: STREET FIGHTER II: THE ANIMATED MOVIE ““ UNCUT, UNCENSORED, UNLEASHED

    sf2mboxart.jpgFor our first DVD review this week, we’re taking a quick look at the re-release of the STREET FIGHTER II animated movie. Released back in the game’s heyday, the film was cut a bit when it reached the US shores (as happens with much of the dubbed anime we receive). Now for the first time in the US we get the overseas cuts of the film featuring more fighting, longer more violent sequences, and, of course, Chun Li in the shower. Yes, this was actually what was listed on the press release for the DVD.

    Containing two different dubs of the film, this new DVD features the original Japanese language cut of the film, as well as the UK cut, featuring soundtrack by the industrial band KMFDM (a quite different sound than the Seattle Grunge laden US soundtrack). Both versions are practically identical, and include all (or near as I could tell) of the deleted scenes missing from the originally released US version.

    These include a prolonged fight between Sagat and Ryu in the film’s opening, a brief shot of Akuma in the background of one fight, the extended final battle with Bison, and the aforementioned shower scene with Chun Li, which extends into a rather brutal battle with Vega. For STREET FIGHTER fans, this movie has some fantastic fights, and is only strengthened by the fact that they are now available uncut.

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    Still, the makers of the movie took some liberties with the character’s backgrounds. When watching this film versus the STREET FIGHTER ALPHA films (which, according to Capcom, the ALPHA series takes place BEFORE the regular SF games) each film contradicts the next, with Ken and Ryu knowing each other at different times and encountering and re-encountering the same characters as if they’ve just met for the first time. Still, as a stand-alone film, it does quite well.

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    Lord knows this flick is tons better than the live action garbage they produced with Jean Claude Van Damme. It’s about as close as we’ll ever get to the truest form of a video game movie, and sadly, it’s only just animated. Still, beggars can’t be choosers, and we’ll gladly take what we can get, so long as they all match the quality as this one.

    DVD REVIEW: BLOODRAYNE DIRECTOR’S CUT

    bloodrayneboxart.jpgSadly, that usually isn’t the case with films based on video games, and one of the worst cases of a director just not getting it is Uwe Boll, scourge of the cinematic game fan. Dr. Boll usually fills his films (if you can call them that) with over excessive amounts of violence and sex, seemingly giving no regard to script of substance, thinking that these things are “cool” so gamers should like them automatically.

    I’m serious. I actually heard him say that in an interview once. He was wondering why gamers don’t like his films and remarked “I put all these cool things in there, like fighting, blood and boobs. What more do they want?” Oh, I don’t know”¦maybe an adherence to the characters and storylines of the games, perhaps some decent filmmaking and scripts?

    That said, BLOODRAYNE is Dr. Boll’s least sucky film to date. That isn’t to say it isn’t total shit, which it is, but it’s less shitty than HOUSE OF THE DEAD and ALONE IN THE DARK. Featuring the strangest casting for any of his films (Ben Kingsly’s mortgage must be murder) you begin to wonder who owed who a poker debt. Kristanna Loken is horrible miscast in the title role of Rayne ““ she looks the part at least but sadly cannot act it. Her screams as she experiences her first vampiric kills are mild wails at best. Similarly, Michael Madsen looks at though he’s phoning in his role”¦and this is Michael Madsen we’re talking about. Don’t even get me started on whatever the fuck Meat Loaf is doing”¦

    Still, for once, the script can’t be blamed. Written by Guinevere Turner (GO FISH and AMERICAN PSYCHO”¦and the name basis for Joey Lauren Adams’ character in MALLRATS) it actually follows the character’s back-story rather well. Birthed by the unholy union between a vampire a human, Rayne is a cross breed who spends her life taking out the vampires and heading to kill the head bloodsucker”¦who also happens to be her daddy. Sadly, the casts’ horrendous acting keeps you from enjoying the story, or any of the fight scenes.

    The problem with Uwe’s direction is that”¦well, he really doesn’t have any. He just sits the camera there, throws some blood on someone and calls cut. It’s not for trying, though. Michelle Rodriguez, securing her role as the go-to video game chick (RESIDENT EVIL, this, and a voiceover in the game HALO 2) actually is putting forth some effort and isn’t bad”¦for Michelle Rodriguez. Likewise, most of the actors are doing well with what little they’re given, though Uwe doesn’t really allow them to play much (which is probably why Michael Madsen”¦no, wait. Nevermind. He’s always like that).

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    The fault of this film’s demise lies pretty much on its star, sadly. Had she been given better direction (or, maybe been someone else) she could have done better with the role. As it stands, she just wades through the shots, grimacing so subtly you wonder what the fuss is all about, like Rayne has a splinter and is only slightly miffed about it, then goes and breaks a guys’ neck. Her screams wouldn’t elicit a chill in a frozen popsicle, and they seem almost laughable here as she pathetically emotes some pain that we’re not even sure she’s experiencing. It worked fine for her as the TERMINATRIX in T3, but sadly just falls short here. At least she looks good in the costume.

    Still, if Uwe Boll had actually paid attention to the game, he would have seen that she was a poor choice. Also, he probably wouldn’t have shot the fight sequences so poorly”¦though maybe that has to do with his direction. His actors barely seem trained for sword fighting, and Rayne with her special arm blades uses them with slow effect, making everything look like a paltry dress rehearsal. Even those who manage a flourish seem like they’re being careful to NOT hit their opponent.

    Alas, we have a few more offerings from Uwe, as his IN THE NAME OF THE KING: A DUNGEON SIEGE TALE is due out soon, as well as his upcoming film based on the PC shooter POSTAL. Thank Hideo he doesn’t have the rights to METAL GEAR SOLID though”¦the street would run red with his blood. Much like the “director’s cut” of this film, which remains EXACTLY the same as the theatrical version, but with a carnage montage at the end. Oooh, well done, Doctor.

    DVD REVIEW: THE INCREDIBLE HULK: SEASON ONE

    hulkboxart.jpgSome of you may know that I’m a big comic book geek, so it should come as no surprise to you that I’m reviewing this DVD set. Sure, it really has no place in a video game column, but that’s neither here nor there. They sent it to me, I feel obligated to review it. As the longest running series based on a comic book, THE INCREDIBLE HULK is a triumph in the science fiction/superhero genre, mainly due to the fact that it doesn’t really adhere to the source material, but rather tackles the human side of the character in a way that has barely been seen before or since, with a few exceptions (SMALLVILLE being the most recent).

    Tackling what makes the Hulk a unique character, writer/producer Kenneth Johnson (“The Six Million Dollar Man”, “V”, “The Bionic Woman”) brought us pathos and a great character study in the guise of a science fiction TV show. Bill Bixby as Dr. David Banner provided the human side of the Jekyll and Hyde story, with Lou Ferigno as the green beast alter ego. Both capturing the truest essence of the characters not yet seen again in any other iterations of the comic on screens big or small.

    The DVD set includes the two hour TV movie “The Incredible Hulk” that introduces the characters, the two hour pilot episode proper “A Death in the Family”, the 10 episodes from season one, and a sneak preview episode from season two, “Stop The Presses”, as well as audio commentary on the intro movie by Johnson.

    This commentary is a fascinating listen as Johnson, a true television legend, recounts just about every aspect of the shoot as though he shot the thing the day before he recorded the commentary. In actuality, the commentary was recorded for the single disc DVD of the “Incredible Hulk” movie, with the two part episode “Married” on the b-side, released just before the big screen Ang Lee HULK film in 2003 (which Johnson makes numerous reference to as “upcoming”). Still, even though it’s recycled, it’s chock full of good info on the show, such as why he changed the name of the character from Bruce to David (not because the studio though the name sounded “gay” as the rumor goes, but rather than Johnson hated the alliteration of “Bruce Banner”). He also reveals that actor Richard Kiel (“Jaws” from the James Bond films) was originally cast as the Hulk, and even points out the one shot that remains of the footage that was shot with him that was used in the episode. Johnson is such a pool of knowledge that I would have liked his commentary on every episode, but sadly that just isn’t that case.

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    What made this series work, and what makes it still hold up today, is that it truly is a character study. What happens to a man who can’t control his own anger when he must try to control the anger of others, or help others who are hurt by anger and misdeeds? It’s a wandering soul story of a man searching for his own deliverance as he aids other on similar paths, never finding his own salvation.The transfer of these episodes hold up fairly well here, and the colors don’t look saturated as can be the case with most old shows. Hopefully, the next four seasons will look just as god, and feature a bit more extras than just one audio commentary, and an episode from the series following season.

    And with that, we bring our crazy column to a close, dear friends. Tune in ext week with”¦well, actually more of the same as I review more games based on movies (ANT BULLY, BARNYARD) and a movie about games”¦or rather Gamers in a film called”¦well, GAMERS. Until then”¦

  • Game On! 7-20-2006

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    So, this week I didn’t really get much to review as far as games go. What little i did receive, i received kind of late into the week, and thus never got a chance to accurately review. So, next week, you have a few reviews of games (and actually, some DVDs too) to look forward to, but as for this week…

    Well, i figured i’d take a moment to talk about the impending Console Wars. As i’m sure most of you out there who read my column know, there are not one but TWO systems coming out this holiday season. The Playstation 3 is due out on November 17th, and the Nintendo Revo…erm, i mean the Nintendo Wii is due out before Thanksgiving. Both systems are offering something new as far as the “next generation” of gaming is concerned, but each has vastly different ideas of what exactly that might be.

    The Playstation 3 is taking steps, as of this May’s E3, to distance itself from being “just” a video game system. Now that consumers have been hit with the extraordinary sticker shock of the system’s price, Sony Playstation creator Ken Kutaragi claims that the system is in actuality a “computer” rather than a gaming system. Sure, this sounds good on paper, but let’s be honest here, you’re just trying to save your ass from further explanation as to why your new system is $600. Sure, if they didn’t include the Blu-ray technology it would probably cost around $300 less, but that’s neither here nor there. Most folks out there don’t want to spend six hundred clams on a game system…no matter HOW hardcore they are. Plus, it seems that the delays in the system’s release haven’t been for any one real reason other than they seem to be trying to see what the competition is doing. For example, Ninendo’s controller has movement sensitivity, so what does Sony do? They add gyros to the controller, offering “six directions of movement…all without external sensors”…an obvious dig at Nintendo’s neccessary reflective strips to pick up signals from it’s “Wii-mote”. They also returned to the old controller style, after most who saw the old “batarang” style controller threw up in thier cornflakes. Finally, they seemed to be lying in wait to see how Xbox 360 would fair…would thier launch be a good one, what kind of graphics would be available…and would thier HD-DVD drive be used for games or JUST HD-DVDs, considering HD-DVD is the nearest competition to Sony’s Blu-Ray format.

    And now that we mention it…since Blu-ray is such a new technology, the price of games is going to increase as well. Most who bothered to lay down the coin for the Xbox 360 recognize the ten dollar increase from $50 to $60 for their new next gen games, but rumor has it that for the PS3, game prices could range from $50 to $100 for individual titles. Why? Because it’s so costly to make a Blu-ray disc, apparently. Sure, it has amazing storage power, and most games that are often multiple discs could be contained on one Blu-ray disc, but the price increase it just another thing to draw folks back from investing in the system.

    The final straw to break the camel’s back here? For me most of all, it’s about games. So far from what I’ve seen, there is very little coming to PS3 that impresses me. Sure, METAL GEAR SOLID 4 has me sporting some major nerd wood, but beyond that, there’s very little to get my motor purring. The graphics output from the system, while impressive, doesn’t seem to me to be much difference between what we can now see on Xbox 360. And now that developers and publishers are trying to shy away from console exclusive titles, both PS3 and 360 will have the same games on either console. In fact, as it stands, of the 25 or so launch titles for the PS3, only five are actually exclusive, and they’re first party Sony produced and published titles (and aren’t really all that impressive…I mean, who’s really clamoring for GENJI 2?). We won’t see a decent game for the system until roughly February or March when Sony’s HEAVENY SWORD or Ubisoft’s ASSASSIN’S CREED drop (though, once again from the rumor mill, AC may not be PS3 exclusive for much longer anyway). It’s these reasons that has me doubting that i’ll be picking up the system this November, and possibly just waiting on it entirely until both A) I have the scratch to drop on the system and B) that there’s something worth playing on it…that i can’t get anywhere else. MGS4, I’m looking your way.

    So, that leaves us with the Nintendo Revolution. Now, I know i’m not the first to say this, but I have to put it out there in my column. I hate the name WII. In fact, I refuse to even CALL it the Wii. It looks like they misspelled Wifi. It sounds…well…Wii-tarded. I can just see the ad campaign coming now… “What are you off to do today Jake?” “I’m going home to play with my Wii!”. Parents will be sure to pick it up after they hear that.

    And get this…in the press release that Nintendo issued to reveal the name, they said they chose it (and that bizarre spelling) because it’s pronounced “We” no matter what language you speak. Sure, unless you’re American. No, i’m not saying it’s pronounced something differently in America it’s just…well, let’s admit it. Many Americans…we’re not the sharpest peanut in the turd. I’ve worked retail. I’ve met them. I know there’s going to be every third parent coming up to request a new Nintendo “Why”. It’s going to happen, and I’m going to be unable to stop myself from pointing and laughing.

    Still, from the two systems due this year, the REVOLUTION (remember, I refuse to reffer to it by it’s other name) has me the most excited. It’s not just the prospect of the new ZELDA game…it’s how we’ll PLAY that ZELDA game. The controller scheme from the Revolution version of the game (released on the same day as the Gamecube version..as well as the Revolution system itself) includes the ability to shoot arrows with the controllers, fish by actually casting a line, and thrusting your sword around. For once, beyond DDR, games may actually be a workout! Not to mention that the graphics are a great improvement over the standard Gamecube.

    But as I’ve said before, it’s not even about graphics for Nintendo. There’s no interest with them to compete with the big boys this time around. For the Big N, “next gen” means playing video games in a new way. Graphics can get shinier, but that’s no innovation. The first innovation was from different colored dots on the Atari’s and Commodors to more sprites and 8-bit and 16-bit graphics. Then the move from 2D to 3D. Now…we just have HD 3D? Nintendo says nay. Next innovation should be to truly make games interactive…and the Revolution is just that.

    Sure, they have the games to back it up, too. Each title that’s been announced for the system has me excited. SUPER MARIO GALAXY, SUPER SMASH BROS. BRAWL, RED STEEL, TONY HAWK’S DOWNHILL JAM, PROJECT H.A.M.M.E.R., EXCITE TRUCK…I’m thrilled to peices to see and play these. Plus, the Virtual Console, where you’ll be able to download NES, SNES, N64, Sega Genesis and Turbo Grafix 16 games, as well as being backwards compatible to the Gamecube discs? Sign me up this November for one of these. The rumored $250 price tag certainly helps too.

    Sure, these are just my opinions, but i’m sure i make sense to some of you out there. Why don’t you drop me a line and let me know what YOU think, dear gamers, of the upcoming systems? Hit me up at RandomHajileSN@aol.com and share your opinions.

    Then next week, i’ll try to post them…along with the normal review crap. ‘Til then, friends…

  • Game On! 7-14-2006

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    Hello again friends, and welcome to a slightly late edition of this week’s GAME ON! This week, it’s all for the 360 as we look at a few new titles to grace the next-gen console, as well as an announcement about some classics scheduled to hit the Xbox Live Arcade, beginning this week. First things first, however, so let’s get to the reviews.

    G-WHIZZ

    overg.jpgFlight simulators are as common place in gaming as it gets. Flight sims for consoles however aren’t as prevalent as they are for PC. Still, when one comes along, it hits that niche market that craves a little speed and the sensation of soaring through the clouds, engaging in dogfights and sweeping across the countryside in giant metal beasts with wings. OVER G FIGHTERS attempts to answer the call with some realistic style gameplay and customization, but eventually falls flat.

    The game strives for realisim in every effort, from modern day planes and jets, to flight controls and realistic weapon loadouts for each mission. However, this realistic approach to the planes may not be thebest when engaging in a game of this kind. My first and main complaint with this game is that there really doesn’t seem to be a sense of speed when flying. This is where the game pushes the realisim envelope a bit too far. Sure, you may not see the ground sweeping by at a fast clip when you’re really up in a jet fighter, but just because it’s a accurate representation of flight, doesn’t make it all that FUN. Sadly, that can be said for a lot of elements of OVER G.

    While the combat is passable and the controls are responsive, anothe rfault lies within the game’s targetting system. With most flight sims, when you change direction, your targetting reticule moves with you, aiming as you fly. Here, the reticule seems a bit…well, floaty, as it sways and sweeps across your field of vision. Lining up shots is a hassle, and getting enemy fighters in your sights takes a lot of patience. What’s more, with every bank and turn, it’s hard to fly STRAIGHT, as your jet will either drift up or down as you adjust your course.

    Sure, there’s a decent amount of customization found here. Before each mission, you can adjust your weapon loadouts to your specific likings, and as you progress, you unlock more and more powerful jets to fly. And while the flight takes some getting used to, the online dogfights are decent enough for players to warrant a passing look. The single player missions, however, are a tedious affair, only useful for getting used to the controls and unlocking more fighters. The missions tend to be a bit repetative, and ground forces that you are to attack or protect are virtually invisible. Often, you won’t know what’s been attacking you until it’s too late, and you’ll have to start the mission all over again, as missiles from the ground pummel you time and time again.

    The worst of it all, though, is that the game really doesn’t even qualify as a “next-gen” title. The jets look alight, but the backgrounds are bland and undetailed, and the details in the enemy fighters are minimal at best. The few story elements are done through static drawings for characters with paltry voice work. There are a few cutscenes that depict the mission layout, but these are usually skip worthy as well.

    While it may not give you as much vertigo as BLAZING ANGELS does with it’s lock-on camera, you’ll still find yourself fighting with the targetting reticule as you attempt to line up just about anything in your sights. There are three views to choose from, but all react just the same with the same floaty target. The online dogfights save the title from being a complete washout, but the fact that the jets can only be unlocked through the single player missions keep this from being anything but a weekend rental.

    One Gamer’s Opinion:
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    PREY

    preybox.jpgLast week i checked out the singleplayer demo for PREY, and enjoyed it more than i thought i would. This week, the full game has been released, and my opinion hasn’t changed much from that initial demo review. There’s plenty to like about PREY, and after playing through the single player and “multiprey” options, FPS fans may agree with me.

    What i expressed last week still holds true; PREY is a cool FPS that strays from the norm through it’s use of gravity defying manuvers such as walk walks and buttons in rooms that change the orientation of your surroundings, portals that move your character through levels of the ship and more. The weapon selection is unique and varied, and again unlike the majority of shooters out there, such as the leech gun, which syphons energy from different stations on the ship for different types of ammo output, from plasma charges, freeze beam, lighting rails and such. Each weapon has a primary and secondary attack fuction that vary the style in which you shoot as well.

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    The other main draw is the “spiritwalk” when Tommy leaves his body and move around in his etherial form to unlock impasses or manuver past forcefields and puzzles. While a bit gimmicky, it’s still a nice change over the normal FPS fodder. Also of note is the “deathwalk”. In PREY, you never really die. When your health is depleted, you’re transported to the spirit world where you must fight and gather souls to return to the land of the living, bringing you back to the point where you left off. This eliminates the need for backtracking and redoing sections of the game that you’ve done before and have to repeat due to a death reload.The multiplayer aspects here are a ton of fun too, and though they don’t offer a huge amount of options (just Deathmatch and Team Deathmatch are available) the variety of the weapons and levels found here certainly spice things up. You can fully use the wall paths and gravity defying devices found around each level, opening up playing field that most FPS’ ignore…the sky is literally the limit here.

    The game is fun, no doubt about it here. And with the furious and UNREAL type gameplay found in the “Multiprey” section of the game, there’s certainly something different that FPS fans can enjoy until the bigger guns of HALO and GEARS OF WAR come along. It’s unique, it’s fresh, and it’s nice to see something taking a risk by trying something different…and having it work on all levels.

    One Gamer’s Opinion:
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    XBOX LIVE ARCADE

    This week, Xbox Marketplace began “Xbox Live Arcade Wednesdays” by releasing FROGGER for download in the arcade. Every Wednesday for the next month, they’ll be offering a new arcade title, which is nice since we haven’t seen anything at all since the super-addictive UNO back in May. Next week it’s a new title called CLONING CLYDE, followed by GALAGA on July 26th, STREET FIGHTER II’ HYPER FIGHTING EDITION on August 2nd, and finally PAC-MAN on August 9th. I’m most excited about STREET FIGHTER II, as i’ve been waiting for that one since they announced it back in February. Now all we need is for Konami to finish up the Live Arcade version of CONTRA, and I can die happy. Hit me up online for some Co-Op or VS games, my gamer tag is “Insane Ian B”.

    And that’s all for this week, kids. Tune in next week as we look at more reviews and news, including some PSP titles such as JUICED ELIMINATOR. Until then, Game On!

  • Game On! 7-7-2006

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    Hello again, friends, and welcome to another fun filled week here at Game On! We’ve got reviews of classic shooters, an anime-inspired game, as well as a look at the demo for an upcoimg title, and a quick word on a gaming tournament too. Let’s get started.

    GRAD-ITUDE

    gameon_7-7-06_gradiuspsp.jpgOne of my favorite genres for games has always been the twitch-shooter. fast, frantic gameplay, quick deaths, skill and strategy, and trail and error have always been the earmarks of a great twitch-shooter. None have done this better (argueably) than the GRADIUS series, which is now collected on the PSP’s aptly named GRADIUS COLLECTION. Here we’ll see the first four games from the series, as well as the unreleased (on US shores, anyway) GRADIUS GAIDEN collected onto one disc for the first time ever.

    These games are presented in thier full arcade forms, so everything is intact, and the aspect ratio of the screen size can be adjusted to your liking, from filling the PSP’s wide screen, to normal size, to stretched out. Everything from the powerups to different shielding possibilities are included from the originals, and thakfully, as “save anytime’ feature has been added too, to alieviate strain on the eyes and thumbs when blasting in short burts of time (especially helpful for a handheld collection).

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    The collection also includes music and video from the series history, as well as some unlockable cinematics and tunes as you progress through the various stages of the games. Of all the titles, the first and GAIDEN seem to be the best and most well-rounded shooter experiences here, but each game is a testament to the genre, and this collection is a great one for fans and newcomers alike.While it would have been nice if they inclused Konami’s other shooter LIFEFORCE (which was called SALAMANDER in Japan, as evidenced in the opening of GRADIUS III) this is still a robust and well-done compilation. Now, let’s get a CONTRA one going and we’ll be all set for shooters.

    One Gamer’s Opinion:

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    NARUTO, NOISY NINJA

    gameon_7-7-06_naruto.jpgLicensed games are usually a mixed bag when it comes tothose that are based on anime properties. Usually quality control is sacrificed for fan service, but on occasion, you’ll find a quality title out there for folks who may not be too familiar with the series to still enjoy with the fans. NARUTO: ULTIMATE NINJA aims to be one such of these titles, and succeeds in many ways, though it’s shortcomings are a bit obvious as well.

    As it usually happens with these titles, NARUTO is a fighting game. Thankfully, it’s not a boring one, with the action occuring on several different planes, as well as the ability of the characters to teleport around the arenas, and even switch locales mid-fight. There’s also a fairly intuitive combo system in place here, with attacks knocking opponents across screen in high velocity fight sequences.

    The graphics fair well when compared to the look of the show, and many of the main combatants from the series make an appearance, with more unlockable. There’s a mild story mode here called “Scenario” which allows the player to follow a series of fights as one specific character. There’s not much story for the story mode, but none of the “story” elements are repeated for each character, so it’s a nice diversion from just the normal arcade mode (which is also included). There’s also a mission mode, in which fights have to be completed with certain perameters in order to move to the next.

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    My main problem with this title, however, is that there realy is only ONE attack button. Combos, while there are many, usually just occur with some variation of “attack, attack, attack, left plus attack” or “attack, attack, up and attack” and so on. I would have liked a little bit more variety there, but as it stands, it’s a little more than a single button masher, which i hate.The only other time you hit a button is the triangle to ready your special attack or “secret technique”. As you fight, you build up your special meter, up to three levels. You can cycle through these levels by pressing the triangle button (red for level one, purple for level two, and green for level three) and if you connect while glowing one of these three colors, you’ll begin your secret technique move. Here you can actually try some other buttons on the controller, as two meters appear on the sides of the screen. Press the apporpriate buttons as they reach the bottom of the meter, and your attack will be powerful, miss any one of them, and the attack is shortened. You opponent also has a meter, and if they time the button presses correctly, they can lessen the damage done to them.

    While these elements thankfully break up the single button mash-fests, it still doesn’t help the times in between, when you’re pounding wildly on your foe to build up chakra to use your techniques. At least there are power-ups spread through the levels, gained by support characters (or beaten out of your oppoenents support characters).

    All in all, however, fans of the series will certainly buy this in droves, and fighting fans who want something a little different than STREET FIGHTER will have something to enjoy. The combos, when done at all, are done well, and the attacks are cool, if with little variation in the buttons you press. One other thing i wouldn’t have minded if they included it would have been the original japanese voices for the characters, as the American voice dub for the character of Naruto is downright annoying. Believe it.

    One Gamer’s Opinion:

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    DEMO REVIEW: PREY

    This past week online and on Xbox Live Marketplace, the demo for 3D Realms’ and 2k Games’ upcoming FPS PREY was made availble for free download. I took advantage of it and played around iwth it a little bit, which seems to cover a good chunk of the opening of the game.

    You play the role of Tommy, a cherokee mechanic who longs to pick up his best girl and get off the rez (that’s reservation to you palefaces) for a life more exciting. Just as he’s quelled the braying of some drunks at the local bar, wouldn’t you know it but ALIENS show up and capture everyone around. Yeah, it’s about to get seriously strange.

    What sets this FPS apart from the rest of the pack is the downright wierdness it throws your way. The ship you wind up on has a few features not standard to our ways of living. What appear to be pipes extending over random areas of the floor from one side appear to be just that, but on the otehr act as portals to other sections of the ship. Portals also show up randomly and spill enemies out at you. Then, there’s the walkways. When turned on, you can actually walk UP the walls and on the ceilings, offering a new vantage point to the combat, and another wierd way of getting around this already crazy ship.

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    The weapons you find are fairly standard for an FPS (so far anyway) but when you shoot them at certain marks ofn the ship, it flips the orientation of the room…or where you can walk. This game has some serious fun with flipping the characters around, and will probably make a few players seasick from all the disorienting rooms.Add to that the fact that Tommy can leave his body and have his ethereal form move past obstacles and open doorways that he many not be3 able to get through from the side he’s on, as well as attcking with amystical bow and arrow, and you’re got one weird, spiritual shooter. Tommy is aided and abetted by his spirit animal Tallon (a haawk, of course) who flies around the levels and points out the parts where he can leave his body to advance.

    While the demo offered up a good few missions, an d gave the main exposition of the story, it was still too little to form a full opinion on. What i played i liked, however, and the story driven moments in this FPS are a nice change, and the quirks it has offer a good deal of diversity for the FPS fan who may be tired on things on your normal solid ground. I didn’t have a chance to explore the multiplayer side of things, but from what i hear it’s fun for fans of the UNREAL series. Look for my full review of the game after it hits stores helves in a few weeks.

    One Gamer’s Opinion:

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    GAMING NEWS

    Here’s a bit that a loyal reader named Vincent sent me a few weeks ago and i initially forgot to post about it when he sent it, but thankfully, there’s still time left on it. It’s about a Half Life 2 tournament from Verizon and Valve where players have a chance to compete for $100,000 cash. It’s called the FiOS Grand Tournament. Players that register will get a free copy of Half Life 2: Deathmatch to play during the tournament (which runs from June 15 to July 29) as well as a copy of Half Life 2: Lost Coast to try out while competing in the tournament.More info on the FiOS Grand Tournament can be found below and by visiting http://www.fiosgrand.com/

    Well, that’s it once again for us this week. See you all next time with more reviews and news…and hopefully, a smile or two. Or something like that.

  • Game On! 6-30-2006

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    Hello again, friends and welcome to another week of games and reviews here at Game On! This week, we’ve got quite a few titles to look at, including a good number of handheld titles as well as some slightly sporty games. This week, we cover the gamut of consoles, so let’s not waste anymore time on stupid introductions, shall we?

    ON THE REBOUND

    gameon-20060630-01.jpgStarting off our handheld reviews also starts off our sports games reviews as well this week with NBA BALLERS: REBOUND on the PSP. The franchise’s penchant for 1 on 1 games and lavish cribs and bling is back and portable, and it’s just as good as it’s console counterparts.

    The main game is essentially a handheld version of the first game in the series, released two years ago. Same story mode structure, same “create-a-baller” rags to riches plotline, but some of the matches are a bit different, and many of the opponents have changed as well, to update for the newest NBA rosters. To make things easier and more “play and go” for the handheld fan, the matches seem to pass by quicker, and there’s a save and quit function after each match if you choose to do so.

    The same solid gameplay remains from the console version: select or create your baler, use a variety of dukes and “act a fool” flashy moves to punk your opponent and drive the rock to the bucket. As you can see, it’ll have you speaking the lingo in no time (as I really don’t know much about sports as it is, let alone basketball). The core gameplay for the title is just as fresh here in the portable form, and everything looks, sounds and feels just as good as it’s big brother, though the character models aren’t quite as detailed, there’s still plenty of moves and features available.

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    There are actually a few additions to the PSP version as well. For multiplayer fans, there’re a bunch of brand new wireless game types including Dunkfest (where you can score ONLY by dunking), Great Balls of Fire (where each player is always “on fire”, maxing out the potential for match-long blasts of power) and King of Thieves where the player to make the most steals is declared the winner. While most of these extra VS modes are purely to max out the special abilities, some like the Dunkfest and King of Thieves are fun since they require specific goals before scoring.While it may not win any awards for realism, it’s certainly a fun flashy game for the arcade set. If you enjoyed the game enough on console, you’ll be able to bring that experience with you wherever you go now. And that’s not a bad thing at all.

    One Gamer’s Opinion:
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    CAR-TOON

    gameon_6-30-06_cars.jpgOnce again, our game systems are “graced” with another film to game tie-in, this time the Disney/Pixar flick CARS makes it’s way to PS2, Xbox, Gamecube, GBA, DS and PSP, covering all the markets in that time-old tradition of a media blitz. Thankfully, these versions are actually enjoyable to play, and in a rare instance, one of the handheld versions is MORE fun than the home game.

    For the consoles, this version of CARS has you playing as Lightning McQueen as you cruise around the free-roaming world of Radiator Springs, looking for races and collecting items such as lost postcards and bonus point icons. The gameplay is fairly basic, but the races are the real meat of the story as you progress and win awards to unlock deleted game sequences and clips from the film. Normal fluff for the tie-in licensed game. However, as I said, the game is free-roaming, so you can race around town, tackling the races and tasks in any order, with more unlocked as you progress well in races.

    While the control and style of gameplay is “geared” towards the smaller gamers, there’s still a good bit of skill involved in the races, and as the title was developed by Rainbow Studios (who also brought us the first two ATV OFF ROAD FURY games, as well as the MX VS ATV series) the controls hand very well. As you progress, you unlock more racers and tracks for the multiplayer aspect of the title, as well as new moves, such as a boost and powerslide abilities. Also, for some reason, the cars can jump, so that helps with some of the harder to reach icons strewn around town. It’s all evened out with mini games galore, such as Tractor Tipping, on e of the funnier parts of the flick.

    As solid as the console version is, the action is broken up by the sandbox environment. With the PSP version, it’s just straight to business, and that format actually works best for this title, especially on the handheld platform. Here, you compete in a series of races, unlocking each in multiplayer as you go. After a set series of goals, you’ll have a “Boss Battle” race where you go up against one of the films main baddies. Defeat him in a race, and he’s unlockable as a playable character.

    What makes this title shine more than its console brethren is the simplicity of the controls and gameplay. While there are a few of the mini games and fetch quests included, the race controls seem a bit more responsive here. For example, the drifting while using the handbrake makes for cleaner turns on the handheld version than on the home title. Also, the jump feature is a bit more intuitive, utilizing a simple button press for clearing gaps in the tracks, rather than and “down, up” motion on the analog stick for the console version, usually used only to reach items high up.

    All in all, though, both titles are enjoyable, with plenty of treats for fans of the flick to unlock as they progress. The majority of the voice cast returns for the games to play their characters, and everything seems in tune with the movie, so those familiar and unfamiliar will still have something to watch as they play. As tie-ins go, it’s definitely one of the better ones, with simple easy to follow gameplay, and a good load of fun doing it.

    One Gamer’s Opinion:
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    MOTO-VATIONAL

    gameon_6-30-06_motogp.jpgWe go from one driving and racing title to the next with our quick look at MOTO GP 06 for Xbox 360. Once again THQ brings all the realism and power of the MOTO GP circuit season to the Microsoft console, and this time, in high definition, it’s better than ever.

    For this new title, the first time the series makes it to the next gen, they have culled together both the 2005 and 2006 seasons of the circuits, so both the tracks and racers that were around at that time will be reflected in those seasons. The game’s hallmark of photo realistic graphics and authentic sound return, as well as the series’ tradition of hyper sensitive steering and braking controls (one trigger being the rear brake and the other the front). This gives the game it’s most impressive realism, and also shows me just how much I could NEVER actually race on a bike if I tried it in reality.

    For those unfamiliar with MOTO GP’s learning curve, let me assure you that this is no arcade racer. Thankfully, this time around the developers have included a series of challenges for each track, short goals in tutorial form that allow the player to become acclimated with the tracks, as well as turning and racing control. Completion of these challenges add stat points to your racers attributes.

    When you complete a set of race events, you can also unlock the brand new Extreme Mode, with newly designed tracks and bikes, specially made for longer, more challenging races. There’s also the robust online game, with up to 16 racers at a time in a variety of gameplay modes.

    There’s no denying the game’s attention to detail and realism. However, that comes at a price (for me anyway). Once again, I have a hard time enjoying the game too much as I continually bail or just wind up in the dirt, scoring a penalty against my race time since the controls are just SO true-to-life. Still, once you actually DO get to complete a race (and well) it’s truly a satisfying feeling. It just takes TONS of trial and error (well, for me at least”¦).

    One Gamer’s Opinion:
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    EFFECT-IVE

    gameon_6-30-06_moviesstunts.jpgWow, I sure like to hyphenate in this column, don’t I? Well, our next review is for the much-awaited expansion to last year fantastic THE MOVIES. Now you can create more blockbuster-type features in the game with THE MOVIES: STUNTS AND EFFECTS expansion pack, available now.

    Obviously, the main additions with this expansion pack come in the form of what new visual treats you can add to your flicks. Starting in the game in the 60s, you’ll be able to train stuntmen to perform stunts in the films, as well as helping you main cast of actors perform their own stunts. As this tends to wear down their condition, you’ll also be able to create not just training facilities, but a hospital in case they get injured.

    In order to get stunts in the films, new stunt scripts can be generated, or made scene by scene in the advanced script creator as in the original game. Casting your stuntman (or woman) as a double with a strong likeness to your main actor is key, and helps in keeping your reviews up. Most stunts start out kind of small (such as slipping on a banana peel) but work up towards dives out of high-rise buildings and such.

    The effects also add a great deal to your films, adding green screen, blue screen, explosions, and more to your movies. There’s also a free-cam mode, where you can adjust the position of the camera in more detail in any given shot, or even give starting and ending positions for a wide pan. There’s also a slew of new options of ryour actors, such as new backdrops for sets, new sets, costumes and more editing options, such as a way to add age or weight to an actor for any given film, and customizing (and copying) set dressings and costume edits in a more user-friendly manor.

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    While the game certainly allows players to flex more of their movie-making muscles, it still doesn’t dull down the extreme micro-management needed for the game. While it doesn’t necessarily ADD too much either, the addition of the need to care for a whole new class of performer certainly hampers it a bit. Still, I think it’s a small price to pay for quality filmmaking. One of my favorite PC titles from last year has just gotten better, and I’m addicted all over again.

    One Gamer’s Opinion:
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    QUICKSHOT OF THE WEEK

    gameon_6-30-06_mgsdgn.jpgThis week’s quickshot isn’t much of game at all, but rather an interactive PSP title, geared towards the die-hard METAL GEAR fans out there. METAL GEAR SOLID: DIGITAL GRAPHIC NOVEL takes the pages of the Ashley Wood painted IDW published comics and adds sound effect, animation and minimal voice effects to create a simulated comic experience, similar to THE SILENT HILL EXPERIENCE released this past April. The main difference here, however, is that while reading the comic, you can focus in on certain parts of the panels and search for “Memory Elements” and collect them in order to unlock more of the backstory of the series in a mode called “Memory Building Simulation”. As the story of the Shadow Moses incident from the first game unfolds, you’ll be treated to flashbacks after unlocking certain details, and you’ll be able to piece together clues to gain the whole story. While it sounds a bit more complicated than it really is, it’s a cool little addition for MGS fans to tinker with while waiting for the next chapter(s) to be released. My only complaint with the title is that many of the clues are hard to focus on and collect with the weird little PSP analog nub. Still, most who play this will only be die-hard MGS fans as it is, so they’ll naturally have the patience built up anyway. For everyone else interested, you can also just watch the comic in a non-interactive form if you choose.

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    One Gamer’s Opinion:
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    GAMING NEWS

    New to “Game On!” is a section I hope to continue fairly regularly, news about upcoming (or recently released) titles, updates and such for all your favorite games and systems. This week, our first News section has but one story, but if you play multiplayer on Xbox 360, it’s a good one. The newest CALL OF DUTY 2 maps have been released, and are available now for download for a whopping 800 Microsoft points as the COD2 Invasion Map Pack. These maps include Antonville, France (Crossroads), St. Louet, France (Newvillers), Amaye sur Seulles, France (Normandy), Alam Halfa, Egypt (Decoytown) and Rostov, Russia (Harbor). Check out the new Russian map below:

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    That’s all for this week, gamers. Til next time”¦

  • Game On! 6-23-2006

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    Hello there, gamers, and welcome to Game On!, your weekly dose of all things video games, from reviews, to news and commentary, to a look back of games gone by”¦all hosted by me, Ian Bonds, game guru to the stars. Well, ok, not really, I’m just a guy with a few too many video game systems and WAY too much free time, but you’ll get the gist of it eventually.

    If you’re new to Game On! and my way of reviewing titles, here’s the bit that I try to use to set me apart from you typical reviewers. I don’t “rate” games in the traditional way. Point systems and numbers bother me. Why assign a number to a game if you like it? Seems silly to me, and when you get into integers (5 point 6 this, 7 point 3 that) it just borders on ridiculous. That’s why, if I like a game you’ll be able to tell right away”¦from the look on my face. If I like it, I show it, if I don’t”¦well, it’s pretty obvious. Don’t let those things stop you from reading the reviews, however. If a game sucks, I’ll tell you it does, and exactly why”¦none of this “oh, it wasn’t that bad” bullshit. Likewise, if I dig on a game, I’m gonna tell you just why it needs to be in your library.

    Sounds simple enough, yes? Well, then let’s introduce (or reintroduce if you’ve been here before) you to the many faces of Ian.

     

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    From left to right, “Kickass”, “Right On”, “OK”, “Eh”, and “Stinker” (AKA “Craptacular”).

    These have been my way of expressing my love (or abject hatred) for a game”¦I hope you’ll come to know them (though I had wanted to update them from the days of MPS, but my camera was being a shit”¦)

    Now, with that out of the way, let’s get down with the reviews, shall we?

    TALES TO ASTONISH

    gameon_6-23-06_astonishia.jpgIt’s nice to see that the PSP is picking up a few more RPGs as of late”¦something that the DS is in dire need of. This past week, Ubisoft ported over the European adventure ASTONISHIA STORY, a tale about a knight on a quest”¦no, not quite that epic. It seems our young Lloyd (who names a knight Lloyd anyway?) has lost an important religious relic to a band of thieves and is the only knight who survives the attack. So, in order to redeem himself and avenge his mentor who was slain in the battle, he sets off to find the culprits and bring them to justice. Fairly simple.

    The main problem with Lloyd is that he seems to suffer from a hardcore case of ADD. As he quests to locate the evil elves that have wronged him, he also sets off and stops a band of bandits who’re robbing groups of travelers, rescues a kidnapped girl, collects missing baggage”¦all BUT actually working on his quest. That, and the fellow adventurers he meets along his way only stay with him enough for him to help them, then the skate off, happy that their agenda has been completed.

    Still, while he’s not off doing everything but what he’s supposed to, the game has it’s fun moments. Battle is a sort of “strategy-lite” style, with a turn-based battle system at its core. Players are free to move around their playing grid towards their foes, and can either attack, use items, skills, or just end their turns. There’s no limit to how many spaces you can move, if you move once and don’t attack or end the turn, you can move again until you’re positioned just right. Not that position will matter much, as surrounding your foes really won’t make a difference in the whole of the battles. From then on it’s just stale turn based hits, seeing who will die first from repeated blunt-force trauma.

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    The character sprites are pretty old school stylized, with bright colors and distinguishable characters throughout, though nothing that will rank among the hallmarks of the genre. Audio is fairly decent as well, though some sound effects seem to be a little out of place, and the minimal voice work is merely just a series of grunts or laughter.It’s definitely not the best RPG around, but despite its flaws, I had a good time playing it. It may not win any awards, but the few things it does right (interesting story despite the lead hero’s lack of attention, cool moves, simple and effective battle system) it does well enough to keep me playing. The use of a “save anywhere” feature also makes it an ideal game to play in short bursts. It’s a good handheld RPG, but just don’t expect too much depth.

    One Gamer’s Opinion:

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    (TABLE) TENNIS ANYONE?

    gameon_6-23-06_tabletennis.jpgWhen one thinks of Rockstar games, usually games of debauchery and violence come to mind. So it comes a bit of a surprise that the publisher’s first title for Xbox 360 harkens back to the days of Pong”¦albeit a bit more on the Next-Gen side of things. ROCKSTAR GAMES PRESENTS: TABLE TENNIS is a smooth playing, smooth looking title that explores the subtle nuances of Forest Gump’s favorite past time, and does just about everything well.

    The game’s main draw is the physics involved in the spin you place on the ball with each hit. The strategy here is one so deep and refined that the gamer almost feels themselves at the table, volley the ball back with the right amount of spin and force, hoping they don’t choke in the face of a harsh smash. I never thought I’d find a way to make Ping Pong sound exciting, but Rockstar has one upped me by actually making it worth playing.

    The game is fun, there’s no doubt there. The subtleties of each player’s attributes enhance the already stand-out gameplay physics. Each shot, each score, each defeat will feel and look as real as can be. Whoever thought dynamic cloth physics and sweat animation would be necessary in a table tennis game? While the game looks and sound fantastic, it plays like a dream, offering as many different serve and return options as the bigger court games.

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    The only real drawback here is that the player’s attributes don’t change over the course of the game. You can continually win match after match, but your stats will remain the same, so character selection is really around who has the best all-around skills, not about improving your player. This becomes even more apparent when playing online. Though the games are silky smooth and lag free, I often wound up against Liu Ping”¦even though I was Liu Ping. Also, the difficulty seems to ramp itself up unfairly depending on the circuit. Despite trumping his in the Amateur circuit, that damn Swedish douchebag Jesper manages to kill me every time in the Rookie circuit. Why are the swedes so damn good with a racket anyway?

    Regardless of my annoyance at that blond jerkface, there’s much to love here. It’s got an instant pick-up and play aesthetic to it, and would work great as a party game, or solely as an online title, for quick grudge matches and speedy tournaments. The lack of customization for your players or even a real career mode are a disappointment, but these can all be resolved in the sequel. Here’s hoping Ump is an unlockable character next time.

    One Gamer’s Opinion:

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    THE ALPHA MALE

    gameon_6-23-06_sfaanth.jpgOnce again, Capcom has answered the 2D fighting fan’s cries, and yet another collection from days gone by has graced our PS2. This time around, STREET FIGHTER ALPHA ANTHOLOGY collects every title from the sub-series’ history, and even includes a few extras to make the hardcore stand up and notice.

    For many, when the series transitioned to the ALPHA titles, the addition of the counters seemed to be most players favorites. For others, it was the new combo opportunities, or even the super meters. If you were a hardcore fighter in the arcade, you had to find the right version of the game that catered to your specific playing style. With this collection, Capcom has actually hidden each varied version and upgrade of each title on the disc, making it as complete as can be. From the immediately selectable ALPHA, ALPHA 2, ALPHA 2 GOLD, ALPHA 3 and SUPER GEM FIGHTER MINIMIX (released here in the states as POCKET FIGHTER) to the more subtle (and hidden) version numbers of each game (such as an early version of ALPHA 1 which contained a bug for a character’s unblockable highkick move). Also included are ALPHA 3 ARRANGED (unlockable when you beat ALHPA 3) and HYPER STREET FIGHTER ALPHA (a game where each individual version of each character is selectable, much like last year’s HYPER STREET FIGHTER II ANNIVERSARY EDITION, unlockable when you beat all 6 main games). To say that there’s something for every fighter’s taste would be a gross understatement.

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    My favorite, however, would probably be POCKET FIGHTER, as it’s cutesy characters and bizarre Gem influenced combos remind me of a weird hybrid of SUPER PUZZLE FIGHTER and the Capcom made MARVEL SUPER HEROES fighter. Simple attacks (only three buttons!) but crazy moves (even with costume switching in mid attack). Still, one can’t help but be impressed with ALPHA 3 either, with it’s “ISM” combo meters and huge variety of fighters – though, other than the four extra in ALPHA 3 ARRANGED, it contains only the arcade versions of the game, so many of the more recent extra characters aren’t included.

    For fighting fans, this one’s a no-brainer. There’s finally a collection of the best of the best, and the inclusion (albeit hidden) of those extra version numbers is a fantastic nod to the arcade elite. For newer players, they may not catch on right away, but as soon as they delve deep enough they’ll find no greater examples of 2D brawlers in their prime. Absolutely fantastic.

    One Gamer’s Opinion:

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    CRAPTACULAR GAME OF THE WEEK

    gameon_6-23-06_and1ball.jpgI may not be much of a sports player, video game wise, but I do enjoy the odd basketball game every now and then. Street ball is especially fun for me, and when I heard there was to be a licensed title based on the AND 1 ballers tour, I was thrilled. Sadly, the game that resulted from it is anything but thrilling. While games like NBA STREET or even NBA BALLERS use flashy moves and effects to punk players on the court, the real players who make it look so amazing have a really crappy game. Sure, all of the actual AND 1 players are here, with their signature moves”¦but why are they so damn hard to execute? First, press the right analog stick in a direction to perform a Level 1 juke or move. Then, after building the meter a bit, hit the LEFT analog stick in a direction AS well as the right. Yeah, the left stick”¦the one you’re moving your player with. Then, for the level 3 move, add the right trigger or shoulder button to that mix to perform a special move or anklebreaker move. Sound complicated? The game seems to think so too, as usually it won’t perform the move, just spin the player around in a circle while it tries to decipher your controler code for “bounce the ball off his head, spin it around your back, then dunk”. Even when just playing simply the game feels broken. Never have I faced one side of the court, thrown the ball in that direction, only to have it fly BEHIND me and go towards the opposite basket. It defies physics, even for a video game. Yeesh.

    One Gamer’s Opinion:

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    Gosh, with so much going on with the move from MPS to the new digs here at Quick Stop, I didn’t get as much done as I had hoped. Next week, I’ll be back with more reviews, including a look at DISNEY/PIXAR’S CARS, METAL GEAR SOLID: DIGITAL GRAPHIC NOVEL, THE MOVIES: STUNTS AND EFFECTS expansion and more. Until then, gamers, Game On!

  • Game On! 6-15-2006

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    By Ian Bonds

    June 15th, 2006

    Well, here I am, back again with more reviews and such for another fun-filled week in Game On! This week, IÂ’ve actually got a couple of RPGs to cover, as well as a few of the more violent titles that have been recently released. IÂ’m not much for intros as it is, so letÂ’s just jump right in here, shall we?

    TESTING YOUR METAL

    What is it about desolate, post-apocalyptic worlds that make folks act a little crazy? Sure, the world you know is in ruin, but is that any reason to walk around hunting bio-creatures for cash? ShouldnÂ’t cash me an out-modded commodity anyway? Well, apparently not in the world of METAL SAGA, out now for PS2. Here, money is a big deal, as is the acquisition, and most importantly, spending of it.

    As a new hunter, it’s your job to travel from crumbling town to town, seeking out the remnants of a world gone wrong and adding them to your bounty. There’s not much plot to speak of in this RPG – well, there is, but the game only dolls out tidbits every so often. The main idea here is to establish your own path. To do so, you’re given ample opportunities to cash in on bounties, upgrade your armor (or rides…you can acquire tanks and buggies and such to travel in and do battle with) or even sell weapons on the black market made from scrap pieces you’ve found on your travels.

    At first glance, the game could be regarded as having no focus, but on closer examination itÂ’s revealed that the freedom the game allows the players is used for them to forage their own path to completion. Everything is connected (in an abstract kind of way) and will eventually lead to the boss battles, addition of party members and acquisition of new tanks. The characters here are the draw, with colorful, almost crazy designs. Want a sidekick thatÂ’s a dog with a bazooka on his back? How about a load-ass cowgirl? Sure, why not? Even the enemy designs are outrageous, including junkyard zombies, a water heater with legs, and a bubble bee with a machine gun stinger. This game thankfully just wonÂ’t take itself seriously.

    The combat is your normal turn-based affair, with one major difference; some options change depending on whether or not you are in or out of your ride. While your tanks and cars will have heavier armor, you sacrifice being able to use your special skills (depending on your character). Still, your movement remains the same inside or outside of a vehicle (thankfully…so it’s not like piloting a warthog at ALL). Beyond that, it’s the typical “you attack, they attack” standard of RPG combat.

    The graphics are a bit dated here, however. While the game opens with a flashy anime intro, thatÂ’s just about all you see of its kind for a while. The in game graphics are all on par with early Playstation (One!) titles, with plenty of jaggies and pixilation, but not so much that it becomes annoying or hard to decipher whatÂ’s happening on screen. And thereÂ’s such a wealth of stuff to do (and humorÂ…this game is crazy, seriously) you wonÂ’t really notice much. It may not be perfect, but itÂ’s fun, if not a little disjointed at first, until you learn how the game allows you to lead your character through the worlds.

    One GamerÂ’s Opinion:

    MONEY FOR NOTHING, HITS FOR FREE

    For Agent 47, his notoriety is on the rise. Not just because his new game hit stores last week (on PS2, Xbox, PC and Xbox 360), but there’s a former FBI agent out there spilling the beans to a newspaper reporter about many of the “covert” hits that he’s done over the years. In HITMAN: BLOOD MONEY, out now for PS2, Xbox, PC & Xbox 360, you experience these hits via playable flashbacks, chronicling the life (and deaths) and times of the world’s most notorious killer.

    As before, you are free to figure out any means necessary to eliminate your targets. You can either go in all stealthy, SPLINTER CELL style, or maybe just waltz in guns blazing and taking out all and any in your way. While both will work, the latter will tend to get you noticed, and thatÂ’s exactly what youÂ’re trying to avoidÂ…that is, unless you kill all the witnesses. Short of that, you can also bribe them, as 47Â’s notoriety comes into play throughout the game. Do hits in clear view and people will start to recognize you, making events later in the game hard to complete and even harder to lose the notoriety of, unless you grease the right palms.

    To make things easier, there’s a new “accident” system in the way you carry out your hits. For example, if a guy just happens to fall off a balcony rather than being shot in the back of his head or being bludgeoned by a baseball bat, they’re less likely to look for a suspect. In a later mission, you can even kill an opera singer by replacing a prop gun with a real one and having one of the actor’s take out the target, completely unaware of what they’re doing! It’s these particular moments where the game’s ingenuity really shines.

    There’s really no wrong way to complete a mission, which is nice, and many players will spend hours trying to figure out each levels intricate details and how to best get a “silent assassin” rating without stirring up so much as a grumble from the surrounding authority figures. Control has been tightened from previous games, though the fiber wire garroting still needs a bit of work. The graphics have also been improved, but you’d be hard pressed to notice much of a difference on the Xbox 360 version beyond a few smoother textures.

    For what it does, HITMAN: BLOOD MONEY does most of it well. DonÂ’t go in expecting a huge epic story, plan to take your time through missions (and maybe even a good bit of trial and error with planning out your hits) and youÂ’ll end up having a fun time in the long run. ItÂ’s unique, itÂ’s inventive, and there are plenty of diverse ways to go about your dirty business. Just keep it in the game, folks.

    One GamerÂ’s Opinion:

    CHRONICLES OF RIDICULOUS

    If your tastes in RPGs tend to lean more towards the bizarre, and you enjoy an open-ended, choose-your-own-adventure style of gameplay, than have I got the game for you. STEAMBOT CHRONICLES for the PS2 may be just what youÂ’re looking for, as it has some unique gameplay elements that separate it from the RPG normsÂ…

    Sure, you have the typical hero out to save the land, and you have the stereotypical amnesia victim, but usually, they’re not the same character (and usually, they don’t often have a name as ridiculous as Vanilla Beans). Washed up on a beach, poor Vanilla can’t remember a thing, but is soon set off on a quest to…well, do just about whatever the hell he wants. STEAMBOT gives the players ample opportunity to either follow the storyline of stopping (or joining, if that be your preference) a rogue gang of miscreants who are causing trouble, or just trot around town in your custom battle suit, conveniently enough called a “Trotmobile”, engaging in fights for money. You can even practice music and become a street performer, earning pocket change and the respect of other musicians.

    One of the best aspects of the game is the ability to choose your path through the storyÂ’s main plot. You can either fight the main gang by starting your own, or join the hooligans and wreck the town. The game offers several different choices such as these all throughout itÂ’s 25+ hours, and itÂ’s multiple endings ensure several play-throughs for those that dig on VanillaÂ’s crazy antics.

    Sadly, the same cannot be said for the Trotmobiles. While customizing these CadillacÂ’s of mechs, the control leaves a good bit to be desired, both in combat and in movement. Clunky in form and function, youÂ’ll end up fighting with the controller more than your opponents either in normal fights or within the arena to make a little extra scratch. Still, itÂ’s an aspect to at least check out, though itÂ’s not wholly necessary. There are plenty of side quests too to flesh out the already diverse tasks at hand, such as the aforementioned musicianÂ’s route. Here, you can start small (with a harmonica) then continue on through various degrees of instruments, from trombones to guitars, each with their own unique control scheme.

    Again, as a change from the norm, STEAMBOT is a welcome breath of fresh air. It helps that it doesnÂ’t take itself too seriously (even playing to the fact that it participates in some common RPG trappings). The control may not be perfect, but for those out for a little free-roaming mischief and fun in their otherwise dull RPG worlds should give this one a look.

    One GamerÂ’s Opinion:

    EVERY CITY HAS A STORY

    PS2 fans who havenÂ’t shelled out the bucks can rejoice now that the PSP exclusive is no longerÂ…well, exclusive. GRAND THEFT AUTO: LIBERTY CITY STORIES has finally made itÂ’s way back home to the big papa of itÂ’s console family, and itÂ’s doing so at a budget price.

    The main reason behind this, IÂ’m assuming, is that most folks who wanted it badly enough, bought it when it was out for PSP. And rightly so, too, as the missions are built around the idea of gaming on the go, quick in and out jobs, then pack it away for a while. The port is a decent one, though the graphics look a tad touched up, but not so much that youÂ’ll notice, as itÂ’s all GTA as it is: gritty, and about as smooth as the stubble on Tony CiprianiÂ’s chin.

    Control, as youÂ’d expect is the same as well, as is the audio presentation. So, really, why the dip in price? Well, much to my chagrin, the multiplayer portion of the game that was in the PSP version is sadly missing from this iteration. ItÂ’s a shame too, because that really would have been fun to play online, jacking limos and cruising around in tank battles. Maybe for the next gen.

    Still, for twenty bucks you get a lot of story. And while the adventure pales in comparison to SAN ANDREAS (or even VICE CITY) itÂ’s nice to have another character story fleshed out beyond what weÂ’ve seen in the other games. Plus, itÂ’s yet another GTA game to add to their already increasing library.

    One GamerÂ’s Opinion:

    QUICKSHOT OF THE WEEK

    IÂ’m doing JAWS UNLEASHED as a quickshot this week mainly because I really havenÂ’t played it much. When I did delve into this shark story, unfortunately I found the control and camera to be a bitch to contend with. As you maneuver through the water, around coves and shorelines, Jaws often gets trapped between the camera and invisible polygons at the edge of objects.

    Also, for some story missions, character AI donÂ’t behave in a manner that makes missions easy to complete (such as the initial level where you have to grab a scientist and pass him along the card reader to escape). When they all run away or stand JUST enough out of reach and you have to reload, youÂ’ll say there seem to be elements of the game that could use some tweaking. And youÂ’d be right. I hope to give the game another go, and hopefully my feelings for it will improve, but thereÂ’s no guarantee. So, for now, itÂ’s gets this.

    One GamerÂ’s Opinion:

    And thus, we end another game filled week at Game On! In the coming weeks, months, etc we have a few changes coming here in the column, including more commentary, some interviews, and of course, more reviews a plenty as the site changes over to the new format. Keep your eyes peeled for a new introductory column, where I re-introduce my “ratings” system as well. Until then, gamers…