

Today, theater goers will have a few choices as to what to watch at their local Cineplex. For some, the choice may be the new film MAX PAYNE, based on the popular videogame series. For these people I say”¦MAKE A NEW CHOICE.
Now, it’s no secret that I’m a big fan of the games. I’ve played both numerous times, and I even played the first game for a few hours just before going to see the movie, just so I could compare and contrast between the two. Now, I’m not so naïve to believe that they wouldn’t change a few things in their adaptation – that’s fairly common practice nowadays ““ but I wanted to see just how much they would, if at all.
Let me tell you, if you’re a fan of the games at all”¦stay away. You will be sorely disappointed.
First, for those familiar with the game and its plot, the summary of the film version at least SOUNDS similar: “Detective Max Payne (Mark Wahlburg) seeks vengeance for the brutal murder of his wife and child. His obsessive investigation takes him through a nightmarish journey into New York’s dark underworld.” Sure, fine, good”¦that sounds kind of like the game, right? Well, that’s just about where the similarity ends. I don’t mind that they’ve taken Max from being a DEA agent to just a Detective”¦I do mind that they’ve made him a desk clerk for cold case files rather than a hard boiled, tough as nails street cop who goes all Punisher-vigilante style on the bad guys.
See, what makes the MAX PAYNE games great is their story, and how it’s told. The games use a film noir style and combine it with a shitload of gun-blazing action. If you took SIN CITY and had John Woo direct it, you’d have a pretty damn good MAX PAYNE film. Sadly, this has neither. This feature completely abandons the film noir aspect, only utilizing Max’s famous narration at the very beginning of the flick. And sure, there are many things that if you had a passing knowledge of the game, you might say ties in. The opening sequence is at the subway station at Roscoe Street. There’s a drug called “Valkyr” and a company called “Aesir” and a club called “Ragna Rock”. There are characters from the game, including Alex Balder, BB, Mona Sax, Jim Bravura, Jack Lupino and Nicole Horne. However, having these items or characters act or perform as they do in the game is practically non-existent. Many of these characters only serve as the tiniest bit of fan-service”¦and BAD fan-service at that. Most are only included to have a character from the game in the film.
Mona Sax (played by Mila Kunis), for example, is a strange character. Without knowing her from the game, you wouldn’t know why she appears in the movie at all. Her scenes don’t’ establish her character well enough (beyond her being the sister of a murder victim) and her reasons for helping Max, or even what she does are completely left in the dark. Apparently, she’s a Russian mobster hitwoman”¦or something. Likewise, Jim Bravura (rapper Ludacris) is an empty shell of a character, used only to have SOMEONE on Max’s case. Here, he’s a detective from Internal Affairs, while n the game he’s the cop following Max’s trail of vigilante justice. While those two aren’t that varied, sadly it just seems like they didn’t know what to do with the character. He does no real detective work, he just shows up at random moments and nothing really happens. It probably doesn’t help that both Mila Kunis and Ludacris are woefully miscast in this film. Making tiny Mila into a badass just doesn’t work, and Luda just plain can’t act in this film.
But these are just minor quibbles in the whole of a shitty movie. Didja see that cool trailer for the flick? The first one, where it showed all that slow-motion action of Marky Mark whipping a gun at thugs, flying through the air and blasting caps into fools? How long was that trailer, would you say? About two minutes? Would you be surprised that all the action that you see in said trailer is all the action that appears in the ENTIRE film? So, that’s two minutes of action, in a movie that lists its run-time at 100 minutes. So”¦that leaves 98 minutes of ACTION-LESS FILM. No action in a film based on an ACTION GAME. Brilliant. And that 2 minutes of action? It’s spread out over the last 20 minutes of the flick”¦which means for at least the first hour, you’re watching a film where you’re just WAITING for SOMEONE to shoot SOMETHING.

The game is known for its action set pieces. The bullet-time slow-motion gunplay put the game on the map”¦to see it omitted from all but a few scenes near the end of the flick is a travesty. So, what do we have instead? Ham-fisted brooding, lackluster character development and scant scenes of what you’d want in an action movie: action.
Now, don’t get me wrong, the action that IS there is decent”¦it’s just not what I’d want out of a MAX PAYNE movie. The director handles the look of the film well, with ample lighting and cool, slick camera moves. It’s just too bad it’s all so hollow. The effects are great”¦but again, NOTHING like the game.
And if you’ve never played the games at all? Prepare to be even MORE confused than those who have. In the film, the users of the Valkyr drug hallucinate and see demons with wings, which are supposedly what carry them off to their maker. These creatures are a VERY cool effect, but appear NOWHERE in the game. Sadly, the film itself does a horrible job telling the audience weather those creatures are even a hallucination or not. Even worse still are Max’s motives for doing ANYTHING in his quest for redemption and vengeance. Why is he teaming up with Mona? What are her motives for helping him? If the cops think he’s so dangerous, why don’t they make any attempts to arrest him? Why does he randomly take the drug himself? Nothing he does makes sense in this film. A friend of mine who saw the film with me (and who doesn’t know the games as well as I do, if at all) said it best to me. He said if he actually put thought into it to try to see what the filmmakers were trying to say about the situations in the movie, he understood it”¦but he had to figure out what that was first.

But as a fan of the games, it angers me at how sloppy this adaptation is. This is where I come off as a raging fanboy, but I frankly don’t care. I understand how Hollywood has to adapt a license to make it more marketable to reach a wider audience than it’s built in fan base. Sure, that makes sense to me. What doesn’t make sense is changing SO MUCH that they alienate the fan base to begin with. Jack Lupino (Prison Break’s Amaury Nolasco) is the boss of the first level in the game. Just the first level. Here, he’s practically the film’s entire villain focus. What about the mob, the gang war”¦hell, what about Max’s addiction to painkillers? Where is the bloody FILM NOIR ASPECT? I want my voice over narration with cheesy synonyms and dark humor. This film had neither. It’s like the writer looked at a synopsis of the game, took a bunch of the character names, and wrote a script around THAT. Hell, one of the pivotal characters in the first half of the game, Vinnie Gognitti, is reduced to having his last name be the name of the STORAGE FACILITY Max keeps his dead wife’s belongings in.
I know, I know”¦I shouldn’t expect a film adaptation of a game to be accurate to the source material but honestly? Uwe Boll has made more accurate adaptations. I don’t blame the director here, though. At least this LOOKS better than an Uwe Boll flick. No, I blame the writer for a disjointed, sloppy, confusing and utterly boring mess. And what’s worst of all? The MAX PAYNE games are rated M for Mature. The film is rated PG-13. Now, the director, John Moore, has said that he hoped for the PG-13 rating, to reach a wider audience. The director also announced he is planning a “Gamer Dedicated Cut” of the film, as he explained to GameDaily:
“There’s what I call the Gamer Dedicated Cut of the movie. It’s a little slower and a little more atmospheric. There are some rougher edges on it, but it’s not going to be a bloodfest. I want this to be the Max Payne that I set out to shoot. It’s not that I wanted to release one version in the theaters and make a cheap buck by following up with a blood-drenched DVD version. The movie you see in the theaters will be an intense experience and the movie you see on DVD will be as intense an experience with some extra sensibilities for people who really adore the game.”
Wait a second”¦you release a practically action-less action movie that moves slow and is confusing, then say you’re going to release a version for the fans of the game that moves even SLOWER and WON’T be as bloody as the game?
Maybe I do blame the director.
Hollywood, take note. Give video game fans what they want”¦a faithful adaptation of the games they love. You may find that you’ll pull in folk not familiar with the source material anyway. Just try it once, just for shits and giggles. I’d like to see how that plays out.






I may not have reviewed it, but I was a big fan of the first RAINBOW SIX: VEGAS…so much so that me and friends from work still play it online every Thursday. Well, we would, but now RAINBOW SIX: VEGAS 2 is out for Xbox 360 and PS3, and that will take up more time. The direct sequel to the previous game, this new title has you picking up where the Rainbow squad left off with terrorists taking over the Vegas strip. This time out, however, your character is one you create, and how you look (as well as how your stats increase) caries through both the single and multiplayer experiences.
I’ll be honest with you…I’m not a big SUPER SMAHS BROS. fan. When MELEE came out on Gamecube, I picked it up and had fun playing the game myself, but frankly, with friends (especially if four of us are playing) I can’t really tell what the fuck is happening…I just know I’m getting my ass kicked. Now with the release of SUPER SMASH BROS. BRAWL on the Wii, I feel the same way…but it comes in such a pretty package with so many extras, I may not care as much.
One of my favorite games of the past year has been re-released for the Xbox 360 and Wii, and I couldn’t be happier. BULLY: SCHOLARSHIP EDITION is out now and features a good many improvements over the original game. While the main story remains the same, there are an additional 8 missions, 4 new classes (math, biology, geography and music) and even a couple of new characters. The same awesome voicework and cut scenes are here and these new missions fit right in, thanks to the stellar writing of the characters. In fact, it almost seems like some of these missions (and especially the classes) were just omitted from the original PS2 version due to space constraints. Hell, the teachers of these classes are seen in some of the existing scenes, and now you actually HAVE Mr. Hattrick’s math class! The Wii version has the usual waggle control with the combat, but the precision in biology class is great when dissecting your experiments. The 360 version has the clear advantage, however, with its much more polished graphics and, of course, achievements. Still, there were some freezing and frame rate issues, but thankfully Rockstar issued a downloadable patch which corrected (most of) the problems. If you missed it on PS2, now is a great time to pick up this “director’s cut”, and even if you played through it before, the story is so great and the characters so well defined, it’s worth hitting Bullworth Academy again.
Up first is the release of DEVIL MAY CRY 4, out now on PS3 and Xbox 360. Taking place after DMC1 (but before the atrocious DMC2) we follow the exploits of NOT the demon hunter Dante that the series is known for, but a young upstart with a Devil Arm (literally) named Nero. This Dante wannabe slightly resembles the big D with his choice in hair color and general bad-assery, but the similarities end there. Nero has been “˜blessed” with a demon hand known as the Devil Bringer”¦an attack that pulls enemies close and slams them to the ground, tears them apart, or other fo0rms of kicking demonic butt.

For developer Bizarre Creations’ first new title outside of the PROJECT GOTHAM RACING series, they’ve brought us THE CLUB, a score based shooter”¦that oddly enough, is very reminiscent of old school arcade games”¦and racing titles too, and is available now on PS3 and Xbox 360
As long time readers of this column will note, my girlfriend would rather sing than speak. So when they announced that KARAOKE REVOLUTION: AMERICAN IDOL ENCORE wasn’t just coming out for PS2 and the Wii, but that she could get achievements for singing on Xbox 360, she was thrilled. Unfortunately, it seems like she should have stuck with the PS2 version. This review is based on the Xbox 360″¦and also on HER comments of the title”¦as I honestly haven’t played it.
The last two games from Capcom that I mentioned at the beginning of this column may be familiar to some. First, there’s APOLLO JUSTICE: ACE ATTORNEY, out for DS. The fourth in the ACE ATTORNEY series, we leave behind Phoenix Wright and take up with a newer defense attorney, still a greenhorn, but with all the charm and luck of his predecessor. For the first in the series developed especially for the DS, it doesn’t change much of the series, and personally, I think that’s a good thing. The same structure of the cases is there, but there are cool new tweaks, such as 3D recreations of the crimes, evidence gathering and observation and such. Apollo even has a variation on Phoenix’s “psyche lock” to tell when witness’ testimony is phoney. A worthy entry into the series. Plus, even if you’ve never played one before, it makes a good jumping on point, as backstory from the other games isn’t necessary for enjoyment of this title(as it is with the past two sequels).
Secondly, LOST PLANET: EXTREME CONDITIONS has just been released for PS3 this week. Virtually identical to the Xbox 360 version released almost a year ago, this version does hold some cool extras worth mentioning. First and foremost, all the downloadable maps for multiplayer from the Xbox 360 version have been included for free on the disc. Also, there are a few extra characters as well, including Frank from DEAD RISING and, of course, MEGA MAN, to be used in the main story as well as online. Beyond that, it’s still the same amazing visuals, the same ho-hum cut scenes, and the same old school shooting fun with level by level objectives and enemy characters with visible weak points. If you enjoyed the 360 version, there’s little new here, but if you missed it the first time around, it’s worth picking up.
And never is that more true than playing BURNOUT PARADISE, out now on PS3 and Xbox 360. From the wide and wild expanses of Paradise City, one can cover a lot of ground (and insurance claims) from going from the game world to the real world in quick succession.
For Travis Touchdown, being a hero means taking out the Top Ten Assassin’s ranked above him by any means necessary. And by “any mean”, we mean savagely and with as much blood as possible. In NO MORE HEROES for the Wii, you take this video game loving, anime-shirt wearing otaku out on crazy adventures for blood, money and pussy”¦and yes, that’s right, I said it’s on THE WII.
SUPER MARIO GALAXY ““ WII
ASSASSIN’S CREED ““ XBOX 360, PS3
SOULCALIBUR LEGENDS ““ WII
RESIDENT EVIL: UMBRELLA CHRONICLES and GHOST SQUAD ““ WII
BLACKSITE: AREA 51 and CLIVE BARKER’S JERICHO ““ XBOX 360, PS3
THE ORANGE BOX ““ XBOX 360, PS3, PC
ROCK BAND (PS3, XBOX 360, PS2) and GUITAR HERO III (XBOX 360, PS2, PS3, WII)
Up first, by Crom, are the adventures of everyone’s favorite Barbarian, CONAN. In what is ultimately a GOD OF WAR rip of”¦er”¦”homage”, CONAN has you slicing and dicing your way through stages filled with mythical enemies, soldier, and of course, saving bare chested wenches.
If it’s blood you want, then brother, you’ll get it by the gallons in SOF:P. Every shot is meant to kill, and more so it seems, as literally FOUNTAINS of crimson spray from every enemy tagged. As a mercenary for hire, you stumble onto a plot that double crosses you on your first mission out, and the remainder of the game is”¦of course, getting payback.
Speaking of CALL OF DUTY 4, it’s finally here, and for once, they’ve left the fields of WWII behind for more topical locales. Namely, the Middle East and points near. This is modern warfare, and with it comes modern weapons, modern sensibilities, modern themes, and of course, modern changes to multiplayer.
Enough with the killing, bloodletting and shooting. How about some lighter-fare. Y’know, for kids? DEWY’S ADVENTURE is one such title aimed at the younger set that I personally was looking forward to. An adventure specifically designed for the Wii, you guide a dewdrop named Dewy on a quest through his world to rid his fellow droplets of the “black rain” that has captured all the other creatures of some brightly colored fruity little forest.
The licensing machine is in full effect in the younger-geared Spider title FRIEND OR FOE. Set in the movie universe (sort of) Spidey must team up with his greatest enemies to stop a new threat. Never mind the fact that half of them “˜died” in the films, only to be back here, with no explanations, here they are, fighting along side the wall crawler.
For a game that’s been done and redone so many times before its release, TIMESHIFT has finally hits shelves, and unless you knew of its delays, doesn’t show it too much. Out now for Xbox 360 and PC, and due on PS3 next month, the game (originally due a few years ago on the ORIGINAL Xbox) has gone from a handsome hero voiced by Dennis Quaid to a faceless, voiceless anybody in a super suit. However, the game that surrounds said hero is actually more interesting than it started out to be, and that’s thanks to a suped up graphics engine, and a better handle on how to utilize the titular time shifting powers.
For a game that’s steeped in controversy, for once, it’s kind of backfired on Rockstar Games. MANHUNT 2, out now for PS2, PSP and Wii, originally got the dreaded AO rating from the ESRB. After some careful edits, the game was re-evaluated and given the M rating”¦but at the cost of what makes the game enjoyable to most; the brutality of the killings. Here, the story of Leo Kasper and Daniel Lamb has them slaying all those who get in their way as they try to escape the trappings of an experiment gone wrong, but no one knows HOW they kill. Every execution is just SLIGHTLY out of the camera’s view, and effects like shake and blur are done to such an extreme that identification is practically nil. Add to that is the Wii version’s motion guides in the top left corner of each kill, and you’re unable to watch the action at ALL. Which, sadly, is the only reason people play this series. The plot in this one isn’t as engaging (no video game version of THE MOST DANGEROUS GAME this time around) which only makes the game seem to want to be shocking, but has that looming censorship over head. There’s rumors that the PSP and PS2 version can be hacked to remove the kill filters, but that still wouldn’t seem to make the game any more playable. Still, for some general craziness, it does have some merit, as the environments, and especially the enemies, are even more fucked up than before. If you’re sadistic enough (and no, not in THAT way) you just might enjoy the pain of MANHUNT 2.
The VF series is the bastard child of the fighting game genre, and it doesn’t deserve that. It may not have the unique characters of TEKKEN, or the reversals and “bump mapping” of the DOA series, but what it does have is one of the deepest fighting engines found in games today. Sure, button mashing can get you through the matches, but if you take the time, you can find that all of the fighters have a deep move set, with combos and crunchers that take weeks to master. That, fueled with the game’s quest mode, will have fighters customizing their avatars with new costumes and accessories, then taking them online to the smoothest lag free smackdowns around. The game looks amazing, plays amazing, and is one of the best one-on-one fighting experiences since”¦well, since VIRTUA FIGHTER 4: EVOLUTION. A definite buy.
Square-Enix likes handheld systems. They also like their old games. Both of these are to our benefit, as two of their greatest strategy games have found their way to the PSP and DS. FINAL FANTASY TACTICS: WAR OF THE LIONS is just as good as you remember on PSOne, but now includes gorgeous cut scenes, new job classes, and some stellar multiplayer options. All the tactical strategizing is back, and while the game can be a bit unforgiving in areas, that shouldn’t stop tactics fans from picking this up, even if you’ve blazed through it before.
FRONT MISSION, on DS, takes the little-seen SNES title and ads touch screen control to customize your mechs and battle it out pseudo RTS style, with multiplayer options galore. The story of post-apocalypse “wanzer” mechs will find it’s bigger audience here, and the game is a perfect fit for quick battles on the go, alone or with friends, though the single player does take a bit to get moving. Once it sets trough, however, its deep customization will take hold and not let up. Both are solid re-releases that first timers and long time fans will want to grab.
I know it’s been out for a while, but something must be said about KENGO: LEGEND OF THE 9, and that something is this: who bothered, and why? The game is broken from start to finish, and if anyone has picked up the box they must immediately cleanse their hands, lest the game infect them. A sloppy story mode (rehashed from different POVS for each character), a broken fighting engine (two attack types that EVERYONE blocks) and graphics that look like FIRST GEN Xbox should make this game suffer the same fate as the game’s protagonists; a quick death due to shoddy hit detection and blocking. Yeesh.


To be sure, the game’s online portion is top notch. Multiplayer matchmaking is a breeze (well, once you take into account that everyone and their grandmother is playing the damn game) and settling in for team slayer, deathmatch or the like on any of the 11 included maps is really pretty fun. A recent Xbox 360 system update allows for “clan support” and inter-game features like checking out how your friends have progressed, and watching some of their video feeds.
Firstly, there’re the new weapons. From modern AK 47s and Carbines, to the lovely RPG rocket launchers, there’s a load of destruction to go around. The graphics here look amazingly sharp, and kills come fast and with greater detail than in previous iterations. The main appeal, however, to the multiplayer game is the new perk system. As you make kills in a match, you earn XP, which moves you up in rank and allows for more features for your selected warrior, such as the ability to create you own class, customize weapons and more. Plus, for strings of uninterrupted (AKA, no dying yourself) kills, you get certain features you can use during a match. 3 kills gets you a UAV radar, to find where your foes are hiding, 5 kills sends in an air strike, and 7 kills lets loose a helicopter, blasting forth and racking up kills for you. Sadly, my kill as a player has only granted me ONE air strike in my two weeks in the beta, but man is it ever cool. If there’s one complaint I would have about the weapons, is that some of the sniper rifles don’t seem to be as accurate as they could be, or as powerful. I hit a guy with a good, solid headshot, and it took two more before he went down. Still, most of the other weapons perform accurately and are huge amount of fun to use.
The once revered MANA series has had its share of troubles lately. With every subsequent sequel, prequel or whichever, they try to re-invent the style of gameplay. DAWN OF MANA didn’t work as an action RPG because it had a crazy level system where your max level was 4, and it reset with every subsequent stage you completed, and the camera REALLY sucked. Prior to that CHILDREN OF MANA attempted a traditional RPG style, but lost out, frankly, due to the game being far too boring. Now, HEROES OF MANA attempts an RTS style, and while it works for the most part, it too has it’s problems.
As many of you know, I’m not a huge FPS fan. Yes, I’ll play the occasional shooter, but as a standard, they’re not my favorite genre. Well, if they’d all play like BIOSHOCK, I might just change my tune. Without a doubt, BIOSHOCK is this year’s most compelling, engaging, fully-immersive single player experience yet for the next generation. Actually, I’m sure you’ve read that by now”¦but here’s why”¦

Anyone who knows me, knows what a huge 80s music fan I am. And these same people also know what a huge GUITAR HERO fan I am. So, you’d think that the new expansion to the series, GUITAR HERO ENCORE: ROCKS THE 80S would be a perfect fit, no? Well, in many ways it is, and in many ways, just like the 80s, it’s light on substance, and you don’t get as much bang for your buck.
I hate to say it, but even after all these years, I’m still a MORTAL KOMBAT fan. I even dug its late effort, MK: ARMAGEDDON when it was released on the Xbox and PS2. Now that it’s on the Wii, however, we have another addition to the “late to the party port” pile of games with tacked on waggle controls.




I was a big fan of the two previous entries in the DEATH JR series on PSP, so when I heard it was coming over to Nintendo’s handheld for a third, I was excited. Sadly, after playing through DEATH JR AND THE SCIENCE FAIR OF DOOM, I can’t say the wait was worth it.
I’m not going to delve into the story again on this, the third iteration of RESIDENT EVIL 4(now the WII EDITION”¦or would that be RESIDENT WII-VIL?) but suffice to say, this is probably the best version of the game released yet. Two years later, however, it’s also now easier to see some faults.
Ok, so as it has been said before”¦I’ve never really played any of the FINAL FANTASY games before the recently released XII. Thankfully, due to the series 20th anniversary, the opportunity to go back with the series’ classic beginnings has arisen again with the release of the first FINAL FANTASY on PSP.
Goodness me. I didn’t think they made games that sucked as bad as VAMPIRE RAIN anymore. Especially considering how “next gen” is supposed to mean high quality, not just in terms of graphics and control, but gameplay and story as well. It begins with some promise, with a cool little CG-i cut scene at the opening of a woman walking the streets, stalked by a bloodthirsty “nightwalker”. Once you start playing the game, however, all that potential vanishes down the drain with the rest of the rainfall. In a game that looks like SYPHON FILTER meets BLADE, it’s amazing that your tasks are so menial and bland. Wow, you can avoid being spotted by a Vampire by simply walking behind a car, rather than just past the alley it’s in? The cut scenes take the biggest drag out of the coolness factor, as the voice acting is so horribly bad that I’m not sure whether it’s the translation, the writing, or BOTH that should take the blame. The in game graphics are the worst, however. While the cinemas are nice, the gameplay looks like first gen Xbox”¦and BAD first gen Xbox at that. Shame on Microsoft for charging a full $60 this obviously budget game.

Love World War II first person shooters, but just wish you could play them on the road? Well, wish no longer, as the mother series of them all makes it’s way to PSP with CALL OF DUTY: ROADS TO VICTORY. Taking the familiar format from the previous entries in the series and scaling it down for the PSP, things move fairly smoothly as you take on the role of three different Allied soldiers; American, Canadian and British.
Modified Air Combat Heroes sounds like a weird acronym, but since planes fly at mach speeds, then M.A.C.H. seems to fit”¦sort of. Under the idea that unmanned ships will save lives, these no jobless pilots take their ships to the black market where they”¦well, fight and race each other. Sure, that sounds good for a game.



First and foremost, Microsoft has offically announced it’s next version of the Xbox 360. Called the “Elite” (to go along with it’s “Core” and “Premium” versions), this one sports an all black finish, black controller, black headset, and other such darkers accessories. As far as features you actually give a shit about, the system includes a much larger 120 gig hard drive, as well as HDMI support. Sadly, there is no incluusion of the HD DVD player with the Elite model, so it’s not Microsoft’s direct answer to the 60 gig version of the PS3, but at a much thinner price of $479.99 retail, it’s still themore reasonable deal. Due out on April 29th, the system will hit stores with most locations of specialty retailers (ie, Gamestop, EB Games) NOT taking preorders. Still, most should have plenty in supply, as well as the sleek black accessories separately. Most importantly, however, is that larger hard drive. So that folks who bought the previous Premium version don’t get screwed (or rather, screwed too much) the hard drive will be sold separately for $179.99. While the price may seem a bit steep for folks who’ve priced similarly sized PC hard drives, it DOES include a transfer pack that will allow folks to transfer their saves from their original hard drive to the new one.
And finally, Activision has announced that they’re adding 8 new heroes (and villains) to the already huge line up of their acclaimed title MARVEL: ULTIMATE ALLIANCE for Xbox 360. The expansion packs feature eight new playable characters: The Incredible Hulk, Magneto, Hawkeye, Sabretooth, Doctor Doom, Cyclops, Nightcrawler and Venom, each complete with new signature powers, skins, dialog, conversations and achievement points. The download will be available in April via the Xbox Live Marketplace online gaming service and will be released in three packs. The Hero Pack and Villain Pack will each be 500 Microsoft points ($6.25) and the Combined Hero and Villain Pack will be 800 Microsoft points ($10). Heroes and Villains gamer pic packs will also be available for 80 Microsoft points each ($1).
In 2005, Sony released one of its most epic, violent and storied games ever. Now, two years later we finally get a sequel to that tale of revenge and betrayal, and we come to find that there’s more of the same”¦and that’s not a bad thing at all. GOD OF WAR II is bigger, badder, and has more revenge and betrayal in it than you can shake a Barbarian Hammer at.

In the movie 300, the King of Sparta leads his 300 “bodyguards” against an invasion from Xerxes, the God-King and his army of over one hundred thousand strong. Based on the Frank Miller graphic novel, the film has a lush visual style and a graphic nature that lends itself well to the ideal of a video game. Unfortunately, the game we get, 300: MARCH TO GLORY for the PSP, doesn’t quite live up to the standards set by the graphic novel and film.

